github.com/primecitizens/pcz/std@v0.2.1/plat/js/web/apis17_js_wasm.go (about) 1 // SPDX-License-Identifier: Apache-2.0 2 // Copyright 2023 The Prime Citizens 3 4 package web 5 6 import ( 7 "github.com/primecitizens/pcz/std/ffi/js" 8 "github.com/primecitizens/pcz/std/plat/js/web/bindings" 9 ) 10 11 type GPURenderPassEncoder struct { 12 ref js.Ref 13 } 14 15 func (this GPURenderPassEncoder) Once() GPURenderPassEncoder { 16 this.ref.Once() 17 return this 18 } 19 20 func (this GPURenderPassEncoder) Ref() js.Ref { 21 return this.ref 22 } 23 24 func (this GPURenderPassEncoder) FromRef(ref js.Ref) GPURenderPassEncoder { 25 this.ref = ref 26 return this 27 } 28 29 func (this GPURenderPassEncoder) Free() { 30 this.ref.Free() 31 } 32 33 // Label returns the value of property "GPURenderPassEncoder.label". 34 // 35 // It returns ok=false if there is no such property. 36 func (this GPURenderPassEncoder) Label() (ret js.String, ok bool) { 37 ok = js.True == bindings.GetGPURenderPassEncoderLabel( 38 this.ref, js.Pointer(&ret), 39 ) 40 return 41 } 42 43 // SetLabel sets the value of property "GPURenderPassEncoder.label" to val. 44 // 45 // It returns false if the property cannot be set. 46 func (this GPURenderPassEncoder) SetLabel(val js.String) bool { 47 return js.True == bindings.SetGPURenderPassEncoderLabel( 48 this.ref, 49 val.Ref(), 50 ) 51 } 52 53 // HasFuncSetViewport returns true if the method "GPURenderPassEncoder.setViewport" exists. 54 func (this GPURenderPassEncoder) HasFuncSetViewport() bool { 55 return js.True == bindings.HasFuncGPURenderPassEncoderSetViewport( 56 this.ref, 57 ) 58 } 59 60 // FuncSetViewport returns the method "GPURenderPassEncoder.setViewport". 61 func (this GPURenderPassEncoder) FuncSetViewport() (fn js.Func[func(x float32, y float32, width float32, height float32, minDepth float32, maxDepth float32)]) { 62 bindings.FuncGPURenderPassEncoderSetViewport( 63 this.ref, js.Pointer(&fn), 64 ) 65 return 66 } 67 68 // SetViewport calls the method "GPURenderPassEncoder.setViewport". 69 func (this GPURenderPassEncoder) SetViewport(x float32, y float32, width float32, height float32, minDepth float32, maxDepth float32) (ret js.Void) { 70 bindings.CallGPURenderPassEncoderSetViewport( 71 this.ref, js.Pointer(&ret), 72 float32(x), 73 float32(y), 74 float32(width), 75 float32(height), 76 float32(minDepth), 77 float32(maxDepth), 78 ) 79 80 return 81 } 82 83 // TrySetViewport calls the method "GPURenderPassEncoder.setViewport" 84 // in a try/catch block and returns (_, err, ok = false) when it went through 85 // the catch clause. 86 func (this GPURenderPassEncoder) TrySetViewport(x float32, y float32, width float32, height float32, minDepth float32, maxDepth float32) (ret js.Void, exception js.Any, ok bool) { 87 ok = js.True == bindings.TryGPURenderPassEncoderSetViewport( 88 this.ref, js.Pointer(&ret), js.Pointer(&exception), 89 float32(x), 90 float32(y), 91 float32(width), 92 float32(height), 93 float32(minDepth), 94 float32(maxDepth), 95 ) 96 97 return 98 } 99 100 // HasFuncSetScissorRect returns true if the method "GPURenderPassEncoder.setScissorRect" exists. 101 func (this GPURenderPassEncoder) HasFuncSetScissorRect() bool { 102 return js.True == bindings.HasFuncGPURenderPassEncoderSetScissorRect( 103 this.ref, 104 ) 105 } 106 107 // FuncSetScissorRect returns the method "GPURenderPassEncoder.setScissorRect". 108 func (this GPURenderPassEncoder) FuncSetScissorRect() (fn js.Func[func(x GPUIntegerCoordinate, y GPUIntegerCoordinate, width GPUIntegerCoordinate, height GPUIntegerCoordinate)]) { 109 bindings.FuncGPURenderPassEncoderSetScissorRect( 110 this.ref, js.Pointer(&fn), 111 ) 112 return 113 } 114 115 // SetScissorRect calls the method "GPURenderPassEncoder.setScissorRect". 116 func (this GPURenderPassEncoder) SetScissorRect(x GPUIntegerCoordinate, y GPUIntegerCoordinate, width GPUIntegerCoordinate, height GPUIntegerCoordinate) (ret js.Void) { 117 bindings.CallGPURenderPassEncoderSetScissorRect( 118 this.ref, js.Pointer(&ret), 119 uint32(x), 120 uint32(y), 121 uint32(width), 122 uint32(height), 123 ) 124 125 return 126 } 127 128 // TrySetScissorRect calls the method "GPURenderPassEncoder.setScissorRect" 129 // in a try/catch block and returns (_, err, ok = false) when it went through 130 // the catch clause. 131 func (this GPURenderPassEncoder) TrySetScissorRect(x GPUIntegerCoordinate, y GPUIntegerCoordinate, width GPUIntegerCoordinate, height GPUIntegerCoordinate) (ret js.Void, exception js.Any, ok bool) { 132 ok = js.True == bindings.TryGPURenderPassEncoderSetScissorRect( 133 this.ref, js.Pointer(&ret), js.Pointer(&exception), 134 uint32(x), 135 uint32(y), 136 uint32(width), 137 uint32(height), 138 ) 139 140 return 141 } 142 143 // HasFuncSetBlendConstant returns true if the method "GPURenderPassEncoder.setBlendConstant" exists. 144 func (this GPURenderPassEncoder) HasFuncSetBlendConstant() bool { 145 return js.True == bindings.HasFuncGPURenderPassEncoderSetBlendConstant( 146 this.ref, 147 ) 148 } 149 150 // FuncSetBlendConstant returns the method "GPURenderPassEncoder.setBlendConstant". 151 func (this GPURenderPassEncoder) FuncSetBlendConstant() (fn js.Func[func(color GPUColor)]) { 152 bindings.FuncGPURenderPassEncoderSetBlendConstant( 153 this.ref, js.Pointer(&fn), 154 ) 155 return 156 } 157 158 // SetBlendConstant calls the method "GPURenderPassEncoder.setBlendConstant". 159 func (this GPURenderPassEncoder) SetBlendConstant(color GPUColor) (ret js.Void) { 160 bindings.CallGPURenderPassEncoderSetBlendConstant( 161 this.ref, js.Pointer(&ret), 162 color.Ref(), 163 ) 164 165 return 166 } 167 168 // TrySetBlendConstant calls the method "GPURenderPassEncoder.setBlendConstant" 169 // in a try/catch block and returns (_, err, ok = false) when it went through 170 // the catch clause. 171 func (this GPURenderPassEncoder) TrySetBlendConstant(color GPUColor) (ret js.Void, exception js.Any, ok bool) { 172 ok = js.True == bindings.TryGPURenderPassEncoderSetBlendConstant( 173 this.ref, js.Pointer(&ret), js.Pointer(&exception), 174 color.Ref(), 175 ) 176 177 return 178 } 179 180 // HasFuncSetStencilReference returns true if the method "GPURenderPassEncoder.setStencilReference" exists. 181 func (this GPURenderPassEncoder) HasFuncSetStencilReference() bool { 182 return js.True == bindings.HasFuncGPURenderPassEncoderSetStencilReference( 183 this.ref, 184 ) 185 } 186 187 // FuncSetStencilReference returns the method "GPURenderPassEncoder.setStencilReference". 188 func (this GPURenderPassEncoder) FuncSetStencilReference() (fn js.Func[func(reference GPUStencilValue)]) { 189 bindings.FuncGPURenderPassEncoderSetStencilReference( 190 this.ref, js.Pointer(&fn), 191 ) 192 return 193 } 194 195 // SetStencilReference calls the method "GPURenderPassEncoder.setStencilReference". 196 func (this GPURenderPassEncoder) SetStencilReference(reference GPUStencilValue) (ret js.Void) { 197 bindings.CallGPURenderPassEncoderSetStencilReference( 198 this.ref, js.Pointer(&ret), 199 uint32(reference), 200 ) 201 202 return 203 } 204 205 // TrySetStencilReference calls the method "GPURenderPassEncoder.setStencilReference" 206 // in a try/catch block and returns (_, err, ok = false) when it went through 207 // the catch clause. 208 func (this GPURenderPassEncoder) TrySetStencilReference(reference GPUStencilValue) (ret js.Void, exception js.Any, ok bool) { 209 ok = js.True == bindings.TryGPURenderPassEncoderSetStencilReference( 210 this.ref, js.Pointer(&ret), js.Pointer(&exception), 211 uint32(reference), 212 ) 213 214 return 215 } 216 217 // HasFuncBeginOcclusionQuery returns true if the method "GPURenderPassEncoder.beginOcclusionQuery" exists. 218 func (this GPURenderPassEncoder) HasFuncBeginOcclusionQuery() bool { 219 return js.True == bindings.HasFuncGPURenderPassEncoderBeginOcclusionQuery( 220 this.ref, 221 ) 222 } 223 224 // FuncBeginOcclusionQuery returns the method "GPURenderPassEncoder.beginOcclusionQuery". 225 func (this GPURenderPassEncoder) FuncBeginOcclusionQuery() (fn js.Func[func(queryIndex GPUSize32)]) { 226 bindings.FuncGPURenderPassEncoderBeginOcclusionQuery( 227 this.ref, js.Pointer(&fn), 228 ) 229 return 230 } 231 232 // BeginOcclusionQuery calls the method "GPURenderPassEncoder.beginOcclusionQuery". 