github.com/kaydxh/golang@v0.0.131/pkg/gocv/cgo/third_path/graphics-magick/share/man/man5/quantize.5 (about) 1 .ad l 2 .nh 3 .TH quantize 5 "$Date$" "ImageMagick" 4 .SH NAME 5 Quantize - ImageMagick's color reduction algorithm. 6 .SH SYNOPSIS 7 .B #include <magick.h> 8 .SH DESCRIPTION 9 This document describes how \fBImageMagick\fP performs color reduction on an 10 image. To fully understand this document, you should have a knowledge 11 of basic imaging techniques and the tree data structure and terminology. 12 13 For purposes of color allocation, an image is a set of \fIn\fP pixels, 14 where each pixel is a point in RGB space. RGB space is a 3-dimensional 15 vector space, and each pixel, \fIp\d\s-3i\s0\u\fP, is defined by an 16 ordered triple of red, green, and blue coordinates, (\fIr\d\s-3i\s0\u, 17 g\d\s-3i\s0\u, b\d\s-3i\s0\u\fP). 18 19 Each primary color component (red, green, or blue) represents an 20 intensity which varies linearly from 0 to a maximum value, 21 \fIc\d\s-3max\s0\u\fP, which corresponds to full saturation of that 22 color. Color allocation is defined over a domain consisting of the 23 cube in RGB space with opposite vertices at (0,0,0) and 24 (\fIc\d\s-3max\s0\u,c\d\s-3max\s0\u,c\d\s-3max\s0\u\fP). \fBImageMagick\fP 25 requires \fIc\d\s-3max\s0\u = 255\fP. 26 27 The algorithm maps this domain onto a tree in which each node 28 represents a cube within that domain. In the following discussion, 29 these cubes are defined by the coordinate of two opposite vertices: The 30 vertex nearest the origin in RGB space and the vertex farthest from the 31 origin. 32 33 The tree's root node represents the the entire domain, (0,0,0) through 34 (\fIc\d\s-3max\s0\u,c\d\s-3max\s0\u,c\d\s-3max\s0\u\fP). Each lower level in 35 the tree is generated by subdividing one node's cube into eight smaller 36 cubes of equal size. This corresponds to bisecting the parent cube 37 with planes passing through the midpoints of each edge. 38 39 The basic algorithm operates in three phases: \fBClassification, 40 Reduction\fP, and \fBAssignment\fP. \fBClassification\fP builds a 41 color description tree for the image. \fBReduction\fP collapses the 42 tree until the number it represents, at most, is the number of colors 43 desired in the output image. \fBAssignment\fP defines the output 44 image's color map and sets each pixel's color by reclassification in 45 the reduced tree. Our goal is to minimize the numerical discrepancies 46 between the original colors and quantized colors. To learn more about 47 quantization error, see MEASURING COLOR REDUCTION ERROR later in this 48 document. 49 50 \fBClassification\fP begins by initializing a color description tree of 51 sufficient depth to represent each possible input color in a leaf. 52 However, it is impractical to generate a fully-formed color description 53 tree in the classification phase for realistic values of 54 \fIc\d\s-3max\s0\u\fP. If color components in the input image are 55 quantized to \fIk\fP-bit precision, so that \fIc\d\s-3max\s0\u = 56 2\u\s-3k\s0\d-1\fP, the tree would need \fIk\fP levels below the root 57 node to allow representing each possible input color in a leaf. This 58 becomes prohibitive because the tree's total number of nodes is 59 60 .nf 61 \s+6\(*S\u\s-9 k\d\di=1\s0 8k\fP\s0\u 62 .fi 63 .PP 64 A complete tree would require 19,173,961 nodes for \fIk = 8, 65 c\d\s-3max\s0\u = 255\fP. Therefore, to avoid building a fully 66 populated tree, \fBImageMagick\fP: (1) Initializes data structures for 67 nodes only as they are needed; (2) Chooses a maximum depth for the tree 68 as a function of the desired number of colors in the output image 69 (currently \fIlog\d\s-34\s0\u(colormap size)\+2\fP). A tree of this 70 depth generally allows the best representation of the source image with 71 the fastest computational speed and the least amount of memory. 72 However, the default depth is inappropriate for some images. 73 Therefore, the caller can request a specific tree depth. 