github.com/pmcatominey/terraform@v0.7.0-rc2.0.20160708105029-1401a52a5cc5/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "log" 5 "math" 6 "time" 7 ) 8 9 // StateRefreshFunc is a function type used for StateChangeConf that is 10 // responsible for refreshing the item being watched for a state change. 11 // 12 // It returns three results. `result` is any object that will be returned 13 // as the final object after waiting for state change. This allows you to 14 // return the final updated object, for example an EC2 instance after refreshing 15 // it. 16 // 17 // `state` is the latest state of that object. And `err` is any error that 18 // may have happened while refreshing the state. 19 type StateRefreshFunc func() (result interface{}, state string, err error) 20 21 // StateChangeConf is the configuration struct used for `WaitForState`. 22 type StateChangeConf struct { 23 Delay time.Duration // Wait this time before starting checks 24 Pending []string // States that are "allowed" and will continue trying 25 Refresh StateRefreshFunc // Refreshes the current state 26 Target []string // Target state 27 Timeout time.Duration // The amount of time to wait before timeout 28 MinTimeout time.Duration // Smallest time to wait before refreshes 29 NotFoundChecks int // Number of times to allow not found 30 31 // This is to work around inconsistent APIs 32 ContinuousTargetOccurence int // Number of times the Target state has to occur continuously 33 } 34 35 // WaitForState watches an object and waits for it to achieve the state 36 // specified in the configuration using the specified Refresh() func, 37 // waiting the number of seconds specified in the timeout configuration. 38 // 39 // If the Refresh function returns a error, exit immediately with that error. 40 // 41 // If the Refresh function returns a state other than the Target state or one 42 // listed in Pending, return immediately with an error. 43 // 44 // If the Timeout is exceeded before reaching the Target state, return an 45 // error. 46 // 47 // Otherwise, result the result of the first call to the Refresh function to 48 // reach the target state. 49 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 50 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 51 52 notfoundTick := 0 53 targetOccurence := 0 54 55 // Set a default for times to check for not found 56 if conf.NotFoundChecks == 0 { 57 conf.NotFoundChecks = 20 58 } 59 60 if conf.ContinuousTargetOccurence == 0 { 61 conf.ContinuousTargetOccurence = 1 62 } 63 64 var result interface{} 65 var resulterr error 66 67 doneCh := make(chan struct{}) 68 go func() { 69 defer close(doneCh) 70 71 // Wait for the delay 72 time.Sleep(conf.Delay) 73 74 var err error 75 for tries := 0; ; tries++ { 76 // Wait between refreshes using an exponential backoff 77 wait := time.Duration(math.Pow(2, float64(tries))) * 78 100 * time.Millisecond 79 if wait < conf.MinTimeout { 80 wait = conf.MinTimeout 81 } else if wait > 10*time.Second { 82 wait = 10 * time.Second 83 } 84 85 log.Printf("[TRACE] Waiting %s before next try", wait) 86 time.Sleep(wait) 87 88 var currentState string 89 result, currentState, err = conf.Refresh() 90 if err != nil { 91 resulterr = err 92 return 93 } 94 95 // If we're waiting for the absence of a thing, then return 96 if result == nil && len(conf.Target) == 0 { 97 targetOccurence += 1 98 if conf.ContinuousTargetOccurence == targetOccurence { 99 return 100 } else { 101 continue 102 } 103 } 104 105 if result == nil { 106 // If we didn't find the resource, check if we have been 107 // not finding it for awhile, and if so, report an error. 108 notfoundTick += 1 109 if notfoundTick > conf.NotFoundChecks { 110 resulterr = &NotFoundError{ 111 LastError: resulterr, 112 } 113 return 114 } 115 } else { 116 // Reset the counter for when a resource isn't found 117 notfoundTick = 0 118 found := false 119 120 for _, allowed := range conf.Target { 121 if currentState == allowed { 122 found = true 123 targetOccurence += 1 124 if conf.ContinuousTargetOccurence == targetOccurence { 125 return 126 } else { 127 continue 128 } 129 } 130 } 131 132 for _, allowed := range conf.Pending { 133 if currentState == allowed { 134 found = true 135 targetOccurence = 0 136 break 137 } 138 } 139 140 if !found { 141 resulterr = &UnexpectedStateError{ 142 LastError: resulterr, 143 State: currentState, 144 ExpectedState: conf.Target, 145 } 146 return 147 } 148 } 149 } 150 }() 151 152 select { 153 case <-doneCh: 154 return result, resulterr 155 case <-time.After(conf.Timeout): 156 return nil, &TimeoutError{ 157 LastError: resulterr, 158 ExpectedState: conf.Target, 159 } 160 } 161 }