github.com/mattn/go@v0.0.0-20171011075504-07f7db3ea99f/doc/effective_go.html (about) 1 <!--{ 2 "Title": "Effective Go", 3 "Template": true 4 }--> 5 6 <h2 id="introduction">Introduction</h2> 7 8 <p> 9 Go is a new language. Although it borrows ideas from 10 existing languages, 11 it has unusual properties that make effective Go programs 12 different in character from programs written in its relatives. 13 A straightforward translation of a C++ or Java program into Go 14 is unlikely to produce a satisfactory result—Java programs 15 are written in Java, not Go. 16 On the other hand, thinking about the problem from a Go 17 perspective could produce a successful but quite different 18 program. 19 In other words, 20 to write Go well, it's important to understand its properties 21 and idioms. 22 It's also important to know the established conventions for 23 programming in Go, such as naming, formatting, program 24 construction, and so on, so that programs you write 25 will be easy for other Go programmers to understand. 26 </p> 27 28 <p> 29 This document gives tips for writing clear, idiomatic Go code. 30 It augments the <a href="/ref/spec">language specification</a>, 31 the <a href="//tour.golang.org/">Tour of Go</a>, 32 and <a href="/doc/code.html">How to Write Go Code</a>, 33 all of which you 34 should read first. 35 </p> 36 37 <h3 id="examples">Examples</h3> 38 39 <p> 40 The <a href="/src/">Go package sources</a> 41 are intended to serve not 42 only as the core library but also as examples of how to 43 use the language. 44 Moreover, many of the packages contain working, self-contained 45 executable examples you can run directly from the 46 <a href="//golang.org">golang.org</a> web site, such as 47 <a href="//golang.org/pkg/strings/#example_Map">this one</a> (if 48 necessary, click on the word "Example" to open it up). 49 If you have a question about how to approach a problem or how something 50 might be implemented, the documentation, code and examples in the 51 library can provide answers, ideas and 52 background. 53 </p> 54 55 56 <h2 id="formatting">Formatting</h2> 57 58 <p> 59 Formatting issues are the most contentious 60 but the least consequential. 61 People can adapt to different formatting styles 62 but it's better if they don't have to, and 63 less time is devoted to the topic 64 if everyone adheres to the same style. 65 The problem is how to approach this Utopia without a long 66 prescriptive style guide. 67 </p> 68 69 <p> 70 With Go we take an unusual 71 approach and let the machine 72 take care of most formatting issues. 73 The <code>gofmt</code> program 74 (also available as <code>go fmt</code>, which 75 operates at the package level rather than source file level) 76 reads a Go program 77 and emits the source in a standard style of indentation 78 and vertical alignment, retaining and if necessary 79 reformatting comments. 80 If you want to know how to handle some new layout 81 situation, run <code>gofmt</code>; if the answer doesn't 82 seem right, rearrange your program (or file a bug about <code>gofmt</code>), 83 don't work around it. 84 </p> 85 86 <p> 87 As an example, there's no need to spend time lining up 88 the comments on the fields of a structure. 89 <code>Gofmt</code> will do that for you. Given the 90 declaration 91 </p> 92 93 <pre> 94 type T struct { 95 name string // name of the object 96 value int // its value 97 } 98 </pre> 99 100 <p> 101 <code>gofmt</code> will line up the columns: 102 </p> 103 104 <pre> 105 type T struct { 106 name string // name of the object 107 value int // its value 108 } 109 </pre> 110 111 <p> 112 All Go code in the standard packages has been formatted with <code>gofmt</code>. 113 </p> 114 115 116 <p> 117 Some formatting details remain. Very briefly: 118 </p> 119 120 <dl> 121 <dt>Indentation</dt> 122 <dd>We use tabs for indentation and <code>gofmt</code> emits them by default. 123 Use spaces only if you must. 124 </dd> 125 <dt>Line length</dt> 126 <dd> 127 Go has no line length limit. Don't worry about overflowing a punched card. 128 If a line feels too long, wrap it and indent with an extra tab. 129 </dd> 130 <dt>Parentheses</dt> 131 <dd> 132 Go needs fewer parentheses than C and Java: control structures (<code>if</code>, 133 <code>for</code>, <code>switch</code>) do not have parentheses in 134 their syntax. 135 Also, the operator precedence hierarchy is shorter and clearer, so 136 <pre> 137 x<<8 + y<<16 138 </pre> 139 means what the spacing implies, unlike in the other languages. 140 </dd> 141 </dl> 142 143 <h2 id="commentary">Commentary</h2> 144 145 <p> 146 Go provides C-style <code>/* */</code> block comments 147 and C++-style <code>//</code> line comments. 148 Line comments are the norm; 149 block comments appear mostly as package comments, but 150 are useful within an expression or to disable large swaths of code. 151 </p> 152 153 <p> 154 The program—and web server—<code>godoc</code> processes 155 Go source files to extract documentation about the contents of the 156 package. 157 Comments that appear before top-level declarations, with no intervening newlines, 158 are extracted along with the declaration to serve as explanatory text for the item. 159 The nature and style of these comments determines the 160 quality of the documentation <code>godoc</code> produces. 161 </p> 162 163 <p> 164 Every package should have a <i>package comment</i>, a block 165 comment preceding the package clause. 166 For multi-file packages, the package comment only needs to be 167 present in one file, and any one will do. 168 The package comment should introduce the package and 169 provide information relevant to the package as a whole. 170 It will appear first on the <code>godoc</code> page and 171 should set up the detailed documentation that follows. 172 </p> 173 174 <pre> 175 /* 176 Package regexp implements a simple library for regular expressions. 177 178 The syntax of the regular expressions accepted is: 179 180 regexp: 181 concatenation { '|' concatenation } 182 concatenation: 183 { closure } 184 closure: 185 term [ '*' | '+' | '?' ] 186 term: 187 '^' 188 '$' 189 '.' 190 character 191 '[' [ '^' ] character-ranges ']' 192 '(' regexp ')' 193 */ 194 package regexp 195 </pre> 196 197 <p> 198 If the package is simple, the package comment can be brief. 199 </p> 200 201 <pre> 202 // Package path implements utility routines for 203 // manipulating slash-separated filename paths. 204 </pre> 205 206 <p> 207 Comments do not need extra formatting such as banners of stars. 208 The generated output may not even be presented in a fixed-width font, so don't depend 209 on spacing for alignment—<code>godoc</code>, like <code>gofmt</code>, 210 takes care of that. 211 The comments are uninterpreted plain text, so HTML and other 212 annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should 213 not be used. 214 One adjustment <code>godoc</code> does do is to display indented 215 text in a fixed-width font, suitable for program snippets. 216 The package comment for the 217 <a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect. 218 </p> 219 220 <p> 221 Depending on the context, <code>godoc</code> might not even 222 reformat comments, so make sure they look good straight up: 223 use correct spelling, punctuation, and sentence structure, 224 fold long lines, and so on. 225 </p> 226 227 <p> 228 Inside a package, any comment immediately preceding a top-level declaration 229 serves as a <i>doc comment</i> for that declaration. 230 Every exported (capitalized) name in a program should 231 have a doc comment. 232 </p> 233 234 <p> 235 Doc comments work best as complete sentences, which allow 236 a wide variety of automated presentations. 237 The first sentence should be a one-sentence summary that 238 starts with the name being declared. 239 </p> 240 241 <pre> 242 // Compile parses a regular expression and returns, if successful, 243 // a Regexp that can be used to match against text. 244 func Compile(str string) (*Regexp, error) { 245 </pre> 246 247 <p> 248 If every doc comment begins with the name of the item it describes, 249 the output of <code>godoc</code> can usefully be run through <code>grep</code>. 250 Imagine you couldn't remember the name "Compile" but were looking for 251 the parsing function for regular expressions, so you ran 252 the command, 253 </p> 254 255 <pre> 256 $ godoc regexp | grep -i parse 257 </pre> 258 259 <p> 260 If all the doc comments in the package began, "This function...", <code>grep</code> 261 wouldn't help you remember the name. But because the package starts each 262 doc comment with the name, you'd see something like this, 263 which recalls the word you're looking for. 264 </p> 265 266 <pre> 267 $ godoc regexp | grep parse 268 Compile parses a regular expression and returns, if successful, a Regexp 269 parsed. It simplifies safe initialization of global variables holding 270 cannot be parsed. It simplifies safe initialization of global variables 271 $ 272 </pre> 273 274 <p> 275 Go's declaration syntax allows grouping of declarations. 276 A single doc comment can introduce a group of related constants or variables. 277 Since the whole declaration is presented, such a comment can often be perfunctory. 278 </p> 279 280 <pre> 281 // Error codes returned by failures to parse an expression. 282 var ( 283 ErrInternal = errors.New("regexp: internal error") 284 ErrUnmatchedLpar = errors.New("regexp: unmatched '('") 285 ErrUnmatchedRpar = errors.New("regexp: unmatched ')'") 286 ... 287 ) 288 </pre> 289 290 <p> 291 Grouping can also indicate relationships between items, 292 such as the fact that a set of variables is protected by a mutex. 293 </p> 294 295 <pre> 296 var ( 297 countLock sync.Mutex 298 inputCount uint32 299 outputCount uint32 300 errorCount uint32 301 ) 302 </pre> 303 304 <h2 id="names">Names</h2> 305 306 <p> 307 Names are as important in Go as in any other language. 308 They even have semantic effect: 309 the visibility of a name outside a package is determined by whether its 310 first character is upper case. 311 It's therefore worth spending a little time talking about naming conventions 312 in Go programs. 313 </p> 314 315 316 <h3 id="package-names">Package names</h3> 317 318 <p> 319 When a package is imported, the package name becomes an accessor for the 320 contents. After 321 </p> 322 323 <pre> 324 import "bytes" 325 </pre> 326 327 <p> 328 the importing package can talk about <code>bytes.Buffer</code>. It's 329 helpful if everyone using the package can use the same name to refer to 330 its contents, which implies that the package name should be good: 331 short, concise, evocative. By convention, packages are given 332 lower case, single-word names; there should be no need for underscores 333 or mixedCaps. 334 Err on the side of brevity, since everyone using your 335 package will be typing that name. 336 And don't worry about collisions <i>a priori</i>. 337 The package name is only the default name for imports; it need not be unique 338 across all source code, and in the rare case of a collision the 339 importing package can choose a different name to use locally. 340 In any case, confusion is rare because the file name in the import 341 determines just which package is being used. 342 </p> 343 344 <p> 345 Another convention is that the package name is the base name of 346 its source directory; 347 the package in <code>src/encoding/base64</code> 348 is imported as <code>"encoding/base64"</code> but has name <code>base64</code>, 349 not <code>encoding_base64</code> and not <code>encodingBase64</code>. 350 </p> 351 352 <p> 353 The importer of a package will use the name to refer to its contents, 354 so exported names in the package can use that fact 355 to avoid stutter. 356 (Don't use the <code>import .</code> notation, which can simplify 357 tests that must run outside the package they are testing, but should otherwise be avoided.) 358 For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>, 359 not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>, 360 which is a clear, concise name. 361 Moreover, 362 because imported entities are always addressed with their package name, <code>bufio.Reader</code> 363 does not conflict with <code>io.Reader</code>. 364 Similarly, the function to make new instances of <code>ring.Ring</code>—which 365 is the definition of a <em>constructor</em> in Go—would 366 normally be called <code>NewRing</code>, but since 367 <code>Ring</code> is the only type exported by the package, and since the 368 package is called <code>ring</code>, it's called just <code>New</code>, 369 which clients of the package see as <code>ring.New</code>. 370 Use the package structure to help you choose good names. 371 </p> 372 373 <p> 374 Another short example is <code>once.Do</code>; 375 <code>once.Do(setup)</code> reads well and would not be improved by 376 writing <code>once.DoOrWaitUntilDone(setup)</code>. 377 Long names don't automatically make things more readable. 378 A helpful doc comment can often be more valuable than an extra long name. 379 </p> 380 381 <h3 id="Getters">Getters</h3> 382 383 <p> 384 Go doesn't provide automatic support for getters and setters. 385 There's nothing wrong with providing getters and setters yourself, 386 and it's often appropriate to do so, but it's neither idiomatic nor necessary 387 to put <code>Get</code> into the getter's name. If you have a field called 388 <code>owner</code> (lower case, unexported), the getter method should be 389 called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>. 390 The use of upper-case names for export provides the hook to discriminate 391 the field from the method. 392 A setter function, if needed, will likely be called <code>SetOwner</code>. 393 Both names read well in practice: 394 </p> 395 <pre> 396 owner := obj.Owner() 397 if owner != user { 398 obj.SetOwner(user) 399 } 400 </pre> 401 402 <h3 id="interface-names">Interface names</h3> 403 404 <p> 405 By convention, one-method interfaces are named by 406 the method name plus an -er suffix or similar modification 407 to construct an agent noun: <code>Reader</code>, 408 <code>Writer</code>, <code>Formatter</code>, 409 <code>CloseNotifier</code> etc. 410 </p> 411 412 <p> 413 There are a number of such names and it's productive to honor them and the function 414 names they capture. 415 <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, 416 <code>String</code> and so on have 417 canonical signatures and meanings. To avoid confusion, 418 don't give your method one of those names unless it 419 has the same signature and meaning. 420 Conversely, if your type implements a method with the 421 same meaning as a method on a well-known type, 422 give it the same name and signature; 423 call your string-converter method <code>String</code> not <code>ToString</code>. 424 </p> 425 426 <h3 id="mixed-caps">MixedCaps</h3> 427 428 <p> 429 Finally, the convention in Go is to use <code>MixedCaps</code> 430 or <code>mixedCaps</code> rather than underscores to write 431 multiword names. 432 </p> 433 434 <h2 id="semicolons">Semicolons</h2> 435 436 <p> 437 Like C, Go's formal grammar uses semicolons to terminate statements, 438 but unlike in C, those semicolons do not appear in the source. 439 Instead the lexer uses a simple rule to insert semicolons automatically 440 as it scans, so the input text is mostly free of them. 441 </p> 442 443 <p> 444 The rule is this. If the last token before a newline is an identifier 445 (which includes words like <code>int</code> and <code>float64</code>), 446 a basic literal such as a number or string constant, or one of the 447 tokens 448 </p> 449 <pre> 450 break continue fallthrough return ++ -- ) } 451 </pre> 452 <p> 453 the lexer always inserts a semicolon after the token. 454 This could be summarized as, “if the newline comes 455 after a token that could end a statement, insert a semicolon”. 