233 func (this GPURenderPassEncoder) BeginOcclusionQuery(queryIndex GPUSize32) (ret js.Void) { 234 bindings.CallGPURenderPassEncoderBeginOcclusionQuery( 235 this.ref, js.Pointer(&ret), 236 uint32(queryIndex), 237 ) 238 239 return 240 } 241 242 // TryBeginOcclusionQuery calls the method "GPURenderPassEncoder.beginOcclusionQuery" 243 // in a try/catch block and returns (_, err, ok = false) when it went through 244 // the catch clause. 245 func (this GPURenderPassEncoder) TryBeginOcclusionQuery(queryIndex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 246 ok = js.True == bindings.TryGPURenderPassEncoderBeginOcclusionQuery( 247 this.ref, js.Pointer(&ret), js.Pointer(&exception), 248 uint32(queryIndex), 249 ) 250 251 return 252 } 253 254 // HasFuncEndOcclusionQuery returns true if the method "GPURenderPassEncoder.endOcclusionQuery" exists. 255 func (this GPURenderPassEncoder) HasFuncEndOcclusionQuery() bool { 256 return js.True == bindings.HasFuncGPURenderPassEncoderEndOcclusionQuery( 257 this.ref, 258 ) 259 } 260 261 // FuncEndOcclusionQuery returns the method "GPURenderPassEncoder.endOcclusionQuery". 262 func (this GPURenderPassEncoder) FuncEndOcclusionQuery() (fn js.Func[func()]) { 263 bindings.FuncGPURenderPassEncoderEndOcclusionQuery( 264 this.ref, js.Pointer(&fn), 265 ) 266 return 267 } 268 269 // EndOcclusionQuery calls the method "GPURenderPassEncoder.endOcclusionQuery". 270 func (this GPURenderPassEncoder) EndOcclusionQuery() (ret js.Void) { 271 bindings.CallGPURenderPassEncoderEndOcclusionQuery( 272 this.ref, js.Pointer(&ret), 273 ) 274 275 return 276 } 277 278 // TryEndOcclusionQuery calls the method "GPURenderPassEncoder.endOcclusionQuery" 279 // in a try/catch block and returns (_, err, ok = false) when it went through 280 // the catch clause. 281 func (this GPURenderPassEncoder) TryEndOcclusionQuery() (ret js.Void, exception js.Any, ok bool) { 282 ok = js.True == bindings.TryGPURenderPassEncoderEndOcclusionQuery( 283 this.ref, js.Pointer(&ret), js.Pointer(&exception), 284 ) 285 286 return 287 } 288 289 // HasFuncExecuteBundles returns true if the method "GPURenderPassEncoder.executeBundles" exists. 290 func (this GPURenderPassEncoder) HasFuncExecuteBundles() bool { 291 return js.True == bindings.HasFuncGPURenderPassEncoderExecuteBundles( 292 this.ref, 293 ) 294 } 295 296 // FuncExecuteBundles returns the method "GPURenderPassEncoder.executeBundles". 297 func (this GPURenderPassEncoder) FuncExecuteBundles() (fn js.Func[func(bundles js.Array[GPURenderBundle])]) { 298 bindings.FuncGPURenderPassEncoderExecuteBundles( 299 this.ref, js.Pointer(&fn), 300 ) 301 return 302 } 303 304 // ExecuteBundles calls the method "GPURenderPassEncoder.executeBundles". 305 func (this GPURenderPassEncoder) ExecuteBundles(bundles js.Array[GPURenderBundle]) (ret js.Void) { 306 bindings.CallGPURenderPassEncoderExecuteBundles( 307 this.ref, js.Pointer(&ret), 308 bundles.Ref(), 309 ) 310 311 return 312 } 313 314 // TryExecuteBundles calls the method "GPURenderPassEncoder.executeBundles" 315 // in a try/catch block and returns (_, err, ok = false) when it went through 316 // the catch clause. 317 func (this GPURenderPassEncoder) TryExecuteBundles(bundles js.Array[GPURenderBundle]) (ret js.Void, exception js.Any, ok bool) { 318 ok = js.True == bindings.TryGPURenderPassEncoderExecuteBundles( 319 this.ref, js.Pointer(&ret), js.Pointer(&exception), 320 bundles.Ref(), 321 ) 322 323 return 324 } 325 326 // HasFuncEnd returns true if the method "GPURenderPassEncoder.end" exists. 327 func (this GPURenderPassEncoder) HasFuncEnd() bool { 328 return js.True == bindings.HasFuncGPURenderPassEncoderEnd( 329 this.ref, 330 ) 331 } 332 333 // FuncEnd returns the method "GPURenderPassEncoder.end". 334 func (this GPURenderPassEncoder) FuncEnd() (fn js.Func[func()]) { 335 bindings.FuncGPURenderPassEncoderEnd( 336 this.ref, js.Pointer(&fn), 337 ) 338 return 339 } 340 341 // End calls the method "GPURenderPassEncoder.end". 342 func (this GPURenderPassEncoder) End() (ret js.Void) { 343 bindings.CallGPURenderPassEncoderEnd( 344 this.ref, js.Pointer(&ret), 345 ) 346 347 return 348 } 349 350 // TryEnd calls the method "GPURenderPassEncoder.end" 351 // in a try/catch block and returns (_, err, ok = false) when it went through 352 // the catch clause. 353 func (this GPURenderPassEncoder) TryEnd() (ret js.Void, exception js.Any, ok bool) { 354 ok = js.True == bindings.TryGPURenderPassEncoderEnd( 355 this.ref, js.Pointer(&ret), js.Pointer(&exception), 356 ) 357 358 return 359 } 360 361 // HasFuncSetPipeline returns true if the method "GPURenderPassEncoder.setPipeline" exists. 362 func (this GPURenderPassEncoder) HasFuncSetPipeline() bool { 363 return js.True == bindings.HasFuncGPURenderPassEncoderSetPipeline( 364 this.ref, 365 ) 366 } 367 368 // FuncSetPipeline returns the method "GPURenderPassEncoder.setPipeline". 369 func (this GPURenderPassEncoder) FuncSetPipeline() (fn js.Func[func(pipeline GPURenderPipeline)]) { 370 bindings.FuncGPURenderPassEncoderSetPipeline( 371 this.ref, js.Pointer(&fn), 372 ) 373 return 374 } 375 376 // SetPipeline calls the method "GPURenderPassEncoder.setPipeline". 377 func (this GPURenderPassEncoder) SetPipeline(pipeline GPURenderPipeline) (ret js.Void) { 378 bindings.CallGPURenderPassEncoderSetPipeline( 379 this.ref, js.Pointer(&ret), 380 pipeline.Ref(), 381 ) 382 383 return 384 } 385 386 // TrySetPipeline calls the method "GPURenderPassEncoder.setPipeline" 387 // in a try/catch block and returns (_, err, ok = false) when it went through 388 // the catch clause. 389 func (this GPURenderPassEncoder) TrySetPipeline(pipeline GPURenderPipeline) (ret js.Void, exception js.Any, ok bool) { 390 ok = js.True == bindings.TryGPURenderPassEncoderSetPipeline( 391 this.ref, js.Pointer(&ret), js.Pointer(&exception), 392 pipeline.Ref(), 393 ) 394 395 return 396 } 397 398 // HasFuncSetIndexBuffer returns true if the method "GPURenderPassEncoder.setIndexBuffer" exists. 399 func (this GPURenderPassEncoder) HasFuncSetIndexBuffer() bool { 400 return js.True == bindings.HasFuncGPURenderPassEncoderSetIndexBuffer( 401 this.ref, 402 ) 403 } 404 405 // FuncSetIndexBuffer returns the method "GPURenderPassEncoder.setIndexBuffer". 406 func (this GPURenderPassEncoder) FuncSetIndexBuffer() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64)]) { 407 bindings.FuncGPURenderPassEncoderSetIndexBuffer( 408 this.ref, js.Pointer(&fn), 409 ) 410 return 411 } 412 413 // SetIndexBuffer calls the method "GPURenderPassEncoder.setIndexBuffer". 414 func (this GPURenderPassEncoder) SetIndexBuffer(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64) (ret js.Void) { 415 bindings.CallGPURenderPassEncoderSetIndexBuffer( 416 this.ref, js.Pointer(&ret), 417 buffer.Ref(), 418 uint32(indexFormat), 419 float64(offset), 420 float64(size), 421 ) 422 423 return 424 } 425 426 // TrySetIndexBuffer calls the method "GPURenderPassEncoder.setIndexBuffer" 427 // in a try/catch block and returns (_, err, ok = false) when it went through 428 // the catch clause. 429 func (this GPURenderPassEncoder) TrySetIndexBuffer(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 430 ok = js.True == bindings.TryGPURenderPassEncoderSetIndexBuffer( 431 this.ref, js.Pointer(&ret), js.Pointer(&exception), 432 buffer.Ref(), 433 uint32(indexFormat), 434 float64(offset), 435 float64(size), 436 ) 437 438 return 439 } 440 441 // HasFuncSetIndexBuffer1 returns true if the method "GPURenderPassEncoder.setIndexBuffer" exists. 442 func (this GPURenderPassEncoder) HasFuncSetIndexBuffer1() bool { 443 return js.True == bindings.HasFuncGPURenderPassEncoderSetIndexBuffer1( 444 this.ref, 445 ) 446 } 447 448 // FuncSetIndexBuffer1 returns the method "GPURenderPassEncoder.setIndexBuffer". 449 func (this GPURenderPassEncoder) FuncSetIndexBuffer1() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64)]) { 450 bindings.FuncGPURenderPassEncoderSetIndexBuffer1( 451 this.ref, js.Pointer(&fn), 452 ) 453 return 454 } 455 456 // SetIndexBuffer1 calls the method "GPURenderPassEncoder.setIndexBuffer". 457 func (this GPURenderPassEncoder) SetIndexBuffer1(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64) (ret js.Void) { 458 bindings.CallGPURenderPassEncoderSetIndexBuffer1( 459 this.ref, js.Pointer(&ret), 460 buffer.Ref(), 461 uint32(indexFormat), 462 float64(offset), 463 ) 464 465 return 466 } 467 468 // TrySetIndexBuffer1 calls the method "GPURenderPassEncoder.setIndexBuffer" 469 // in a try/catch block and returns (_, err, ok = false) when it went through 470 // the catch clause. 