github.com/miolini/go@v0.0.0-20160405192216-fca68c8cb408/doc/go_faq.html (about) 1 <!--{ 2 "Title": "Frequently Asked Questions (FAQ)", 3 "Path": "/doc/faq" 4 }--> 5 6 <h2 id="Origins">Origins</h2> 7 8 <h3 id="What_is_the_purpose_of_the_project"> 9 What is the purpose of the project?</h3> 10 11 <p> 12 No major systems language has emerged in over a decade, but over that time 13 the computing landscape has changed tremendously. There are several trends: 14 </p> 15 16 <ul> 17 <li> 18 Computers are enormously quicker but software development is not faster. 19 <li> 20 Dependency management is a big part of software development today but the 21 “header files” of languages in the C tradition are antithetical to clean 22 dependency analysis—and fast compilation. 23 <li> 24 There is a growing rebellion against cumbersome type systems like those of 25 Java and C++, pushing people towards dynamically typed languages such as 26 Python and JavaScript. 27 <li> 28 Some fundamental concepts such as garbage collection and parallel computation 29 are not well supported by popular systems languages. 30 <li> 31 The emergence of multicore computers has generated worry and confusion. 32 </ul> 33 34 <p> 35 We believe it's worth trying again with a new language, a concurrent, 36 garbage-collected language with fast compilation. Regarding the points above: 37 </p> 38 39 <ul> 40 <li> 41 It is possible to compile a large Go program in a few seconds on a single computer. 42 <li> 43 Go provides a model for software construction that makes dependency 44 analysis easy and avoids much of the overhead of C-style include files and 45 libraries. 46 <li> 47 Go's type system has no hierarchy, so no time is spent defining the 48 relationships between types. Also, although Go has static types the language 49 attempts to make types feel lighter weight than in typical OO languages. 50 <li> 51 Go is fully garbage-collected and provides fundamental support for 52 concurrent execution and communication. 53 <li> 54 By its design, Go proposes an approach for the construction of system 55 software on multicore machines. 56 </ul> 57 58 <p> 59 A much more expansive answer to this question is available in the article, 60 <a href="//talks.golang.org/2012/splash.article">Go at Google: 61 Language Design in the Service of Software Engineering</a>. 62 63 <h3 id="What_is_the_status_of_the_project"> 64 What is the status of the project?</h3> 65 66 <p> 67 Go became a public open source project on November 10, 2009. 68 After a couple of years of very active design and development, stability was called for and 69 Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a> 70 on March 28, 2012. 71 Go 1, which includes a <a href="/ref/spec">language specification</a>, 72 <a href="/pkg/">standard libraries</a>, 73 and <a href="/cmd/go/">custom tools</a>, 74 provides a stable foundation for creating reliable products, projects, and publications. 75 </p> 76 77 <p> 78 With that stability established, we are using Go to develop programs, products, and tools rather than 79 actively changing the language and libraries. 80 In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>. 81 Backwards-incompatible changes will not be made to any Go 1 point release. 82 We want to use what we have to learn how a future version of Go might look, rather than to play with 83 the language underfoot. 84 </p> 85 86 <p> 87 Of course, development will continue on Go itself, but the focus will be on performance, reliability, 88 portability and the addition of new functionality such as improved support for internationalization. 89 </p> 90 91 <p> 92 There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today. 93 </p> 94 95 <h3 id="Whats_the_origin_of_the_mascot"> 96 What's the origin of the mascot?</h3> 97 98 <p> 99 The mascot and logo were designed by 100 <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed 101 <a href="https://9p.io/plan9/glenda.html">Glenda</a>, 102 the Plan 9 bunny. 103 The <a href="https://blog.golang.org/gopher">gopher</a> 104 is derived from one she used for an <a href="http://wfmu.org/">WFMU</a> 105 T-shirt design some years ago. 106 The logo and mascot are covered by the 107 <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> 108 license. 109 </p> 110 111 <h3 id="history"> 112 What is the history of the project?</h3> 113 <p> 114 Robert Griesemer, Rob Pike and Ken Thompson started sketching the 115 goals for a new language on the white board on September 21, 2007. 116 Within a few days the goals had settled into a plan to do something 117 and a fair idea of what it would be. Design continued part-time in 118 parallel with unrelated work. By January 2008, Ken had started work 119 on a compiler with which to explore ideas; it generated C code as its 120 output. By mid-year the language had become a full-time project and 121 had settled enough to attempt a production compiler. In May 2008, 122 Ian Taylor independently started on a GCC front end for Go using the 123 draft specification. Russ Cox joined in late 2008 and helped move the language 124 and libraries from prototype to reality. 125 </p> 126 127 <p> 128 Go became a public open source project on November 10, 2009. 129 Many people from the community have contributed ideas, discussions, and code. 130 </p> 131 132 <h3 id="creating_a_new_language"> 133 Why are you creating a new language?</h3> 134 <p> 135 Go was born out of frustration with existing languages and 136 environments for systems programming. Programming had become too 137 difficult and the choice of languages was partly to blame. One had to 138 choose either efficient compilation, efficient execution, or ease of 139 programming; all three were not available in the same mainstream 140 language. Programmers who could were choosing ease over 141 safety and efficiency by moving to dynamically typed languages such as 142 Python and JavaScript rather than C++ or, to a lesser extent, Java. 143 </p> 144 145 <p> 146 Go is an attempt to combine the ease of programming of an interpreted, 147 dynamically typed 148 language with the efficiency and safety of a statically typed, compiled language. 149 It also aims to be modern, with support for networked and multicore 150 computing. Finally, working with Go is intended to be <i>fast</i>: it should take 151 at most a few seconds to build a large executable on a single computer. 152 To meet these goals required addressing a number of 153 linguistic issues: an expressive but lightweight type system; 154 concurrency and garbage collection; rigid dependency specification; 155 and so on. These cannot be addressed well by libraries or tools; a new 156 language was called for. 157 </p> 158 159 <p> 160 The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a> 161 discusses the background and motivation behind the design of the Go language, 162 as well as providing more detail about many of the answers presented in this FAQ. 163 </p> 164 165 <h3 id="ancestors"> 166 What are Go's ancestors?</h3> 167 <p> 168 Go is mostly in the C family (basic syntax), 169 with significant input from the Pascal/Modula/Oberon 170 family (declarations, packages), 171 plus some ideas from languages 172 inspired by Tony Hoare's CSP, 173 such as Newsqueak and Limbo (concurrency). 174 However, it is a new language across the board. 175 In every respect the language was designed by thinking 176 about what programmers do and how to make programming, at least the 177 kind of programming we do, more effective, which means more fun. 178 </p> 179 180 <h3 id="principles"> 181 What are the guiding principles in the design?</h3> 182 <p> 183 Programming today involves too much bookkeeping, repetition, and 184 clerical work. As Dick Gabriel says, “Old programs read 185 like quiet conversations between a well-spoken research worker and a 186 well-studied mechanical colleague, not as a debate with a compiler. 187 Who'd have guessed sophistication bought such noise?” 188 The sophistication is worthwhile—no one wants to go back to 189 the old languages—but can it be more quietly achieved? 190 </p> 191 <p> 192 Go attempts to reduce the amount of typing in both senses of the word. 193 Throughout its design, we have tried to reduce clutter and 194 complexity. There are no forward declarations and no header files; 195 everything is declared exactly once. Initialization is expressive, 196 automatic, and easy to use. Syntax is clean and light on keywords. 197 Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by 198 simple type derivation using the <code>:=</code> 199 declare-and-initialize construct. And perhaps most radically, there 200 is no type hierarchy: types just <i>are</i>, they don't have to 201 announce their relationships. These simplifications allow Go to be 202 expressive yet comprehensible without sacrificing, well, sophistication. 203 </p> 204 <p> 205 Another important principle is to keep the concepts orthogonal. 206 Methods can be implemented for any type; structures represent data while 207 interfaces represent abstraction; and so on. Orthogonality makes it 208 easier to understand what happens when things combine. 209 </p> 210 211 <h2 id="Usage">Usage</h2> 212 213 <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3> 214 215 <p> 216 Yes. There are now several Go programs deployed in 217 production inside Google. A public example is the server behind 218 <a href="//golang.org">golang.org</a>. 219 It's just the <a href="/cmd/godoc"><code>godoc</code></a> 220 document server running in a production configuration on 221 <a href="https://developers.google.com/appengine/">Google App Engine</a>. 222 </p> 223 224 <p> 225 Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a> 226 system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>, 227 which delivers Chrome binaries and other large installables such as <code>apt-get</code> 228 packages. 229 </p> 230 231 <h3 id="Do_Go_programs_link_with_Cpp_programs"> 232 Do Go programs link with C/C++ programs?