github.com/miolini/go@v0.0.0-20160405192216-fca68c8cb408/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "Frequently Asked Questions (FAQ)",
     3  	"Path": "/doc/faq"
     4  }-->
     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <p>
    59  A much more expansive answer to this question is available in the article,
    60  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    61  Language Design in the Service of Software Engineering</a>.
    62  
    63  <h3 id="What_is_the_status_of_the_project">
    64  What is the status of the project?</h3>
    65  
    66  <p>
    67  Go became a public open source project on November 10, 2009.
    68  After a couple of years of very active design and development, stability was called for and
    69  Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    70  on March 28, 2012.
    71  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    72  <a href="/pkg/">standard libraries</a>,
    73  and <a href="/cmd/go/">custom tools</a>,
    74  provides a stable foundation for creating reliable products, projects, and publications.
    75  </p>
    76  
    77  <p>
    78  With that stability established, we are using Go to develop programs, products, and tools rather than
    79  actively changing the language and libraries.
    80  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    81  Backwards-incompatible changes will not be made to any Go 1 point release.
    82  We want to use what we have to learn how a future version of Go might look, rather than to play with
    83  the language underfoot.
    84  </p>
    85  
    86  <p>
    87  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    88  portability and the addition of new functionality such as improved support for internationalization.
    89  </p>
    90  
    91  <p>
    92  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    93  </p>
    94  
    95  <h3 id="Whats_the_origin_of_the_mascot">
    96  What's the origin of the mascot?</h3>
    97  
    98  <p>
    99  The mascot and logo were designed by
   100  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   101  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
   102  the Plan 9 bunny.
   103  The <a href="https://blog.golang.org/gopher">gopher</a>
   104  is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   105  T-shirt design some years ago.
   106  The logo and mascot are covered by the
   107  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   108  license.
   109  </p>
   110  
   111  <h3 id="history">
   112  What is the history of the project?</h3>
   113  <p>
   114  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   115  goals for a new language on the white board on September 21, 2007.
   116  Within a few days the goals had settled into a plan to do something
   117  and a fair idea of what it would be.  Design continued part-time in
   118  parallel with unrelated work.  By January 2008, Ken had started work
   119  on a compiler with which to explore ideas; it generated C code as its
   120  output.  By mid-year the language had become a full-time project and
   121  had settled enough to attempt a production compiler.  In May 2008,
   122  Ian Taylor independently started on a GCC front end for Go using the
   123  draft specification.  Russ Cox joined in late 2008 and helped move the language
   124  and libraries from prototype to reality.
   125  </p>
   126  
   127  <p>
   128  Go became a public open source project on November 10, 2009.
   129  Many people from the community have contributed ideas, discussions, and code.
   130  </p>
   131  
   132  <h3 id="creating_a_new_language">
   133  Why are you creating a new language?</h3>
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for systems programming.  Programming had become too
   137  difficult and the choice of languages was partly to blame.  One had to
   138  choose either efficient compilation, efficient execution, or ease of
   139  programming; all three were not available in the same mainstream
   140  language.  Programmers who could were choosing ease over
   141  safety and efficiency by moving to dynamically typed languages such as
   142  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   143  </p>
   144  
   145  <p>
   146  Go is an attempt to combine the ease of programming of an interpreted,
   147  dynamically typed
   148  language with the efficiency and safety of a statically typed, compiled language.
   149  It also aims to be modern, with support for networked and multicore
   150  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   151  at most a few seconds to build a large executable on a single computer.
   152  To meet these goals required addressing a number of
   153  linguistic issues: an expressive but lightweight type system;
   154  concurrency and garbage collection; rigid dependency specification;
   155  and so on.  These cannot be addressed well by libraries or tools; a new
   156  language was called for.
   157  </p>
   158  
   159  <p>
   160  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   161  discusses the background and motivation behind the design of the Go language,
   162  as well as providing more detail about many of the answers presented in this FAQ.
   163  </p>
   164  
   165  <h3 id="ancestors">
   166  What are Go's ancestors?</h3>
   167  <p>
   168  Go is mostly in the C family (basic syntax),
   169  with significant input from the Pascal/Modula/Oberon
   170  family (declarations, packages),
   171  plus some ideas from languages
   172  inspired by Tony Hoare's CSP,
   173  such as Newsqueak and Limbo (concurrency).
   174  However, it is a new language across the board.
   175  In every respect the language was designed by thinking
   176  about what programmers do and how to make programming, at least the
   177  kind of programming we do, more effective, which means more fun.
   178  </p>
   179  
   180  <h3 id="principles">
   181  What are the guiding principles in the design?</h3>
   182  <p>
   183  Programming today involves too much bookkeeping, repetition, and
   184  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   185  like quiet conversations between a well-spoken research worker and a
   186  well-studied mechanical colleague, not as a debate with a compiler.
   187  Who'd have guessed sophistication bought such noise?&rdquo;
   188  The sophistication is worthwhile&mdash;no one wants to go back to
   189  the old languages&mdash;but can it be more quietly achieved?
   190  </p>
   191  <p>
   192  Go attempts to reduce the amount of typing in both senses of the word.
   193  Throughout its design, we have tried to reduce clutter and
   194  complexity.  There are no forward declarations and no header files;
   195  everything is declared exactly once.  Initialization is expressive,
   196  automatic, and easy to use.  Syntax is clean and light on keywords.
   197  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   198  simple type derivation using the <code>:=</code>
   199  declare-and-initialize construct.  And perhaps most radically, there
   200  is no type hierarchy: types just <i>are</i>, they don't have to
   201  announce their relationships.  These simplifications allow Go to be
   202  expressive yet comprehensible without sacrificing, well, sophistication.
   203  </p>
   204  <p>
   205  Another important principle is to keep the concepts orthogonal.
   206  Methods can be implemented for any type; structures represent data while
   207  interfaces represent abstraction; and so on.  Orthogonality makes it
   208  easier to understand what happens when things combine.
   209  </p>
   210  
   211  <h2 id="Usage">Usage</h2>
   212  
   213  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   214  
   215  <p>
   216  Yes. There are now several Go programs deployed in
   217  production inside Google.  A public example is the server behind
   218  <a href="//golang.org">golang.org</a>.
   219  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   220  document server running in a production configuration on
   221  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   222  </p>
   223  
   224  <p>
   225  Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a>
   226  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   227  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   228  packages.
   229  </p>
   230  
   231  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   232  Do Go programs link with C/C++ programs?</h3>
   233  
   234  <p>
   235  There are two Go compiler implementations, <code>gc</code>
   236  and <code>gccgo</code>.
   237  <code>Gc</code> uses a different calling convention and linker and can
   238  therefore only be linked with C programs using the same convention.
   239  There is such a C compiler but no C++ compiler.
   240  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   241  GCC-compiled C or C++ programs.
   242  </p>
   243  
   244  <p>
   245  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   246  &ldquo;foreign function interface&rdquo; to allow safe calling of
   247  C libraries from Go code. SWIG extends this capability to C++ libraries.
   248  </p>
   249  
   250  
   251  <h3 id="Does_Go_support_Google_protocol_buffers">
   252  Does Go support Google's protocol buffers?</h3>
   253  
   254  <p>
   255  A separate open source project provides the necessary compiler plugin and library.
   256  It is available at
   257  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>
   258  </p>
   259  
   260  
   261  <h3 id="Can_I_translate_the_Go_home_page">
   262  Can I translate the Go home page into another language?</h3>
   263  
   264  <p>
   265  Absolutely. We encourage developers to make Go Language sites in their own languages.
   266  However, if you choose to add the Google logo or branding to your site
   267  (it does not appear on <a href="//golang.org/">golang.org</a>),
   268  you will need to abide by the guidelines at
   269  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   270  </p>
   271  
   272  <h2 id="Design">Design</h2>
   273  
   274  <h3 id="unicode_identifiers">
   275  What's up with Unicode identifiers?</h3>
   276  
   277  <p>
   278  It was important to us to extend the space of identifiers from the
   279  confines of ASCII.  Go's rule&mdash;identifier characters must be
   280  letters or digits as defined by Unicode&mdash;is simple to understand
   281  and to implement but has restrictions.  Combining characters are
   282  excluded by design, for instance.
   283  Until there
   284  is an agreed external definition of what an identifier might be,
   285  plus a definition of canonicalization of identifiers that guarantees
   286  no ambiguity, it seemed better to keep combining characters out of
   287  the mix.  Thus we have a simple rule that can be expanded later
   288  without breaking programs, one that avoids bugs that would surely arise
   289  from a rule that admits ambiguous identifiers.
