github.com/mh-cbon/go@v0.0.0-20160603070303-9e112a3fe4c0/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "Frequently Asked Questions (FAQ)",
     3  	"Path": "/doc/faq"
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     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <p>
    59  A much more expansive answer to this question is available in the article,
    60  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    61  Language Design in the Service of Software Engineering</a>.
    62  
    63  <h3 id="What_is_the_status_of_the_project">
    64  What is the status of the project?</h3>
    65  
    66  <p>
    67  Go became a public open source project on November 10, 2009.
    68  After a couple of years of very active design and development, stability was called for and
    69  Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    70  on March 28, 2012.
    71  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    72  <a href="/pkg/">standard libraries</a>,
    73  and <a href="/cmd/go/">custom tools</a>,
    74  provides a stable foundation for creating reliable products, projects, and publications.
    75  </p>
    76  
    77  <p>
    78  With that stability established, we are using Go to develop programs, products, and tools rather than
    79  actively changing the language and libraries.
    80  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    81  Backwards-incompatible changes will not be made to any Go 1 point release.
    82  We want to use what we have to learn how a future version of Go might look, rather than to play with
    83  the language underfoot.
    84  </p>
    85  
    86  <p>
    87  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    88  portability and the addition of new functionality such as improved support for internationalization.
    89  </p>
    90  
    91  <p>
    92  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    93  </p>
    94  
    95  <h3 id="Whats_the_origin_of_the_mascot">
    96  What's the origin of the mascot?</h3>
    97  
    98  <p>
    99  The mascot and logo were designed by
   100  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   101  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
   102  the Plan 9 bunny.
   103  The <a href="https://blog.golang.org/gopher">gopher</a>
   104  is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   105  T-shirt design some years ago.
   106  The logo and mascot are covered by the
   107  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   108  license.
   109  </p>
   110  
   111  <h3 id="history">
   112  What is the history of the project?</h3>
   113  <p>
   114  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   115  goals for a new language on the white board on September 21, 2007.
   116  Within a few days the goals had settled into a plan to do something
   117  and a fair idea of what it would be.  Design continued part-time in
   118  parallel with unrelated work.  By January 2008, Ken had started work
   119  on a compiler with which to explore ideas; it generated C code as its
   120  output.  By mid-year the language had become a full-time project and
   121  had settled enough to attempt a production compiler.  In May 2008,
   122  Ian Taylor independently started on a GCC front end for Go using the
   123  draft specification.  Russ Cox joined in late 2008 and helped move the language
   124  and libraries from prototype to reality.
   125  </p>
   126  
   127  <p>
   128  Go became a public open source project on November 10, 2009.
   129  Many people from the community have contributed ideas, discussions, and code.
   130  </p>
   131  
   132  <h3 id="creating_a_new_language">
   133  Why are you creating a new language?</h3>
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for systems programming.  Programming had become too
   137  difficult and the choice of languages was partly to blame.  One had to
   138  choose either efficient compilation, efficient execution, or ease of
   139  programming; all three were not available in the same mainstream
   140  language.  Programmers who could were choosing ease over
   141  safety and efficiency by moving to dynamically typed languages such as
   142  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   143  </p>
   144  
   145  <p>
   146  Go is an attempt to combine the ease of programming of an interpreted,
   147  dynamically typed
   148  language with the efficiency and safety of a statically typed, compiled language.
   149  It also aims to be modern, with support for networked and multicore
   150  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   151  at most a few seconds to build a large executable on a single computer.
   152  To meet these goals required addressing a number of
   153  linguistic issues: an expressive but lightweight type system;
   154  concurrency and garbage collection; rigid dependency specification;
   155  and so on.  These cannot be addressed well by libraries or tools; a new
   156  language was called for.
   157  </p>
   158  
   159  <p>
   160  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   161  discusses the background and motivation behind the design of the Go language,
   162  as well as providing more detail about many of the answers presented in this FAQ.
   163  </p>
   164  
   165  <h3 id="ancestors">
   166  What are Go's ancestors?</h3>
   167  <p>
   168  Go is mostly in the C family (basic syntax),
   169  with significant input from the Pascal/Modula/Oberon
   170  family (declarations, packages),
   171  plus some ideas from languages
   172  inspired by Tony Hoare's CSP,
   173  such as Newsqueak and Limbo (concurrency).
   174  However, it is a new language across the board.
   175  In every respect the language was designed by thinking
   176  about what programmers do and how to make programming, at least the
   177  kind of programming we do, more effective, which means more fun.
   178  </p>
   179  
   180  <h3 id="principles">
   181  What are the guiding principles in the design?</h3>
   182  <p>
   183  Programming today involves too much bookkeeping, repetition, and
   184  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   185  like quiet conversations between a well-spoken research worker and a
   186  well-studied mechanical colleague, not as a debate with a compiler.
   187  Who'd have guessed sophistication bought such noise?&rdquo;
   188  The sophistication is worthwhile&mdash;no one wants to go back to
   189  the old languages&mdash;but can it be more quietly achieved?
   190  </p>
   191  <p>
   192  Go attempts to reduce the amount of typing in both senses of the word.
   193  Throughout its design, we have tried to reduce clutter and
   194  complexity.  There are no forward declarations and no header files;
   195  everything is declared exactly once.  Initialization is expressive,
   196  automatic, and easy to use.  Syntax is clean and light on keywords.
   197  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   198  simple type derivation using the <code>:=</code>
   199  declare-and-initialize construct.  And perhaps most radically, there
   200  is no type hierarchy: types just <i>are</i>, they don't have to
   201  announce their relationships.  These simplifications allow Go to be
   202  expressive yet comprehensible without sacrificing, well, sophistication.
   203  </p>
   204  <p>
   205  Another important principle is to keep the concepts orthogonal.
   206  Methods can be implemented for any type; structures represent data while
   207  interfaces represent abstraction; and so on.  Orthogonality makes it
   208  easier to understand what happens when things combine.
   209  </p>
   210  
   211  <h2 id="Usage">Usage</h2>
   212  
   213  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   214  
   215  <p>
   216  Yes. There are now several Go programs deployed in
   217  production inside Google.  A public example is the server behind
   218  <a href="//golang.org">golang.org</a>.
   219  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   220  document server running in a production configuration on
   221  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   222  </p>
   223  
   224  <p>
   225  Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a>
   226  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   227  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   228  packages.
   229  </p>
   230  
   231  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   232  Do Go programs link with C/C++ programs?</h3>
   233  
   234  <p>
   235  There are two Go compiler implementations, <code>gc</code>
   236  and <code>gccgo</code>.
   237  <code>Gc</code> uses a different calling convention and linker and can
   238  therefore only be linked with C programs using the same convention.
   239  There is such a C compiler but no C++ compiler.
   240  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   241  GCC-compiled C or C++ programs.
   242  </p>
   243  
   244  <p>
   245  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   246  &ldquo;foreign function interface&rdquo; to allow safe calling of
   247  C libraries from Go code. SWIG extends this capability to C++ libraries.
   248  </p>
   249  
   250  
   251  <h3 id="Does_Go_support_Google_protocol_buffers">
   252  Does Go support Google's protocol buffers?</h3>
   253  
   254  <p>
   255  A separate open source project provides the necessary compiler plugin and library.
   256  It is available at
   257  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>
   258  </p>
   259  
   260  
   261  <h3 id="Can_I_translate_the_Go_home_page">
   262  Can I translate the Go home page into another language?</h3>
   263  
   264  <p>
   265  Absolutely. We encourage developers to make Go Language sites in their own languages.
   266  However, if you choose to add the Google logo or branding to your site
   267  (it does not appear on <a href="//golang.org/">golang.org</a>),
   268  you will need to abide by the guidelines at
   269  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   270  </p>
   271  
   272  <h2 id="Design">Design</h2>
   273  
   274  <h3 id="unicode_identifiers">
   275  What's up with Unicode identifiers?</h3>
   276  
   277  <p>
   278  It was important to us to extend the space of identifiers from the
   279  confines of ASCII.  Go's rule&mdash;identifier characters must be
   280  letters or digits as defined by Unicode&mdash;is simple to understand
   281  and to implement but has restrictions.  Combining characters are
   282  excluded by design, for instance.
   283  Until there
   284  is an agreed external definition of what an identifier might be,
   285  plus a definition of canonicalization of identifiers that guarantees
   286  no ambiguity, it seemed better to keep combining characters out of
   287  the mix.  Thus we have a simple rule that can be expanded later
   288  without breaking programs, one that avoids bugs that would surely arise
   289  from a rule that admits ambiguous identifiers.
   290  </p>
   291  
   292  <p>
   293  On a related note, since an exported identifier must begin with an
   294  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   295  in some languages can, by definition, not be exported.  For now the
   296  only solution is to use something like <code>X日本語</code>, which
   297  is clearly unsatisfactory; we are considering other options.  The
   298  case-for-visibility rule is unlikely to change however; it's one
   299  of our favorite features of Go.