</h3> 233 234 <p> 235 There are two Go compiler implementations, <code>gc</code> 236 and <code>gccgo</code>. 237 <code>Gc</code> uses a different calling convention and linker and can 238 therefore only be linked with C programs using the same convention. 239 There is such a C compiler but no C++ compiler. 240 <code>Gccgo</code> is a GCC front-end that can, with care, be linked with 241 GCC-compiled C or C++ programs. 242 </p> 243 244 <p> 245 The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a 246 “foreign function interface” to allow safe calling of 247 C libraries from Go code. SWIG extends this capability to C++ libraries. 248 </p> 249 250 251 <h3 id="Does_Go_support_Google_protocol_buffers"> 252 Does Go support Google's protocol buffers?</h3> 253 254 <p> 255 A separate open source project provides the necessary compiler plugin and library. 256 It is available at 257 <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a> 258 </p> 259 260 261 <h3 id="Can_I_translate_the_Go_home_page"> 262 Can I translate the Go home page into another language?</h3> 263 264 <p> 265 Absolutely. We encourage developers to make Go Language sites in their own languages. 266 However, if you choose to add the Google logo or branding to your site 267 (it does not appear on <a href="//golang.org/">golang.org</a>), 268 you will need to abide by the guidelines at 269 <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a> 270 </p> 271 272 <h2 id="Design">Design</h2> 273 274 <h3 id="unicode_identifiers"> 275 What's up with Unicode identifiers?</h3> 276 277 <p> 278 It was important to us to extend the space of identifiers from the 279 confines of ASCII. Go's rule—identifier characters must be 280 letters or digits as defined by Unicode—is simple to understand 281 and to implement but has restrictions. Combining characters are 282 excluded by design, for instance. 283 Until there 284 is an agreed external definition of what an identifier might be, 285 plus a definition of canonicalization of identifiers that guarantees 286 no ambiguity, it seemed better to keep combining characters out of 287 the mix. Thus we have a simple rule that can be expanded later 288 without breaking programs, one that avoids bugs that would surely arise 289 from a rule that admits ambiguous identifiers. 290 </p> 291 292 <p> 293 On a related note, since an exported identifier must begin with an 294 upper-case letter, identifiers created from “letters” 295 in some languages can, by definition, not be exported. For now the 296 only solution is to use something like <code>X日本語</code>, which 297 is clearly unsatisfactory; we are considering other options. The 298 case-for-visibility rule is unlikely to change however; it's one 299 of our favorite features of Go. 300 </p> 301 302 <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> 303 304 <p> 305 Every language contains novel features and omits someone's favorite 306 feature. Go was designed with an eye on felicity of programming, speed of 307 compilation, orthogonality of concepts, and the need to support features 308 such as concurrency and garbage collection. Your favorite feature may be 309 missing because it doesn't fit, because it affects compilation speed or 310 clarity of design, or because it would make the fundamental system model 311 too difficult. 312 </p> 313 314 <p> 315 If it bothers you that Go is missing feature <var>X</var>, 316 please forgive us and investigate the features that Go does have. You might find that 317 they compensate in interesting ways for the lack of <var>X</var>. 318 </p> 319 320 <h3 id="generics"> 321 Why does Go not have generic types?</h3> 322 <p> 323 Generics may well be added at some point. We don't feel an urgency for 324 them, although we understand some programmers do. 325 </p> 326 327 <p> 328 Generics are convenient but they come at a cost in 329 complexity in the type system and run-time. We haven't yet found a 330 design that gives value proportionate to the complexity, although we 331 continue to think about it. Meanwhile, Go's built-in maps and slices, 332 plus the ability to use the empty interface to construct containers 333 (with explicit unboxing) mean in many cases it is possible to write 334 code that does what generics would enable, if less smoothly. 335 </p> 336 337 <p> 338 This remains an open issue. 339 </p> 340 341 <h3 id="exceptions"> 342 Why does Go not have exceptions?</h3> 343 <p> 344 We believe that coupling exceptions to a control 345 structure, as in the <code>try-catch-finally</code> idiom, results in 346 convoluted code. It also tends to encourage programmers to label 347 too many ordinary errors, such as failing to open a file, as 348 exceptional. 349 </p> 350 351 <p> 352 Go takes a different approach. For plain error handling, Go's multi-value 353 returns make it easy to report an error without overloading the return value. 354 <a href="/doc/articles/error_handling.html">A canonical error type, coupled 355 with Go's other features</a>, makes error handling pleasant but quite different 356 from that in other languages. 357 </p> 358 359 <p> 360 Go also has a couple 361 of built-in functions to signal and recover from truly exceptional 362 conditions. The recovery mechanism is executed only as part of a 363 function's state being torn down after an error, which is sufficient 364 to handle catastrophe but requires no extra control structures and, 365 when used well, can result in clean error-handling code. 366 </p> 367 368 <p> 369 See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details. 370 </p> 371 372 <h3 id="assertions"> 373 Why does Go not have assertions?</h3> 374 375 <p> 376 Go doesn't provide assertions. They are undeniably convenient, but our 377 experience has been that programmers use them as a crutch to avoid thinking 378 about proper error handling and reporting. Proper error handling means that 379 servers continue operation after non-fatal errors instead of crashing. 380 Proper error reporting means that errors are direct and to the point, 381 saving the programmer from interpreting a large crash trace. Precise 382 errors are particularly important when the programmer seeing the errors is 383 not familiar with the code. 384 </p> 385 386 <p> 387 We understand that this is a point of contention. There are many things in 388 the Go language and libraries that differ from modern practices, simply 389 because we feel it's sometimes worth trying a different approach. 390 </p> 391 392 <h3 id="csp"> 393 Why build concurrency on the ideas of CSP?</h3> 394 <p> 395 Concurrency and multi-threaded programming have a reputation 396 for difficulty. We believe this is due partly to complex 397 designs such as pthreads and partly to overemphasis on low-level details 398 such as mutexes, condition variables, and memory barriers. 399 Higher-level interfaces enable much simpler code, even if there are still 400 mutexes and such under the covers. 401 </p> 402 403 <p> 404 One of the most successful models for providing high-level linguistic support 405 for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. 406 Occam and Erlang are two well known languages that stem from CSP. 407 Go's concurrency primitives derive from a different part of the family tree 408 whose main contribution is the powerful notion of channels as first class objects. 409 Experience with several earlier languages has shown that the CSP model 410 fits well into a procedural language framework. 411 </p> 412 413 <h3 id="goroutines"> 414 Why goroutines instead of threads?</h3> 415 <p> 416 Goroutines are part of making concurrency easy to use. The idea, which has 417 been around for a while, is to multiplex independently executing 418 functions—coroutines—onto a set of threads. 419 When a coroutine blocks, such as by calling a blocking system call, 420 the run-time automatically moves other coroutines on the same operating 421 system thread to a different, runnable thread so they won't be blocked. 422 The programmer sees none of this, which is the point. 423 The result, which we call goroutines, can be very cheap: they have little 424 overhead beyond the memory for the stack, which is just a few kilobytes. 425 </p> 426 427 <p> 428 To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly 429 minted goroutine is given a few kilobytes, which is almost always enough. 430 When it isn't, the run-time grows (and shrinks) the memory for storing 431 the stack automatically, allowing many goroutines to live in a modest 432 amount of memory. 433 The CPU overhead averages about three cheap instructions per function call. 434 It is practical to create hundreds of thousands of goroutines in the same 435 address space. 436 If goroutines were just threads, system resources would 437 run out at a much smaller number. 438 </p> 439 440 <h3 id="atomic_maps"> 441 Why are map operations not defined to be atomic?</h3> 442 443 <p> 444 After long discussion it was decided that the typical use of maps did not require 445 safe access from multiple goroutines, and in those cases where it did, the map was 446 probably part of some larger data structure or computation that was already 447 synchronized. Therefore requiring that all map operations grab a mutex would slow 448 down most programs and add safety to few. This was not an easy decision, 449 however, since it means uncontrolled map access can crash the program. 450 </p> 451 452 <p> 453 The language does not preclude atomic map updates. When required, such 454 as when hosting an untrusted program, the implementation could interlock 455 map access. 456 </p> 457 458 <h3 id="language_changes"> 459 Will you accept my language change?</h3> 460 461 <p> 462 People often suggest improvements to the language—the 463 <a href="//groups.google.com/group/golang-nuts">mailing list</a> 464 contains a rich history of such discussions—but very few of these changes have 465 been accepted. 