github.com/jingleWang/moby@v1.13.1/pkg/platform/architecture_windows.go (about) 1 package platform 2 3 import ( 4 "fmt" 5 "syscall" 6 "unsafe" 7 8 "golang.org/x/sys/windows" 9 ) 10 11 var ( 12 modkernel32 = windows.NewLazySystemDLL("kernel32.dll") 13 procGetSystemInfo = modkernel32.NewProc("GetSystemInfo") 14 ) 15 16 // see http://msdn.microsoft.com/en-us/library/windows/desktop/ms724958(v=vs.85).aspx 17 type systeminfo struct { 18 wProcessorArchitecture uint16 19 wReserved uint16 20 dwPageSize uint32 21 lpMinimumApplicationAddress uintptr 22 lpMaximumApplicationAddress uintptr 23 dwActiveProcessorMask uintptr 24 dwNumberOfProcessors uint32 25 dwProcessorType uint32 26 dwAllocationGranularity uint32 27 wProcessorLevel uint16 28 wProcessorRevision uint16 29 } 30 31 // Constants 32 const ( 33 ProcessorArchitecture64 = 9 // PROCESSOR_ARCHITECTURE_AMD64 34 ProcessorArchitectureIA64 = 6 // PROCESSOR_ARCHITECTURE_IA64 35 ProcessorArchitecture32 = 0 // PROCESSOR_ARCHITECTURE_INTEL 36 ProcessorArchitectureArm = 5 // PROCESSOR_ARCHITECTURE_ARM 37 ) 38 39 // runtimeArchitecture gets the name of the current architecture (x86, x86_64, …) 40 func runtimeArchitecture() (string, error) { 41 var sysinfo systeminfo 42 syscall.Syscall(procGetSystemInfo.Addr(), 1, uintptr(unsafe.Pointer(&sysinfo)), 0, 0) 43 switch sysinfo.wProcessorArchitecture { 44 case ProcessorArchitecture64, ProcessorArchitectureIA64: 45 return "x86_64", nil 46 case ProcessorArchitecture32: 47 return "i686", nil 48 case ProcessorArchitectureArm: 49 return "arm", nil 50 default: 51 return "", fmt.Errorf("Unknown processor architecture") 52 } 53 } 54 55 // NumProcs returns the number of processors on the system 56 func NumProcs() uint32 { 57 var sysinfo systeminfo 58 syscall.Syscall(procGetSystemInfo.Addr(), 1, uintptr(unsafe.Pointer(&sysinfo)), 0, 0) 59 return sysinfo.dwNumberOfProcessors 60 }