471 func (this GPURenderPassEncoder) TrySetIndexBuffer1(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 472 ok = js.True == bindings.TryGPURenderPassEncoderSetIndexBuffer1( 473 this.ref, js.Pointer(&ret), js.Pointer(&exception), 474 buffer.Ref(), 475 uint32(indexFormat), 476 float64(offset), 477 ) 478 479 return 480 } 481 482 // HasFuncSetIndexBuffer2 returns true if the method "GPURenderPassEncoder.setIndexBuffer" exists. 483 func (this GPURenderPassEncoder) HasFuncSetIndexBuffer2() bool { 484 return js.True == bindings.HasFuncGPURenderPassEncoderSetIndexBuffer2( 485 this.ref, 486 ) 487 } 488 489 // FuncSetIndexBuffer2 returns the method "GPURenderPassEncoder.setIndexBuffer". 490 func (this GPURenderPassEncoder) FuncSetIndexBuffer2() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat)]) { 491 bindings.FuncGPURenderPassEncoderSetIndexBuffer2( 492 this.ref, js.Pointer(&fn), 493 ) 494 return 495 } 496 497 // SetIndexBuffer2 calls the method "GPURenderPassEncoder.setIndexBuffer". 498 func (this GPURenderPassEncoder) SetIndexBuffer2(buffer GPUBuffer, indexFormat GPUIndexFormat) (ret js.Void) { 499 bindings.CallGPURenderPassEncoderSetIndexBuffer2( 500 this.ref, js.Pointer(&ret), 501 buffer.Ref(), 502 uint32(indexFormat), 503 ) 504 505 return 506 } 507 508 // TrySetIndexBuffer2 calls the method "GPURenderPassEncoder.setIndexBuffer" 509 // in a try/catch block and returns (_, err, ok = false) when it went through 510 // the catch clause. 511 func (this GPURenderPassEncoder) TrySetIndexBuffer2(buffer GPUBuffer, indexFormat GPUIndexFormat) (ret js.Void, exception js.Any, ok bool) { 512 ok = js.True == bindings.TryGPURenderPassEncoderSetIndexBuffer2( 513 this.ref, js.Pointer(&ret), js.Pointer(&exception), 514 buffer.Ref(), 515 uint32(indexFormat), 516 ) 517 518 return 519 } 520 521 // HasFuncSetVertexBuffer returns true if the method "GPURenderPassEncoder.setVertexBuffer" exists. 522 func (this GPURenderPassEncoder) HasFuncSetVertexBuffer() bool { 523 return js.True == bindings.HasFuncGPURenderPassEncoderSetVertexBuffer( 524 this.ref, 525 ) 526 } 527 528 // FuncSetVertexBuffer returns the method "GPURenderPassEncoder.setVertexBuffer". 529 func (this GPURenderPassEncoder) FuncSetVertexBuffer() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64)]) { 530 bindings.FuncGPURenderPassEncoderSetVertexBuffer( 531 this.ref, js.Pointer(&fn), 532 ) 533 return 534 } 535 536 // SetVertexBuffer calls the method "GPURenderPassEncoder.setVertexBuffer". 537 func (this GPURenderPassEncoder) SetVertexBuffer(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void) { 538 bindings.CallGPURenderPassEncoderSetVertexBuffer( 539 this.ref, js.Pointer(&ret), 540 uint32(slot), 541 buffer.Ref(), 542 float64(offset), 543 float64(size), 544 ) 545 546 return 547 } 548 549 // TrySetVertexBuffer calls the method "GPURenderPassEncoder.setVertexBuffer" 550 // in a try/catch block and returns (_, err, ok = false) when it went through 551 // the catch clause. 552 func (this GPURenderPassEncoder) TrySetVertexBuffer(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 553 ok = js.True == bindings.TryGPURenderPassEncoderSetVertexBuffer( 554 this.ref, js.Pointer(&ret), js.Pointer(&exception), 555 uint32(slot), 556 buffer.Ref(), 557 float64(offset), 558 float64(size), 559 ) 560 561 return 562 } 563 564 // HasFuncSetVertexBuffer1 returns true if the method "GPURenderPassEncoder.setVertexBuffer" exists. 565 func (this GPURenderPassEncoder) HasFuncSetVertexBuffer1() bool { 566 return js.True == bindings.HasFuncGPURenderPassEncoderSetVertexBuffer1( 567 this.ref, 568 ) 569 } 570 571 // FuncSetVertexBuffer1 returns the method "GPURenderPassEncoder.setVertexBuffer". 572 func (this GPURenderPassEncoder) FuncSetVertexBuffer1() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64)]) { 573 bindings.FuncGPURenderPassEncoderSetVertexBuffer1( 574 this.ref, js.Pointer(&fn), 575 ) 576 return 577 } 578 579 // SetVertexBuffer1 calls the method "GPURenderPassEncoder.setVertexBuffer". 580 func (this GPURenderPassEncoder) SetVertexBuffer1(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64) (ret js.Void) { 581 bindings.CallGPURenderPassEncoderSetVertexBuffer1( 582 this.ref, js.Pointer(&ret), 583 uint32(slot), 584 buffer.Ref(), 585 float64(offset), 586 ) 587 588 return 589 } 590 591 // TrySetVertexBuffer1 calls the method "GPURenderPassEncoder.setVertexBuffer" 592 // in a try/catch block and returns (_, err, ok = false) when it went through 593 // the catch clause. 594 func (this GPURenderPassEncoder) TrySetVertexBuffer1(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 595 ok = js.True == bindings.TryGPURenderPassEncoderSetVertexBuffer1( 596 this.ref, js.Pointer(&ret), js.Pointer(&exception), 597 uint32(slot), 598 buffer.Ref(), 599 float64(offset), 600 ) 601 602 return 603 } 604 605 // HasFuncSetVertexBuffer2 returns true if the method "GPURenderPassEncoder.setVertexBuffer" exists. 606 func (this GPURenderPassEncoder) HasFuncSetVertexBuffer2() bool { 607 return js.True == bindings.HasFuncGPURenderPassEncoderSetVertexBuffer2( 608 this.ref, 609 ) 610 } 611 612 // FuncSetVertexBuffer2 returns the method "GPURenderPassEncoder.setVertexBuffer". 613 func (this GPURenderPassEncoder) FuncSetVertexBuffer2() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer)]) { 614 bindings.FuncGPURenderPassEncoderSetVertexBuffer2( 615 this.ref, js.Pointer(&fn), 616 ) 617 return 618 } 619 620 // SetVertexBuffer2 calls the method "GPURenderPassEncoder.setVertexBuffer". 621 func (this GPURenderPassEncoder) SetVertexBuffer2(slot GPUIndex32, buffer GPUBuffer) (ret js.Void) { 622 bindings.CallGPURenderPassEncoderSetVertexBuffer2( 623 this.ref, js.Pointer(&ret), 624 uint32(slot), 625 buffer.Ref(), 626 ) 627 628 return 629 } 630 631 // TrySetVertexBuffer2 calls the method "GPURenderPassEncoder.setVertexBuffer" 632 // in a try/catch block and returns (_, err, ok = false) when it went through 633 // the catch clause. 634 func (this GPURenderPassEncoder) TrySetVertexBuffer2(slot GPUIndex32, buffer GPUBuffer) (ret js.Void, exception js.Any, ok bool) { 635 ok = js.True == bindings.TryGPURenderPassEncoderSetVertexBuffer2( 636 this.ref, js.Pointer(&ret), js.Pointer(&exception), 637 uint32(slot), 638 buffer.Ref(), 639 ) 640 641 return 642 } 643 644 // HasFuncDraw returns true if the method "GPURenderPassEncoder.draw" exists. 645 func (this GPURenderPassEncoder) HasFuncDraw() bool { 646 return js.True == bindings.HasFuncGPURenderPassEncoderDraw( 647 this.ref, 648 ) 649 } 650 651 // FuncDraw returns the method "GPURenderPassEncoder.draw". 652 func (this GPURenderPassEncoder) FuncDraw() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32)]) { 653 bindings.FuncGPURenderPassEncoderDraw( 654 this.ref, js.Pointer(&fn), 655 ) 656 return 657 } 658 659 // Draw calls the method "GPURenderPassEncoder.draw". 660 func (this GPURenderPassEncoder) Draw(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32) (ret js.Void) { 661 bindings.CallGPURenderPassEncoderDraw( 662 this.ref, js.Pointer(&ret), 663 uint32(vertexCount), 664 uint32(instanceCount), 665 uint32(firstVertex), 666 uint32(firstInstance), 667 ) 668 669 return 670 } 671 672 // TryDraw calls the method "GPURenderPassEncoder.draw" 673 // in a try/catch block and returns (_, err, ok = false) when it went through 674 // the catch clause. 675 func (this GPURenderPassEncoder) TryDraw(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32) (ret js.Void, exception js.Any, ok bool) { 676 ok = js.True == bindings.TryGPURenderPassEncoderDraw( 677 this.ref, js.Pointer(&ret), js.Pointer(&exception), 678 uint32(vertexCount), 679 uint32(instanceCount), 680 uint32(firstVertex), 681 uint32(firstInstance), 682 ) 683 684 return 685 } 686 687 // HasFuncDraw1 returns true if the method "GPURenderPassEncoder.draw" exists. 688 func (this GPURenderPassEncoder) HasFuncDraw1() bool { 689 return js.True == bindings.HasFuncGPURenderPassEncoderDraw1( 690 this.ref, 691 ) 692 } 693 694 // FuncDraw1 returns the method "GPURenderPassEncoder.draw". 695 func (this GPURenderPassEncoder) FuncDraw1() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32)]) { 696 bindings.FuncGPURenderPassEncoderDraw1( 697 this.ref, js.Pointer(&fn), 698 ) 699 return 700 } 701 702 // Draw1 calls the method "GPURenderPassEncoder.draw". 