466 </p> 467 468 <p> 469 Although Go is an open source project, the language and libraries are protected 470 by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents 471 changes that break existing programs. 472 If your proposal violates the Go 1 specification we cannot even entertain the 473 idea, regardless of its merit. 474 A future major release of Go may be incompatible with Go 1, but we're not ready 475 to start talking about what that might be. 476 </p> 477 478 <p> 479 Even if your proposal is compatible with the Go 1 spec, it might 480 not be in the spirit of Go's design goals. 481 The article <i><a href="//talks.golang.org/2012/splash.article">Go 482 at Google: Language Design in the Service of Software Engineering</a></i> 483 explains Go's origins and the motivation behind its design. 484 </p> 485 486 <h2 id="types">Types</h2> 487 488 <h3 id="Is_Go_an_object-oriented_language"> 489 Is Go an object-oriented language?</h3> 490 491 <p> 492 Yes and no. Although Go has types and methods and allows an 493 object-oriented style of programming, there is no type hierarchy. 494 The concept of “interface” in Go provides a different approach that 495 we believe is easy to use and in some ways more general. There are 496 also ways to embed types in other types to provide something 497 analogous—but not identical—to subclassing. 498 Moreover, methods in Go are more general than in C++ or Java: 499 they can be defined for any sort of data, even built-in types such 500 as plain, “unboxed” integers. 501 They are not restricted to structs (classes). 502 </p> 503 504 <p> 505 Also, the lack of a type hierarchy makes “objects” in Go feel much more 506 lightweight than in languages such as C++ or Java. 507 </p> 508 509 <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> 510 How do I get dynamic dispatch of methods?</h3> 511 512 <p> 513 The only way to have dynamically dispatched methods is through an 514 interface. Methods on a struct or any other concrete type are always resolved statically. 515 </p> 516 517 <h3 id="inheritance"> 518 Why is there no type inheritance?</h3> 519 <p> 520 Object-oriented programming, at least in the best-known languages, 521 involves too much discussion of the relationships between types, 522 relationships that often could be derived automatically. Go takes a 523 different approach. 524 </p> 525 526 <p> 527 Rather than requiring the programmer to declare ahead of time that two 528 types are related, in Go a type automatically satisfies any interface 529 that specifies a subset of its methods. Besides reducing the 530 bookkeeping, this approach has real advantages. Types can satisfy 531 many interfaces at once, without the complexities of traditional 532 multiple inheritance. 533 Interfaces can be very lightweight—an interface with 534 one or even zero methods can express a useful concept. 535 Interfaces can be added after the fact if a new idea comes along 536 or for testing—without annotating the original types. 537 Because there are no explicit relationships between types 538 and interfaces, there is no type hierarchy to manage or discuss. 539 </p> 540 541 <p> 542 It's possible to use these ideas to construct something analogous to 543 type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> 544 enables formatted printing to any output, not just a file, or how the 545 <code>bufio</code> package can be completely separate from file I/O, 546 or how the <code>image</code> packages generate compressed 547 image files. All these ideas stem from a single interface 548 (<code>io.Writer</code>) representing a single method 549 (<code>Write</code>). And that's only scratching the surface. 550 Go's interfaces have a profound influence on how programs are structured. 551 </p> 552 553 <p> 554 It takes some getting used to but this implicit style of type 555 dependency is one of the most productive things about Go. 556 </p> 557 558 <h3 id="methods_on_basics"> 559 Why is <code>len</code> a function and not a method?</h3> 560 <p> 561 We debated this issue but decided 562 implementing <code>len</code> and friends as functions was fine in practice and 563 didn't complicate questions about the interface (in the Go type sense) 564 of basic types. 565 </p> 566 567 <h3 id="overloading"> 568 Why does Go not support overloading of methods and operators?</h3> 569 <p> 570 Method dispatch is simplified if it doesn't need to do type matching as well. 571 Experience with other languages told us that having a variety of 572 methods with the same name but different signatures was occasionally useful 573 but that it could also be confusing and fragile in practice. Matching only by name 574 and requiring consistency in the types was a major simplifying decision 575 in Go's type system. 576 </p> 577 578 <p> 579 Regarding operator overloading, it seems more a convenience than an absolute 580 requirement. Again, things are simpler without it. 581 </p> 582 583 <h3 id="implements_interface"> 584 Why doesn't Go have "implements" declarations?</h3> 585 586 <p> 587 A Go type satisfies an interface by implementing the methods of that interface, 588 nothing more. This property allows interfaces to be defined and used without 589 having to modify existing code. It enables a kind of structural typing that 590 promotes separation of concerns and improves code re-use, and makes it easier 591 to build on patterns that emerge as the code develops. 592 The semantics of interfaces is one of the main reasons for Go's nimble, 593 lightweight feel. 594 </p> 595 596 <p> 597 See the <a href="#inheritance">question on type inheritance</a> for more detail. 598 </p> 599 600 <h3 id="guarantee_satisfies_interface"> 601 How can I guarantee my type satisfies an interface?</h3> 602 603 <p> 604 You can ask the compiler to check that the type <code>T</code> implements the 605 interface <code>I</code> by attempting an assignment using the zero value for 606 <code>T</code> or pointer to <code>T</code>, as appropriate: 607 </p> 608 609 <pre> 610 type T struct{} 611 var _ I = T{} // Verify that T implements I. 612 var _ I = (*T)(nil) // Verify that *T implements I. 613 </pre> 614 615 <p> 616 If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement 617 <code>I</code>, the mistake will be caught at compile time. 618 </p> 619 620 <p> 621 If you wish the users of an interface to explicitly declare that they implement 622 it, you can add a method with a descriptive name to the interface's method set. 623 For example: 624 </p> 625 626 <pre> 627 type Fooer interface { 628 Foo() 629 ImplementsFooer() 630 } 631 </pre> 632 633 <p> 634 A type must then implement the <code>ImplementsFooer</code> method to be a 635 <code>Fooer</code>, clearly documenting the fact and announcing it in 636 <a href="/cmd/godoc/">godoc</a>'s output. 637 </p> 638 639 <pre> 640 type Bar struct{} 641 func (b Bar) ImplementsFooer() {} 642 func (b Bar) Foo() {} 643 </pre> 644 645 <p> 646 Most code doesn't make use of such constraints, since they limit the utility of 647 the interface idea. Sometimes, though, they're necessary to resolve ambiguities 648 among similar interfaces. 649 </p> 650 651 <h3 id="t_and_equal_interface"> 652 Why doesn't type T satisfy the Equal interface?</h3> 653 654 <p> 655 Consider this simple interface to represent an object that can compare 656 itself with another value: 657 </p> 658 659 <pre> 660 type Equaler interface { 661 Equal(Equaler) bool 662 } 663 </pre> 664 665 <p> 666 and this type, <code>T</code>: 667 </p> 668 669 <pre> 670 type T int 671 func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler 672 </pre> 673 674 <p> 675 Unlike the analogous situation in some polymorphic type systems, 676 <code>T</code> does not implement <code>Equaler</code>. 677 The argument type of <code>T.Equal</code> is <code>T</code>, 678 not literally the required type <code>Equaler</code>. 679 </p> 680 681 <p> 682 In Go, the type system does not promote the argument of 683 <code>Equal</code>; that is the programmer's responsibility, as 684 illustrated by the type <code>T2</code>, which does implement 685 <code>Equaler</code>: 686 </p> 687 688 <pre> 689 type T2 int 690 func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler 691 </pre> 692 693 <p> 694 Even this isn't like other type systems, though, because in Go <em>any</em> 695 type that satisfies <code>Equaler</code> could be passed as the 696 argument to <code>T2.Equal</code>, and at run time we must 697 check that the argument is of type <code>T2</code>. 698 Some languages arrange to make that guarantee at compile time. 699 </p> 700 701 <p> 702 A related example goes the other way: 703 </p> 704 705 <pre> 706 type Opener interface { 707 Open() Reader 708 } 709 710 func (t T3) Open() *os.File 711 </pre> 712 713 <p> 714 In Go, <code>T3</code> does not satisfy <code>Opener</code>, 715 although it might in another language. 716 </p> 717 718 <p> 719 While it is true that Go's type system does less for the programmer 720 in such cases, the lack of subtyping makes the rules about 721 interface satisfaction very easy to state: are the function's names 722 and signatures exactly those of the interface? 723 Go's rule is also easy to implement efficiently. 724 We feel these benefits offset the lack of 725 automatic type promotion. Should Go one day adopt some form of polymorphic 726 typing, we expect there would be a way to express the idea of these 727 examples and also have them be statically checked. 728 </p> 729 730 <h3 id="convert_slice_of_interface"> 731 Can I convert a []T to an []interface{}?</h3> 732 733 <p> 734 Not directly, because they do not have the same representation in memory. 735 It is necessary to copy the elements individually to the destination 736 slice. This example converts a slice of <code>int</code> to a slice of 737 <code>interface{}</code>: 738 </p> 739 740 <pre> 741 t := []int{1, 2, 3, 4} 742 s := make([]interface{}, len(t)) 743 for i, v := range t { 744 s[i] = v 745 } 746 </pre> 747 748 <h3 id="nil_error"> 749 Why is my nil error value not equal to nil? 750 </h3> 751 752 <p> 753 Under the covers, interfaces are implemented as two elements, a type and a value. 