   290  </p>
   291  
   292  <p>
   293  On a related note, since an exported identifier must begin with an
   294  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   295  in some languages can, by definition, not be exported.  For now the
   296  only solution is to use something like <code>X日本語</code>, which
   297  is clearly unsatisfactory; we are considering other options.  The
   298  case-for-visibility rule is unlikely to change however; it's one
   299  of our favorite features of Go.
   300  </p>
   301  
   302  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   303  
   304  <p>
   305  Every language contains novel features and omits someone's favorite
   306  feature. Go was designed with an eye on felicity of programming, speed of
   307  compilation, orthogonality of concepts, and the need to support features
   308  such as concurrency and garbage collection. Your favorite feature may be
   309  missing because it doesn't fit, because it affects compilation speed or
   310  clarity of design, or because it would make the fundamental system model
   311  too difficult.
   312  </p>
   313  
   314  <p>
   315  If it bothers you that Go is missing feature <var>X</var>,
   316  please forgive us and investigate the features that Go does have. You might find that
   317  they compensate in interesting ways for the lack of <var>X</var>.
   318  </p>
   319  
   320  <h3 id="generics">
   321  Why does Go not have generic types?</h3>
   322  <p>
   323  Generics may well be added at some point.  We don't feel an urgency for
   324  them, although we understand some programmers do.
   325  </p>
   326  
   327  <p>
   328  Generics are convenient but they come at a cost in
   329  complexity in the type system and run-time.  We haven't yet found a
   330  design that gives value proportionate to the complexity, although we
   331  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   332  plus the ability to use the empty interface to construct containers
   333  (with explicit unboxing) mean in many cases it is possible to write
   334  code that does what generics would enable, if less smoothly.
   335  </p>
   336  
   337  <p>
   338  This remains an open issue.
   339  </p>
   340  
   341  <h3 id="exceptions">
   342  Why does Go not have exceptions?</h3>
   343  <p>
   344  We believe that coupling exceptions to a control
   345  structure, as in the <code>try-catch-finally</code> idiom, results in
   346  convoluted code.  It also tends to encourage programmers to label
   347  too many ordinary errors, such as failing to open a file, as
   348  exceptional.
   349  </p>
   350  
   351  <p>
   352  Go takes a different approach.  For plain error handling, Go's multi-value
   353  returns make it easy to report an error without overloading the return value.
   354  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   355  with Go's other features</a>, makes error handling pleasant but quite different
   356  from that in other languages.
   357  </p>
   358  
   359  <p>
   360  Go also has a couple
   361  of built-in functions to signal and recover from truly exceptional
   362  conditions.  The recovery mechanism is executed only as part of a
   363  function's state being torn down after an error, which is sufficient
   364  to handle catastrophe but requires no extra control structures and,
   365  when used well, can result in clean error-handling code.
   366  </p>
   367  
   368  <p>
   369  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   370  </p>
   371  
   372  <h3 id="assertions">
   373  Why does Go not have assertions?</h3>
   374  
   375  <p>
   376  Go doesn't provide assertions. They are undeniably convenient, but our
   377  experience has been that programmers use them as a crutch to avoid thinking
   378  about proper error handling and reporting. Proper error handling means that
   379  servers continue operation after non-fatal errors instead of crashing.
   380  Proper error reporting means that errors are direct and to the point,
   381  saving the programmer from interpreting a large crash trace. Precise
   382  errors are particularly important when the programmer seeing the errors is
   383  not familiar with the code.
   384  </p>
   385  
   386  <p>
   387  We understand that this is a point of contention. There are many things in
   388  the Go language and libraries that differ from modern practices, simply
   389  because we feel it's sometimes worth trying a different approach.
   390  </p>
   391  
   392  <h3 id="csp">
   393  Why build concurrency on the ideas of CSP?</h3>
   394  <p>
   395  Concurrency and multi-threaded programming have a reputation
   396  for difficulty.  We believe this is due partly to complex
   397  designs such as pthreads and partly to overemphasis on low-level details
   398  such as mutexes, condition variables, and memory barriers.
   399  Higher-level interfaces enable much simpler code, even if there are still
   400  mutexes and such under the covers.
   401  </p>
   402  
   403  <p>
   404  One of the most successful models for providing high-level linguistic support
   405  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   406  Occam and Erlang are two well known languages that stem from CSP.
   407  Go's concurrency primitives derive from a different part of the family tree
   408  whose main contribution is the powerful notion of channels as first class objects.
   409  Experience with several earlier languages has shown that the CSP model
   410  fits well into a procedural language framework.
   411  </p>
   412  
   413  <h3 id="goroutines">
   414  Why goroutines instead of threads?</h3>
   415  <p>
   416  Goroutines are part of making concurrency easy to use.  The idea, which has
   417  been around for a while, is to multiplex independently executing
   418  functions&mdash;coroutines&mdash;onto a set of threads.
   419  When a coroutine blocks, such as by calling a blocking system call,
   420  the run-time automatically moves other coroutines on the same operating
   421  system thread to a different, runnable thread so they won't be blocked.
   422  The programmer sees none of this, which is the point.
   423  The result, which we call goroutines, can be very cheap: they have little
   424  overhead beyond the memory for the stack, which is just a few kilobytes.
   425  </p>
   426  
   427  <p>
   428  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   429  minted goroutine is given a few kilobytes, which is almost always enough.
   430  When it isn't, the run-time grows (and shrinks) the memory for storing
   431  the stack automatically, allowing many goroutines to live in a modest
   432  amount of memory.
   433  The CPU overhead averages about three cheap instructions per function call.
   434  It is practical to create hundreds of thousands of goroutines in the same
   435  address space.
   436  If goroutines were just threads, system resources would
   437  run out at a much smaller number.
   438  </p>
   439  
   440  <h3 id="atomic_maps">
   441  Why are map operations not defined to be atomic?</h3>
   442  
   443  <p>
   444  After long discussion it was decided that the typical use of maps did not require
   445  safe access from multiple goroutines, and in those cases where it did, the map was
   446  probably part of some larger data structure or computation that was already
   447  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   448  down most programs and add safety to few.  This was not an easy decision,
   449  however, since it means uncontrolled map access can crash the program.
   450  </p>
   451  
   452  <p>
   453  The language does not preclude atomic map updates.  When required, such
   454  as when hosting an untrusted program, the implementation could interlock
   455  map access.
   456  </p>
   457  
   458  <h3 id="language_changes">
   459  Will you accept my language change?</h3>
   460  
   461  <p>
   462  People often suggest improvements to the language—the
   463  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   464  contains a rich history of such discussions—but very few of these changes have
   465  been accepted.
   466  </p>
   467  
   468  <p>
   469  Although Go is an open source project, the language and libraries are protected
   470  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   471  changes that break existing programs.
   472  If your proposal violates the Go 1 specification we cannot even entertain the
   473  idea, regardless of its merit.
   474  A future major release of Go may be incompatible with Go 1, but we're not ready
   475  to start talking about what that might be.
   476  </p>
   477  
   478  <p>
   479  Even if your proposal is compatible with the Go 1 spec, it might
   480  not be in the spirit of Go's design goals.
   481  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   482  at Google: Language Design in the Service of Software Engineering</a></i>
   483  explains Go's origins and the motivation behind its design.
   484  </p>
   485  
   486  <h2 id="types">Types</h2>
   487  
   488  <h3 id="Is_Go_an_object-oriented_language">
   489  Is Go an object-oriented language?</h3>
   490  
   491  <p>
   492  Yes and no. Although Go has types and methods and allows an
   493  object-oriented style of programming, there is no type hierarchy.
   494  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   495  we believe is easy to use and in some ways more general. There are
   496  also ways to embed types in other types to provide something
   497  analogous&mdash;but not identical&mdash;to subclassing.
   498  Moreover, methods in Go are more general than in C++ or Java:
   499  they can be defined for any sort of data, even built-in types such
   500  as plain, &ldquo;unboxed&rdquo; integers.
   501  They are not restricted to structs (classes).
   502  </p>
   503  
   504  <p>
   505  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   506  lightweight than in languages such as C++ or Java.
   507  </p>
   508  
   509  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   510  How do I get dynamic dispatch of methods?</h3>
   511  
   512  <p>
   513  The only way to have dynamically dispatched methods is through an
   514  interface. Methods on a struct or any other concrete type are always resolved statically.
   515  </p>
   516  
   517  <h3 id="inheritance">
   518  Why is there no type inheritance?</h3>
   519  <p>
   520  Object-oriented programming, at least in the best-known languages,
   521  involves too much discussion of the relationships between types,
   522  relationships that often could be derived automatically.  Go takes a
   523  different approach.
   524  </p>
   525  
   526  <p>
   527  Rather than requiring the programmer to declare ahead of time that two
   528  types are related, in Go a type automatically satisfies any interface
   529  that specifies a subset of its methods.  Besides reducing the
   530  bookkeeping, this approach has real advantages.  Types can satisfy
   531  many interfaces at once, without the complexities of traditional
   532  multiple inheritance.