456 </p> 457 458 <p> 459 A semicolon can also be omitted immediately before a closing brace, 460 so a statement such as 461 </p> 462 <pre> 463 go func() { for { dst <- <-src } }() 464 </pre> 465 <p> 466 needs no semicolons. 467 Idiomatic Go programs have semicolons only in places such as 468 <code>for</code> loop clauses, to separate the initializer, condition, and 469 continuation elements. They are also necessary to separate multiple 470 statements on a line, should you write code that way. 471 </p> 472 473 <p> 474 One consequence of the semicolon insertion rules 475 is that you cannot put the opening brace of a 476 control structure (<code>if</code>, <code>for</code>, <code>switch</code>, 477 or <code>select</code>) on the next line. If you do, a semicolon 478 will be inserted before the brace, which could cause unwanted 479 effects. Write them like this 480 </p> 481 482 <pre> 483 if i < f() { 484 g() 485 } 486 </pre> 487 <p> 488 not like this 489 </p> 490 <pre> 491 if i < f() // wrong! 492 { // wrong! 493 g() 494 } 495 </pre> 496 497 498 <h2 id="control-structures">Control structures</h2> 499 500 <p> 501 The control structures of Go are related to those of C but differ 502 in important ways. 503 There is no <code>do</code> or <code>while</code> loop, only a 504 slightly generalized 505 <code>for</code>; 506 <code>switch</code> is more flexible; 507 <code>if</code> and <code>switch</code> accept an optional 508 initialization statement like that of <code>for</code>; 509 <code>break</code> and <code>continue</code> statements 510 take an optional label to identify what to break or continue; 511 and there are new control structures including a type switch and a 512 multiway communications multiplexer, <code>select</code>. 513 The syntax is also slightly different: 514 there are no parentheses 515 and the bodies must always be brace-delimited. 516 </p> 517 518 <h3 id="if">If</h3> 519 520 <p> 521 In Go a simple <code>if</code> looks like this: 522 </p> 523 <pre> 524 if x > 0 { 525 return y 526 } 527 </pre> 528 529 <p> 530 Mandatory braces encourage writing simple <code>if</code> statements 531 on multiple lines. It's good style to do so anyway, 532 especially when the body contains a control statement such as a 533 <code>return</code> or <code>break</code>. 534 </p> 535 536 <p> 537 Since <code>if</code> and <code>switch</code> accept an initialization 538 statement, it's common to see one used to set up a local variable. 539 </p> 540 541 <pre> 542 if err := file.Chmod(0664); err != nil { 543 log.Print(err) 544 return err 545 } 546 </pre> 547 548 <p id="else"> 549 In the Go libraries, you'll find that 550 when an <code>if</code> statement doesn't flow into the next statement—that is, 551 the body ends in <code>break</code>, <code>continue</code>, 552 <code>goto</code>, or <code>return</code>—the unnecessary 553 <code>else</code> is omitted. 554 </p> 555 556 <pre> 557 f, err := os.Open(name) 558 if err != nil { 559 return err 560 } 561 codeUsing(f) 562 </pre> 563 564 <p> 565 This is an example of a common situation where code must guard against a 566 sequence of error conditions. The code reads well if the 567 successful flow of control runs down the page, eliminating error cases 568 as they arise. Since error cases tend to end in <code>return</code> 569 statements, the resulting code needs no <code>else</code> statements. 570 </p> 571 572 <pre> 573 f, err := os.Open(name) 574 if err != nil { 575 return err 576 } 577 d, err := f.Stat() 578 if err != nil { 579 f.Close() 580 return err 581 } 582 codeUsing(f, d) 583 </pre> 584 585 586 <h3 id="redeclaration">Redeclaration and reassignment</h3> 587 588 <p> 589 An aside: The last example in the previous section demonstrates a detail of how the 590 <code>:=</code> short declaration form works. 591 The declaration that calls <code>os.Open</code> reads, 592 </p> 593 594 <pre> 595 f, err := os.Open(name) 596 </pre> 597 598 <p> 599 This statement declares two variables, <code>f</code> and <code>err</code>. 600 A few lines later, the call to <code>f.Stat</code> reads, 601 </p> 602 603 <pre> 604 d, err := f.Stat() 605 </pre> 606 607 <p> 608 which looks as if it declares <code>d</code> and <code>err</code>. 609 Notice, though, that <code>err</code> appears in both statements. 610 This duplication is legal: <code>err</code> is declared by the first statement, 611 but only <em>re-assigned</em> in the second. 612 This means that the call to <code>f.Stat</code> uses the existing 613 <code>err</code> variable declared above, and just gives it a new value. 614 </p> 615 616 <p> 617 In a <code>:=</code> declaration a variable <code>v</code> may appear even 618 if it has already been declared, provided: 619 </p> 620 621 <ul> 622 <li>this declaration is in the same scope as the existing declaration of <code>v</code> 623 (if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li> 624 <li>the corresponding value in the initialization is assignable to <code>v</code>, and</li> 625 <li>there is at least one other variable in the declaration that is being declared anew.</li> 626 </ul> 627 628 <p> 629 This unusual property is pure pragmatism, 630 making it easy to use a single <code>err</code> value, for example, 631 in a long <code>if-else</code> chain. 632 You'll see it used often. 633 </p> 634 635 <p> 636 § It's worth noting here that in Go the scope of function parameters and return values 637 is the same as the function body, even though they appear lexically outside the braces 638 that enclose the body. 639 </p> 640 641 <h3 id="for">For</h3> 642 643 <p> 644 The Go <code>for</code> loop is similar to—but not the same as—C's. 645 It unifies <code>for</code> 646 and <code>while</code> and there is no <code>do-while</code>. 647 There are three forms, only one of which has semicolons. 648 </p> 649 <pre> 650 // Like a C for 651 for init; condition; post { } 652 653 // Like a C while 654 for condition { } 655 656 // Like a C for(;;) 657 for { } 658 </pre> 659 660 <p> 661 Short declarations make it easy to declare the index variable right in the loop. 662 </p> 663 <pre> 664 sum := 0 665 for i := 0; i < 10; i++ { 666 sum += i 667 } 668 </pre> 669 670 <p> 671 If you're looping over an array, slice, string, or map, 672 or reading from a channel, a <code>range</code> clause can 673 manage the loop. 674 </p> 675 <pre> 676 for key, value := range oldMap { 677 newMap[key] = value 678 } 679 </pre> 680 681 <p> 682 If you only need the first item in the range (the key or index), drop the second: 683 </p> 684 <pre> 685 for key := range m { 686 if key.expired() { 687 delete(m, key) 688 } 689 } 690 </pre> 691 692 <p> 693 If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first: 694 </p> 695 <pre> 696 sum := 0 697 for _, value := range array { 698 sum += value 699 } 700 </pre> 701 702 <p> 703 The blank identifier has many uses, as described in <a href="#blank">a later section</a>. 704 </p> 705 706 <p> 707 For strings, the <code>range</code> does more work for you, breaking out individual 708 Unicode code points by parsing the UTF-8. 709 Erroneous encodings consume one byte and produce the 710 replacement rune U+FFFD. 711 (The name (with associated builtin type) <code>rune</code> is Go terminology for a 712 single Unicode code point. 713 See <a href="/ref/spec#Rune_literals">the language specification</a> 714 for details.) 715 The loop 716 </p> 717 <pre> 718 for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding 719 fmt.Printf("character %#U starts at byte position %d\n", char, pos) 720 } 721 </pre> 722 <p> 723 prints 724 </p> 725 <pre> 726 character U+65E5 '日' starts at byte position 0 727 character U+672C '本' starts at byte position 3 728 character U+FFFD '�' starts at byte position 6 729 character U+8A9E '語' starts at byte position 7 730 </pre> 731 732 <p> 733 Finally, Go has no comma operator and <code>++</code> and <code>--</code> 734 are statements not expressions. 735 Thus if you want to run multiple variables in a <code>for</code> 736 you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>). 737 </p> 738 <pre> 739 // Reverse a 740 for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { 741 a[i], a[j] = a[j], a[i] 742 } 743 </pre> 744 745 <h3 id="switch">Switch</h3> 746 747 <p> 748 Go's <code>switch</code> is more general than C's. 749 The expressions need not be constants or even integers, 750 the cases are evaluated top to bottom until a match is found, 751 and if the <code>switch</code> has no expression it switches on 752 <code>true</code>. 753 It's therefore possible—and idiomatic—to write an 754 <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code> 755 chain as a <code>switch</code>. 756 </p> 757 758 <pre> 759 func unhex(c byte) byte { 760 switch { 761 case '0' <= c && c <= '9': 762 return c - '0' 763 case 'a' <= c && c <= 'f': 764 return c - 'a' + 10 765 case 'A' <= c && c <= 'F': 766 return c - 'A' + 10 767 } 768 return 0 769 } 770 </pre> 771 772 <p> 773 There is no automatic fall through, but cases can be presented 774 in comma-separated lists. 775 </p> 776 <pre> 777 func shouldEscape(c byte) bool { 778 switch c { 779 case ' ', '?', '&', '=', '#', '+', '%': 780 return true 781 } 782 return false 783 } 784 </pre> 785 786 <p> 787 Although they are not nearly as common in Go as some other C-like 788 languages, <code>break</code> statements can be used to terminate 789 a <code>switch</code> early. 790 Sometimes, though, it's necessary to break out of a surrounding loop, 791 not the switch, and in Go that can be accomplished by putting a label 792 on the loop and "breaking" to that label. 793 This example shows both uses. 794 </p> 795 796 <pre> 797 Loop: 798 for n := 0; n < len(src); n += size { 799 switch { 800 case src[n] < sizeOne: 801 if validateOnly { 802 break 803 } 804 size = 1 805 update(src[n]) 806 807 case src[n] < sizeTwo: 808 if n+1 >= len(src) { 809 err = errShortInput 810 break Loop 811 } 812 if validateOnly { 813 break 814 } 815 size = 2 816 update(src[n] + src[n+1]<<shift) 817 } 818 } 819 </pre> 820 821 <p> 822 Of course, the <code>continue</code> statement also accepts an optional label 823 but it applies only to loops. 824 </p> 825 826 <p> 827 To close this section, here's a comparison routine for byte slices that uses two 828 <code>switch</code> statements: 829 </p> 830 <pre> 831 // Compare returns an integer comparing the two byte slices, 832 // lexicographically. 833 // The result will be 0 if a == b, -1 if a < b, and +1 if a > b 834 func Compare(a, b []byte) int { 835 for i := 0; i < len(a) && i < len(b); i++ { 836 switch { 837 case a[i] > b[i]: 838 return 1 839 case a[i] < b[i]: 840 return -1 841 } 842 } 843 switch { 844 case len(a) > len(b): 845 return 1 846 case len(a) < len(b): 847 return -1 848 } 849 return 0 850 } 851 </pre> 852 853 <h3 id="type_switch">Type switch</h3> 854 855 <p> 856 A switch can also be used to discover the dynamic type of an interface 857 variable. Such a <em>type switch</em> uses the syntax of a type 858 assertion with the keyword <code>type</code> inside the parentheses. 859 If the switch declares a variable in the expression, the variable will 860 have the corresponding type in each clause. 861 It's also idiomatic to reuse the name in such cases, in effect declaring 862 a new variable with the same name but a different type in each case. 863 </p> 864 <pre> 865 var t interface{} 866 t = functionOfSomeType() 867 switch t := t.(type) { 868 default: 869 fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has 870 case bool: 871 fmt.Printf("boolean %t\n", t) // t has type bool 872 case int: 873 fmt.Printf("integer %d\n", t) // t has type int 874 case *bool: 875 fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool 876 case *int: 877 fmt.Printf("pointer to integer %d\n", *t) // t has type *int 878 } 879 </pre> 880 881 <h2 id="functions">Functions</h2> 882 883 <h3 id="multiple-returns">Multiple return values</h3> 884 885 <p> 886 One of Go's unusual features is that functions and methods 887 can return multiple values. This form can be used to 888 improve on a couple of clumsy idioms in C programs: in-band 889 error returns such as <code>-1</code> for <code>EOF</code> 890 and modifying an argument passed by address. 891 </p> 892 893 <p> 894 In C, a write error is signaled by a negative count with the 895 error code secreted away in a volatile location. 896 In Go, <code>Write</code> 897 can return a count <i>and</i> an error: “Yes, you wrote some 898 bytes but not all of them because you filled the device”. 899 The signature of the <code>Write</code> method on files from 900 package <code>os</code> is: 901 </p> 902 903 <pre> 904 func (file *File) Write(b []byte) (n int, err error) 905 </pre> 906 907 <p> 908 and as the documentation says, it returns the number of bytes 909 written and a non-nil <code>error</code> when <code>n</code> 910 <code>!=</code> <code>len(b)</code>. 911 This is a common style; see the section on error handling for more examples. 912 </p> 913 914 <p> 915 A similar approach obviates the need to pass a pointer to a return 916 value to simulate a reference parameter. 917 Here's a simple-minded function to 918 grab a number from a position in a byte slice, returning the number 919 and the next position. 920 </p> 921 922 <pre> 923 func nextInt(b []byte, i int) (int, int) { 924 for ; i < len(b) && !isDigit(b[i]); i++ { 925 } 926 x := 0 927 for ; i < len(b) && isDigit(b[i]); i++ { 928 x = x*10 + int(b[i]) - '0' 929 } 930 return x, i 931 } 932 </pre> 933 934 <p> 935 You could use it to scan the numbers in an input slice <code>b</code> like this: 936 </p> 937 938 <pre> 939 for i := 0; i < len(b); { 940 x, i = nextInt(b, i) 941 fmt.Println(x) 942 } 943 </pre> 944 945 <h3 id="named-results">Named result parameters</h3> 946 947 <p> 948 The return or result "parameters" of a Go function can be given names and 949 used as regular variables, just like the incoming parameters. 950 When named, they are initialized to the zero values for their types when 951 the function begins; if the function executes a <code>return</code> statement 952 with no arguments, the current values of the result parameters are 953 used as the returned values. 954 </p> 955 956 <p> 957 The names are not mandatory but they can make code shorter and clearer: 958 they're documentation. 959 If we name the results of <code>nextInt</code> it becomes 960 obvious which returned <code>int</code> 961 is which. 962 </p> 963 964 <pre> 965 func nextInt(b []byte, pos int) (value, nextPos int) { 966 </pre> 967 968 <p> 969 Because named results are initialized and tied to an unadorned return, they can simplify 970 as well as clarify. Here's a version 971 of <code>io.ReadFull</code> that uses them well: 972 </p> 973 974 <pre> 975 func ReadFull(r Reader, buf []byte) (n int, err error) { 976 for len(buf) > 0 && err == nil { 977 var nr int 978 nr, err = r.Read(buf) 979 n += nr 980 buf = buf[nr:] 981 } 982 return 983 } 984 </pre> 985 986 <h3 id="defer">Defer</h3> 987 988 <p> 989 Go's <code>defer</code> statement schedules a function call (the 990 <i>deferred</i> function) to be run immediately before the function 991 executing the <code>defer</code> returns. It's an unusual but 992 effective way to deal with situations such as resources that must be 993 released regardless of which path a function takes to return. The 994 canonical examples are unlocking a mutex or closing a file. 995 </p> 996 997 <pre> 998 // Contents returns the file's contents as a string. 999 func Contents(filename string) (string, error) { 1000 f, err := os.Open(filename) 1001 if err != nil { 1002 return "", err 1003 } 1004 defer f.Close() // f.Close will run when we're finished. 1005 1006 var result []byte 1007 buf := make([]byte, 100) 1008 for { 1009 n, err := f.Read(buf[0:]) 1010 result = append(result, buf[0:n]...) // append is discussed later. 