703 func (this GPURenderPassEncoder) Draw1(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32) (ret js.Void) { 704 bindings.CallGPURenderPassEncoderDraw1( 705 this.ref, js.Pointer(&ret), 706 uint32(vertexCount), 707 uint32(instanceCount), 708 uint32(firstVertex), 709 ) 710 711 return 712 } 713 714 // TryDraw1 calls the method "GPURenderPassEncoder.draw" 715 // in a try/catch block and returns (_, err, ok = false) when it went through 716 // the catch clause. 717 func (this GPURenderPassEncoder) TryDraw1(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 718 ok = js.True == bindings.TryGPURenderPassEncoderDraw1( 719 this.ref, js.Pointer(&ret), js.Pointer(&exception), 720 uint32(vertexCount), 721 uint32(instanceCount), 722 uint32(firstVertex), 723 ) 724 725 return 726 } 727 728 // HasFuncDraw2 returns true if the method "GPURenderPassEncoder.draw" exists. 729 func (this GPURenderPassEncoder) HasFuncDraw2() bool { 730 return js.True == bindings.HasFuncGPURenderPassEncoderDraw2( 731 this.ref, 732 ) 733 } 734 735 // FuncDraw2 returns the method "GPURenderPassEncoder.draw". 736 func (this GPURenderPassEncoder) FuncDraw2() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32)]) { 737 bindings.FuncGPURenderPassEncoderDraw2( 738 this.ref, js.Pointer(&fn), 739 ) 740 return 741 } 742 743 // Draw2 calls the method "GPURenderPassEncoder.draw". 744 func (this GPURenderPassEncoder) Draw2(vertexCount GPUSize32, instanceCount GPUSize32) (ret js.Void) { 745 bindings.CallGPURenderPassEncoderDraw2( 746 this.ref, js.Pointer(&ret), 747 uint32(vertexCount), 748 uint32(instanceCount), 749 ) 750 751 return 752 } 753 754 // TryDraw2 calls the method "GPURenderPassEncoder.draw" 755 // in a try/catch block and returns (_, err, ok = false) when it went through 756 // the catch clause. 757 func (this GPURenderPassEncoder) TryDraw2(vertexCount GPUSize32, instanceCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 758 ok = js.True == bindings.TryGPURenderPassEncoderDraw2( 759 this.ref, js.Pointer(&ret), js.Pointer(&exception), 760 uint32(vertexCount), 761 uint32(instanceCount), 762 ) 763 764 return 765 } 766 767 // HasFuncDraw3 returns true if the method "GPURenderPassEncoder.draw" exists. 768 func (this GPURenderPassEncoder) HasFuncDraw3() bool { 769 return js.True == bindings.HasFuncGPURenderPassEncoderDraw3( 770 this.ref, 771 ) 772 } 773 774 // FuncDraw3 returns the method "GPURenderPassEncoder.draw". 775 func (this GPURenderPassEncoder) FuncDraw3() (fn js.Func[func(vertexCount GPUSize32)]) { 776 bindings.FuncGPURenderPassEncoderDraw3( 777 this.ref, js.Pointer(&fn), 778 ) 779 return 780 } 781 782 // Draw3 calls the method "GPURenderPassEncoder.draw". 783 func (this GPURenderPassEncoder) Draw3(vertexCount GPUSize32) (ret js.Void) { 784 bindings.CallGPURenderPassEncoderDraw3( 785 this.ref, js.Pointer(&ret), 786 uint32(vertexCount), 787 ) 788 789 return 790 } 791 792 // TryDraw3 calls the method "GPURenderPassEncoder.draw" 793 // in a try/catch block and returns (_, err, ok = false) when it went through 794 // the catch clause. 795 func (this GPURenderPassEncoder) TryDraw3(vertexCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 796 ok = js.True == bindings.TryGPURenderPassEncoderDraw3( 797 this.ref, js.Pointer(&ret), js.Pointer(&exception), 798 uint32(vertexCount), 799 ) 800 801 return 802 } 803 804 // HasFuncDrawIndexed returns true if the method "GPURenderPassEncoder.drawIndexed" exists. 805 func (this GPURenderPassEncoder) HasFuncDrawIndexed() bool { 806 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexed( 807 this.ref, 808 ) 809 } 810 811 // FuncDrawIndexed returns the method "GPURenderPassEncoder.drawIndexed". 812 func (this GPURenderPassEncoder) FuncDrawIndexed() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32)]) { 813 bindings.FuncGPURenderPassEncoderDrawIndexed( 814 this.ref, js.Pointer(&fn), 815 ) 816 return 817 } 818 819 // DrawIndexed calls the method "GPURenderPassEncoder.drawIndexed". 820 func (this GPURenderPassEncoder) DrawIndexed(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32) (ret js.Void) { 821 bindings.CallGPURenderPassEncoderDrawIndexed( 822 this.ref, js.Pointer(&ret), 823 uint32(indexCount), 824 uint32(instanceCount), 825 uint32(firstIndex), 826 int32(baseVertex), 827 uint32(firstInstance), 828 ) 829 830 return 831 } 832 833 // TryDrawIndexed calls the method "GPURenderPassEncoder.drawIndexed" 834 // in a try/catch block and returns (_, err, ok = false) when it went through 835 // the catch clause. 836 func (this GPURenderPassEncoder) TryDrawIndexed(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32) (ret js.Void, exception js.Any, ok bool) { 837 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexed( 838 this.ref, js.Pointer(&ret), js.Pointer(&exception), 839 uint32(indexCount), 840 uint32(instanceCount), 841 uint32(firstIndex), 842 int32(baseVertex), 843 uint32(firstInstance), 844 ) 845 846 return 847 } 848 849 // HasFuncDrawIndexed1 returns true if the method "GPURenderPassEncoder.drawIndexed" exists. 850 func (this GPURenderPassEncoder) HasFuncDrawIndexed1() bool { 851 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexed1( 852 this.ref, 853 ) 854 } 855 856 // FuncDrawIndexed1 returns the method "GPURenderPassEncoder.drawIndexed". 857 func (this GPURenderPassEncoder) FuncDrawIndexed1() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32)]) { 858 bindings.FuncGPURenderPassEncoderDrawIndexed1( 859 this.ref, js.Pointer(&fn), 860 ) 861 return 862 } 863 864 // DrawIndexed1 calls the method "GPURenderPassEncoder.drawIndexed". 865 func (this GPURenderPassEncoder) DrawIndexed1(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32) (ret js.Void) { 866 bindings.CallGPURenderPassEncoderDrawIndexed1( 867 this.ref, js.Pointer(&ret), 868 uint32(indexCount), 869 uint32(instanceCount), 870 uint32(firstIndex), 871 int32(baseVertex), 872 ) 873 874 return 875 } 876 877 // TryDrawIndexed1 calls the method "GPURenderPassEncoder.drawIndexed" 878 // in a try/catch block and returns (_, err, ok = false) when it went through 879 // the catch clause. 880 func (this GPURenderPassEncoder) TryDrawIndexed1(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32) (ret js.Void, exception js.Any, ok bool) { 881 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexed1( 882 this.ref, js.Pointer(&ret), js.Pointer(&exception), 883 uint32(indexCount), 884 uint32(instanceCount), 885 uint32(firstIndex), 886 int32(baseVertex), 887 ) 888 889 return 890 } 891 892 // HasFuncDrawIndexed2 returns true if the method "GPURenderPassEncoder.drawIndexed" exists. 893 func (this GPURenderPassEncoder) HasFuncDrawIndexed2() bool { 894 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexed2( 895 this.ref, 896 ) 897 } 898 899 // FuncDrawIndexed2 returns the method "GPURenderPassEncoder.drawIndexed". 900 func (this GPURenderPassEncoder) FuncDrawIndexed2() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32)]) { 901 bindings.FuncGPURenderPassEncoderDrawIndexed2( 902 this.ref, js.Pointer(&fn), 903 ) 904 return 905 } 906 907 // DrawIndexed2 calls the method "GPURenderPassEncoder.drawIndexed". 908 func (this GPURenderPassEncoder) DrawIndexed2(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32) (ret js.Void) { 909 bindings.CallGPURenderPassEncoderDrawIndexed2( 910 this.ref, js.Pointer(&ret), 911 uint32(indexCount), 912 uint32(instanceCount), 913 uint32(firstIndex), 914 ) 915 916 return 917 } 918 919 // TryDrawIndexed2 calls the method "GPURenderPassEncoder.drawIndexed" 920 // in a try/catch block and returns (_, err, ok = false) when it went through 921 // the catch clause. 922 func (this GPURenderPassEncoder) TryDrawIndexed2(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 923 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexed2( 924 this.ref, js.Pointer(&ret), js.Pointer(&exception), 925 uint32(indexCount), 926 uint32(instanceCount), 927 uint32(firstIndex), 928 ) 929 930 return 931 } 932 933 // HasFuncDrawIndexed3 returns true if the method "GPURenderPassEncoder.drawIndexed" exists. 934 func (this GPURenderPassEncoder) HasFuncDrawIndexed3() bool { 935 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexed3( 936 this.ref, 937 ) 938 } 939 940 // FuncDrawIndexed3 returns the method "GPURenderPassEncoder.drawIndexed". 