   300  </p>
   301  
   302  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   303  
   304  <p>
   305  Every language contains novel features and omits someone's favorite
   306  feature. Go was designed with an eye on felicity of programming, speed of
   307  compilation, orthogonality of concepts, and the need to support features
   308  such as concurrency and garbage collection. Your favorite feature may be
   309  missing because it doesn't fit, because it affects compilation speed or
   310  clarity of design, or because it would make the fundamental system model
   311  too difficult.
   312  </p>
   313  
   314  <p>
   315  If it bothers you that Go is missing feature <var>X</var>,
   316  please forgive us and investigate the features that Go does have. You might find that
   317  they compensate in interesting ways for the lack of <var>X</var>.
   318  </p>
   319  
   320  <h3 id="generics">
   321  Why does Go not have generic types?</h3>
   322  <p>
   323  Generics may well be added at some point.  We don't feel an urgency for
   324  them, although we understand some programmers do.
   325  </p>
   326  
   327  <p>
   328  Generics are convenient but they come at a cost in
   329  complexity in the type system and run-time.  We haven't yet found a
   330  design that gives value proportionate to the complexity, although we
   331  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   332  plus the ability to use the empty interface to construct containers
   333  (with explicit unboxing) mean in many cases it is possible to write
   334  code that does what generics would enable, if less smoothly.
   335  </p>
   336  
   337  <p>
   338  The topic remains open.
   339  For a look at several previous unsuccessful attempts to
   340  design a good generics solution for Go, see
   341  <a href="https://golang.org/issue/15292">this proposal</a>.
   342  </p>
   343  
   344  <h3 id="exceptions">
   345  Why does Go not have exceptions?</h3>
   346  <p>
   347  We believe that coupling exceptions to a control
   348  structure, as in the <code>try-catch-finally</code> idiom, results in
   349  convoluted code.  It also tends to encourage programmers to label
   350  too many ordinary errors, such as failing to open a file, as
   351  exceptional.
   352  </p>
   353  
   354  <p>
   355  Go takes a different approach.  For plain error handling, Go's multi-value
   356  returns make it easy to report an error without overloading the return value.
   357  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   358  with Go's other features</a>, makes error handling pleasant but quite different
   359  from that in other languages.
   360  </p>
   361  
   362  <p>
   363  Go also has a couple
   364  of built-in functions to signal and recover from truly exceptional
   365  conditions.  The recovery mechanism is executed only as part of a
   366  function's state being torn down after an error, which is sufficient
   367  to handle catastrophe but requires no extra control structures and,
   368  when used well, can result in clean error-handling code.
   369  </p>
   370  
   371  <p>
   372  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   373  </p>
   374  
   375  <h3 id="assertions">
   376  Why does Go not have assertions?</h3>
   377  
   378  <p>
   379  Go doesn't provide assertions. They are undeniably convenient, but our
   380  experience has been that programmers use them as a crutch to avoid thinking
   381  about proper error handling and reporting. Proper error handling means that
   382  servers continue operation after non-fatal errors instead of crashing.
   383  Proper error reporting means that errors are direct and to the point,
   384  saving the programmer from interpreting a large crash trace. Precise
   385  errors are particularly important when the programmer seeing the errors is
   386  not familiar with the code.
   387  </p>
   388  
   389  <p>
   390  We understand that this is a point of contention. There are many things in
   391  the Go language and libraries that differ from modern practices, simply
   392  because we feel it's sometimes worth trying a different approach.
   393  </p>
   394  
   395  <h3 id="csp">
   396  Why build concurrency on the ideas of CSP?</h3>
   397  <p>
   398  Concurrency and multi-threaded programming have a reputation
   399  for difficulty.  We believe this is due partly to complex
   400  designs such as pthreads and partly to overemphasis on low-level details
   401  such as mutexes, condition variables, and memory barriers.
   402  Higher-level interfaces enable much simpler code, even if there are still
   403  mutexes and such under the covers.
   404  </p>
   405  
   406  <p>
   407  One of the most successful models for providing high-level linguistic support
   408  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   409  Occam and Erlang are two well known languages that stem from CSP.
   410  Go's concurrency primitives derive from a different part of the family tree
   411  whose main contribution is the powerful notion of channels as first class objects.
   412  Experience with several earlier languages has shown that the CSP model
   413  fits well into a procedural language framework.
   414  </p>
   415  
   416  <h3 id="goroutines">
   417  Why goroutines instead of threads?</h3>
   418  <p>
   419  Goroutines are part of making concurrency easy to use.  The idea, which has
   420  been around for a while, is to multiplex independently executing
   421  functions&mdash;coroutines&mdash;onto a set of threads.
   422  When a coroutine blocks, such as by calling a blocking system call,
   423  the run-time automatically moves other coroutines on the same operating
   424  system thread to a different, runnable thread so they won't be blocked.
   425  The programmer sees none of this, which is the point.
   426  The result, which we call goroutines, can be very cheap: they have little
   427  overhead beyond the memory for the stack, which is just a few kilobytes.
   428  </p>
   429  
   430  <p>
   431  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   432  minted goroutine is given a few kilobytes, which is almost always enough.
   433  When it isn't, the run-time grows (and shrinks) the memory for storing
   434  the stack automatically, allowing many goroutines to live in a modest
   435  amount of memory.
   436  The CPU overhead averages about three cheap instructions per function call.
   437  It is practical to create hundreds of thousands of goroutines in the same
   438  address space.
   439  If goroutines were just threads, system resources would
   440  run out at a much smaller number.
   441  </p>
   442  
   443  <h3 id="atomic_maps">
   444  Why are map operations not defined to be atomic?</h3>
   445  
   446  <p>
   447  After long discussion it was decided that the typical use of maps did not require
   448  safe access from multiple goroutines, and in those cases where it did, the map was
   449  probably part of some larger data structure or computation that was already
   450  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   451  down most programs and add safety to few.  This was not an easy decision,
   452  however, since it means uncontrolled map access can crash the program.
   453  </p>
   454  
   455  <p>
   456  The language does not preclude atomic map updates.  When required, such
   457  as when hosting an untrusted program, the implementation could interlock
   458  map access.
   459  </p>
   460  
   461  <h3 id="language_changes">
   462  Will you accept my language change?</h3>
   463  
   464  <p>
   465  People often suggest improvements to the language—the
   466  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   467  contains a rich history of such discussions—but very few of these changes have
   468  been accepted.
   469  </p>
   470  
   471  <p>
   472  Although Go is an open source project, the language and libraries are protected
   473  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   474  changes that break existing programs.
   475  If your proposal violates the Go 1 specification we cannot even entertain the
   476  idea, regardless of its merit.
   477  A future major release of Go may be incompatible with Go 1, but we're not ready
   478  to start talking about what that might be.
   479  </p>
   480  
   481  <p>
   482  Even if your proposal is compatible with the Go 1 spec, it might
   483  not be in the spirit of Go's design goals.
   484  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   485  at Google: Language Design in the Service of Software Engineering</a></i>
   486  explains Go's origins and the motivation behind its design.
   487  </p>
   488  
   489  <h2 id="types">Types</h2>
   490  
   491  <h3 id="Is_Go_an_object-oriented_language">
   492  Is Go an object-oriented language?</h3>
   493  
   494  <p>
   495  Yes and no. Although Go has types and methods and allows an
   496  object-oriented style of programming, there is no type hierarchy.
   497  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   498  we believe is easy to use and in some ways more general. There are
   499  also ways to embed types in other types to provide something
   500  analogous&mdash;but not identical&mdash;to subclassing.
   501  Moreover, methods in Go are more general than in C++ or Java:
   502  they can be defined for any sort of data, even built-in types such
   503  as plain, &ldquo;unboxed&rdquo; integers.
   504  They are not restricted to structs (classes).
   505  </p>
   506  
   507  <p>
   508  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   509  lightweight than in languages such as C++ or Java.
   510  </p>
   511  
   512  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   513  How do I get dynamic dispatch of methods?</h3>
   514  
   515  <p>
   516  The only way to have dynamically dispatched methods is through an
   517  interface. Methods on a struct or any other concrete type are always resolved statically.
   518  </p>
   519  
   520  <h3 id="inheritance">
   521  Why is there no type inheritance?</h3>
   522  <p>
   523  Object-oriented programming, at least in the best-known languages,
   524  involves too much discussion of the relationships between types,
   525  relationships that often could be derived automatically.  Go takes a
   526  different approach.