1011 if err != nil { 1012 if err == io.EOF { 1013 break 1014 } 1015 return "", err // f will be closed if we return here. 1016 } 1017 } 1018 return string(result), nil // f will be closed if we return here. 1019 } 1020 </pre> 1021 1022 <p> 1023 Deferring a call to a function such as <code>Close</code> has two advantages. First, it 1024 guarantees that you will never forget to close the file, a mistake 1025 that's easy to make if you later edit the function to add a new return 1026 path. Second, it means that the close sits near the open, 1027 which is much clearer than placing it at the end of the function. 1028 </p> 1029 1030 <p> 1031 The arguments to the deferred function (which include the receiver if 1032 the function is a method) are evaluated when the <i>defer</i> 1033 executes, not when the <i>call</i> executes. Besides avoiding worries 1034 about variables changing values as the function executes, this means 1035 that a single deferred call site can defer multiple function 1036 executions. Here's a silly example. 1037 </p> 1038 1039 <pre> 1040 for i := 0; i < 5; i++ { 1041 defer fmt.Printf("%d ", i) 1042 } 1043 </pre> 1044 1045 <p> 1046 Deferred functions are executed in LIFO order, so this code will cause 1047 <code>4 3 2 1 0</code> to be printed when the function returns. A 1048 more plausible example is a simple way to trace function execution 1049 through the program. We could write a couple of simple tracing 1050 routines like this: 1051 </p> 1052 1053 <pre> 1054 func trace(s string) { fmt.Println("entering:", s) } 1055 func untrace(s string) { fmt.Println("leaving:", s) } 1056 1057 // Use them like this: 1058 func a() { 1059 trace("a") 1060 defer untrace("a") 1061 // do something.... 1062 } 1063 </pre> 1064 1065 <p> 1066 We can do better by exploiting the fact that arguments to deferred 1067 functions are evaluated when the <code>defer</code> executes. The 1068 tracing routine can set up the argument to the untracing routine. 1069 This example: 1070 </p> 1071 1072 <pre> 1073 func trace(s string) string { 1074 fmt.Println("entering:", s) 1075 return s 1076 } 1077 1078 func un(s string) { 1079 fmt.Println("leaving:", s) 1080 } 1081 1082 func a() { 1083 defer un(trace("a")) 1084 fmt.Println("in a") 1085 } 1086 1087 func b() { 1088 defer un(trace("b")) 1089 fmt.Println("in b") 1090 a() 1091 } 1092 1093 func main() { 1094 b() 1095 } 1096 </pre> 1097 1098 <p> 1099 prints 1100 </p> 1101 1102 <pre> 1103 entering: b 1104 in b 1105 entering: a 1106 in a 1107 leaving: a 1108 leaving: b 1109 </pre> 1110 1111 <p> 1112 For programmers accustomed to block-level resource management from 1113 other languages, <code>defer</code> may seem peculiar, but its most 1114 interesting and powerful applications come precisely from the fact 1115 that it's not block-based but function-based. In the section on 1116 <code>panic</code> and <code>recover</code> we'll see another 1117 example of its possibilities. 1118 </p> 1119 1120 <h2 id="data">Data</h2> 1121 1122 <h3 id="allocation_new">Allocation with <code>new</code></h3> 1123 1124 <p> 1125 Go has two allocation primitives, the built-in functions 1126 <code>new</code> and <code>make</code>. 1127 They do different things and apply to different types, which can be confusing, 1128 but the rules are simple. 1129 Let's talk about <code>new</code> first. 1130 It's a built-in function that allocates memory, but unlike its namesakes 1131 in some other languages it does not <em>initialize</em> the memory, 1132 it only <em>zeros</em> it. 1133 That is, 1134 <code>new(T)</code> allocates zeroed storage for a new item of type 1135 <code>T</code> and returns its address, a value of type <code>*T</code>. 1136 In Go terminology, it returns a pointer to a newly allocated zero value of type 1137 <code>T</code>. 1138 </p> 1139 1140 <p> 1141 Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange 1142 when designing your data structures that the 1143 zero value of each type can be used without further initialization. This means a user of 1144 the data structure can create one with <code>new</code> and get right to 1145 work. 1146 For example, the documentation for <code>bytes.Buffer</code> states that 1147 "the zero value for <code>Buffer</code> is an empty buffer ready to use." 1148 Similarly, <code>sync.Mutex</code> does not 1149 have an explicit constructor or <code>Init</code> method. 1150 Instead, the zero value for a <code>sync.Mutex</code> 1151 is defined to be an unlocked mutex. 1152 </p> 1153 1154 <p> 1155 The zero-value-is-useful property works transitively. Consider this type declaration. 1156 </p> 1157 1158 <pre> 1159 type SyncedBuffer struct { 1160 lock sync.Mutex 1161 buffer bytes.Buffer 1162 } 1163 </pre> 1164 1165 <p> 1166 Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation 1167 or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work 1168 correctly without further arrangement. 1169 </p> 1170 1171 <pre> 1172 p := new(SyncedBuffer) // type *SyncedBuffer 1173 var v SyncedBuffer // type SyncedBuffer 1174 </pre> 1175 1176 <h3 id="composite_literals">Constructors and composite literals</h3> 1177 1178 <p> 1179 Sometimes the zero value isn't good enough and an initializing 1180 constructor is necessary, as in this example derived from 1181 package <code>os</code>. 1182 </p> 1183 1184 <pre> 1185 func NewFile(fd int, name string) *File { 1186 if fd < 0 { 1187 return nil 1188 } 1189 f := new(File) 1190 f.fd = fd 1191 f.name = name 1192 f.dirinfo = nil 1193 f.nepipe = 0 1194 return f 1195 } 1196 </pre> 1197 1198 <p> 1199 There's a lot of boiler plate in there. We can simplify it 1200 using a <i>composite literal</i>, which is 1201 an expression that creates a 1202 new instance each time it is evaluated. 1203 </p> 1204 1205 <pre> 1206 func NewFile(fd int, name string) *File { 1207 if fd < 0 { 1208 return nil 1209 } 1210 f := File{fd, name, nil, 0} 1211 return &f 1212 } 1213 </pre> 1214 1215 <p> 1216 Note that, unlike in C, it's perfectly OK to return the address of a local variable; 1217 the storage associated with the variable survives after the function 1218 returns. 1219 In fact, taking the address of a composite literal 1220 allocates a fresh instance each time it is evaluated, 1221 so we can combine these last two lines. 1222 </p> 1223 1224 <pre> 1225 return &File{fd, name, nil, 0} 1226 </pre> 1227 1228 <p> 1229 The fields of a composite literal are laid out in order and must all be present. 1230 However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i> 1231 pairs, the initializers can appear in any 1232 order, with the missing ones left as their respective zero values. Thus we could say 1233 </p> 1234 1235 <pre> 1236 return &File{fd: fd, name: name} 1237 </pre> 1238 1239 <p> 1240 As a limiting case, if a composite literal contains no fields at all, it creates 1241 a zero value for the type. The expressions <code>new(File)</code> and <code>&File{}</code> are equivalent. 1242 </p> 1243 1244 <p> 1245 Composite literals can also be created for arrays, slices, and maps, 1246 with the field labels being indices or map keys as appropriate. 1247 In these examples, the initializations work regardless of the values of <code>Enone</code>, 1248 <code>Eio</code>, and <code>Einval</code>, as long as they are distinct. 1249 </p> 1250 1251 <pre> 1252 a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} 1253 s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} 1254 m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"} 1255 </pre> 1256 1257 <h3 id="allocation_make">Allocation with <code>make</code></h3> 1258 1259 <p> 1260 Back to allocation. 1261 The built-in function <code>make(T, </code><i>args</i><code>)</code> serves 1262 a purpose different from <code>new(T)</code>. 1263 It creates slices, maps, and channels only, and it returns an <em>initialized</em> 1264 (not <em>zeroed</em>) 1265 value of type <code>T</code> (not <code>*T</code>). 1266 The reason for the distinction 1267 is that these three types represent, under the covers, references to data structures that 1268 must be initialized before use. 1269 A slice, for example, is a three-item descriptor 1270 containing a pointer to the data (inside an array), the length, and the 1271 capacity, and until those items are initialized, the slice is <code>nil</code>. 1272 For slices, maps, and channels, 1273 <code>make</code> initializes the internal data structure and prepares 1274 the value for use. 1275 For instance, 1276 </p> 1277 1278 <pre> 1279 make([]int, 10, 100) 1280 </pre> 1281 1282 <p> 1283 allocates an array of 100 ints and then creates a slice 1284 structure with length 10 and a capacity of 100 pointing at the first 1285 10 elements of the array. 1286 (When making a slice, the capacity can be omitted; see the section on slices 1287 for more information.) 1288 In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice 1289 structure, that is, a pointer to a <code>nil</code> slice value. 1290 </p> 1291 1292 <p> 1293 These examples illustrate the difference between <code>new</code> and 1294 <code>make</code>. 1295 </p> 1296 1297 <pre> 1298 var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful 1299 var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints 1300 1301 // Unnecessarily complex: 1302 var p *[]int = new([]int) 1303 *p = make([]int, 100, 100) 1304 1305 // Idiomatic: 1306 v := make([]int, 100) 1307 </pre> 1308 1309 <p> 1310 Remember that <code>make</code> applies only to maps, slices and channels 1311 and does not return a pointer. 1312 To obtain an explicit pointer allocate with <code>new</code> or take the address 1313 of a variable explicitly. 1314 </p> 1315 1316 <h3 id="arrays">Arrays</h3> 1317 1318 <p> 1319 Arrays are useful when planning the detailed layout of memory and sometimes 1320 can help avoid allocation, but primarily 1321 they are a building block for slices, the subject of the next section. 1322 To lay the foundation for that topic, here are a few words about arrays. 1323 </p> 1324 1325 <p> 1326 There are major differences between the ways arrays work in Go and C. 1327 In Go, 1328 </p> 1329 <ul> 1330 <li> 1331 Arrays are values. Assigning one array to another copies all the elements. 1332 </li> 1333 <li> 1334 In particular, if you pass an array to a function, it 1335 will receive a <i>copy</i> of the array, not a pointer to it. 1336 <li> 1337 The size of an array is part of its type. The types <code>[10]int</code> 1338 and <code>[20]int</code> are distinct. 1339 </li> 1340 </ul> 1341 1342 <p> 1343 The value property can be useful but also expensive; if you want C-like behavior and efficiency, 1344 you can pass a pointer to the array. 1345 </p> 1346 1347 <pre> 1348 func Sum(a *[3]float64) (sum float64) { 1349 for _, v := range *a { 1350 sum += v 1351 } 1352 return 1353 } 1354 1355 array := [...]float64{7.0, 8.5, 9.1} 1356 x := Sum(&array) // Note the explicit address-of operator 1357 </pre> 1358 1359 <p> 1360 But even this style isn't idiomatic Go. 1361 Use slices instead. 1362 </p> 1363 1364 <h3 id="slices">Slices</h3> 1365 1366 <p> 1367 Slices wrap arrays to give a more general, powerful, and convenient 1368 interface to sequences of data. Except for items with explicit 1369 dimension such as transformation matrices, most array programming in 1370 Go is done with slices rather than simple arrays. 1371 </p> 1372 <p> 1373 Slices hold references to an underlying array, and if you assign one 1374 slice to another, both refer to the same array. 1375 If a function takes a slice argument, changes it makes to 1376 the elements of the slice will be visible to the caller, analogous to 1377 passing a pointer to the underlying array. A <code>Read</code> 1378 function can therefore accept a slice argument rather than a pointer 1379 and a count; the length within the slice sets an upper 1380 limit of how much data to read. Here is the signature of the 1381 <code>Read</code> method of the <code>File</code> type in package 1382 <code>os</code>: 1383 </p> 1384 <pre> 1385 func (f *File) Read(buf []byte) (n int, err error) 1386 </pre> 1387 <p> 1388 The method returns the number of bytes read and an error value, if 1389 any. 1390 To read into the first 32 bytes of a larger buffer 1391 <code>buf</code>, <i>slice</i> (here used as a verb) the buffer. 1392 </p> 1393 <pre> 1394 n, err := f.Read(buf[0:32]) 1395 </pre> 1396 <p> 1397 Such slicing is common and efficient. In fact, leaving efficiency aside for 1398 the moment, the following snippet would also read the first 32 bytes of the buffer. 1399 </p> 1400 <pre> 1401 var n int 1402 var err error 1403 for i := 0; i < 32; i++ { 1404 nbytes, e := f.Read(buf[i:i+1]) // Read one byte. 1405 if nbytes == 0 || e != nil { 1406 err = e 1407 break 1408 } 1409 n += nbytes 1410 } 1411 </pre> 1412 <p> 1413 The length of a slice may be changed as long as it still fits within 1414 the limits of the underlying array; just assign it to a slice of 1415 itself. The <i>capacity</i> of a slice, accessible by the built-in 1416 function <code>cap</code>, reports the maximum length the slice may 1417 assume. Here is a function to append data to a slice. If the data 1418 exceeds the capacity, the slice is reallocated. The 1419 resulting slice is returned. The function uses the fact that 1420 <code>len</code> and <code>cap</code> are legal when applied to the 1421 <code>nil</code> slice, and return 0. 1422 </p> 1423 <pre> 1424 func Append(slice, data []byte) []byte { 1425 l := len(slice) 1426 if l + len(data) > cap(slice) { // reallocate 1427 // Allocate double what's needed, for future growth. 1428 newSlice := make([]byte, (l+len(data))*2) 1429 // The copy function is predeclared and works for any slice type. 1430 copy(newSlice, slice) 1431 slice = newSlice 1432 } 1433 slice = slice[0:l+len(data)] 1434 copy(slice[l:], data) 1435 return slice 1436 } 1437 </pre> 1438 <p> 1439 We must return the slice afterwards because, although <code>Append</code> 1440 can modify the elements of <code>slice</code>, the slice itself (the run-time data 1441 structure holding the pointer, length, and capacity) is passed by value. 1442 </p> 1443 1444 <p> 1445 The idea of appending to a slice is so useful it's captured by the 1446 <code>append</code> built-in function. To understand that function's 1447 design, though, we need a little more information, so we'll return 1448 to it later. 1449 </p> 1450 1451 <h3 id="two_dimensional_slices">Two-dimensional slices</h3> 1452 1453 <p> 1454 Go's arrays and slices are one-dimensional. 1455 To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays 1456 or slice-of-slices, like this: 1457 </p> 1458 1459 <pre> 1460 type Transform [3][3]float64 // A 3x3 array, really an array of arrays. 1461 type LinesOfText [][]byte // A slice of byte slices. 1462 </pre> 1463 1464 <p> 1465 Because slices are variable-length, it is possible to have each inner 1466 slice be a different length. 1467 That can be a common situation, as in our <code>LinesOfText</code> 1468 example: each line has an independent length. 1469 </p> 1470 1471 <pre> 1472 text := LinesOfText{ 1473 []byte("Now is the time"), 1474 []byte("for all good gophers"), 1475 []byte("to bring some fun to the party."), 1476 } 1477 </pre> 1478 1479 <p> 1480 Sometimes it's necessary to allocate a 2D slice, a situation that can arise when 1481 processing scan lines of pixels, for instance. 1482 There are two ways to achieve this. 1483 One is to allocate each slice independently; the other 1484 is to allocate a single array and point the individual slices into it. 1485 Which to use depends on your application. 1486 If the slices might grow or shrink, they should be allocated independently 1487 to avoid overwriting the next line; if not, it can be more efficient to construct 1488 the object with a single allocation. 1489 For reference, here are sketches of the two methods. 1490 First, a line at a time: 1491 </p> 1492 1493 <pre> 1494 // Allocate the top-level slice. 1495 picture := make([][]uint8, YSize) // One row per unit of y. 1496 // Loop over the rows, allocating the slice for each row. 1497 for i := range picture { 1498 picture[i] = make([]uint8, XSize) 1499 } 1500 </pre> 1501 1502 <p> 1503 And now as one allocation, sliced into lines: 1504 </p> 1505 1506 <pre> 1507 // Allocate the top-level slice, the same as before. 