754 The value, called the interface's dynamic value, 755 is an arbitrary concrete value and the type is that of the value. 756 For the <code>int</code> value 3, an interface value contains, 757 schematically, (<code>int</code>, <code>3</code>). 758 </p> 759 760 <p> 761 An interface value is <code>nil</code> only if the inner value and type are both unset, 762 (<code>nil</code>, <code>nil</code>). 763 In particular, a <code>nil</code> interface will always hold a <code>nil</code> type. 764 If we store a <code>nil</code> pointer of type <code>*int</code> inside 765 an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer: 766 (<code>*int</code>, <code>nil</code>). 767 Such an interface value will therefore be non-<code>nil</code> 768 <em>even when the pointer inside is</em> <code>nil</code>. 769 </p> 770 771 <p> 772 This situation can be confusing, and arises when a <code>nil</code> value is 773 stored inside an interface value such as an <code>error</code> return: 774 </p> 775 776 <pre> 777 func returnsError() error { 778 var p *MyError = nil 779 if bad() { 780 p = ErrBad 781 } 782 return p // Will always return a non-nil error. 783 } 784 </pre> 785 786 <p> 787 If all goes well, the function returns a <code>nil</code> <code>p</code>, 788 so the return value is an <code>error</code> interface 789 value holding (<code>*MyError</code>, <code>nil</code>). 790 This means that if the caller compares the returned error to <code>nil</code>, 791 it will always look as if there was an error even if nothing bad happened. 792 To return a proper <code>nil</code> <code>error</code> to the caller, 793 the function must return an explicit <code>nil</code>: 794 </p> 795 796 797 <pre> 798 func returnsError() error { 799 if bad() { 800 return ErrBad 801 } 802 return nil 803 } 804 </pre> 805 806 <p> 807 It's a good idea for functions 808 that return errors always to use the <code>error</code> type in 809 their signature (as we did above) rather than a concrete type such 810 as <code>*MyError</code>, to help guarantee the error is 811 created correctly. As an example, 812 <a href="/pkg/os/#Open"><code>os.Open</code></a> 813 returns an <code>error</code> even though, if not <code>nil</code>, 814 it's always of concrete type 815 <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>. 816 </p> 817 818 <p> 819 Similar situations to those described here can arise whenever interfaces are used. 820 Just keep in mind that if any concrete value 821 has been stored in the interface, the interface will not be <code>nil</code>. 822 For more information, see 823 <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>. 824 </p> 825 826 827 <h3 id="unions"> 828 Why are there no untagged unions, as in C?</h3> 829 830 <p> 831 Untagged unions would violate Go's memory safety 832 guarantees. 833 </p> 834 835 <h3 id="variant_types"> 836 Why does Go not have variant types?</h3> 837 838 <p> 839 Variant types, also known as algebraic types, provide a way to specify 840 that a value might take one of a set of other types, but only those 841 types. A common example in systems programming would specify that an 842 error is, say, a network error, a security error or an application 843 error and allow the caller to discriminate the source of the problem 844 by examining the type of the error. Another example is a syntax tree 845 in which each node can be a different type: declaration, statement, 846 assignment and so on. 847 </p> 848 849 <p> 850 We considered adding variant types to Go, but after discussion 851 decided to leave them out because they overlap in confusing ways 852 with interfaces. What would happen if the elements of a variant type 853 were themselves interfaces? 854 </p> 855 856 <p> 857 Also, some of what variant types address is already covered by the 858 language. The error example is easy to express using an interface 859 value to hold the error and a type switch to discriminate cases. The 860 syntax tree example is also doable, although not as elegantly. 861 </p> 862 863 <h3 id="covariant_types"> 864 Why does Go not have covariant result types?</h3> 865 866 <p> 867 Covariant result types would mean that an interface like 868 869 <pre> 870 type Copyable interface { 871 Copy() interface{} 872 } 873 </pre> 874 875 would be satisfied by the method 876 877 <pre> 878 func (v Value) Copy() Value 879 </pre> 880 881 because <code>Value</code> implements the empty interface. 882 In Go method types must match exactly, so <code>Value</code> does not 883 implement <code>Copyable</code>. 884 Go separates the notion of what a 885 type does—its methods—from the type's implementation. 886 If two methods return different types, they are not doing the same thing. 887 Programmers who want covariant result types are often trying to 888 express a type hierarchy through interfaces. 889 In Go it's more natural to have a clean separation between interface 890 and implementation. 891 </p> 892 893 <h2 id="values">Values</h2> 894 895 <h3 id="conversions"> 896 Why does Go not provide implicit numeric conversions?</h3> 897 <p> 898 The convenience of automatic conversion between numeric types in C is 899 outweighed by the confusion it causes. When is an expression unsigned? 900 How big is the value? Does it overflow? Is the result portable, independent 901 of the machine on which it executes? 902 It also complicates the compiler; “the usual arithmetic conversions” 903 are not easy to implement and inconsistent across architectures. 904 For reasons of portability, we decided to make things clear and straightforward 905 at the cost of some explicit conversions in the code. 906 The definition of constants in Go—arbitrary precision values free 907 of signedness and size annotations—ameliorates matters considerably, 908 though. 909 </p> 910 911 <p> 912 A related detail is that, unlike in C, <code>int</code> and <code>int64</code> 913 are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> 914 type is generic; if you care about how many bits an integer holds, Go 915 encourages you to be explicit. 916 </p> 917 918 <p> 919 A blog post titled <a href="https://blog.golang.org/constants">Constants</a> 920 explores this topic in more detail. 921 </p> 922 923 <h3 id="builtin_maps"> 924 Why are maps built in?</h3> 925 <p> 926 The same reason strings are: they are such a powerful and important data 927 structure that providing one excellent implementation with syntactic support 928 makes programming more pleasant. We believe that Go's implementation of maps 929 is strong enough that it will serve for the vast majority of uses. 930 If a specific application can benefit from a custom implementation, it's possible 931 to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. 932 </p> 933 934 <h3 id="map_keys"> 935 Why don't maps allow slices as keys?</h3> 936 <p> 937 Map lookup requires an equality operator, which slices do not implement. 938 They don't implement equality because equality is not well defined on such types; 939 there are multiple considerations involving shallow vs. deep comparison, pointer vs. 940 value comparison, how to deal with recursive types, and so on. 941 We may revisit this issue—and implementing equality for slices 942 will not invalidate any existing programs—but without a clear idea of what 943 equality of slices should mean, it was simpler to leave it out for now. 944 </p> 945 946 <p> 947 In Go 1, unlike prior releases, equality is defined for structs and arrays, so such 948 types can be used as map keys. Slices still do not have a definition of equality, though. 949 </p> 950 951 <h3 id="references"> 952 Why are maps, slices, and channels references while arrays are values?</h3> 953 <p> 954 There's a lot of history on that topic. Early on, maps and channels 955 were syntactically pointers and it was impossible to declare or use a 956 non-pointer instance. Also, we struggled with how arrays should work. 957 Eventually we decided that the strict separation of pointers and 958 values made the language harder to use. Changing these 959 types to act as references to the associated, shared data structures resolved 960 these issues. This change added some regrettable complexity to the 961 language but had a large effect on usability: Go became a more 962 productive, comfortable language when it was introduced. 963 </p> 964 965 <h2 id="Writing_Code">Writing Code</h2> 966 967 <h3 id="How_are_libraries_documented"> 968 How are libraries documented?</h3> 969 970 <p> 971 There is a program, <code>godoc</code>, written in Go, that extracts 972 package documentation from the source code. It can be used on the 973 command line or on the web. An instance is running at 974 <a href="/pkg/">golang.org/pkg/</a>. 975 In fact, <code>godoc</code> implements the full site at 976 <a href="/">golang.org/</a>. 977 </p> 978 979 <p> 980 A <code>godoc</code> instance may be configured to provide rich, 981 interactive static analyses of symbols in the programs it displays; details are 982 listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>. 983 </p> 984 985 <p> 986 For access to documentation from the command line, the 987 <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a 988 <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> 989 subcommand that provides a textual interface to the same information. 990 </p> 991 992 <h3 id="Is_there_a_Go_programming_style_guide"> 993 Is there a Go programming style guide?</h3> 994 995 <p> 996 Eventually, there may be a small number of rules to guide things 997 like naming, layout, and file organization. 998 The document <a href="effective_go.html">Effective Go</a> 999 contains some style advice. 1000 More directly, the program <code>gofmt</code> is a pretty-printer 1001 whose purpose is to enforce layout rules; it replaces the usual 1002 compendium of do's and don'ts that allows interpretation. 1003 All the Go code in the repository has been run through <code>gofmt</code>. 