github.com/minio/console@v1.4.1/web-app/src/screens/Console/ObjectBrowser/transferManager.ts (about)

     1  // This file is part of MinIO Console Server
     2  // Copyright (c) 2022 MinIO, Inc.
     3  //
     4  // This program is free software: you can redistribute it and/or modify
     5  // it under the terms of the GNU Affero General Public License as published by
     6  // the Free Software Foundation, either version 3 of the License, or
     7  // (at your option) any later version.
     8  //
     9  // This program is distributed in the hope that it will be useful,
    10  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    11  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    12  // GNU Affero General Public License for more details.
    13  //
    14  // You should have received a copy of the GNU Affero General Public License
    15  // along with this program.  If not, see <http://www.gnu.org/licenses/>.
    16  
    17  let objectCalls: { [key: string]: XMLHttpRequest } = {};
    18  let formDataElements: { [key: string]: FormData } = {};
    19  
    20  export const storeCallForObjectWithID = (id: string, call: any) => {
    21    objectCalls[id] = call;
    22  };
    23  
    24  export const callForObjectID = (id: string): any => {
    25    return objectCalls[id];
    26  };
    27  
    28  export const storeFormDataWithID = (id: string, formData: FormData) => {
    29    formDataElements[id] = formData;
    30  };
    31  
    32  export const formDataFromID = (id: string): FormData => {
    33    return formDataElements[id];
    34  };
    35  
    36  export const removeTrace = (id: string) => {
    37    delete objectCalls[id];
    38    delete formDataElements[id];
    39  };
    40  
    41  export const makeid = (length: number) => {
    42    var result = "";
    43    var characters =
    44      "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
    45    var charactersLength = characters.length;
    46    for (var i = 0; i < length; i++) {
    47      result += characters.charAt(Math.floor(Math.random() * charactersLength));
    48    }
    49    return result;
    50  };