   533  Interfaces can be very lightweight&mdash;an interface with
   534  one or even zero methods can express a useful concept.
   535  Interfaces can be added after the fact if a new idea comes along
   536  or for testing&mdash;without annotating the original types.
   537  Because there are no explicit relationships between types
   538  and interfaces, there is no type hierarchy to manage or discuss.
   539  </p>
   540  
   541  <p>
   542  It's possible to use these ideas to construct something analogous to
   543  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   544  enables formatted printing to any output, not just a file, or how the
   545  <code>bufio</code> package can be completely separate from file I/O,
   546  or how the <code>image</code> packages generate compressed
   547  image files.  All these ideas stem from a single interface
   548  (<code>io.Writer</code>) representing a single method
   549  (<code>Write</code>).  And that's only scratching the surface.
   550  Go's interfaces have a profound influence on how programs are structured.
   551  </p>
   552  
   553  <p>
   554  It takes some getting used to but this implicit style of type
   555  dependency is one of the most productive things about Go.
   556  </p>
   557  
   558  <h3 id="methods_on_basics">
   559  Why is <code>len</code> a function and not a method?</h3>
   560  <p>
   561  We debated this issue but decided
   562  implementing <code>len</code> and friends as functions was fine in practice and
   563  didn't complicate questions about the interface (in the Go type sense)
   564  of basic types.
   565  </p>
   566  
   567  <h3 id="overloading">
   568  Why does Go not support overloading of methods and operators?</h3>
   569  <p>
   570  Method dispatch is simplified if it doesn't need to do type matching as well.
   571  Experience with other languages told us that having a variety of
   572  methods with the same name but different signatures was occasionally useful
   573  but that it could also be confusing and fragile in practice.  Matching only by name
   574  and requiring consistency in the types was a major simplifying decision
   575  in Go's type system.
   576  </p>
   577  
   578  <p>
   579  Regarding operator overloading, it seems more a convenience than an absolute
   580  requirement.  Again, things are simpler without it.
   581  </p>
   582  
   583  <h3 id="implements_interface">
   584  Why doesn't Go have "implements" declarations?</h3>
   585  
   586  <p>
   587  A Go type satisfies an interface by implementing the methods of that interface,
   588  nothing more.  This property allows interfaces to be defined and used without
   589  having to modify existing code.  It enables a kind of structural typing that
   590  promotes separation of concerns and improves code re-use, and makes it easier
   591  to build on patterns that emerge as the code develops.
   592  The semantics of interfaces is one of the main reasons for Go's nimble,
   593  lightweight feel.
   594  </p>
   595  
   596  <p>
   597  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   598  </p>
   599  
   600  <h3 id="guarantee_satisfies_interface">
   601  How can I guarantee my type satisfies an interface?</h3>
   602  
   603  <p>
   604  You can ask the compiler to check that the type <code>T</code> implements the
   605  interface <code>I</code> by attempting an assignment using the zero value for
   606  <code>T</code> or pointer to <code>T</code>, as appropriate:
   607  </p>
   608  
   609  <pre>
   610  type T struct{}
   611  var _ I = T{}       // Verify that T implements I.
   612  var _ I = (*T)(nil) // Verify that *T implements I.
   613  </pre>
   614  
   615  <p>
   616  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   617  <code>I</code>, the mistake will be caught at compile time.
   618  </p>
   619  
   620  <p>
   621  If you wish the users of an interface to explicitly declare that they implement
   622  it, you can add a method with a descriptive name to the interface's method set.
   623  For example:
   624  </p>
   625  
   626  <pre>
   627  type Fooer interface {
   628      Foo()
   629      ImplementsFooer()
   630  }
   631  </pre>
   632  
   633  <p>
   634  A type must then implement the <code>ImplementsFooer</code> method to be a
   635  <code>Fooer</code>, clearly documenting the fact and announcing it in
   636  <a href="/cmd/godoc/">godoc</a>'s output.
   637  </p>
   638  
   639  <pre>
   640  type Bar struct{}
   641  func (b Bar) ImplementsFooer() {}
   642  func (b Bar) Foo() {}
   643  </pre>
   644  
   645  <p>
   646  Most code doesn't make use of such constraints, since they limit the utility of
   647  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   648  among similar interfaces.
   649  </p>
   650  
   651  <h3 id="t_and_equal_interface">
   652  Why doesn't type T satisfy the Equal interface?</h3>
   653  
   654  <p>
   655  Consider this simple interface to represent an object that can compare
   656  itself with another value:
   657  </p>
   658  
   659  <pre>
   660  type Equaler interface {
   661      Equal(Equaler) bool
   662  }
   663  </pre>
   664  
   665  <p>
   666  and this type, <code>T</code>:
   667  </p>
   668  
   669  <pre>
   670  type T int
   671  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   672  </pre>
   673  
   674  <p>
   675  Unlike the analogous situation in some polymorphic type systems,
   676  <code>T</code> does not implement <code>Equaler</code>.
   677  The argument type of <code>T.Equal</code> is <code>T</code>,
   678  not literally the required type <code>Equaler</code>.
   679  </p>
   680  
   681  <p>
   682  In Go, the type system does not promote the argument of
   683  <code>Equal</code>; that is the programmer's responsibility, as
   684  illustrated by the type <code>T2</code>, which does implement
   685  <code>Equaler</code>:
   686  </p>
   687  
   688  <pre>
   689  type T2 int
   690  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   691  </pre>
   692  
   693  <p>
   694  Even this isn't like other type systems, though, because in Go <em>any</em>
   695  type that satisfies <code>Equaler</code> could be passed as the
   696  argument to <code>T2.Equal</code>, and at run time we must
   697  check that the argument is of type <code>T2</code>.
   698  Some languages arrange to make that guarantee at compile time.
   699  </p>
   700  
   701  <p>
   702  A related example goes the other way:
   703  </p>
   704  
   705  <pre>
   706  type Opener interface {
   707     Open() Reader
   708  }
   709  
   710  func (t T3) Open() *os.File
   711  </pre>
   712  
   713  <p>
   714  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   715  although it might in another language.
   716  </p>
   717  
   718  <p>
   719  While it is true that Go's type system does less for the programmer
   720  in such cases, the lack of subtyping makes the rules about
   721  interface satisfaction very easy to state: are the function's names
   722  and signatures exactly those of the interface?
   723  Go's rule is also easy to implement efficiently.
   724  We feel these benefits offset the lack of
   725  automatic type promotion. Should Go one day adopt some form of polymorphic
   726  typing, we expect there would be a way to express the idea of these
   727  examples and also have them be statically checked.
   728  </p>
   729  
   730  <h3 id="convert_slice_of_interface">
   731  Can I convert a []T to an []interface{}?</h3>
   732  
   733  <p>
   734  Not directly, because they do not have the same representation in memory.
   735  It is necessary to copy the elements individually to the destination
   736  slice. This example converts a slice of <code>int</code> to a slice of
   737  <code>interface{}</code>:
   738  </p>
   739  
   740  <pre>
   741  t := []int{1, 2, 3, 4}
   742  s := make([]interface{}, len(t))
   743  for i, v := range t {
   744      s[i] = v
   745  }
   746  </pre>
   747  
   748  <h3 id="nil_error">
   749  Why is my nil error value not equal to nil?
   750  </h3>
   751  
   752  <p>
   753  Under the covers, interfaces are implemented as two elements, a type and a value.
   754  The value, called the interface's dynamic value,
   755  is an arbitrary concrete value and the type is that of the value.
   756  For the <code>int</code> value 3, an interface value contains,
   757  schematically, (<code>int</code>, <code>3</code>).
   758  </p>
   759  
   760  <p>
   761  An interface value is <code>nil</code> only if the inner value and type are both unset,
   762  (<code>nil</code>, <code>nil</code>).
   763  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   764  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   765  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   766  (<code>*int</code>, <code>nil</code>).
   767  Such an interface value will therefore be non-<code>nil</code>
   768  <em>even when the pointer inside is</em> <code>nil</code>.
   769  </p>
   770  
   771  <p>
   772  This situation can be confusing, and arises when a <code>nil</code> value is
   773  stored inside an interface value such as an <code>error</code> return:
   774  </p>
   775  
   776  <pre>
   777  func returnsError() error {
   778  	var p *MyError = nil
   779  	if bad() {
   780  		p = ErrBad
   781  	}
   782  	return p // Will always return a non-nil error.
   783  }
   784  </pre>
   785  
   786  <p>
   787  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   788  so the return value is an <code>error</code> interface
   789  value holding (<code>*MyError</code>, <code>nil</code>).
   790  This means that if the caller compares the returned error to <code>nil</code>,
   791  it will always look as if there was an error even if nothing bad happened.