   527  </p>
   528  
   529  <p>
   530  Rather than requiring the programmer to declare ahead of time that two
   531  types are related, in Go a type automatically satisfies any interface
   532  that specifies a subset of its methods.  Besides reducing the
   533  bookkeeping, this approach has real advantages.  Types can satisfy
   534  many interfaces at once, without the complexities of traditional
   535  multiple inheritance.
   536  Interfaces can be very lightweight&mdash;an interface with
   537  one or even zero methods can express a useful concept.
   538  Interfaces can be added after the fact if a new idea comes along
   539  or for testing&mdash;without annotating the original types.
   540  Because there are no explicit relationships between types
   541  and interfaces, there is no type hierarchy to manage or discuss.
   542  </p>
   543  
   544  <p>
   545  It's possible to use these ideas to construct something analogous to
   546  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   547  enables formatted printing to any output, not just a file, or how the
   548  <code>bufio</code> package can be completely separate from file I/O,
   549  or how the <code>image</code> packages generate compressed
   550  image files.  All these ideas stem from a single interface
   551  (<code>io.Writer</code>) representing a single method
   552  (<code>Write</code>).  And that's only scratching the surface.
   553  Go's interfaces have a profound influence on how programs are structured.
   554  </p>
   555  
   556  <p>
   557  It takes some getting used to but this implicit style of type
   558  dependency is one of the most productive things about Go.
   559  </p>
   560  
   561  <h3 id="methods_on_basics">
   562  Why is <code>len</code> a function and not a method?</h3>
   563  <p>
   564  We debated this issue but decided
   565  implementing <code>len</code> and friends as functions was fine in practice and
   566  didn't complicate questions about the interface (in the Go type sense)
   567  of basic types.
   568  </p>
   569  
   570  <h3 id="overloading">
   571  Why does Go not support overloading of methods and operators?</h3>
   572  <p>
   573  Method dispatch is simplified if it doesn't need to do type matching as well.
   574  Experience with other languages told us that having a variety of
   575  methods with the same name but different signatures was occasionally useful
   576  but that it could also be confusing and fragile in practice.  Matching only by name
   577  and requiring consistency in the types was a major simplifying decision
   578  in Go's type system.
   579  </p>
   580  
   581  <p>
   582  Regarding operator overloading, it seems more a convenience than an absolute
   583  requirement.  Again, things are simpler without it.
   584  </p>
   585  
   586  <h3 id="implements_interface">
   587  Why doesn't Go have "implements" declarations?</h3>
   588  
   589  <p>
   590  A Go type satisfies an interface by implementing the methods of that interface,
   591  nothing more.  This property allows interfaces to be defined and used without
   592  having to modify existing code.  It enables a kind of structural typing that
   593  promotes separation of concerns and improves code re-use, and makes it easier
   594  to build on patterns that emerge as the code develops.
   595  The semantics of interfaces is one of the main reasons for Go's nimble,
   596  lightweight feel.
   597  </p>
   598  
   599  <p>
   600  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   601  </p>
   602  
   603  <h3 id="guarantee_satisfies_interface">
   604  How can I guarantee my type satisfies an interface?</h3>
   605  
   606  <p>
   607  You can ask the compiler to check that the type <code>T</code> implements the
   608  interface <code>I</code> by attempting an assignment using the zero value for
   609  <code>T</code> or pointer to <code>T</code>, as appropriate:
   610  </p>
   611  
   612  <pre>
   613  type T struct{}
   614  var _ I = T{}       // Verify that T implements I.
   615  var _ I = (*T)(nil) // Verify that *T implements I.
   616  </pre>
   617  
   618  <p>
   619  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   620  <code>I</code>, the mistake will be caught at compile time.
   621  </p>
   622  
   623  <p>
   624  If you wish the users of an interface to explicitly declare that they implement
   625  it, you can add a method with a descriptive name to the interface's method set.
   626  For example:
   627  </p>
   628  
   629  <pre>
   630  type Fooer interface {
   631      Foo()
   632      ImplementsFooer()
   633  }
   634  </pre>
   635  
   636  <p>
   637  A type must then implement the <code>ImplementsFooer</code> method to be a
   638  <code>Fooer</code>, clearly documenting the fact and announcing it in
   639  <a href="/cmd/godoc/">godoc</a>'s output.
   640  </p>
   641  
   642  <pre>
   643  type Bar struct{}
   644  func (b Bar) ImplementsFooer() {}
   645  func (b Bar) Foo() {}
   646  </pre>
   647  
   648  <p>
   649  Most code doesn't make use of such constraints, since they limit the utility of
   650  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   651  among similar interfaces.
   652  </p>
   653  
   654  <h3 id="t_and_equal_interface">
   655  Why doesn't type T satisfy the Equal interface?</h3>
   656  
   657  <p>
   658  Consider this simple interface to represent an object that can compare
   659  itself with another value:
   660  </p>
   661  
   662  <pre>
   663  type Equaler interface {
   664      Equal(Equaler) bool
   665  }
   666  </pre>
   667  
   668  <p>
   669  and this type, <code>T</code>:
   670  </p>
   671  
   672  <pre>
   673  type T int
   674  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   675  </pre>
   676  
   677  <p>
   678  Unlike the analogous situation in some polymorphic type systems,
   679  <code>T</code> does not implement <code>Equaler</code>.
   680  The argument type of <code>T.Equal</code> is <code>T</code>,
   681  not literally the required type <code>Equaler</code>.
   682  </p>
   683  
   684  <p>
   685  In Go, the type system does not promote the argument of
   686  <code>Equal</code>; that is the programmer's responsibility, as
   687  illustrated by the type <code>T2</code>, which does implement
   688  <code>Equaler</code>:
   689  </p>
   690  
   691  <pre>
   692  type T2 int
   693  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   694  </pre>
   695  
   696  <p>
   697  Even this isn't like other type systems, though, because in Go <em>any</em>
   698  type that satisfies <code>Equaler</code> could be passed as the
   699  argument to <code>T2.Equal</code>, and at run time we must
   700  check that the argument is of type <code>T2</code>.
   701  Some languages arrange to make that guarantee at compile time.
   702  </p>
   703  
   704  <p>
   705  A related example goes the other way:
   706  </p>
   707  
   708  <pre>
   709  type Opener interface {
   710     Open() Reader
   711  }
   712  
   713  func (t T3) Open() *os.File
   714  </pre>
   715  
   716  <p>
   717  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   718  although it might in another language.
   719  </p>
   720  
   721  <p>
   722  While it is true that Go's type system does less for the programmer
   723  in such cases, the lack of subtyping makes the rules about
   724  interface satisfaction very easy to state: are the function's names
   725  and signatures exactly those of the interface?
   726  Go's rule is also easy to implement efficiently.
   727  We feel these benefits offset the lack of
   728  automatic type promotion. Should Go one day adopt some form of polymorphic
   729  typing, we expect there would be a way to express the idea of these
   730  examples and also have them be statically checked.
   731  </p>
   732  
   733  <h3 id="convert_slice_of_interface">
   734  Can I convert a []T to an []interface{}?</h3>
   735  
   736  <p>
   737  Not directly, because they do not have the same representation in memory.
   738  It is necessary to copy the elements individually to the destination
   739  slice. This example converts a slice of <code>int</code> to a slice of
   740  <code>interface{}</code>:
   741  </p>
   742  
   743  <pre>
   744  t := []int{1, 2, 3, 4}
   745  s := make([]interface{}, len(t))
   746  for i, v := range t {
   747      s[i] = v
   748  }
   749  </pre>
   750  
   751  <h3 id="nil_error">
   752  Why is my nil error value not equal to nil?
   753  </h3>
   754  
   755  <p>
   756  Under the covers, interfaces are implemented as two elements, a type and a value.
   757  The value, called the interface's dynamic value,
   758  is an arbitrary concrete value and the type is that of the value.
   759  For the <code>int</code> value 3, an interface value contains,
   760  schematically, (<code>int</code>, <code>3</code>).
   761  </p>
   762  
   763  <p>
   764  An interface value is <code>nil</code> only if the inner value and type are both unset,
   765  (<code>nil</code>, <code>nil</code>).
   766  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   767  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   768  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   769  (<code>*int</code>, <code>nil</code>).
   770  Such an interface value will therefore be non-<code>nil</code>
   771  <em>even when the pointer inside is</em> <code>nil</code>.
   772  </p>
   773  
   774  <p>
   775  This situation can be confusing, and arises when a <code>nil</code> value is
   776  stored inside an interface value such as an <code>error</code> return:
   777  </p>
   778  
   779  <pre>
   780  func returnsError() error {
   781  	var p *MyError = nil
   782  	if bad() {
   783  		p = ErrBad
   784  	}
   785  	return p // Will always return a non-nil error.
   786  }
   787  </pre>
   788  
   789  <p>
   790  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   791  so the return value is an <code>error</code> interface
   792  value holding (<code>*MyError</code>, <code>nil</code>).
