github.com/panjjo/go@v0.0.0-20161104043856-d62b31386338/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "Frequently Asked Questions (FAQ)",
     3  	"Path": "/doc/faq"
     4  }-->
     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <p>
    59  A much more expansive answer to this question is available in the article,
    60  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    61  Language Design in the Service of Software Engineering</a>.
    62  
    63  <h3 id="What_is_the_status_of_the_project">
    64  What is the status of the project?</h3>
    65  
    66  <p>
    67  Go became a public open source project on November 10, 2009.
    68  After a couple of years of very active design and development, stability was called for and
    69  Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    70  on March 28, 2012.
    71  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    72  <a href="/pkg/">standard libraries</a>,
    73  and <a href="/cmd/go/">custom tools</a>,
    74  provides a stable foundation for creating reliable products, projects, and publications.
    75  </p>
    76  
    77  <p>
    78  With that stability established, we are using Go to develop programs, products, and tools rather than
    79  actively changing the language and libraries.
    80  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    81  Backwards-incompatible changes will not be made to any Go 1 point release.
    82  We want to use what we have to learn how a future version of Go might look, rather than to play with
    83  the language underfoot.
    84  </p>
    85  
    86  <p>
    87  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    88  portability and the addition of new functionality such as improved support for internationalization.
    89  </p>
    90  
    91  <p>
    92  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    93  </p>
    94  
    95  <h3 id="Whats_the_origin_of_the_mascot">
    96  What's the origin of the mascot?</h3>
    97  
    98  <p>
    99  The mascot and logo were designed by
   100  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   101  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
   102  the Plan 9 bunny.
   103  The <a href="https://blog.golang.org/gopher">gopher</a>
   104  is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   105  T-shirt design some years ago.
   106  The logo and mascot are covered by the
   107  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   108  license.
   109  </p>
   110  
   111  <h3 id="history">
   112  What is the history of the project?</h3>
   113  <p>
   114  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   115  goals for a new language on the white board on September 21, 2007.
   116  Within a few days the goals had settled into a plan to do something
   117  and a fair idea of what it would be.  Design continued part-time in
   118  parallel with unrelated work.  By January 2008, Ken had started work
   119  on a compiler with which to explore ideas; it generated C code as its
   120  output.  By mid-year the language had become a full-time project and
   121  had settled enough to attempt a production compiler.  In May 2008,
   122  Ian Taylor independently started on a GCC front end for Go using the
   123  draft specification.  Russ Cox joined in late 2008 and helped move the language
   124  and libraries from prototype to reality.
   125  </p>
   126  
   127  <p>
   128  Go became a public open source project on November 10, 2009.
   129  Many people from the community have contributed ideas, discussions, and code.
   130  </p>
   131  
   132  <h3 id="creating_a_new_language">
   133  Why are you creating a new language?</h3>
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for systems programming.  Programming had become too
   137  difficult and the choice of languages was partly to blame.  One had to
   138  choose either efficient compilation, efficient execution, or ease of
   139  programming; all three were not available in the same mainstream
   140  language.  Programmers who could were choosing ease over
   141  safety and efficiency by moving to dynamically typed languages such as
   142  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   143  </p>
   144  
   145  <p>
   146  Go is an attempt to combine the ease of programming of an interpreted,
   147  dynamically typed
   148  language with the efficiency and safety of a statically typed, compiled language.
   149  It also aims to be modern, with support for networked and multicore
   150  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   151  at most a few seconds to build a large executable on a single computer.
   152  To meet these goals required addressing a number of
   153  linguistic issues: an expressive but lightweight type system;
   154  concurrency and garbage collection; rigid dependency specification;
   155  and so on.  These cannot be addressed well by libraries or tools; a new
   156  language was called for.
   157  </p>
   158  
   159  <p>
   160  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   161  discusses the background and motivation behind the design of the Go language,
   162  as well as providing more detail about many of the answers presented in this FAQ.
   163  </p>
   164  
   165  <h3 id="ancestors">
   166  What are Go's ancestors?</h3>
   167  <p>
   168  Go is mostly in the C family (basic syntax),
   169  with significant input from the Pascal/Modula/Oberon
   170  family (declarations, packages),
   171  plus some ideas from languages
   172  inspired by Tony Hoare's CSP,
   173  such as Newsqueak and Limbo (concurrency).
   174  However, it is a new language across the board.
   175  In every respect the language was designed by thinking
   176  about what programmers do and how to make programming, at least the
   177  kind of programming we do, more effective, which means more fun.
   178  </p>
   179  
   180  <h3 id="principles">
   181  What are the guiding principles in the design?</h3>
   182  <p>
   183  Programming today involves too much bookkeeping, repetition, and
   184  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   185  like quiet conversations between a well-spoken research worker and a
   186  well-studied mechanical colleague, not as a debate with a compiler.
   187  Who'd have guessed sophistication bought such noise?&rdquo;
   188  The sophistication is worthwhile&mdash;no one wants to go back to
   189  the old languages&mdash;but can it be more quietly achieved?
   190  </p>
   191  <p>
   192  Go attempts to reduce the amount of typing in both senses of the word.
   193  Throughout its design, we have tried to reduce clutter and
   194  complexity.  There are no forward declarations and no header files;
   195  everything is declared exactly once.  Initialization is expressive,
   196  automatic, and easy to use.  Syntax is clean and light on keywords.
   197  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   198  simple type derivation using the <code>:=</code>
   199  declare-and-initialize construct.  And perhaps most radically, there
   200  is no type hierarchy: types just <i>are</i>, they don't have to
   201  announce their relationships.  These simplifications allow Go to be
   202  expressive yet comprehensible without sacrificing, well, sophistication.
   203  </p>
   204  <p>
   205  Another important principle is to keep the concepts orthogonal.
   206  Methods can be implemented for any type; structures represent data while
   207  interfaces represent abstraction; and so on.  Orthogonality makes it
   208  easier to understand what happens when things combine.
   209  </p>
   210  
   211  <h2 id="Usage">Usage</h2>
   212  
   213  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   214  
   215  <p>
   216  Yes. There are now several Go programs deployed in
   217  production inside Google.  A public example is the server behind
   218  <a href="//golang.org">golang.org</a>.
   219  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   220  document server running in a production configuration on
   221  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   222  </p>
   223  
   224  <p>
   225  Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a>
   226  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   227  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   228  packages.
   229  </p>
   230  
   231  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   232  Do Go programs link with C/C++ programs?</h3>
   233  
   234  <p>
   235  There are two Go compiler implementations, <code>gc</code>
   236  and <code>gccgo</code>.
   237  <code>Gc</code> uses a different calling convention and linker and can
   238  therefore only be linked with C programs using the same convention.
   239  There is such a C compiler but no C++ compiler.
   240  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   241  GCC-compiled C or C++ programs.
   242  </p>
   243  
   244  <p>
   245  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   246  &ldquo;foreign function interface&rdquo; to allow safe calling of
   247  C libraries from Go code. SWIG extends this capability to C++ libraries.
   248  </p>
   249  
   250  
   251  <h3 id="Does_Go_support_Google_protocol_buffers">
   252  Does Go support Google's protocol buffers?</h3>
   253  
   254  <p>
   255  A separate open source project provides the necessary compiler plugin and library.
   256  It is available at
   257  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>
   258  </p>
   259  
   260  
   261  <h3 id="Can_I_translate_the_Go_home_page">
   262  Can I translate the Go home page into another language?</h3>
   263  
   264  <p>
   265  Absolutely. We encourage developers to make Go Language sites in their own languages.
   266  However, if you choose to add the Google logo or branding to your site
   267  (it does not appear on <a href="//golang.org/">golang.org</a>),
   268  you will need to abide by the guidelines at
   269  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   270  </p>
   271  
   272  <h2 id="Design">Design</h2>
   273  
   274  <h3 id="runtime">
   275  Does Go have a runtime?</h3>
   276  
   277  <p>
   278  Go does have an extensive library, called the <em>runtime</em>,
   279  that is part of every Go program.
   280  The runtime library implements garbage collection, concurrency,
   281  stack management, and other critical features of the Go language.
   282  Although it is more central to the language, Go's runtime is analogous
   283  to <code>libc</code>, the C library.
   284  </p>
   285  
   286  <p>
   287  It is important to understand, however, that Go's runtime does not
   288  include a virtual machine, such as is provided by the Java runtime.
   289  Go programs are compiled ahead of time to native machine code.
   290  Thus, although the term is often used to describe the virtual
   291  environment in which a program runs, in Go the word &ldquo;runtime&rdquo;
   292  is just the name given to the library providing critical language services.
   293  </p>
   294  
   295  <h3 id="unicode_identifiers">
   296  What's up with Unicode identifiers?</h3>
   297  
   298  <p>
   299  It was important to us to extend the space of identifiers from the
   300  confines of ASCII.  Go's rule&mdash;identifier characters must be
   301  letters or digits as defined by Unicode&mdash;is simple to understand
   302  and to implement but has restrictions.  Combining characters are
   303  excluded by design, for instance.