941 func (this GPURenderPassEncoder) FuncDrawIndexed3() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32)]) { 942 bindings.FuncGPURenderPassEncoderDrawIndexed3( 943 this.ref, js.Pointer(&fn), 944 ) 945 return 946 } 947 948 // DrawIndexed3 calls the method "GPURenderPassEncoder.drawIndexed". 949 func (this GPURenderPassEncoder) DrawIndexed3(indexCount GPUSize32, instanceCount GPUSize32) (ret js.Void) { 950 bindings.CallGPURenderPassEncoderDrawIndexed3( 951 this.ref, js.Pointer(&ret), 952 uint32(indexCount), 953 uint32(instanceCount), 954 ) 955 956 return 957 } 958 959 // TryDrawIndexed3 calls the method "GPURenderPassEncoder.drawIndexed" 960 // in a try/catch block and returns (_, err, ok = false) when it went through 961 // the catch clause. 962 func (this GPURenderPassEncoder) TryDrawIndexed3(indexCount GPUSize32, instanceCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 963 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexed3( 964 this.ref, js.Pointer(&ret), js.Pointer(&exception), 965 uint32(indexCount), 966 uint32(instanceCount), 967 ) 968 969 return 970 } 971 972 // HasFuncDrawIndexed4 returns true if the method "GPURenderPassEncoder.drawIndexed" exists. 973 func (this GPURenderPassEncoder) HasFuncDrawIndexed4() bool { 974 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexed4( 975 this.ref, 976 ) 977 } 978 979 // FuncDrawIndexed4 returns the method "GPURenderPassEncoder.drawIndexed". 980 func (this GPURenderPassEncoder) FuncDrawIndexed4() (fn js.Func[func(indexCount GPUSize32)]) { 981 bindings.FuncGPURenderPassEncoderDrawIndexed4( 982 this.ref, js.Pointer(&fn), 983 ) 984 return 985 } 986 987 // DrawIndexed4 calls the method "GPURenderPassEncoder.drawIndexed". 988 func (this GPURenderPassEncoder) DrawIndexed4(indexCount GPUSize32) (ret js.Void) { 989 bindings.CallGPURenderPassEncoderDrawIndexed4( 990 this.ref, js.Pointer(&ret), 991 uint32(indexCount), 992 ) 993 994 return 995 } 996 997 // TryDrawIndexed4 calls the method "GPURenderPassEncoder.drawIndexed" 998 // in a try/catch block and returns (_, err, ok = false) when it went through 999 // the catch clause. 1000 func (this GPURenderPassEncoder) TryDrawIndexed4(indexCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 1001 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexed4( 1002 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1003 uint32(indexCount), 1004 ) 1005 1006 return 1007 } 1008 1009 // HasFuncDrawIndirect returns true if the method "GPURenderPassEncoder.drawIndirect" exists. 1010 func (this GPURenderPassEncoder) HasFuncDrawIndirect() bool { 1011 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndirect( 1012 this.ref, 1013 ) 1014 } 1015 1016 // FuncDrawIndirect returns the method "GPURenderPassEncoder.drawIndirect". 1017 func (this GPURenderPassEncoder) FuncDrawIndirect() (fn js.Func[func(indirectBuffer GPUBuffer, indirectOffset GPUSize64)]) { 1018 bindings.FuncGPURenderPassEncoderDrawIndirect( 1019 this.ref, js.Pointer(&fn), 1020 ) 1021 return 1022 } 1023 1024 // DrawIndirect calls the method "GPURenderPassEncoder.drawIndirect". 1025 func (this GPURenderPassEncoder) DrawIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void) { 1026 bindings.CallGPURenderPassEncoderDrawIndirect( 1027 this.ref, js.Pointer(&ret), 1028 indirectBuffer.Ref(), 1029 float64(indirectOffset), 1030 ) 1031 1032 return 1033 } 1034 1035 // TryDrawIndirect calls the method "GPURenderPassEncoder.drawIndirect" 1036 // in a try/catch block and returns (_, err, ok = false) when it went through 1037 // the catch clause. 1038 func (this GPURenderPassEncoder) TryDrawIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 1039 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndirect( 1040 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1041 indirectBuffer.Ref(), 1042 float64(indirectOffset), 1043 ) 1044 1045 return 1046 } 1047 1048 // HasFuncDrawIndexedIndirect returns true if the method "GPURenderPassEncoder.drawIndexedIndirect" exists. 1049 func (this GPURenderPassEncoder) HasFuncDrawIndexedIndirect() bool { 1050 return js.True == bindings.HasFuncGPURenderPassEncoderDrawIndexedIndirect( 1051 this.ref, 1052 ) 1053 } 1054 1055 // FuncDrawIndexedIndirect returns the method "GPURenderPassEncoder.drawIndexedIndirect". 1056 func (this GPURenderPassEncoder) FuncDrawIndexedIndirect() (fn js.Func[func(indirectBuffer GPUBuffer, indirectOffset GPUSize64)]) { 1057 bindings.FuncGPURenderPassEncoderDrawIndexedIndirect( 1058 this.ref, js.Pointer(&fn), 1059 ) 1060 return 1061 } 1062 1063 // DrawIndexedIndirect calls the method "GPURenderPassEncoder.drawIndexedIndirect". 1064 func (this GPURenderPassEncoder) DrawIndexedIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void) { 1065 bindings.CallGPURenderPassEncoderDrawIndexedIndirect( 1066 this.ref, js.Pointer(&ret), 1067 indirectBuffer.Ref(), 1068 float64(indirectOffset), 1069 ) 1070 1071 return 1072 } 1073 1074 // TryDrawIndexedIndirect calls the method "GPURenderPassEncoder.drawIndexedIndirect" 1075 // in a try/catch block and returns (_, err, ok = false) when it went through 1076 // the catch clause. 1077 func (this GPURenderPassEncoder) TryDrawIndexedIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 1078 ok = js.True == bindings.TryGPURenderPassEncoderDrawIndexedIndirect( 1079 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1080 indirectBuffer.Ref(), 1081 float64(indirectOffset), 1082 ) 1083 1084 return 1085 } 1086 1087 // HasFuncSetBindGroup returns true if the method "GPURenderPassEncoder.setBindGroup" exists. 1088 func (this GPURenderPassEncoder) HasFuncSetBindGroup() bool { 1089 return js.True == bindings.HasFuncGPURenderPassEncoderSetBindGroup( 1090 this.ref, 1091 ) 1092 } 1093 1094 // FuncSetBindGroup returns the method "GPURenderPassEncoder.setBindGroup". 1095 func (this GPURenderPassEncoder) FuncSetBindGroup() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset])]) { 1096 bindings.FuncGPURenderPassEncoderSetBindGroup( 1097 this.ref, js.Pointer(&fn), 1098 ) 1099 return 1100 } 1101 1102 // SetBindGroup calls the method "GPURenderPassEncoder.setBindGroup". 1103 func (this GPURenderPassEncoder) SetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void) { 1104 bindings.CallGPURenderPassEncoderSetBindGroup( 1105 this.ref, js.Pointer(&ret), 1106 uint32(index), 1107 bindGroup.Ref(), 1108 dynamicOffsets.Ref(), 1109 ) 1110 1111 return 1112 } 1113 1114 // TrySetBindGroup calls the method "GPURenderPassEncoder.setBindGroup" 1115 // in a try/catch block and returns (_, err, ok = false) when it went through 1116 // the catch clause. 1117 func (this GPURenderPassEncoder) TrySetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void, exception js.Any, ok bool) { 1118 ok = js.True == bindings.TryGPURenderPassEncoderSetBindGroup( 1119 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1120 uint32(index), 1121 bindGroup.Ref(), 1122 dynamicOffsets.Ref(), 1123 ) 1124 1125 return 1126 } 1127 1128 // HasFuncSetBindGroup1 returns true if the method "GPURenderPassEncoder.setBindGroup" exists. 1129 func (this GPURenderPassEncoder) HasFuncSetBindGroup1() bool { 1130 return js.True == bindings.HasFuncGPURenderPassEncoderSetBindGroup1( 1131 this.ref, 1132 ) 1133 } 1134 1135 // FuncSetBindGroup1 returns the method "GPURenderPassEncoder.setBindGroup". 1136 func (this GPURenderPassEncoder) FuncSetBindGroup1() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup)]) { 1137 bindings.FuncGPURenderPassEncoderSetBindGroup1( 1138 this.ref, js.Pointer(&fn), 1139 ) 1140 return 1141 } 1142 1143 // SetBindGroup1 calls the method "GPURenderPassEncoder.setBindGroup". 1144 func (this GPURenderPassEncoder) SetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void) { 1145 bindings.CallGPURenderPassEncoderSetBindGroup1( 1146 this.ref, js.Pointer(&ret), 1147 uint32(index), 1148 bindGroup.Ref(), 1149 ) 1150 1151 return 1152 } 1153 1154 // TrySetBindGroup1 calls the method "GPURenderPassEncoder.setBindGroup" 1155 // in a try/catch block and returns (_, err, ok = false) when it went through 1156 // the catch clause. 1157 func (this GPURenderPassEncoder) TrySetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void, exception js.Any, ok bool) { 1158 ok = js.True == bindings.TryGPURenderPassEncoderSetBindGroup1( 1159 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1160 uint32(index), 1161 bindGroup.Ref(), 1162 ) 1163 1164 return 1165 } 1166 1167 // HasFuncSetBindGroup2 returns true if the method "GPURenderPassEncoder.setBindGroup" exists. 