   792  To return a proper <code>nil</code> <code>error</code> to the caller,
   793  the function must return an explicit <code>nil</code>:
   794  </p>
   795  
   796  
   797  <pre>
   798  func returnsError() error {
   799  	if bad() {
   800  		return ErrBad
   801  	}
   802  	return nil
   803  }
   804  </pre>
   805  
   806  <p>
   807  It's a good idea for functions
   808  that return errors always to use the <code>error</code> type in
   809  their signature (as we did above) rather than a concrete type such
   810  as <code>*MyError</code>, to help guarantee the error is
   811  created correctly. As an example,
   812  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   813  returns an <code>error</code> even though, if not <code>nil</code>,
   814  it's always of concrete type
   815  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   816  </p>
   817  
   818  <p>
   819  Similar situations to those described here can arise whenever interfaces are used.
   820  Just keep in mind that if any concrete value
   821  has been stored in the interface, the interface will not be <code>nil</code>.
   822  For more information, see
   823  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   824  </p>
   825  
   826  
   827  <h3 id="unions">
   828  Why are there no untagged unions, as in C?</h3>
   829  
   830  <p>
   831  Untagged unions would violate Go's memory safety
   832  guarantees.
   833  </p>
   834  
   835  <h3 id="variant_types">
   836  Why does Go not have variant types?</h3>
   837  
   838  <p>
   839  Variant types, also known as algebraic types, provide a way to specify
   840  that a value might take one of a set of other types, but only those
   841  types. A common example in systems programming would specify that an
   842  error is, say, a network error, a security error or an application
   843  error and allow the caller to discriminate the source of the problem
   844  by examining the type of the error. Another example is a syntax tree
   845  in which each node can be a different type: declaration, statement,
   846  assignment and so on.
   847  </p>
   848  
   849  <p>
   850  We considered adding variant types to Go, but after discussion
   851  decided to leave them out because they overlap in confusing ways
   852  with interfaces. What would happen if the elements of a variant type
   853  were themselves interfaces?
   854  </p>
   855  
   856  <p>
   857  Also, some of what variant types address is already covered by the
   858  language. The error example is easy to express using an interface
   859  value to hold the error and a type switch to discriminate cases.  The
   860  syntax tree example is also doable, although not as elegantly.
   861  </p>
   862  
   863  <h3 id="covariant_types">
   864  Why does Go not have covariant result types?</h3>
   865  
   866  <p>
   867  Covariant result types would mean that an interface like
   868  
   869  <pre>
   870  type Copyable interface {
   871  	Copy() interface{}
   872  }
   873  </pre>
   874  
   875  would be satisfied by the method
   876  
   877  <pre>
   878  func (v Value) Copy() Value
   879  </pre>
   880  
   881  because <code>Value</code> implements the empty interface.
   882  In Go method types must match exactly, so <code>Value</code> does not
   883  implement <code>Copyable</code>.
   884  Go separates the notion of what a
   885  type does&mdash;its methods&mdash;from the type's implementation.
   886  If two methods return different types, they are not doing the same thing.
   887  Programmers who want covariant result types are often trying to
   888  express a type hierarchy through interfaces.
   889  In Go it's more natural to have a clean separation between interface
   890  and implementation.
   891  </p>
   892  
   893  <h2 id="values">Values</h2>
   894  
   895  <h3 id="conversions">
   896  Why does Go not provide implicit numeric conversions?</h3>
   897  <p>
   898  The convenience of automatic conversion between numeric types in C is
   899  outweighed by the confusion it causes.  When is an expression unsigned?
   900  How big is the value?  Does it overflow?  Is the result portable, independent
   901  of the machine on which it executes?
   902  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   903  are not easy to implement and inconsistent across architectures.
   904  For reasons of portability, we decided to make things clear and straightforward
   905  at the cost of some explicit conversions in the code.
   906  The definition of constants in Go&mdash;arbitrary precision values free
   907  of signedness and size annotations&mdash;ameliorates matters considerably,
   908  though.
   909  </p>
   910  
   911  <p>
   912  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   913  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   914  type is generic; if you care about how many bits an integer holds, Go
   915  encourages you to be explicit.
   916  </p>
   917  
   918  <p>
   919  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
   920  explores this topic in more detail.
   921  </p>
   922  
   923  <h3 id="builtin_maps">
   924  Why are maps built in?</h3>
   925  <p>
   926  The same reason strings are: they are such a powerful and important data
   927  structure that providing one excellent implementation with syntactic support
   928  makes programming more pleasant.  We believe that Go's implementation of maps
   929  is strong enough that it will serve for the vast majority of uses.
   930  If a specific application can benefit from a custom implementation, it's possible
   931  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   932  </p>
   933  
   934  <h3 id="map_keys">
   935  Why don't maps allow slices as keys?</h3>
   936  <p>
   937  Map lookup requires an equality operator, which slices do not implement.
   938  They don't implement equality because equality is not well defined on such types;
   939  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   940  value comparison, how to deal with recursive types, and so on.
   941  We may revisit this issue&mdash;and implementing equality for slices
   942  will not invalidate any existing programs&mdash;but without a clear idea of what
   943  equality of slices should mean, it was simpler to leave it out for now.
   944  </p>
   945  
   946  <p>
   947  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
   948  types can be used as map keys. Slices still do not have a definition of equality, though.
   949  </p>
   950  
   951  <h3 id="references">
   952  Why are maps, slices, and channels references while arrays are values?</h3>
   953  <p>
   954  There's a lot of history on that topic.  Early on, maps and channels
   955  were syntactically pointers and it was impossible to declare or use a
   956  non-pointer instance.  Also, we struggled with how arrays should work.
   957  Eventually we decided that the strict separation of pointers and
   958  values made the language harder to use.  Changing these
   959  types to act as references to the associated, shared data structures resolved
   960  these issues. This change added some regrettable complexity to the
   961  language but had a large effect on usability: Go became a more
   962  productive, comfortable language when it was introduced.
   963  </p>
   964  
   965  <h2 id="Writing_Code">Writing Code</h2>
   966  
   967  <h3 id="How_are_libraries_documented">
   968  How are libraries documented?</h3>
   969  
   970  <p>
   971  There is a program, <code>godoc</code>, written in Go, that extracts
   972  package documentation from the source code. It can be used on the
   973  command line or on the web. An instance is running at
   974  <a href="/pkg/">golang.org/pkg/</a>.
   975  In fact, <code>godoc</code> implements the full site at
   976  <a href="/">golang.org/</a>.
   977  </p>
   978  
   979  <p>
   980  A <code>godoc</code> instance may be configured to provide rich,
   981  interactive static analyses of symbols in the programs it displays; details are
   982  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
   983  </p>
   984  
   985  <p>
   986  For access to documentation from the command line, the
   987  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
   988  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
   989  subcommand that provides a textual interface to the same information.
   990  </p>
   991  
   992  <h3 id="Is_there_a_Go_programming_style_guide">
   993  Is there a Go programming style guide?</h3>
   994  
   995  <p>
   996  Eventually, there may be a small number of rules to guide things
   997  like naming, layout, and file organization.
   998  The document <a href="effective_go.html">Effective Go</a>
   999  contains some style advice.
  1000  More directly, the program <code>gofmt</code> is a pretty-printer
  1001  whose purpose is to enforce layout rules; it replaces the usual
  1002  compendium of do's and don'ts that allows interpretation.
  1003  All the Go code in the repository has been run through <code>gofmt</code>.
  1004  </p>
  1005  
  1006  <p>
  1007  The document titled
  1008  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1009  is a collection of very short essays about details of Go idiom that are often
  1010  missed by programmers.
  1011  It is a handy reference for people doing code reviews for Go projects.
  1012  </p>
  1013  
  1014  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1015  How do I submit patches to the Go libraries?</h3>
  1016  
  1017  <p>
  1018  The library sources are in the <code>src</code> directory of the repository.
  1019  If you want to make a significant change, please discuss on the mailing list before embarking.
  1020  </p>
  1021  
  1022  <p>
  1023  See the document
  1024  <a href="contribute.html">Contributing to the Go project</a>
  1025  for more information about how to proceed.
  1026  </p>
  1027  
  1028  <h3 id="git_https">
  1029  Why does "go get" use HTTPS when cloning a repository?</h3>
  1030  
  1031  <p>
  1032  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1033  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1034  (git) and TCP port 22 (SSH).
  1035  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1036  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1037  The <code>go get</code> command therefore uses HTTPS for safety.