   304  Until there
   305  is an agreed external definition of what an identifier might be,
   306  plus a definition of canonicalization of identifiers that guarantees
   307  no ambiguity, it seemed better to keep combining characters out of
   308  the mix.  Thus we have a simple rule that can be expanded later
   309  without breaking programs, one that avoids bugs that would surely arise
   310  from a rule that admits ambiguous identifiers.
   311  </p>
   312  
   313  <p>
   314  On a related note, since an exported identifier must begin with an
   315  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   316  in some languages can, by definition, not be exported.  For now the
   317  only solution is to use something like <code>X日本語</code>, which
   318  is clearly unsatisfactory; we are considering other options.  The
   319  case-for-visibility rule is unlikely to change however; it's one
   320  of our favorite features of Go.
   321  </p>
   322  
   323  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   324  
   325  <p>
   326  Every language contains novel features and omits someone's favorite
   327  feature. Go was designed with an eye on felicity of programming, speed of
   328  compilation, orthogonality of concepts, and the need to support features
   329  such as concurrency and garbage collection. Your favorite feature may be
   330  missing because it doesn't fit, because it affects compilation speed or
   331  clarity of design, or because it would make the fundamental system model
   332  too difficult.
   333  </p>
   334  
   335  <p>
   336  If it bothers you that Go is missing feature <var>X</var>,
   337  please forgive us and investigate the features that Go does have. You might find that
   338  they compensate in interesting ways for the lack of <var>X</var>.
   339  </p>
   340  
   341  <h3 id="generics">
   342  Why does Go not have generic types?</h3>
   343  <p>
   344  Generics may well be added at some point.  We don't feel an urgency for
   345  them, although we understand some programmers do.
   346  </p>
   347  
   348  <p>
   349  Generics are convenient but they come at a cost in
   350  complexity in the type system and run-time.  We haven't yet found a
   351  design that gives value proportionate to the complexity, although we
   352  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   353  plus the ability to use the empty interface to construct containers
   354  (with explicit unboxing) mean in many cases it is possible to write
   355  code that does what generics would enable, if less smoothly.
   356  </p>
   357  
   358  <p>
   359  The topic remains open.
   360  For a look at several previous unsuccessful attempts to
   361  design a good generics solution for Go, see
   362  <a href="https://golang.org/issue/15292">this proposal</a>.
   363  </p>
   364  
   365  <h3 id="exceptions">
   366  Why does Go not have exceptions?</h3>
   367  <p>
   368  We believe that coupling exceptions to a control
   369  structure, as in the <code>try-catch-finally</code> idiom, results in
   370  convoluted code.  It also tends to encourage programmers to label
   371  too many ordinary errors, such as failing to open a file, as
   372  exceptional.
   373  </p>
   374  
   375  <p>
   376  Go takes a different approach.  For plain error handling, Go's multi-value
   377  returns make it easy to report an error without overloading the return value.
   378  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   379  with Go's other features</a>, makes error handling pleasant but quite different
   380  from that in other languages.
   381  </p>
   382  
   383  <p>
   384  Go also has a couple
   385  of built-in functions to signal and recover from truly exceptional
   386  conditions.  The recovery mechanism is executed only as part of a
   387  function's state being torn down after an error, which is sufficient
   388  to handle catastrophe but requires no extra control structures and,
   389  when used well, can result in clean error-handling code.
   390  </p>
   391  
   392  <p>
   393  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   394  </p>
   395  
   396  <h3 id="assertions">
   397  Why does Go not have assertions?</h3>
   398  
   399  <p>
   400  Go doesn't provide assertions. They are undeniably convenient, but our
   401  experience has been that programmers use them as a crutch to avoid thinking
   402  about proper error handling and reporting. Proper error handling means that
   403  servers continue operation after non-fatal errors instead of crashing.
   404  Proper error reporting means that errors are direct and to the point,
   405  saving the programmer from interpreting a large crash trace. Precise
   406  errors are particularly important when the programmer seeing the errors is
   407  not familiar with the code.
   408  </p>
   409  
   410  <p>
   411  We understand that this is a point of contention. There are many things in
   412  the Go language and libraries that differ from modern practices, simply
   413  because we feel it's sometimes worth trying a different approach.
   414  </p>
   415  
   416  <h3 id="csp">
   417  Why build concurrency on the ideas of CSP?</h3>
   418  <p>
   419  Concurrency and multi-threaded programming have a reputation
   420  for difficulty.  We believe this is due partly to complex
   421  designs such as pthreads and partly to overemphasis on low-level details
   422  such as mutexes, condition variables, and memory barriers.
   423  Higher-level interfaces enable much simpler code, even if there are still
   424  mutexes and such under the covers.
   425  </p>
   426  
   427  <p>
   428  One of the most successful models for providing high-level linguistic support
   429  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   430  Occam and Erlang are two well known languages that stem from CSP.
   431  Go's concurrency primitives derive from a different part of the family tree
   432  whose main contribution is the powerful notion of channels as first class objects.
   433  Experience with several earlier languages has shown that the CSP model
   434  fits well into a procedural language framework.
   435  </p>
   436  
   437  <h3 id="goroutines">
   438  Why goroutines instead of threads?</h3>
   439  <p>
   440  Goroutines are part of making concurrency easy to use.  The idea, which has
   441  been around for a while, is to multiplex independently executing
   442  functions&mdash;coroutines&mdash;onto a set of threads.
   443  When a coroutine blocks, such as by calling a blocking system call,
   444  the run-time automatically moves other coroutines on the same operating
   445  system thread to a different, runnable thread so they won't be blocked.
   446  The programmer sees none of this, which is the point.
   447  The result, which we call goroutines, can be very cheap: they have little
   448  overhead beyond the memory for the stack, which is just a few kilobytes.
   449  </p>
   450  
   451  <p>
   452  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   453  minted goroutine is given a few kilobytes, which is almost always enough.
   454  When it isn't, the run-time grows (and shrinks) the memory for storing
   455  the stack automatically, allowing many goroutines to live in a modest
   456  amount of memory.
   457  The CPU overhead averages about three cheap instructions per function call.
   458  It is practical to create hundreds of thousands of goroutines in the same
   459  address space.
   460  If goroutines were just threads, system resources would
   461  run out at a much smaller number.
   462  </p>
   463  
   464  <h3 id="atomic_maps">
   465  Why are map operations not defined to be atomic?</h3>
   466  
   467  <p>
   468  After long discussion it was decided that the typical use of maps did not require
   469  safe access from multiple goroutines, and in those cases where it did, the map was
   470  probably part of some larger data structure or computation that was already
   471  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   472  down most programs and add safety to few.  This was not an easy decision,
   473  however, since it means uncontrolled map access can crash the program.
   474  </p>
   475  
   476  <p>
   477  The language does not preclude atomic map updates.  When required, such
   478  as when hosting an untrusted program, the implementation could interlock
   479  map access.
   480  </p>
   481  
   482  <h3 id="language_changes">
   483  Will you accept my language change?</h3>
   484  
   485  <p>
   486  People often suggest improvements to the language—the
   487  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   488  contains a rich history of such discussions—but very few of these changes have
   489  been accepted.
   490  </p>
   491  
   492  <p>
   493  Although Go is an open source project, the language and libraries are protected
   494  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   495  changes that break existing programs.
   496  If your proposal violates the Go 1 specification we cannot even entertain the
   497  idea, regardless of its merit.
   498  A future major release of Go may be incompatible with Go 1, but we're not ready
   499  to start talking about what that might be.
   500  </p>
   501  
   502  <p>
   503  Even if your proposal is compatible with the Go 1 spec, it might
   504  not be in the spirit of Go's design goals.
   505  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   506  at Google: Language Design in the Service of Software Engineering</a></i>
   507  explains Go's origins and the motivation behind its design.
   508  </p>
   509  
   510  <h2 id="types">Types</h2>
   511  
   512  <h3 id="Is_Go_an_object-oriented_language">
   513  Is Go an object-oriented language?</h3>
   514  
   515  <p>
   516  Yes and no. Although Go has types and methods and allows an
   517  object-oriented style of programming, there is no type hierarchy.
   518  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   519  we believe is easy to use and in some ways more general. There are
   520  also ways to embed types in other types to provide something
   521  analogous&mdash;but not identical&mdash;to subclassing.
   522  Moreover, methods in Go are more general than in C++ or Java:
   523  they can be defined for any sort of data, even built-in types such
   524  as plain, &ldquo;unboxed&rdquo; integers.
   525  They are not restricted to structs (classes).
   526  </p>
   527  
   528  <p>
   529  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   530  lightweight than in languages such as C++ or Java.
   531  </p>
   532  
   533  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   534  How do I get dynamic dispatch of methods?</h3>
   535  
   536  <p>
   537  The only way to have dynamically dispatched methods is through an
   538  interface. Methods on a struct or any other concrete type are always resolved statically.
