github.com/mh-cbon/go@v0.0.0-20160603070303-9e112a3fe4c0/doc/go_faq.html (about) 1 <!--{ 2 "Title": "Frequently Asked Questions (FAQ)", 3 "Path": "/doc/faq" 4 }--> 5 6 <h2 id="Origins">Origins</h2> 7 8 <h3 id="What_is_the_purpose_of_the_project"> 9 What is the purpose of the project?</h3> 10 11 <p> 12 No major systems language has emerged in over a decade, but over that time 13 the computing landscape has changed tremendously. There are several trends: 14 </p> 15 16 <ul> 17 <li> 18 Computers are enormously quicker but software development is not faster. 19 <li> 20 Dependency management is a big part of software development today but the 21 “header files” of languages in the C tradition are antithetical to clean 22 dependency analysis—and fast compilation. 23 <li> 24 There is a growing rebellion against cumbersome type systems like those of 25 Java and C++, pushing people towards dynamically typed languages such as 26 Python and JavaScript. 27 <li> 28 Some fundamental concepts such as garbage collection and parallel computation 29 are not well supported by popular systems languages. 30 <li> 31 The emergence of multicore computers has generated worry and confusion. 32 </ul> 33 34 <p> 35 We believe it's worth trying again with a new language, a concurrent, 36 garbage-collected language with fast compilation. Regarding the points above: 37 </p> 38 39 <ul> 40 <li> 41 It is possible to compile a large Go program in a few seconds on a single computer. 42 <li> 43 Go provides a model for software construction that makes dependency 44 analysis easy and avoids much of the overhead of C-style include files and 45 libraries. 46 <li> 47 Go's type system has no hierarchy, so no time is spent defining the 48 relationships between types. Also, although Go has static types the language 49 attempts to make types feel lighter weight than in typical OO languages. 50 <li> 51 Go is fully garbage-collected and provides fundamental support for 52 concurrent execution and communication. 53 <li> 54 By its design, Go proposes an approach for the construction of system 55 software on multicore machines. 56 </ul> 57 58 <p> 59 A much more expansive answer to this question is available in the article, 60 <a href="//talks.golang.org/2012/splash.article">Go at Google: 61 Language Design in the Service of Software Engineering</a>. 62 63 <h3 id="What_is_the_status_of_the_project"> 64 What is the status of the project?</h3> 65 66 <p> 67 Go became a public open source project on November 10, 2009. 68 After a couple of years of very active design and development, stability was called for and 69 Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a> 70 on March 28, 2012. 71 Go 1, which includes a <a href="/ref/spec">language specification</a>, 72 <a href="/pkg/">standard libraries</a>, 73 and <a href="/cmd/go/">custom tools</a>, 74 provides a stable foundation for creating reliable products, projects, and publications. 75 </p> 76 77 <p> 78 With that stability established, we are using Go to develop programs, products, and tools rather than 79 actively changing the language and libraries. 80 In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>. 81 Backwards-incompatible changes will not be made to any Go 1 point release. 82 We want to use what we have to learn how a future version of Go might look, rather than to play with 83 the language underfoot. 84 </p> 85 86 <p> 87 Of course, development will continue on Go itself, but the focus will be on performance, reliability, 88 portability and the addition of new functionality such as improved support for internationalization. 89 </p> 90 91 <p> 92 There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today. 93 </p> 94 95 <h3 id="Whats_the_origin_of_the_mascot"> 96 What's the origin of the mascot?</h3> 97 98 <p> 99 The mascot and logo were designed by 100 <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed 101 <a href="https://9p.io/plan9/glenda.html">Glenda</a>, 102 the Plan 9 bunny. 103 The <a href="https://blog.golang.org/gopher">gopher</a> 104 is derived from one she used for an <a href="http://wfmu.org/">WFMU</a> 105 T-shirt design some years ago. 106 The logo and mascot are covered by the 107 <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> 108 license. 109 </p> 110 111 <h3 id="history"> 112 What is the history of the project?</h3> 113 <p> 114 Robert Griesemer, Rob Pike and Ken Thompson started sketching the 115 goals for a new language on the white board on September 21, 2007. 116 Within a few days the goals had settled into a plan to do something 117 and a fair idea of what it would be. Design continued part-time in 118 parallel with unrelated work. By January 2008, Ken had started work 119 on a compiler with which to explore ideas; it generated C code as its 120 output. By mid-year the language had become a full-time project and 121 had settled enough to attempt a production compiler. In May 2008, 122 Ian Taylor independently started on a GCC front end for Go using the 123 draft specification. Russ Cox joined in late 2008 and helped move the language 124 and libraries from prototype to reality. 125 </p> 126 127 <p> 128 Go became a public open source project on November 10, 2009. 129 Many people from the community have contributed ideas, discussions, and code. 130 </p> 131 132 <h3 id="creating_a_new_language"> 133 Why are you creating a new language?</h3> 134 <p> 135 Go was born out of frustration with existing languages and 136 environments for systems programming. Programming had become too 137 difficult and the choice of languages was partly to blame. One had to 138 choose either efficient compilation, efficient execution, or ease of 139 programming; all three were not available in the same mainstream 140 language. Programmers who could were choosing ease over 141 safety and efficiency by moving to dynamically typed languages such as 142 Python and JavaScript rather than C++ or, to a lesser extent, Java. 143 </p> 144 145 <p> 146 Go is an attempt to combine the ease of programming of an interpreted, 147 dynamically typed 148 language with the efficiency and safety of a statically typed, compiled language. 149 It also aims to be modern, with support for networked and multicore 150 computing. Finally, working with Go is intended to be <i>fast</i>: it should take 151 at most a few seconds to build a large executable on a single computer. 152 To meet these goals required addressing a number of 153 linguistic issues: an expressive but lightweight type system; 154 concurrency and garbage collection; rigid dependency specification; 155 and so on. These cannot be addressed well by libraries or tools; a new 156 language was called for. 157 </p> 158 159 <p> 160 The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a> 161 discusses the background and motivation behind the design of the Go language, 162 as well as providing more detail about many of the answers presented in this FAQ. 163 </p> 164 165 <h3 id="ancestors"> 166 What are Go's ancestors?</h3> 167 <p> 168 Go is mostly in the C family (basic syntax), 169 with significant input from the Pascal/Modula/Oberon 170 family (declarations, packages), 171 plus some ideas from languages 172 inspired by Tony Hoare's CSP, 173 such as Newsqueak and Limbo (concurrency). 174 However, it is a new language across the board. 175 In every respect the language was designed by thinking 176 about what programmers do and how to make programming, at least the 177 kind of programming we do, more effective, which means more fun. 178 </p> 179 180 <h3 id="principles"> 181 What are the guiding principles in the design?</h3> 182 <p> 183 Programming today involves too much bookkeeping, repetition, and 184 clerical work. As Dick Gabriel says, “Old programs read 185 like quiet conversations between a well-spoken research worker and a 186 well-studied mechanical colleague, not as a debate with a compiler. 187 Who'd have guessed sophistication bought such noise?” 188 The sophistication is worthwhile—no one wants to go back to 189 the old languages—but can it be more quietly achieved? 190 </p> 191 <p> 192 Go attempts to reduce the amount of typing in both senses of the word. 193 Throughout its design, we have tried to reduce clutter and 194 complexity. There are no forward declarations and no header files; 195 everything is declared exactly once. Initialization is expressive, 196 automatic, and easy to use. Syntax is clean and light on keywords. 197 Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by 198 simple type derivation using the <code>:=</code> 199 declare-and-initialize construct. And perhaps most radically, there 200 is no type hierarchy: types just <i>are</i>, they don't have to 201 announce their relationships. These simplifications allow Go to be 202 expressive yet comprehensible without sacrificing, well, sophistication. 203 </p> 204 <p> 205 Another important principle is to keep the concepts orthogonal. 206 Methods can be implemented for any type; structures represent data while 207 interfaces represent abstraction; and so on. Orthogonality makes it 208 easier to understand what happens when things combine. 209 </p> 210 211 <h2 id="Usage">Usage</h2> 212 213 <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3> 214 215 <p> 216 Yes. There are now several Go programs deployed in 217 production inside Google. A public example is the server behind 218 <a href="//golang.org">golang.org</a>. 219 It's just the <a href="/cmd/godoc"><code>godoc</code></a> 220 document server running in a production configuration on 221 <a href="https://developers.google.com/appengine/">Google App Engine</a>. 222 </p> 223 224 <p> 225 Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a> 226 system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>, 227 which delivers Chrome binaries and other large installables such as <code>apt-get</code> 228 packages. 229 </p> 230 231 <h3 id="Do_Go_programs_link_with_Cpp_programs"> 232 Do Go programs link with C/C++ programs?