  1038  </p>
  1039  
  1040  <p>
  1041  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1042  it's easy to work around this. For GitHub, try one of these solutions:
  1043  </p>
  1044  <ul>
  1045  <li>Manually clone the repository in the expected package directory:
  1046  <pre>
  1047  $ cd $GOPATH/src/github.com/username
  1048  $ git clone git@github.com:username/package.git
  1049  </pre>
  1050  </li>
  1051  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1052  these two lines to <code>~/.gitconfig</code>:
  1053  <pre>
  1054  [url "git@github.com:"]
  1055  	pushInsteadOf = https://github.com/
  1056  </pre>
  1057  </li>
  1058  </ul>
  1059  
  1060  <h3 id="get_version">
  1061  How should I manage package versions using "go get"?</h3>
  1062  
  1063  <p>
  1064  "Go get" does not have any explicit concept of package versions.
  1065  Versioning is a source of significant complexity, especially in large code bases,
  1066  and we are unaware of any approach that works well at scale in a large enough
  1067  variety of situations to be appropriate to force on all Go users.
  1068  What "go get" and the larger Go toolchain do provide is isolation of
  1069  packages with different import paths.
  1070  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1071  coexist even though both are "package template".
  1072  This observation leads to some advice for package authors and package users.
  1073  </p>
  1074  
  1075  <p>
  1076  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1077  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1078  don't remove exported names, encourage tagged composite literals, and so on.
  1079  If different functionality is required, add a new name instead of changing an old one.
  1080  If a complete break is required, create a new package with a new import path.</p>
  1081  
  1082  <p>
  1083  If you're using an externally supplied package and worry that it might change in
  1084  unexpected ways, the simplest solution is to copy it to your local repository.
  1085  (This is the approach Google takes internally.)
  1086  Store the copy under a new import path that identifies it as a local copy.
  1087  For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg".
  1088  The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a>
  1089  program is one tool to help automate this process.
  1090  </p>
  1091  
  1092  <p>
  1093  The Go 1.5 release includes an experimental facility to the
  1094  <a href="https://golang.org/cmd/go">go</a> command
  1095  that makes it easier to manage external dependencies by "vendoring"
  1096  them into a special directory near the package that depends upon them.
  1097  See the <a href="https://golang.org/s/go15vendor">design
  1098  document</a> for details.
  1099  </p>
  1100  
  1101  <h2 id="Pointers">Pointers and Allocation</h2>
  1102  
  1103  <h3 id="pass_by_value">
  1104  When are function parameters passed by value?</h3>
  1105  
  1106  <p>
  1107  As in all languages in the C family, everything in Go is passed by value.
  1108  That is, a function always gets a copy of the
  1109  thing being passed, as if there were an assignment statement assigning the
  1110  value to the parameter.  For instance, passing an <code>int</code> value
  1111  to a function makes a copy of the <code>int</code>, and passing a pointer
  1112  value makes a copy of the pointer, but not the data it points to.
  1113  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1114  section</a> for a discussion of how this affects method receivers.)
  1115  </p>
  1116  
  1117  <p>
  1118  Map and slice values behave like pointers: they are descriptors that
  1119  contain pointers to the underlying map or slice data.  Copying a map or
  1120  slice value doesn't copy the data it points to.  Copying an interface value
  1121  makes a copy of the thing stored in the interface value.  If the interface
  1122  value holds a struct, copying the interface value makes a copy of the
  1123  struct.  If the interface value holds a pointer, copying the interface value
  1124  makes a copy of the pointer, but again not the data it points to.
  1125  </p>
  1126  
  1127  <h3 id="pointer_to_interface">
  1128  When should I use a pointer to an interface?</h3>
  1129  
  1130  <p>
  1131  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1132  disguising an interface value's type for delayed evaluation.
  1133  </p>
  1134  
  1135  <p>
  1136  It is however a common mistake to pass a pointer to an interface value
  1137  to a function expecting an interface. The compiler will complain about this
  1138  error but the situation can still be confusing, because sometimes a
  1139  <a href="#different_method_sets">pointer
  1140  is necessary to satisfy an interface</a>.
  1141  The insight is that although a pointer to a concrete type can satisfy
  1142  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1143  </p>
  1144  
  1145  <p>
  1146  Consider the variable declaration,
  1147  </p>
  1148  
  1149  <pre>
  1150  var w io.Writer
  1151  </pre>
  1152  
  1153  <p>
  1154  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1155  a value that satisfies <code>io.Writer</code>—something that implements
  1156  the canonical <code>Write</code> method. Thus we can write
  1157  </p>
  1158  
  1159  <pre>
  1160  fmt.Fprintf(w, "hello, world\n")
  1161  </pre>
  1162  
  1163  <p>
  1164  If however we pass the address of <code>w</code>, the program will not compile.
  1165  </p>
  1166  
  1167  <pre>
  1168  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1169  </pre>
  1170  
  1171  <p>
  1172  The one exception is that any value, even a pointer to an interface, can be assigned to
  1173  a variable of empty interface type (<code>interface{}</code>).
  1174  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1175  the result can be confusing.
  1176  </p>
  1177  
  1178  <h3 id="methods_on_values_or_pointers">
  1179  Should I define methods on values or pointers?</h3>
  1180  
  1181  <pre>
  1182  func (s *MyStruct) pointerMethod() { } // method on pointer
  1183  func (s MyStruct)  valueMethod()   { } // method on value
  1184  </pre>
  1185  
  1186  <p>
  1187  For programmers unaccustomed to pointers, the distinction between these
  1188  two examples can be confusing, but the situation is actually very simple.
  1189  When defining a method on a type, the receiver (<code>s</code> in the above
  1190  examples) behaves exactly as if it were an argument to the method.
  1191  Whether to define the receiver as a value or as a pointer is the same
  1192  question, then, as whether a function argument should be a value or
  1193  a pointer.
  1194  There are several considerations.
  1195  </p>
  1196  
  1197  <p>
  1198  First, and most important, does the method need to modify the
  1199  receiver?
  1200  If it does, the receiver <em>must</em> be a pointer.
  1201  (Slices and maps act as references, so their story is a little
  1202  more subtle, but for instance to change the length of a slice
  1203  in a method the receiver must still be a pointer.)
  1204  In the examples above, if <code>pointerMethod</code> modifies
  1205  the fields of <code>s</code>,
  1206  the caller will see those changes, but <code>valueMethod</code>
  1207  is called with a copy of the caller's argument (that's the definition
  1208  of passing a value), so changes it makes will be invisible to the caller.
  1209  </p>
  1210  
  1211  <p>
  1212  By the way, pointer receivers are identical to the situation in Java,
  1213  although in Java the pointers are hidden under the covers; it's Go's
  1214  value receivers that are unusual.
  1215  </p>
  1216  
  1217  <p>
  1218  Second is the consideration of efficiency. If the receiver is large,
  1219  a big <code>struct</code> for instance, it will be much cheaper to
  1220  use a pointer receiver.
  1221  </p>
  1222  
  1223  <p>
  1224  Next is consistency. If some of the methods of the type must have
  1225  pointer receivers, the rest should too, so the method set is
  1226  consistent regardless of how the type is used.
  1227  See the section on <a href="#different_method_sets">method sets</a>
  1228  for details.
  1229  </p>
  1230  
  1231  <p>
  1232  For types such as basic types, slices, and small <code>structs</code>,
  1233  a value receiver is very cheap so unless the semantics of the method
  1234  requires a pointer, a value receiver is efficient and clear.
  1235  </p>
  1236  
  1237  
  1238  <h3 id="new_and_make">
  1239  What's the difference between new and make?</h3>
  1240  
  1241  <p>
  1242  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1243  the slice, map, and channel types.
  1244  </p>
  1245  
  1246  <p>
  1247  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1248  of Effective Go</a> for more details.
  1249  </p>
  1250  
  1251  <h3 id="q_int_sizes">
  1252  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1253  
  1254  <p>
  1255  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1256  but the same as each other on a given platform.
  1257  For portability, code that relies on a particular
  1258  size of value should use an explicitly sized type, like <code>int64</code>.
  1259  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1260  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1261  a 64-bit representation.
  1262  On the other hand, floating-point scalars and complex
  1263  numbers are always sized: <code>float32</code>, <code>complex64</code>,
  1264  etc., because programmers should be aware of precision when using
  1265  floating-point numbers.
  1266  The default size of a floating-point constant is <code>float64</code>.
  1267  </p>
  1268  
  1269  <h3 id="stack_or_heap">
  1270  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1271  
  1272  <p>
  1273  From a correctness standpoint, you don't need to know.
  1274  Each variable in Go exists as long as there are references to it.
  1275  The storage location chosen by the implementation is irrelevant to the
  1276  semantics of the language.
  1277  </p>
  1278  
  1279  <p>
  1280  The storage location does have an effect on writing efficient programs.
  1281  When possible, the Go compilers will allocate variables that are
  1282  local to a function in that function's stack frame.  However, if the
  1283  compiler cannot prove that the variable is not referenced after the
  1284  function returns, then the compiler must allocate the variable on the
  1285  garbage-collected heap to avoid dangling pointer errors.