1168 func (this GPURenderPassEncoder) HasFuncSetBindGroup2() bool { 1169 return js.True == bindings.HasFuncGPURenderPassEncoderSetBindGroup2( 1170 this.ref, 1171 ) 1172 } 1173 1174 // FuncSetBindGroup2 returns the method "GPURenderPassEncoder.setBindGroup". 1175 func (this GPURenderPassEncoder) FuncSetBindGroup2() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32)]) { 1176 bindings.FuncGPURenderPassEncoderSetBindGroup2( 1177 this.ref, js.Pointer(&fn), 1178 ) 1179 return 1180 } 1181 1182 // SetBindGroup2 calls the method "GPURenderPassEncoder.setBindGroup". 1183 func (this GPURenderPassEncoder) SetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void) { 1184 bindings.CallGPURenderPassEncoderSetBindGroup2( 1185 this.ref, js.Pointer(&ret), 1186 uint32(index), 1187 bindGroup.Ref(), 1188 dynamicOffsetsData.Ref(), 1189 float64(dynamicOffsetsDataStart), 1190 uint32(dynamicOffsetsDataLength), 1191 ) 1192 1193 return 1194 } 1195 1196 // TrySetBindGroup2 calls the method "GPURenderPassEncoder.setBindGroup" 1197 // in a try/catch block and returns (_, err, ok = false) when it went through 1198 // the catch clause. 1199 func (this GPURenderPassEncoder) TrySetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void, exception js.Any, ok bool) { 1200 ok = js.True == bindings.TryGPURenderPassEncoderSetBindGroup2( 1201 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1202 uint32(index), 1203 bindGroup.Ref(), 1204 dynamicOffsetsData.Ref(), 1205 float64(dynamicOffsetsDataStart), 1206 uint32(dynamicOffsetsDataLength), 1207 ) 1208 1209 return 1210 } 1211 1212 // HasFuncPushDebugGroup returns true if the method "GPURenderPassEncoder.pushDebugGroup" exists. 1213 func (this GPURenderPassEncoder) HasFuncPushDebugGroup() bool { 1214 return js.True == bindings.HasFuncGPURenderPassEncoderPushDebugGroup( 1215 this.ref, 1216 ) 1217 } 1218 1219 // FuncPushDebugGroup returns the method "GPURenderPassEncoder.pushDebugGroup". 1220 func (this GPURenderPassEncoder) FuncPushDebugGroup() (fn js.Func[func(groupLabel js.String)]) { 1221 bindings.FuncGPURenderPassEncoderPushDebugGroup( 1222 this.ref, js.Pointer(&fn), 1223 ) 1224 return 1225 } 1226 1227 // PushDebugGroup calls the method "GPURenderPassEncoder.pushDebugGroup". 1228 func (this GPURenderPassEncoder) PushDebugGroup(groupLabel js.String) (ret js.Void) { 1229 bindings.CallGPURenderPassEncoderPushDebugGroup( 1230 this.ref, js.Pointer(&ret), 1231 groupLabel.Ref(), 1232 ) 1233 1234 return 1235 } 1236 1237 // TryPushDebugGroup calls the method "GPURenderPassEncoder.pushDebugGroup" 1238 // in a try/catch block and returns (_, err, ok = false) when it went through 1239 // the catch clause. 1240 func (this GPURenderPassEncoder) TryPushDebugGroup(groupLabel js.String) (ret js.Void, exception js.Any, ok bool) { 1241 ok = js.True == bindings.TryGPURenderPassEncoderPushDebugGroup( 1242 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1243 groupLabel.Ref(), 1244 ) 1245 1246 return 1247 } 1248 1249 // HasFuncPopDebugGroup returns true if the method "GPURenderPassEncoder.popDebugGroup" exists. 1250 func (this GPURenderPassEncoder) HasFuncPopDebugGroup() bool { 1251 return js.True == bindings.HasFuncGPURenderPassEncoderPopDebugGroup( 1252 this.ref, 1253 ) 1254 } 1255 1256 // FuncPopDebugGroup returns the method "GPURenderPassEncoder.popDebugGroup". 1257 func (this GPURenderPassEncoder) FuncPopDebugGroup() (fn js.Func[func()]) { 1258 bindings.FuncGPURenderPassEncoderPopDebugGroup( 1259 this.ref, js.Pointer(&fn), 1260 ) 1261 return 1262 } 1263 1264 // PopDebugGroup calls the method "GPURenderPassEncoder.popDebugGroup". 1265 func (this GPURenderPassEncoder) PopDebugGroup() (ret js.Void) { 1266 bindings.CallGPURenderPassEncoderPopDebugGroup( 1267 this.ref, js.Pointer(&ret), 1268 ) 1269 1270 return 1271 } 1272 1273 // TryPopDebugGroup calls the method "GPURenderPassEncoder.popDebugGroup" 1274 // in a try/catch block and returns (_, err, ok = false) when it went through 1275 // the catch clause. 1276 func (this GPURenderPassEncoder) TryPopDebugGroup() (ret js.Void, exception js.Any, ok bool) { 1277 ok = js.True == bindings.TryGPURenderPassEncoderPopDebugGroup( 1278 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1279 ) 1280 1281 return 1282 } 1283 1284 // HasFuncInsertDebugMarker returns true if the method "GPURenderPassEncoder.insertDebugMarker" exists. 1285 func (this GPURenderPassEncoder) HasFuncInsertDebugMarker() bool { 1286 return js.True == bindings.HasFuncGPURenderPassEncoderInsertDebugMarker( 1287 this.ref, 1288 ) 1289 } 1290 1291 // FuncInsertDebugMarker returns the method "GPURenderPassEncoder.insertDebugMarker". 1292 func (this GPURenderPassEncoder) FuncInsertDebugMarker() (fn js.Func[func(markerLabel js.String)]) { 1293 bindings.FuncGPURenderPassEncoderInsertDebugMarker( 1294 this.ref, js.Pointer(&fn), 1295 ) 1296 return 1297 } 1298 1299 // InsertDebugMarker calls the method "GPURenderPassEncoder.insertDebugMarker". 1300 func (this GPURenderPassEncoder) InsertDebugMarker(markerLabel js.String) (ret js.Void) { 1301 bindings.CallGPURenderPassEncoderInsertDebugMarker( 1302 this.ref, js.Pointer(&ret), 1303 markerLabel.Ref(), 1304 ) 1305 1306 return 1307 } 1308 1309 // TryInsertDebugMarker calls the method "GPURenderPassEncoder.insertDebugMarker" 1310 // in a try/catch block and returns (_, err, ok = false) when it went through 1311 // the catch clause. 1312 func (this GPURenderPassEncoder) TryInsertDebugMarker(markerLabel js.String) (ret js.Void, exception js.Any, ok bool) { 1313 ok = js.True == bindings.TryGPURenderPassEncoderInsertDebugMarker( 1314 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1315 markerLabel.Ref(), 1316 ) 1317 1318 return 1319 } 1320 1321 type GPULoadOp uint32 1322 1323 const ( 1324 _ GPULoadOp = iota 1325 1326 GPULoadOp_LOAD 1327 GPULoadOp_CLEAR 1328 ) 1329 1330 func (GPULoadOp) FromRef(str js.Ref) GPULoadOp { 1331 return GPULoadOp(bindings.ConstOfGPULoadOp(str)) 1332 } 1333 1334 func (x GPULoadOp) String() (string, bool) { 1335 switch x { 1336 case GPULoadOp_LOAD: 1337 return "load", true 1338 case GPULoadOp_CLEAR: 1339 return "clear", true 1340 default: 1341 return "", false 1342 } 1343 } 1344 1345 type GPUStoreOp uint32 1346 1347 const ( 1348 _ GPUStoreOp = iota 1349 1350 GPUStoreOp_STORE 1351 GPUStoreOp_DISCARD 1352 ) 1353 1354 func (GPUStoreOp) FromRef(str js.Ref) GPUStoreOp { 1355 return GPUStoreOp(bindings.ConstOfGPUStoreOp(str)) 1356 } 1357 1358 func (x GPUStoreOp) String() (string, bool) { 1359 switch x { 1360 case GPUStoreOp_STORE: 1361 return "store", true 1362 case GPUStoreOp_DISCARD: 1363 return "discard", true 1364 default: 1365 return "", false 1366 } 1367 } 1368 1369 type GPURenderPassColorAttachment struct { 1370 // View is "GPURenderPassColorAttachment.view" 1371 // 1372 // Required 1373 View GPUTextureView 1374 // ResolveTarget is "GPURenderPassColorAttachment.resolveTarget" 1375 // 1376 // Optional 1377 ResolveTarget GPUTextureView 1378 // ClearValue is "GPURenderPassColorAttachment.clearValue" 1379 // 1380 // Optional 1381 ClearValue GPUColor 1382 // LoadOp is "GPURenderPassColorAttachment.loadOp" 1383 // 1384 // Required 1385 LoadOp GPULoadOp 1386 // StoreOp is "GPURenderPassColorAttachment.storeOp" 1387 // 1388 // Required 1389 StoreOp GPUStoreOp 1390 1391 FFI_USE bool 1392 } 1393 1394 // FromRef calls UpdateFrom and returns a GPURenderPassColorAttachment with all fields set. 1395 func (p GPURenderPassColorAttachment) FromRef(ref js.Ref) GPURenderPassColorAttachment { 1396 p.UpdateFrom(ref) 1397 return p 1398 } 1399 1400 // New creates a new GPURenderPassColorAttachment in the application heap. 1401 func (p GPURenderPassColorAttachment) New() js.Ref { 1402 return bindings.GPURenderPassColorAttachmentJSLoad( 1403 js.Pointer(&p), js.True, 0, 1404 ) 1405 } 1406 1407 // UpdateFrom copies value of all fields of the heap object to p. 1408 func (p *GPURenderPassColorAttachment) UpdateFrom(ref js.Ref) { 1409 bindings.GPURenderPassColorAttachmentJSStore( 1410 js.Pointer(p), ref, 1411 ) 1412 } 1413 1414 // Update writes all fields of the p to the heap object referenced by ref. 1415 func (p *GPURenderPassColorAttachment) Update(ref js.Ref) { 1416 bindings.GPURenderPassColorAttachmentJSLoad( 1417 js.Pointer(p), js.False, ref, 1418 ) 1419 } 1420 1421 // FreeMembers frees fields with heap reference, if recursive is true 1422 // free all heap references reachable from p. 1423 func (p *GPURenderPassColorAttachment) FreeMembers(recursive bool) { 1424 js.Free( 1425 p.View.Ref(), 1426 p.ResolveTarget.Ref(), 1427 p.ClearValue.Ref(), 1428 ) 1429 p.View = p.View.FromRef(js.Undefined) 1430 p.ResolveTarget = p.ResolveTarget.FromRef(js.Undefined) 1431 p.ClearValue = p.ClearValue.FromRef(js.Undefined) 1432 } 1433 1434 type GPURenderPassDepthStencilAttachment struct { 1435 // View is "GPURenderPassDepthStencilAttachment.view" 1436 // 1437 // Required 1438 View GPUTextureView 1439 // DepthClearValue is "GPURenderPassDepthStencilAttachment.depthClearValue" 1440 // 1441 // Optional 1442 // 1443 // NOTE: FFI_USE_DepthClearValue MUST be set to true to make this field effective. 