   539  </p>
   540  
   541  <h3 id="inheritance">
   542  Why is there no type inheritance?</h3>
   543  <p>
   544  Object-oriented programming, at least in the best-known languages,
   545  involves too much discussion of the relationships between types,
   546  relationships that often could be derived automatically.  Go takes a
   547  different approach.
   548  </p>
   549  
   550  <p>
   551  Rather than requiring the programmer to declare ahead of time that two
   552  types are related, in Go a type automatically satisfies any interface
   553  that specifies a subset of its methods.  Besides reducing the
   554  bookkeeping, this approach has real advantages.  Types can satisfy
   555  many interfaces at once, without the complexities of traditional
   556  multiple inheritance.
   557  Interfaces can be very lightweight&mdash;an interface with
   558  one or even zero methods can express a useful concept.
   559  Interfaces can be added after the fact if a new idea comes along
   560  or for testing&mdash;without annotating the original types.
   561  Because there are no explicit relationships between types
   562  and interfaces, there is no type hierarchy to manage or discuss.
   563  </p>
   564  
   565  <p>
   566  It's possible to use these ideas to construct something analogous to
   567  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   568  enables formatted printing to any output, not just a file, or how the
   569  <code>bufio</code> package can be completely separate from file I/O,
   570  or how the <code>image</code> packages generate compressed
   571  image files.  All these ideas stem from a single interface
   572  (<code>io.Writer</code>) representing a single method
   573  (<code>Write</code>).  And that's only scratching the surface.
   574  Go's interfaces have a profound influence on how programs are structured.
   575  </p>
   576  
   577  <p>
   578  It takes some getting used to but this implicit style of type
   579  dependency is one of the most productive things about Go.
   580  </p>
   581  
   582  <h3 id="methods_on_basics">
   583  Why is <code>len</code> a function and not a method?</h3>
   584  <p>
   585  We debated this issue but decided
   586  implementing <code>len</code> and friends as functions was fine in practice and
   587  didn't complicate questions about the interface (in the Go type sense)
   588  of basic types.
   589  </p>
   590  
   591  <h3 id="overloading">
   592  Why does Go not support overloading of methods and operators?</h3>
   593  <p>
   594  Method dispatch is simplified if it doesn't need to do type matching as well.
   595  Experience with other languages told us that having a variety of
   596  methods with the same name but different signatures was occasionally useful
   597  but that it could also be confusing and fragile in practice.  Matching only by name
   598  and requiring consistency in the types was a major simplifying decision
   599  in Go's type system.
   600  </p>
   601  
   602  <p>
   603  Regarding operator overloading, it seems more a convenience than an absolute
   604  requirement.  Again, things are simpler without it.
   605  </p>
   606  
   607  <h3 id="implements_interface">
   608  Why doesn't Go have "implements" declarations?</h3>
   609  
   610  <p>
   611  A Go type satisfies an interface by implementing the methods of that interface,
   612  nothing more.  This property allows interfaces to be defined and used without
   613  having to modify existing code.  It enables a kind of structural typing that
   614  promotes separation of concerns and improves code re-use, and makes it easier
   615  to build on patterns that emerge as the code develops.
   616  The semantics of interfaces is one of the main reasons for Go's nimble,
   617  lightweight feel.
   618  </p>
   619  
   620  <p>
   621  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   622  </p>
   623  
   624  <h3 id="guarantee_satisfies_interface">
   625  How can I guarantee my type satisfies an interface?</h3>
   626  
   627  <p>
   628  You can ask the compiler to check that the type <code>T</code> implements the
   629  interface <code>I</code> by attempting an assignment using the zero value for
   630  <code>T</code> or pointer to <code>T</code>, as appropriate:
   631  </p>
   632  
   633  <pre>
   634  type T struct{}
   635  var _ I = T{}       // Verify that T implements I.
   636  var _ I = (*T)(nil) // Verify that *T implements I.
   637  </pre>
   638  
   639  <p>
   640  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   641  <code>I</code>, the mistake will be caught at compile time.
   642  </p>
   643  
   644  <p>
   645  If you wish the users of an interface to explicitly declare that they implement
   646  it, you can add a method with a descriptive name to the interface's method set.
   647  For example:
   648  </p>
   649  
   650  <pre>
   651  type Fooer interface {
   652      Foo()
   653      ImplementsFooer()
   654  }
   655  </pre>
   656  
   657  <p>
   658  A type must then implement the <code>ImplementsFooer</code> method to be a
   659  <code>Fooer</code>, clearly documenting the fact and announcing it in
   660  <a href="/cmd/godoc/">godoc</a>'s output.
   661  </p>
   662  
   663  <pre>
   664  type Bar struct{}
   665  func (b Bar) ImplementsFooer() {}
   666  func (b Bar) Foo() {}
   667  </pre>
   668  
   669  <p>
   670  Most code doesn't make use of such constraints, since they limit the utility of
   671  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   672  among similar interfaces.
   673  </p>
   674  
   675  <h3 id="t_and_equal_interface">
   676  Why doesn't type T satisfy the Equal interface?</h3>
   677  
   678  <p>
   679  Consider this simple interface to represent an object that can compare
   680  itself with another value:
   681  </p>
   682  
   683  <pre>
   684  type Equaler interface {
   685      Equal(Equaler) bool
   686  }
   687  </pre>
   688  
   689  <p>
   690  and this type, <code>T</code>:
   691  </p>
   692  
   693  <pre>
   694  type T int
   695  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   696  </pre>
   697  
   698  <p>
   699  Unlike the analogous situation in some polymorphic type systems,
   700  <code>T</code> does not implement <code>Equaler</code>.
   701  The argument type of <code>T.Equal</code> is <code>T</code>,
   702  not literally the required type <code>Equaler</code>.
   703  </p>
   704  
   705  <p>
   706  In Go, the type system does not promote the argument of
   707  <code>Equal</code>; that is the programmer's responsibility, as
   708  illustrated by the type <code>T2</code>, which does implement
   709  <code>Equaler</code>:
   710  </p>
   711  
   712  <pre>
   713  type T2 int
   714  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   715  </pre>
   716  
   717  <p>
   718  Even this isn't like other type systems, though, because in Go <em>any</em>
   719  type that satisfies <code>Equaler</code> could be passed as the
   720  argument to <code>T2.Equal</code>, and at run time we must
   721  check that the argument is of type <code>T2</code>.
   722  Some languages arrange to make that guarantee at compile time.
   723  </p>
   724  
   725  <p>
   726  A related example goes the other way:
   727  </p>
   728  
   729  <pre>
   730  type Opener interface {
   731     Open() Reader
   732  }
   733  
   734  func (t T3) Open() *os.File
   735  </pre>
   736  
   737  <p>
   738  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   739  although it might in another language.
   740  </p>
   741  
   742  <p>
   743  While it is true that Go's type system does less for the programmer
   744  in such cases, the lack of subtyping makes the rules about
   745  interface satisfaction very easy to state: are the function's names
   746  and signatures exactly those of the interface?
   747  Go's rule is also easy to implement efficiently.
   748  We feel these benefits offset the lack of
   749  automatic type promotion. Should Go one day adopt some form of polymorphic
   750  typing, we expect there would be a way to express the idea of these
   751  examples and also have them be statically checked.
   752  </p>
   753  
   754  <h3 id="convert_slice_of_interface">
   755  Can I convert a []T to an []interface{}?</h3>
   756  
   757  <p>
   758  Not directly, because they do not have the same representation in memory.
   759  It is necessary to copy the elements individually to the destination
   760  slice. This example converts a slice of <code>int</code> to a slice of
   761  <code>interface{}</code>:
   762  </p>
   763  
   764  <pre>
   765  t := []int{1, 2, 3, 4}
   766  s := make([]interface{}, len(t))
   767  for i, v := range t {
   768      s[i] = v
   769  }
   770  </pre>
   771  
   772  <h3 id="nil_error">
   773  Why is my nil error value not equal to nil?
   774  </h3>
   775  
   776  <p>
   777  Under the covers, interfaces are implemented as two elements, a type and a value.
   778  The value, called the interface's dynamic value,
   779  is an arbitrary concrete value and the type is that of the value.
   780  For the <code>int</code> value 3, an interface value contains,
   781  schematically, (<code>int</code>, <code>3</code>).
   782  </p>
   783  
   784  <p>
   785  An interface value is <code>nil</code> only if the inner value and type are both unset,
   786  (<code>nil</code>, <code>nil</code>).
   787  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   788  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   789  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   790  (<code>*int</code>, <code>nil</code>).
   791  Such an interface value will therefore be non-<code>nil</code>
   792  <em>even when the pointer inside is</em> <code>nil</code>.
   793  </p>
   794  
   795  <p>
   796  This situation can be confusing, and arises when a <code>nil</code> value is
   797  stored inside an interface value such as an <code>error</code> return:
   798  </p>
   799  
   800  <pre>
   801  func returnsError() error {
   802  	var p *MyError = nil
   803  	if bad() {
   804  		p = ErrBad
   805  	}
   806  	return p // Will always return a non-nil error.