  1286  Also, if a local variable is very large, it might make more sense
  1287  to store it on the heap rather than the stack.
  1288  </p>
  1289  
  1290  <p>
  1291  In the current compilers, if a variable has its address taken, that variable
  1292  is a candidate for allocation on the heap. However, a basic <em>escape
  1293  analysis</em> recognizes some cases when such variables will not
  1294  live past the return from the function and can reside on the stack.
  1295  </p>
  1296  
  1297  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1298  Why does my Go process use so much virtual memory?</h3>
  1299  
  1300  <p>
  1301  The Go memory allocator reserves a large region of virtual memory as an arena
  1302  for allocations. This virtual memory is local to the specific Go process; the
  1303  reservation does not deprive other processes of memory.
  1304  </p>
  1305  
  1306  <p>
  1307  To find the amount of actual memory allocated to a Go process, use the Unix
  1308  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1309  <code>RSIZE</code> (Mac OS X) columns.
  1310  <!-- TODO(adg): find out how this works on Windows -->
  1311  </p>
  1312  
  1313  <h2 id="Concurrency">Concurrency</h2>
  1314  
  1315  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1316  What operations are atomic? What about mutexes?</h3>
  1317  
  1318  <p>
  1319  We haven't fully defined it all yet, but some details about atomicity are
  1320  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1321  </p>
  1322  
  1323  <p>
  1324  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1325  package implements them, but we hope Go programming style will
  1326  encourage people to try higher-level techniques. In particular, consider
  1327  structuring your program so that only one goroutine at a time is ever
  1328  responsible for a particular piece of data.
  1329  </p>
  1330  
  1331  <p>
  1332  Do not communicate by sharing memory. Instead, share memory by communicating.
  1333  </p>
  1334  
  1335  <p>
  1336  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1337  </p>
  1338  
  1339  <h3 id="Why_no_multi_CPU">
  1340  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1341  
  1342  <p>
  1343  The number of CPUs available simultaneously to executing goroutines is
  1344  controlled by the <code>GOMAXPROCS</code> shell environment variable.
  1345  In earlier releases of Go, the default value was 1, but as of Go 1.5 the default
  1346  value is the number of cores available.
  1347  Therefore programs compiled after 1.5 should demonstrate parallel execution
  1348  of multiple goroutines.
  1349  To change the behavior, set the environment variable or use the similarly-named
  1350  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1351  of the runtime package to configure the
  1352  run-time support to utilize a different number of threads.
  1353  </p>
  1354  
  1355  <p>
  1356  Programs that perform parallel computation might benefit from a further increase in
  1357  <code>GOMAXPROCS</code>.
  1358  However, be aware that
  1359  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1360  is not parallelism</a>.
  1361  </p>
  1362  
  1363  <h3 id="Why_GOMAXPROCS">
  1364  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1365  slower?</h3>
  1366  
  1367  <p>
  1368  It depends on the nature of your program.
  1369  Problems that are intrinsically sequential cannot be sped up by adding
  1370  more goroutines.
  1371  Concurrency only becomes parallelism when the problem is
  1372  intrinsically parallel.
  1373  </p>
  1374  
  1375  <p>
  1376  In practical terms, programs that spend more time
  1377  communicating on channels than doing computation
  1378  may experience performance degradation when using
  1379  multiple OS threads.
  1380  This is because sending data between threads involves switching
  1381  contexts, which has significant cost.
  1382  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1383  from the Go specification has no significant parallelism although it launches many
  1384  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1385  to speed it up.
  1386  </p>
  1387  
  1388  <p>
  1389  Go's goroutine scheduler is not as good as it needs to be, although it
  1390  has improved in recent releases.
  1391  In the future, it may better optimize its use of OS threads.
  1392  For now, if there are performance issues,
  1393  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1394  </p>
  1395  
  1396  <p>
  1397  For more detail on this topic see the talk entitled,
  1398  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1399  is not Parallelism</a>.
  1400  
  1401  <h2 id="Functions_methods">Functions and Methods</h2>
  1402  
  1403  <h3 id="different_method_sets">
  1404  Why do T and *T have different method sets?</h3>
  1405  
  1406  <p>
  1407  From the <a href="/ref/spec#Types">Go Spec</a>:
  1408  </p>
  1409  
  1410  <blockquote>
  1411  The method set of any other named type <code>T</code> consists of all methods
  1412  with receiver type <code>T</code>. The method set of the corresponding pointer
  1413  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1414  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1415  </blockquote>
  1416  
  1417  <p>
  1418  If an interface value contains a pointer <code>*T</code>,
  1419  a method call can obtain a value by dereferencing the pointer,
  1420  but if an interface value contains a value <code>T</code>,
  1421  there is no useful way for a method call to obtain a pointer.
  1422  </p>
  1423  
  1424  <p>
  1425  Even in cases where the compiler could take the address of a value
  1426  to pass to the method, if the method modifies the value the changes
  1427  will be lost in the caller.
  1428  As an example, if the <code>Write</code> method of
  1429  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1430  used a value receiver rather than a pointer,
  1431  this code:
  1432  </p>
  1433  
  1434  <pre>
  1435  var buf bytes.Buffer
  1436  io.Copy(buf, os.Stdin)
  1437  </pre>
  1438  
  1439  <p>
  1440  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1441  not into <code>buf</code> itself.
  1442  This is almost never the desired behavior.
  1443  </p>
  1444  
  1445  <h3 id="closures_and_goroutines">
  1446  What happens with closures running as goroutines?</h3>
  1447  
  1448  <p>
  1449  Some confusion may arise when using closures with concurrency.
  1450  Consider the following program:
  1451  </p>
  1452  
  1453  <pre>
  1454  func main() {
  1455      done := make(chan bool)
  1456  
  1457      values := []string{"a", "b", "c"}
  1458      for _, v := range values {
  1459          go func() {
  1460              fmt.Println(v)
  1461              done &lt;- true
  1462          }()
  1463      }
  1464  
  1465      // wait for all goroutines to complete before exiting
  1466      for _ = range values {
  1467          &lt;-done
  1468      }
  1469  }
  1470  </pre>
  1471  
  1472  <p>
  1473  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1474  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1475  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1476  each closure shares that single variable. When the closure runs, it prints the
  1477  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1478  but <code>v</code> may have been modified since the goroutine was launched.
  1479  To help detect this and other problems before they happen, run
  1480  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1481  </p>
  1482  
  1483  <p>
  1484  To bind the current value of <code>v</code> to each closure as it is launched, one
  1485  must modify the inner loop to create a new variable each iteration.
  1486  One way is to pass the variable as an argument to the closure:
  1487  </p>
  1488  
  1489  <pre>
  1490      for _, v := range values {
  1491          go func(<b>u</b> string) {
  1492              fmt.Println(<b>u</b>)
  1493              done &lt;- true
  1494          }(<b>v</b>)
  1495      }
  1496  </pre>
  1497  
  1498  <p>
  1499  In this example, the value of <code>v</code> is passed as an argument to the
  1500  anonymous function. That value is then accessible inside the function as
  1501  the variable <code>u</code>.
  1502  </p>
  1503  
  1504  <p>
  1505  Even easier is just to create a new variable, using a declaration style that may
  1506  seem odd but works fine in Go:
  1507  </p>
  1508  
  1509  <pre>
  1510      for _, v := range values {
  1511          <b>v := v</b> // create a new 'v'.
  1512          go func() {
  1513              fmt.Println(<b>v</b>)
  1514              done &lt;- true
  1515          }()
  1516      }
  1517  </pre>
  1518  
  1519  <h2 id="Control_flow">Control flow</h2>
  1520  
  1521  <h3 id="Does_Go_have_a_ternary_form">
  1522  Does Go have the <code>?:</code> operator?</h3>
  1523  
  1524  <p>
  1525  There is no ternary testing operation in Go. You may use the following to achieve the same
  1526  result:
  1527  </p>
  1528  
  1529  <pre>
  1530  if expr {
  1531      n = trueVal
  1532  } else {
  1533      n = falseVal
  1534  }
  1535  </pre>
  1536  
  1537  <h2 id="Packages_Testing">Packages and Testing</h2>
  1538  
  1539  <h3 id="How_do_I_create_a_multifile_package">
  1540  How do I create a multifile package?</h3>
  1541  
  1542  <p>
  1543  Put all the source files for the package in a directory by themselves.
  1544  Source files can refer to items from different files at will; there is
  1545  no need for forward declarations or a header file.
  1546  </p>
  1547  
  1548  <p>
  1549  Other than being split into multiple files, the package will compile and test
  1550  just like a single-file package.
