github.com/lbryio/lbcd@v0.22.119/database/internal/treap/common.go (about)

     1  // Copyright (c) 2015-2016 The btcsuite developers
     2  // Use of this source code is governed by an ISC
     3  // license that can be found in the LICENSE file.
     4  
     5  package treap
     6  
     7  import (
     8  	"math/rand"
     9  	"time"
    10  )
    11  
    12  const (
    13  	// staticDepth is the size of the static array to use for keeping track
    14  	// of the parent stack during treap iteration.  Since a treap has a very
    15  	// high probability that the tree height is logarithmic, it is
    16  	// exceedingly unlikely that the parent stack will ever exceed this size
    17  	// even for extremely large numbers of items.
    18  	staticDepth = 128
    19  
    20  	// nodeFieldsSize is the size the fields of each node takes excluding
    21  	// the contents of the key and value.  It assumes 64-bit pointers so
    22  	// technically it is smaller on 32-bit platforms, but overestimating the
    23  	// size in that case is acceptable since it avoids the need to import
    24  	// unsafe.  It consists of 24-bytes for each key and value + 8 bytes for
    25  	// each of the priority, left, and right fields (24*2 + 8*3).
    26  	nodeFieldsSize = 72
    27  )
    28  
    29  var (
    30  	// emptySlice is used for keys that have no value associated with them
    31  	// so callers can distinguish between a key that does not exist and one
    32  	// that has no value associated with it.
    33  	emptySlice = make([]byte, 0)
    34  )
    35  
    36  // treapNode represents a node in the treap.
    37  type treapNode struct {
    38  	key      []byte
    39  	value    []byte
    40  	priority int
    41  	left     *treapNode
    42  	right    *treapNode
    43  }
    44  
    45  // nodeSize returns the number of bytes the specified node occupies including
    46  // the struct fields and the contents of the key and value.
    47  func nodeSize(node *treapNode) uint64 {
    48  	return nodeFieldsSize + uint64(len(node.key)+len(node.value))
    49  }
    50  
    51  // newTreapNode returns a new node from the given key, value, and priority.  The
    52  // node is not initially linked to any others.
    53  func newTreapNode(key, value []byte, priority int) *treapNode {
    54  	return &treapNode{key: key, value: value, priority: priority}
    55  }
    56  
    57  // parentStack represents a stack of parent treap nodes that are used during
    58  // iteration.  It consists of a static array for holding the parents and a
    59  // dynamic overflow slice.  It is extremely unlikely the overflow will ever be
    60  // hit during normal operation, however, since a treap's height is
    61  // probabilistic, the overflow case needs to be handled properly.  This approach
    62  // is used because it is much more efficient for the majority case than
    63  // dynamically allocating heap space every time the treap is iterated.
    64  type parentStack struct {
    65  	index    int
    66  	items    [staticDepth]*treapNode
    67  	overflow []*treapNode
    68  }
    69  
    70  // Len returns the current number of items in the stack.
    71  func (s *parentStack) Len() int {
    72  	return s.index
    73  }
    74  
    75  // At returns the item n number of items from the top of the stack, where 0 is
    76  // the topmost item, without removing it.  It returns nil if n exceeds the
    77  // number of items on the stack.
    78  func (s *parentStack) At(n int) *treapNode {
    79  	index := s.index - n - 1
    80  	if index < 0 {
    81  		return nil
    82  	}
    83  
    84  	if index < staticDepth {
    85  		return s.items[index]
    86  	}
    87  
    88  	return s.overflow[index-staticDepth]
    89  }
    90  
    91  // Pop removes the top item from the stack.  It returns nil if the stack is
    92  // empty.
    93  func (s *parentStack) Pop() *treapNode {
    94  	if s.index == 0 {
    95  		return nil
    96  	}
    97  
    98  	s.index--
    99  	if s.index < staticDepth {
   100  		node := s.items[s.index]
   101  		s.items[s.index] = nil
   102  		return node
   103  	}
   104  
   105  	node := s.overflow[s.index-staticDepth]
   106  	s.overflow[s.index-staticDepth] = nil
   107  	return node
   108  }
   109  
   110  // Push pushes the passed item onto the top of the stack.
   111  func (s *parentStack) Push(node *treapNode) {
   112  	if s.index < staticDepth {
   113  		s.items[s.index] = node
   114  		s.index++
   115  		return
   116  	}
   117  
   118  	// This approach is used over append because reslicing the slice to pop
   119  	// the item causes the compiler to make unneeded allocations.  Also,
   120  	// since the max number of items is related to the tree depth which
   121  	// requires expontentially more items to increase, only increase the cap
   122  	// one item at a time.  This is more intelligent than the generic append
   123  	// expansion algorithm which often doubles the cap.
   124  	index := s.index - staticDepth
   125  	if index+1 > cap(s.overflow) {
   126  		overflow := make([]*treapNode, index+1)
   127  		copy(overflow, s.overflow)
   128  		s.overflow = overflow
   129  	}
   130  	s.overflow[index] = node
   131  	s.index++
   132  }
   133  
   134  func init() {
   135  	rand.Seed(time.Now().UnixNano())
   136  }