github.com/peggyl/go@v0.0.0-20151008231540-ae315999c2d5/src/encoding/gob/doc.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  /*
     6  Package gob manages streams of gobs - binary values exchanged between an
     7  Encoder (transmitter) and a Decoder (receiver).  A typical use is transporting
     8  arguments and results of remote procedure calls (RPCs) such as those provided by
     9  package "net/rpc".
    10  
    11  The implementation compiles a custom codec for each data type in the stream and
    12  is most efficient when a single Encoder is used to transmit a stream of values,
    13  amortizing the cost of compilation.
    14  
    15  Basics
    16  
    17  A stream of gobs is self-describing.  Each data item in the stream is preceded by
    18  a specification of its type, expressed in terms of a small set of predefined
    19  types.  Pointers are not transmitted, but the things they point to are
    20  transmitted; that is, the values are flattened.  Recursive types work fine, but
    21  recursive values (data with cycles) are problematic.  This may change.
    22  
    23  To use gobs, create an Encoder and present it with a series of data items as
    24  values or addresses that can be dereferenced to values.  The Encoder makes sure
    25  all type information is sent before it is needed.  At the receive side, a
    26  Decoder retrieves values from the encoded stream and unpacks them into local
    27  variables.
    28  
    29  Types and Values
    30  
    31  The source and destination values/types need not correspond exactly.  For structs,
    32  fields (identified by name) that are in the source but absent from the receiving
    33  variable will be ignored.  Fields that are in the receiving variable but missing
    34  from the transmitted type or value will be ignored in the destination.  If a field
    35  with the same name is present in both, their types must be compatible. Both the
    36  receiver and transmitter will do all necessary indirection and dereferencing to
    37  convert between gobs and actual Go values.  For instance, a gob type that is
    38  schematically,
    39  
    40  	struct { A, B int }
    41  
    42  can be sent from or received into any of these Go types:
    43  
    44  	struct { A, B int }	// the same
    45  	*struct { A, B int }	// extra indirection of the struct
    46  	struct { *A, **B int }	// extra indirection of the fields
    47  	struct { A, B int64 }	// different concrete value type; see below
    48  
    49  It may also be received into any of these:
    50  
    51  	struct { A, B int }	// the same
    52  	struct { B, A int }	// ordering doesn't matter; matching is by name
    53  	struct { A, B, C int }	// extra field (C) ignored
    54  	struct { B int }	// missing field (A) ignored; data will be dropped
    55  	struct { B, C int }	// missing field (A) ignored; extra field (C) ignored.
    56  
    57  Attempting to receive into these types will draw a decode error:
    58  
    59  	struct { A int; B uint }	// change of signedness for B
    60  	struct { A int; B float }	// change of type for B
    61  	struct { }			// no field names in common
    62  	struct { C, D int }		// no field names in common
    63  
    64  Integers are transmitted two ways: arbitrary precision signed integers or
    65  arbitrary precision unsigned integers.  There is no int8, int16 etc.
    66  discrimination in the gob format; there are only signed and unsigned integers.  As
    67  described below, the transmitter sends the value in a variable-length encoding;
    68  the receiver accepts the value and stores it in the destination variable.
    69  Floating-point numbers are always sent using IEEE-754 64-bit precision (see
    70  below).
    71  
    72  Signed integers may be received into any signed integer variable: int, int16, etc.;
    73  unsigned integers may be received into any unsigned integer variable; and floating
    74  point values may be received into any floating point variable.  However,
    75  the destination variable must be able to represent the value or the decode
    76  operation will fail.
    77  
    78  Structs, arrays and slices are also supported. Structs encode and decode only
    79  exported fields. Strings and arrays of bytes are supported with a special,
    80  efficient representation (see below). When a slice is decoded, if the existing
    81  slice has capacity the slice will be extended in place; if not, a new array is
    82  allocated. Regardless, the length of the resulting slice reports the number of
    83  elements decoded.
    84  
    85  In general, if allocation is required, the decoder will allocate memory. If not,
    86  it will update the destination variables with values read from the stream. It does
    87  not initialize them first, so if the destination is a compound value such as a
    88  map, struct, or slice, the decoded values will be merged elementwise into the
    89  existing variables.