   807  }
   808  </pre>
   809  
   810  <p>
   811  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   812  so the return value is an <code>error</code> interface
   813  value holding (<code>*MyError</code>, <code>nil</code>).
   814  This means that if the caller compares the returned error to <code>nil</code>,
   815  it will always look as if there was an error even if nothing bad happened.
   816  To return a proper <code>nil</code> <code>error</code> to the caller,
   817  the function must return an explicit <code>nil</code>:
   818  </p>
   819  
   820  
   821  <pre>
   822  func returnsError() error {
   823  	if bad() {
   824  		return ErrBad
   825  	}
   826  	return nil
   827  }
   828  </pre>
   829  
   830  <p>
   831  It's a good idea for functions
   832  that return errors always to use the <code>error</code> type in
   833  their signature (as we did above) rather than a concrete type such
   834  as <code>*MyError</code>, to help guarantee the error is
   835  created correctly. As an example,
   836  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   837  returns an <code>error</code> even though, if not <code>nil</code>,
   838  it's always of concrete type
   839  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   840  </p>
   841  
   842  <p>
   843  Similar situations to those described here can arise whenever interfaces are used.
   844  Just keep in mind that if any concrete value
   845  has been stored in the interface, the interface will not be <code>nil</code>.
   846  For more information, see
   847  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   848  </p>
   849  
   850  
   851  <h3 id="unions">
   852  Why are there no untagged unions, as in C?</h3>
   853  
   854  <p>
   855  Untagged unions would violate Go's memory safety
   856  guarantees.
   857  </p>
   858  
   859  <h3 id="variant_types">
   860  Why does Go not have variant types?</h3>
   861  
   862  <p>
   863  Variant types, also known as algebraic types, provide a way to specify
   864  that a value might take one of a set of other types, but only those
   865  types. A common example in systems programming would specify that an
   866  error is, say, a network error, a security error or an application
   867  error and allow the caller to discriminate the source of the problem
   868  by examining the type of the error. Another example is a syntax tree
   869  in which each node can be a different type: declaration, statement,
   870  assignment and so on.
   871  </p>
   872  
   873  <p>
   874  We considered adding variant types to Go, but after discussion
   875  decided to leave them out because they overlap in confusing ways
   876  with interfaces. What would happen if the elements of a variant type
   877  were themselves interfaces?
   878  </p>
   879  
   880  <p>
   881  Also, some of what variant types address is already covered by the
   882  language. The error example is easy to express using an interface
   883  value to hold the error and a type switch to discriminate cases.  The
   884  syntax tree example is also doable, although not as elegantly.
   885  </p>
   886  
   887  <h3 id="covariant_types">
   888  Why does Go not have covariant result types?</h3>
   889  
   890  <p>
   891  Covariant result types would mean that an interface like
   892  </p>
   893  
   894  <pre>
   895  type Copyable interface {
   896  	Copy() interface{}
   897  }
   898  </pre>
   899  
   900  <p>
   901  would be satisfied by the method
   902  </p>
   903  
   904  <pre>
   905  func (v Value) Copy() Value
   906  </pre>
   907  
   908  <p>because <code>Value</code> implements the empty interface.
   909  In Go method types must match exactly, so <code>Value</code> does not
   910  implement <code>Copyable</code>.
   911  Go separates the notion of what a
   912  type does&mdash;its methods&mdash;from the type's implementation.
   913  If two methods return different types, they are not doing the same thing.
   914  Programmers who want covariant result types are often trying to
   915  express a type hierarchy through interfaces.
   916  In Go it's more natural to have a clean separation between interface
   917  and implementation.
   918  </p>
   919  
   920  <h2 id="values">Values</h2>
   921  
   922  <h3 id="conversions">
   923  Why does Go not provide implicit numeric conversions?</h3>
   924  <p>
   925  The convenience of automatic conversion between numeric types in C is
   926  outweighed by the confusion it causes.  When is an expression unsigned?
   927  How big is the value?  Does it overflow?  Is the result portable, independent
   928  of the machine on which it executes?
   929  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   930  are not easy to implement and inconsistent across architectures.
   931  For reasons of portability, we decided to make things clear and straightforward
   932  at the cost of some explicit conversions in the code.
   933  The definition of constants in Go&mdash;arbitrary precision values free
   934  of signedness and size annotations&mdash;ameliorates matters considerably,
   935  though.
   936  </p>
   937  
   938  <p>
   939  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   940  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   941  type is generic; if you care about how many bits an integer holds, Go
   942  encourages you to be explicit.
   943  </p>
   944  
   945  <p>
   946  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
   947  explores this topic in more detail.
   948  </p>
   949  
   950  <h3 id="builtin_maps">
   951  Why are maps built in?</h3>
   952  <p>
   953  The same reason strings are: they are such a powerful and important data
   954  structure that providing one excellent implementation with syntactic support
   955  makes programming more pleasant.  We believe that Go's implementation of maps
   956  is strong enough that it will serve for the vast majority of uses.
   957  If a specific application can benefit from a custom implementation, it's possible
   958  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   959  </p>
   960  
   961  <h3 id="map_keys">
   962  Why don't maps allow slices as keys?</h3>
   963  <p>
   964  Map lookup requires an equality operator, which slices do not implement.
   965  They don't implement equality because equality is not well defined on such types;
   966  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   967  value comparison, how to deal with recursive types, and so on.
   968  We may revisit this issue&mdash;and implementing equality for slices
   969  will not invalidate any existing programs&mdash;but without a clear idea of what
   970  equality of slices should mean, it was simpler to leave it out for now.
   971  </p>
   972  
   973  <p>
   974  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
   975  types can be used as map keys. Slices still do not have a definition of equality, though.
   976  </p>
   977  
   978  <h3 id="references">
   979  Why are maps, slices, and channels references while arrays are values?</h3>
   980  <p>
   981  There's a lot of history on that topic.  Early on, maps and channels
   982  were syntactically pointers and it was impossible to declare or use a
   983  non-pointer instance.  Also, we struggled with how arrays should work.
   984  Eventually we decided that the strict separation of pointers and
   985  values made the language harder to use.  Changing these
   986  types to act as references to the associated, shared data structures resolved
   987  these issues. This change added some regrettable complexity to the
   988  language but had a large effect on usability: Go became a more
   989  productive, comfortable language when it was introduced.
   990  </p>
   991  
   992  <h2 id="Writing_Code">Writing Code</h2>
   993  
   994  <h3 id="How_are_libraries_documented">
   995  How are libraries documented?</h3>
   996  
   997  <p>
   998  There is a program, <code>godoc</code>, written in Go, that extracts
   999  package documentation from the source code. It can be used on the
  1000  command line or on the web. An instance is running at
  1001  <a href="/pkg/">golang.org/pkg/</a>.
  1002  In fact, <code>godoc</code> implements the full site at
  1003  <a href="/">golang.org/</a>.
  1004  </p>
  1005  
  1006  <p>
  1007  A <code>godoc</code> instance may be configured to provide rich,
  1008  interactive static analyses of symbols in the programs it displays; details are
  1009  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
  1010  </p>
  1011  
  1012  <p>
  1013  For access to documentation from the command line, the
  1014  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
  1015  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
  1016  subcommand that provides a textual interface to the same information.
  1017  </p>
  1018  
  1019  <h3 id="Is_there_a_Go_programming_style_guide">
  1020  Is there a Go programming style guide?</h3>
  1021  
  1022  <p>
  1023  Eventually, there may be a small number of rules to guide things
  1024  like naming, layout, and file organization.
  1025  The document <a href="effective_go.html">Effective Go</a>
  1026  contains some style advice.
  1027  More directly, the program <code>gofmt</code> is a pretty-printer
  1028  whose purpose is to enforce layout rules; it replaces the usual
  1029  compendium of do's and don'ts that allows interpretation.
  1030  All the Go code in the repository has been run through <code>gofmt</code>.
  1031  </p>
  1032  
  1033  <p>
  1034  The document titled
  1035  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1036  is a collection of very short essays about details of Go idiom that are often
  1037  missed by programmers.
  1038  It is a handy reference for people doing code reviews for Go projects.
  1039  </p>
  1040  
  1041  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1042  How do I submit patches to the Go libraries?</h3>
  1043  
  1044  <p>
  1045  The library sources are in the <code>src</code> directory of the repository.
  1046  If you want to make a significant change, please discuss on the mailing list before embarking.
  1047  </p>
  1048  
  1049  <p>
  1050  See the document
  1051  <a href="contribute.html">Contributing to the Go project</a>
  1052  for more information about how to proceed.
  1053  </p>
  1054  
  1055  <h3 id="git_https">
  1056  Why does "go get" use HTTPS when cloning a repository?</h3>
  1057  
  1058  <p>
  1059  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1060  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1061  (git) and TCP port 22 (SSH).
  1062  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1063  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1064  The <code>go get</code> command therefore uses HTTPS for safety.