1508 picture := make([][]uint8, YSize) // One row per unit of y. 1509 // Allocate one large slice to hold all the pixels. 1510 pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8. 1511 // Loop over the rows, slicing each row from the front of the remaining pixels slice. 1512 for i := range picture { 1513 picture[i], pixels = pixels[:XSize], pixels[XSize:] 1514 } 1515 </pre> 1516 1517 <h3 id="maps">Maps</h3> 1518 1519 <p> 1520 Maps are a convenient and powerful built-in data structure that associate 1521 values of one type (the <em>key</em>) with values of another type 1522 (the <em>element</em> or <em>value</em>). 1523 The key can be of any type for which the equality operator is defined, 1524 such as integers, 1525 floating point and complex numbers, 1526 strings, pointers, interfaces (as long as the dynamic type 1527 supports equality), structs and arrays. 1528 Slices cannot be used as map keys, 1529 because equality is not defined on them. 1530 Like slices, maps hold references to an underlying data structure. 1531 If you pass a map to a function 1532 that changes the contents of the map, the changes will be visible 1533 in the caller. 1534 </p> 1535 <p> 1536 Maps can be constructed using the usual composite literal syntax 1537 with colon-separated key-value pairs, 1538 so it's easy to build them during initialization. 1539 </p> 1540 <pre> 1541 var timeZone = map[string]int{ 1542 "UTC": 0*60*60, 1543 "EST": -5*60*60, 1544 "CST": -6*60*60, 1545 "MST": -7*60*60, 1546 "PST": -8*60*60, 1547 } 1548 </pre> 1549 <p> 1550 Assigning and fetching map values looks syntactically just like 1551 doing the same for arrays and slices except that the index doesn't 1552 need to be an integer. 1553 </p> 1554 <pre> 1555 offset := timeZone["EST"] 1556 </pre> 1557 <p> 1558 An attempt to fetch a map value with a key that 1559 is not present in the map will return the zero value for the type 1560 of the entries 1561 in the map. For instance, if the map contains integers, looking 1562 up a non-existent key will return <code>0</code>. 1563 A set can be implemented as a map with value type <code>bool</code>. 1564 Set the map entry to <code>true</code> to put the value in the set, and then 1565 test it by simple indexing. 1566 </p> 1567 <pre> 1568 attended := map[string]bool{ 1569 "Ann": true, 1570 "Joe": true, 1571 ... 1572 } 1573 1574 if attended[person] { // will be false if person is not in the map 1575 fmt.Println(person, "was at the meeting") 1576 } 1577 </pre> 1578 <p> 1579 Sometimes you need to distinguish a missing entry from 1580 a zero value. Is there an entry for <code>"UTC"</code> 1581 or is that 0 because it's not in the map at all? 1582 You can discriminate with a form of multiple assignment. 1583 </p> 1584 <pre> 1585 var seconds int 1586 var ok bool 1587 seconds, ok = timeZone[tz] 1588 </pre> 1589 <p> 1590 For obvious reasons this is called the “comma ok” idiom. 1591 In this example, if <code>tz</code> is present, <code>seconds</code> 1592 will be set appropriately and <code>ok</code> will be true; if not, 1593 <code>seconds</code> will be set to zero and <code>ok</code> will 1594 be false. 1595 Here's a function that puts it together with a nice error report: 1596 </p> 1597 <pre> 1598 func offset(tz string) int { 1599 if seconds, ok := timeZone[tz]; ok { 1600 return seconds 1601 } 1602 log.Println("unknown time zone:", tz) 1603 return 0 1604 } 1605 </pre> 1606 <p> 1607 To test for presence in the map without worrying about the actual value, 1608 you can use the <a href="#blank">blank identifier</a> (<code>_</code>) 1609 in place of the usual variable for the value. 1610 </p> 1611 <pre> 1612 _, present := timeZone[tz] 1613 </pre> 1614 <p> 1615 To delete a map entry, use the <code>delete</code> 1616 built-in function, whose arguments are the map and the key to be deleted. 1617 It's safe to do this even if the key is already absent 1618 from the map. 1619 </p> 1620 <pre> 1621 delete(timeZone, "PDT") // Now on Standard Time 1622 </pre> 1623 1624 <h3 id="printing">Printing</h3> 1625 1626 <p> 1627 Formatted printing in Go uses a style similar to C's <code>printf</code> 1628 family but is richer and more general. The functions live in the <code>fmt</code> 1629 package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>, 1630 <code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.) 1631 return a string rather than filling in a provided buffer. 1632 </p> 1633 <p> 1634 You don't need to provide a format string. For each of <code>Printf</code>, 1635 <code>Fprintf</code> and <code>Sprintf</code> there is another pair 1636 of functions, for instance <code>Print</code> and <code>Println</code>. 1637 These functions do not take a format string but instead generate a default 1638 format for each argument. The <code>Println</code> versions also insert a blank 1639 between arguments and append a newline to the output while 1640 the <code>Print</code> versions add blanks only if the operand on neither side is a string. 1641 In this example each line produces the same output. 1642 </p> 1643 <pre> 1644 fmt.Printf("Hello %d\n", 23) 1645 fmt.Fprint(os.Stdout, "Hello ", 23, "\n") 1646 fmt.Println("Hello", 23) 1647 fmt.Println(fmt.Sprint("Hello ", 23)) 1648 </pre> 1649 <p> 1650 The formatted print functions <code>fmt.Fprint</code> 1651 and friends take as a first argument any object 1652 that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code> 1653 and <code>os.Stderr</code> are familiar instances. 1654 </p> 1655 <p> 1656 Here things start to diverge from C. First, the numeric formats such as <code>%d</code> 1657 do not take flags for signedness or size; instead, the printing routines use the 1658 type of the argument to decide these properties. 1659 </p> 1660 <pre> 1661 var x uint64 = 1<<64 - 1 1662 fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x)) 1663 </pre> 1664 <p> 1665 prints 1666 </p> 1667 <pre> 1668 18446744073709551615 ffffffffffffffff; -1 -1 1669 </pre> 1670 <p> 1671 If you just want the default conversion, such as decimal for integers, you can use 1672 the catchall format <code>%v</code> (for “value”); the result is exactly 1673 what <code>Print</code> and <code>Println</code> would produce. 1674 Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and 1675 maps. Here is a print statement for the time zone map defined in the previous section. 1676 </p> 1677 <pre> 1678 fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone) 1679 </pre> 1680 <p> 1681 which gives output 1682 </p> 1683 <pre> 1684 map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200] 1685 </pre> 1686 <p> 1687 For maps the keys may be output in any order, of course. 1688 When printing a struct, the modified format <code>%+v</code> annotates the 1689 fields of the structure with their names, and for any value the alternate 1690 format <code>%#v</code> prints the value in full Go syntax. 1691 </p> 1692 <pre> 1693 type T struct { 1694 a int 1695 b float64 1696 c string 1697 } 1698 t := &T{ 7, -2.35, "abc\tdef" } 1699 fmt.Printf("%v\n", t) 1700 fmt.Printf("%+v\n", t) 1701 fmt.Printf("%#v\n", t) 1702 fmt.Printf("%#v\n", timeZone) 1703 </pre> 1704 <p> 1705 prints 1706 </p> 1707 <pre> 1708 &{7 -2.35 abc def} 1709 &{a:7 b:-2.35 c:abc def} 1710 &main.T{a:7, b:-2.35, c:"abc\tdef"} 1711 map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200} 1712 </pre> 1713 <p> 1714 (Note the ampersands.) 1715 That quoted string format is also available through <code>%q</code> when 1716 applied to a value of type <code>string</code> or <code>[]byte</code>. 1717 The alternate format <code>%#q</code> will use backquotes instead if possible. 1718 (The <code>%q</code> format also applies to integers and runes, producing a 1719 single-quoted rune constant.) 1720 Also, <code>%x</code> works on strings, byte arrays and byte slices as well as 1721 on integers, generating a long hexadecimal string, and with 1722 a space in the format (<code>% x</code>) it puts spaces between the bytes. 1723 </p> 1724 <p> 1725 Another handy format is <code>%T</code>, which prints the <em>type</em> of a value. 1726 </p> 1727 <pre> 1728 fmt.Printf("%T\n", timeZone) 1729 </pre> 1730 <p> 1731 prints 1732 </p> 1733 <pre> 1734 map[string] int 1735 </pre> 1736 <p> 1737 If you want to control the default format for a custom type, all that's required is to define 1738 a method with the signature <code>String() string</code> on the type. 1739 For our simple type <code>T</code>, that might look like this. 1740 </p> 1741 <pre> 1742 func (t *T) String() string { 1743 return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c) 1744 } 1745 fmt.Printf("%v\n", t) 1746 </pre> 1747 <p> 1748 to print in the format 1749 </p> 1750 <pre> 1751 7/-2.35/"abc\tdef" 1752 </pre> 1753 <p> 1754 (If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>, 1755 the receiver for <code>String</code> must be of value type; this example used a pointer because 1756 that's more efficient and idiomatic for struct types. 1757 See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.) 1758 </p> 1759 1760 <p> 1761 Our <code>String</code> method is able to call <code>Sprintf</code> because the 1762 print routines are fully reentrant and can be wrapped this way. 1763 There is one important detail to understand about this approach, 1764 however: don't construct a <code>String</code> method by calling 1765 <code>Sprintf</code> in a way that will recur into your <code>String</code> 1766 method indefinitely. This can happen if the <code>Sprintf</code> 1767 call attempts to print the receiver directly as a string, which in 1768 turn will invoke the method again. It's a common and easy mistake 1769 to make, as this example shows. 1770 </p> 1771 1772 <pre> 1773 type MyString string 1774 1775 func (m MyString) String() string { 1776 return fmt.Sprintf("MyString=%s", m) // Error: will recur forever. 1777 } 1778 </pre> 1779 1780 <p> 1781 It's also easy to fix: convert the argument to the basic string type, which does not have the 1782 method. 1783 </p> 1784 1785 <pre> 1786 type MyString string 1787 func (m MyString) String() string { 1788 return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion. 1789 } 1790 </pre> 1791 1792 <p> 1793 In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion. 1794 </p> 1795 1796 <p> 1797 Another printing technique is to pass a print routine's arguments directly to another such routine. 1798 The signature of <code>Printf</code> uses the type <code>...interface{}</code> 1799 for its final argument to specify that an arbitrary number of parameters (of arbitrary type) 1800 can appear after the format. 1801 </p> 1802 <pre> 1803 func Printf(format string, v ...interface{}) (n int, err error) { 1804 </pre> 1805 <p> 1806 Within the function <code>Printf</code>, <code>v</code> acts like a variable of type 1807 <code>[]interface{}</code> but if it is passed to another variadic function, it acts like 1808 a regular list of arguments. 1809 Here is the implementation of the 1810 function <code>log.Println</code> we used above. It passes its arguments directly to 1811 <code>fmt.Sprintln</code> for the actual formatting. 1812 </p> 1813 <pre> 1814 // Println prints to the standard logger in the manner of fmt.Println. 1815 func Println(v ...interface{}) { 1816 std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string) 1817 } 1818 </pre> 1819 <p> 1820 We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the 1821 compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass 1822 <code>v</code> as a single slice argument. 1823 </p> 1824 <p> 1825 There's even more to printing than we've covered here. See the <code>godoc</code> documentation 1826 for package <code>fmt</code> for the details. 1827 </p> 1828 <p> 1829 By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code> 1830 for a min function that chooses the least of a list of integers: 1831 </p> 1832 <pre> 1833 func Min(a ...int) int { 1834 min := int(^uint(0) >> 1) // largest int 1835 for _, i := range a { 1836 if i < min { 1837 min = i 1838 } 1839 } 1840 return min 1841 } 1842 </pre> 1843 1844 <h3 id="append">Append</h3> 1845 <p> 1846 Now we have the missing piece we needed to explain the design of 1847 the <code>append</code> built-in function. The signature of <code>append</code> 1848 is different from our custom <code>Append</code> function above. 1849 Schematically, it's like this: 1850 </p> 1851 <pre> 1852 func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i> 1853 </pre> 1854 <p> 1855 where <i>T</i> is a placeholder for any given type. You can't 1856 actually write a function in Go where the type <code>T</code> 1857 is determined by the caller. 1858 That's why <code>append</code> is built in: it needs support from the 1859 compiler. 1860 </p> 1861 <p> 1862 What <code>append</code> does is append the elements to the end of 1863 the slice and return the result. The result needs to be returned 1864 because, as with our hand-written <code>Append</code>, the underlying 1865 array may change. This simple example 1866 </p> 1867 <pre> 1868 x := []int{1,2,3} 1869 x = append(x, 4, 5, 6) 1870 fmt.Println(x) 1871 </pre> 1872 <p> 1873 prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a 1874 little like <code>Printf</code>, collecting an arbitrary number of 1875 arguments. 1876 </p> 1877 <p> 1878 But what if we wanted to do what our <code>Append</code> does and 1879 append a slice to a slice? Easy: use <code>...</code> at the call 1880 site, just as we did in the call to <code>Output</code> above. This 1881 snippet produces identical output to the one above. 1882 </p> 1883 <pre> 1884 x := []int{1,2,3} 1885 y := []int{4,5,6} 1886 x = append(x, y...) 1887 fmt.Println(x) 1888 </pre> 1889 <p> 1890 Without that <code>...</code>, it wouldn't compile because the types 1891 would be wrong; <code>y</code> is not of type <code>int</code>. 1892 </p> 1893 1894 <h2 id="initialization">Initialization</h2> 1895 1896 <p> 1897 Although it doesn't look superficially very different from 1898 initialization in C or C++, initialization in Go is more powerful. 1899 Complex structures can be built during initialization and the ordering 1900 issues among initialized objects, even among different packages, are handled 1901 correctly. 1902 </p> 1903 1904 <h3 id="constants">Constants</h3> 1905 1906 <p> 1907 Constants in Go are just that—constant. 1908 They are created at compile time, even when defined as 1909 locals in functions, 1910 and can only be numbers, characters (runes), strings or booleans. 1911 Because of the compile-time restriction, the expressions 1912 that define them must be constant expressions, 1913 evaluatable by the compiler. For instance, 1914 <code>1<<3</code> is a constant expression, while 1915 <code>math.Sin(math.Pi/4)</code> is not because 1916 the function call to <code>math.Sin</code> needs 1917 to happen at run time. 1918 </p> 1919 1920 <p> 1921 In Go, enumerated constants are created using the <code>iota</code> 1922 enumerator. Since <code>iota</code> can be part of an expression and 1923 expressions can be implicitly repeated, it is easy to build intricate 1924 sets of values. 1925 </p> 1926 {{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}} 1927 <p> 1928 The ability to attach a method such as <code>String</code> to any 1929 user-defined type makes it possible for arbitrary values to format themselves 1930 automatically for printing. 1931 Although you'll see it most often applied to structs, this technique is also useful for 1932 scalar types such as floating-point types like <code>ByteSize</code>. 1933 </p> 1934 {{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}} 1935 <p> 1936 The expression <code>YB</code> prints as <code>1.00YB</code>, 1937 while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>. 