github.com/loomnetwork/gamechain@v0.0.0-20200406110549-36c47eb97a92/cli/cmd/add_game_mode.go (about) 1 package cmd 2 3 import ( 4 "encoding/json" 5 "fmt" 6 "github.com/loomnetwork/gamechain/types/zb/zb_calls" 7 "github.com/loomnetwork/gamechain/types/zb/zb_data" 8 "strings" 9 10 "github.com/loomnetwork/go-loom/auth" 11 "github.com/spf13/cobra" 12 ) 13 14 var addGameModeCmdArgs struct { 15 name string 16 description string 17 version string 18 address string 19 gameModeType int 20 } 21 22 var addGameModeCmd = &cobra.Command{ 23 Use: "add_game_mode", 24 Short: "add a game mode for zombiebattleground", 25 RunE: func(cmd *cobra.Command, args []string) error { 26 signer := auth.NewEd25519Signer(commonTxObjs.privateKey) 27 var req zb_calls.GameModeRequest 28 29 req.Name = addGameModeCmdArgs.name 30 req.Description = addGameModeCmdArgs.description 31 req.Version = addGameModeCmdArgs.version 32 req.Address = addGameModeCmdArgs.address 33 req.GameModeType = zb_data.GameModeType(addGameModeCmdArgs.gameModeType) 34 35 result := zb_data.GameMode{} 36 37 _, err := commonTxObjs.contract.Call("AddGameMode", &req, signer, &result) 38 if err != nil { 39 return err 40 } 41 42 switch strings.ToLower(rootCmdArgs.outputFormat) { 43 case "json": 44 output, err := json.Marshal(map[string]interface{}{"success": true}) 45 if err != nil { 46 return err 47 } 48 fmt.Println(string(output)) 49 default: 50 fmt.Printf("added game mode: %+v\n", result) 51 } 52 53 return nil 54 }, 55 } 56 57 func init() { 58 rootCmd.AddCommand(addGameModeCmd) 59 addGameModeCmd.Flags().StringVarP(&addGameModeCmdArgs.name, "name", "n", "", "name for the new game mode") 60 addGameModeCmd.Flags().StringVarP(&addGameModeCmdArgs.description, "description", "d", "", "description") 61 addGameModeCmd.Flags().StringVarP(&addGameModeCmdArgs.version, "version", "v", "", "version number like “0.10.0”") 62 addGameModeCmd.Flags().StringVarP(&addGameModeCmdArgs.address, "address", "a", "", "address of game mode") 63 addGameModeCmd.Flags().IntVarP(&addGameModeCmdArgs.gameModeType, "gameModeType", "t", 0, "type of game mode") 64 }