  1065  </p>
  1066  
  1067  <p>
  1068  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1069  it's easy to work around this. For GitHub, try one of these solutions:
  1070  </p>
  1071  <ul>
  1072  <li>Manually clone the repository in the expected package directory:
  1073  <pre>
  1074  $ cd $GOPATH/src/github.com/username
  1075  $ git clone git@github.com:username/package.git
  1076  </pre>
  1077  </li>
  1078  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1079  these two lines to <code>~/.gitconfig</code>:
  1080  <pre>
  1081  [url "git@github.com:"]
  1082  	pushInsteadOf = https://github.com/
  1083  </pre>
  1084  </li>
  1085  </ul>
  1086  
  1087  <h3 id="get_version">
  1088  How should I manage package versions using "go get"?</h3>
  1089  
  1090  <p>
  1091  "Go get" does not have any explicit concept of package versions.
  1092  Versioning is a source of significant complexity, especially in large code bases,
  1093  and we are unaware of any approach that works well at scale in a large enough
  1094  variety of situations to be appropriate to force on all Go users.
  1095  What "go get" and the larger Go toolchain do provide is isolation of
  1096  packages with different import paths.
  1097  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1098  coexist even though both are "package template".
  1099  This observation leads to some advice for package authors and package users.
  1100  </p>
  1101  
  1102  <p>
  1103  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1104  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1105  don't remove exported names, encourage tagged composite literals, and so on.
  1106  If different functionality is required, add a new name instead of changing an old one.
  1107  If a complete break is required, create a new package with a new import path.</p>
  1108  
  1109  <p>
  1110  If you're using an externally supplied package and worry that it might change in
  1111  unexpected ways, the simplest solution is to copy it to your local repository.
  1112  (This is the approach Google takes internally.)
  1113  Store the copy under a new import path that identifies it as a local copy.
  1114  For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg".
  1115  The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a>
  1116  program is one tool to help automate this process.
  1117  </p>
  1118  
  1119  <p>
  1120  The Go 1.5 release includes an experimental facility to the
  1121  <a href="https://golang.org/cmd/go">go</a> command
  1122  that makes it easier to manage external dependencies by "vendoring"
  1123  them into a special directory near the package that depends upon them.
  1124  See the <a href="https://golang.org/s/go15vendor">design
  1125  document</a> for details.
  1126  </p>
  1127  
  1128  <h2 id="Pointers">Pointers and Allocation</h2>
  1129  
  1130  <h3 id="pass_by_value">
  1131  When are function parameters passed by value?</h3>
  1132  
  1133  <p>
  1134  As in all languages in the C family, everything in Go is passed by value.
  1135  That is, a function always gets a copy of the
  1136  thing being passed, as if there were an assignment statement assigning the
  1137  value to the parameter.  For instance, passing an <code>int</code> value
  1138  to a function makes a copy of the <code>int</code>, and passing a pointer
  1139  value makes a copy of the pointer, but not the data it points to.
  1140  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1141  section</a> for a discussion of how this affects method receivers.)
  1142  </p>
  1143  
  1144  <p>
  1145  Map and slice values behave like pointers: they are descriptors that
  1146  contain pointers to the underlying map or slice data.  Copying a map or
  1147  slice value doesn't copy the data it points to.  Copying an interface value
  1148  makes a copy of the thing stored in the interface value.  If the interface
  1149  value holds a struct, copying the interface value makes a copy of the
  1150  struct.  If the interface value holds a pointer, copying the interface value
  1151  makes a copy of the pointer, but again not the data it points to.
  1152  </p>
  1153  
  1154  <p>
  1155  Note that this discussion is about the semantics of the operations.
  1156  Actual implementations may apply optimizations to avoid copying
  1157  as long as the optimizations do not change the semantics.
  1158  </p>
  1159  
  1160  <h3 id="pointer_to_interface">
  1161  When should I use a pointer to an interface?</h3>
  1162  
  1163  <p>
  1164  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1165  disguising an interface value's type for delayed evaluation.
  1166  </p>
  1167  
  1168  <p>
  1169  It is however a common mistake to pass a pointer to an interface value
  1170  to a function expecting an interface. The compiler will complain about this
  1171  error but the situation can still be confusing, because sometimes a
  1172  <a href="#different_method_sets">pointer
  1173  is necessary to satisfy an interface</a>.
  1174  The insight is that although a pointer to a concrete type can satisfy
  1175  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1176  </p>
  1177  
  1178  <p>
  1179  Consider the variable declaration,
  1180  </p>
  1181  
  1182  <pre>
  1183  var w io.Writer
  1184  </pre>
  1185  
  1186  <p>
  1187  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1188  a value that satisfies <code>io.Writer</code>—something that implements
  1189  the canonical <code>Write</code> method. Thus we can write
  1190  </p>
  1191  
  1192  <pre>
  1193  fmt.Fprintf(w, "hello, world\n")
  1194  </pre>
  1195  
  1196  <p>
  1197  If however we pass the address of <code>w</code>, the program will not compile.
  1198  </p>
  1199  
  1200  <pre>
  1201  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1202  </pre>
  1203  
  1204  <p>
  1205  The one exception is that any value, even a pointer to an interface, can be assigned to
  1206  a variable of empty interface type (<code>interface{}</code>).
  1207  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1208  the result can be confusing.
  1209  </p>
  1210  
  1211  <h3 id="methods_on_values_or_pointers">
  1212  Should I define methods on values or pointers?</h3>
  1213  
  1214  <pre>
  1215  func (s *MyStruct) pointerMethod() { } // method on pointer
  1216  func (s MyStruct)  valueMethod()   { } // method on value
  1217  </pre>
  1218  
  1219  <p>
  1220  For programmers unaccustomed to pointers, the distinction between these
  1221  two examples can be confusing, but the situation is actually very simple.
  1222  When defining a method on a type, the receiver (<code>s</code> in the above
  1223  examples) behaves exactly as if it were an argument to the method.
  1224  Whether to define the receiver as a value or as a pointer is the same
  1225  question, then, as whether a function argument should be a value or
  1226  a pointer.
  1227  There are several considerations.
  1228  </p>
  1229  
  1230  <p>
  1231  First, and most important, does the method need to modify the
  1232  receiver?
  1233  If it does, the receiver <em>must</em> be a pointer.
  1234  (Slices and maps act as references, so their story is a little
  1235  more subtle, but for instance to change the length of a slice
  1236  in a method the receiver must still be a pointer.)
  1237  In the examples above, if <code>pointerMethod</code> modifies
  1238  the fields of <code>s</code>,
  1239  the caller will see those changes, but <code>valueMethod</code>
  1240  is called with a copy of the caller's argument (that's the definition
  1241  of passing a value), so changes it makes will be invisible to the caller.
  1242  </p>
  1243  
  1244  <p>
  1245  By the way, pointer receivers are identical to the situation in Java,
  1246  although in Java the pointers are hidden under the covers; it's Go's
  1247  value receivers that are unusual.
  1248  </p>
  1249  
  1250  <p>
  1251  Second is the consideration of efficiency. If the receiver is large,
  1252  a big <code>struct</code> for instance, it will be much cheaper to
  1253  use a pointer receiver.
  1254  </p>
  1255  
  1256  <p>
  1257  Next is consistency. If some of the methods of the type must have
  1258  pointer receivers, the rest should too, so the method set is
  1259  consistent regardless of how the type is used.
  1260  See the section on <a href="#different_method_sets">method sets</a>
  1261  for details.
  1262  </p>
  1263  
  1264  <p>
  1265  For types such as basic types, slices, and small <code>structs</code>,
  1266  a value receiver is very cheap so unless the semantics of the method
  1267  requires a pointer, a value receiver is efficient and clear.
  1268  </p>
  1269  
  1270  
  1271  <h3 id="new_and_make">
  1272  What's the difference between new and make?</h3>
  1273  
  1274  <p>
  1275  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1276  the slice, map, and channel types.
  1277  </p>
  1278  
  1279  <p>
  1280  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1281  of Effective Go</a> for more details.
  1282  </p>
  1283  
  1284  <h3 id="q_int_sizes">
  1285  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1286  
  1287  <p>
  1288  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1289  but the same as each other on a given platform.
  1290  For portability, code that relies on a particular
  1291  size of value should use an explicitly sized type, like <code>int64</code>.
  1292  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1293  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1294  a 64-bit representation.
  1295  </p>
  1296  
  1297  <p>
  1298  On the other hand, floating-point scalars and complex
  1299  types are always sized (there are no <code>float</code> or <code>complex</code> basic types),
  1300  because programmers should be aware of precision when using floating-point numbers.
  1301  The default type used for an (untyped) floating-point constant is <code>float64</code>.
  1302  Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code>
  1303  of type <code>float64</code>.
  1304  For a <code>float32</code> variable initialized by an (untyped) constant, the variable type
  1305  must be specified explicitly in the variable declaration:
  1306  </p>
  1307  
  1308  <pre>
  1309  var foo float32 = 3.0
  1310  </pre>
  1311  
  1312  <p>
  1313  Alternatively, the constant must be given a type with a conversion as in
  1314  <code>foo := float32(3.0)</code>.