1938 </p> 1939 1940 <p> 1941 The use here of <code>Sprintf</code> 1942 to implement <code>ByteSize</code>'s <code>String</code> method is safe 1943 (avoids recurring indefinitely) not because of a conversion but 1944 because it calls <code>Sprintf</code> with <code>%f</code>, 1945 which is not a string format: <code>Sprintf</code> will only call 1946 the <code>String</code> method when it wants a string, and <code>%f</code> 1947 wants a floating-point value. 1948 </p> 1949 1950 <h3 id="variables">Variables</h3> 1951 1952 <p> 1953 Variables can be initialized just like constants but the 1954 initializer can be a general expression computed at run time. 1955 </p> 1956 <pre> 1957 var ( 1958 home = os.Getenv("HOME") 1959 user = os.Getenv("USER") 1960 gopath = os.Getenv("GOPATH") 1961 ) 1962 </pre> 1963 1964 <h3 id="init">The init function</h3> 1965 1966 <p> 1967 Finally, each source file can define its own niladic <code>init</code> function to 1968 set up whatever state is required. (Actually each file can have multiple 1969 <code>init</code> functions.) 1970 And finally means finally: <code>init</code> is called after all the 1971 variable declarations in the package have evaluated their initializers, 1972 and those are evaluated only after all the imported packages have been 1973 initialized. 1974 </p> 1975 <p> 1976 Besides initializations that cannot be expressed as declarations, 1977 a common use of <code>init</code> functions is to verify or repair 1978 correctness of the program state before real execution begins. 1979 </p> 1980 1981 <pre> 1982 func init() { 1983 if user == "" { 1984 log.Fatal("$USER not set") 1985 } 1986 if home == "" { 1987 home = "/home/" + user 1988 } 1989 if gopath == "" { 1990 gopath = home + "/go" 1991 } 1992 // gopath may be overridden by --gopath flag on command line. 1993 flag.StringVar(&gopath, "gopath", gopath, "override default GOPATH") 1994 } 1995 </pre> 1996 1997 <h2 id="methods">Methods</h2> 1998 1999 <h3 id="pointers_vs_values">Pointers vs. Values</h3> 2000 <p> 2001 As we saw with <code>ByteSize</code>, 2002 methods can be defined for any named type (except a pointer or an interface); 2003 the receiver does not have to be a struct. 2004 </p> 2005 <p> 2006 In the discussion of slices above, we wrote an <code>Append</code> 2007 function. We can define it as a method on slices instead. To do 2008 this, we first declare a named type to which we can bind the method, and 2009 then make the receiver for the method a value of that type. 2010 </p> 2011 <pre> 2012 type ByteSlice []byte 2013 2014 func (slice ByteSlice) Append(data []byte) []byte { 2015 // Body exactly the same as the Append function defined above. 2016 } 2017 </pre> 2018 <p> 2019 This still requires the method to return the updated slice. We can 2020 eliminate that clumsiness by redefining the method to take a 2021 <i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the 2022 method can overwrite the caller's slice. 2023 </p> 2024 <pre> 2025 func (p *ByteSlice) Append(data []byte) { 2026 slice := *p 2027 // Body as above, without the return. 2028 *p = slice 2029 } 2030 </pre> 2031 <p> 2032 In fact, we can do even better. If we modify our function so it looks 2033 like a standard <code>Write</code> method, like this, 2034 </p> 2035 <pre> 2036 func (p *ByteSlice) Write(data []byte) (n int, err error) { 2037 slice := *p 2038 // Again as above. 2039 *p = slice 2040 return len(data), nil 2041 } 2042 </pre> 2043 <p> 2044 then the type <code>*ByteSlice</code> satisfies the standard interface 2045 <code>io.Writer</code>, which is handy. For instance, we can 2046 print into one. 2047 </p> 2048 <pre> 2049 var b ByteSlice 2050 fmt.Fprintf(&b, "This hour has %d days\n", 7) 2051 </pre> 2052 <p> 2053 We pass the address of a <code>ByteSlice</code> 2054 because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>. 2055 The rule about pointers vs. values for receivers is that value methods 2056 can be invoked on pointers and values, but pointer methods can only be 2057 invoked on pointers. 2058 </p> 2059 2060 <p> 2061 This rule arises because pointer methods can modify the receiver; invoking 2062 them on a value would cause the method to receive a copy of the value, so 2063 any modifications would be discarded. 2064 The language therefore disallows this mistake. 2065 There is a handy exception, though. When the value is addressable, the 2066 language takes care of the common case of invoking a pointer method on a 2067 value by inserting the address operator automatically. 2068 In our example, the variable <code>b</code> is addressable, so we can call 2069 its <code>Write</code> method with just <code>b.Write</code>. The compiler 2070 will rewrite that to <code>(&b).Write</code> for us. 2071 </p> 2072 2073 <p> 2074 By the way, the idea of using <code>Write</code> on a slice of bytes 2075 is central to the implementation of <code>bytes.Buffer</code>. 2076 </p> 2077 2078 <h2 id="interfaces_and_types">Interfaces and other types</h2> 2079 2080 <h3 id="interfaces">Interfaces</h3> 2081 <p> 2082 Interfaces in Go provide a way to specify the behavior of an 2083 object: if something can do <em>this</em>, then it can be used 2084 <em>here</em>. We've seen a couple of simple examples already; 2085 custom printers can be implemented by a <code>String</code> method 2086 while <code>Fprintf</code> can generate output to anything 2087 with a <code>Write</code> method. 2088 Interfaces with only one or two methods are common in Go code, and are 2089 usually given a name derived from the method, such as <code>io.Writer</code> 2090 for something that implements <code>Write</code>. 2091 </p> 2092 <p> 2093 A type can implement multiple interfaces. 2094 For instance, a collection can be sorted 2095 by the routines in package <code>sort</code> if it implements 2096 <code>sort.Interface</code>, which contains <code>Len()</code>, 2097 <code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>, 2098 and it could also have a custom formatter. 2099 In this contrived example <code>Sequence</code> satisfies both. 2100 </p> 2101 {{code "/doc/progs/eff_sequence.go" `/^type/` "$"}} 2102 2103 <h3 id="conversions">Conversions</h3> 2104 2105 <p> 2106 The <code>String</code> method of <code>Sequence</code> is recreating the 2107 work that <code>Sprint</code> already does for slices. We can share the 2108 effort if we convert the <code>Sequence</code> to a plain 2109 <code>[]int</code> before calling <code>Sprint</code>. 2110 </p> 2111 <pre> 2112 func (s Sequence) String() string { 2113 sort.Sort(s) 2114 return fmt.Sprint([]int(s)) 2115 } 2116 </pre> 2117 <p> 2118 This method is another example of the conversion technique for calling 2119 <code>Sprintf</code> safely from a <code>String</code> method. 2120 Because the two types (<code>Sequence</code> and <code>[]int</code>) 2121 are the same if we ignore the type name, it's legal to convert between them. 2122 The conversion doesn't create a new value, it just temporarily acts 2123 as though the existing value has a new type. 2124 (There are other legal conversions, such as from integer to floating point, that 2125 do create a new value.) 2126 </p> 2127 <p> 2128 It's an idiom in Go programs to convert the 2129 type of an expression to access a different 2130 set of methods. As an example, we could use the existing 2131 type <code>sort.IntSlice</code> to reduce the entire example 2132 to this: 2133 </p> 2134 <pre> 2135 type Sequence []int 2136 2137 // Method for printing - sorts the elements before printing 2138 func (s Sequence) String() string { 2139 sort.IntSlice(s).Sort() 2140 return fmt.Sprint([]int(s)) 2141 } 2142 </pre> 2143 <p> 2144 Now, instead of having <code>Sequence</code> implement multiple 2145 interfaces (sorting and printing), we're using the ability of a data item to be 2146 converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code> 2147 and <code>[]int</code>), each of which does some part of the job. 2148 That's more unusual in practice but can be effective. 2149 </p> 2150 2151 <h3 id="interface_conversions">Interface conversions and type assertions</h3> 2152 2153 <p> 2154 <a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for 2155 each case in the switch, in a sense convert it to the type of that case. 2156 Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into 2157 a string using a type switch. 2158 If it's already a string, we want the actual string value held by the interface, while if it has a 2159 <code>String</code> method we want the result of calling the method. 2160 </p> 2161 2162 <pre> 2163 type Stringer interface { 2164 String() string 2165 } 2166 2167 var value interface{} // Value provided by caller. 2168 switch str := value.(type) { 2169 case string: 2170 return str 2171 case Stringer: 2172 return str.String() 2173 } 2174 </pre> 2175 2176 <p> 2177 The first case finds a concrete value; the second converts the interface into another interface. 2178 It's perfectly fine to mix types this way. 2179 </p> 2180 2181 <p> 2182 What if there's only one type we care about? If we know the value holds a <code>string</code> 2183 and we just want to extract it? 2184 A one-case type switch would do, but so would a <em>type assertion</em>. 2185 A type assertion takes an interface value and extracts from it a value of the specified explicit type. 2186 The syntax borrows from the clause opening a type switch, but with an explicit 2187 type rather than the <code>type</code> keyword: 2188 </p> 2189 2190 <pre> 2191 value.(typeName) 2192 </pre> 2193 2194 <p> 2195 and the result is a new value with the static type <code>typeName</code>. 2196 That type must either be the concrete type held by the interface, or a second interface 2197 type that the value can be converted to. 2198 To extract the string we know is in the value, we could write: 2199 </p> 2200 2201 <pre> 2202 str := value.(string) 2203 </pre> 2204 2205 <p> 2206 But if it turns out that the value does not contain a string, the program will crash with a run-time error. 2207 To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string: 2208 </p> 2209 2210 <pre> 2211 str, ok := value.(string) 2212 if ok { 2213 fmt.Printf("string value is: %q\n", str) 2214 } else { 2215 fmt.Printf("value is not a string\n") 2216 } 2217 </pre> 2218 2219 <p> 2220 If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have 2221 the zero value, an empty string. 2222 </p> 2223 2224 <p> 2225 As an illustration of the capability, here's an <code>if</code>-<code>else</code> 2226 statement that's equivalent to the type switch that opened this section. 2227 </p> 2228 2229 <pre> 2230 if str, ok := value.(string); ok { 2231 return str 2232 } else if str, ok := value.(Stringer); ok { 2233 return str.String() 2234 } 2235 </pre> 2236 2237 <h3 id="generality">Generality</h3> 2238 <p> 2239 If a type exists only to implement an interface and will 2240 never have exported methods beyond that interface, there is 2241 no need to export the type itself. 2242 Exporting just the interface makes it clear the value has no 2243 interesting behavior beyond what is described in the 2244 interface. 2245 It also avoids the need to repeat the documentation 2246 on every instance of a common method. 2247 </p> 2248 <p> 2249 In such cases, the constructor should return an interface value 2250 rather than the implementing type. 2251 As an example, in the hash libraries 2252 both <code>crc32.NewIEEE</code> and <code>adler32.New</code> 2253 return the interface type <code>hash.Hash32</code>. 2254 Substituting the CRC-32 algorithm for Adler-32 in a Go program 2255 requires only changing the constructor call; 2256 the rest of the code is unaffected by the change of algorithm. 2257 </p> 2258 <p> 2259 A similar approach allows the streaming cipher algorithms 2260 in the various <code>crypto</code> packages to be 2261 separated from the block ciphers they chain together. 2262 The <code>Block</code> interface 2263 in the <code>crypto/cipher</code> package specifies the 2264 behavior of a block cipher, which provides encryption 2265 of a single block of data. 2266 Then, by analogy with the <code>bufio</code> package, 2267 cipher packages that implement this interface 2268 can be used to construct streaming ciphers, represented 2269 by the <code>Stream</code> interface, without 2270 knowing the details of the block encryption. 2271 </p> 2272 <p> 2273 The <code>crypto/cipher</code> interfaces look like this: 2274 </p> 2275 <pre> 2276 type Block interface { 2277 BlockSize() int 2278 Encrypt(src, dst []byte) 2279 Decrypt(src, dst []byte) 2280 } 2281 2282 type Stream interface { 2283 XORKeyStream(dst, src []byte) 2284 } 2285 </pre> 2286 2287 <p> 2288 Here's the definition of the counter mode (CTR) stream, 2289 which turns a block cipher into a streaming cipher; notice 2290 that the block cipher's details are abstracted away: 2291 </p> 2292 2293 <pre> 2294 // NewCTR returns a Stream that encrypts/decrypts using the given Block in 2295 // counter mode. The length of iv must be the same as the Block's block size. 2296 func NewCTR(block Block, iv []byte) Stream 2297 </pre> 2298 <p> 2299 <code>NewCTR</code> applies not 2300 just to one specific encryption algorithm and data source but to any 2301 implementation of the <code>Block</code> interface and any 2302 <code>Stream</code>. Because they return 2303 interface values, replacing CTR 2304 encryption with other encryption modes is a localized change. The constructor 2305 calls must be edited, but because the surrounding code must treat the result only 2306 as a <code>Stream</code>, it won't notice the difference. 2307 </p> 2308 2309 <h3 id="interface_methods">Interfaces and methods</h3> 2310 <p> 2311 Since almost anything can have methods attached, almost anything can 2312 satisfy an interface. One illustrative example is in the <code>http</code> 2313 package, which defines the <code>Handler</code> interface. Any object 2314 that implements <code>Handler</code> can serve HTTP requests. 2315 </p> 2316 <pre> 2317 type Handler interface { 2318 ServeHTTP(ResponseWriter, *Request) 2319 } 2320 </pre> 2321 <p> 2322 <code>ResponseWriter</code> is itself an interface that provides access 2323 to the methods needed to return the response to the client. 2324 Those methods include the standard <code>Write</code> method, so an 2325 <code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code> 2326 can be used. 2327 <code>Request</code> is a struct containing a parsed representation 2328 of the request from the client. 2329 </p> 2330 <p> 2331 For brevity, let's ignore POSTs and assume HTTP requests are always 2332 GETs; that simplification does not affect the way the handlers are 2333 set up. Here's a trivial but complete implementation of a handler to 2334 count the number of times the 2335 page is visited. 2336 </p> 2337 <pre> 2338 // Simple counter server. 2339 type Counter struct { 2340 n int 2341 } 2342 2343 func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { 2344 ctr.n++ 2345 fmt.Fprintf(w, "counter = %d\n", ctr.n) 2346 } 2347 </pre> 2348 <p> 2349 (Keeping with our theme, note how <code>Fprintf</code> can print to an 2350 <code>http.ResponseWriter</code>.) 2351 For reference, here's how to attach such a server to a node on the URL tree. 2352 </p> 2353 <pre> 2354 import "net/http" 2355 ... 2356 ctr := new(Counter) 2357 http.Handle("/counter", ctr) 2358 </pre> 2359 <p> 2360 But why make <code>Counter</code> a struct? An integer is all that's needed. 2361 (The receiver needs to be a pointer so the increment is visible to the caller.) 2362 </p> 2363 <pre> 2364 // Simpler counter server. 2365 type Counter int 2366 2367 func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { 2368 *ctr++ 2369 fmt.Fprintf(w, "counter = %d\n", *ctr) 2370 } 2371 </pre> 2372 <p> 2373 What if your program has some internal state that needs to be notified that a page 2374 has been visited? Tie a channel to the web page. 2375 </p> 2376 <pre> 2377 // A channel that sends a notification on each visit. 2378 // (Probably want the channel to be buffered.) 