1004 </p> 1005 1006 <p> 1007 The document titled 1008 <a href="//golang.org/s/comments">Go Code Review Comments</a> 1009 is a collection of very short essays about details of Go idiom that are often 1010 missed by programmers. 1011 It is a handy reference for people doing code reviews for Go projects. 1012 </p> 1013 1014 <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> 1015 How do I submit patches to the Go libraries?</h3> 1016 1017 <p> 1018 The library sources are in the <code>src</code> directory of the repository. 1019 If you want to make a significant change, please discuss on the mailing list before embarking. 1020 </p> 1021 1022 <p> 1023 See the document 1024 <a href="contribute.html">Contributing to the Go project</a> 1025 for more information about how to proceed. 1026 </p> 1027 1028 <h3 id="git_https"> 1029 Why does "go get" use HTTPS when cloning a repository?</h3> 1030 1031 <p> 1032 Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP) 1033 and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 1034 (git) and TCP port 22 (SSH). 1035 When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by 1036 default, providing protection against man-in-the-middle, eavesdropping and tampering attacks. 1037 The <code>go get</code> command therefore uses HTTPS for safety. 1038 </p> 1039 1040 <p> 1041 If you use <code>git</code> and prefer to push changes through SSH using your existing key 1042 it's easy to work around this. For GitHub, try one of these solutions: 1043 </p> 1044 <ul> 1045 <li>Manually clone the repository in the expected package directory: 1046 <pre> 1047 $ cd $GOPATH/src/github.com/username 1048 $ git clone git@github.com:username/package.git 1049 </pre> 1050 </li> 1051 <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending 1052 these two lines to <code>~/.gitconfig</code>: 1053 <pre> 1054 [url "git@github.com:"] 1055 pushInsteadOf = https://github.com/ 1056 </pre> 1057 </li> 1058 </ul> 1059 1060 <h3 id="get_version"> 1061 How should I manage package versions using "go get"?</h3> 1062 1063 <p> 1064 "Go get" does not have any explicit concept of package versions. 1065 Versioning is a source of significant complexity, especially in large code bases, 1066 and we are unaware of any approach that works well at scale in a large enough 1067 variety of situations to be appropriate to force on all Go users. 1068 What "go get" and the larger Go toolchain do provide is isolation of 1069 packages with different import paths. 1070 For example, the standard library's <code>html/template</code> and <code>text/template</code> 1071 coexist even though both are "package template". 1072 This observation leads to some advice for package authors and package users. 1073 </p> 1074 1075 <p> 1076 Packages intended for public use should try to maintain backwards compatibility as they evolve. 1077 The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here: 1078 don't remove exported names, encourage tagged composite literals, and so on. 1079 If different functionality is required, add a new name instead of changing an old one. 1080 If a complete break is required, create a new package with a new import path.</p> 1081 1082 <p> 1083 If you're using an externally supplied package and worry that it might change in 1084 unexpected ways, the simplest solution is to copy it to your local repository. 1085 (This is the approach Google takes internally.) 1086 Store the copy under a new import path that identifies it as a local copy. 1087 For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg". 1088 The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a> 1089 program is one tool to help automate this process. 1090 </p> 1091 1092 <p> 1093 The Go 1.5 release includes an experimental facility to the 1094 <a href="https://golang.org/cmd/go">go</a> command 1095 that makes it easier to manage external dependencies by "vendoring" 1096 them into a special directory near the package that depends upon them. 1097 See the <a href="https://golang.org/s/go15vendor">design 1098 document</a> for details. 1099 </p> 1100 1101 <h2 id="Pointers">Pointers and Allocation</h2> 1102 1103 <h3 id="pass_by_value"> 1104 When are function parameters passed by value?</h3> 1105 1106 <p> 1107 As in all languages in the C family, everything in Go is passed by value. 1108 That is, a function always gets a copy of the 1109 thing being passed, as if there were an assignment statement assigning the 1110 value to the parameter. For instance, passing an <code>int</code> value 1111 to a function makes a copy of the <code>int</code>, and passing a pointer 1112 value makes a copy of the pointer, but not the data it points to. 1113 (See a <a href="/doc/faq#methods_on_values_or_pointers">later 1114 section</a> for a discussion of how this affects method receivers.) 1115 </p> 1116 1117 <p> 1118 Map and slice values behave like pointers: they are descriptors that 1119 contain pointers to the underlying map or slice data. Copying a map or 1120 slice value doesn't copy the data it points to. Copying an interface value 1121 makes a copy of the thing stored in the interface value. If the interface 1122 value holds a struct, copying the interface value makes a copy of the 1123 struct. If the interface value holds a pointer, copying the interface value 1124 makes a copy of the pointer, but again not the data it points to. 1125 </p> 1126 1127 <h3 id="pointer_to_interface"> 1128 When should I use a pointer to an interface?</h3> 1129 1130 <p> 1131 Almost never. Pointers to interface values arise only in rare, tricky situations involving 1132 disguising an interface value's type for delayed evaluation. 1133 </p> 1134 1135 <p> 1136 It is however a common mistake to pass a pointer to an interface value 1137 to a function expecting an interface. The compiler will complain about this 1138 error but the situation can still be confusing, because sometimes a 1139 <a href="#different_method_sets">pointer 1140 is necessary to satisfy an interface</a>. 1141 The insight is that although a pointer to a concrete type can satisfy 1142 an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>. 1143 </p> 1144 1145 <p> 1146 Consider the variable declaration, 1147 </p> 1148 1149 <pre> 1150 var w io.Writer 1151 </pre> 1152 1153 <p> 1154 The printing function <code>fmt.Fprintf</code> takes as its first argument 1155 a value that satisfies <code>io.Writer</code>—something that implements 1156 the canonical <code>Write</code> method. Thus we can write 1157 </p> 1158 1159 <pre> 1160 fmt.Fprintf(w, "hello, world\n") 1161 </pre> 1162 1163 <p> 1164 If however we pass the address of <code>w</code>, the program will not compile. 1165 </p> 1166 1167 <pre> 1168 fmt.Fprintf(&w, "hello, world\n") // Compile-time error. 1169 </pre> 1170 1171 <p> 1172 The one exception is that any value, even a pointer to an interface, can be assigned to 1173 a variable of empty interface type (<code>interface{}</code>). 1174 Even so, it's almost certainly a mistake if the value is a pointer to an interface; 1175 the result can be confusing. 1176 </p> 1177 1178 <h3 id="methods_on_values_or_pointers"> 1179 Should I define methods on values or pointers?</h3> 1180 1181 <pre> 1182 func (s *MyStruct) pointerMethod() { } // method on pointer 1183 func (s MyStruct) valueMethod() { } // method on value 1184 </pre> 1185 1186 <p> 1187 For programmers unaccustomed to pointers, the distinction between these 1188 two examples can be confusing, but the situation is actually very simple. 1189 When defining a method on a type, the receiver (<code>s</code> in the above 1190 examples) behaves exactly as if it were an argument to the method. 1191 Whether to define the receiver as a value or as a pointer is the same 1192 question, then, as whether a function argument should be a value or 1193 a pointer. 1194 There are several considerations. 1195 </p> 1196 1197 <p> 1198 First, and most important, does the method need to modify the 1199 receiver? 1200 If it does, the receiver <em>must</em> be a pointer. 1201 (Slices and maps act as references, so their story is a little 1202 more subtle, but for instance to change the length of a slice 1203 in a method the receiver must still be a pointer.) 1204 In the examples above, if <code>pointerMethod</code> modifies 1205 the fields of <code>s</code>, 1206 the caller will see those changes, but <code>valueMethod</code> 1207 is called with a copy of the caller's argument (that's the definition 1208 of passing a value), so changes it makes will be invisible to the caller. 1209 </p> 1210 1211 <p> 1212 By the way, pointer receivers are identical to the situation in Java, 1213 although in Java the pointers are hidden under the covers; it's Go's 1214 value receivers that are unusual. 1215 </p> 1216 1217 <p> 1218 Second is the consideration of efficiency. If the receiver is large, 1219 a big <code>struct</code> for instance, it will be much cheaper to 1220 use a pointer receiver. 1221 </p> 1222 1223 <p> 1224 Next is consistency. If some of the methods of the type must have 1225 pointer receivers, the rest should too, so the method set is 1226 consistent regardless of how the type is used. 1227 See the section on <a href="#different_method_sets">method sets</a> 1228 for details. 1229 </p> 1230 1231 <p> 1232 For types such as basic types, slices, and small <code>structs</code>, 1233 a value receiver is very cheap so unless the semantics of the method 1234 requires a pointer, a value receiver is efficient and clear. 1235 </p> 1236 1237 1238 <h3 id="new_and_make"> 1239 What's the difference between new and make?</h3> 1240 1241 <p> 1242 In short: <code>new</code> allocates memory, <code>make</code> initializes 1243 the slice, map, and channel types. 1244 </p> 1245 1246 <p> 1247 See the <a href="/doc/effective_go.html#allocation_new">relevant section 1248 of Effective Go</a> for more details. 1249 </p> 1250 1251 <h3 id="q_int_sizes"> 1252 What is the size of an <code>int</code> on a 64 bit machine?