  1315  </p>
  1316  
  1317  <h3 id="stack_or_heap">
  1318  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1319  
  1320  <p>
  1321  From a correctness standpoint, you don't need to know.
  1322  Each variable in Go exists as long as there are references to it.
  1323  The storage location chosen by the implementation is irrelevant to the
  1324  semantics of the language.
  1325  </p>
  1326  
  1327  <p>
  1328  The storage location does have an effect on writing efficient programs.
  1329  When possible, the Go compilers will allocate variables that are
  1330  local to a function in that function's stack frame.  However, if the
  1331  compiler cannot prove that the variable is not referenced after the
  1332  function returns, then the compiler must allocate the variable on the
  1333  garbage-collected heap to avoid dangling pointer errors.
  1334  Also, if a local variable is very large, it might make more sense
  1335  to store it on the heap rather than the stack.
  1336  </p>
  1337  
  1338  <p>
  1339  In the current compilers, if a variable has its address taken, that variable
  1340  is a candidate for allocation on the heap. However, a basic <em>escape
  1341  analysis</em> recognizes some cases when such variables will not
  1342  live past the return from the function and can reside on the stack.
  1343  </p>
  1344  
  1345  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1346  Why does my Go process use so much virtual memory?</h3>
  1347  
  1348  <p>
  1349  The Go memory allocator reserves a large region of virtual memory as an arena
  1350  for allocations. This virtual memory is local to the specific Go process; the
  1351  reservation does not deprive other processes of memory.
  1352  </p>
  1353  
  1354  <p>
  1355  To find the amount of actual memory allocated to a Go process, use the Unix
  1356  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1357  <code>RSIZE</code> (Mac OS X) columns.
  1358  <!-- TODO(adg): find out how this works on Windows -->
  1359  </p>
  1360  
  1361  <h2 id="Concurrency">Concurrency</h2>
  1362  
  1363  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1364  What operations are atomic? What about mutexes?</h3>
  1365  
  1366  <p>
  1367  We haven't fully defined it all yet, but some details about atomicity are
  1368  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1369  </p>
  1370  
  1371  <p>
  1372  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1373  package implements them, but we hope Go programming style will
  1374  encourage people to try higher-level techniques. In particular, consider
  1375  structuring your program so that only one goroutine at a time is ever
  1376  responsible for a particular piece of data.
  1377  </p>
  1378  
  1379  <p>
  1380  Do not communicate by sharing memory. Instead, share memory by communicating.
  1381  </p>
  1382  
  1383  <p>
  1384  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1385  </p>
  1386  
  1387  <h3 id="Why_no_multi_CPU">
  1388  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1389  
  1390  <p>
  1391  The number of CPUs available simultaneously to executing goroutines is
  1392  controlled by the <code>GOMAXPROCS</code> shell environment variable.
  1393  In earlier releases of Go, the default value was 1, but as of Go 1.5 the default
  1394  value is the number of cores available.
  1395  Therefore programs compiled after 1.5 should demonstrate parallel execution
  1396  of multiple goroutines.
  1397  To change the behavior, set the environment variable or use the similarly-named
  1398  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1399  of the runtime package to configure the
  1400  run-time support to utilize a different number of threads.
  1401  </p>
  1402  
  1403  <p>
  1404  Programs that perform parallel computation might benefit from a further increase in
  1405  <code>GOMAXPROCS</code>.
  1406  However, be aware that
  1407  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1408  is not parallelism</a>.
  1409  </p>
  1410  
  1411  <h3 id="Why_GOMAXPROCS">
  1412  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1413  slower?</h3>
  1414  
  1415  <p>
  1416  It depends on the nature of your program.
  1417  Problems that are intrinsically sequential cannot be sped up by adding
  1418  more goroutines.
  1419  Concurrency only becomes parallelism when the problem is
  1420  intrinsically parallel.
  1421  </p>
  1422  
  1423  <p>
  1424  In practical terms, programs that spend more time
  1425  communicating on channels than doing computation
  1426  may experience performance degradation when using
  1427  multiple OS threads.
  1428  This is because sending data between threads involves switching
  1429  contexts, which has significant cost.
  1430  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1431  from the Go specification has no significant parallelism although it launches many
  1432  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1433  to speed it up.
  1434  </p>
  1435  
  1436  <p>
  1437  Go's goroutine scheduler is not as good as it needs to be, although it
  1438  has improved in recent releases.
  1439  In the future, it may better optimize its use of OS threads.
  1440  For now, if there are performance issues,
  1441  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1442  </p>
  1443  
  1444  <p>
  1445  For more detail on this topic see the talk entitled,
  1446  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1447  is not Parallelism</a>.
  1448  
  1449  <h2 id="Functions_methods">Functions and Methods</h2>
  1450  
  1451  <h3 id="different_method_sets">
  1452  Why do T and *T have different method sets?</h3>
  1453  
  1454  <p>
  1455  From the <a href="/ref/spec#Types">Go Spec</a>:
  1456  </p>
  1457  
  1458  <blockquote>
  1459  The method set of any other named type <code>T</code> consists of all methods
  1460  with receiver type <code>T</code>. The method set of the corresponding pointer
  1461  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1462  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1463  </blockquote>
  1464  
  1465  <p>
  1466  If an interface value contains a pointer <code>*T</code>,
  1467  a method call can obtain a value by dereferencing the pointer,
  1468  but if an interface value contains a value <code>T</code>,
  1469  there is no useful way for a method call to obtain a pointer.
  1470  </p>
  1471  
  1472  <p>
  1473  Even in cases where the compiler could take the address of a value
  1474  to pass to the method, if the method modifies the value the changes
  1475  will be lost in the caller.
  1476  As an example, if the <code>Write</code> method of
  1477  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1478  used a value receiver rather than a pointer,
  1479  this code:
  1480  </p>
  1481  
  1482  <pre>
  1483  var buf bytes.Buffer
  1484  io.Copy(buf, os.Stdin)
  1485  </pre>
  1486  
  1487  <p>
  1488  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1489  not into <code>buf</code> itself.
  1490  This is almost never the desired behavior.
  1491  </p>
  1492  
  1493  <h3 id="closures_and_goroutines">
  1494  What happens with closures running as goroutines?</h3>
  1495  
  1496  <p>
  1497  Some confusion may arise when using closures with concurrency.
  1498  Consider the following program:
  1499  </p>
  1500  
  1501  <pre>
  1502  func main() {
  1503      done := make(chan bool)
  1504  
  1505      values := []string{"a", "b", "c"}
  1506      for _, v := range values {
  1507          go func() {
  1508              fmt.Println(v)
  1509              done &lt;- true
  1510          }()
  1511      }
  1512  
  1513      // wait for all goroutines to complete before exiting
  1514      for _ = range values {
  1515          &lt;-done
  1516      }
  1517  }
  1518  </pre>
  1519  
  1520  <p>
  1521  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1522  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1523  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1524  each closure shares that single variable. When the closure runs, it prints the
  1525  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1526  but <code>v</code> may have been modified since the goroutine was launched.
  1527  To help detect this and other problems before they happen, run
  1528  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1529  </p>
  1530  
  1531  <p>
  1532  To bind the current value of <code>v</code> to each closure as it is launched, one
  1533  must modify the inner loop to create a new variable each iteration.
  1534  One way is to pass the variable as an argument to the closure:
  1535  </p>
  1536  
  1537  <pre>
  1538      for _, v := range values {
  1539          go func(<b>u</b> string) {
  1540              fmt.Println(<b>u</b>)
  1541              done &lt;- true
  1542          }(<b>v</b>)
  1543      }
  1544  </pre>
  1545  
  1546  <p>
  1547  In this example, the value of <code>v</code> is passed as an argument to the
  1548  anonymous function. That value is then accessible inside the function as
  1549  the variable <code>u</code>.
  1550  </p>
  1551  
  1552  <p>
  1553  Even easier is just to create a new variable, using a declaration style that may
  1554  seem odd but works fine in Go:
  1555  </p>
  1556  
  1557  <pre>
  1558      for _, v := range values {
  1559          <b>v := v</b> // create a new 'v'.
  1560          go func() {
  1561              fmt.Println(<b>v</b>)
  1562              done &lt;- true
  1563          }()
  1564      }
  1565  </pre>
  1566  
  1567  <h2 id="Control_flow">Control flow</h2>
  1568  
  1569  <h3 id="Does_Go_have_a_ternary_form">
  1570  Does Go have the <code>?:</code> operator?</h3>
  1571  
  1572  <p>
  1573  There is no ternary testing operation in Go. You may use the following to achieve the same
  1574  result:
  1575  </p>
  1576  
  1577  <pre>
  1578  if expr {
  1579      n = trueVal
  1580  } else {
  1581      n = falseVal
  1582  }
  1583  </pre>
  1584  
  1585  <h2 id="Packages_Testing">Packages and Testing</h2>
  1586  
  1587  <h3 id="How_do_I_create_a_multifile_package">
  1588  How do I create a multifile package?</h3>
  1589  
  1590  <p>
  1591  Put all the source files for the package in a directory by themselves.
  1592  Source files can refer to items from different files at will; there is
  1593  no need for forward declarations or a header file.