   793  This means that if the caller compares the returned error to <code>nil</code>,
   794  it will always look as if there was an error even if nothing bad happened.
   795  To return a proper <code>nil</code> <code>error</code> to the caller,
   796  the function must return an explicit <code>nil</code>:
   797  </p>
   798  
   799  
   800  <pre>
   801  func returnsError() error {
   802  	if bad() {
   803  		return ErrBad
   804  	}
   805  	return nil
   806  }
   807  </pre>
   808  
   809  <p>
   810  It's a good idea for functions
   811  that return errors always to use the <code>error</code> type in
   812  their signature (as we did above) rather than a concrete type such
   813  as <code>*MyError</code>, to help guarantee the error is
   814  created correctly. As an example,
   815  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   816  returns an <code>error</code> even though, if not <code>nil</code>,
   817  it's always of concrete type
   818  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   819  </p>
   820  
   821  <p>
   822  Similar situations to those described here can arise whenever interfaces are used.
   823  Just keep in mind that if any concrete value
   824  has been stored in the interface, the interface will not be <code>nil</code>.
   825  For more information, see
   826  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   827  </p>
   828  
   829  
   830  <h3 id="unions">
   831  Why are there no untagged unions, as in C?</h3>
   832  
   833  <p>
   834  Untagged unions would violate Go's memory safety
   835  guarantees.
   836  </p>
   837  
   838  <h3 id="variant_types">
   839  Why does Go not have variant types?</h3>
   840  
   841  <p>
   842  Variant types, also known as algebraic types, provide a way to specify
   843  that a value might take one of a set of other types, but only those
   844  types. A common example in systems programming would specify that an
   845  error is, say, a network error, a security error or an application
   846  error and allow the caller to discriminate the source of the problem
   847  by examining the type of the error. Another example is a syntax tree
   848  in which each node can be a different type: declaration, statement,
   849  assignment and so on.
   850  </p>
   851  
   852  <p>
   853  We considered adding variant types to Go, but after discussion
   854  decided to leave them out because they overlap in confusing ways
   855  with interfaces. What would happen if the elements of a variant type
   856  were themselves interfaces?
   857  </p>
   858  
   859  <p>
   860  Also, some of what variant types address is already covered by the
   861  language. The error example is easy to express using an interface
   862  value to hold the error and a type switch to discriminate cases.  The
   863  syntax tree example is also doable, although not as elegantly.
   864  </p>
   865  
   866  <h3 id="covariant_types">
   867  Why does Go not have covariant result types?</h3>
   868  
   869  <p>
   870  Covariant result types would mean that an interface like
   871  
   872  <pre>
   873  type Copyable interface {
   874  	Copy() interface{}
   875  }
   876  </pre>
   877  
   878  would be satisfied by the method
   879  
   880  <pre>
   881  func (v Value) Copy() Value
   882  </pre>
   883  
   884  because <code>Value</code> implements the empty interface.
   885  In Go method types must match exactly, so <code>Value</code> does not
   886  implement <code>Copyable</code>.
   887  Go separates the notion of what a
   888  type does&mdash;its methods&mdash;from the type's implementation.
   889  If two methods return different types, they are not doing the same thing.
   890  Programmers who want covariant result types are often trying to
   891  express a type hierarchy through interfaces.
   892  In Go it's more natural to have a clean separation between interface
   893  and implementation.
   894  </p>
   895  
   896  <h2 id="values">Values</h2>
   897  
   898  <h3 id="conversions">
   899  Why does Go not provide implicit numeric conversions?</h3>
   900  <p>
   901  The convenience of automatic conversion between numeric types in C is
   902  outweighed by the confusion it causes.  When is an expression unsigned?
   903  How big is the value?  Does it overflow?  Is the result portable, independent
   904  of the machine on which it executes?
   905  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   906  are not easy to implement and inconsistent across architectures.
   907  For reasons of portability, we decided to make things clear and straightforward
   908  at the cost of some explicit conversions in the code.
   909  The definition of constants in Go&mdash;arbitrary precision values free
   910  of signedness and size annotations&mdash;ameliorates matters considerably,
   911  though.
   912  </p>
   913  
   914  <p>
   915  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   916  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   917  type is generic; if you care about how many bits an integer holds, Go
   918  encourages you to be explicit.
   919  </p>
   920  
   921  <p>
   922  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
   923  explores this topic in more detail.
   924  </p>
   925  
   926  <h3 id="builtin_maps">
   927  Why are maps built in?</h3>
   928  <p>
   929  The same reason strings are: they are such a powerful and important data
   930  structure that providing one excellent implementation with syntactic support
   931  makes programming more pleasant.  We believe that Go's implementation of maps
   932  is strong enough that it will serve for the vast majority of uses.
   933  If a specific application can benefit from a custom implementation, it's possible
   934  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   935  </p>
   936  
   937  <h3 id="map_keys">
   938  Why don't maps allow slices as keys?</h3>
   939  <p>
   940  Map lookup requires an equality operator, which slices do not implement.
   941  They don't implement equality because equality is not well defined on such types;
   942  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   943  value comparison, how to deal with recursive types, and so on.
   944  We may revisit this issue&mdash;and implementing equality for slices
   945  will not invalidate any existing programs&mdash;but without a clear idea of what
   946  equality of slices should mean, it was simpler to leave it out for now.
   947  </p>
   948  
   949  <p>
   950  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
   951  types can be used as map keys. Slices still do not have a definition of equality, though.
   952  </p>
   953  
   954  <h3 id="references">
   955  Why are maps, slices, and channels references while arrays are values?</h3>
   956  <p>
   957  There's a lot of history on that topic.  Early on, maps and channels
   958  were syntactically pointers and it was impossible to declare or use a
   959  non-pointer instance.  Also, we struggled with how arrays should work.
   960  Eventually we decided that the strict separation of pointers and
   961  values made the language harder to use.  Changing these
   962  types to act as references to the associated, shared data structures resolved
   963  these issues. This change added some regrettable complexity to the
   964  language but had a large effect on usability: Go became a more
   965  productive, comfortable language when it was introduced.
   966  </p>
   967  
   968  <h2 id="Writing_Code">Writing Code</h2>
   969  
   970  <h3 id="How_are_libraries_documented">
   971  How are libraries documented?</h3>
   972  
   973  <p>
   974  There is a program, <code>godoc</code>, written in Go, that extracts
   975  package documentation from the source code. It can be used on the
   976  command line or on the web. An instance is running at
   977  <a href="/pkg/">golang.org/pkg/</a>.
   978  In fact, <code>godoc</code> implements the full site at
   979  <a href="/">golang.org/</a>.
   980  </p>
   981  
   982  <p>
   983  A <code>godoc</code> instance may be configured to provide rich,
   984  interactive static analyses of symbols in the programs it displays; details are
   985  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
   986  </p>
   987  
   988  <p>
   989  For access to documentation from the command line, the
   990  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
   991  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
   992  subcommand that provides a textual interface to the same information.
   993  </p>
   994  
   995  <h3 id="Is_there_a_Go_programming_style_guide">
   996  Is there a Go programming style guide?</h3>
   997  
   998  <p>
   999  Eventually, there may be a small number of rules to guide things
  1000  like naming, layout, and file organization.
  1001  The document <a href="effective_go.html">Effective Go</a>
  1002  contains some style advice.
  1003  More directly, the program <code>gofmt</code> is a pretty-printer
  1004  whose purpose is to enforce layout rules; it replaces the usual
  1005  compendium of do's and don'ts that allows interpretation.
  1006  All the Go code in the repository has been run through <code>gofmt</code>.
  1007  </p>
  1008  
  1009  <p>
  1010  The document titled
  1011  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1012  is a collection of very short essays about details of Go idiom that are often
  1013  missed by programmers.
  1014  It is a handy reference for people doing code reviews for Go projects.
  1015  </p>
  1016  
  1017  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1018  How do I submit patches to the Go libraries?</h3>
  1019  
  1020  <p>
  1021  The library sources are in the <code>src</code> directory of the repository.
  1022  If you want to make a significant change, please discuss on the mailing list before embarking.
  1023  </p>
  1024  
  1025  <p>
  1026  See the document
  1027  <a href="contribute.html">Contributing to the Go project</a>
  1028  for more information about how to proceed.
  1029  </p>
  1030  
  1031  <h3 id="git_https">
  1032  Why does "go get" use HTTPS when cloning a repository?</h3>
  1033  
  1034  <p>
  1035  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1036  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1037  (git) and TCP port 22 (SSH).
  1038  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1039  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1040  The <code>go get</code> command therefore uses HTTPS for safety.
