github.com/jerryclinesmith/packer@v0.3.7/builder/openstack/step_run_source_server.go (about) 1 package openstack 2 3 import ( 4 "fmt" 5 "github.com/mitchellh/multistep" 6 "github.com/mitchellh/packer/packer" 7 "github.com/rackspace/gophercloud" 8 "log" 9 ) 10 11 type StepRunSourceServer struct { 12 Flavor string 13 Name string 14 SourceImage string 15 16 server *gophercloud.Server 17 } 18 19 func (s *StepRunSourceServer) Run(state multistep.StateBag) multistep.StepAction { 20 csp := state.Get("csp").(gophercloud.CloudServersProvider) 21 keyName := state.Get("keyPair").(string) 22 ui := state.Get("ui").(packer.Ui) 23 24 // XXX - validate image and flavor is available 25 26 server := gophercloud.NewServer{ 27 Name: s.Name, 28 ImageRef: s.SourceImage, 29 FlavorRef: s.Flavor, 30 KeyPairName: keyName, 31 } 32 33 serverResp, err := csp.CreateServer(server) 34 if err != nil { 35 err := fmt.Errorf("Error launching source server: %s", err) 36 state.Put("error", err) 37 ui.Error(err.Error()) 38 return multistep.ActionHalt 39 } 40 41 s.server, err = csp.ServerById(serverResp.Id) 42 log.Printf("server id: %s", s.server.Id) 43 44 ui.Say(fmt.Sprintf("Waiting for server (%s) to become ready...", s.server.Id)) 45 stateChange := StateChangeConf{ 46 Pending: []string{"BUILD"}, 47 Target: "ACTIVE", 48 Refresh: ServerStateRefreshFunc(csp, s.server), 49 StepState: state, 50 } 51 latestServer, err := WaitForState(&stateChange) 52 if err != nil { 53 err := fmt.Errorf("Error waiting for server (%s) to become ready: %s", s.server.Id, err) 54 state.Put("error", err) 55 ui.Error(err.Error()) 56 return multistep.ActionHalt 57 } 58 59 s.server = latestServer.(*gophercloud.Server) 60 state.Put("server", s.server) 61 62 return multistep.ActionContinue 63 } 64 65 func (s *StepRunSourceServer) Cleanup(state multistep.StateBag) { 66 if s.server == nil { 67 return 68 } 69 70 csp := state.Get("csp").(gophercloud.CloudServersProvider) 71 ui := state.Get("ui").(packer.Ui) 72 73 ui.Say("Terminating the source server...") 74 if err := csp.DeleteServerById(s.server.Id); err != nil { 75 ui.Error(fmt.Sprintf("Error terminating server, may still be around: %s", err)) 76 return 77 } 78 79 stateChange := StateChangeConf{ 80 Pending: []string{"ACTIVE", "BUILD", "REBUILD", "SUSPENDED"}, 81 Refresh: ServerStateRefreshFunc(csp, s.server), 82 Target: "DELETED", 83 } 84 85 WaitForState(&stateChange) 86 }