github.com/loomnetwork/gamechain@v0.0.0-20200406110549-36c47eb97a92/cli/cmd/get_game_state.go (about) 1 package cmd 2 3 import ( 4 "bytes" 5 "fmt" 6 "github.com/loomnetwork/gamechain/tools/battleground_utility" 7 "github.com/loomnetwork/gamechain/types/zb/zb_calls" 8 "github.com/loomnetwork/gamechain/types/zb/zb_data" 9 "strings" 10 11 "github.com/loomnetwork/go-loom" 12 "github.com/loomnetwork/go-loom/auth" 13 "github.com/spf13/cobra" 14 ) 15 16 var getGameStateCmdArgs struct { 17 MatchID int64 18 } 19 20 var getGameStateCmd = &cobra.Command{ 21 Use: "get_game_state", 22 Short: "get gamestate", 23 RunE: func(cmd *cobra.Command, args []string) error { 24 signer := auth.NewEd25519Signer(commonTxObjs.privateKey) 25 callerAddr := loom.Address{ 26 ChainID: commonTxObjs.rpcClient.GetChainID(), 27 Local: loom.LocalAddressFromPublicKey(signer.PublicKey()), 28 } 29 var req = zb_calls.GetGameStateRequest{ 30 MatchId: getGameStateCmdArgs.MatchID, 31 } 32 var resp zb_calls.GetGameStateResponse 33 _, err := commonTxObjs.contract.StaticCall("GetGameState", &req, callerAddr, &resp) 34 if err != nil { 35 return err 36 } 37 38 state := resp.GameState 39 40 switch strings.ToLower(rootCmdArgs.outputFormat) { 41 case "json": 42 err := battleground_utility.PrintProtoMessageAsJsonToStdout(state) 43 if err != nil { 44 return err 45 } 46 default: 47 formatAbility := func(abilities []*zb_data.CardAbilityInstance) string { 48 b := new(bytes.Buffer) 49 for _, a := range abilities { 50 b.WriteString(fmt.Sprintf("Abilities: [%+v trigger=%v active=%v]\n", a.AbilityType, a.Trigger, a.IsActive)) 51 } 52 return b.String() 53 } 54 55 for i, player := range state.PlayerStates { 56 if state.CurrentPlayerIndex == int32(i) { 57 fmt.Printf("Player%d: %s 🧟\n", i+1, player.Id) 58 } else { 59 fmt.Printf("Player%d: %s\n", i+1, player.Id) 60 } 61 fmt.Printf("\tstats:\n") 62 fmt.Printf("\t\tdefense: %v\n", player.Defense) 63 fmt.Printf("\t\tcurrent goo: %v\n", player.CurrentGoo) 64 fmt.Printf("\t\tgoo vials: %v\n", player.GooVials) 65 fmt.Printf("\t\thas drawn card: %v\n", player.HasDrawnCard) 66 fmt.Printf("\tmulligan (%d):\n", len(player.MulliganCards)) 67 for _, card := range player.MulliganCards { 68 fmt.Printf("\t\tName:%s\n", card.Prototype.Name) 69 } 70 fmt.Printf("\tcard in hand (%d):\n", len(player.CardsInHand)) 71 for _, card := range player.CardsInHand { 72 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 73 } 74 fmt.Printf("\tcard in play (%d):\n", len(player.CardsInPlay)) 75 for _, card := range player.CardsInPlay { 76 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 77 } 78 fmt.Printf("\tcard in deck (%d):\n", len(player.CardsInDeck)) 79 for _, card := range player.CardsInDeck { 80 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 81 } 82 fmt.Printf("\tcard in graveyard (%d):\n", len(player.CardsInGraveyard)) 83 for _, card := range player.CardsInGraveyard { 84 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 85 } 86 fmt.Printf("\n") // extra line 87 } 88 fmt.Printf("Actions: count %v\n", len(state.PlayerActions)) 89 for i, action := range state.PlayerActions { 90 if int64(i) == state.CurrentActionIndex { 91 fmt.Printf(" -->> [%d] %v\n", i, action) 92 } else { 93 fmt.Printf("\t[%d] %v\n", i, action) 94 } 95 } 96 fmt.Printf("Current Action Index: %v\n", state.CurrentActionIndex) 97 fmt.Printf("Is ended: %v, Winner: %s\n", state.IsEnded, state.Winner) 98 } 99 100 return nil 101 }, 102 } 103 104 func init() { 105 rootCmd.AddCommand(getGameStateCmd) 106 107 getGameStateCmd.Flags().Int64VarP(&getGameStateCmdArgs.MatchID, "matchId", "m", 0, "Match ID") 108 }