github.com/peggyl/go@v0.0.0-20151008231540-ae315999c2d5/src/encoding/gob/doc.go (about) 1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 /* 6 Package gob manages streams of gobs - binary values exchanged between an 7 Encoder (transmitter) and a Decoder (receiver). A typical use is transporting 8 arguments and results of remote procedure calls (RPCs) such as those provided by 9 package "net/rpc". 10 11 The implementation compiles a custom codec for each data type in the stream and 12 is most efficient when a single Encoder is used to transmit a stream of values, 13 amortizing the cost of compilation. 14 15 Basics 16 17 A stream of gobs is self-describing. Each data item in the stream is preceded by 18 a specification of its type, expressed in terms of a small set of predefined 19 types. Pointers are not transmitted, but the things they point to are 20 transmitted; that is, the values are flattened. Recursive types work fine, but 21 recursive values (data with cycles) are problematic. This may change. 22 23 To use gobs, create an Encoder and present it with a series of data items as 24 values or addresses that can be dereferenced to values. The Encoder makes sure 25 all type information is sent before it is needed. At the receive side, a 26 Decoder retrieves values from the encoded stream and unpacks them into local 27 variables. 28 29 Types and Values 30 31 The source and destination values/types need not correspond exactly. For structs, 32 fields (identified by name) that are in the source but absent from the receiving 33 variable will be ignored. Fields that are in the receiving variable but missing 34 from the transmitted type or value will be ignored in the destination. If a field 35 with the same name is present in both, their types must be compatible. Both the 36 receiver and transmitter will do all necessary indirection and dereferencing to 37 convert between gobs and actual Go values. For instance, a gob type that is 38 schematically, 39 40 struct { A, B int } 41 42 can be sent from or received into any of these Go types: 43 44 struct { A, B int } // the same 45 *struct { A, B int } // extra indirection of the struct 46 struct { *A, **B int } // extra indirection of the fields 47 struct { A, B int64 } // different concrete value type; see below 48 49 It may also be received into any of these: 50 51 struct { A, B int } // the same 52 struct { B, A int } // ordering doesn't matter; matching is by name 53 struct { A, B, C int } // extra field (C) ignored 54 struct { B int } // missing field (A) ignored; data will be dropped 55 struct { B, C int } // missing field (A) ignored; extra field (C) ignored. 56 57 Attempting to receive into these types will draw a decode error: 58 59 struct { A int; B uint } // change of signedness for B 60 struct { A int; B float } // change of type for B 61 struct { } // no field names in common 62 struct { C, D int } // no field names in common 63 64 Integers are transmitted two ways: arbitrary precision signed integers or 65 arbitrary precision unsigned integers. There is no int8, int16 etc. 66 discrimination in the gob format; there are only signed and unsigned integers. As 67 described below, the transmitter sends the value in a variable-length encoding; 68 the receiver accepts the value and stores it in the destination variable. 69 Floating-point numbers are always sent using IEEE-754 64-bit precision (see 70 below). 71 72 Signed integers may be received into any signed integer variable: int, int16, etc.; 73 unsigned integers may be received into any unsigned integer variable; and floating 74 point values may be received into any floating point variable. However, 75 the destination variable must be able to represent the value or the decode 76 operation will fail. 77 78 Structs, arrays and slices are also supported. Structs encode and decode only 79 exported fields. Strings and arrays of bytes are supported with a special, 80 efficient representation (see below). When a slice is decoded, if the existing 81 slice has capacity the slice will be extended in place; if not, a new array is 82 allocated. Regardless, the length of the resulting slice reports the number of 83 elements decoded. 84 85 In general, if allocation is required, the decoder will allocate memory. If not, 86 it will update the destination variables with values read from the stream. It does 87 not initialize them first, so if the destination is a compound value such as a 88 map, struct, or slice, the decoded values will be merged elementwise into the 89 existing variables. 90 91 Functions and channels will not be sent in a gob. Attempting to encode such a value 92 at the top level will fail. A struct field of chan or func type is treated exactly 93 like an unexported field and is ignored. 94 95 Gob can encode a value of any type implementing the GobEncoder or 96 encoding.BinaryMarshaler interfaces by calling the corresponding method, 97 in that order of preference. 98 99 Gob can decode a value of any type implementing the GobDecoder or 100 encoding.BinaryUnmarshaler interfaces by calling the corresponding method, 101 again in that order of preference. 102 103 Encoding Details 104 105 This section documents the encoding, details that are not important for most 106 users. Details are presented bottom-up. 107 108 An unsigned integer is sent one of two ways. If it is less than 128, it is sent 109 as a byte with that value. Otherwise it is sent as a minimal-length big-endian 110 (high byte first) byte stream holding the value, preceded by one byte holding the 111 byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and 112 256 is transmitted as (FE 01 00). 