  1551  </p>
  1552  
  1553  <h3 id="How_do_I_write_a_unit_test">
  1554  How do I write a unit test?</h3>
  1555  
  1556  <p>
  1557  Create a new file ending in <code>_test.go</code> in the same directory
  1558  as your package sources. Inside that file, <code>import "testing"</code>
  1559  and write functions of the form
  1560  </p>
  1561  
  1562  <pre>
  1563  func TestFoo(t *testing.T) {
  1564      ...
  1565  }
  1566  </pre>
  1567  
  1568  <p>
  1569  Run <code>go test</code> in that directory.
  1570  That script finds the <code>Test</code> functions,
  1571  builds a test binary, and runs it.
  1572  </p>
  1573  
  1574  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1575  the <a href="/pkg/testing/"><code>testing</code></a> package
  1576  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1577  </p>
  1578  
  1579  <h3 id="testing_framework">
  1580  Where is my favorite helper function for testing?</h3>
  1581  
  1582  <p>
  1583  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1584  features provided in other language's testing frameworks such as assertion functions.
  1585  An <a href="#assertions">earlier section</a> of this document explained why Go
  1586  doesn't have assertions, and
  1587  the same arguments apply to the use of <code>assert</code> in tests.
  1588  Proper error handling means letting other tests run after one has failed, so
  1589  that the person debugging the failure gets a complete picture of what is
  1590  wrong. It is more useful for a test to report that
  1591  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1592  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1593  answer for 2 and therefore no more tests were run. The programmer who
  1594  triggers the test failure may not be familiar with the code that fails.
  1595  Time invested writing a good error message now pays off later when the
  1596  test breaks.
  1597  </p>
  1598  
  1599  <p>
  1600  A related point is that testing frameworks tend to develop into mini-languages
  1601  of their own, with conditionals and controls and printing mechanisms,
  1602  but Go already has all those capabilities; why recreate them?
  1603  We'd rather write tests in Go; it's one fewer language to learn and the
  1604  approach keeps the tests straightforward and easy to understand.
  1605  </p>
  1606  
  1607  <p>
  1608  If the amount of extra code required to write
  1609  good errors seems repetitive and overwhelming, the test might work better if
  1610  table-driven, iterating over a list of inputs and outputs defined
  1611  in a data structure (Go has excellent support for data structure literals).
  1612  The work to write a good test and good error messages will then be amortized over many
  1613  test cases. The standard Go library is full of illustrative examples, such as in
  1614  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1615  </p>
  1616  
  1617  <h3 id="x_in_std">
  1618  Why isn't <i>X</i> in the standard library?</h3>
  1619  
  1620  <p>
  1621  The standard library's purpose is to support the runtime, connect to
  1622  the operating system, and provide key functionality that many Go
  1623  programs require, such as formatted I/O and networking.
  1624  It also contains elements important for web programming, including
  1625  cryptography and support for standards like HTTP, JSON, and XML.
  1626  </p>
  1627  
  1628  <p>
  1629  There is no clear criterion that defines what is included because for
  1630  a long time, this was the <i>only</i> Go library.
  1631  There are criteria that define what gets added today, however.
  1632  </p>
  1633  
  1634  <p>
  1635  New additions to the standard library are rare and the bar for
  1636  inclusion is high.
  1637  Code included in the standard library bears a large ongoing maintenance cost
  1638  (often borne by those other than the original author),
  1639  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  1640  (blocking fixes to any flaws in the API),
  1641  and is subject to the Go
  1642  <a href="https://golang.org/s/releasesched">release schedule</a>,
  1643  preventing bug fixes from being available to users quickly.
  1644  </p>
  1645  
  1646  <p>
  1647  Most new code should live outside of the standard library and be accessible
  1648  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  1649  <code>go get</code> command.
  1650  Such code can have its own maintainers, release cycle,
  1651  and compatibility guarantees.
  1652  Users can find packages and read their documentation at
  1653  <a href="https://godoc.org/">godoc.org</a>.
  1654  </p>
  1655  
  1656  <p>
  1657  Although there are pieces in the standard library that don't really belong,
  1658  such as <code>log/syslog</code>, we continue to maintain everything in the
  1659  library because of the Go 1 compatibility promise.
  1660  But we encourage most new code to live elsewhere.
  1661  </p>
  1662  
  1663  <h2 id="Implementation">Implementation</h2>
  1664  
  1665  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1666  What compiler technology is used to build the compilers?</h3>
  1667  
  1668  <p>
  1669  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1670  standard GCC back end. <code>Gc</code> is written in Go using
  1671  <code>yacc</code>/<code>bison</code> for the parser
  1672  and uses a custom loader, also written in Go but
  1673  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  1674  </p>
  1675  
  1676  <p>
  1677  We considered using LLVM for <code>gc</code> but we felt it was too large and
  1678  slow to meet our performance goals.
  1679  </p>
  1680  
  1681  <p>
  1682  The original <code>gc</code>, the Go compiler, was written in C
  1683  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  1684  set up a Go environment.
  1685  But things have advanced and as of Go 1.5 the compiler is written in Go.
  1686  It was converted from C to Go using automatic translation tools, as
  1687  described in <a href="/s/go13compiler">this design document</a>
  1688  and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>.
  1689  Thus the compiler is now "self-hosting", which means we must face
  1690  the bootstrapping problem.
  1691  The solution, naturally, is to have a working Go installation already,
  1692  just as one normally has a working C installation in place.
  1693  The story of how to bring up a new Go installation from source
  1694  is described <a href="/s/go15bootstrap">separately</a>.
  1695  </p>
  1696  
  1697  <p>
  1698  Go is a fine language in which to implement a Go compiler.
  1699  Although <code>gc</code> does not use them (yet?), a native lexer and
  1700  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  1701  and there is also a <a href="/pkg/go/types">type checker</a>.
  1702  </p>
  1703  
  1704  <h3 id="How_is_the_run_time_support_implemented">
  1705  How is the run-time support implemented?</h3>
  1706  
  1707  <p>
  1708  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  1709  tiny bit of assembler) but it has since been translated to Go
  1710  (except for some assembler bits).
  1711  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1712  The <code>gccgo</code> compiler implements goroutines using
  1713  a technique called segmented stacks,
  1714  supported by recent modifications to the gold linker.
  1715  </p>
  1716  
  1717  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1718  Why is my trivial program such a large binary?</h3>
  1719  
  1720  <p>
  1721  The linker in the <code>gc</code> tool chain
  1722  creates statically-linked binaries by default.  All Go binaries therefore include the Go
  1723  run-time, along with the run-time type information necessary to support dynamic
  1724  type checks, reflection, and even panic-time stack traces.
  1725  </p>
  1726  
  1727  <p>
  1728  A simple C "hello, world" program compiled and linked statically using gcc
  1729  on Linux is around 750 kB,
  1730  including an implementation of <code>printf</code>.
  1731  An equivalent Go program using <code>fmt.Printf</code>
  1732  is around 2.3 MB, but
  1733  that includes more powerful run-time support and type information.
  1734  </p>
  1735  
  1736  <h3 id="unused_variables_and_imports">
  1737  Can I stop these complaints about my unused variable/import?</h3>
  1738  
  1739  <p>
  1740  The presence of an unused variable may indicate a bug, while
  1741  unused imports just slow down compilation,
  1742  an effect that can become substantial as a program accumulates
  1743  code and programmers over time.
  1744  For these reasons, Go refuses to compile programs with unused
  1745  variables or imports,
  1746  trading short-term convenience for long-term build speed and
  1747  program clarity.
  1748  </p>
  1749  
  1750  <p>
  1751  Still, when developing code, it's common to create these situations
  1752  temporarily and it can be annoying to have to edit them out before the
  1753  program will compile.
  1754  </p>
  1755  
  1756  <p>
  1757  Some have asked for a compiler option to turn those checks off
  1758  or at least reduce them to warnings.
  1759  Such an option has not been added, though,
  1760  because compiler options should not affect the semantics of the
  1761  language and because the Go compiler does not report warnings, only
  1762  errors that prevent compilation.
  1763  </p>
  1764  
  1765  <p>
  1766  There are two reasons for having no warnings.  First, if it's worth
  1767  complaining about, it's worth fixing in the code.  (And if it's not
  1768  worth fixing, it's not worth mentioning.) Second, having the compiler
  1769  generate warnings encourages the implementation to warn about weak
  1770  cases that can make compilation noisy, masking real errors that
  1771  <em>should</em> be fixed.
  1772  </p>
  1773  
  1774  <p>
  1775  It's easy to address the situation, though.  Use the blank identifier
  1776  to let unused things persist while you're developing.
  1777  </p>
  1778  
  1779  <pre>
  1780  import "unused"
  1781  
  1782  // This declaration marks the import as used by referencing an
  1783  // item from the package.
