github.com/phobos182/packer@v0.2.3-0.20130819023704-c84d2aeffc68/builder/amazon/common/instance.go (about) 1 package common 2 3 import ( 4 "errors" 5 "fmt" 6 "github.com/mitchellh/goamz/ec2" 7 "github.com/mitchellh/multistep" 8 "log" 9 "time" 10 ) 11 12 // StateRefreshFunc is a function type used for StateChangeConf that is 13 // responsible for refreshing the item being watched for a state change. 14 // 15 // It returns three results. `result` is any object that will be returned 16 // as the final object after waiting for state change. This allows you to 17 // return the final updated object, for example an EC2 instance after refreshing 18 // it. 19 // 20 // `state` is the latest state of that object. And `err` is any error that 21 // may have happened while refreshing the state. 22 type StateRefreshFunc func() (result interface{}, state string, err error) 23 24 // StateChangeConf is the configuration struct used for `WaitForState`. 25 type StateChangeConf struct { 26 Conn *ec2.EC2 27 Pending []string 28 Refresh StateRefreshFunc 29 StepState map[string]interface{} 30 Target string 31 } 32 33 // InstanceStateRefreshFunc returns a StateRefreshFunc that is used to watch 34 // an EC2 instance. 35 func InstanceStateRefreshFunc(conn *ec2.EC2, i *ec2.Instance) StateRefreshFunc { 36 return func() (interface{}, string, error) { 37 resp, err := conn.Instances([]string{i.InstanceId}, ec2.NewFilter()) 38 if err != nil { 39 log.Printf("Error on InstanceStateRefresh: %s", err) 40 return nil, "", err 41 } 42 43 i = &resp.Reservations[0].Instances[0] 44 return i, i.State.Name, nil 45 } 46 } 47 48 // WaitForState watches an object and waits for it to achieve a certain 49 // state. 50 func WaitForState(conf *StateChangeConf) (i interface{}, err error) { 51 log.Printf("Waiting for state to become: %s", conf.Target) 52 53 for { 54 var currentState string 55 i, currentState, err = conf.Refresh() 56 if err != nil { 57 return 58 } 59 60 if currentState == conf.Target { 61 return 62 } 63 64 if conf.StepState != nil { 65 if _, ok := conf.StepState[multistep.StateCancelled]; ok { 66 return nil, errors.New("interrupted") 67 } 68 } 69 70 found := false 71 for _, allowed := range conf.Pending { 72 if currentState == allowed { 73 found = true 74 break 75 } 76 } 77 78 if !found { 79 fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target) 80 return 81 } 82 83 time.Sleep(2 * time.Second) 84 } 85 86 return 87 }