    90  
    91  Functions and channels will not be sent in a gob. Attempting to encode such a value
    92  at the top level will fail. A struct field of chan or func type is treated exactly
    93  like an unexported field and is ignored.
    94  
    95  Gob can encode a value of any type implementing the GobEncoder or
    96  encoding.BinaryMarshaler interfaces by calling the corresponding method,
    97  in that order of preference.
    98  
    99  Gob can decode a value of any type implementing the GobDecoder or
   100  encoding.BinaryUnmarshaler interfaces by calling the corresponding method,
   101  again in that order of preference.
   102  
   103  Encoding Details
   104  
   105  This section documents the encoding, details that are not important for most
   106  users. Details are presented bottom-up.
   107  
   108  An unsigned integer is sent one of two ways.  If it is less than 128, it is sent
   109  as a byte with that value.  Otherwise it is sent as a minimal-length big-endian
   110  (high byte first) byte stream holding the value, preceded by one byte holding the
   111  byte count, negated.  Thus 0 is transmitted as (00), 7 is transmitted as (07) and
   112  256 is transmitted as (FE 01 00).
   113  
   114  A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
   115  
   116  A signed integer, i, is encoded within an unsigned integer, u.  Within u, bits 1
   117  upward contain the value; bit 0 says whether they should be complemented upon
   118  receipt.  The encode algorithm looks like this:
   119  
   120  	var u uint
   121  	if i < 0 {
   122  		u = (^uint(i) << 1) | 1 // complement i, bit 0 is 1
   123  	} else {
   124  		u = (uint(i) << 1) // do not complement i, bit 0 is 0
   125  	}
   126  	encodeUnsigned(u)
   127  
   128  The low bit is therefore analogous to a sign bit, but making it the complement bit
   129  instead guarantees that the largest negative integer is not a special case.  For
   130  example, -129=^128=(^256>>1) encodes as (FE 01 01).
   131  
   132  Floating-point numbers are always sent as a representation of a float64 value.
   133  That value is converted to a uint64 using math.Float64bits.  The uint64 is then
   134  byte-reversed and sent as a regular unsigned integer.  The byte-reversal means the
   135  exponent and high-precision part of the mantissa go first.  Since the low bits are
   136  often zero, this can save encoding bytes.  For instance, 17.0 is encoded in only
   137  three bytes (FE 31 40).
   138  
   139  Strings and slices of bytes are sent as an unsigned count followed by that many
   140  uninterpreted bytes of the value.
   141  
   142  All other slices and arrays are sent as an unsigned count followed by that many
   143  elements using the standard gob encoding for their type, recursively.
   144  
   145  Maps are sent as an unsigned count followed by that many key, element
   146  pairs. Empty but non-nil maps are sent, so if the receiver has not allocated
   147  one already, one will always be allocated on receipt unless the transmitted map
   148  is nil and not at the top level.
   149  
   150  Structs are sent as a sequence of (field number, field value) pairs.  The field
   151  value is sent using the standard gob encoding for its type, recursively.  If a
   152  field has the zero value for its type, it is omitted from the transmission.  The
   153  field number is defined by the type of the encoded struct: the first field of the
   154  encoded type is field 0, the second is field 1, etc.  When encoding a value, the
   155  field numbers are delta encoded for efficiency and the fields are always sent in
   156  order of increasing field number; the deltas are therefore unsigned.  The
   157  initialization for the delta encoding sets the field number to -1, so an unsigned
   158  integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
   159  = 7 or (01 07).  Finally, after all the fields have been sent a terminating mark
   160  denotes the end of the struct.  That mark is a delta=0 value, which has
   161  representation (00).
   162  
   163  Interface types are not checked for compatibility; all interface types are
   164  treated, for transmission, as members of a single "interface" type, analogous to
   165  int or []byte - in effect they're all treated as interface{}.  Interface values
   166  are transmitted as a string identifying the concrete type being sent (a name
   167  that must be pre-defined by calling Register), followed by a byte count of the
   168  length of the following data (so the value can be skipped if it cannot be
   169  stored), followed by the usual encoding of concrete (dynamic) value stored in
   170  the interface value.  (A nil interface value is identified by the empty string
   171  and transmits no value.) Upon receipt, the decoder verifies that the unpacked
   172  concrete item satisfies the interface of the receiving variable.