  1041  </p>
  1042  
  1043  <p>
  1044  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1045  it's easy to work around this. For GitHub, try one of these solutions:
  1046  </p>
  1047  <ul>
  1048  <li>Manually clone the repository in the expected package directory:
  1049  <pre>
  1050  $ cd $GOPATH/src/github.com/username
  1051  $ git clone git@github.com:username/package.git
  1052  </pre>
  1053  </li>
  1054  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1055  these two lines to <code>~/.gitconfig</code>:
  1056  <pre>
  1057  [url "git@github.com:"]
  1058  	pushInsteadOf = https://github.com/
  1059  </pre>
  1060  </li>
  1061  </ul>
  1062  
  1063  <h3 id="get_version">
  1064  How should I manage package versions using "go get"?</h3>
  1065  
  1066  <p>
  1067  "Go get" does not have any explicit concept of package versions.
  1068  Versioning is a source of significant complexity, especially in large code bases,
  1069  and we are unaware of any approach that works well at scale in a large enough
  1070  variety of situations to be appropriate to force on all Go users.
  1071  What "go get" and the larger Go toolchain do provide is isolation of
  1072  packages with different import paths.
  1073  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1074  coexist even though both are "package template".
  1075  This observation leads to some advice for package authors and package users.
  1076  </p>
  1077  
  1078  <p>
  1079  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1080  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1081  don't remove exported names, encourage tagged composite literals, and so on.
  1082  If different functionality is required, add a new name instead of changing an old one.
  1083  If a complete break is required, create a new package with a new import path.</p>
  1084  
  1085  <p>
  1086  If you're using an externally supplied package and worry that it might change in
  1087  unexpected ways, the simplest solution is to copy it to your local repository.
  1088  (This is the approach Google takes internally.)
  1089  Store the copy under a new import path that identifies it as a local copy.
  1090  For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg".
  1091  The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a>
  1092  program is one tool to help automate this process.
  1093  </p>
  1094  
  1095  <p>
  1096  The Go 1.5 release includes an experimental facility to the
  1097  <a href="https://golang.org/cmd/go">go</a> command
  1098  that makes it easier to manage external dependencies by "vendoring"
  1099  them into a special directory near the package that depends upon them.
  1100  See the <a href="https://golang.org/s/go15vendor">design
  1101  document</a> for details.
  1102  </p>
  1103  
  1104  <h2 id="Pointers">Pointers and Allocation</h2>
  1105  
  1106  <h3 id="pass_by_value">
  1107  When are function parameters passed by value?</h3>
  1108  
  1109  <p>
  1110  As in all languages in the C family, everything in Go is passed by value.
  1111  That is, a function always gets a copy of the
  1112  thing being passed, as if there were an assignment statement assigning the
  1113  value to the parameter.  For instance, passing an <code>int</code> value
  1114  to a function makes a copy of the <code>int</code>, and passing a pointer
  1115  value makes a copy of the pointer, but not the data it points to.
  1116  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1117  section</a> for a discussion of how this affects method receivers.)
  1118  </p>
  1119  
  1120  <p>
  1121  Map and slice values behave like pointers: they are descriptors that
  1122  contain pointers to the underlying map or slice data.  Copying a map or
  1123  slice value doesn't copy the data it points to.  Copying an interface value
  1124  makes a copy of the thing stored in the interface value.  If the interface
  1125  value holds a struct, copying the interface value makes a copy of the
  1126  struct.  If the interface value holds a pointer, copying the interface value
  1127  makes a copy of the pointer, but again not the data it points to.
  1128  </p>
  1129  
  1130  <h3 id="pointer_to_interface">
  1131  When should I use a pointer to an interface?</h3>
  1132  
  1133  <p>
  1134  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1135  disguising an interface value's type for delayed evaluation.
  1136  </p>
  1137  
  1138  <p>
  1139  It is however a common mistake to pass a pointer to an interface value
  1140  to a function expecting an interface. The compiler will complain about this
  1141  error but the situation can still be confusing, because sometimes a
  1142  <a href="#different_method_sets">pointer
  1143  is necessary to satisfy an interface</a>.
  1144  The insight is that although a pointer to a concrete type can satisfy
  1145  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1146  </p>
  1147  
  1148  <p>
  1149  Consider the variable declaration,
  1150  </p>
  1151  
  1152  <pre>
  1153  var w io.Writer
  1154  </pre>
  1155  
  1156  <p>
  1157  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1158  a value that satisfies <code>io.Writer</code>—something that implements
  1159  the canonical <code>Write</code> method. Thus we can write
  1160  </p>
  1161  
  1162  <pre>
  1163  fmt.Fprintf(w, "hello, world\n")
  1164  </pre>
  1165  
  1166  <p>
  1167  If however we pass the address of <code>w</code>, the program will not compile.
  1168  </p>
  1169  
  1170  <pre>
  1171  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1172  </pre>
  1173  
  1174  <p>
  1175  The one exception is that any value, even a pointer to an interface, can be assigned to
  1176  a variable of empty interface type (<code>interface{}</code>).
  1177  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1178  the result can be confusing.
  1179  </p>
  1180  
  1181  <h3 id="methods_on_values_or_pointers">
  1182  Should I define methods on values or pointers?</h3>
  1183  
  1184  <pre>
  1185  func (s *MyStruct) pointerMethod() { } // method on pointer
  1186  func (s MyStruct)  valueMethod()   { } // method on value
  1187  </pre>
  1188  
  1189  <p>
  1190  For programmers unaccustomed to pointers, the distinction between these
  1191  two examples can be confusing, but the situation is actually very simple.
  1192  When defining a method on a type, the receiver (<code>s</code> in the above
  1193  examples) behaves exactly as if it were an argument to the method.
  1194  Whether to define the receiver as a value or as a pointer is the same
  1195  question, then, as whether a function argument should be a value or
  1196  a pointer.
  1197  There are several considerations.
  1198  </p>
  1199  
  1200  <p>
  1201  First, and most important, does the method need to modify the
  1202  receiver?
  1203  If it does, the receiver <em>must</em> be a pointer.
  1204  (Slices and maps act as references, so their story is a little
  1205  more subtle, but for instance to change the length of a slice
  1206  in a method the receiver must still be a pointer.)
  1207  In the examples above, if <code>pointerMethod</code> modifies
  1208  the fields of <code>s</code>,
  1209  the caller will see those changes, but <code>valueMethod</code>
  1210  is called with a copy of the caller's argument (that's the definition
  1211  of passing a value), so changes it makes will be invisible to the caller.
  1212  </p>
  1213  
  1214  <p>
  1215  By the way, pointer receivers are identical to the situation in Java,
  1216  although in Java the pointers are hidden under the covers; it's Go's
  1217  value receivers that are unusual.
  1218  </p>
  1219  
  1220  <p>
  1221  Second is the consideration of efficiency. If the receiver is large,
  1222  a big <code>struct</code> for instance, it will be much cheaper to
  1223  use a pointer receiver.
  1224  </p>
  1225  
  1226  <p>
  1227  Next is consistency. If some of the methods of the type must have
  1228  pointer receivers, the rest should too, so the method set is
  1229  consistent regardless of how the type is used.
  1230  See the section on <a href="#different_method_sets">method sets</a>
  1231  for details.
  1232  </p>
  1233  
  1234  <p>
  1235  For types such as basic types, slices, and small <code>structs</code>,
  1236  a value receiver is very cheap so unless the semantics of the method
  1237  requires a pointer, a value receiver is efficient and clear.
  1238  </p>
  1239  
  1240  
  1241  <h3 id="new_and_make">
  1242  What's the difference between new and make?</h3>
  1243  
  1244  <p>
  1245  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1246  the slice, map, and channel types.
  1247  </p>
  1248  
  1249  <p>
  1250  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1251  of Effective Go</a> for more details.
  1252  </p>
  1253  
  1254  <h3 id="q_int_sizes">
  1255  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1256  
  1257  <p>
  1258  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1259  but the same as each other on a given platform.
  1260  For portability, code that relies on a particular
  1261  size of value should use an explicitly sized type, like <code>int64</code>.
  1262  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1263  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1264  a 64-bit representation.
  1265  On the other hand, floating-point scalars and complex
  1266  numbers are always sized: <code>float32</code>, <code>complex64</code>,
  1267  etc., because programmers should be aware of precision when using
  1268  floating-point numbers.
  1269  The default size of a floating-point constant is <code>float64</code>.
  1270  </p>
  1271  
  1272  <h3 id="stack_or_heap">
  1273  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1274  
  1275  <p>
  1276  From a correctness standpoint, you don't need to know.
  1277  Each variable in Go exists as long as there are references to it.
  1278  The storage location chosen by the implementation is irrelevant to the
  1279  semantics of the language.
  1280  </p>
  1281  
  1282  <p>
  1283  The storage location does have an effect on writing efficient programs.
  1284  When possible, the Go compilers will allocate variables that are
  1285  local to a function in that function's stack frame.  However, if the
  1286  compiler cannot prove that the variable is not referenced after the
  1287  function returns, then the compiler must allocate the variable on the
  1288  garbage-collected heap to avoid dangling pointer errors.