113 114 A boolean is encoded within an unsigned integer: 0 for false, 1 for true. 115 116 A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 117 upward contain the value; bit 0 says whether they should be complemented upon 118 receipt. The encode algorithm looks like this: 119 120 var u uint 121 if i < 0 { 122 u = (^uint(i) << 1) | 1 // complement i, bit 0 is 1 123 } else { 124 u = (uint(i) << 1) // do not complement i, bit 0 is 0 125 } 126 encodeUnsigned(u) 127 128 The low bit is therefore analogous to a sign bit, but making it the complement bit 129 instead guarantees that the largest negative integer is not a special case. For 130 example, -129=^128=(^256>>1) encodes as (FE 01 01). 131 132 Floating-point numbers are always sent as a representation of a float64 value. 133 That value is converted to a uint64 using math.Float64bits. The uint64 is then 134 byte-reversed and sent as a regular unsigned integer. The byte-reversal means the 135 exponent and high-precision part of the mantissa go first. Since the low bits are 136 often zero, this can save encoding bytes. For instance, 17.0 is encoded in only 137 three bytes (FE 31 40). 138 139 Strings and slices of bytes are sent as an unsigned count followed by that many 140 uninterpreted bytes of the value. 141 142 All other slices and arrays are sent as an unsigned count followed by that many 143 elements using the standard gob encoding for their type, recursively. 144 145 Maps are sent as an unsigned count followed by that many key, element 146 pairs. Empty but non-nil maps are sent, so if the receiver has not allocated 147 one already, one will always be allocated on receipt unless the transmitted map 148 is nil and not at the top level. 149 150 Structs are sent as a sequence of (field number, field value) pairs. The field 151 value is sent using the standard gob encoding for its type, recursively. If a 152 field has the zero value for its type, it is omitted from the transmission. The 153 field number is defined by the type of the encoded struct: the first field of the 154 encoded type is field 0, the second is field 1, etc. When encoding a value, the 155 field numbers are delta encoded for efficiency and the fields are always sent in 156 order of increasing field number; the deltas are therefore unsigned. The 157 initialization for the delta encoding sets the field number to -1, so an unsigned 158 integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value 159 = 7 or (01 07). Finally, after all the fields have been sent a terminating mark 160 denotes the end of the struct. That mark is a delta=0 value, which has 161 representation (00). 162 163 Interface types are not checked for compatibility; all interface types are 164 treated, for transmission, as members of a single "interface" type, analogous to 165 int or []byte - in effect they're all treated as interface{}. Interface values 166 are transmitted as a string identifying the concrete type being sent (a name 167 that must be pre-defined by calling Register), followed by a byte count of the 168 length of the following data (so the value can be skipped if it cannot be 169 stored), followed by the usual encoding of concrete (dynamic) value stored in 170 the interface value. (A nil interface value is identified by the empty string 171 and transmits no value.) Upon receipt, the decoder verifies that the unpacked 172 concrete item satisfies the interface of the receiving variable. 173 174 The representation of types is described below. When a type is defined on a given 175 connection between an Encoder and Decoder, it is assigned a signed integer type 176 id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for 177 the type of v and all its elements and then it sends the pair (typeid, encoded-v) 178 where typeid is the type id of the encoded type of v and encoded-v is the gob 179 encoding of the value v. 180 181 To define a type, the encoder chooses an unused, positive type id and sends the 182 pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType 183 description, constructed from these types: 184 185 type wireType struct { 186 ArrayT *ArrayType 187 SliceT *SliceType 188 StructT *StructType 189 MapT *MapType 190 } 191 type arrayType struct { 192 CommonType 193 Elem typeId 194 Len int 195 } 196 type CommonType struct { 197 Name string // the name of the struct type 198 Id int // the id of the type, repeated so it's inside the type 199 } 200 type sliceType struct { 201 CommonType 202 Elem typeId 203 } 204 type structType struct { 205 CommonType 206 Field []*fieldType // the fields of the struct. 207 } 208 type fieldType struct { 209 Name string // the name of the field. 210 Id int // the type id of the field, which must be already defined 211 } 212 type mapType struct { 213 CommonType 214 Key typeId 215 Elem typeId 216 } 217 218 If there are nested type ids, the types for all inner type ids must be defined 219 before the top-level type id is used to describe an encoded-v. 220 221 For simplicity in setup, the connection is defined to understand these types a 222 priori, as well as the basic gob types int, uint, etc. Their ids are: 223 224 bool 1 225 int 2 226 uint 3 227 float 4 228 []byte 5 229 string 6 230 complex 7 231 interface 8 232 // gap for reserved ids. 233 WireType 16 234 ArrayType 17 235 CommonType 18 236 SliceType 19 237 StructType 20 238 FieldType 21 239 // 22 is slice of fieldType. 240 MapType 23 241 242 Finally, each message created by a call to Encode is preceded by an encoded 243 unsigned integer count of the number of bytes remaining in the message. After 244 the initial type name, interface values are wrapped the same way; in effect, the 245 interface value acts like a recursive invocation of Encode. 