github.com/luckypickle/go-ethereum-vet@v1.14.2/p2p/simulations/mocker.go (about)

     1  // Copyright 2017 The go-ethereum Authors
     2  // This file is part of the go-ethereum library.
     3  //
     4  // The go-ethereum library is free software: you can redistribute it and/or modify
     5  // it under the terms of the GNU Lesser General Public License as published by
     6  // the Free Software Foundation, either version 3 of the License, or
     7  // (at your option) any later version.
     8  //
     9  // The go-ethereum library is distributed in the hope that it will be useful,
    10  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    11  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    12  // GNU Lesser General Public License for more details.
    13  //
    14  // You should have received a copy of the GNU Lesser General Public License
    15  // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
    16  
    17  // Package simulations simulates p2p networks.
    18  // A mocker simulates starting and stopping real nodes in a network.
    19  package simulations
    20  
    21  import (
    22  	"fmt"
    23  	"math/rand"
    24  	"sync"
    25  	"time"
    26  
    27  	"github.com/luckypickle/go-ethereum-vet/log"
    28  	"github.com/luckypickle/go-ethereum-vet/p2p/discover"
    29  	"github.com/luckypickle/go-ethereum-vet/p2p/simulations/adapters"
    30  )
    31  
    32  // a map of mocker names to its function
    33  var mockerList = map[string]func(net *Network, quit chan struct{}, nodeCount int){
    34  	"startStop":     startStop,
    35  	"probabilistic": probabilistic,
    36  	"boot":          boot,
    37  }
    38  
    39  // Lookup a mocker by its name, returns the mockerFn
    40  func LookupMocker(mockerType string) func(net *Network, quit chan struct{}, nodeCount int) {
    41  	return mockerList[mockerType]
    42  }
    43  
    44  // Get a list of mockers (keys of the map)
    45  // Useful for frontend to build available mocker selection
    46  func GetMockerList() []string {
    47  	list := make([]string, 0, len(mockerList))
    48  	for k := range mockerList {
    49  		list = append(list, k)
    50  	}
    51  	return list
    52  }
    53  
    54  // The boot mockerFn only connects the node in a ring and doesn't do anything else
    55  func boot(net *Network, quit chan struct{}, nodeCount int) {
    56  	_, err := connectNodesInRing(net, nodeCount)
    57  	if err != nil {
    58  		panic("Could not startup node network for mocker")
    59  	}
    60  }
    61  
    62  // The startStop mockerFn stops and starts nodes in a defined period (ticker)
    63  func startStop(net *Network, quit chan struct{}, nodeCount int) {
    64  	nodes, err := connectNodesInRing(net, nodeCount)
    65  	if err != nil {
    66  		panic("Could not startup node network for mocker")
    67  	}
    68  	tick := time.NewTicker(10 * time.Second)
    69  	defer tick.Stop()
    70  	for {
    71  		select {
    72  		case <-quit:
    73  			log.Info("Terminating simulation loop")
    74  			return
    75  		case <-tick.C:
    76  			id := nodes[rand.Intn(len(nodes))]
    77  			log.Info("stopping node", "id", id)
    78  			if err := net.Stop(id); err != nil {
    79  				log.Error("error stopping node", "id", id, "err", err)
    80  				return
    81  			}
    82  
    83  			select {
    84  			case <-quit:
    85  				log.Info("Terminating simulation loop")
    86  				return
    87  			case <-time.After(3 * time.Second):
    88  			}
    89  
    90  			log.Debug("starting node", "id", id)
    91  			if err := net.Start(id); err != nil {
    92  				log.Error("error starting node", "id", id, "err", err)
    93  				return
    94  			}
    95  		}
    96  	}
    97  }
    98  
    99  // The probabilistic mocker func has a more probabilistic pattern
   100  // (the implementation could probably be improved):
   101  // nodes are connected in a ring, then a varying number of random nodes is selected,
   102  // mocker then stops and starts them in random intervals, and continues the loop
   103  func probabilistic(net *Network, quit chan struct{}, nodeCount int) {
   104  	nodes, err := connectNodesInRing(net, nodeCount)
   105  	if err != nil {
   106  		select {
   107  		case <-quit:
   108  			//error may be due to abortion of mocking; so the quit channel is closed
   109  			return
   110  		default:
   111  			panic("Could not startup node network for mocker")
   112  		}
   113  	}
   114  	for {
   115  		select {
   116  		case <-quit:
   117  			log.Info("Terminating simulation loop")
   118  			return
   119  		default:
   120  		}
   121  		var lowid, highid int
   122  		var wg sync.WaitGroup
   123  		randWait := time.Duration(rand.Intn(5000)+1000) * time.Millisecond
   124  		rand1 := rand.Intn(nodeCount - 1)
   125  		rand2 := rand.Intn(nodeCount - 1)
   126  		if rand1 < rand2 {
   127  			lowid = rand1
   128  			highid = rand2
   129  		} else if rand1 > rand2 {
   130  			highid = rand1
   131  			lowid = rand2
   132  		} else {
   133  			if rand1 == 0 {
   134  				rand2 = 9
   135  			} else if rand1 == 9 {
   136  				rand1 = 0
   137  			}
   138  			lowid = rand1
   139  			highid = rand2
   140  		}
   141  		var steps = highid - lowid
   142  		wg.Add(steps)
   143  		for i := lowid; i < highid; i++ {
   144  			select {
   145  			case <-quit:
   146  				log.Info("Terminating simulation loop")
   147  				return
   148  			case <-time.After(randWait):
   149  			}
   150  			log.Debug(fmt.Sprintf("node %v shutting down", nodes[i]))
   151  			err := net.Stop(nodes[i])
   152  			if err != nil {
   153  				log.Error("Error stopping node", "node", nodes[i])
   154  				wg.Done()
   155  				continue
   156  			}
   157  			go func(id discover.NodeID) {
   158  				time.Sleep(randWait)
   159  				err := net.Start(id)
   160  				if err != nil {
   161  					log.Error("Error starting node", "node", id)
   162  				}
   163  				wg.Done()
   164  			}(nodes[i])
   165  		}
   166  		wg.Wait()
   167  	}
   168  
   169  }
   170  
   171  // connect nodeCount number of nodes in a ring
   172  func connectNodesInRing(net *Network, nodeCount int) ([]discover.NodeID, error) {
   173  	ids := make([]discover.NodeID, nodeCount)
   174  	for i := 0; i < nodeCount; i++ {
   175  		conf := adapters.RandomNodeConfig()
   176  		node, err := net.NewNodeWithConfig(conf)
   177  		if err != nil {
   178  			log.Error("Error creating a node!", "err", err)
   179  			return nil, err
   180  		}
   181  		ids[i] = node.ID()
   182  	}
   183  
   184  	for _, id := range ids {
   185  		if err := net.Start(id); err != nil {
   186  			log.Error("Error starting a node!", "err", err)
   187  			return nil, err
   188  		}
   189  		log.Debug(fmt.Sprintf("node %v starting up", id))
   190  	}
   191  	for i, id := range ids {
   192  		peerID := ids[(i+1)%len(ids)]
   193  		if err := net.Connect(id, peerID); err != nil {
   194  			log.Error("Error connecting a node to a peer!", "err", err)
   195  			return nil, err
   196  		}
   197  	}
   198  
   199  	return ids, nil
   200  }