  1289  Also, if a local variable is very large, it might make more sense
  1290  to store it on the heap rather than the stack.
  1291  </p>
  1292  
  1293  <p>
  1294  In the current compilers, if a variable has its address taken, that variable
  1295  is a candidate for allocation on the heap. However, a basic <em>escape
  1296  analysis</em> recognizes some cases when such variables will not
  1297  live past the return from the function and can reside on the stack.
  1298  </p>
  1299  
  1300  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1301  Why does my Go process use so much virtual memory?</h3>
  1302  
  1303  <p>
  1304  The Go memory allocator reserves a large region of virtual memory as an arena
  1305  for allocations. This virtual memory is local to the specific Go process; the
  1306  reservation does not deprive other processes of memory.
  1307  </p>
  1308  
  1309  <p>
  1310  To find the amount of actual memory allocated to a Go process, use the Unix
  1311  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1312  <code>RSIZE</code> (Mac OS X) columns.
  1313  <!-- TODO(adg): find out how this works on Windows -->
  1314  </p>
  1315  
  1316  <h2 id="Concurrency">Concurrency</h2>
  1317  
  1318  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1319  What operations are atomic? What about mutexes?</h3>
  1320  
  1321  <p>
  1322  We haven't fully defined it all yet, but some details about atomicity are
  1323  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1324  </p>
  1325  
  1326  <p>
  1327  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1328  package implements them, but we hope Go programming style will
  1329  encourage people to try higher-level techniques. In particular, consider
  1330  structuring your program so that only one goroutine at a time is ever
  1331  responsible for a particular piece of data.
  1332  </p>
  1333  
  1334  <p>
  1335  Do not communicate by sharing memory. Instead, share memory by communicating.
  1336  </p>
  1337  
  1338  <p>
  1339  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1340  </p>
  1341  
  1342  <h3 id="Why_no_multi_CPU">
  1343  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1344  
  1345  <p>
  1346  The number of CPUs available simultaneously to executing goroutines is
  1347  controlled by the <code>GOMAXPROCS</code> shell environment variable.
  1348  In earlier releases of Go, the default value was 1, but as of Go 1.5 the default
  1349  value is the number of cores available.
  1350  Therefore programs compiled after 1.5 should demonstrate parallel execution
  1351  of multiple goroutines.
  1352  To change the behavior, set the environment variable or use the similarly-named
  1353  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1354  of the runtime package to configure the
  1355  run-time support to utilize a different number of threads.
  1356  </p>
  1357  
  1358  <p>
  1359  Programs that perform parallel computation might benefit from a further increase in
  1360  <code>GOMAXPROCS</code>.
  1361  However, be aware that
  1362  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1363  is not parallelism</a>.
  1364  </p>
  1365  
  1366  <h3 id="Why_GOMAXPROCS">
  1367  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1368  slower?</h3>
  1369  
  1370  <p>
  1371  It depends on the nature of your program.
  1372  Problems that are intrinsically sequential cannot be sped up by adding
  1373  more goroutines.
  1374  Concurrency only becomes parallelism when the problem is
  1375  intrinsically parallel.
  1376  </p>
  1377  
  1378  <p>
  1379  In practical terms, programs that spend more time
  1380  communicating on channels than doing computation
  1381  may experience performance degradation when using
  1382  multiple OS threads.
  1383  This is because sending data between threads involves switching
  1384  contexts, which has significant cost.
  1385  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1386  from the Go specification has no significant parallelism although it launches many
  1387  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1388  to speed it up.
  1389  </p>
  1390  
  1391  <p>
  1392  Go's goroutine scheduler is not as good as it needs to be, although it
  1393  has improved in recent releases.
  1394  In the future, it may better optimize its use of OS threads.
  1395  For now, if there are performance issues,
  1396  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1397  </p>
  1398  
  1399  <p>
  1400  For more detail on this topic see the talk entitled,
  1401  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1402  is not Parallelism</a>.
  1403  
  1404  <h2 id="Functions_methods">Functions and Methods</h2>
  1405  
  1406  <h3 id="different_method_sets">
  1407  Why do T and *T have different method sets?</h3>
  1408  
  1409  <p>
  1410  From the <a href="/ref/spec#Types">Go Spec</a>:
  1411  </p>
  1412  
  1413  <blockquote>
  1414  The method set of any other named type <code>T</code> consists of all methods
  1415  with receiver type <code>T</code>. The method set of the corresponding pointer
  1416  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1417  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1418  </blockquote>
  1419  
  1420  <p>
  1421  If an interface value contains a pointer <code>*T</code>,
  1422  a method call can obtain a value by dereferencing the pointer,
  1423  but if an interface value contains a value <code>T</code>,
  1424  there is no useful way for a method call to obtain a pointer.
  1425  </p>
  1426  
  1427  <p>
  1428  Even in cases where the compiler could take the address of a value
  1429  to pass to the method, if the method modifies the value the changes
  1430  will be lost in the caller.
  1431  As an example, if the <code>Write</code> method of
  1432  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1433  used a value receiver rather than a pointer,
  1434  this code:
  1435  </p>
  1436  
  1437  <pre>
  1438  var buf bytes.Buffer
  1439  io.Copy(buf, os.Stdin)
  1440  </pre>
  1441  
  1442  <p>
  1443  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1444  not into <code>buf</code> itself.
  1445  This is almost never the desired behavior.
  1446  </p>
  1447  
  1448  <h3 id="closures_and_goroutines">
  1449  What happens with closures running as goroutines?</h3>
  1450  
  1451  <p>
  1452  Some confusion may arise when using closures with concurrency.
  1453  Consider the following program:
  1454  </p>
  1455  
  1456  <pre>
  1457  func main() {
  1458      done := make(chan bool)
  1459  
  1460      values := []string{"a", "b", "c"}
  1461      for _, v := range values {
  1462          go func() {
  1463              fmt.Println(v)
  1464              done &lt;- true
  1465          }()
  1466      }
  1467  
  1468      // wait for all goroutines to complete before exiting
  1469      for _ = range values {
  1470          &lt;-done
  1471      }
  1472  }
  1473  </pre>
  1474  
  1475  <p>
  1476  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1477  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1478  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1479  each closure shares that single variable. When the closure runs, it prints the
  1480  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1481  but <code>v</code> may have been modified since the goroutine was launched.
  1482  To help detect this and other problems before they happen, run
  1483  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1484  </p>
  1485  
  1486  <p>
  1487  To bind the current value of <code>v</code> to each closure as it is launched, one
  1488  must modify the inner loop to create a new variable each iteration.
  1489  One way is to pass the variable as an argument to the closure:
  1490  </p>
  1491  
  1492  <pre>
  1493      for _, v := range values {
  1494          go func(<b>u</b> string) {
  1495              fmt.Println(<b>u</b>)
  1496              done &lt;- true
  1497          }(<b>v</b>)
  1498      }
  1499  </pre>
  1500  
  1501  <p>
  1502  In this example, the value of <code>v</code> is passed as an argument to the
  1503  anonymous function. That value is then accessible inside the function as
  1504  the variable <code>u</code>.
  1505  </p>
  1506  
  1507  <p>
  1508  Even easier is just to create a new variable, using a declaration style that may
  1509  seem odd but works fine in Go:
  1510  </p>
  1511  
  1512  <pre>
  1513      for _, v := range values {
  1514          <b>v := v</b> // create a new 'v'.
  1515          go func() {
  1516              fmt.Println(<b>v</b>)
  1517              done &lt;- true
  1518          }()
  1519      }
  1520  </pre>
  1521  
  1522  <h2 id="Control_flow">Control flow</h2>
  1523  
  1524  <h3 id="Does_Go_have_a_ternary_form">
  1525  Does Go have the <code>?:</code> operator?</h3>
  1526  
  1527  <p>
  1528  There is no ternary testing operation in Go. You may use the following to achieve the same
  1529  result:
  1530  </p>
  1531  
  1532  <pre>
  1533  if expr {
  1534      n = trueVal
  1535  } else {
  1536      n = falseVal
  1537  }
  1538  </pre>
  1539  
  1540  <h2 id="Packages_Testing">Packages and Testing</h2>
  1541  
  1542  <h3 id="How_do_I_create_a_multifile_package">
  1543  How do I create a multifile package?</h3>
  1544  
  1545  <p>
  1546  Put all the source files for the package in a directory by themselves.
  1547  Source files can refer to items from different files at will; there is
  1548  no need for forward declarations or a header file.
  1549  </p>
  1550  
  1551  <p>
  1552  Other than being split into multiple files, the package will compile and test
  1553  just like a single-file package.