</h3> 233 234 <p> 235 There are two Go compiler implementations, <code>gc</code> 236 and <code>gccgo</code>. 237 <code>Gc</code> uses a different calling convention and linker and can 238 therefore only be linked with C programs using the same convention. 239 There is such a C compiler but no C++ compiler. 240 <code>Gccgo</code> is a GCC front-end that can, with care, be linked with 241 GCC-compiled C or C++ programs. 242 </p> 243 244 <p> 245 The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a 246 “foreign function interface” to allow safe calling of 247 C libraries from Go code. SWIG extends this capability to C++ libraries. 248 </p> 249 250 251 <h3 id="Does_Go_support_Google_protocol_buffers"> 252 Does Go support Google's protocol buffers?</h3> 253 254 <p> 255 A separate open source project provides the necessary compiler plugin and library. 256 It is available at 257 <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a> 258 </p> 259 260 261 <h3 id="Can_I_translate_the_Go_home_page"> 262 Can I translate the Go home page into another language?</h3> 263 264 <p> 265 Absolutely. We encourage developers to make Go Language sites in their own languages. 266 However, if you choose to add the Google logo or branding to your site 267 (it does not appear on <a href="//golang.org/">golang.org</a>), 268 you will need to abide by the guidelines at 269 <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a> 270 </p> 271 272 <h2 id="Design">Design</h2> 273 274 <h3 id="unicode_identifiers"> 275 What's up with Unicode identifiers?</h3> 276 277 <p> 278 It was important to us to extend the space of identifiers from the 279 confines of ASCII. Go's rule—identifier characters must be 280 letters or digits as defined by Unicode—is simple to understand 281 and to implement but has restrictions. Combining characters are 282 excluded by design, for instance. 283 Until there 284 is an agreed external definition of what an identifier might be, 285 plus a definition of canonicalization of identifiers that guarantees 286 no ambiguity, it seemed better to keep combining characters out of 287 the mix. Thus we have a simple rule that can be expanded later 288 without breaking programs, one that avoids bugs that would surely arise 289 from a rule that admits ambiguous identifiers. 290 </p> 291 292 <p> 293 On a related note, since an exported identifier must begin with an 294 upper-case letter, identifiers created from “letters” 295 in some languages can, by definition, not be exported. For now the 296 only solution is to use something like <code>X日本語</code>, which 297 is clearly unsatisfactory; we are considering other options. The 298 case-for-visibility rule is unlikely to change however; it's one 299 of our favorite features of Go. 300 </p> 301 302 <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> 303 304 <p> 305 Every language contains novel features and omits someone's favorite 306 feature. Go was designed with an eye on felicity of programming, speed of 307 compilation, orthogonality of concepts, and the need to support features 308 such as concurrency and garbage collection. Your favorite feature may be 309 missing because it doesn't fit, because it affects compilation speed or 310 clarity of design, or because it would make the fundamental system model 311 too difficult. 312 </p> 313 314 <p> 315 If it bothers you that Go is missing feature <var>X</var>, 316 please forgive us and investigate the features that Go does have. You might find that 317 they compensate in interesting ways for the lack of <var>X</var>. 318 </p> 319 320 <h3 id="generics"> 321 Why does Go not have generic types?</h3> 322 <p> 323 Generics may well be added at some point. We don't feel an urgency for 324 them, although we understand some programmers do. 325 </p> 326 327 <p> 328 Generics are convenient but they come at a cost in 329 complexity in the type system and run-time. We haven't yet found a 330 design that gives value proportionate to the complexity, although we 331 continue to think about it. Meanwhile, Go's built-in maps and slices, 332 plus the ability to use the empty interface to construct containers 333 (with explicit unboxing) mean in many cases it is possible to write 334 code that does what generics would enable, if less smoothly. 335 </p> 336 337 <p> 338 The topic remains open. 339 For a look at several previous unsuccessful attempts to 340 design a good generics solution for Go, see 341 <a href="https://golang.org/issue/15292">this proposal</a>. 342 </p> 343 344 <h3 id="exceptions"> 345 Why does Go not have exceptions?</h3> 346 <p> 347 We believe that coupling exceptions to a control 348 structure, as in the <code>try-catch-finally</code> idiom, results in 349 convoluted code. It also tends to encourage programmers to label 350 too many ordinary errors, such as failing to open a file, as 351 exceptional. 352 </p> 353 354 <p> 355 Go takes a different approach. For plain error handling, Go's multi-value 356 returns make it easy to report an error without overloading the return value. 357 <a href="/doc/articles/error_handling.html">A canonical error type, coupled 358 with Go's other features</a>, makes error handling pleasant but quite different 359 from that in other languages. 360 </p> 361 362 <p> 363 Go also has a couple 364 of built-in functions to signal and recover from truly exceptional 365 conditions. The recovery mechanism is executed only as part of a 366 function's state being torn down after an error, which is sufficient 367 to handle catastrophe but requires no extra control structures and, 368 when used well, can result in clean error-handling code. 369 </p> 370 371 <p> 372 See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details. 373 </p> 374 375 <h3 id="assertions"> 376 Why does Go not have assertions?</h3> 377 378 <p> 379 Go doesn't provide assertions. They are undeniably convenient, but our 380 experience has been that programmers use them as a crutch to avoid thinking 381 about proper error handling and reporting. Proper error handling means that 382 servers continue operation after non-fatal errors instead of crashing. 383 Proper error reporting means that errors are direct and to the point, 384 saving the programmer from interpreting a large crash trace. Precise 385 errors are particularly important when the programmer seeing the errors is 386 not familiar with the code. 387 </p> 388 389 <p> 390 We understand that this is a point of contention. There are many things in 391 the Go language and libraries that differ from modern practices, simply 392 because we feel it's sometimes worth trying a different approach. 393 </p> 394 395 <h3 id="csp"> 396 Why build concurrency on the ideas of CSP?</h3> 397 <p> 398 Concurrency and multi-threaded programming have a reputation 399 for difficulty. We believe this is due partly to complex 400 designs such as pthreads and partly to overemphasis on low-level details 401 such as mutexes, condition variables, and memory barriers. 402 Higher-level interfaces enable much simpler code, even if there are still 403 mutexes and such under the covers. 404 </p> 405 406 <p> 407 One of the most successful models for providing high-level linguistic support 408 for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. 409 Occam and Erlang are two well known languages that stem from CSP. 410 Go's concurrency primitives derive from a different part of the family tree 411 whose main contribution is the powerful notion of channels as first class objects. 412 Experience with several earlier languages has shown that the CSP model 413 fits well into a procedural language framework. 414 </p> 415 416 <h3 id="goroutines"> 417 Why goroutines instead of threads?</h3> 418 <p> 419 Goroutines are part of making concurrency easy to use. The idea, which has 420 been around for a while, is to multiplex independently executing 421 functions—coroutines—onto a set of threads. 422 When a coroutine blocks, such as by calling a blocking system call, 423 the run-time automatically moves other coroutines on the same operating 424 system thread to a different, runnable thread so they won't be blocked. 425 The programmer sees none of this, which is the point. 426 The result, which we call goroutines, can be very cheap: they have little 427 overhead beyond the memory for the stack, which is just a few kilobytes. 428 </p> 429 430 <p> 431 To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly 432 minted goroutine is given a few kilobytes, which is almost always enough. 433 When it isn't, the run-time grows (and shrinks) the memory for storing 434 the stack automatically, allowing many goroutines to live in a modest 435 amount of memory. 436 The CPU overhead averages about three cheap instructions per function call. 437 It is practical to create hundreds of thousands of goroutines in the same 438 address space. 439 If goroutines were just threads, system resources would 440 run out at a much smaller number. 441 </p> 442 443 <h3 id="atomic_maps"> 444 Why are map operations not defined to be atomic?</h3> 445 446 <p> 447 After long discussion it was decided that the typical use of maps did not require 448 safe access from multiple goroutines, and in those cases where it did, the map was 449 probably part of some larger data structure or computation that was already 450 synchronized. Therefore requiring that all map operations grab a mutex would slow 451 down most programs and add safety to few. This was not an easy decision, 452 however, since it means uncontrolled map access can crash the program. 453 </p> 454 455 <p> 456 The language does not preclude atomic map updates. When required, such 457 as when hosting an untrusted program, the implementation could interlock 458 map access. 459 </p> 460 461 <h3 id="language_changes"> 462 Will you accept my language change?</h3> 463 464 <p> 465 People often suggest improvements to the language—the 466 <a href="//groups.google.com/group/golang-nuts">mailing list</a> 467 contains a rich history of such discussions—but very few of these changes have 468 been accepted. 