github.com/loomnetwork/gamechain@v0.0.0-20200406110549-36c47eb97a92/cli/cmd/replay_game.go (about) 1 package cmd 2 3 import ( 4 "bytes" 5 "fmt" 6 "github.com/loomnetwork/gamechain/tools/battleground_utility" 7 "github.com/loomnetwork/gamechain/types/zb/zb_calls" 8 "github.com/loomnetwork/gamechain/types/zb/zb_data" 9 "strings" 10 11 "github.com/loomnetwork/go-loom/auth" 12 "github.com/spf13/cobra" 13 ) 14 15 var replayGameCmdArgs struct { 16 matchID int64 17 stopAtActionIndex int32 18 } 19 20 var replayGameCmd = &cobra.Command{ 21 Use: "replay_game", 22 Short: "replay_game", 23 RunE: func(cmd *cobra.Command, args []string) error { 24 signer := auth.NewEd25519Signer(commonTxObjs.privateKey) 25 26 var req = zb_calls.ReplayGameRequest{ 27 MatchId: replayGameCmdArgs.matchID, 28 StopAtActionIndex: replayGameCmdArgs.stopAtActionIndex, 29 } 30 var resp zb_calls.ReplayGameResponse 31 32 _, err := commonTxObjs.contract.Call("ReplayGame", &req, signer, &resp) 33 if err != nil { 34 return err 35 } 36 37 switch strings.ToLower(rootCmdArgs.outputFormat) { 38 case "json": 39 err := battleground_utility.PrintProtoMessageAsJsonToStdout(resp.GameState) 40 if err != nil { 41 return err 42 } 43 default: 44 state := resp.GameState 45 actionOutcomes := resp.ActionOutcomes 46 formatAbility := func(abilities []*zb_data.CardAbilityInstance) string { 47 b := new(bytes.Buffer) 48 for _, a := range abilities { 49 b.WriteString(fmt.Sprintf("Abilities: [%+v trigger=%v active=%v]\n", a.AbilityType, a.Trigger, a.IsActive)) 50 } 51 return b.String() 52 } 53 54 formatAction := func(action *zb_data.PlayerAction) string { 55 return fmt.Sprintf("%s: %s, %+v", action.ActionType, action.PlayerId, action.Action) 56 } 57 58 for i, player := range state.PlayerStates { 59 if state.CurrentPlayerIndex == int32(i) { 60 fmt.Printf("Player%d: %s 🧟\n", i+1, player.Id) 61 } else { 62 fmt.Printf("Player%d: %s\n", i+1, player.Id) 63 } 64 fmt.Printf("\tstats:\n") 65 fmt.Printf("\t\tdefense: %v\n", player.Defense) 66 fmt.Printf("\t\tcurrent goo: %v\n", player.CurrentGoo) 67 fmt.Printf("\t\tgoo vials: %v\n", player.GooVials) 68 fmt.Printf("\t\thas drawn card: %v\n", player.HasDrawnCard) 69 fmt.Printf("\tmulligan (%d):\n", len(player.MulliganCards)) 70 for _, card := range player.MulliganCards { 71 fmt.Printf("\t\tName:%s\n", card.Prototype.Name) 72 } 73 fmt.Printf("\tcard in hand (%d):\n", len(player.CardsInHand)) 74 for _, card := range player.CardsInHand { 75 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 76 } 77 fmt.Printf("\tcard in play (%d):\n", len(player.CardsInPlay)) 78 for _, card := range player.CardsInPlay { 79 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 80 } 81 fmt.Printf("\tcard in deck (%d):\n", len(player.CardsInDeck)) 82 for _, card := range player.CardsInDeck { 83 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 84 } 85 fmt.Printf("\tcard in graveyard (%d):\n", len(player.CardsInGraveyard)) 86 for _, card := range player.CardsInGraveyard { 87 fmt.Printf("\t\tId:%-2d Name:%-14s Dmg:%2d Def:%2d Goo:%2d, Zone:%0v, OwnerIndex:%d %s\n", card.InstanceId.Id, card.Prototype.Name, card.Instance.Damage, card.Instance.Defense, card.Instance.Cost, card.Zone, card.OwnerIndex, formatAbility(card.AbilitiesInstances)) 88 } 89 fmt.Printf("\n") // extra line 90 } 91 fmt.Printf("Actions: count %v\n", len(state.PlayerActions)) 92 for i, action := range state.PlayerActions { 93 if int64(i) == state.CurrentActionIndex { 94 fmt.Printf(" -->> [%-2d] %v\n", i, formatAction(action)) 95 } else { 96 fmt.Printf("\t[%2d] %v\n", i, formatAction(action)) 97 } 98 } 99 fmt.Printf("Current Action Index: %v\n", state.CurrentActionIndex) 100 101 fmt.Printf("Ability Outcomes:\n") 102 for i, outcome := range actionOutcomes { 103 fmt.Printf("\t[%d] %v\n", i, outcome) 104 } 105 106 fmt.Printf("==================================\n") 107 } 108 109 return nil 110 }, 111 } 112 113 func init() { 114 rootCmd.AddCommand(replayGameCmd) 115 replayGameCmd.Flags().Int64VarP(&replayGameCmdArgs.matchID, "matchId", "m", 0, "Match Id") 116 replayGameCmd.Flags().Int32VarP(&replayGameCmdArgs.stopAtActionIndex, "stopAt", "i", -1, "stop at action index") 117 }