</h3> 1253 1254 <p> 1255 The sizes of <code>int</code> and <code>uint</code> are implementation-specific 1256 but the same as each other on a given platform. 1257 For portability, code that relies on a particular 1258 size of value should use an explicitly sized type, like <code>int64</code>. 1259 Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used 1260 a 32-bit representation for <code>int</code>. As of Go 1.1 they use 1261 a 64-bit representation. 1262 On the other hand, floating-point scalars and complex 1263 numbers are always sized: <code>float32</code>, <code>complex64</code>, 1264 etc., because programmers should be aware of precision when using 1265 floating-point numbers. 1266 The default size of a floating-point constant is <code>float64</code>. 1267 </p> 1268 1269 <h3 id="stack_or_heap"> 1270 How do I know whether a variable is allocated on the heap or the stack?</h3> 1271 1272 <p> 1273 From a correctness standpoint, you don't need to know. 1274 Each variable in Go exists as long as there are references to it. 1275 The storage location chosen by the implementation is irrelevant to the 1276 semantics of the language. 1277 </p> 1278 1279 <p> 1280 The storage location does have an effect on writing efficient programs. 1281 When possible, the Go compilers will allocate variables that are 1282 local to a function in that function's stack frame. However, if the 1283 compiler cannot prove that the variable is not referenced after the 1284 function returns, then the compiler must allocate the variable on the 1285 garbage-collected heap to avoid dangling pointer errors. 1286 Also, if a local variable is very large, it might make more sense 1287 to store it on the heap rather than the stack. 1288 </p> 1289 1290 <p> 1291 In the current compilers, if a variable has its address taken, that variable 1292 is a candidate for allocation on the heap. However, a basic <em>escape 1293 analysis</em> recognizes some cases when such variables will not 1294 live past the return from the function and can reside on the stack. 1295 </p> 1296 1297 <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory"> 1298 Why does my Go process use so much virtual memory?</h3> 1299 1300 <p> 1301 The Go memory allocator reserves a large region of virtual memory as an arena 1302 for allocations. This virtual memory is local to the specific Go process; the 1303 reservation does not deprive other processes of memory. 1304 </p> 1305 1306 <p> 1307 To find the amount of actual memory allocated to a Go process, use the Unix 1308 <code>top</code> command and consult the <code>RES</code> (Linux) or 1309 <code>RSIZE</code> (Mac OS X) columns. 1310 <!-- TODO(adg): find out how this works on Windows --> 1311 </p> 1312 1313 <h2 id="Concurrency">Concurrency</h2> 1314 1315 <h3 id="What_operations_are_atomic_What_about_mutexes"> 1316 What operations are atomic? What about mutexes?</h3> 1317 1318 <p> 1319 We haven't fully defined it all yet, but some details about atomicity are 1320 available in the <a href="/ref/mem">Go Memory Model specification</a>. 1321 </p> 1322 1323 <p> 1324 Regarding mutexes, the <a href="/pkg/sync">sync</a> 1325 package implements them, but we hope Go programming style will 1326 encourage people to try higher-level techniques. In particular, consider 1327 structuring your program so that only one goroutine at a time is ever 1328 responsible for a particular piece of data. 1329 </p> 1330 1331 <p> 1332 Do not communicate by sharing memory. Instead, share memory by communicating. 1333 </p> 1334 1335 <p> 1336 See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept. 1337 </p> 1338 1339 <h3 id="Why_no_multi_CPU"> 1340 Why doesn't my multi-goroutine program use multiple CPUs?</h3> 1341 1342 <p> 1343 The number of CPUs available simultaneously to executing goroutines is 1344 controlled by the <code>GOMAXPROCS</code> shell environment variable. 1345 In earlier releases of Go, the default value was 1, but as of Go 1.5 the default 1346 value is the number of cores available. 1347 Therefore programs compiled after 1.5 should demonstrate parallel execution 1348 of multiple goroutines. 1349 To change the behavior, set the environment variable or use the similarly-named 1350 <a href="/pkg/runtime/#GOMAXPROCS">function</a> 1351 of the runtime package to configure the 1352 run-time support to utilize a different number of threads. 1353 </p> 1354 1355 <p> 1356 Programs that perform parallel computation might benefit from a further increase in 1357 <code>GOMAXPROCS</code>. 1358 However, be aware that 1359 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency 1360 is not parallelism</a>. 1361 </p> 1362 1363 <h3 id="Why_GOMAXPROCS"> 1364 Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program 1365 slower?</h3> 1366 1367 <p> 1368 It depends on the nature of your program. 1369 Problems that are intrinsically sequential cannot be sped up by adding 1370 more goroutines. 1371 Concurrency only becomes parallelism when the problem is 1372 intrinsically parallel. 1373 </p> 1374 1375 <p> 1376 In practical terms, programs that spend more time 1377 communicating on channels than doing computation 1378 may experience performance degradation when using 1379 multiple OS threads. 1380 This is because sending data between threads involves switching 1381 contexts, which has significant cost. 1382 For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a> 1383 from the Go specification has no significant parallelism although it launches many 1384 goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than 1385 to speed it up. 1386 </p> 1387 1388 <p> 1389 Go's goroutine scheduler is not as good as it needs to be, although it 1390 has improved in recent releases. 1391 In the future, it may better optimize its use of OS threads. 1392 For now, if there are performance issues, 1393 setting <code>GOMAXPROCS</code> on a per-application basis may help. 1394 </p> 1395 1396 <p> 1397 For more detail on this topic see the talk entitled, 1398 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency 1399 is not Parallelism</a>. 1400 1401 <h2 id="Functions_methods">Functions and Methods</h2> 1402 1403 <h3 id="different_method_sets"> 1404 Why do T and *T have different method sets?</h3> 1405 1406 <p> 1407 From the <a href="/ref/spec#Types">Go Spec</a>: 1408 </p> 1409 1410 <blockquote> 1411 The method set of any other named type <code>T</code> consists of all methods 1412 with receiver type <code>T</code>. The method set of the corresponding pointer 1413 type <code>*T</code> is the set of all methods with receiver <code>*T</code> or 1414 <code>T</code> (that is, it also contains the method set of <code>T</code>). 1415 </blockquote> 1416 1417 <p> 1418 If an interface value contains a pointer <code>*T</code>, 1419 a method call can obtain a value by dereferencing the pointer, 1420 but if an interface value contains a value <code>T</code>, 1421 there is no useful way for a method call to obtain a pointer. 1422 </p> 1423 1424 <p> 1425 Even in cases where the compiler could take the address of a value 1426 to pass to the method, if the method modifies the value the changes 1427 will be lost in the caller. 1428 As an example, if the <code>Write</code> method of 1429 <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a> 1430 used a value receiver rather than a pointer, 1431 this code: 1432 </p> 1433 1434 <pre> 1435 var buf bytes.Buffer 1436 io.Copy(buf, os.Stdin) 1437 </pre> 1438 1439 <p> 1440 would copy standard input into a <i>copy</i> of <code>buf</code>, 1441 not into <code>buf</code> itself. 1442 This is almost never the desired behavior. 1443 </p> 1444 1445 <h3 id="closures_and_goroutines"> 1446 What happens with closures running as goroutines?</h3> 1447 1448 <p> 1449 Some confusion may arise when using closures with concurrency. 1450 Consider the following program: 1451 </p> 1452 1453 <pre> 1454 func main() { 1455 done := make(chan bool) 1456 1457 values := []string{"a", "b", "c"} 1458 for _, v := range values { 1459 go func() { 1460 fmt.Println(v) 1461 done <- true 1462 }() 1463 } 1464 1465 // wait for all goroutines to complete before exiting 1466 for _ = range values { 1467 <-done 1468 } 1469 } 1470 </pre> 1471 1472 <p> 1473 One might mistakenly expect to see <code>a, b, c</code> as the output. 1474 What you'll probably see instead is <code>c, c, c</code>. This is because 1475 each iteration of the loop uses the same instance of the variable <code>v</code>, so 1476 each closure shares that single variable. When the closure runs, it prints the 1477 value of <code>v</code> at the time <code>fmt.Println</code> is executed, 1478 but <code>v</code> may have been modified since the goroutine was launched. 1479 To help detect this and other problems before they happen, run 1480 <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>. 1481 </p> 1482 1483 <p> 1484 To bind the current value of <code>v</code> to each closure as it is launched, one 1485 must modify the inner loop to create a new variable each iteration. 1486 One way is to pass the variable as an argument to the closure: 1487 </p> 1488 1489 <pre> 1490 for _, v := range values { 1491 go func(<b>u</b> string) { 1492 fmt.Println(<b>u</b>) 1493 done <- true 1494 }(<b>v</b>) 1495 } 1496 </pre> 1497 1498 <p> 1499 In this example, the value of <code>v</code> is passed as an argument to the 1500 anonymous function. That value is then accessible inside the function as 1501 the variable <code>u</code>. 1502 </p> 1503 1504 <p> 1505 Even easier is just to create a new variable, using a declaration style that may 1506 seem odd but works fine in Go: 1507 </p> 1508 1509 <pre> 1510 for _, v := range values { 1511 <b>v := v</b> // create a new 'v'. 1512 go func() { 1513 fmt.Println(<b>v</b>) 1514 done <- true 1515 }() 1516 } 1517 </pre> 1518 1519 <h2 id="Control_flow">Control flow</h2> 1520 1521 <h3 id="Does_Go_have_a_ternary_form"> 1522 Does Go have the <code>?:</code> operator?