2379 type Chan chan *http.Request 2380 2381 func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) { 2382 ch <- req 2383 fmt.Fprint(w, "notification sent") 2384 } 2385 </pre> 2386 <p> 2387 Finally, let's say we wanted to present on <code>/args</code> the arguments 2388 used when invoking the server binary. 2389 It's easy to write a function to print the arguments. 2390 </p> 2391 <pre> 2392 func ArgServer() { 2393 fmt.Println(os.Args) 2394 } 2395 </pre> 2396 <p> 2397 How do we turn that into an HTTP server? We could make <code>ArgServer</code> 2398 a method of some type whose value we ignore, but there's a cleaner way. 2399 Since we can define a method for any type except pointers and interfaces, 2400 we can write a method for a function. 2401 The <code>http</code> package contains this code: 2402 </p> 2403 <pre> 2404 // The HandlerFunc type is an adapter to allow the use of 2405 // ordinary functions as HTTP handlers. If f is a function 2406 // with the appropriate signature, HandlerFunc(f) is a 2407 // Handler object that calls f. 2408 type HandlerFunc func(ResponseWriter, *Request) 2409 2410 // ServeHTTP calls f(w, req). 2411 func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) { 2412 f(w, req) 2413 } 2414 </pre> 2415 <p> 2416 <code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>, 2417 so values of that type can serve HTTP requests. Look at the implementation 2418 of the method: the receiver is a function, <code>f</code>, and the method 2419 calls <code>f</code>. That may seem odd but it's not that different from, say, 2420 the receiver being a channel and the method sending on the channel. 2421 </p> 2422 <p> 2423 To make <code>ArgServer</code> into an HTTP server, we first modify it 2424 to have the right signature. 2425 </p> 2426 <pre> 2427 // Argument server. 2428 func ArgServer(w http.ResponseWriter, req *http.Request) { 2429 fmt.Fprintln(w, os.Args) 2430 } 2431 </pre> 2432 <p> 2433 <code>ArgServer</code> now has same signature as <code>HandlerFunc</code>, 2434 so it can be converted to that type to access its methods, 2435 just as we converted <code>Sequence</code> to <code>IntSlice</code> 2436 to access <code>IntSlice.Sort</code>. 2437 The code to set it up is concise: 2438 </p> 2439 <pre> 2440 http.Handle("/args", http.HandlerFunc(ArgServer)) 2441 </pre> 2442 <p> 2443 When someone visits the page <code>/args</code>, 2444 the handler installed at that page has value <code>ArgServer</code> 2445 and type <code>HandlerFunc</code>. 2446 The HTTP server will invoke the method <code>ServeHTTP</code> 2447 of that type, with <code>ArgServer</code> as the receiver, which will in turn call 2448 <code>ArgServer</code> (via the invocation <code>f(w, req)</code> 2449 inside <code>HandlerFunc.ServeHTTP</code>). 2450 The arguments will then be displayed. 2451 </p> 2452 <p> 2453 In this section we have made an HTTP server from a struct, an integer, 2454 a channel, and a function, all because interfaces are just sets of 2455 methods, which can be defined for (almost) any type. 2456 </p> 2457 2458 <h2 id="blank">The blank identifier</h2> 2459 2460 <p> 2461 We've mentioned the blank identifier a couple of times now, in the context of 2462 <a href="#for"><code>for</code> <code>range</code> loops</a> 2463 and <a href="#maps">maps</a>. 2464 The blank identifier can be assigned or declared with any value of any type, with the 2465 value discarded harmlessly. 2466 It's a bit like writing to the Unix <code>/dev/null</code> file: 2467 it represents a write-only value 2468 to be used as a place-holder 2469 where a variable is needed but the actual value is irrelevant. 2470 It has uses beyond those we've seen already. 2471 </p> 2472 2473 <h3 id="blank_assign">The blank identifier in multiple assignment</h3> 2474 2475 <p> 2476 The use of a blank identifier in a <code>for</code> <code>range</code> loop is a 2477 special case of a general situation: multiple assignment. 2478 </p> 2479 2480 <p> 2481 If an assignment requires multiple values on the left side, 2482 but one of the values will not be used by the program, 2483 a blank identifier on the left-hand-side of 2484 the assignment avoids the need 2485 to create a dummy variable and makes it clear that the 2486 value is to be discarded. 2487 For instance, when calling a function that returns 2488 a value and an error, but only the error is important, 2489 use the blank identifier to discard the irrelevant value. 2490 </p> 2491 2492 <pre> 2493 if _, err := os.Stat(path); os.IsNotExist(err) { 2494 fmt.Printf("%s does not exist\n", path) 2495 } 2496 </pre> 2497 2498 <p> 2499 Occasionally you'll see code that discards the error value in order 2500 to ignore the error; this is terrible practice. Always check error returns; 2501 they're provided for a reason. 2502 </p> 2503 2504 <pre> 2505 // Bad! This code will crash if path does not exist. 2506 fi, _ := os.Stat(path) 2507 if fi.IsDir() { 2508 fmt.Printf("%s is a directory\n", path) 2509 } 2510 </pre> 2511 2512 <h3 id="blank_unused">Unused imports and variables</h3> 2513 2514 <p> 2515 It is an error to import a package or to declare a variable without using it. 2516 Unused imports bloat the program and slow compilation, 2517 while a variable that is initialized but not used is at least 2518 a wasted computation and perhaps indicative of a 2519 larger bug. 2520 When a program is under active development, however, 2521 unused imports and variables often arise and it can 2522 be annoying to delete them just to have the compilation proceed, 2523 only to have them be needed again later. 2524 The blank identifier provides a workaround. 2525 </p> 2526 <p> 2527 This half-written program has two unused imports 2528 (<code>fmt</code> and <code>io</code>) 2529 and an unused variable (<code>fd</code>), 2530 so it will not compile, but it would be nice to see if the 2531 code so far is correct. 2532 </p> 2533 {{code "/doc/progs/eff_unused1.go" `/package/` `$`}} 2534 <p> 2535 To silence complaints about the unused imports, use a 2536 blank identifier to refer to a symbol from the imported package. 2537 Similarly, assigning the unused variable <code>fd</code> 2538 to the blank identifier will silence the unused variable error. 2539 This version of the program does compile. 2540 </p> 2541 {{code "/doc/progs/eff_unused2.go" `/package/` `$`}} 2542 2543 <p> 2544 By convention, the global declarations to silence import errors 2545 should come right after the imports and be commented, 2546 both to make them easy to find and as a reminder to clean things up later. 2547 </p> 2548 2549 <h3 id="blank_import">Import for side effect</h3> 2550 2551 <p> 2552 An unused import like <code>fmt</code> or <code>io</code> in the 2553 previous example should eventually be used or removed: 2554 blank assignments identify code as a work in progress. 2555 But sometimes it is useful to import a package only for its 2556 side effects, without any explicit use. 2557 For example, during its <code>init</code> function, 2558 the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code> 2559 package registers HTTP handlers that provide 2560 debugging information. It has an exported API, but 2561 most clients need only the handler registration and 2562 access the data through a web page. 2563 To import the package only for its side effects, rename the package 2564 to the blank identifier: 2565 </p> 2566 <pre> 2567 import _ "net/http/pprof" 2568 </pre> 2569 <p> 2570 This form of import makes clear that the package is being 2571 imported for its side effects, because there is no other possible 2572 use of the package: in this file, it doesn't have a name. 2573 (If it did, and we didn't use that name, the compiler would reject the program.) 2574 </p> 2575 2576 <h3 id="blank_implements">Interface checks</h3> 2577 2578 <p> 2579 As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above, 2580 a type need not declare explicitly that it implements an interface. 2581 Instead, a type implements the interface just by implementing the interface's methods. 2582 In practice, most interface conversions are static and therefore checked at compile time. 2583 For example, passing an <code>*os.File</code> to a function 2584 expecting an <code>io.Reader</code> will not compile unless 2585 <code>*os.File</code> implements the <code>io.Reader</code> interface. 2586 </p> 2587 2588 <p> 2589 Some interface checks do happen at run-time, though. 2590 One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code> 2591 package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code> 2592 interface. When the JSON encoder receives a value that implements that interface, 2593 the encoder invokes the value's marshaling method to convert it to JSON 2594 instead of doing the standard conversion. 2595 The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like: 2596 </p> 2597 2598 <pre> 2599 m, ok := val.(json.Marshaler) 2600 </pre> 2601 2602 <p> 2603 If it's necessary only to ask whether a type implements an interface, without 2604 actually using the interface itself, perhaps as part of an error check, use the blank 2605 identifier to ignore the type-asserted value: 2606 </p> 2607 2608 <pre> 2609 if _, ok := val.(json.Marshaler); ok { 2610 fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val) 2611 } 2612 </pre> 2613 2614 <p> 2615 One place this situation arises is when it is necessary to guarantee within the package implementing the type that 2616 it actually satisfies the interface. 2617 If a type—for example, 2618 <code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs 2619 a custom JSON representation, it should implement 2620 <code>json.Marshaler</code>, but there are no static conversions that would 2621 cause the compiler to verify this automatically. 2622 If the type inadvertently fails to satisfy the interface, the JSON encoder will still work, 2623 but will not use the custom implementation. 2624 To guarantee that the implementation is correct, 2625 a global declaration using the blank identifier can be used in the package: 2626 </p> 2627 <pre> 2628 var _ json.Marshaler = (*RawMessage)(nil) 2629 </pre> 2630 <p> 2631 In this declaration, the assignment involving a conversion of a 2632 <code>*RawMessage</code> to a <code>Marshaler</code> 2633 requires that <code>*RawMessage</code> implements <code>Marshaler</code>, 2634 and that property will be checked at compile time. 2635 Should the <code>json.Marshaler</code> interface change, this package 2636 will no longer compile and we will be on notice that it needs to be updated. 2637 </p> 2638 2639 <p> 2640 The appearance of the blank identifier in this construct indicates that 2641 the declaration exists only for the type checking, 2642 not to create a variable. 2643 Don't do this for every type that satisfies an interface, though. 2644 By convention, such declarations are only used 2645 when there are no static conversions already present in the code, 2646 which is a rare event. 2647 </p> 2648 2649 2650 <h2 id="embedding">Embedding</h2> 2651 2652 <p> 2653 Go does not provide the typical, type-driven notion of subclassing, 2654 but it does have the ability to “borrow” pieces of an 2655 implementation by <em>embedding</em> types within a struct or 2656 interface. 2657 </p> 2658 <p> 2659 Interface embedding is very simple. 2660 We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before; 2661 here are their definitions. 2662 </p> 2663 <pre> 2664 type Reader interface { 2665 Read(p []byte) (n int, err error) 2666 } 2667 2668 type Writer interface { 2669 Write(p []byte) (n int, err error) 2670 } 2671 </pre> 2672 <p> 2673 The <code>io</code> package also exports several other interfaces 2674 that specify objects that can implement several such methods. 2675 For instance, there is <code>io.ReadWriter</code>, an interface 2676 containing both <code>Read</code> and <code>Write</code>. 2677 We could specify <code>io.ReadWriter</code> by listing the 2678 two methods explicitly, but it's easier and more evocative 2679 to embed the two interfaces to form the new one, like this: 2680 </p> 2681 <pre> 2682 // ReadWriter is the interface that combines the Reader and Writer interfaces. 2683 type ReadWriter interface { 2684 Reader 2685 Writer 2686 } 2687 </pre> 2688 <p> 2689 This says just what it looks like: A <code>ReadWriter</code> can do 2690 what a <code>Reader</code> does <em>and</em> what a <code>Writer</code> 2691 does; it is a union of the embedded interfaces (which must be disjoint 2692 sets of methods). 2693 Only interfaces can be embedded within interfaces. 2694 </p> 2695 <p> 2696 The same basic idea applies to structs, but with more far-reaching 2697 implications. The <code>bufio</code> package has two struct types, 2698 <code>bufio.Reader</code> and <code>bufio.Writer</code>, each of 2699 which of course implements the analogous interfaces from package 2700 <code>io</code>. 2701 And <code>bufio</code> also implements a buffered reader/writer, 2702 which it does by combining a reader and a writer into one struct 2703 using embedding: it lists the types within the struct 2704 but does not give them field names. 2705 </p> 2706 <pre> 2707 // ReadWriter stores pointers to a Reader and a Writer. 2708 // It implements io.ReadWriter. 2709 type ReadWriter struct { 2710 *Reader // *bufio.Reader 2711 *Writer // *bufio.Writer 2712 } 2713 </pre> 2714 <p> 2715 The embedded elements are pointers to structs and of course 2716 must be initialized to point to valid structs before they 2717 can be used. 2718 The <code>ReadWriter</code> struct could be written as 2719 </p> 2720 <pre> 2721 type ReadWriter struct { 2722 reader *Reader 2723 writer *Writer 2724 } 2725 </pre> 2726 <p> 2727 but then to promote the methods of the fields and to 2728 satisfy the <code>io</code> interfaces, we would also need 2729 to provide forwarding methods, like this: 2730 </p> 2731 <pre> 2732 func (rw *ReadWriter) Read(p []byte) (n int, err error) { 2733 return rw.reader.Read(p) 2734 } 2735 </pre> 2736 <p> 2737 By embedding the structs directly, we avoid this bookkeeping. 2738 The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code> 2739 not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>, 2740 it also satisfies all three interfaces: 2741 <code>io.Reader</code>, 2742 <code>io.Writer</code>, and 2743 <code>io.ReadWriter</code>. 2744 </p> 2745 <p> 2746 There's an important way in which embedding differs from subclassing. When we embed a type, 2747 the methods of that type become methods of the outer type, 2748 but when they are invoked the receiver of the method is the inner type, not the outer one. 2749 In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is 2750 invoked, it has exactly the same effect as the forwarding method written out above; 2751 the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the 2752 <code>ReadWriter</code> itself. 2753 </p> 2754 <p> 2755 Embedding can also be a simple convenience. 2756 This example shows an embedded field alongside a regular, named field. 2757 </p> 2758 <pre> 2759 type Job struct { 2760 Command string 2761 *log.Logger 2762 } 2763 </pre> 2764 <p> 2765 The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code> 2766 and other 2767 methods of <code>*log.Logger</code>. We could have given the <code>Logger</code> 2768 a field name, of course, but it's not necessary to do so. And now, once 2769 initialized, we can 2770 log to the <code>Job</code>: 2771 </p> 2772 <pre> 2773 job.Log("starting now...") 2774 </pre> 2775 <p> 2776 The <code>Logger</code> is a regular field of the <code>Job</code> struct, 2777 so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this, 2778 </p> 2779 <pre> 2780 func NewJob(command string, logger *log.Logger) *Job { 2781 return &Job{command, logger} 2782 } 2783 </pre> 2784 <p> 2785 or with a composite literal, 2786 </p> 2787 <pre> 2788 job := &Job{command, log.New(os.Stderr, "Job: ", log.Ldate)} 2789 </pre> 2790 <p> 2791 If we need to refer to an embedded field directly, the type name of the field, 2792 ignoring the package qualifier, serves as a field name, as it did 2793 in the <code>Read</code> method of our <code>ReaderWriter</code> struct. 