469 </p> 470 471 <p> 472 Although Go is an open source project, the language and libraries are protected 473 by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents 474 changes that break existing programs. 475 If your proposal violates the Go 1 specification we cannot even entertain the 476 idea, regardless of its merit. 477 A future major release of Go may be incompatible with Go 1, but we're not ready 478 to start talking about what that might be. 479 </p> 480 481 <p> 482 Even if your proposal is compatible with the Go 1 spec, it might 483 not be in the spirit of Go's design goals. 484 The article <i><a href="//talks.golang.org/2012/splash.article">Go 485 at Google: Language Design in the Service of Software Engineering</a></i> 486 explains Go's origins and the motivation behind its design. 487 </p> 488 489 <h2 id="types">Types</h2> 490 491 <h3 id="Is_Go_an_object-oriented_language"> 492 Is Go an object-oriented language?</h3> 493 494 <p> 495 Yes and no. Although Go has types and methods and allows an 496 object-oriented style of programming, there is no type hierarchy. 497 The concept of “interface” in Go provides a different approach that 498 we believe is easy to use and in some ways more general. There are 499 also ways to embed types in other types to provide something 500 analogous—but not identical—to subclassing. 501 Moreover, methods in Go are more general than in C++ or Java: 502 they can be defined for any sort of data, even built-in types such 503 as plain, “unboxed” integers. 504 They are not restricted to structs (classes). 505 </p> 506 507 <p> 508 Also, the lack of a type hierarchy makes “objects” in Go feel much more 509 lightweight than in languages such as C++ or Java. 510 </p> 511 512 <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> 513 How do I get dynamic dispatch of methods?</h3> 514 515 <p> 516 The only way to have dynamically dispatched methods is through an 517 interface. Methods on a struct or any other concrete type are always resolved statically. 518 </p> 519 520 <h3 id="inheritance"> 521 Why is there no type inheritance?</h3> 522 <p> 523 Object-oriented programming, at least in the best-known languages, 524 involves too much discussion of the relationships between types, 525 relationships that often could be derived automatically. Go takes a 526 different approach. 527 </p> 528 529 <p> 530 Rather than requiring the programmer to declare ahead of time that two 531 types are related, in Go a type automatically satisfies any interface 532 that specifies a subset of its methods. Besides reducing the 533 bookkeeping, this approach has real advantages. Types can satisfy 534 many interfaces at once, without the complexities of traditional 535 multiple inheritance. 536 Interfaces can be very lightweight—an interface with 537 one or even zero methods can express a useful concept. 538 Interfaces can be added after the fact if a new idea comes along 539 or for testing—without annotating the original types. 540 Because there are no explicit relationships between types 541 and interfaces, there is no type hierarchy to manage or discuss. 542 </p> 543 544 <p> 545 It's possible to use these ideas to construct something analogous to 546 type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> 547 enables formatted printing to any output, not just a file, or how the 548 <code>bufio</code> package can be completely separate from file I/O, 549 or how the <code>image</code> packages generate compressed 550 image files. All these ideas stem from a single interface 551 (<code>io.Writer</code>) representing a single method 552 (<code>Write</code>). And that's only scratching the surface. 553 Go's interfaces have a profound influence on how programs are structured. 554 </p> 555 556 <p> 557 It takes some getting used to but this implicit style of type 558 dependency is one of the most productive things about Go. 559 </p> 560 561 <h3 id="methods_on_basics"> 562 Why is <code>len</code> a function and not a method?</h3> 563 <p> 564 We debated this issue but decided 565 implementing <code>len</code> and friends as functions was fine in practice and 566 didn't complicate questions about the interface (in the Go type sense) 567 of basic types. 568 </p> 569 570 <h3 id="overloading"> 571 Why does Go not support overloading of methods and operators?</h3> 572 <p> 573 Method dispatch is simplified if it doesn't need to do type matching as well. 574 Experience with other languages told us that having a variety of 575 methods with the same name but different signatures was occasionally useful 576 but that it could also be confusing and fragile in practice. Matching only by name 577 and requiring consistency in the types was a major simplifying decision 578 in Go's type system. 579 </p> 580 581 <p> 582 Regarding operator overloading, it seems more a convenience than an absolute 583 requirement. Again, things are simpler without it. 584 </p> 585 586 <h3 id="implements_interface"> 587 Why doesn't Go have "implements" declarations?</h3> 588 589 <p> 590 A Go type satisfies an interface by implementing the methods of that interface, 591 nothing more. This property allows interfaces to be defined and used without 592 having to modify existing code. It enables a kind of structural typing that 593 promotes separation of concerns and improves code re-use, and makes it easier 594 to build on patterns that emerge as the code develops. 595 The semantics of interfaces is one of the main reasons for Go's nimble, 596 lightweight feel. 597 </p> 598 599 <p> 600 See the <a href="#inheritance">question on type inheritance</a> for more detail. 601 </p> 602 603 <h3 id="guarantee_satisfies_interface"> 604 How can I guarantee my type satisfies an interface?</h3> 605 606 <p> 607 You can ask the compiler to check that the type <code>T</code> implements the 608 interface <code>I</code> by attempting an assignment using the zero value for 609 <code>T</code> or pointer to <code>T</code>, as appropriate: 610 </p> 611 612 <pre> 613 type T struct{} 614 var _ I = T{} // Verify that T implements I. 615 var _ I = (*T)(nil) // Verify that *T implements I. 616 </pre> 617 618 <p> 619 If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement 620 <code>I</code>, the mistake will be caught at compile time. 621 </p> 622 623 <p> 624 If you wish the users of an interface to explicitly declare that they implement 625 it, you can add a method with a descriptive name to the interface's method set. 626 For example: 627 </p> 628 629 <pre> 630 type Fooer interface { 631 Foo() 632 ImplementsFooer() 633 } 634 </pre> 635 636 <p> 637 A type must then implement the <code>ImplementsFooer</code> method to be a 638 <code>Fooer</code>, clearly documenting the fact and announcing it in 639 <a href="/cmd/godoc/">godoc</a>'s output. 640 </p> 641 642 <pre> 643 type Bar struct{} 644 func (b Bar) ImplementsFooer() {} 645 func (b Bar) Foo() {} 646 </pre> 647 648 <p> 649 Most code doesn't make use of such constraints, since they limit the utility of 650 the interface idea. Sometimes, though, they're necessary to resolve ambiguities 651 among similar interfaces. 652 </p> 653 654 <h3 id="t_and_equal_interface"> 655 Why doesn't type T satisfy the Equal interface?</h3> 656 657 <p> 658 Consider this simple interface to represent an object that can compare 659 itself with another value: 660 </p> 661 662 <pre> 663 type Equaler interface { 664 Equal(Equaler) bool 665 } 666 </pre> 667 668 <p> 669 and this type, <code>T</code>: 670 </p> 671 672 <pre> 673 type T int 674 func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler 675 </pre> 676 677 <p> 678 Unlike the analogous situation in some polymorphic type systems, 679 <code>T</code> does not implement <code>Equaler</code>. 680 The argument type of <code>T.Equal</code> is <code>T</code>, 681 not literally the required type <code>Equaler</code>. 682 </p> 683 684 <p> 685 In Go, the type system does not promote the argument of 686 <code>Equal</code>; that is the programmer's responsibility, as 687 illustrated by the type <code>T2</code>, which does implement 688 <code>Equaler</code>: 689 </p> 690 691 <pre> 692 type T2 int 693 func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler 694 </pre> 695 696 <p> 697 Even this isn't like other type systems, though, because in Go <em>any</em> 698 type that satisfies <code>Equaler</code> could be passed as the 699 argument to <code>T2.Equal</code>, and at run time we must 700 check that the argument is of type <code>T2</code>. 701 Some languages arrange to make that guarantee at compile time. 702 </p> 703 704 <p> 705 A related example goes the other way: 706 </p> 707 708 <pre> 709 type Opener interface { 710 Open() Reader 711 } 712 713 func (t T3) Open() *os.File 714 </pre> 715 716 <p> 717 In Go, <code>T3</code> does not satisfy <code>Opener</code>, 718 although it might in another language. 719 </p> 720 721 <p> 722 While it is true that Go's type system does less for the programmer 723 in such cases, the lack of subtyping makes the rules about 724 interface satisfaction very easy to state: are the function's names 725 and signatures exactly those of the interface? 726 Go's rule is also easy to implement efficiently. 727 We feel these benefits offset the lack of 728 automatic type promotion. Should Go one day adopt some form of polymorphic 729 typing, we expect there would be a way to express the idea of these 730 examples and also have them be statically checked. 731 </p> 732 733 <h3 id="convert_slice_of_interface"> 734 Can I convert a []T to an []interface{}?</h3> 735 736 <p> 737 Not directly, because they do not have the same representation in memory. 738 It is necessary to copy the elements individually to the destination 739 slice. This example converts a slice of <code>int</code> to a slice of 740 <code>interface{}</code>: 741 </p> 742 743 <pre> 744 t := []int{1, 2, 3, 4} 745 s := make([]interface{}, len(t)) 746 for i, v := range t { 747 s[i] = v 748 } 749 </pre> 750 751 <h3 id="nil_error"> 752 Why is my nil error value not equal to nil? 753 </h3> 754 755 <p> 756 Under the covers, interfaces are implemented as two elements, a type and a value. 