74 75 For each pixel in the input image, classification scans downward from 76 the root of the color description tree. At each level of the tree, it 77 identifies the single node which represents a cube in RGB space 78 containing the pixel's color. It updates the following data for each 79 such node: 80 .TP 81 .B n\d\s-31\s0\u: 82 Number of pixels whose color is contained in the RGB cube which this 83 node represents; 84 .TP 85 .B n\d\s-32\s0\u: 86 Number of pixels whose color is not represented in a node at lower 87 depth in the tree; initially, \fIn\d\s-32\s0\u = 0\fP for all nodes 88 except leaves of the tree. 89 .TP 90 .B S\d\s-3r\s0\u, S\d\s-3g\s0\u, S\d\s-3b\s0\u: 91 Sums of the red, green, and blue component values for all pixels not 92 classified at a lower depth. The combination of these sums and 93 \fIn\d\s-32\s0\u\fP will ultimately characterize the mean color of a 94 set of pixels represented by this node. 95 .TP 96 .B E: 97 The distance squared in RGB space between each pixel contained within a 98 node and the nodes' center. This represents the quantization error for 99 a node. 100 .PP 101 \fBReduction\fP repeatedly prunes the tree until the number of nodes with 102 \fIn\d\s-32\s0\u > 0\fP is less than or equal to the maximum number of colors 103 allowed in the output image. On any given iteration over the tree, it 104 selects those nodes whose \fIE\fP value is minimal for pruning and 105 merges their color statistics upward. It uses a pruning threshold, 106 \fIE\d\s-3p\s0\u\fP, to govern node selection as follows: 107 108 E\d\s-3p\s0\u = 0 109 while number of nodes with (n\d\s-32\s0\u > 0) > required maximum number of colors 110 prune all nodes such that E <= E\d\s-3p\s0\u 111 Set E\d\s-3p\s0\u to minimum E in remaining nodes 112 113 This has the effect of minimizing any quantization error when 114 merging two nodes together. 115 116 When a node to be pruned has offspring, the pruning procedure invokes 117 itself recursively in order to prune the tree from the leaves upward. 118 The values of \fIn\d\s-32\s0\u S\d\s-3r\s0\u, S\d\s-3g\s0\u,\fP and 119 \fIS\d\s-3b\s0\u\fP in a node being pruned are always added to the 120 corresponding data in that node's parent. This retains the pruned 121 node's color characteristics for later averaging. 122 123 For each node, \fIn\d\s-32\s0\u\fP pixels exist for which that node 124 represents the smallest volume in RGB space containing those pixel's 125 colors. When \fIn\d\s-32\s0\u > 0\fP the node will uniquely define a 126 color in the output image. At the beginning of reduction, 127 \fIn\d\s-32\s0\u = 0\fP for all nodes except the leaves of the tree 128 which represent colors present in the input image. 129 130 The other pixel count, \fIn\d\s-31\s0\u\fP, indicates the total 131 number of colors within the cubic volume which the node represents. 132 This includes \fIn\d\s-31\s0\u - n\d\s-32\s0\u\fP pixels whose colors 133 should be defined by nodes at a lower level in the tree. 134 135 \fBAssignment\fP generates the output image from the pruned tree. The 136 output image consists of two parts: (1) A color map, which is an 137 array of color descriptions (RGB triples) for each color present in the 138 output image; (2) A pixel array, which represents each pixel as an 139 index into the color map array. 140 141 First, the assignment phase makes one pass over the pruned color 142 description tree to establish the image's color map. For each node 143 with \fIn\d\s-32\s0\u > 0\fP, it divides \fIS\d\s-3r\s0\u, 144 S\d\s-3g\s0\u\fP, and \fPS\d\s-3b\s0\u\fP by \fIn\d\s-32\s0\u\fP. This 145 produces the mean color of all pixels that classify no lower than this 146 node. Each of these colors becomes an entry in the color map. 147 148 Finally, the assignment phase reclassifies each pixel in the pruned 149 tree to identify the deepest node containing the pixel's color. The 150 pixel's value in the pixel array becomes the index of this node's mean 151 color in the color map. 152 153 Empirical evidence suggests that distances in color spaces such as 154 YUV, or YIQ correspond to perceptual color differences more closely 155 than do distances in RGB space. These color spaces may give better 156 results when color reducing an image. Here the algorithm is as described 157 except each pixel is a point in the alternate color space. For convenience, 158 the color components are normalized to the range 0 to a maximum value, 159 \fIc\d\s-3max\s0\u\fP. The color reduction can then proceed as described. 