github.com/ndarilek/terraform@v0.3.8-0.20150320140257-d3135c1b2bac/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "errors" 5 "fmt" 6 "log" 7 "math" 8 "time" 9 ) 10 11 // StateRefreshFunc is a function type used for StateChangeConf that is 12 // responsible for refreshing the item being watched for a state change. 13 // 14 // It returns three results. `result` is any object that will be returned 15 // as the final object after waiting for state change. This allows you to 16 // return the final updated object, for example an EC2 instance after refreshing 17 // it. 18 // 19 // `state` is the latest state of that object. And `err` is any error that 20 // may have happened while refreshing the state. 21 type StateRefreshFunc func() (result interface{}, state string, err error) 22 23 // StateChangeConf is the configuration struct used for `WaitForState`. 24 type StateChangeConf struct { 25 Delay time.Duration // Wait this time before starting checks 26 Pending []string // States that are "allowed" and will continue trying 27 Refresh StateRefreshFunc // Refreshes the current state 28 Target string // Target state 29 Timeout time.Duration // The amount of time to wait before timeout 30 MinTimeout time.Duration // Smallest time to wait before refreshes 31 NotFoundChecks int // Number of times to allow not found 32 } 33 34 // WaitForState watches an object and waits for it to achieve the state 35 // specified in the configuration using the specified Refresh() func, 36 // waiting the number of seconds specified in the timeout configuration. 37 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 38 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 39 40 notfoundTick := 0 41 42 // Set a default for times to check for not found 43 if conf.NotFoundChecks == 0 { 44 conf.NotFoundChecks = 20 45 } 46 47 var result interface{} 48 var resulterr error 49 50 doneCh := make(chan struct{}) 51 go func() { 52 defer close(doneCh) 53 54 // Wait for the delay 55 time.Sleep(conf.Delay) 56 57 var err error 58 for tries := 0; ; tries++ { 59 // Wait between refreshes using an exponential backoff 60 wait := time.Duration(math.Pow(2, float64(tries))) * 61 100 * time.Millisecond 62 if wait < conf.MinTimeout { 63 wait = conf.MinTimeout 64 } else if wait > 10*time.Second { 65 wait = 10 * time.Second 66 } 67 68 log.Printf("[TRACE] Waiting %s before next try", wait) 69 time.Sleep(wait) 70 71 var currentState string 72 result, currentState, err = conf.Refresh() 73 if err != nil { 74 resulterr = err 75 return 76 } 77 78 // If we're waiting for the absence of a thing, then return 79 if result == nil && conf.Target == "" { 80 return 81 } 82 83 if result == nil { 84 // If we didn't find the resource, check if we have been 85 // not finding it for awhile, and if so, report an error. 86 notfoundTick += 1 87 if notfoundTick > conf.NotFoundChecks { 88 resulterr = errors.New("couldn't find resource") 89 return 90 } 91 } else { 92 // Reset the counter for when a resource isn't found 93 notfoundTick = 0 94 95 if currentState == conf.Target { 96 return 97 } 98 99 found := false 100 for _, allowed := range conf.Pending { 101 if currentState == allowed { 102 found = true 103 break 104 } 105 } 106 107 if !found { 108 resulterr = fmt.Errorf( 109 "unexpected state '%s', wanted target '%s'", 110 currentState, 111 conf.Target) 112 return 113 } 114 } 115 } 116 }() 117 118 select { 119 case <-doneCh: 120 return result, resulterr 121 case <-time.After(conf.Timeout): 122 return nil, fmt.Errorf( 123 "timeout while waiting for state to become '%s'", 124 conf.Target) 125 } 126 }