2794 Here, if we needed to access the 2795 <code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>, 2796 we would write <code>job.Logger</code>, 2797 which would be useful if we wanted to refine the methods of <code>Logger</code>. 2798 </p> 2799 <pre> 2800 func (job *Job) Logf(format string, args ...interface{}) { 2801 job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args...)) 2802 } 2803 </pre> 2804 <p> 2805 Embedding types introduces the problem of name conflicts but the rules to resolve 2806 them are simple. 2807 First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply 2808 nested part of the type. 2809 If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field 2810 of <code>Job</code> would dominate it. 2811 </p> 2812 <p> 2813 Second, if the same name appears at the same nesting level, it is usually an error; 2814 it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct 2815 contained another field or method called <code>Logger</code>. 2816 However, if the duplicate name is never mentioned in the program outside the type definition, it is OK. 2817 This qualification provides some protection against changes made to types embedded from outside; there 2818 is no problem if a field is added that conflicts with another field in another subtype if neither field 2819 is ever used. 2820 </p> 2821 2822 2823 <h2 id="concurrency">Concurrency</h2> 2824 2825 <h3 id="sharing">Share by communicating</h3> 2826 2827 <p> 2828 Concurrent programming is a large topic and there is space only for some 2829 Go-specific highlights here. 2830 </p> 2831 <p> 2832 Concurrent programming in many environments is made difficult by the 2833 subtleties required to implement correct access to shared variables. Go encourages 2834 a different approach in which shared values are passed around on channels 2835 and, in fact, never actively shared by separate threads of execution. 2836 Only one goroutine has access to the value at any given time. 2837 Data races cannot occur, by design. 2838 To encourage this way of thinking we have reduced it to a slogan: 2839 </p> 2840 <blockquote> 2841 Do not communicate by sharing memory; 2842 instead, share memory by communicating. 2843 </blockquote> 2844 <p> 2845 This approach can be taken too far. Reference counts may be best done 2846 by putting a mutex around an integer variable, for instance. But as a 2847 high-level approach, using channels to control access makes it easier 2848 to write clear, correct programs. 2849 </p> 2850 <p> 2851 One way to think about this model is to consider a typical single-threaded 2852 program running on one CPU. It has no need for synchronization primitives. 2853 Now run another such instance; it too needs no synchronization. Now let those 2854 two communicate; if the communication is the synchronizer, there's still no need 2855 for other synchronization. Unix pipelines, for example, fit this model 2856 perfectly. Although Go's approach to concurrency originates in Hoare's 2857 Communicating Sequential Processes (CSP), 2858 it can also be seen as a type-safe generalization of Unix pipes. 2859 </p> 2860 2861 <h3 id="goroutines">Goroutines</h3> 2862 2863 <p> 2864 They're called <em>goroutines</em> because the existing 2865 terms—threads, coroutines, processes, and so on—convey 2866 inaccurate connotations. A goroutine has a simple model: it is a 2867 function executing concurrently with other goroutines in the same 2868 address space. It is lightweight, costing little more than the 2869 allocation of stack space. 2870 And the stacks start small, so they are cheap, and grow 2871 by allocating (and freeing) heap storage as required. 2872 </p> 2873 <p> 2874 Goroutines are multiplexed onto multiple OS threads so if one should 2875 block, such as while waiting for I/O, others continue to run. Their 2876 design hides many of the complexities of thread creation and 2877 management. 2878 </p> 2879 <p> 2880 Prefix a function or method call with the <code>go</code> 2881 keyword to run the call in a new goroutine. 2882 When the call completes, the goroutine 2883 exits, silently. (The effect is similar to the Unix shell's 2884 <code>&</code> notation for running a command in the 2885 background.) 2886 </p> 2887 <pre> 2888 go list.Sort() // run list.Sort concurrently; don't wait for it. 2889 </pre> 2890 <p> 2891 A function literal can be handy in a goroutine invocation. 2892 </p> 2893 <pre> 2894 func Announce(message string, delay time.Duration) { 2895 go func() { 2896 time.Sleep(delay) 2897 fmt.Println(message) 2898 }() // Note the parentheses - must call the function. 2899 } 2900 </pre> 2901 <p> 2902 In Go, function literals are closures: the implementation makes 2903 sure the variables referred to by the function survive as long as they are active. 2904 </p> 2905 <p> 2906 These examples aren't too practical because the functions have no way of signaling 2907 completion. For that, we need channels. 2908 </p> 2909 2910 <h3 id="channels">Channels</h3> 2911 2912 <p> 2913 Like maps, channels are allocated with <code>make</code>, and 2914 the resulting value acts as a reference to an underlying data structure. 2915 If an optional integer parameter is provided, it sets the buffer size for the channel. 2916 The default is zero, for an unbuffered or synchronous channel. 2917 </p> 2918 <pre> 2919 ci := make(chan int) // unbuffered channel of integers 2920 cj := make(chan int, 0) // unbuffered channel of integers 2921 cs := make(chan *os.File, 100) // buffered channel of pointers to Files 2922 </pre> 2923 <p> 2924 Unbuffered channels combine communication—the exchange of a value—with 2925 synchronization—guaranteeing that two calculations (goroutines) are in 2926 a known state. 2927 </p> 2928 <p> 2929 There are lots of nice idioms using channels. Here's one to get us started. 2930 In the previous section we launched a sort in the background. A channel 2931 can allow the launching goroutine to wait for the sort to complete. 2932 </p> 2933 <pre> 2934 c := make(chan int) // Allocate a channel. 2935 // Start the sort in a goroutine; when it completes, signal on the channel. 2936 go func() { 2937 list.Sort() 2938 c <- 1 // Send a signal; value does not matter. 2939 }() 2940 doSomethingForAWhile() 2941 <-c // Wait for sort to finish; discard sent value. 2942 </pre> 2943 <p> 2944 Receivers always block until there is data to receive. 2945 If the channel is unbuffered, the sender blocks until the receiver has 2946 received the value. 2947 If the channel has a buffer, the sender blocks only until the 2948 value has been copied to the buffer; if the buffer is full, this 2949 means waiting until some receiver has retrieved a value. 2950 </p> 2951 <p> 2952 A buffered channel can be used like a semaphore, for instance to 2953 limit throughput. In this example, incoming requests are passed 2954 to <code>handle</code>, which sends a value into the channel, processes 2955 the request, and then receives a value from the channel 2956 to ready the “semaphore” for the next consumer. 2957 The capacity of the channel buffer limits the number of 2958 simultaneous calls to <code>process</code>. 2959 </p> 2960 <pre> 2961 var sem = make(chan int, MaxOutstanding) 2962 2963 func handle(r *Request) { 2964 sem <- 1 // Wait for active queue to drain. 2965 process(r) // May take a long time. 2966 <-sem // Done; enable next request to run. 2967 } 2968 2969 func Serve(queue chan *Request) { 2970 for { 2971 req := <-queue 2972 go handle(req) // Don't wait for handle to finish. 2973 } 2974 } 2975 </pre> 2976 2977 <p> 2978 Once <code>MaxOutstanding</code> handlers are executing <code>process</code>, 2979 any more will block trying to send into the filled channel buffer, 2980 until one of the existing handlers finishes and receives from the buffer. 2981 </p> 2982 2983 <p> 2984 This design has a problem, though: <code>Serve</code> 2985 creates a new goroutine for 2986 every incoming request, even though only <code>MaxOutstanding</code> 2987 of them can run at any moment. 2988 As a result, the program can consume unlimited resources if the requests come in too fast. 2989 We can address that deficiency by changing <code>Serve</code> to 2990 gate the creation of the goroutines. 2991 Here's an obvious solution, but beware it has a bug we'll fix subsequently: 2992 </p> 2993 2994 <pre> 2995 func Serve(queue chan *Request) { 2996 for req := range queue { 2997 sem <- 1 2998 go func() { 2999 process(req) // Buggy; see explanation below. 3000 <-sem 3001 }() 3002 } 3003 }</pre> 3004 3005 <p> 3006 The bug is that in a Go <code>for</code> loop, the loop variable 3007 is reused for each iteration, so the <code>req</code> 3008 variable is shared across all goroutines. 3009 That's not what we want. 3010 We need to make sure that <code>req</code> is unique for each goroutine. 3011 Here's one way to do that, passing the value of <code>req</code> as an argument 3012 to the closure in the goroutine: 3013 </p> 3014 3015 <pre> 3016 func Serve(queue chan *Request) { 3017 for req := range queue { 3018 sem <- 1 3019 go func(req *Request) { 3020 process(req) 3021 <-sem 3022 }(req) 3023 } 3024 }</pre> 3025 3026 <p> 3027 Compare this version with the previous to see the difference in how 3028 the closure is declared and run. 3029 Another solution is just to create a new variable with the same 3030 name, as in this example: 3031 </p> 3032 3033 <pre> 3034 func Serve(queue chan *Request) { 3035 for req := range queue { 3036 req := req // Create new instance of req for the goroutine. 3037 sem <- 1 3038 go func() { 3039 process(req) 3040 <-sem 3041 }() 3042 } 3043 }</pre> 3044 3045 <p> 3046 It may seem odd to write 3047 </p> 3048 3049 <pre> 3050 req := req 3051 </pre> 3052 3053 <p> 3054 but it's legal and idiomatic in Go to do this. 3055 You get a fresh version of the variable with the same name, deliberately 3056 shadowing the loop variable locally but unique to each goroutine. 3057 </p> 3058 3059 <p> 3060 Going back to the general problem of writing the server, 3061 another approach that manages resources well is to start a fixed 3062 number of <code>handle</code> goroutines all reading from the request 3063 channel. 3064 The number of goroutines limits the number of simultaneous 3065 calls to <code>process</code>. 3066 This <code>Serve</code> function also accepts a channel on which 3067 it will be told to exit; after launching the goroutines it blocks 3068 receiving from that channel. 3069 </p> 3070 3071 <pre> 3072 func handle(queue chan *Request) { 3073 for r := range queue { 3074 process(r) 3075 } 3076 } 3077 3078 func Serve(clientRequests chan *Request, quit chan bool) { 3079 // Start handlers 3080 for i := 0; i < MaxOutstanding; i++ { 3081 go handle(clientRequests) 3082 } 3083 <-quit // Wait to be told to exit. 3084 } 3085 </pre> 3086 3087 <h3 id="chan_of_chan">Channels of channels</h3> 3088 <p> 3089 One of the most important properties of Go is that 3090 a channel is a first-class value that can be allocated and passed 3091 around like any other. A common use of this property is 3092 to implement safe, parallel demultiplexing. 3093 </p> 3094 <p> 3095 In the example in the previous section, <code>handle</code> was 3096 an idealized handler for a request but we didn't define the 3097 type it was handling. If that type includes a channel on which 3098 to reply, each client can provide its own path for the answer. 3099 Here's a schematic definition of type <code>Request</code>. 3100 </p> 3101 <pre> 3102 type Request struct { 3103 args []int 3104 f func([]int) int 3105 resultChan chan int 3106 } 3107 </pre> 3108 <p> 3109 The client provides a function and its arguments, as well as 3110 a channel inside the request object on which to receive the answer. 3111 </p> 3112 <pre> 3113 func sum(a []int) (s int) { 3114 for _, v := range a { 3115 s += v 3116 } 3117 return 3118 } 3119 3120 request := &Request{[]int{3, 4, 5}, sum, make(chan int)} 3121 // Send request 3122 clientRequests <- request 3123 // Wait for response. 3124 fmt.Printf("answer: %d\n", <-request.resultChan) 3125 </pre> 3126 <p> 3127 On the server side, the handler function is the only thing that changes. 3128 </p> 3129 <pre> 3130 func handle(queue chan *Request) { 3131 for req := range queue { 3132 req.resultChan <- req.f(req.args) 3133 } 3134 } 3135 </pre> 3136 <p> 3137 There's clearly a lot more to do to make it realistic, but this 3138 code is a framework for a rate-limited, parallel, non-blocking RPC 3139 system, and there's not a mutex in sight. 3140 </p> 3141 3142 <h3 id="parallel">Parallelization</h3> 3143 <p> 3144 Another application of these ideas is to parallelize a calculation 3145 across multiple CPU cores. If the calculation can be broken into 3146 separate pieces that can execute independently, it can be parallelized, 3147 with a channel to signal when each piece completes. 3148 </p> 3149 <p> 3150 Let's say we have an expensive operation to perform on a vector of items, 3151 and that the value of the operation on each item is independent, 3152 as in this idealized example. 3153 </p> 3154 <pre> 3155 type Vector []float64 3156 3157 // Apply the operation to v[i], v[i+1] ... up to v[n-1]. 3158 func (v Vector) DoSome(i, n int, u Vector, c chan int) { 3159 for ; i < n; i++ { 3160 v[i] += u.Op(v[i]) 3161 } 3162 c <- 1 // signal that this piece is done 3163 } 3164 </pre> 3165 <p> 3166 We launch the pieces independently in a loop, one per CPU. 3167 They can complete in any order but it doesn't matter; we just 3168 count the completion signals by draining the channel after 3169 launching all the goroutines. 3170 </p> 3171 <pre> 3172 const numCPU = 4 // number of CPU cores 3173 3174 func (v Vector) DoAll(u Vector) { 3175 c := make(chan int, numCPU) // Buffering optional but sensible. 3176 for i := 0; i < numCPU; i++ { 3177 go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c) 3178 } 3179 // Drain the channel. 3180 for i := 0; i < numCPU; i++ { 3181 <-c // wait for one task to complete 3182 } 3183 // All done. 3184 } 3185 </pre> 3186 <p> 3187 Rather than create a constant value for numCPU, we can ask the runtime what 3188 value is appropriate. 3189 The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code> 3190 returns the number of hardware CPU cores in the machine, so we could write 3191 </p> 3192 <pre> 3193 var numCPU = runtime.NumCPU() 3194 </pre> 3195 <p> 3196 There is also a function 3197 <code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>, 3198 which reports (or sets) 3199 the user-specified number of cores that a Go program can have running 3200 simultaneously. 3201 It defaults to the value of <code>runtime.NumCPU</code> but can be 3202 overridden by setting the similarly named shell environment variable 3203 or by calling the function with a positive number. Calling it with 3204 zero just queries the value. 3205 Therefore if we want to honor the user's resource request, we should write 3206 </p> 3207 <pre> 3208 var numCPU = runtime.GOMAXPROCS(0) 3209 </pre> 3210 <p> 3211 Be sure not to confuse the ideas of concurrency—structuring a program 3212 as independently executing components—and parallelism—executing 3213 calculations in parallel for efficiency on multiple CPUs. 3214 Although the concurrency features of Go can make some problems easy 3215 to structure as parallel computations, Go is a concurrent language, 3216 not a parallel one, and not all parallelization problems fit Go's model. 3217 For a discussion of the distinction, see the talk cited in 3218 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this 3219 blog post</a>. 3220 3221 <h3 id="leaky_buffer">A leaky buffer</h3> 3222 3223 <p> 3224 The tools of concurrent programming can even make non-concurrent 3225 ideas easier to express. Here's an example abstracted from an RPC 3226 package. The client goroutine loops receiving data from some source, 3227 perhaps a network. To avoid allocating and freeing buffers, it keeps 3228 a free list, and uses a buffered channel to represent it. If the 3229 channel is empty, a new buffer gets allocated. 