   173  
   174  The representation of types is described below.  When a type is defined on a given
   175  connection between an Encoder and Decoder, it is assigned a signed integer type
   176  id.  When Encoder.Encode(v) is called, it makes sure there is an id assigned for
   177  the type of v and all its elements and then it sends the pair (typeid, encoded-v)
   178  where typeid is the type id of the encoded type of v and encoded-v is the gob
   179  encoding of the value v.
   180  
   181  To define a type, the encoder chooses an unused, positive type id and sends the
   182  pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
   183  description, constructed from these types:
   184  
   185  	type wireType struct {
   186  		ArrayT  *ArrayType
   187  		SliceT  *SliceType
   188  		StructT *StructType
   189  		MapT    *MapType
   190  	}
   191  	type arrayType struct {
   192  		CommonType
   193  		Elem typeId
   194  		Len  int
   195  	}
   196  	type CommonType struct {
   197  		Name string // the name of the struct type
   198  		Id  int    // the id of the type, repeated so it's inside the type
   199  	}
   200  	type sliceType struct {
   201  		CommonType
   202  		Elem typeId
   203  	}
   204  	type structType struct {
   205  		CommonType
   206  		Field []*fieldType // the fields of the struct.
   207  	}
   208  	type fieldType struct {
   209  		Name string // the name of the field.
   210  		Id   int    // the type id of the field, which must be already defined
   211  	}
   212  	type mapType struct {
   213  		CommonType
   214  		Key  typeId
   215  		Elem typeId
   216  	}
   217  
   218  If there are nested type ids, the types for all inner type ids must be defined
   219  before the top-level type id is used to describe an encoded-v.
   220  
   221  For simplicity in setup, the connection is defined to understand these types a
   222  priori, as well as the basic gob types int, uint, etc.  Their ids are:
   223  
   224  	bool        1
   225  	int         2
   226  	uint        3
   227  	float       4
   228  	[]byte      5
   229  	string      6
   230  	complex     7
   231  	interface   8
   232  	// gap for reserved ids.
   233  	WireType    16
   234  	ArrayType   17
   235  	CommonType  18
   236  	SliceType   19
   237  	StructType  20
   238  	FieldType   21
   239  	// 22 is slice of fieldType.
   240  	MapType     23
   241  
   242  Finally, each message created by a call to Encode is preceded by an encoded
   243  unsigned integer count of the number of bytes remaining in the message.  After
   244  the initial type name, interface values are wrapped the same way; in effect, the
   245  interface value acts like a recursive invocation of Encode.
   246  
   247  In summary, a gob stream looks like
   248  
   249  	(byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
   250  
   251  where * signifies zero or more repetitions and the type id of a value must
   252  be predefined or be defined before the value in the stream.
   253  
   254  See "Gobs of data" for a design discussion of the gob wire format:
   255  https://blog.golang.org/gobs-of-data
   256  */
   257  package gob
   258  
   259  /*
   260  Grammar:
   261  
   262  Tokens starting with a lower case letter are terminals; int(n)
   263  and uint(n) represent the signed/unsigned encodings of the value n.
   264  
   265  GobStream:
   266  	DelimitedMessage*
   267  DelimitedMessage:
   268  	uint(lengthOfMessage) Message
   269  Message:
   270  	TypeSequence TypedValue
   271  TypeSequence
   272  	(TypeDefinition DelimitedTypeDefinition*)?
   273  DelimitedTypeDefinition:
   274  	uint(lengthOfTypeDefinition) TypeDefinition
   275  TypedValue:
   276  	int(typeId) Value
   277  TypeDefinition:
   278  	int(-typeId) encodingOfWireType
   279  Value:
   280  	SingletonValue | StructValue
   281  SingletonValue:
   282  	uint(0) FieldValue
   283  FieldValue:
   284  	builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
   285  InterfaceValue:
   286  	NilInterfaceValue | NonNilInterfaceValue
   287  NilInterfaceValue:
   288  	uint(0)
   289  NonNilInterfaceValue:
   290  	ConcreteTypeName TypeSequence InterfaceContents
   291  ConcreteTypeName:
   292  	uint(lengthOfName) [already read=n] name
   293  InterfaceContents:
   294  	int(concreteTypeId) DelimitedValue
   295  DelimitedValue:
   296  	uint(length) Value
   297  ArrayValue:
   298  	uint(n) FieldValue*n [n elements]
   299  MapValue:
   300  	uint(n) (FieldValue FieldValue)*n  [n (key, value) pairs]
   301  SliceValue:
   302  	uint(n) FieldValue*n [n elements]
   303  StructValue:
   304  	(uint(fieldDelta) FieldValue)*
   305  */
   306  
   307  /*
   308  For implementers and the curious, here is an encoded example.  Given
   309  	type Point struct {X, Y int}
   310  and the value
   311  	p := Point{22, 33}
   312  the bytes transmitted that encode p will be:
   313  	1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
   314  	01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
   315  	07 ff 82 01 2c 01 42 00
   316  They are determined as follows.
   317  
   318  Since this is the first transmission of type Point, the type descriptor
   319  for Point itself must be sent before the value.  This is the first type
   320  we've sent on this Encoder, so it has type id 65 (0 through 64 are
   321  reserved).
   322  
   323  	1f	// This item (a type descriptor) is 31 bytes long.
   324  	ff 81	// The negative of the id for the type we're defining, -65.
   325  		// This is one byte (indicated by FF = -1) followed by
   326  		// ^-65<<1 | 1.  The low 1 bit signals to complement the
   327  		// rest upon receipt.
   328  
   329  	// Now we send a type descriptor, which is itself a struct (wireType).
   330  	// The type of wireType itself is known (it's built in, as is the type of
   331  	// all its components), so we just need to send a *value* of type wireType
   332  	// that represents type "Point".
   333  	// Here starts the encoding of that value.
   334  	// Set the field number implicitly to -1; this is done at the beginning
   335  	// of every struct, including nested structs.
   336  	03	// Add 3 to field number; now 2 (wireType.structType; this is a struct).
   337  		// structType starts with an embedded CommonType, which appears
   338  		// as a regular structure here too.
   339  	01	// add 1 to field number (now 0); start of embedded CommonType.
   340  	01	// add 1 to field number (now 0, the name of the type)
   341  	05	// string is (unsigned) 5 bytes long
   342  	50 6f 69 6e 74	// wireType.structType.CommonType.name = "Point"
   343  	01	// add 1 to field number (now 1, the id of the type)
   344  	ff 82	// wireType.structType.CommonType._id = 65
   345  	00	// end of embedded wiretype.structType.CommonType struct
   346  	01	// add 1 to field number (now 1, the field array in wireType.structType)
   347  	02	// There are two fields in the type (len(structType.field))
   348  	01	// Start of first field structure; add 1 to get field number 0: field[0].name
   349  	01	// 1 byte
   350  	58	// structType.field[0].name = "X"
   351  	01	// Add 1 to get field number 1: field[0].id
   352  	04	// structType.field[0].typeId is 2 (signed int).
   353  	00	// End of structType.field[0]; start structType.field[1]; set field number to -1.
   354  	01	// Add 1 to get field number 0: field[1].name
   355  	01	// 1 byte
   356  	59	// structType.field[1].name = "Y"
   357  	01	// Add 1 to get field number 1: field[1].id
   358  	04	// struct.Type.field[1].typeId is 2 (signed int).
   359  	00	// End of structType.field[1]; end of structType.field.
   360  	00	// end of wireType.structType structure
   361  	00	// end of wireType structure
   362  
   363  Now we can send the Point value.  Again the field number resets to -1:
   364  
   365  	07	// this value is 7 bytes long
   366  	ff 82	// the type number, 65 (1 byte (-FF) followed by 65<<1)
   367  	01	// add one to field number, yielding field 0
   368  	2c	// encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
   369  	01	// add one to field number, yielding field 1
   370  	42	// encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
   371  	00	// end of structure
   372  
   373  The type encoding is long and fairly intricate but we send it only once.
   374  If p is transmitted a second time, the type is already known so the
   375  output will be just:
   376  
   377  	07 ff 82 01 2c 01 42 00
   378  
   379  A single non-struct value at top level is transmitted like a field with
   380  delta tag 0.  For instance, a signed integer with value 3 presented as
   381  the argument to Encode will emit:
   382  
   383  	03 04 00 06
   384  
   385  Which represents:
   386  
   387  	03	// this value is 3 bytes long
   388  	04	// the type number, 2, represents an integer
   389  	00	// tag delta 0
   390  	06	// value 3
   391  
   392  */