</h3> 1523 1524 <p> 1525 There is no ternary testing operation in Go. You may use the following to achieve the same 1526 result: 1527 </p> 1528 1529 <pre> 1530 if expr { 1531 n = trueVal 1532 } else { 1533 n = falseVal 1534 } 1535 </pre> 1536 1537 <h2 id="Packages_Testing">Packages and Testing</h2> 1538 1539 <h3 id="How_do_I_create_a_multifile_package"> 1540 How do I create a multifile package?</h3> 1541 1542 <p> 1543 Put all the source files for the package in a directory by themselves. 1544 Source files can refer to items from different files at will; there is 1545 no need for forward declarations or a header file. 1546 </p> 1547 1548 <p> 1549 Other than being split into multiple files, the package will compile and test 1550 just like a single-file package. 1551 </p> 1552 1553 <h3 id="How_do_I_write_a_unit_test"> 1554 How do I write a unit test?</h3> 1555 1556 <p> 1557 Create a new file ending in <code>_test.go</code> in the same directory 1558 as your package sources. Inside that file, <code>import "testing"</code> 1559 and write functions of the form 1560 </p> 1561 1562 <pre> 1563 func TestFoo(t *testing.T) { 1564 ... 1565 } 1566 </pre> 1567 1568 <p> 1569 Run <code>go test</code> in that directory. 1570 That script finds the <code>Test</code> functions, 1571 builds a test binary, and runs it. 1572 </p> 1573 1574 <p>See the <a href="/doc/code.html">How to Write Go Code</a> document, 1575 the <a href="/pkg/testing/"><code>testing</code></a> package 1576 and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details. 1577 </p> 1578 1579 <h3 id="testing_framework"> 1580 Where is my favorite helper function for testing?</h3> 1581 1582 <p> 1583 Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks 1584 features provided in other language's testing frameworks such as assertion functions. 1585 An <a href="#assertions">earlier section</a> of this document explained why Go 1586 doesn't have assertions, and 1587 the same arguments apply to the use of <code>assert</code> in tests. 1588 Proper error handling means letting other tests run after one has failed, so 1589 that the person debugging the failure gets a complete picture of what is 1590 wrong. It is more useful for a test to report that 1591 <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for 1592 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong 1593 answer for 2 and therefore no more tests were run. The programmer who 1594 triggers the test failure may not be familiar with the code that fails. 1595 Time invested writing a good error message now pays off later when the 1596 test breaks. 1597 </p> 1598 1599 <p> 1600 A related point is that testing frameworks tend to develop into mini-languages 1601 of their own, with conditionals and controls and printing mechanisms, 1602 but Go already has all those capabilities; why recreate them? 1603 We'd rather write tests in Go; it's one fewer language to learn and the 1604 approach keeps the tests straightforward and easy to understand. 1605 </p> 1606 1607 <p> 1608 If the amount of extra code required to write 1609 good errors seems repetitive and overwhelming, the test might work better if 1610 table-driven, iterating over a list of inputs and outputs defined 1611 in a data structure (Go has excellent support for data structure literals). 1612 The work to write a good test and good error messages will then be amortized over many 1613 test cases. The standard Go library is full of illustrative examples, such as in 1614 <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>. 1615 </p> 1616 1617 <h3 id="x_in_std"> 1618 Why isn't <i>X</i> in the standard library?</h3> 1619 1620 <p> 1621 The standard library's purpose is to support the runtime, connect to 1622 the operating system, and provide key functionality that many Go 1623 programs require, such as formatted I/O and networking. 1624 It also contains elements important for web programming, including 1625 cryptography and support for standards like HTTP, JSON, and XML. 1626 </p> 1627 1628 <p> 1629 There is no clear criterion that defines what is included because for 1630 a long time, this was the <i>only</i> Go library. 1631 There are criteria that define what gets added today, however. 1632 </p> 1633 1634 <p> 1635 New additions to the standard library are rare and the bar for 1636 inclusion is high. 1637 Code included in the standard library bears a large ongoing maintenance cost 1638 (often borne by those other than the original author), 1639 is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a> 1640 (blocking fixes to any flaws in the API), 1641 and is subject to the Go 1642 <a href="https://golang.org/s/releasesched">release schedule</a>, 1643 preventing bug fixes from being available to users quickly. 1644 </p> 1645 1646 <p> 1647 Most new code should live outside of the standard library and be accessible 1648 via the <a href="/cmd/go/"><code>go</code> tool</a>'s 1649 <code>go get</code> command. 1650 Such code can have its own maintainers, release cycle, 1651 and compatibility guarantees. 1652 Users can find packages and read their documentation at 1653 <a href="https://godoc.org/">godoc.org</a>. 1654 </p> 1655 1656 <p> 1657 Although there are pieces in the standard library that don't really belong, 1658 such as <code>log/syslog</code>, we continue to maintain everything in the 1659 library because of the Go 1 compatibility promise. 1660 But we encourage most new code to live elsewhere. 1661 </p> 1662 1663 <h2 id="Implementation">Implementation</h2> 1664 1665 <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> 1666 What compiler technology is used to build the compilers?</h3> 1667 1668 <p> 1669 <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the 1670 standard GCC back end. <code>Gc</code> is written in Go using 1671 <code>yacc</code>/<code>bison</code> for the parser 1672 and uses a custom loader, also written in Go but 1673 based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries. 1674 </p> 1675 1676 <p> 1677 We considered using LLVM for <code>gc</code> but we felt it was too large and 1678 slow to meet our performance goals. 1679 </p> 1680 1681 <p> 1682 The original <code>gc</code>, the Go compiler, was written in C 1683 because of the difficulties of bootstrapping—you'd need a Go compiler to 1684 set up a Go environment. 1685 But things have advanced and as of Go 1.5 the compiler is written in Go. 1686 It was converted from C to Go using automatic translation tools, as 1687 described in <a href="/s/go13compiler">this design document</a> 1688 and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>. 1689 Thus the compiler is now "self-hosting", which means we must face 1690 the bootstrapping problem. 1691 The solution, naturally, is to have a working Go installation already, 1692 just as one normally has a working C installation in place. 1693 The story of how to bring up a new Go installation from source 1694 is described <a href="/s/go15bootstrap">separately</a>. 1695 </p> 1696 1697 <p> 1698 Go is a fine language in which to implement a Go compiler. 1699 Although <code>gc</code> does not use them (yet?), a native lexer and 1700 parser are available in the <a href="/pkg/go/"><code>go</code></a> package 1701 and there is also a <a href="/pkg/go/types">type checker</a>. 1702 </p> 1703 1704 <h3 id="How_is_the_run_time_support_implemented"> 1705 How is the run-time support implemented?</h3> 1706 1707 <p> 1708 Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a 1709 tiny bit of assembler) but it has since been translated to Go 1710 (except for some assembler bits). 1711 <code>Gccgo</code>'s run-time support uses <code>glibc</code>. 1712 The <code>gccgo</code> compiler implements goroutines using 1713 a technique called segmented stacks, 1714 supported by recent modifications to the gold linker. 1715 </p> 1716 1717 <h3 id="Why_is_my_trivial_program_such_a_large_binary"> 1718 Why is my trivial program such a large binary?</h3> 1719 1720 <p> 1721 The linker in the <code>gc</code> tool chain 1722 creates statically-linked binaries by default. All Go binaries therefore include the Go 1723 run-time, along with the run-time type information necessary to support dynamic 1724 type checks, reflection, and even panic-time stack traces. 1725 </p> 1726 1727 <p> 1728 A simple C "hello, world" program compiled and linked statically using gcc 1729 on Linux is around 750 kB, 1730 including an implementation of <code>printf</code>. 1731 An equivalent Go program using <code>fmt.Printf</code> 1732 is around 2.3 MB, but 1733 that includes more powerful run-time support and type information. 1734 </p> 1735 1736 <h3 id="unused_variables_and_imports"> 1737 Can I stop these complaints about my unused variable/import?</h3> 1738 1739 <p> 1740 The presence of an unused variable may indicate a bug, while 1741 unused imports just slow down compilation, 1742 an effect that can become substantial as a program accumulates 1743 code and programmers over time. 1744 For these reasons, Go refuses to compile programs with unused 1745 variables or imports, 1746 trading short-term convenience for long-term build speed and 1747 program clarity. 1748 </p> 1749 1750 <p> 1751 Still, when developing code, it's common to create these situations 1752 temporarily and it can be annoying to have to edit them out before the 1753 program will compile. 1754 </p> 1755 1756 <p> 1757 Some have asked for a compiler option to turn those checks off 1758 or at least reduce them to warnings. 1759 Such an option has not been added, though, 1760 because compiler options should not affect the semantics of the 1761 language and because the Go compiler does not report warnings, only 1762 errors that prevent compilation. 1763 </p> 1764 1765 <p> 1766 There are two reasons for having no warnings. First, if it's worth 1767 complaining about, it's worth fixing in the code. (And if it's not 1768 worth fixing, it's not worth mentioning.) Second, having the compiler 1769 generate warnings encourages the implementation to warn about weak 1770 cases that can make compilation noisy, masking real errors that 1771 <em>should</em> be fixed. 