  1554  </p>
  1555  
  1556  <h3 id="How_do_I_write_a_unit_test">
  1557  How do I write a unit test?</h3>
  1558  
  1559  <p>
  1560  Create a new file ending in <code>_test.go</code> in the same directory
  1561  as your package sources. Inside that file, <code>import "testing"</code>
  1562  and write functions of the form
  1563  </p>
  1564  
  1565  <pre>
  1566  func TestFoo(t *testing.T) {
  1567      ...
  1568  }
  1569  </pre>
  1570  
  1571  <p>
  1572  Run <code>go test</code> in that directory.
  1573  That script finds the <code>Test</code> functions,
  1574  builds a test binary, and runs it.
  1575  </p>
  1576  
  1577  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1578  the <a href="/pkg/testing/"><code>testing</code></a> package
  1579  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1580  </p>
  1581  
  1582  <h3 id="testing_framework">
  1583  Where is my favorite helper function for testing?</h3>
  1584  
  1585  <p>
  1586  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1587  features provided in other language's testing frameworks such as assertion functions.
  1588  An <a href="#assertions">earlier section</a> of this document explained why Go
  1589  doesn't have assertions, and
  1590  the same arguments apply to the use of <code>assert</code> in tests.
  1591  Proper error handling means letting other tests run after one has failed, so
  1592  that the person debugging the failure gets a complete picture of what is
  1593  wrong. It is more useful for a test to report that
  1594  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1595  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1596  answer for 2 and therefore no more tests were run. The programmer who
  1597  triggers the test failure may not be familiar with the code that fails.
  1598  Time invested writing a good error message now pays off later when the
  1599  test breaks.
  1600  </p>
  1601  
  1602  <p>
  1603  A related point is that testing frameworks tend to develop into mini-languages
  1604  of their own, with conditionals and controls and printing mechanisms,
  1605  but Go already has all those capabilities; why recreate them?
  1606  We'd rather write tests in Go; it's one fewer language to learn and the
  1607  approach keeps the tests straightforward and easy to understand.
  1608  </p>
  1609  
  1610  <p>
  1611  If the amount of extra code required to write
  1612  good errors seems repetitive and overwhelming, the test might work better if
  1613  table-driven, iterating over a list of inputs and outputs defined
  1614  in a data structure (Go has excellent support for data structure literals).
  1615  The work to write a good test and good error messages will then be amortized over many
  1616  test cases. The standard Go library is full of illustrative examples, such as in
  1617  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1618  </p>
  1619  
  1620  <h3 id="x_in_std">
  1621  Why isn't <i>X</i> in the standard library?</h3>
  1622  
  1623  <p>
  1624  The standard library's purpose is to support the runtime, connect to
  1625  the operating system, and provide key functionality that many Go
  1626  programs require, such as formatted I/O and networking.
  1627  It also contains elements important for web programming, including
  1628  cryptography and support for standards like HTTP, JSON, and XML.
  1629  </p>
  1630  
  1631  <p>
  1632  There is no clear criterion that defines what is included because for
  1633  a long time, this was the <i>only</i> Go library.
  1634  There are criteria that define what gets added today, however.
  1635  </p>
  1636  
  1637  <p>
  1638  New additions to the standard library are rare and the bar for
  1639  inclusion is high.
  1640  Code included in the standard library bears a large ongoing maintenance cost
  1641  (often borne by those other than the original author),
  1642  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  1643  (blocking fixes to any flaws in the API),
  1644  and is subject to the Go
  1645  <a href="https://golang.org/s/releasesched">release schedule</a>,
  1646  preventing bug fixes from being available to users quickly.
  1647  </p>
  1648  
  1649  <p>
  1650  Most new code should live outside of the standard library and be accessible
  1651  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  1652  <code>go get</code> command.
  1653  Such code can have its own maintainers, release cycle,
  1654  and compatibility guarantees.
  1655  Users can find packages and read their documentation at
  1656  <a href="https://godoc.org/">godoc.org</a>.
  1657  </p>
  1658  
  1659  <p>
  1660  Although there are pieces in the standard library that don't really belong,
  1661  such as <code>log/syslog</code>, we continue to maintain everything in the
  1662  library because of the Go 1 compatibility promise.
  1663  But we encourage most new code to live elsewhere.
  1664  </p>
  1665  
  1666  <h2 id="Implementation">Implementation</h2>
  1667  
  1668  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1669  What compiler technology is used to build the compilers?</h3>
  1670  
  1671  <p>
  1672  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1673  standard GCC back end. <code>Gc</code> is written in Go using
  1674  <code>yacc</code>/<code>bison</code> for the parser
  1675  and uses a custom loader, also written in Go but
  1676  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  1677  </p>
  1678  
  1679  <p>
  1680  We considered using LLVM for <code>gc</code> but we felt it was too large and
  1681  slow to meet our performance goals.
  1682  </p>
  1683  
  1684  <p>
  1685  The original <code>gc</code>, the Go compiler, was written in C
  1686  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  1687  set up a Go environment.
  1688  But things have advanced and as of Go 1.5 the compiler is written in Go.
  1689  It was converted from C to Go using automatic translation tools, as
  1690  described in <a href="/s/go13compiler">this design document</a>
  1691  and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>.
  1692  Thus the compiler is now "self-hosting", which means we must face
  1693  the bootstrapping problem.
  1694  The solution, naturally, is to have a working Go installation already,
  1695  just as one normally has a working C installation in place.
  1696  The story of how to bring up a new Go installation from source
  1697  is described <a href="/s/go15bootstrap">separately</a>.
  1698  </p>
  1699  
  1700  <p>
  1701  Go is a fine language in which to implement a Go compiler.
  1702  Although <code>gc</code> does not use them (yet?), a native lexer and
  1703  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  1704  and there is also a <a href="/pkg/go/types">type checker</a>.
  1705  </p>
  1706  
  1707  <h3 id="How_is_the_run_time_support_implemented">
  1708  How is the run-time support implemented?</h3>
  1709  
  1710  <p>
  1711  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  1712  tiny bit of assembler) but it has since been translated to Go
  1713  (except for some assembler bits).
  1714  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1715  The <code>gccgo</code> compiler implements goroutines using
  1716  a technique called segmented stacks,
  1717  supported by recent modifications to the gold linker.
  1718  </p>
  1719  
  1720  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1721  Why is my trivial program such a large binary?</h3>
  1722  
  1723  <p>
  1724  The linker in the <code>gc</code> tool chain
  1725  creates statically-linked binaries by default.  All Go binaries therefore include the Go
  1726  run-time, along with the run-time type information necessary to support dynamic
  1727  type checks, reflection, and even panic-time stack traces.
  1728  </p>
  1729  
  1730  <p>
  1731  A simple C "hello, world" program compiled and linked statically using gcc
  1732  on Linux is around 750 kB,
  1733  including an implementation of <code>printf</code>.
  1734  An equivalent Go program using <code>fmt.Printf</code>
  1735  is around 2.3 MB, but
  1736  that includes more powerful run-time support and type information.
  1737  </p>
  1738  
  1739  <h3 id="unused_variables_and_imports">
  1740  Can I stop these complaints about my unused variable/import?</h3>
  1741  
  1742  <p>
  1743  The presence of an unused variable may indicate a bug, while
  1744  unused imports just slow down compilation,
  1745  an effect that can become substantial as a program accumulates
  1746  code and programmers over time.
  1747  For these reasons, Go refuses to compile programs with unused
  1748  variables or imports,
  1749  trading short-term convenience for long-term build speed and
  1750  program clarity.
  1751  </p>
  1752  
  1753  <p>
  1754  Still, when developing code, it's common to create these situations
  1755  temporarily and it can be annoying to have to edit them out before the
  1756  program will compile.
  1757  </p>
  1758  
  1759  <p>
  1760  Some have asked for a compiler option to turn those checks off
  1761  or at least reduce them to warnings.
  1762  Such an option has not been added, though,
  1763  because compiler options should not affect the semantics of the
  1764  language and because the Go compiler does not report warnings, only
  1765  errors that prevent compilation.
  1766  </p>
  1767  
  1768  <p>
  1769  There are two reasons for having no warnings.  First, if it's worth
  1770  complaining about, it's worth fixing in the code.  (And if it's not
  1771  worth fixing, it's not worth mentioning.) Second, having the compiler
  1772  generate warnings encourages the implementation to warn about weak
  1773  cases that can make compilation noisy, masking real errors that
  1774  <em>should</em> be fixed.
  1775  </p>
  1776  
  1777  <p>
  1778  It's easy to address the situation, though.  Use the blank identifier
  1779  to let unused things persist while you're developing.
  1780  </p>
  1781  
  1782  <pre>
  1783  import "unused"
  1784  
  1785  // This declaration marks the import as used by referencing an
  1786  // item from the package.
