github.com/mdaxf/iac@v0.0.0-20240519030858-58a061660378/vendor_skip/golang.org/x/crypto/md4/md4block.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // MD4 block step.
     6  // In its own file so that a faster assembly or C version
     7  // can be substituted easily.
     8  
     9  package md4
    10  
    11  import "math/bits"
    12  
    13  var shift1 = []int{3, 7, 11, 19}
    14  var shift2 = []int{3, 5, 9, 13}
    15  var shift3 = []int{3, 9, 11, 15}
    16  
    17  var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15}
    18  var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
    19  
    20  func _Block(dig *digest, p []byte) int {
    21  	a := dig.s[0]
    22  	b := dig.s[1]
    23  	c := dig.s[2]
    24  	d := dig.s[3]
    25  	n := 0
    26  	var X [16]uint32
    27  	for len(p) >= _Chunk {
    28  		aa, bb, cc, dd := a, b, c, d
    29  
    30  		j := 0
    31  		for i := 0; i < 16; i++ {
    32  			X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
    33  			j += 4
    34  		}
    35  
    36  		// If this needs to be made faster in the future,
    37  		// the usual trick is to unroll each of these
    38  		// loops by a factor of 4; that lets you replace
    39  		// the shift[] lookups with constants and,
    40  		// with suitable variable renaming in each
    41  		// unrolled body, delete the a, b, c, d = d, a, b, c
    42  		// (or you can let the optimizer do the renaming).
    43  		//
    44  		// The index variables are uint so that % by a power
    45  		// of two can be optimized easily by a compiler.
    46  
    47  		// Round 1.
    48  		for i := uint(0); i < 16; i++ {
    49  			x := i
    50  			s := shift1[i%4]
    51  			f := ((c ^ d) & b) ^ d
    52  			a += f + X[x]
    53  			a = bits.RotateLeft32(a, s)
    54  			a, b, c, d = d, a, b, c
    55  		}
    56  
    57  		// Round 2.
    58  		for i := uint(0); i < 16; i++ {
    59  			x := xIndex2[i]
    60  			s := shift2[i%4]
    61  			g := (b & c) | (b & d) | (c & d)
    62  			a += g + X[x] + 0x5a827999
    63  			a = bits.RotateLeft32(a, s)
    64  			a, b, c, d = d, a, b, c
    65  		}
    66  
    67  		// Round 3.
    68  		for i := uint(0); i < 16; i++ {
    69  			x := xIndex3[i]
    70  			s := shift3[i%4]
    71  			h := b ^ c ^ d
    72  			a += h + X[x] + 0x6ed9eba1
    73  			a = bits.RotateLeft32(a, s)
    74  			a, b, c, d = d, a, b, c
    75  		}
    76  
    77  		a += aa
    78  		b += bb
    79  		c += cc
    80  		d += dd
    81  
    82  		p = p[_Chunk:]
    83  		n += _Chunk
    84  	}
    85  
    86  	dig.s[0] = a
    87  	dig.s[1] = b
    88  	dig.s[2] = c
    89  	dig.s[3] = d
    90  	return n
    91  }