160 .SH "MEASURING COLOR REDUCTION ERROR" 161 162 Depending on the image, the color reduction error may be obvious or 163 invisible. Images with high spatial frequencies (such as hair or 164 grass) will show error much less than pictures with large smoothly 165 shaded areas (such as faces). This is because the high-frequency 166 contour edges introduced by the color reduction process are masked by 167 the high frequencies in the image. 168 169 To measure the difference between the original and color reduced images 170 (the total color reduction error), \fBImageMagick\fP sums over all pixels 171 in an image the distance squared in RGB space between each original 172 pixel value and its color reduced value. \fBImageMagick\fP prints several error 173 measurements including the mean error per pixel, the normalized mean error, 174 and the normalized maximum error. 175 176 The normalized error measurement can be used to compare images. In 177 general, the closer the mean error is to zero the more the quantized 178 image resembles the source image. Ideally, the error should be 179 perceptually-based, since the human eye is the final judge of 180 quantization quality. 181 182 These errors are measured and printed when \fB-verbose\fP and \fB-colors\fI 183 are specified on the command line: 184 .TP 185 .B mean error per pixel: 186 is the mean error for any single pixel in the image. 187 .TP 188 .B normalized mean square error: 189 is the normalized mean square quantization error for any single pixel in the 190 image. 191 192 This distance measure is normalized to a range between 0 and 1. It is 193 independent of the range of red, green, and blue values in the image. 194 .TP 195 .B normalized maximum square error: 196 is the largest normalized square quantization error for any single 197 pixel in the image. 198 199 This distance measure is normalized to a range between 0 and 1. It is 200 independent of the range of red, green, and blue values in the image. 201 .SH SEE ALSO 202 .B 203 display(1), animate(1), mogrify(1), import(1), miff(5) 204 .SH COPYRIGHT 205 Copyright (C) 2002 ImageMagick Studio, a non-profit organization dedicated 206 to making software imaging solutions freely available. 207 208 Permission is hereby granted, free of charge, to any person obtaining a 209 copy of this software and associated documentation files ("ImageMagick"), 210 to deal in ImageMagick without restriction, including without limitation 211 the rights to use, copy, modify, merge, publish, distribute, sublicense, 212 and/or sell copies of ImageMagick, and to permit persons to whom the 213 ImageMagick is furnished to do so, subject to the following conditions: 214 215 The above copyright notice and this permission notice shall be included in 216 all copies or substantial portions of ImageMagick. 217 218 The software is provided "as is", without warranty of any kind, express or 219 implied, including but not limited to the warranties of merchantability, 220 fitness for a particular purpose and noninfringement. In no event shall 221 ImageMagick Studio be liable for any claim, damages or other liability, 222 whether in an action of contract, tort or otherwise, arising from, out of 223 or in connection with ImageMagick or the use or other dealings in 224 ImageMagick. 225 226 Except as contained in this notice, the name of the ImageMagick Studio 227 shall not be used in advertising or otherwise to promote the sale, use or 228 other dealings in ImageMagick without prior written authorization from the 229 ImageMagick Studio. 230 .SH ACKNOWLEDGEMENTS 231 Paul Raveling, USC Information Sciences Institute, for the original 232 idea of using space subdivision for the color reduction algorithm. 233 With Paul's permission, this document is an adaptation from a document he 234 wrote. 235 .SH AUTHORS 236 John Cristy, ImageMagick Studio