246 247 In summary, a gob stream looks like 248 249 (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))* 250 251 where * signifies zero or more repetitions and the type id of a value must 252 be predefined or be defined before the value in the stream. 253 254 See "Gobs of data" for a design discussion of the gob wire format: 255 https://blog.golang.org/gobs-of-data 256 */ 257 package gob 258 259 /* 260 Grammar: 261 262 Tokens starting with a lower case letter are terminals; int(n) 263 and uint(n) represent the signed/unsigned encodings of the value n. 264 265 GobStream: 266 DelimitedMessage* 267 DelimitedMessage: 268 uint(lengthOfMessage) Message 269 Message: 270 TypeSequence TypedValue 271 TypeSequence 272 (TypeDefinition DelimitedTypeDefinition*)? 273 DelimitedTypeDefinition: 274 uint(lengthOfTypeDefinition) TypeDefinition 275 TypedValue: 276 int(typeId) Value 277 TypeDefinition: 278 int(-typeId) encodingOfWireType 279 Value: 280 SingletonValue | StructValue 281 SingletonValue: 282 uint(0) FieldValue 283 FieldValue: 284 builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue 285 InterfaceValue: 286 NilInterfaceValue | NonNilInterfaceValue 287 NilInterfaceValue: 288 uint(0) 289 NonNilInterfaceValue: 290 ConcreteTypeName TypeSequence InterfaceContents 291 ConcreteTypeName: 292 uint(lengthOfName) [already read=n] name 293 InterfaceContents: 294 int(concreteTypeId) DelimitedValue 295 DelimitedValue: 296 uint(length) Value 297 ArrayValue: 298 uint(n) FieldValue*n [n elements] 299 MapValue: 300 uint(n) (FieldValue FieldValue)*n [n (key, value) pairs] 301 SliceValue: 302 uint(n) FieldValue*n [n elements] 303 StructValue: 304 (uint(fieldDelta) FieldValue)* 305 */ 306 307 /* 308 For implementers and the curious, here is an encoded example. Given 309 type Point struct {X, Y int} 310 and the value 311 p := Point{22, 33} 312 the bytes transmitted that encode p will be: 313 1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00 314 01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00 315 07 ff 82 01 2c 01 42 00 316 They are determined as follows. 317 318 Since this is the first transmission of type Point, the type descriptor 319 for Point itself must be sent before the value. This is the first type 320 we've sent on this Encoder, so it has type id 65 (0 through 64 are 321 reserved). 322 323 1f // This item (a type descriptor) is 31 bytes long. 324 ff 81 // The negative of the id for the type we're defining, -65. 325 // This is one byte (indicated by FF = -1) followed by 326 // ^-65<<1 | 1. The low 1 bit signals to complement the 327 // rest upon receipt. 328 329 // Now we send a type descriptor, which is itself a struct (wireType). 330 // The type of wireType itself is known (it's built in, as is the type of 331 // all its components), so we just need to send a *value* of type wireType 332 // that represents type "Point". 333 // Here starts the encoding of that value. 334 // Set the field number implicitly to -1; this is done at the beginning 335 // of every struct, including nested structs. 336 03 // Add 3 to field number; now 2 (wireType.structType; this is a struct). 337 // structType starts with an embedded CommonType, which appears 338 // as a regular structure here too. 339 01 // add 1 to field number (now 0); start of embedded CommonType. 340 01 // add 1 to field number (now 0, the name of the type) 341 05 // string is (unsigned) 5 bytes long 342 50 6f 69 6e 74 // wireType.structType.CommonType.name = "Point" 343 01 // add 1 to field number (now 1, the id of the type) 344 ff 82 // wireType.structType.CommonType._id = 65 345 00 // end of embedded wiretype.structType.CommonType struct 346 01 // add 1 to field number (now 1, the field array in wireType.structType) 347 02 // There are two fields in the type (len(structType.field)) 348 01 // Start of first field structure; add 1 to get field number 0: field[0].name 349 01 // 1 byte 350 58 // structType.field[0].name = "X" 351 01 // Add 1 to get field number 1: field[0].id 352 04 // structType.field[0].typeId is 2 (signed int). 353 00 // End of structType.field[0]; start structType.field[1]; set field number to -1. 354 01 // Add 1 to get field number 0: field[1].name 355 01 // 1 byte 356 59 // structType.field[1].name = "Y" 357 01 // Add 1 to get field number 1: field[1].id 358 04 // struct.Type.field[1].typeId is 2 (signed int). 359 00 // End of structType.field[1]; end of structType.field. 360 00 // end of wireType.structType structure 361 00 // end of wireType structure 362 363 Now we can send the Point value. Again the field number resets to -1: 364 365 07 // this value is 7 bytes long 366 ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1) 367 01 // add one to field number, yielding field 0 368 2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22 369 01 // add one to field number, yielding field 1 370 42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33 371 00 // end of structure 372 373 The type encoding is long and fairly intricate but we send it only once. 374 If p is transmitted a second time, the type is already known so the 375 output will be just: 376 377 07 ff 82 01 2c 01 42 00 378 379 A single non-struct value at top level is transmitted like a field with 380 delta tag 0. For instance, a signed integer with value 3 presented as 381 the argument to Encode will emit: 382 383 03 04 00 06 384 385 Which represents: 386 387 03 // this value is 3 bytes long 388 04 // the type number, 2, represents an integer 389 00 // tag delta 0 390 06 // value 3 391 392 */