757 The value, called the interface's dynamic value, 758 is an arbitrary concrete value and the type is that of the value. 759 For the <code>int</code> value 3, an interface value contains, 760 schematically, (<code>int</code>, <code>3</code>). 761 </p> 762 763 <p> 764 An interface value is <code>nil</code> only if the inner value and type are both unset, 765 (<code>nil</code>, <code>nil</code>). 766 In particular, a <code>nil</code> interface will always hold a <code>nil</code> type. 767 If we store a <code>nil</code> pointer of type <code>*int</code> inside 768 an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer: 769 (<code>*int</code>, <code>nil</code>). 770 Such an interface value will therefore be non-<code>nil</code> 771 <em>even when the pointer inside is</em> <code>nil</code>. 772 </p> 773 774 <p> 775 This situation can be confusing, and arises when a <code>nil</code> value is 776 stored inside an interface value such as an <code>error</code> return: 777 </p> 778 779 <pre> 780 func returnsError() error { 781 var p *MyError = nil 782 if bad() { 783 p = ErrBad 784 } 785 return p // Will always return a non-nil error. 786 } 787 </pre> 788 789 <p> 790 If all goes well, the function returns a <code>nil</code> <code>p</code>, 791 so the return value is an <code>error</code> interface 792 value holding (<code>*MyError</code>, <code>nil</code>). 793 This means that if the caller compares the returned error to <code>nil</code>, 794 it will always look as if there was an error even if nothing bad happened. 795 To return a proper <code>nil</code> <code>error</code> to the caller, 796 the function must return an explicit <code>nil</code>: 797 </p> 798 799 800 <pre> 801 func returnsError() error { 802 if bad() { 803 return ErrBad 804 } 805 return nil 806 } 807 </pre> 808 809 <p> 810 It's a good idea for functions 811 that return errors always to use the <code>error</code> type in 812 their signature (as we did above) rather than a concrete type such 813 as <code>*MyError</code>, to help guarantee the error is 814 created correctly. As an example, 815 <a href="/pkg/os/#Open"><code>os.Open</code></a> 816 returns an <code>error</code> even though, if not <code>nil</code>, 817 it's always of concrete type 818 <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>. 819 </p> 820 821 <p> 822 Similar situations to those described here can arise whenever interfaces are used. 823 Just keep in mind that if any concrete value 824 has been stored in the interface, the interface will not be <code>nil</code>. 825 For more information, see 826 <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>. 827 </p> 828 829 830 <h3 id="unions"> 831 Why are there no untagged unions, as in C?</h3> 832 833 <p> 834 Untagged unions would violate Go's memory safety 835 guarantees. 836 </p> 837 838 <h3 id="variant_types"> 839 Why does Go not have variant types?</h3> 840 841 <p> 842 Variant types, also known as algebraic types, provide a way to specify 843 that a value might take one of a set of other types, but only those 844 types. A common example in systems programming would specify that an 845 error is, say, a network error, a security error or an application 846 error and allow the caller to discriminate the source of the problem 847 by examining the type of the error. Another example is a syntax tree 848 in which each node can be a different type: declaration, statement, 849 assignment and so on. 850 </p> 851 852 <p> 853 We considered adding variant types to Go, but after discussion 854 decided to leave them out because they overlap in confusing ways 855 with interfaces. What would happen if the elements of a variant type 856 were themselves interfaces? 857 </p> 858 859 <p> 860 Also, some of what variant types address is already covered by the 861 language. The error example is easy to express using an interface 862 value to hold the error and a type switch to discriminate cases. The 863 syntax tree example is also doable, although not as elegantly. 864 </p> 865 866 <h3 id="covariant_types"> 867 Why does Go not have covariant result types?</h3> 868 869 <p> 870 Covariant result types would mean that an interface like 871 872 <pre> 873 type Copyable interface { 874 Copy() interface{} 875 } 876 </pre> 877 878 would be satisfied by the method 879 880 <pre> 881 func (v Value) Copy() Value 882 </pre> 883 884 because <code>Value</code> implements the empty interface. 885 In Go method types must match exactly, so <code>Value</code> does not 886 implement <code>Copyable</code>. 887 Go separates the notion of what a 888 type does—its methods—from the type's implementation. 889 If two methods return different types, they are not doing the same thing. 890 Programmers who want covariant result types are often trying to 891 express a type hierarchy through interfaces. 892 In Go it's more natural to have a clean separation between interface 893 and implementation. 894 </p> 895 896 <h2 id="values">Values</h2> 897 898 <h3 id="conversions"> 899 Why does Go not provide implicit numeric conversions?</h3> 900 <p> 901 The convenience of automatic conversion between numeric types in C is 902 outweighed by the confusion it causes. When is an expression unsigned? 903 How big is the value? Does it overflow? Is the result portable, independent 904 of the machine on which it executes? 905 It also complicates the compiler; “the usual arithmetic conversions” 906 are not easy to implement and inconsistent across architectures. 907 For reasons of portability, we decided to make things clear and straightforward 908 at the cost of some explicit conversions in the code. 909 The definition of constants in Go—arbitrary precision values free 910 of signedness and size annotations—ameliorates matters considerably, 911 though. 912 </p> 913 914 <p> 915 A related detail is that, unlike in C, <code>int</code> and <code>int64</code> 916 are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> 917 type is generic; if you care about how many bits an integer holds, Go 918 encourages you to be explicit. 919 </p> 920 921 <p> 922 A blog post titled <a href="https://blog.golang.org/constants">Constants</a> 923 explores this topic in more detail. 924 </p> 925 926 <h3 id="builtin_maps"> 927 Why are maps built in?</h3> 928 <p> 929 The same reason strings are: they are such a powerful and important data 930 structure that providing one excellent implementation with syntactic support 931 makes programming more pleasant. We believe that Go's implementation of maps 932 is strong enough that it will serve for the vast majority of uses. 933 If a specific application can benefit from a custom implementation, it's possible 934 to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. 935 </p> 936 937 <h3 id="map_keys"> 938 Why don't maps allow slices as keys?</h3> 939 <p> 940 Map lookup requires an equality operator, which slices do not implement. 941 They don't implement equality because equality is not well defined on such types; 942 there are multiple considerations involving shallow vs. deep comparison, pointer vs. 943 value comparison, how to deal with recursive types, and so on. 944 We may revisit this issue—and implementing equality for slices 945 will not invalidate any existing programs—but without a clear idea of what 946 equality of slices should mean, it was simpler to leave it out for now. 947 </p> 948 949 <p> 950 In Go 1, unlike prior releases, equality is defined for structs and arrays, so such 951 types can be used as map keys. Slices still do not have a definition of equality, though. 952 </p> 953 954 <h3 id="references"> 955 Why are maps, slices, and channels references while arrays are values?</h3> 956 <p> 957 There's a lot of history on that topic. Early on, maps and channels 958 were syntactically pointers and it was impossible to declare or use a 959 non-pointer instance. Also, we struggled with how arrays should work. 960 Eventually we decided that the strict separation of pointers and 961 values made the language harder to use. Changing these 962 types to act as references to the associated, shared data structures resolved 963 these issues. This change added some regrettable complexity to the 964 language but had a large effect on usability: Go became a more 965 productive, comfortable language when it was introduced. 966 </p> 967 968 <h2 id="Writing_Code">Writing Code</h2> 969 970 <h3 id="How_are_libraries_documented"> 971 How are libraries documented?</h3> 972 973 <p> 974 There is a program, <code>godoc</code>, written in Go, that extracts 975 package documentation from the source code. It can be used on the 976 command line or on the web. An instance is running at 977 <a href="/pkg/">golang.org/pkg/</a>. 978 In fact, <code>godoc</code> implements the full site at 979 <a href="/">golang.org/</a>. 980 </p> 981 982 <p> 983 A <code>godoc</code> instance may be configured to provide rich, 984 interactive static analyses of symbols in the programs it displays; details are 985 listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>. 986 </p> 987 988 <p> 989 For access to documentation from the command line, the 990 <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a 991 <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> 992 subcommand that provides a textual interface to the same information. 993 </p> 994 995 <h3 id="Is_there_a_Go_programming_style_guide"> 996 Is there a Go programming style guide?</h3> 997 998 <p> 999 Eventually, there may be a small number of rules to guide things 1000 like naming, layout, and file organization. 1001 The document <a href="effective_go.html">Effective Go</a> 1002 contains some style advice. 1003 More directly, the program <code>gofmt</code> is a pretty-printer 1004 whose purpose is to enforce layout rules; it replaces the usual 1005 compendium of do's and don'ts that allows interpretation. 