1444 DepthClearValue float32 1445 // DepthLoadOp is "GPURenderPassDepthStencilAttachment.depthLoadOp" 1446 // 1447 // Optional 1448 DepthLoadOp GPULoadOp 1449 // DepthStoreOp is "GPURenderPassDepthStencilAttachment.depthStoreOp" 1450 // 1451 // Optional 1452 DepthStoreOp GPUStoreOp 1453 // DepthReadOnly is "GPURenderPassDepthStencilAttachment.depthReadOnly" 1454 // 1455 // Optional, defaults to false. 1456 // 1457 // NOTE: FFI_USE_DepthReadOnly MUST be set to true to make this field effective. 1458 DepthReadOnly bool 1459 // StencilClearValue is "GPURenderPassDepthStencilAttachment.stencilClearValue" 1460 // 1461 // Optional, defaults to 0. 1462 // 1463 // NOTE: FFI_USE_StencilClearValue MUST be set to true to make this field effective. 1464 StencilClearValue GPUStencilValue 1465 // StencilLoadOp is "GPURenderPassDepthStencilAttachment.stencilLoadOp" 1466 // 1467 // Optional 1468 StencilLoadOp GPULoadOp 1469 // StencilStoreOp is "GPURenderPassDepthStencilAttachment.stencilStoreOp" 1470 // 1471 // Optional 1472 StencilStoreOp GPUStoreOp 1473 // StencilReadOnly is "GPURenderPassDepthStencilAttachment.stencilReadOnly" 1474 // 1475 // Optional, defaults to false. 1476 // 1477 // NOTE: FFI_USE_StencilReadOnly MUST be set to true to make this field effective. 1478 StencilReadOnly bool 1479 1480 FFI_USE_DepthClearValue bool // for DepthClearValue. 1481 FFI_USE_DepthReadOnly bool // for DepthReadOnly. 1482 FFI_USE_StencilClearValue bool // for StencilClearValue. 1483 FFI_USE_StencilReadOnly bool // for StencilReadOnly. 1484 1485 FFI_USE bool 1486 } 1487 1488 // FromRef calls UpdateFrom and returns a GPURenderPassDepthStencilAttachment with all fields set. 1489 func (p GPURenderPassDepthStencilAttachment) FromRef(ref js.Ref) GPURenderPassDepthStencilAttachment { 1490 p.UpdateFrom(ref) 1491 return p 1492 } 1493 1494 // New creates a new GPURenderPassDepthStencilAttachment in the application heap. 1495 func (p GPURenderPassDepthStencilAttachment) New() js.Ref { 1496 return bindings.GPURenderPassDepthStencilAttachmentJSLoad( 1497 js.Pointer(&p), js.True, 0, 1498 ) 1499 } 1500 1501 // UpdateFrom copies value of all fields of the heap object to p. 1502 func (p *GPURenderPassDepthStencilAttachment) UpdateFrom(ref js.Ref) { 1503 bindings.GPURenderPassDepthStencilAttachmentJSStore( 1504 js.Pointer(p), ref, 1505 ) 1506 } 1507 1508 // Update writes all fields of the p to the heap object referenced by ref. 1509 func (p *GPURenderPassDepthStencilAttachment) Update(ref js.Ref) { 1510 bindings.GPURenderPassDepthStencilAttachmentJSLoad( 1511 js.Pointer(p), js.False, ref, 1512 ) 1513 } 1514 1515 // FreeMembers frees fields with heap reference, if recursive is true 1516 // free all heap references reachable from p. 1517 func (p *GPURenderPassDepthStencilAttachment) FreeMembers(recursive bool) { 1518 js.Free( 1519 p.View.Ref(), 1520 ) 1521 p.View = p.View.FromRef(js.Undefined) 1522 } 1523 1524 type GPUQueryType uint32 1525 1526 const ( 1527 _ GPUQueryType = iota 1528 1529 GPUQueryType_OCCLUSION 1530 GPUQueryType_TIMESTAMP 1531 ) 1532 1533 func (GPUQueryType) FromRef(str js.Ref) GPUQueryType { 1534 return GPUQueryType(bindings.ConstOfGPUQueryType(str)) 1535 } 1536 1537 func (x GPUQueryType) String() (string, bool) { 1538 switch x { 1539 case GPUQueryType_OCCLUSION: 1540 return "occlusion", true 1541 case GPUQueryType_TIMESTAMP: 1542 return "timestamp", true 1543 default: 1544 return "", false 1545 } 1546 } 1547 1548 type GPUQuerySet struct { 1549 ref js.Ref 1550 } 1551 1552 func (this GPUQuerySet) Once() GPUQuerySet { 1553 this.ref.Once() 1554 return this 1555 } 1556 1557 func (this GPUQuerySet) Ref() js.Ref { 1558 return this.ref 1559 } 1560 1561 func (this GPUQuerySet) FromRef(ref js.Ref) GPUQuerySet { 1562 this.ref = ref 1563 return this 1564 } 1565 1566 func (this GPUQuerySet) Free() { 1567 this.ref.Free() 1568 } 1569 1570 // Type returns the value of property "GPUQuerySet.type". 1571 // 1572 // It returns ok=false if there is no such property. 1573 func (this GPUQuerySet) Type() (ret GPUQueryType, ok bool) { 1574 ok = js.True == bindings.GetGPUQuerySetType( 1575 this.ref, js.Pointer(&ret), 1576 ) 1577 return 1578 } 1579 1580 // Count returns the value of property "GPUQuerySet.count". 1581 // 1582 // It returns ok=false if there is no such property. 1583 func (this GPUQuerySet) Count() (ret GPUSize32Out, ok bool) { 1584 ok = js.True == bindings.GetGPUQuerySetCount( 1585 this.ref, js.Pointer(&ret), 1586 ) 1587 return 1588 } 1589 1590 // Label returns the value of property "GPUQuerySet.label". 1591 // 1592 // It returns ok=false if there is no such property. 1593 func (this GPUQuerySet) Label() (ret js.String, ok bool) { 1594 ok = js.True == bindings.GetGPUQuerySetLabel( 1595 this.ref, js.Pointer(&ret), 1596 ) 1597 return 1598 } 1599 1600 // SetLabel sets the value of property "GPUQuerySet.label" to val. 1601 // 1602 // It returns false if the property cannot be set. 1603 func (this GPUQuerySet) SetLabel(val js.String) bool { 1604 return js.True == bindings.SetGPUQuerySetLabel( 1605 this.ref, 1606 val.Ref(), 1607 ) 1608 } 1609 1610 // HasFuncDestroy returns true if the method "GPUQuerySet.destroy" exists. 1611 func (this GPUQuerySet) HasFuncDestroy() bool { 1612 return js.True == bindings.HasFuncGPUQuerySetDestroy( 1613 this.ref, 1614 ) 1615 } 1616 1617 // FuncDestroy returns the method "GPUQuerySet.destroy". 1618 func (this GPUQuerySet) FuncDestroy() (fn js.Func[func()]) { 1619 bindings.FuncGPUQuerySetDestroy( 1620 this.ref, js.Pointer(&fn), 1621 ) 1622 return 1623 } 1624 1625 // Destroy calls the method "GPUQuerySet.destroy". 1626 func (this GPUQuerySet) Destroy() (ret js.Void) { 1627 bindings.CallGPUQuerySetDestroy( 1628 this.ref, js.Pointer(&ret), 1629 ) 1630 1631 return 1632 } 1633 1634 // TryDestroy calls the method "GPUQuerySet.destroy" 1635 // in a try/catch block and returns (_, err, ok = false) when it went through 1636 // the catch clause. 1637 func (this GPUQuerySet) TryDestroy() (ret js.Void, exception js.Any, ok bool) { 1638 ok = js.True == bindings.TryGPUQuerySetDestroy( 1639 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1640 ) 1641 1642 return 1643 } 1644 1645 type GPURenderPassTimestampWrites struct { 1646 // QuerySet is "GPURenderPassTimestampWrites.querySet" 1647 // 1648 // Required 1649 QuerySet GPUQuerySet 1650 // BeginningOfPassWriteIndex is "GPURenderPassTimestampWrites.beginningOfPassWriteIndex" 1651 // 1652 // Optional 1653 // 1654 // NOTE: FFI_USE_BeginningOfPassWriteIndex MUST be set to true to make this field effective. 1655 BeginningOfPassWriteIndex GPUSize32 1656 // EndOfPassWriteIndex is "GPURenderPassTimestampWrites.endOfPassWriteIndex" 1657 // 1658 // Optional 1659 // 1660 // NOTE: FFI_USE_EndOfPassWriteIndex MUST be set to true to make this field effective. 1661 EndOfPassWriteIndex GPUSize32 1662 1663 FFI_USE_BeginningOfPassWriteIndex bool // for BeginningOfPassWriteIndex. 1664 FFI_USE_EndOfPassWriteIndex bool // for EndOfPassWriteIndex. 