  1784  var _ = unused.Item  // TODO: Delete before committing!
  1785  
  1786  func main() {
  1787      debugData := debug.Profile()
  1788      _ = debugData // Used only during debugging.
  1789      ....
  1790  }
  1791  </pre>
  1792  
  1793  <p>
  1794  Nowadays, most Go programmers use a tool,
  1795  <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  1796  which automatically rewrites a Go source file to have the correct imports,
  1797  eliminating the unused imports issue in practice.
  1798  This program is easily connected to most editors to run automatically when a Go source file is written.
  1799  </p>
  1800  
  1801  <h2 id="Performance">Performance</h2>
  1802  
  1803  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1804  Why does Go perform badly on benchmark X?</h3>
  1805  
  1806  <p>
  1807  One of Go's design goals is to approach the performance of C for comparable
  1808  programs, yet on some benchmarks it does quite poorly, including several
  1809  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  1810  The slowest depend on libraries for which versions of comparable performance
  1811  are not available in Go.
  1812  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  1813  depends on a multi-precision math package, and the C
  1814  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1815  written in optimized assembler).
  1816  Benchmarks that depend on regular expressions
  1817  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  1818  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1819  mature, highly optimized regular expression libraries like PCRE.
  1820  </p>
  1821  
  1822  <p>
  1823  Benchmark games are won by extensive tuning and the Go versions of most
  1824  of the benchmarks need attention.  If you measure comparable C
  1825  and Go programs
  1826  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  1827  is one example), you'll see the two languages are much closer in raw performance
  1828  than this suite would indicate.
  1829  </p>
  1830  
  1831  <p>
  1832  Still, there is room for improvement. The compilers are good but could be
  1833  better, many libraries need major performance work, and the garbage collector
  1834  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1835  garbage can have a huge effect.)
  1836  </p>
  1837  
  1838  <p>
  1839  In any case, Go can often be very competitive.
  1840  There has been significant improvement in the performance of many programs
  1841  as the language and tools have developed.
  1842  See the blog post about
  1843  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1844  Go programs</a> for an informative example.
  1845  
  1846  <h2 id="change_from_c">Changes from C</h2>
  1847  
  1848  <h3 id="different_syntax">
  1849  Why is the syntax so different from C?</h3>
  1850  <p>
  1851  Other than declaration syntax, the differences are not major and stem
  1852  from two desires.  First, the syntax should feel light, without too
  1853  many mandatory keywords, repetition, or arcana.  Second, the language
  1854  has been designed to be easy to analyze
  1855  and can be parsed without a symbol table.  This makes it much easier
  1856  to build tools such as debuggers, dependency analyzers, automated
  1857  documentation extractors, IDE plug-ins, and so on.  C and its
  1858  descendants are notoriously difficult in this regard.
  1859  </p>
  1860  
  1861  <h3 id="declarations_backwards">
  1862  Why are declarations backwards?</h3>
  1863  <p>
  1864  They're only backwards if you're used to C. In C, the notion is that a
  1865  variable is declared like an expression denoting its type, which is a
  1866  nice idea, but the type and expression grammars don't mix very well and
  1867  the results can be confusing; consider function pointers.  Go mostly
  1868  separates expression and type syntax and that simplifies things (using
  1869  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  1870  the declaration
  1871  </p>
  1872  <pre>
  1873      int* a, b;
  1874  </pre>
  1875  <p>
  1876  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  1877  </p>
  1878  <pre>
  1879      var a, b *int
  1880  </pre>
  1881  <p>
  1882  declares both to be pointers.  This is clearer and more regular.
  1883  Also, the <code>:=</code> short declaration form argues that a full variable
  1884  declaration should present the same order as <code>:=</code> so
  1885  </p>
  1886  <pre>
  1887      var a uint64 = 1
  1888  </pre>
  1889  <p>
  1890  has the same effect as
  1891  </p>
  1892  <pre>
  1893      a := uint64(1)
  1894  </pre>
  1895  <p>
  1896  Parsing is also simplified by having a distinct grammar for types that
  1897  is not just the expression grammar; keywords such as <code>func</code>
  1898  and <code>chan</code> keep things clear.
  1899  </p>
  1900  
  1901  <p>
  1902  See the article about
  1903  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  1904  for more details.
  1905  </p>
  1906  
  1907  <h3 id="no_pointer_arithmetic">
  1908  Why is there no pointer arithmetic?</h3>
  1909  <p>
  1910  Safety.  Without pointer arithmetic it's possible to create a
  1911  language that can never derive an illegal address that succeeds
  1912  incorrectly.  Compiler and hardware technology have advanced to the
  1913  point where a loop using array indices can be as efficient as a loop
  1914  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  1915  simplify the implementation of the garbage collector.
  1916  </p>
  1917  
  1918  <h3 id="inc_dec">
  1919  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  1920  <p>
  1921  Without pointer arithmetic, the convenience value of pre- and postfix
  1922  increment operators drops.  By removing them from the expression
  1923  hierarchy altogether, expression syntax is simplified and the messy
  1924  issues around order of evaluation of <code>++</code> and <code>--</code>
  1925  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  1926  are eliminated as well.  The simplification is
  1927  significant.  As for postfix vs. prefix, either would work fine but
  1928  the postfix version is more traditional; insistence on prefix arose
  1929  with the STL, a library for a language whose name contains, ironically, a
  1930  postfix increment.
  1931  </p>
  1932  
  1933  <h3 id="semicolons">
  1934  Why are there braces but no semicolons? And why can't I put the opening
  1935  brace on the next line?</h3>
  1936  <p>
  1937  Go uses brace brackets for statement grouping, a syntax familiar to
  1938  programmers who have worked with any language in the C family.
  1939  Semicolons, however, are for parsers, not for people, and we wanted to
  1940  eliminate them as much as possible.  To achieve this goal, Go borrows
  1941  a trick from BCPL: the semicolons that separate statements are in the
  1942  formal grammar but are injected automatically, without lookahead, by
  1943  the lexer at the end of any line that could be the end of a statement.
  1944  This works very well in practice but has the effect that it forces a
  1945  brace style.  For instance, the opening brace of a function cannot
  1946  appear on a line by itself.
  1947  </p>
  1948  
  1949  <p>
  1950  Some have argued that the lexer should do lookahead to permit the
  1951  brace to live on the next line.  We disagree.  Since Go code is meant
  1952  to be formatted automatically by
  1953  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  1954  <i>some</i> style must be chosen.  That style may differ from what
  1955  you've used in C or Java, but Go is a new language and
  1956  <code>gofmt</code>'s style is as good as any other.  More
  1957  important&mdash;much more important&mdash;the advantages of a single,
  1958  programmatically mandated format for all Go programs greatly outweigh
  1959  any perceived disadvantages of the particular style.
  1960  Note too that Go's style means that an interactive implementation of
  1961  Go can use the standard syntax one line at a time without special rules.
  1962  </p>
  1963  
  1964  <h3 id="garbage_collection">
  1965  Why do garbage collection?  Won't it be too expensive?</h3>
  1966  <p>
  1967  One of the biggest sources of bookkeeping in systems programs is
  1968  memory management.  We feel it's critical to eliminate that
  1969  programmer overhead, and advances in garbage collection
  1970  technology in the last few years give us confidence that we can
  1971  implement it with low enough overhead and no significant
  1972  latency.
  1973  </p>
  1974  
  1975  <p>
  1976  Another point is that a large part of the difficulty of concurrent
  1977  and multi-threaded programming is memory management;
  1978  as objects get passed among threads it becomes cumbersome
  1979  to guarantee they become freed safely.
  1980  Automatic garbage collection makes concurrent code far easier to write.
  1981  Of course, implementing garbage collection in a concurrent environment is
  1982  itself a challenge, but meeting it once rather than in every
  1983  program helps everyone.
  1984  </p>
  1985  
  1986  <p>
  1987  Finally, concurrency aside, garbage collection makes interfaces
  1988  simpler because they don't need to specify how memory is managed across them.
  1989  </p>
  1990  
  1991  <p>
  1992  The current implementation is a parallel mark-and-sweep collector.
  1993  Recent improvements, documented in
  1994  <a href="/s/go14gc">this design document</a>,
  1995  have introduced bounded pause times and improved the
  1996  parallelism.
  1997  Future versions might attempt new approaches.
  1998  </p>
  1999  
  2000  <p>
  2001  On the topic of performance, keep in mind that Go gives the programmer
  2002  considerable control over memory layout and allocation, much more than
  2003  is typical in garbage-collected languages. A careful programmer can reduce
  2004  the garbage collection overhead dramatically by using the language well;
  2005  see the article about
  2006  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2007  Go programs</a> for a worked example, including a demonstration of Go's
  2008  profiling tools.
  2009  </p>