1006 All the Go code in the repository has been run through <code>gofmt</code>. 1007 </p> 1008 1009 <p> 1010 The document titled 1011 <a href="//golang.org/s/comments">Go Code Review Comments</a> 1012 is a collection of very short essays about details of Go idiom that are often 1013 missed by programmers. 1014 It is a handy reference for people doing code reviews for Go projects. 1015 </p> 1016 1017 <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> 1018 How do I submit patches to the Go libraries?</h3> 1019 1020 <p> 1021 The library sources are in the <code>src</code> directory of the repository. 1022 If you want to make a significant change, please discuss on the mailing list before embarking. 1023 </p> 1024 1025 <p> 1026 See the document 1027 <a href="contribute.html">Contributing to the Go project</a> 1028 for more information about how to proceed. 1029 </p> 1030 1031 <h3 id="git_https"> 1032 Why does "go get" use HTTPS when cloning a repository?</h3> 1033 1034 <p> 1035 Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP) 1036 and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 1037 (git) and TCP port 22 (SSH). 1038 When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by 1039 default, providing protection against man-in-the-middle, eavesdropping and tampering attacks. 1040 The <code>go get</code> command therefore uses HTTPS for safety. 1041 </p> 1042 1043 <p> 1044 If you use <code>git</code> and prefer to push changes through SSH using your existing key 1045 it's easy to work around this. For GitHub, try one of these solutions: 1046 </p> 1047 <ul> 1048 <li>Manually clone the repository in the expected package directory: 1049 <pre> 1050 $ cd $GOPATH/src/github.com/username 1051 $ git clone git@github.com:username/package.git 1052 </pre> 1053 </li> 1054 <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending 1055 these two lines to <code>~/.gitconfig</code>: 1056 <pre> 1057 [url "git@github.com:"] 1058 pushInsteadOf = https://github.com/ 1059 </pre> 1060 </li> 1061 </ul> 1062 1063 <h3 id="get_version"> 1064 How should I manage package versions using "go get"?</h3> 1065 1066 <p> 1067 "Go get" does not have any explicit concept of package versions. 1068 Versioning is a source of significant complexity, especially in large code bases, 1069 and we are unaware of any approach that works well at scale in a large enough 1070 variety of situations to be appropriate to force on all Go users. 1071 What "go get" and the larger Go toolchain do provide is isolation of 1072 packages with different import paths. 1073 For example, the standard library's <code>html/template</code> and <code>text/template</code> 1074 coexist even though both are "package template". 1075 This observation leads to some advice for package authors and package users. 1076 </p> 1077 1078 <p> 1079 Packages intended for public use should try to maintain backwards compatibility as they evolve. 1080 The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here: 1081 don't remove exported names, encourage tagged composite literals, and so on. 1082 If different functionality is required, add a new name instead of changing an old one. 1083 If a complete break is required, create a new package with a new import path.</p> 1084 1085 <p> 1086 If you're using an externally supplied package and worry that it might change in 1087 unexpected ways, the simplest solution is to copy it to your local repository. 1088 (This is the approach Google takes internally.) 1089 Store the copy under a new import path that identifies it as a local copy. 1090 For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg". 1091 The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a> 1092 program is one tool to help automate this process. 1093 </p> 1094 1095 <p> 1096 The Go 1.5 release includes an experimental facility to the 1097 <a href="https://golang.org/cmd/go">go</a> command 1098 that makes it easier to manage external dependencies by "vendoring" 1099 them into a special directory near the package that depends upon them. 1100 See the <a href="https://golang.org/s/go15vendor">design 1101 document</a> for details. 1102 </p> 1103 1104 <h2 id="Pointers">Pointers and Allocation</h2> 1105 1106 <h3 id="pass_by_value"> 1107 When are function parameters passed by value?</h3> 1108 1109 <p> 1110 As in all languages in the C family, everything in Go is passed by value. 1111 That is, a function always gets a copy of the 1112 thing being passed, as if there were an assignment statement assigning the 1113 value to the parameter. For instance, passing an <code>int</code> value 1114 to a function makes a copy of the <code>int</code>, and passing a pointer 1115 value makes a copy of the pointer, but not the data it points to. 1116 (See a <a href="/doc/faq#methods_on_values_or_pointers">later 1117 section</a> for a discussion of how this affects method receivers.) 1118 </p> 1119 1120 <p> 1121 Map and slice values behave like pointers: they are descriptors that 1122 contain pointers to the underlying map or slice data. Copying a map or 1123 slice value doesn't copy the data it points to. Copying an interface value 1124 makes a copy of the thing stored in the interface value. If the interface 1125 value holds a struct, copying the interface value makes a copy of the 1126 struct. If the interface value holds a pointer, copying the interface value 1127 makes a copy of the pointer, but again not the data it points to. 1128 </p> 1129 1130 <h3 id="pointer_to_interface"> 1131 When should I use a pointer to an interface?</h3> 1132 1133 <p> 1134 Almost never. Pointers to interface values arise only in rare, tricky situations involving 1135 disguising an interface value's type for delayed evaluation. 1136 </p> 1137 1138 <p> 1139 It is however a common mistake to pass a pointer to an interface value 1140 to a function expecting an interface. The compiler will complain about this 1141 error but the situation can still be confusing, because sometimes a 1142 <a href="#different_method_sets">pointer 1143 is necessary to satisfy an interface</a>. 1144 The insight is that although a pointer to a concrete type can satisfy 1145 an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>. 1146 </p> 1147 1148 <p> 1149 Consider the variable declaration, 1150 </p> 1151 1152 <pre> 1153 var w io.Writer 1154 </pre> 1155 1156 <p> 1157 The printing function <code>fmt.Fprintf</code> takes as its first argument 1158 a value that satisfies <code>io.Writer</code>—something that implements 1159 the canonical <code>Write</code> method. Thus we can write 1160 </p> 1161 1162 <pre> 1163 fmt.Fprintf(w, "hello, world\n") 1164 </pre> 1165 1166 <p> 1167 If however we pass the address of <code>w</code>, the program will not compile. 1168 </p> 1169 1170 <pre> 1171 fmt.Fprintf(&w, "hello, world\n") // Compile-time error. 1172 </pre> 1173 1174 <p> 1175 The one exception is that any value, even a pointer to an interface, can be assigned to 1176 a variable of empty interface type (<code>interface{}</code>). 1177 Even so, it's almost certainly a mistake if the value is a pointer to an interface; 1178 the result can be confusing. 1179 </p> 1180 1181 <h3 id="methods_on_values_or_pointers"> 1182 Should I define methods on values or pointers?</h3> 1183 1184 <pre> 1185 func (s *MyStruct) pointerMethod() { } // method on pointer 1186 func (s MyStruct) valueMethod() { } // method on value 1187 </pre> 1188 1189 <p> 1190 For programmers unaccustomed to pointers, the distinction between these 1191 two examples can be confusing, but the situation is actually very simple. 1192 When defining a method on a type, the receiver (<code>s</code> in the above 1193 examples) behaves exactly as if it were an argument to the method. 1194 Whether to define the receiver as a value or as a pointer is the same 1195 question, then, as whether a function argument should be a value or 1196 a pointer. 1197 There are several considerations. 1198 </p> 1199 1200 <p> 1201 First, and most important, does the method need to modify the 1202 receiver? 1203 If it does, the receiver <em>must</em> be a pointer. 1204 (Slices and maps act as references, so their story is a little 1205 more subtle, but for instance to change the length of a slice 1206 in a method the receiver must still be a pointer.) 1207 In the examples above, if <code>pointerMethod</code> modifies 1208 the fields of <code>s</code>, 1209 the caller will see those changes, but <code>valueMethod</code> 1210 is called with a copy of the caller's argument (that's the definition 1211 of passing a value), so changes it makes will be invisible to the caller. 1212 </p> 1213 1214 <p> 1215 By the way, pointer receivers are identical to the situation in Java, 1216 although in Java the pointers are hidden under the covers; it's Go's 1217 value receivers that are unusual. 1218 </p> 1219 1220 <p> 1221 Second is the consideration of efficiency. If the receiver is large, 1222 a big <code>struct</code> for instance, it will be much cheaper to 1223 use a pointer receiver. 1224 </p> 1225 1226 <p> 1227 Next is consistency. If some of the methods of the type must have 1228 pointer receivers, the rest should too, so the method set is 1229 consistent regardless of how the type is used. 1230 See the section on <a href="#different_method_sets">method sets</a> 1231 for details. 1232 </p> 1233 1234 <p> 1235 For types such as basic types, slices, and small <code>structs</code>, 1236 a value receiver is very cheap so unless the semantics of the method 1237 requires a pointer, a value receiver is efficient and clear. 1238 </p> 1239 1240 1241 <h3 id="new_and_make"> 1242 What's the difference between new and make?</h3> 1243 1244 <p> 1245 In short: <code>new</code> allocates memory, <code>make</code> initializes 1246 the slice, map, and channel types. 1247 </p> 1248 1249 <p> 1250 See the <a href="/doc/effective_go.html#allocation_new">relevant section 1251 of Effective Go</a> for more details. 1252 </p> 1253 1254 <h3 id="q_int_sizes"> 1255 What is the size of an <code>int</code> on a 64 bit machine?