  1594  </p>
  1595  
  1596  <p>
  1597  Other than being split into multiple files, the package will compile and test
  1598  just like a single-file package.
  1599  </p>
  1600  
  1601  <h3 id="How_do_I_write_a_unit_test">
  1602  How do I write a unit test?</h3>
  1603  
  1604  <p>
  1605  Create a new file ending in <code>_test.go</code> in the same directory
  1606  as your package sources. Inside that file, <code>import "testing"</code>
  1607  and write functions of the form
  1608  </p>
  1609  
  1610  <pre>
  1611  func TestFoo(t *testing.T) {
  1612      ...
  1613  }
  1614  </pre>
  1615  
  1616  <p>
  1617  Run <code>go test</code> in that directory.
  1618  That script finds the <code>Test</code> functions,
  1619  builds a test binary, and runs it.
  1620  </p>
  1621  
  1622  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1623  the <a href="/pkg/testing/"><code>testing</code></a> package
  1624  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1625  </p>
  1626  
  1627  <h3 id="testing_framework">
  1628  Where is my favorite helper function for testing?</h3>
  1629  
  1630  <p>
  1631  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1632  features provided in other language's testing frameworks such as assertion functions.
  1633  An <a href="#assertions">earlier section</a> of this document explained why Go
  1634  doesn't have assertions, and
  1635  the same arguments apply to the use of <code>assert</code> in tests.
  1636  Proper error handling means letting other tests run after one has failed, so
  1637  that the person debugging the failure gets a complete picture of what is
  1638  wrong. It is more useful for a test to report that
  1639  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1640  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1641  answer for 2 and therefore no more tests were run. The programmer who
  1642  triggers the test failure may not be familiar with the code that fails.
  1643  Time invested writing a good error message now pays off later when the
  1644  test breaks.
  1645  </p>
  1646  
  1647  <p>
  1648  A related point is that testing frameworks tend to develop into mini-languages
  1649  of their own, with conditionals and controls and printing mechanisms,
  1650  but Go already has all those capabilities; why recreate them?
  1651  We'd rather write tests in Go; it's one fewer language to learn and the
  1652  approach keeps the tests straightforward and easy to understand.
  1653  </p>
  1654  
  1655  <p>
  1656  If the amount of extra code required to write
  1657  good errors seems repetitive and overwhelming, the test might work better if
  1658  table-driven, iterating over a list of inputs and outputs defined
  1659  in a data structure (Go has excellent support for data structure literals).
  1660  The work to write a good test and good error messages will then be amortized over many
  1661  test cases. The standard Go library is full of illustrative examples, such as in
  1662  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1663  </p>
  1664  
  1665  <h3 id="x_in_std">
  1666  Why isn't <i>X</i> in the standard library?</h3>
  1667  
  1668  <p>
  1669  The standard library's purpose is to support the runtime, connect to
  1670  the operating system, and provide key functionality that many Go
  1671  programs require, such as formatted I/O and networking.
  1672  It also contains elements important for web programming, including
  1673  cryptography and support for standards like HTTP, JSON, and XML.
  1674  </p>
  1675  
  1676  <p>
  1677  There is no clear criterion that defines what is included because for
  1678  a long time, this was the <i>only</i> Go library.
  1679  There are criteria that define what gets added today, however.
  1680  </p>
  1681  
  1682  <p>
  1683  New additions to the standard library are rare and the bar for
  1684  inclusion is high.
  1685  Code included in the standard library bears a large ongoing maintenance cost
  1686  (often borne by those other than the original author),
  1687  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  1688  (blocking fixes to any flaws in the API),
  1689  and is subject to the Go
  1690  <a href="https://golang.org/s/releasesched">release schedule</a>,
  1691  preventing bug fixes from being available to users quickly.
  1692  </p>
  1693  
  1694  <p>
  1695  Most new code should live outside of the standard library and be accessible
  1696  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  1697  <code>go get</code> command.
  1698  Such code can have its own maintainers, release cycle,
  1699  and compatibility guarantees.
  1700  Users can find packages and read their documentation at
  1701  <a href="https://godoc.org/">godoc.org</a>.
  1702  </p>
  1703  
  1704  <p>
  1705  Although there are pieces in the standard library that don't really belong,
  1706  such as <code>log/syslog</code>, we continue to maintain everything in the
  1707  library because of the Go 1 compatibility promise.
  1708  But we encourage most new code to live elsewhere.
  1709  </p>
  1710  
  1711  <h2 id="Implementation">Implementation</h2>
  1712  
  1713  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1714  What compiler technology is used to build the compilers?</h3>
  1715  
  1716  <p>
  1717  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1718  standard GCC back end. <code>Gc</code> is written in Go with a recursive descent parser
  1719  and uses a custom loader, also written in Go but
  1720  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  1721  </p>
  1722  
  1723  <p>
  1724  We considered using LLVM for <code>gc</code> but we felt it was too large and
  1725  slow to meet our performance goals.
  1726  </p>
  1727  
  1728  <p>
  1729  The original <code>gc</code>, the Go compiler, was written in C
  1730  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  1731  set up a Go environment.
  1732  But things have advanced and as of Go 1.5 the compiler is written in Go.
  1733  It was converted from C to Go using automatic translation tools, as
  1734  described in <a href="/s/go13compiler">this design document</a>
  1735  and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>.
  1736  Thus the compiler is now "self-hosting", which means we must face
  1737  the bootstrapping problem.
  1738  The solution, naturally, is to have a working Go installation already,
  1739  just as one normally has a working C installation in place.
  1740  The story of how to bring up a new Go installation from source
  1741  is described <a href="/s/go15bootstrap">separately</a>.
  1742  </p>
  1743  
  1744  <p>
  1745  Go is a fine language in which to implement a Go compiler.
  1746  Although <code>gc</code> does not use them (yet?), a native lexer and
  1747  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  1748  and there is also a <a href="/pkg/go/types">type checker</a>.
  1749  </p>
  1750  
  1751  <h3 id="How_is_the_run_time_support_implemented">
  1752  How is the run-time support implemented?</h3>
  1753  
  1754  <p>
  1755  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  1756  tiny bit of assembler) but it has since been translated to Go
  1757  (except for some assembler bits).
  1758  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1759  The <code>gccgo</code> compiler implements goroutines using
  1760  a technique called segmented stacks,
  1761  supported by recent modifications to the gold linker.
  1762  </p>
  1763  
  1764  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1765  Why is my trivial program such a large binary?</h3>
  1766  
  1767  <p>
  1768  The linker in the <code>gc</code> tool chain
  1769  creates statically-linked binaries by default.  All Go binaries therefore include the Go
  1770  run-time, along with the run-time type information necessary to support dynamic
  1771  type checks, reflection, and even panic-time stack traces.
  1772  </p>
  1773  
  1774  <p>
  1775  A simple C "hello, world" program compiled and linked statically using gcc
  1776  on Linux is around 750 kB,
  1777  including an implementation of <code>printf</code>.
  1778  An equivalent Go program using <code>fmt.Printf</code>
  1779  is around 1.5 MB, but
  1780  that includes more powerful run-time support and type information.
  1781  </p>
  1782  
  1783  <h3 id="unused_variables_and_imports">
  1784  Can I stop these complaints about my unused variable/import?</h3>
  1785  
  1786  <p>
  1787  The presence of an unused variable may indicate a bug, while
  1788  unused imports just slow down compilation,
  1789  an effect that can become substantial as a program accumulates
  1790  code and programmers over time.
  1791  For these reasons, Go refuses to compile programs with unused
  1792  variables or imports,
  1793  trading short-term convenience for long-term build speed and
  1794  program clarity.
  1795  </p>
  1796  
  1797  <p>
  1798  Still, when developing code, it's common to create these situations
  1799  temporarily and it can be annoying to have to edit them out before the
  1800  program will compile.
  1801  </p>
  1802  
  1803  <p>
  1804  Some have asked for a compiler option to turn those checks off
  1805  or at least reduce them to warnings.
  1806  Such an option has not been added, though,
  1807  because compiler options should not affect the semantics of the
  1808  language and because the Go compiler does not report warnings, only
  1809  errors that prevent compilation.
  1810  </p>
  1811  
  1812  <p>
  1813  There are two reasons for having no warnings.  First, if it's worth
  1814  complaining about, it's worth fixing in the code.  (And if it's not
  1815  worth fixing, it's not worth mentioning.) Second, having the compiler
  1816  generate warnings encourages the implementation to warn about weak
  1817  cases that can make compilation noisy, masking real errors that
  1818  <em>should</em> be fixed.
  1819  </p>
  1820  
  1821  <p>
  1822  It's easy to address the situation, though.  Use the blank identifier
  1823  to let unused things persist while you're developing.