3230 Once the message buffer is ready, it's sent to the server on 3231 <code>serverChan</code>. 3232 </p> 3233 <pre> 3234 var freeList = make(chan *Buffer, 100) 3235 var serverChan = make(chan *Buffer) 3236 3237 func client() { 3238 for { 3239 var b *Buffer 3240 // Grab a buffer if available; allocate if not. 3241 select { 3242 case b = <-freeList: 3243 // Got one; nothing more to do. 3244 default: 3245 // None free, so allocate a new one. 3246 b = new(Buffer) 3247 } 3248 load(b) // Read next message from the net. 3249 serverChan <- b // Send to server. 3250 } 3251 } 3252 </pre> 3253 <p> 3254 The server loop receives each message from the client, processes it, 3255 and returns the buffer to the free list. 3256 </p> 3257 <pre> 3258 func server() { 3259 for { 3260 b := <-serverChan // Wait for work. 3261 process(b) 3262 // Reuse buffer if there's room. 3263 select { 3264 case freeList <- b: 3265 // Buffer on free list; nothing more to do. 3266 default: 3267 // Free list full, just carry on. 3268 } 3269 } 3270 } 3271 </pre> 3272 <p> 3273 The client attempts to retrieve a buffer from <code>freeList</code>; 3274 if none is available, it allocates a fresh one. 3275 The server's send to <code>freeList</code> puts <code>b</code> back 3276 on the free list unless the list is full, in which case the 3277 buffer is dropped on the floor to be reclaimed by 3278 the garbage collector. 3279 (The <code>default</code> clauses in the <code>select</code> 3280 statements execute when no other case is ready, 3281 meaning that the <code>selects</code> never block.) 3282 This implementation builds a leaky bucket free list 3283 in just a few lines, relying on the buffered channel and 3284 the garbage collector for bookkeeping. 3285 </p> 3286 3287 <h2 id="errors">Errors</h2> 3288 3289 <p> 3290 Library routines must often return some sort of error indication to 3291 the caller. 3292 As mentioned earlier, Go's multivalue return makes it 3293 easy to return a detailed error description alongside the normal 3294 return value. 3295 It is good style to use this feature to provide detailed error information. 3296 For example, as we'll see, <code>os.Open</code> doesn't 3297 just return a <code>nil</code> pointer on failure, it also returns an 3298 error value that describes what went wrong. 3299 </p> 3300 3301 <p> 3302 By convention, errors have type <code>error</code>, 3303 a simple built-in interface. 3304 </p> 3305 <pre> 3306 type error interface { 3307 Error() string 3308 } 3309 </pre> 3310 <p> 3311 A library writer is free to implement this interface with a 3312 richer model under the covers, making it possible not only 3313 to see the error but also to provide some context. 3314 As mentioned, alongside the usual <code>*os.File</code> 3315 return value, <code>os.Open</code> also returns an 3316 error value. 3317 If the file is opened successfully, the error will be <code>nil</code>, 3318 but when there is a problem, it will hold an 3319 <code>os.PathError</code>: 3320 </p> 3321 <pre> 3322 // PathError records an error and the operation and 3323 // file path that caused it. 3324 type PathError struct { 3325 Op string // "open", "unlink", etc. 3326 Path string // The associated file. 3327 Err error // Returned by the system call. 3328 } 3329 3330 func (e *PathError) Error() string { 3331 return e.Op + " " + e.Path + ": " + e.Err.Error() 3332 } 3333 </pre> 3334 <p> 3335 <code>PathError</code>'s <code>Error</code> generates 3336 a string like this: 3337 </p> 3338 <pre> 3339 open /etc/passwx: no such file or directory 3340 </pre> 3341 <p> 3342 Such an error, which includes the problematic file name, the 3343 operation, and the operating system error it triggered, is useful even 3344 if printed far from the call that caused it; 3345 it is much more informative than the plain 3346 "no such file or directory". 3347 </p> 3348 3349 <p> 3350 When feasible, error strings should identify their origin, such as by having 3351 a prefix naming the operation or package that generated the error. For example, in package 3352 <code>image</code>, the string representation for a decoding error due to an 3353 unknown format is "image: unknown format". 3354 </p> 3355 3356 <p> 3357 Callers that care about the precise error details can 3358 use a type switch or a type assertion to look for specific 3359 errors and extract details. For <code>PathErrors</code> 3360 this might include examining the internal <code>Err</code> 3361 field for recoverable failures. 3362 </p> 3363 3364 <pre> 3365 for try := 0; try < 2; try++ { 3366 file, err = os.Create(filename) 3367 if err == nil { 3368 return 3369 } 3370 if e, ok := err.(*os.PathError); ok && e.Err == syscall.ENOSPC { 3371 deleteTempFiles() // Recover some space. 3372 continue 3373 } 3374 return 3375 } 3376 </pre> 3377 3378 <p> 3379 The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>. 3380 If it fails, <code>ok</code> will be false, and <code>e</code> 3381 will be <code>nil</code>. 3382 If it succeeds, <code>ok</code> will be true, which means the 3383 error was of type <code>*os.PathError</code>, and then so is <code>e</code>, 3384 which we can examine for more information about the error. 3385 </p> 3386 3387 <h3 id="panic">Panic</h3> 3388 3389 <p> 3390 The usual way to report an error to a caller is to return an 3391 <code>error</code> as an extra return value. The canonical 3392 <code>Read</code> method is a well-known instance; it returns a byte 3393 count and an <code>error</code>. But what if the error is 3394 unrecoverable? Sometimes the program simply cannot continue. 3395 </p> 3396 3397 <p> 3398 For this purpose, there is a built-in function <code>panic</code> 3399 that in effect creates a run-time error that will stop the program 3400 (but see the next section). The function takes a single argument 3401 of arbitrary type—often a string—to be printed as the 3402 program dies. It's also a way to indicate that something impossible has 3403 happened, such as exiting an infinite loop. 3404 </p> 3405 3406 3407 <pre> 3408 // A toy implementation of cube root using Newton's method. 3409 func CubeRoot(x float64) float64 { 3410 z := x/3 // Arbitrary initial value 3411 for i := 0; i < 1e6; i++ { 3412 prevz := z 3413 z -= (z*z*z-x) / (3*z*z) 3414 if veryClose(z, prevz) { 3415 return z 3416 } 3417 } 3418 // A million iterations has not converged; something is wrong. 3419 panic(fmt.Sprintf("CubeRoot(%g) did not converge", x)) 3420 } 3421 </pre> 3422 3423 <p> 3424 This is only an example but real library functions should 3425 avoid <code>panic</code>. If the problem can be masked or worked 3426 around, it's always better to let things continue to run rather 3427 than taking down the whole program. One possible counterexample 3428 is during initialization: if the library truly cannot set itself up, 3429 it might be reasonable to panic, so to speak. 3430 </p> 3431 3432 <pre> 3433 var user = os.Getenv("USER") 3434 3435 func init() { 3436 if user == "" { 3437 panic("no value for $USER") 3438 } 3439 } 3440 </pre> 3441 3442 <h3 id="recover">Recover</h3> 3443 3444 <p> 3445 When <code>panic</code> is called, including implicitly for run-time 3446 errors such as indexing a slice out of bounds or failing a type 3447 assertion, it immediately stops execution of the current function 3448 and begins unwinding the stack of the goroutine, running any deferred 3449 functions along the way. If that unwinding reaches the top of the 3450 goroutine's stack, the program dies. However, it is possible to 3451 use the built-in function <code>recover</code> to regain control 3452 of the goroutine and resume normal execution. 3453 </p> 3454 3455 <p> 3456 A call to <code>recover</code> stops the unwinding and returns the 3457 argument passed to <code>panic</code>. Because the only code that 3458 runs while unwinding is inside deferred functions, <code>recover</code> 3459 is only useful inside deferred functions. 3460 </p> 3461 3462 <p> 3463 One application of <code>recover</code> is to shut down a failing goroutine 3464 inside a server without killing the other executing goroutines. 3465 </p> 3466 3467 <pre> 3468 func server(workChan <-chan *Work) { 3469 for work := range workChan { 3470 go safelyDo(work) 3471 } 3472 } 3473 3474 func safelyDo(work *Work) { 3475 defer func() { 3476 if err := recover(); err != nil { 3477 log.Println("work failed:", err) 3478 } 3479 }() 3480 do(work) 3481 } 3482 </pre> 3483 3484 <p> 3485 In this example, if <code>do(work)</code> panics, the result will be 3486 logged and the goroutine will exit cleanly without disturbing the 3487 others. There's no need to do anything else in the deferred closure; 3488 calling <code>recover</code> handles the condition completely. 3489 </p> 3490 3491 <p> 3492 Because <code>recover</code> always returns <code>nil</code> unless called directly 3493 from a deferred function, deferred code can call library routines that themselves 3494 use <code>panic</code> and <code>recover</code> without failing. As an example, 3495 the deferred function in <code>safelyDo</code> might call a logging function before 3496 calling <code>recover</code>, and that logging code would run unaffected 3497 by the panicking state. 3498 </p> 3499 3500 <p> 3501 With our recovery pattern in place, the <code>do</code> 3502 function (and anything it calls) can get out of any bad situation 3503 cleanly by calling <code>panic</code>. We can use that idea to 3504 simplify error handling in complex software. Let's look at an 3505 idealized version of a <code>regexp</code> package, which reports 3506 parsing errors by calling <code>panic</code> with a local 3507 error type. Here's the definition of <code>Error</code>, 3508 an <code>error</code> method, and the <code>Compile</code> function. 3509 </p> 3510 3511 <pre> 3512 // Error is the type of a parse error; it satisfies the error interface. 3513 type Error string 3514 func (e Error) Error() string { 3515 return string(e) 3516 } 3517 3518 // error is a method of *Regexp that reports parsing errors by 3519 // panicking with an Error. 3520 func (regexp *Regexp) error(err string) { 3521 panic(Error(err)) 3522 } 3523 3524 // Compile returns a parsed representation of the regular expression. 3525 func Compile(str string) (regexp *Regexp, err error) { 3526 regexp = new(Regexp) 3527 // doParse will panic if there is a parse error. 3528 defer func() { 3529 if e := recover(); e != nil { 3530 regexp = nil // Clear return value. 3531 err = e.(Error) // Will re-panic if not a parse error. 3532 } 3533 }() 3534 return regexp.doParse(str), nil 3535 } 3536 </pre> 3537 3538 <p> 3539 If <code>doParse</code> panics, the recovery block will set the 3540 return value to <code>nil</code>—deferred functions can modify 3541 named return values. It will then check, in the assignment 3542 to <code>err</code>, that the problem was a parse error by asserting 3543 that it has the local type <code>Error</code>. 3544 If it does not, the type assertion will fail, causing a run-time error 3545 that continues the stack unwinding as though nothing had interrupted 3546 it. 3547 This check means that if something unexpected happens, such 3548 as an index out of bounds, the code will fail even though we 3549 are using <code>panic</code> and <code>recover</code> to handle 3550 parse errors. 3551 </p> 3552 3553 <p> 3554 With error handling in place, the <code>error</code> method (because it's a 3555 method bound to a type, it's fine, even natural, for it to have the same name 3556 as the builtin <code>error</code> type) 3557 makes it easy to report parse errors without worrying about unwinding 3558 the parse stack by hand: 3559 </p> 3560 3561 <pre> 3562 if pos == 0 { 3563 re.error("'*' illegal at start of expression") 3564 } 3565 </pre> 3566 3567 <p> 3568 Useful though this pattern is, it should be used only within a package. 3569 <code>Parse</code> turns its internal <code>panic</code> calls into 3570 <code>error</code> values; it does not expose <code>panics</code> 3571 to its client. That is a good rule to follow. 3572 </p> 3573 3574 <p> 3575 By the way, this re-panic idiom changes the panic value if an actual 3576 error occurs. However, both the original and new failures will be 3577 presented in the crash report, so the root cause of the problem will 3578 still be visible. Thus this simple re-panic approach is usually 3579 sufficient—it's a crash after all—but if you want to 3580 display only the original value, you can write a little more code to 3581 filter unexpected problems and re-panic with the original error. 3582 That's left as an exercise for the reader. 3583 </p> 3584 3585 3586 <h2 id="web_server">A web server</h2> 3587 3588 <p> 3589 Let's finish with a complete Go program, a web server. 3590 This one is actually a kind of web re-server. 3591 Google provides a service at 3592 <a href="http://chart.apis.google.com">http://chart.apis.google.com</a> 3593 that does automatic formatting of data into charts and graphs. 3594 It's hard to use interactively, though, 3595 because you need to put the data into the URL as a query. 3596 The program here provides a nicer interface to one form of data: given a short piece of text, 3597 it calls on the chart server to produce a QR code, a matrix of boxes that encode the 3598 text. 3599 That image can be grabbed with your cell phone's camera and interpreted as, 3600 for instance, a URL, saving you typing the URL into the phone's tiny keyboard. 3601 </p> 3602 <p> 3603 Here's the complete program. 3604 An explanation follows. 3605 </p> 3606 {{code "/doc/progs/eff_qr.go" `/package/` `$`}} 3607 <p> 3608 The pieces up to <code>main</code> should be easy to follow. 3609 The one flag sets a default HTTP port for our server. The template 3610 variable <code>templ</code> is where the fun happens. It builds an HTML template 3611 that will be executed by the server to display the page; more about 3612 that in a moment. 3613 </p> 3614 <p> 3615 The <code>main</code> function parses the flags and, using the mechanism 3616 we talked about above, binds the function <code>QR</code> to the root path 3617 for the server. Then <code>http.ListenAndServe</code> is called to start the 3618 server; it blocks while the server runs. 3619 </p> 3620 <p> 3621 <code>QR</code> just receives the request, which contains form data, and 3622 executes the template on the data in the form value named <code>s</code>. 3623 </p> 3624 <p> 3625 The template package <code>html/template</code> is powerful; 3626 this program just touches on its capabilities. 3627 In essence, it rewrites a piece of HTML text on the fly by substituting elements derived 3628 from data items passed to <code>templ.Execute</code>, in this case the 3629 form value. 3630 Within the template text (<code>templateStr</code>), 3631 double-brace-delimited pieces denote template actions. 3632 The piece from <code>{{html "{{if .}}"}}</code> 3633 to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot), 3634 is non-empty. 3635 That is, when the string is empty, this piece of the template is suppressed. 3636 </p> 3637 <p> 3638 The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to 3639 the template—the query string—on the web page. 3640 The HTML template package automatically provides appropriate escaping so the 3641 text is safe to display. 3642 </p> 3643 <p> 3644 The rest of the template string is just the HTML to show when the page loads. 3645 If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a> 3646 for the template package for a more thorough discussion. 3647 </p> 3648 <p> 3649 And there you have it: a useful web server in a few lines of code plus some 3650 data-driven HTML text. 3651 Go is powerful enough to make a lot happen in a few lines. 3652 </p> 3653 3654 <!-- 3655 TODO 3656 <pre> 3657 verifying implementation 3658 type Color uint32 3659 3660 // Check that Color implements image.Color and image.Image 3661 var _ image.Color = Black 3662 var _ image.Image = Black 3663 </pre> 3664 -->