</h3> 1256 1257 <p> 1258 The sizes of <code>int</code> and <code>uint</code> are implementation-specific 1259 but the same as each other on a given platform. 1260 For portability, code that relies on a particular 1261 size of value should use an explicitly sized type, like <code>int64</code>. 1262 Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used 1263 a 32-bit representation for <code>int</code>. As of Go 1.1 they use 1264 a 64-bit representation. 1265 On the other hand, floating-point scalars and complex 1266 numbers are always sized: <code>float32</code>, <code>complex64</code>, 1267 etc., because programmers should be aware of precision when using 1268 floating-point numbers. 1269 The default size of a floating-point constant is <code>float64</code>. 1270 </p> 1271 1272 <h3 id="stack_or_heap"> 1273 How do I know whether a variable is allocated on the heap or the stack?</h3> 1274 1275 <p> 1276 From a correctness standpoint, you don't need to know. 1277 Each variable in Go exists as long as there are references to it. 1278 The storage location chosen by the implementation is irrelevant to the 1279 semantics of the language. 1280 </p> 1281 1282 <p> 1283 The storage location does have an effect on writing efficient programs. 1284 When possible, the Go compilers will allocate variables that are 1285 local to a function in that function's stack frame. However, if the 1286 compiler cannot prove that the variable is not referenced after the 1287 function returns, then the compiler must allocate the variable on the 1288 garbage-collected heap to avoid dangling pointer errors. 1289 Also, if a local variable is very large, it might make more sense 1290 to store it on the heap rather than the stack. 1291 </p> 1292 1293 <p> 1294 In the current compilers, if a variable has its address taken, that variable 1295 is a candidate for allocation on the heap. However, a basic <em>escape 1296 analysis</em> recognizes some cases when such variables will not 1297 live past the return from the function and can reside on the stack. 1298 </p> 1299 1300 <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory"> 1301 Why does my Go process use so much virtual memory?</h3> 1302 1303 <p> 1304 The Go memory allocator reserves a large region of virtual memory as an arena 1305 for allocations. This virtual memory is local to the specific Go process; the 1306 reservation does not deprive other processes of memory. 1307 </p> 1308 1309 <p> 1310 To find the amount of actual memory allocated to a Go process, use the Unix 1311 <code>top</code> command and consult the <code>RES</code> (Linux) or 1312 <code>RSIZE</code> (Mac OS X) columns. 1313 <!-- TODO(adg): find out how this works on Windows --> 1314 </p> 1315 1316 <h2 id="Concurrency">Concurrency</h2> 1317 1318 <h3 id="What_operations_are_atomic_What_about_mutexes"> 1319 What operations are atomic? What about mutexes?</h3> 1320 1321 <p> 1322 We haven't fully defined it all yet, but some details about atomicity are 1323 available in the <a href="/ref/mem">Go Memory Model specification</a>. 1324 </p> 1325 1326 <p> 1327 Regarding mutexes, the <a href="/pkg/sync">sync</a> 1328 package implements them, but we hope Go programming style will 1329 encourage people to try higher-level techniques. In particular, consider 1330 structuring your program so that only one goroutine at a time is ever 1331 responsible for a particular piece of data. 1332 </p> 1333 1334 <p> 1335 Do not communicate by sharing memory. Instead, share memory by communicating. 1336 </p> 1337 1338 <p> 1339 See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept. 1340 </p> 1341 1342 <h3 id="Why_no_multi_CPU"> 1343 Why doesn't my multi-goroutine program use multiple CPUs?</h3> 1344 1345 <p> 1346 The number of CPUs available simultaneously to executing goroutines is 1347 controlled by the <code>GOMAXPROCS</code> shell environment variable. 1348 In earlier releases of Go, the default value was 1, but as of Go 1.5 the default 1349 value is the number of cores available. 1350 Therefore programs compiled after 1.5 should demonstrate parallel execution 1351 of multiple goroutines. 1352 To change the behavior, set the environment variable or use the similarly-named 1353 <a href="/pkg/runtime/#GOMAXPROCS">function</a> 1354 of the runtime package to configure the 1355 run-time support to utilize a different number of threads. 1356 </p> 1357 1358 <p> 1359 Programs that perform parallel computation might benefit from a further increase in 1360 <code>GOMAXPROCS</code>. 1361 However, be aware that 1362 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency 1363 is not parallelism</a>. 1364 </p> 1365 1366 <h3 id="Why_GOMAXPROCS"> 1367 Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program 1368 slower?</h3> 1369 1370 <p> 1371 It depends on the nature of your program. 1372 Problems that are intrinsically sequential cannot be sped up by adding 1373 more goroutines. 1374 Concurrency only becomes parallelism when the problem is 1375 intrinsically parallel. 1376 </p> 1377 1378 <p> 1379 In practical terms, programs that spend more time 1380 communicating on channels than doing computation 1381 may experience performance degradation when using 1382 multiple OS threads. 1383 This is because sending data between threads involves switching 1384 contexts, which has significant cost. 1385 For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a> 1386 from the Go specification has no significant parallelism although it launches many 1387 goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than 1388 to speed it up. 1389 </p> 1390 1391 <p> 1392 Go's goroutine scheduler is not as good as it needs to be, although it 1393 has improved in recent releases. 1394 In the future, it may better optimize its use of OS threads. 1395 For now, if there are performance issues, 1396 setting <code>GOMAXPROCS</code> on a per-application basis may help. 1397 </p> 1398 1399 <p> 1400 For more detail on this topic see the talk entitled, 1401 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency 1402 is not Parallelism</a>. 1403 1404 <h2 id="Functions_methods">Functions and Methods</h2> 1405 1406 <h3 id="different_method_sets"> 1407 Why do T and *T have different method sets?</h3> 1408 1409 <p> 1410 From the <a href="/ref/spec#Types">Go Spec</a>: 1411 </p> 1412 1413 <blockquote> 1414 The method set of any other named type <code>T</code> consists of all methods 1415 with receiver type <code>T</code>. The method set of the corresponding pointer 1416 type <code>*T</code> is the set of all methods with receiver <code>*T</code> or 1417 <code>T</code> (that is, it also contains the method set of <code>T</code>). 1418 </blockquote> 1419 1420 <p> 1421 If an interface value contains a pointer <code>*T</code>, 1422 a method call can obtain a value by dereferencing the pointer, 1423 but if an interface value contains a value <code>T</code>, 1424 there is no useful way for a method call to obtain a pointer. 1425 </p> 1426 1427 <p> 1428 Even in cases where the compiler could take the address of a value 1429 to pass to the method, if the method modifies the value the changes 1430 will be lost in the caller. 1431 As an example, if the <code>Write</code> method of 1432 <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a> 1433 used a value receiver rather than a pointer, 1434 this code: 1435 </p> 1436 1437 <pre> 1438 var buf bytes.Buffer 1439 io.Copy(buf, os.Stdin) 1440 </pre> 1441 1442 <p> 1443 would copy standard input into a <i>copy</i> of <code>buf</code>, 1444 not into <code>buf</code> itself. 1445 This is almost never the desired behavior. 1446 </p> 1447 1448 <h3 id="closures_and_goroutines"> 1449 What happens with closures running as goroutines?</h3> 1450 1451 <p> 1452 Some confusion may arise when using closures with concurrency. 1453 Consider the following program: 1454 </p> 1455 1456 <pre> 1457 func main() { 1458 done := make(chan bool) 1459 1460 values := []string{"a", "b", "c"} 1461 for _, v := range values { 1462 go func() { 1463 fmt.Println(v) 1464 done <- true 1465 }() 1466 } 1467 1468 // wait for all goroutines to complete before exiting 1469 for _ = range values { 1470 <-done 1471 } 1472 } 1473 </pre> 1474 1475 <p> 1476 One might mistakenly expect to see <code>a, b, c</code> as the output. 1477 What you'll probably see instead is <code>c, c, c</code>. This is because 1478 each iteration of the loop uses the same instance of the variable <code>v</code>, so 1479 each closure shares that single variable. When the closure runs, it prints the 1480 value of <code>v</code> at the time <code>fmt.Println</code> is executed, 1481 but <code>v</code> may have been modified since the goroutine was launched. 1482 To help detect this and other problems before they happen, run 1483 <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>. 1484 </p> 1485 1486 <p> 1487 To bind the current value of <code>v</code> to each closure as it is launched, one 1488 must modify the inner loop to create a new variable each iteration. 1489 One way is to pass the variable as an argument to the closure: 1490 </p> 1491 1492 <pre> 1493 for _, v := range values { 1494 go func(<b>u</b> string) { 1495 fmt.Println(<b>u</b>) 1496 done <- true 1497 }(<b>v</b>) 1498 } 1499 </pre> 1500 1501 <p> 1502 In this example, the value of <code>v</code> is passed as an argument to the 1503 anonymous function. That value is then accessible inside the function as 1504 the variable <code>u</code>. 1505 </p> 1506 1507 <p> 1508 Even easier is just to create a new variable, using a declaration style that may 1509 seem odd but works fine in Go: 1510 </p> 1511 1512 <pre> 1513 for _, v := range values { 1514 <b>v := v</b> // create a new 'v'. 1515 go func() { 1516 fmt.Println(<b>v</b>) 1517 done <- true 1518 }() 1519 } 1520 </pre> 1521 1522 <h2 id="Control_flow">Control flow</h2> 1523 1524 <h3 id="Does_Go_have_a_ternary_form"> 1525 Does Go have the <code>?:</code> operator?