  1787  var _ = unused.Item  // TODO: Delete before committing!
  1788  
  1789  func main() {
  1790      debugData := debug.Profile()
  1791      _ = debugData // Used only during debugging.
  1792      ....
  1793  }
  1794  </pre>
  1795  
  1796  <p>
  1797  Nowadays, most Go programmers use a tool,
  1798  <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  1799  which automatically rewrites a Go source file to have the correct imports,
  1800  eliminating the unused imports issue in practice.
  1801  This program is easily connected to most editors to run automatically when a Go source file is written.
  1802  </p>
  1803  
  1804  <h2 id="Performance">Performance</h2>
  1805  
  1806  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1807  Why does Go perform badly on benchmark X?</h3>
  1808  
  1809  <p>
  1810  One of Go's design goals is to approach the performance of C for comparable
  1811  programs, yet on some benchmarks it does quite poorly, including several
  1812  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  1813  The slowest depend on libraries for which versions of comparable performance
  1814  are not available in Go.
  1815  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  1816  depends on a multi-precision math package, and the C
  1817  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1818  written in optimized assembler).
  1819  Benchmarks that depend on regular expressions
  1820  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  1821  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1822  mature, highly optimized regular expression libraries like PCRE.
  1823  </p>
  1824  
  1825  <p>
  1826  Benchmark games are won by extensive tuning and the Go versions of most
  1827  of the benchmarks need attention.  If you measure comparable C
  1828  and Go programs
  1829  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  1830  is one example), you'll see the two languages are much closer in raw performance
  1831  than this suite would indicate.
  1832  </p>
  1833  
  1834  <p>
  1835  Still, there is room for improvement. The compilers are good but could be
  1836  better, many libraries need major performance work, and the garbage collector
  1837  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1838  garbage can have a huge effect.)
  1839  </p>
  1840  
  1841  <p>
  1842  In any case, Go can often be very competitive.
  1843  There has been significant improvement in the performance of many programs
  1844  as the language and tools have developed.
  1845  See the blog post about
  1846  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1847  Go programs</a> for an informative example.
  1848  
  1849  <h2 id="change_from_c">Changes from C</h2>
  1850  
  1851  <h3 id="different_syntax">
  1852  Why is the syntax so different from C?</h3>
  1853  <p>
  1854  Other than declaration syntax, the differences are not major and stem
  1855  from two desires.  First, the syntax should feel light, without too
  1856  many mandatory keywords, repetition, or arcana.  Second, the language
  1857  has been designed to be easy to analyze
  1858  and can be parsed without a symbol table.  This makes it much easier
  1859  to build tools such as debuggers, dependency analyzers, automated
  1860  documentation extractors, IDE plug-ins, and so on.  C and its
  1861  descendants are notoriously difficult in this regard.
  1862  </p>
  1863  
  1864  <h3 id="declarations_backwards">
  1865  Why are declarations backwards?</h3>
  1866  <p>
  1867  They're only backwards if you're used to C. In C, the notion is that a
  1868  variable is declared like an expression denoting its type, which is a
  1869  nice idea, but the type and expression grammars don't mix very well and
  1870  the results can be confusing; consider function pointers.  Go mostly
  1871  separates expression and type syntax and that simplifies things (using
  1872  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  1873  the declaration
  1874  </p>
  1875  <pre>
  1876      int* a, b;
  1877  </pre>
  1878  <p>
  1879  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  1880  </p>
  1881  <pre>
  1882      var a, b *int
  1883  </pre>
  1884  <p>
  1885  declares both to be pointers.  This is clearer and more regular.
  1886  Also, the <code>:=</code> short declaration form argues that a full variable
  1887  declaration should present the same order as <code>:=</code> so
  1888  </p>
  1889  <pre>
  1890      var a uint64 = 1
  1891  </pre>
  1892  <p>
  1893  has the same effect as
  1894  </p>
  1895  <pre>
  1896      a := uint64(1)
  1897  </pre>
  1898  <p>
  1899  Parsing is also simplified by having a distinct grammar for types that
  1900  is not just the expression grammar; keywords such as <code>func</code>
  1901  and <code>chan</code> keep things clear.
  1902  </p>
  1903  
  1904  <p>
  1905  See the article about
  1906  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  1907  for more details.
  1908  </p>
  1909  
  1910  <h3 id="no_pointer_arithmetic">
  1911  Why is there no pointer arithmetic?</h3>
  1912  <p>
  1913  Safety.  Without pointer arithmetic it's possible to create a
  1914  language that can never derive an illegal address that succeeds
  1915  incorrectly.  Compiler and hardware technology have advanced to the
  1916  point where a loop using array indices can be as efficient as a loop
  1917  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  1918  simplify the implementation of the garbage collector.
  1919  </p>
  1920  
  1921  <h3 id="inc_dec">
  1922  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  1923  <p>
  1924  Without pointer arithmetic, the convenience value of pre- and postfix
  1925  increment operators drops.  By removing them from the expression
  1926  hierarchy altogether, expression syntax is simplified and the messy
  1927  issues around order of evaluation of <code>++</code> and <code>--</code>
  1928  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  1929  are eliminated as well.  The simplification is
  1930  significant.  As for postfix vs. prefix, either would work fine but
  1931  the postfix version is more traditional; insistence on prefix arose
  1932  with the STL, a library for a language whose name contains, ironically, a
  1933  postfix increment.
  1934  </p>
  1935  
  1936  <h3 id="semicolons">
  1937  Why are there braces but no semicolons? And why can't I put the opening
  1938  brace on the next line?</h3>
  1939  <p>
  1940  Go uses brace brackets for statement grouping, a syntax familiar to
  1941  programmers who have worked with any language in the C family.
  1942  Semicolons, however, are for parsers, not for people, and we wanted to
  1943  eliminate them as much as possible.  To achieve this goal, Go borrows
  1944  a trick from BCPL: the semicolons that separate statements are in the
  1945  formal grammar but are injected automatically, without lookahead, by
  1946  the lexer at the end of any line that could be the end of a statement.
  1947  This works very well in practice but has the effect that it forces a
  1948  brace style.  For instance, the opening brace of a function cannot
  1949  appear on a line by itself.
  1950  </p>
  1951  
  1952  <p>
  1953  Some have argued that the lexer should do lookahead to permit the
  1954  brace to live on the next line.  We disagree.  Since Go code is meant
  1955  to be formatted automatically by
  1956  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  1957  <i>some</i> style must be chosen.  That style may differ from what
  1958  you've used in C or Java, but Go is a new language and
  1959  <code>gofmt</code>'s style is as good as any other.  More
  1960  important&mdash;much more important&mdash;the advantages of a single,
  1961  programmatically mandated format for all Go programs greatly outweigh
  1962  any perceived disadvantages of the particular style.
  1963  Note too that Go's style means that an interactive implementation of
  1964  Go can use the standard syntax one line at a time without special rules.
  1965  </p>
  1966  
  1967  <h3 id="garbage_collection">
  1968  Why do garbage collection?  Won't it be too expensive?</h3>
  1969  <p>
  1970  One of the biggest sources of bookkeeping in systems programs is
  1971  memory management.  We feel it's critical to eliminate that
  1972  programmer overhead, and advances in garbage collection
  1973  technology in the last few years give us confidence that we can
  1974  implement it with low enough overhead and no significant
  1975  latency.
  1976  </p>
  1977  
  1978  <p>
  1979  Another point is that a large part of the difficulty of concurrent
  1980  and multi-threaded programming is memory management;
  1981  as objects get passed among threads it becomes cumbersome
  1982  to guarantee they become freed safely.
  1983  Automatic garbage collection makes concurrent code far easier to write.
  1984  Of course, implementing garbage collection in a concurrent environment is
  1985  itself a challenge, but meeting it once rather than in every
  1986  program helps everyone.
  1987  </p>
  1988  
  1989  <p>
  1990  Finally, concurrency aside, garbage collection makes interfaces
  1991  simpler because they don't need to specify how memory is managed across them.
  1992  </p>
  1993  
  1994  <p>
  1995  The current implementation is a parallel mark-and-sweep collector.
  1996  Recent improvements, documented in
  1997  <a href="/s/go14gc">this design document</a>,
  1998  have introduced bounded pause times and improved the
  1999  parallelism.
  2000  Future versions might attempt new approaches.
  2001  </p>
  2002  
  2003  <p>
  2004  On the topic of performance, keep in mind that Go gives the programmer
  2005  considerable control over memory layout and allocation, much more than
  2006  is typical in garbage-collected languages. A careful programmer can reduce
  2007  the garbage collection overhead dramatically by using the language well;
  2008  see the article about
  2009  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2010  Go programs</a> for a worked example, including a demonstration of Go's
  2011  profiling tools.
  2012  </p>