1772 </p> 1773 1774 <p> 1775 It's easy to address the situation, though. Use the blank identifier 1776 to let unused things persist while you're developing. 1777 </p> 1778 1779 <pre> 1780 import "unused" 1781 1782 // This declaration marks the import as used by referencing an 1783 // item from the package. 1784 var _ = unused.Item // TODO: Delete before committing! 1785 1786 func main() { 1787 debugData := debug.Profile() 1788 _ = debugData // Used only during debugging. 1789 .... 1790 } 1791 </pre> 1792 1793 <p> 1794 Nowadays, most Go programmers use a tool, 1795 <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>, 1796 which automatically rewrites a Go source file to have the correct imports, 1797 eliminating the unused imports issue in practice. 1798 This program is easily connected to most editors to run automatically when a Go source file is written. 1799 </p> 1800 1801 <h2 id="Performance">Performance</h2> 1802 1803 <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> 1804 Why does Go perform badly on benchmark X?</h3> 1805 1806 <p> 1807 One of Go's design goals is to approach the performance of C for comparable 1808 programs, yet on some benchmarks it does quite poorly, including several 1809 in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>. 1810 The slowest depend on libraries for which versions of comparable performance 1811 are not available in Go. 1812 For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a> 1813 depends on a multi-precision math package, and the C 1814 versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is 1815 written in optimized assembler). 1816 Benchmarks that depend on regular expressions 1817 (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>, 1818 for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to 1819 mature, highly optimized regular expression libraries like PCRE. 1820 </p> 1821 1822 <p> 1823 Benchmark games are won by extensive tuning and the Go versions of most 1824 of the benchmarks need attention. If you measure comparable C 1825 and Go programs 1826 (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a> 1827 is one example), you'll see the two languages are much closer in raw performance 1828 than this suite would indicate. 1829 </p> 1830 1831 <p> 1832 Still, there is room for improvement. The compilers are good but could be 1833 better, many libraries need major performance work, and the garbage collector 1834 isn't fast enough yet. (Even if it were, taking care not to generate unnecessary 1835 garbage can have a huge effect.) 1836 </p> 1837 1838 <p> 1839 In any case, Go can often be very competitive. 1840 There has been significant improvement in the performance of many programs 1841 as the language and tools have developed. 1842 See the blog post about 1843 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 1844 Go programs</a> for an informative example. 1845 1846 <h2 id="change_from_c">Changes from C</h2> 1847 1848 <h3 id="different_syntax"> 1849 Why is the syntax so different from C?</h3> 1850 <p> 1851 Other than declaration syntax, the differences are not major and stem 1852 from two desires. First, the syntax should feel light, without too 1853 many mandatory keywords, repetition, or arcana. Second, the language 1854 has been designed to be easy to analyze 1855 and can be parsed without a symbol table. This makes it much easier 1856 to build tools such as debuggers, dependency analyzers, automated 1857 documentation extractors, IDE plug-ins, and so on. C and its 1858 descendants are notoriously difficult in this regard. 1859 </p> 1860 1861 <h3 id="declarations_backwards"> 1862 Why are declarations backwards?</h3> 1863 <p> 1864 They're only backwards if you're used to C. In C, the notion is that a 1865 variable is declared like an expression denoting its type, which is a 1866 nice idea, but the type and expression grammars don't mix very well and 1867 the results can be confusing; consider function pointers. Go mostly 1868 separates expression and type syntax and that simplifies things (using 1869 prefix <code>*</code> for pointers is an exception that proves the rule). In C, 1870 the declaration 1871 </p> 1872 <pre> 1873 int* a, b; 1874 </pre> 1875 <p> 1876 declares <code>a</code> to be a pointer but not <code>b</code>; in Go 1877 </p> 1878 <pre> 1879 var a, b *int 1880 </pre> 1881 <p> 1882 declares both to be pointers. This is clearer and more regular. 1883 Also, the <code>:=</code> short declaration form argues that a full variable 1884 declaration should present the same order as <code>:=</code> so 1885 </p> 1886 <pre> 1887 var a uint64 = 1 1888 </pre> 1889 <p> 1890 has the same effect as 1891 </p> 1892 <pre> 1893 a := uint64(1) 1894 </pre> 1895 <p> 1896 Parsing is also simplified by having a distinct grammar for types that 1897 is not just the expression grammar; keywords such as <code>func</code> 1898 and <code>chan</code> keep things clear. 1899 </p> 1900 1901 <p> 1902 See the article about 1903 <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a> 1904 for more details. 1905 </p> 1906 1907 <h3 id="no_pointer_arithmetic"> 1908 Why is there no pointer arithmetic?</h3> 1909 <p> 1910 Safety. Without pointer arithmetic it's possible to create a 1911 language that can never derive an illegal address that succeeds 1912 incorrectly. Compiler and hardware technology have advanced to the 1913 point where a loop using array indices can be as efficient as a loop 1914 using pointer arithmetic. Also, the lack of pointer arithmetic can 1915 simplify the implementation of the garbage collector. 1916 </p> 1917 1918 <h3 id="inc_dec"> 1919 Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> 1920 <p> 1921 Without pointer arithmetic, the convenience value of pre- and postfix 1922 increment operators drops. By removing them from the expression 1923 hierarchy altogether, expression syntax is simplified and the messy 1924 issues around order of evaluation of <code>++</code> and <code>--</code> 1925 (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) 1926 are eliminated as well. The simplification is 1927 significant. As for postfix vs. prefix, either would work fine but 1928 the postfix version is more traditional; insistence on prefix arose 1929 with the STL, a library for a language whose name contains, ironically, a 1930 postfix increment. 1931 </p> 1932 1933 <h3 id="semicolons"> 1934 Why are there braces but no semicolons? And why can't I put the opening 1935 brace on the next line?</h3> 1936 <p> 1937 Go uses brace brackets for statement grouping, a syntax familiar to 1938 programmers who have worked with any language in the C family. 1939 Semicolons, however, are for parsers, not for people, and we wanted to 1940 eliminate them as much as possible. To achieve this goal, Go borrows 1941 a trick from BCPL: the semicolons that separate statements are in the 1942 formal grammar but are injected automatically, without lookahead, by 1943 the lexer at the end of any line that could be the end of a statement. 1944 This works very well in practice but has the effect that it forces a 1945 brace style. For instance, the opening brace of a function cannot 1946 appear on a line by itself. 1947 </p> 1948 1949 <p> 1950 Some have argued that the lexer should do lookahead to permit the 1951 brace to live on the next line. We disagree. Since Go code is meant 1952 to be formatted automatically by 1953 <a href="/cmd/gofmt/"><code>gofmt</code></a>, 1954 <i>some</i> style must be chosen. That style may differ from what 1955 you've used in C or Java, but Go is a new language and 1956 <code>gofmt</code>'s style is as good as any other. More 1957 important—much more important—the advantages of a single, 1958 programmatically mandated format for all Go programs greatly outweigh 1959 any perceived disadvantages of the particular style. 1960 Note too that Go's style means that an interactive implementation of 1961 Go can use the standard syntax one line at a time without special rules. 1962 </p> 1963 1964 <h3 id="garbage_collection"> 1965 Why do garbage collection? Won't it be too expensive?</h3> 1966 <p> 1967 One of the biggest sources of bookkeeping in systems programs is 1968 memory management. We feel it's critical to eliminate that 1969 programmer overhead, and advances in garbage collection 1970 technology in the last few years give us confidence that we can 1971 implement it with low enough overhead and no significant 1972 latency. 1973 </p> 1974 1975 <p> 1976 Another point is that a large part of the difficulty of concurrent 1977 and multi-threaded programming is memory management; 1978 as objects get passed among threads it becomes cumbersome 1979 to guarantee they become freed safely. 1980 Automatic garbage collection makes concurrent code far easier to write. 1981 Of course, implementing garbage collection in a concurrent environment is 1982 itself a challenge, but meeting it once rather than in every 1983 program helps everyone. 1984 </p> 1985 1986 <p> 1987 Finally, concurrency aside, garbage collection makes interfaces 1988 simpler because they don't need to specify how memory is managed across them. 1989 </p> 1990 1991 <p> 1992 The current implementation is a parallel mark-and-sweep collector. 1993 Recent improvements, documented in 1994 <a href="/s/go14gc">this design document</a>, 1995 have introduced bounded pause times and improved the 1996 parallelism. 1997 Future versions might attempt new approaches. 1998 </p> 1999 2000 <p> 2001 On the topic of performance, keep in mind that Go gives the programmer 2002 considerable control over memory layout and allocation, much more than 2003 is typical in garbage-collected languages. A careful programmer can reduce 2004 the garbage collection overhead dramatically by using the language well; 2005 see the article about 2006 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 2007 Go programs</a> for a worked example, including a demonstration of Go's 2008 profiling tools. 2009 </p>