</h3> 1526 1527 <p> 1528 There is no ternary testing operation in Go. You may use the following to achieve the same 1529 result: 1530 </p> 1531 1532 <pre> 1533 if expr { 1534 n = trueVal 1535 } else { 1536 n = falseVal 1537 } 1538 </pre> 1539 1540 <h2 id="Packages_Testing">Packages and Testing</h2> 1541 1542 <h3 id="How_do_I_create_a_multifile_package"> 1543 How do I create a multifile package?</h3> 1544 1545 <p> 1546 Put all the source files for the package in a directory by themselves. 1547 Source files can refer to items from different files at will; there is 1548 no need for forward declarations or a header file. 1549 </p> 1550 1551 <p> 1552 Other than being split into multiple files, the package will compile and test 1553 just like a single-file package. 1554 </p> 1555 1556 <h3 id="How_do_I_write_a_unit_test"> 1557 How do I write a unit test?</h3> 1558 1559 <p> 1560 Create a new file ending in <code>_test.go</code> in the same directory 1561 as your package sources. Inside that file, <code>import "testing"</code> 1562 and write functions of the form 1563 </p> 1564 1565 <pre> 1566 func TestFoo(t *testing.T) { 1567 ... 1568 } 1569 </pre> 1570 1571 <p> 1572 Run <code>go test</code> in that directory. 1573 That script finds the <code>Test</code> functions, 1574 builds a test binary, and runs it. 1575 </p> 1576 1577 <p>See the <a href="/doc/code.html">How to Write Go Code</a> document, 1578 the <a href="/pkg/testing/"><code>testing</code></a> package 1579 and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details. 1580 </p> 1581 1582 <h3 id="testing_framework"> 1583 Where is my favorite helper function for testing?</h3> 1584 1585 <p> 1586 Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks 1587 features provided in other language's testing frameworks such as assertion functions. 1588 An <a href="#assertions">earlier section</a> of this document explained why Go 1589 doesn't have assertions, and 1590 the same arguments apply to the use of <code>assert</code> in tests. 1591 Proper error handling means letting other tests run after one has failed, so 1592 that the person debugging the failure gets a complete picture of what is 1593 wrong. It is more useful for a test to report that 1594 <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for 1595 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong 1596 answer for 2 and therefore no more tests were run. The programmer who 1597 triggers the test failure may not be familiar with the code that fails. 1598 Time invested writing a good error message now pays off later when the 1599 test breaks. 1600 </p> 1601 1602 <p> 1603 A related point is that testing frameworks tend to develop into mini-languages 1604 of their own, with conditionals and controls and printing mechanisms, 1605 but Go already has all those capabilities; why recreate them? 1606 We'd rather write tests in Go; it's one fewer language to learn and the 1607 approach keeps the tests straightforward and easy to understand. 1608 </p> 1609 1610 <p> 1611 If the amount of extra code required to write 1612 good errors seems repetitive and overwhelming, the test might work better if 1613 table-driven, iterating over a list of inputs and outputs defined 1614 in a data structure (Go has excellent support for data structure literals). 1615 The work to write a good test and good error messages will then be amortized over many 1616 test cases. The standard Go library is full of illustrative examples, such as in 1617 <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>. 1618 </p> 1619 1620 <h3 id="x_in_std"> 1621 Why isn't <i>X</i> in the standard library?</h3> 1622 1623 <p> 1624 The standard library's purpose is to support the runtime, connect to 1625 the operating system, and provide key functionality that many Go 1626 programs require, such as formatted I/O and networking. 1627 It also contains elements important for web programming, including 1628 cryptography and support for standards like HTTP, JSON, and XML. 1629 </p> 1630 1631 <p> 1632 There is no clear criterion that defines what is included because for 1633 a long time, this was the <i>only</i> Go library. 1634 There are criteria that define what gets added today, however. 1635 </p> 1636 1637 <p> 1638 New additions to the standard library are rare and the bar for 1639 inclusion is high. 1640 Code included in the standard library bears a large ongoing maintenance cost 1641 (often borne by those other than the original author), 1642 is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a> 1643 (blocking fixes to any flaws in the API), 1644 and is subject to the Go 1645 <a href="https://golang.org/s/releasesched">release schedule</a>, 1646 preventing bug fixes from being available to users quickly. 1647 </p> 1648 1649 <p> 1650 Most new code should live outside of the standard library and be accessible 1651 via the <a href="/cmd/go/"><code>go</code> tool</a>'s 1652 <code>go get</code> command. 1653 Such code can have its own maintainers, release cycle, 1654 and compatibility guarantees. 1655 Users can find packages and read their documentation at 1656 <a href="https://godoc.org/">godoc.org</a>. 1657 </p> 1658 1659 <p> 1660 Although there are pieces in the standard library that don't really belong, 1661 such as <code>log/syslog</code>, we continue to maintain everything in the 1662 library because of the Go 1 compatibility promise. 1663 But we encourage most new code to live elsewhere. 1664 </p> 1665 1666 <h2 id="Implementation">Implementation</h2> 1667 1668 <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> 1669 What compiler technology is used to build the compilers?</h3> 1670 1671 <p> 1672 <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the 1673 standard GCC back end. <code>Gc</code> is written in Go using 1674 <code>yacc</code>/<code>bison</code> for the parser 1675 and uses a custom loader, also written in Go but 1676 based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries. 1677 </p> 1678 1679 <p> 1680 We considered using LLVM for <code>gc</code> but we felt it was too large and 1681 slow to meet our performance goals. 1682 </p> 1683 1684 <p> 1685 The original <code>gc</code>, the Go compiler, was written in C 1686 because of the difficulties of bootstrapping—you'd need a Go compiler to 1687 set up a Go environment. 1688 But things have advanced and as of Go 1.5 the compiler is written in Go. 1689 It was converted from C to Go using automatic translation tools, as 1690 described in <a href="/s/go13compiler">this design document</a> 1691 and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>. 1692 Thus the compiler is now "self-hosting", which means we must face 1693 the bootstrapping problem. 1694 The solution, naturally, is to have a working Go installation already, 1695 just as one normally has a working C installation in place. 1696 The story of how to bring up a new Go installation from source 1697 is described <a href="/s/go15bootstrap">separately</a>. 1698 </p> 1699 1700 <p> 1701 Go is a fine language in which to implement a Go compiler. 1702 Although <code>gc</code> does not use them (yet?), a native lexer and 1703 parser are available in the <a href="/pkg/go/"><code>go</code></a> package 1704 and there is also a <a href="/pkg/go/types">type checker</a>. 1705 </p> 1706 1707 <h3 id="How_is_the_run_time_support_implemented"> 1708 How is the run-time support implemented?</h3> 1709 1710 <p> 1711 Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a 1712 tiny bit of assembler) but it has since been translated to Go 1713 (except for some assembler bits). 1714 <code>Gccgo</code>'s run-time support uses <code>glibc</code>. 1715 The <code>gccgo</code> compiler implements goroutines using 1716 a technique called segmented stacks, 1717 supported by recent modifications to the gold linker. 1718 </p> 1719 1720 <h3 id="Why_is_my_trivial_program_such_a_large_binary"> 1721 Why is my trivial program such a large binary?</h3> 1722 1723 <p> 1724 The linker in the <code>gc</code> tool chain 1725 creates statically-linked binaries by default. All Go binaries therefore include the Go 1726 run-time, along with the run-time type information necessary to support dynamic 1727 type checks, reflection, and even panic-time stack traces. 1728 </p> 1729 1730 <p> 1731 A simple C "hello, world" program compiled and linked statically using gcc 1732 on Linux is around 750 kB, 1733 including an implementation of <code>printf</code>. 1734 An equivalent Go program using <code>fmt.Printf</code> 1735 is around 2.3 MB, but 1736 that includes more powerful run-time support and type information. 1737 </p> 1738 1739 <h3 id="unused_variables_and_imports"> 1740 Can I stop these complaints about my unused variable/import?</h3> 1741 1742 <p> 1743 The presence of an unused variable may indicate a bug, while 1744 unused imports just slow down compilation, 1745 an effect that can become substantial as a program accumulates 1746 code and programmers over time. 1747 For these reasons, Go refuses to compile programs with unused 1748 variables or imports, 1749 trading short-term convenience for long-term build speed and 1750 program clarity. 1751 </p> 1752 1753 <p> 1754 Still, when developing code, it's common to create these situations 1755 temporarily and it can be annoying to have to edit them out before the 1756 program will compile. 1757 </p> 1758 1759 <p> 1760 Some have asked for a compiler option to turn those checks off 1761 or at least reduce them to warnings. 1762 Such an option has not been added, though, 1763 because compiler options should not affect the semantics of the 1764 language and because the Go compiler does not report warnings, only 1765 errors that prevent compilation. 1766 </p> 1767 1768 <p> 1769 There are two reasons for having no warnings. First, if it's worth 1770 complaining about, it's worth fixing in the code. (And if it's not 1771 worth fixing, it's not worth mentioning.) Second, having the compiler 1772 generate warnings encourages the implementation to warn about weak 1773 cases that can make compilation noisy, masking real errors that 1774 <em>should</em> be fixed. 