  1824  </p>
  1825  
  1826  <pre>
  1827  import "unused"
  1828  
  1829  // This declaration marks the import as used by referencing an
  1830  // item from the package.
  1831  var _ = unused.Item  // TODO: Delete before committing!
  1832  
  1833  func main() {
  1834      debugData := debug.Profile()
  1835      _ = debugData // Used only during debugging.
  1836      ....
  1837  }
  1838  </pre>
  1839  
  1840  <p>
  1841  Nowadays, most Go programmers use a tool,
  1842  <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  1843  which automatically rewrites a Go source file to have the correct imports,
  1844  eliminating the unused imports issue in practice.
  1845  This program is easily connected to most editors to run automatically when a Go source file is written.
  1846  </p>
  1847  
  1848  <h2 id="Performance">Performance</h2>
  1849  
  1850  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1851  Why does Go perform badly on benchmark X?</h3>
  1852  
  1853  <p>
  1854  One of Go's design goals is to approach the performance of C for comparable
  1855  programs, yet on some benchmarks it does quite poorly, including several
  1856  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  1857  The slowest depend on libraries for which versions of comparable performance
  1858  are not available in Go.
  1859  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  1860  depends on a multi-precision math package, and the C
  1861  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1862  written in optimized assembler).
  1863  Benchmarks that depend on regular expressions
  1864  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  1865  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1866  mature, highly optimized regular expression libraries like PCRE.
  1867  </p>
  1868  
  1869  <p>
  1870  Benchmark games are won by extensive tuning and the Go versions of most
  1871  of the benchmarks need attention.  If you measure comparable C
  1872  and Go programs
  1873  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  1874  is one example), you'll see the two languages are much closer in raw performance
  1875  than this suite would indicate.
  1876  </p>
  1877  
  1878  <p>
  1879  Still, there is room for improvement. The compilers are good but could be
  1880  better, many libraries need major performance work, and the garbage collector
  1881  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1882  garbage can have a huge effect.)
  1883  </p>
  1884  
  1885  <p>
  1886  In any case, Go can often be very competitive.
  1887  There has been significant improvement in the performance of many programs
  1888  as the language and tools have developed.
  1889  See the blog post about
  1890  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1891  Go programs</a> for an informative example.
  1892  
  1893  <h2 id="change_from_c">Changes from C</h2>
  1894  
  1895  <h3 id="different_syntax">
  1896  Why is the syntax so different from C?</h3>
  1897  <p>
  1898  Other than declaration syntax, the differences are not major and stem
  1899  from two desires.  First, the syntax should feel light, without too
  1900  many mandatory keywords, repetition, or arcana.  Second, the language
  1901  has been designed to be easy to analyze
  1902  and can be parsed without a symbol table.  This makes it much easier
  1903  to build tools such as debuggers, dependency analyzers, automated
  1904  documentation extractors, IDE plug-ins, and so on.  C and its
  1905  descendants are notoriously difficult in this regard.
  1906  </p>
  1907  
  1908  <h3 id="declarations_backwards">
  1909  Why are declarations backwards?</h3>
  1910  <p>
  1911  They're only backwards if you're used to C. In C, the notion is that a
  1912  variable is declared like an expression denoting its type, which is a
  1913  nice idea, but the type and expression grammars don't mix very well and
  1914  the results can be confusing; consider function pointers.  Go mostly
  1915  separates expression and type syntax and that simplifies things (using
  1916  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  1917  the declaration
  1918  </p>
  1919  <pre>
  1920      int* a, b;
  1921  </pre>
  1922  <p>
  1923  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  1924  </p>
  1925  <pre>
  1926      var a, b *int
  1927  </pre>
  1928  <p>
  1929  declares both to be pointers.  This is clearer and more regular.
  1930  Also, the <code>:=</code> short declaration form argues that a full variable
  1931  declaration should present the same order as <code>:=</code> so
  1932  </p>
  1933  <pre>
  1934      var a uint64 = 1
  1935  </pre>
  1936  <p>
  1937  has the same effect as
  1938  </p>
  1939  <pre>
  1940      a := uint64(1)
  1941  </pre>
  1942  <p>
  1943  Parsing is also simplified by having a distinct grammar for types that
  1944  is not just the expression grammar; keywords such as <code>func</code>
  1945  and <code>chan</code> keep things clear.
  1946  </p>
  1947  
  1948  <p>
  1949  See the article about
  1950  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  1951  for more details.
  1952  </p>
  1953  
  1954  <h3 id="no_pointer_arithmetic">
  1955  Why is there no pointer arithmetic?</h3>
  1956  <p>
  1957  Safety.  Without pointer arithmetic it's possible to create a
  1958  language that can never derive an illegal address that succeeds
  1959  incorrectly.  Compiler and hardware technology have advanced to the
  1960  point where a loop using array indices can be as efficient as a loop
  1961  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  1962  simplify the implementation of the garbage collector.
  1963  </p>
  1964  
  1965  <h3 id="inc_dec">
  1966  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  1967  <p>
  1968  Without pointer arithmetic, the convenience value of pre- and postfix
  1969  increment operators drops.  By removing them from the expression
  1970  hierarchy altogether, expression syntax is simplified and the messy
  1971  issues around order of evaluation of <code>++</code> and <code>--</code>
  1972  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  1973  are eliminated as well.  The simplification is
  1974  significant.  As for postfix vs. prefix, either would work fine but
  1975  the postfix version is more traditional; insistence on prefix arose
  1976  with the STL, a library for a language whose name contains, ironically, a
  1977  postfix increment.
  1978  </p>
  1979  
  1980  <h3 id="semicolons">
  1981  Why are there braces but no semicolons? And why can't I put the opening
  1982  brace on the next line?</h3>
  1983  <p>
  1984  Go uses brace brackets for statement grouping, a syntax familiar to
  1985  programmers who have worked with any language in the C family.
  1986  Semicolons, however, are for parsers, not for people, and we wanted to
  1987  eliminate them as much as possible.  To achieve this goal, Go borrows
  1988  a trick from BCPL: the semicolons that separate statements are in the
  1989  formal grammar but are injected automatically, without lookahead, by
  1990  the lexer at the end of any line that could be the end of a statement.
  1991  This works very well in practice but has the effect that it forces a
  1992  brace style.  For instance, the opening brace of a function cannot
  1993  appear on a line by itself.
  1994  </p>
  1995  
  1996  <p>
  1997  Some have argued that the lexer should do lookahead to permit the
  1998  brace to live on the next line.  We disagree.  Since Go code is meant
  1999  to be formatted automatically by
  2000  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  2001  <i>some</i> style must be chosen.  That style may differ from what
  2002  you've used in C or Java, but Go is a new language and
  2003  <code>gofmt</code>'s style is as good as any other.  More
  2004  important&mdash;much more important&mdash;the advantages of a single,
  2005  programmatically mandated format for all Go programs greatly outweigh
  2006  any perceived disadvantages of the particular style.
  2007  Note too that Go's style means that an interactive implementation of
  2008  Go can use the standard syntax one line at a time without special rules.
  2009  </p>
  2010  
  2011  <h3 id="garbage_collection">
  2012  Why do garbage collection?  Won't it be too expensive?</h3>
  2013  <p>
  2014  One of the biggest sources of bookkeeping in systems programs is
  2015  memory management.  We feel it's critical to eliminate that
  2016  programmer overhead, and advances in garbage collection
  2017  technology in the last few years give us confidence that we can
  2018  implement it with low enough overhead and no significant
  2019  latency.
  2020  </p>
  2021  
  2022  <p>
  2023  Another point is that a large part of the difficulty of concurrent
  2024  and multi-threaded programming is memory management;
  2025  as objects get passed among threads it becomes cumbersome
  2026  to guarantee they become freed safely.
  2027  Automatic garbage collection makes concurrent code far easier to write.
  2028  Of course, implementing garbage collection in a concurrent environment is
  2029  itself a challenge, but meeting it once rather than in every
  2030  program helps everyone.
  2031  </p>
  2032  
  2033  <p>
  2034  Finally, concurrency aside, garbage collection makes interfaces
  2035  simpler because they don't need to specify how memory is managed across them.
  2036  </p>
  2037  
  2038  <p>
  2039  The current implementation is a parallel mark-and-sweep collector.
  2040  Recent improvements, documented in
  2041  <a href="/s/go14gc">this design document</a>,
  2042  have introduced bounded pause times and improved the
  2043  parallelism.
  2044  Future versions might attempt new approaches.
  2045  </p>
  2046  
  2047  <p>
  2048  On the topic of performance, keep in mind that Go gives the programmer
  2049  considerable control over memory layout and allocation, much more than
  2050  is typical in garbage-collected languages. A careful programmer can reduce
  2051  the garbage collection overhead dramatically by using the language well;
  2052  see the article about
  2053  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2054  Go programs</a> for a worked example, including a demonstration of Go's
  2055  profiling tools.
  2056  </p>