1775 </p> 1776 1777 <p> 1778 It's easy to address the situation, though. Use the blank identifier 1779 to let unused things persist while you're developing. 1780 </p> 1781 1782 <pre> 1783 import "unused" 1784 1785 // This declaration marks the import as used by referencing an 1786 // item from the package. 1787 var _ = unused.Item // TODO: Delete before committing! 1788 1789 func main() { 1790 debugData := debug.Profile() 1791 _ = debugData // Used only during debugging. 1792 .... 1793 } 1794 </pre> 1795 1796 <p> 1797 Nowadays, most Go programmers use a tool, 1798 <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>, 1799 which automatically rewrites a Go source file to have the correct imports, 1800 eliminating the unused imports issue in practice. 1801 This program is easily connected to most editors to run automatically when a Go source file is written. 1802 </p> 1803 1804 <h2 id="Performance">Performance</h2> 1805 1806 <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> 1807 Why does Go perform badly on benchmark X?</h3> 1808 1809 <p> 1810 One of Go's design goals is to approach the performance of C for comparable 1811 programs, yet on some benchmarks it does quite poorly, including several 1812 in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>. 1813 The slowest depend on libraries for which versions of comparable performance 1814 are not available in Go. 1815 For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a> 1816 depends on a multi-precision math package, and the C 1817 versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is 1818 written in optimized assembler). 1819 Benchmarks that depend on regular expressions 1820 (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>, 1821 for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to 1822 mature, highly optimized regular expression libraries like PCRE. 1823 </p> 1824 1825 <p> 1826 Benchmark games are won by extensive tuning and the Go versions of most 1827 of the benchmarks need attention. If you measure comparable C 1828 and Go programs 1829 (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a> 1830 is one example), you'll see the two languages are much closer in raw performance 1831 than this suite would indicate. 1832 </p> 1833 1834 <p> 1835 Still, there is room for improvement. The compilers are good but could be 1836 better, many libraries need major performance work, and the garbage collector 1837 isn't fast enough yet. (Even if it were, taking care not to generate unnecessary 1838 garbage can have a huge effect.) 1839 </p> 1840 1841 <p> 1842 In any case, Go can often be very competitive. 1843 There has been significant improvement in the performance of many programs 1844 as the language and tools have developed. 1845 See the blog post about 1846 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 1847 Go programs</a> for an informative example. 1848 1849 <h2 id="change_from_c">Changes from C</h2> 1850 1851 <h3 id="different_syntax"> 1852 Why is the syntax so different from C?</h3> 1853 <p> 1854 Other than declaration syntax, the differences are not major and stem 1855 from two desires. First, the syntax should feel light, without too 1856 many mandatory keywords, repetition, or arcana. Second, the language 1857 has been designed to be easy to analyze 1858 and can be parsed without a symbol table. This makes it much easier 1859 to build tools such as debuggers, dependency analyzers, automated 1860 documentation extractors, IDE plug-ins, and so on. C and its 1861 descendants are notoriously difficult in this regard. 1862 </p> 1863 1864 <h3 id="declarations_backwards"> 1865 Why are declarations backwards?</h3> 1866 <p> 1867 They're only backwards if you're used to C. In C, the notion is that a 1868 variable is declared like an expression denoting its type, which is a 1869 nice idea, but the type and expression grammars don't mix very well and 1870 the results can be confusing; consider function pointers. Go mostly 1871 separates expression and type syntax and that simplifies things (using 1872 prefix <code>*</code> for pointers is an exception that proves the rule). In C, 1873 the declaration 1874 </p> 1875 <pre> 1876 int* a, b; 1877 </pre> 1878 <p> 1879 declares <code>a</code> to be a pointer but not <code>b</code>; in Go 1880 </p> 1881 <pre> 1882 var a, b *int 1883 </pre> 1884 <p> 1885 declares both to be pointers. This is clearer and more regular. 1886 Also, the <code>:=</code> short declaration form argues that a full variable 1887 declaration should present the same order as <code>:=</code> so 1888 </p> 1889 <pre> 1890 var a uint64 = 1 1891 </pre> 1892 <p> 1893 has the same effect as 1894 </p> 1895 <pre> 1896 a := uint64(1) 1897 </pre> 1898 <p> 1899 Parsing is also simplified by having a distinct grammar for types that 1900 is not just the expression grammar; keywords such as <code>func</code> 1901 and <code>chan</code> keep things clear. 1902 </p> 1903 1904 <p> 1905 See the article about 1906 <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a> 1907 for more details. 1908 </p> 1909 1910 <h3 id="no_pointer_arithmetic"> 1911 Why is there no pointer arithmetic?</h3> 1912 <p> 1913 Safety. Without pointer arithmetic it's possible to create a 1914 language that can never derive an illegal address that succeeds 1915 incorrectly. Compiler and hardware technology have advanced to the 1916 point where a loop using array indices can be as efficient as a loop 1917 using pointer arithmetic. Also, the lack of pointer arithmetic can 1918 simplify the implementation of the garbage collector. 1919 </p> 1920 1921 <h3 id="inc_dec"> 1922 Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> 1923 <p> 1924 Without pointer arithmetic, the convenience value of pre- and postfix 1925 increment operators drops. By removing them from the expression 1926 hierarchy altogether, expression syntax is simplified and the messy 1927 issues around order of evaluation of <code>++</code> and <code>--</code> 1928 (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) 1929 are eliminated as well. The simplification is 1930 significant. As for postfix vs. prefix, either would work fine but 1931 the postfix version is more traditional; insistence on prefix arose 1932 with the STL, a library for a language whose name contains, ironically, a 1933 postfix increment. 1934 </p> 1935 1936 <h3 id="semicolons"> 1937 Why are there braces but no semicolons? And why can't I put the opening 1938 brace on the next line?</h3> 1939 <p> 1940 Go uses brace brackets for statement grouping, a syntax familiar to 1941 programmers who have worked with any language in the C family. 1942 Semicolons, however, are for parsers, not for people, and we wanted to 1943 eliminate them as much as possible. To achieve this goal, Go borrows 1944 a trick from BCPL: the semicolons that separate statements are in the 1945 formal grammar but are injected automatically, without lookahead, by 1946 the lexer at the end of any line that could be the end of a statement. 1947 This works very well in practice but has the effect that it forces a 1948 brace style. For instance, the opening brace of a function cannot 1949 appear on a line by itself. 1950 </p> 1951 1952 <p> 1953 Some have argued that the lexer should do lookahead to permit the 1954 brace to live on the next line. We disagree. Since Go code is meant 1955 to be formatted automatically by 1956 <a href="/cmd/gofmt/"><code>gofmt</code></a>, 1957 <i>some</i> style must be chosen. That style may differ from what 1958 you've used in C or Java, but Go is a new language and 1959 <code>gofmt</code>'s style is as good as any other. More 1960 important—much more important—the advantages of a single, 1961 programmatically mandated format for all Go programs greatly outweigh 1962 any perceived disadvantages of the particular style. 1963 Note too that Go's style means that an interactive implementation of 1964 Go can use the standard syntax one line at a time without special rules. 1965 </p> 1966 1967 <h3 id="garbage_collection"> 1968 Why do garbage collection? Won't it be too expensive?</h3> 1969 <p> 1970 One of the biggest sources of bookkeeping in systems programs is 1971 memory management. We feel it's critical to eliminate that 1972 programmer overhead, and advances in garbage collection 1973 technology in the last few years give us confidence that we can 1974 implement it with low enough overhead and no significant 1975 latency. 1976 </p> 1977 1978 <p> 1979 Another point is that a large part of the difficulty of concurrent 1980 and multi-threaded programming is memory management; 1981 as objects get passed among threads it becomes cumbersome 1982 to guarantee they become freed safely. 1983 Automatic garbage collection makes concurrent code far easier to write. 1984 Of course, implementing garbage collection in a concurrent environment is 1985 itself a challenge, but meeting it once rather than in every 1986 program helps everyone. 1987 </p> 1988 1989 <p> 1990 Finally, concurrency aside, garbage collection makes interfaces 1991 simpler because they don't need to specify how memory is managed across them. 1992 </p> 1993 1994 <p> 1995 The current implementation is a parallel mark-and-sweep collector. 1996 Recent improvements, documented in 1997 <a href="/s/go14gc">this design document</a>, 1998 have introduced bounded pause times and improved the 1999 parallelism. 2000 Future versions might attempt new approaches. 2001 </p> 2002 2003 <p> 2004 On the topic of performance, keep in mind that Go gives the programmer 2005 considerable control over memory layout and allocation, much more than 2006 is typical in garbage-collected languages. A careful programmer can reduce 2007 the garbage collection overhead dramatically by using the language well; 2008 see the article about 2009 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 2010 Go programs</a> for a worked example, including a demonstration of Go's 2011 profiling tools. 2012 </p>