1665 1666 FFI_USE bool 1667 } 1668 1669 // FromRef calls UpdateFrom and returns a GPURenderPassTimestampWrites with all fields set. 1670 func (p GPURenderPassTimestampWrites) FromRef(ref js.Ref) GPURenderPassTimestampWrites { 1671 p.UpdateFrom(ref) 1672 return p 1673 } 1674 1675 // New creates a new GPURenderPassTimestampWrites in the application heap. 1676 func (p GPURenderPassTimestampWrites) New() js.Ref { 1677 return bindings.GPURenderPassTimestampWritesJSLoad( 1678 js.Pointer(&p), js.True, 0, 1679 ) 1680 } 1681 1682 // UpdateFrom copies value of all fields of the heap object to p. 1683 func (p *GPURenderPassTimestampWrites) UpdateFrom(ref js.Ref) { 1684 bindings.GPURenderPassTimestampWritesJSStore( 1685 js.Pointer(p), ref, 1686 ) 1687 } 1688 1689 // Update writes all fields of the p to the heap object referenced by ref. 1690 func (p *GPURenderPassTimestampWrites) Update(ref js.Ref) { 1691 bindings.GPURenderPassTimestampWritesJSLoad( 1692 js.Pointer(p), js.False, ref, 1693 ) 1694 } 1695 1696 // FreeMembers frees fields with heap reference, if recursive is true 1697 // free all heap references reachable from p. 1698 func (p *GPURenderPassTimestampWrites) FreeMembers(recursive bool) { 1699 js.Free( 1700 p.QuerySet.Ref(), 1701 ) 1702 p.QuerySet = p.QuerySet.FromRef(js.Undefined) 1703 } 1704 1705 type GPURenderPassDescriptor struct { 1706 // ColorAttachments is "GPURenderPassDescriptor.colorAttachments" 1707 // 1708 // Required 1709 ColorAttachments js.Array[GPURenderPassColorAttachment] 1710 // DepthStencilAttachment is "GPURenderPassDescriptor.depthStencilAttachment" 1711 // 1712 // Optional 1713 // 1714 // NOTE: DepthStencilAttachment.FFI_USE MUST be set to true to get DepthStencilAttachment used. 1715 DepthStencilAttachment GPURenderPassDepthStencilAttachment 1716 // OcclusionQuerySet is "GPURenderPassDescriptor.occlusionQuerySet" 1717 // 1718 // Optional 1719 OcclusionQuerySet GPUQuerySet 1720 // TimestampWrites is "GPURenderPassDescriptor.timestampWrites" 1721 // 1722 // Optional 1723 // 1724 // NOTE: TimestampWrites.FFI_USE MUST be set to true to get TimestampWrites used. 1725 TimestampWrites GPURenderPassTimestampWrites 1726 // MaxDrawCount is "GPURenderPassDescriptor.maxDrawCount" 1727 // 1728 // Optional, defaults to 50000000. 1729 // 1730 // NOTE: FFI_USE_MaxDrawCount MUST be set to true to make this field effective. 1731 MaxDrawCount GPUSize64 1732 // Label is "GPURenderPassDescriptor.label" 1733 // 1734 // Optional, defaults to "". 1735 Label js.String 1736 1737 FFI_USE_MaxDrawCount bool // for MaxDrawCount. 1738 1739 FFI_USE bool 1740 } 1741 1742 // FromRef calls UpdateFrom and returns a GPURenderPassDescriptor with all fields set. 1743 func (p GPURenderPassDescriptor) FromRef(ref js.Ref) GPURenderPassDescriptor { 1744 p.UpdateFrom(ref) 1745 return p 1746 } 1747 1748 // New creates a new GPURenderPassDescriptor in the application heap. 1749 func (p GPURenderPassDescriptor) New() js.Ref { 1750 return bindings.GPURenderPassDescriptorJSLoad( 1751 js.Pointer(&p), js.True, 0, 1752 ) 1753 } 1754 1755 // UpdateFrom copies value of all fields of the heap object to p. 1756 func (p *GPURenderPassDescriptor) UpdateFrom(ref js.Ref) { 1757 bindings.GPURenderPassDescriptorJSStore( 1758 js.Pointer(p), ref, 1759 ) 1760 } 1761 1762 // Update writes all fields of the p to the heap object referenced by ref. 1763 func (p *GPURenderPassDescriptor) Update(ref js.Ref) { 1764 bindings.GPURenderPassDescriptorJSLoad( 1765 js.Pointer(p), js.False, ref, 1766 ) 1767 } 1768 1769 // FreeMembers frees fields with heap reference, if recursive is true 1770 // free all heap references reachable from p. 1771 func (p *GPURenderPassDescriptor) FreeMembers(recursive bool) { 1772 js.Free( 1773 p.ColorAttachments.Ref(), 1774 p.OcclusionQuerySet.Ref(), 1775 p.Label.Ref(), 1776 ) 1777 p.ColorAttachments = p.ColorAttachments.FromRef(js.Undefined) 1778 p.OcclusionQuerySet = p.OcclusionQuerySet.FromRef(js.Undefined) 1779 p.Label = p.Label.FromRef(js.Undefined) 1780 if recursive { 1781 p.DepthStencilAttachment.FreeMembers(true) 1782 p.TimestampWrites.FreeMembers(true) 1783 } 1784 } 1785 1786 type GPUComputePassEncoder struct { 1787 ref js.Ref 1788 } 1789 1790 func (this GPUComputePassEncoder) Once() GPUComputePassEncoder { 1791 this.ref.Once() 1792 return this 1793 } 1794 1795 func (this GPUComputePassEncoder) Ref() js.Ref { 1796 return this.ref 1797 } 1798 1799 func (this GPUComputePassEncoder) FromRef(ref js.Ref) GPUComputePassEncoder { 1800 this.ref = ref 1801 return this 1802 } 1803 1804 func (this GPUComputePassEncoder) Free() { 1805 this.ref.Free() 1806 } 1807 1808 // Label returns the value of property "GPUComputePassEncoder.label". 1809 // 1810 // It returns ok=false if there is no such property. 1811 func (this GPUComputePassEncoder) Label() (ret js.String, ok bool) { 1812 ok = js.True == bindings.GetGPUComputePassEncoderLabel( 1813 this.ref, js.Pointer(&ret), 1814 ) 1815 return 1816 } 1817 1818 // SetLabel sets the value of property "GPUComputePassEncoder.label" to val. 1819 // 1820 // It returns false if the property cannot be set. 1821 func (this GPUComputePassEncoder) SetLabel(val js.String) bool { 1822 return js.True == bindings.SetGPUComputePassEncoderLabel( 1823 this.ref, 1824 val.Ref(), 1825 ) 1826 } 1827 1828 // HasFuncSetPipeline returns true if the method "GPUComputePassEncoder.setPipeline" exists. 1829 func (this GPUComputePassEncoder) HasFuncSetPipeline() bool { 1830 return js.True == bindings.HasFuncGPUComputePassEncoderSetPipeline( 1831 this.ref, 1832 ) 1833 } 1834 1835 // FuncSetPipeline returns the method "GPUComputePassEncoder.setPipeline". 1836 func (this GPUComputePassEncoder) FuncSetPipeline() (fn js.Func[func(pipeline GPUComputePipeline)]) { 1837 bindings.FuncGPUComputePassEncoderSetPipeline( 1838 this.ref, js.Pointer(&fn), 1839 ) 1840 return 1841 } 1842 1843 // SetPipeline calls the method "GPUComputePassEncoder.setPipeline". 1844 func (this GPUComputePassEncoder) SetPipeline(pipeline GPUComputePipeline) (ret js.Void) { 1845 bindings.CallGPUComputePassEncoderSetPipeline( 1846 this.ref, js.Pointer(&ret), 1847 pipeline.Ref(), 1848 ) 1849 1850 return 1851 } 1852 1853 // TrySetPipeline calls the method "GPUComputePassEncoder.setPipeline" 1854 // in a try/catch block and returns (_, err, ok = false) when it went through 1855 // the catch clause. 1856 func (this GPUComputePassEncoder) TrySetPipeline(pipeline GPUComputePipeline) (ret js.Void, exception js.Any, ok bool) { 1857 ok = js.True == bindings.TryGPUComputePassEncoderSetPipeline( 1858 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1859 pipeline.Ref(), 1860 ) 1861 1862 return 1863 } 1864 1865 // HasFuncDispatchWorkgroups returns true if the method "GPUComputePassEncoder.dispatchWorkgroups" exists. 1866 func (this GPUComputePassEncoder) HasFuncDispatchWorkgroups() bool { 1867 return js.True == bindings.HasFuncGPUComputePassEncoderDispatchWorkgroups( 1868 this.ref, 1869 ) 1870 } 1871 1872 // FuncDispatchWorkgroups returns the method "GPUComputePassEncoder.dispatchWorkgroups". 1873 func (this GPUComputePassEncoder) FuncDispatchWorkgroups() (fn js.Func[func(workgroupCountX GPUSize32, workgroupCountY GPUSize32, workgroupCountZ GPUSize32)]) { 1874 bindings.FuncGPUComputePassEncoderDispatchWorkgroups( 1875 this.ref, js.Pointer(&fn), 1876 ) 1877 return 1878 } 1879 1880 // DispatchWorkgroups calls the method "GPUComputePassEncoder.dispatchWorkgroups". 1881 func (this GPUComputePassEncoder) DispatchWorkgroups(workgroupCountX GPUSize32, workgroupCountY GPUSize32, workgroupCountZ GPUSize32) (ret js.Void) { 1882 bindings.CallGPUComputePassEncoderDispatchWorkgroups( 1883 this.ref, js.Pointer(&ret), 1884 uint32(workgroupCountX), 1885 uint32(workgroupCountY), 1886 uint32(workgroupCountZ), 1887 ) 1888 1889 return 1890 } 1891 1892 // TryDispatchWorkgroups calls the method "GPUComputePassEncoder.dispatchWorkgroups" 1893 // in a try/catch block and returns (_, err, ok = false) when it went through 1894 // the catch clause. 1895 func (this GPUComputePassEncoder) TryDispatchWorkgroups(workgroupCountX GPUSize32, workgroupCountY GPUSize32, workgroupCountZ GPUSize32) (ret js.Void, exception js.Any, ok bool) { 1896 ok = js.True == bindings.TryGPUComputePassEncoderDispatchWorkgroups( 1897 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1898 uint32(workgroupCountX), 1899 uint32(workgroupCountY), 1900 uint32(workgroupCountZ), 1901 ) 1902 1903 return 1904 } 1905 1906 // HasFuncDispatchWorkgroups1 returns true if the method "GPUComputePassEncoder.dispatchWorkgroups" exists. 1907 func (this GPUComputePassEncoder) HasFuncDispatchWorkgroups1() bool { 1908 return js.True == bindings.HasFuncGPUComputePassEncoderDispatchWorkgroups1( 1909 this.ref, 1910 ) 1911 } 1912 1913 // FuncDispatchWorkgroups1 returns the method "GPUComputePassEncoder.dispatchWorkgroups". 1914 func (this GPUComputePassEncoder) FuncDispatchWorkgroups1() (fn js.Func[func(workgroupCountX GPUSize32, workgroupCountY GPUSize32)]) { 1915 bindings.FuncGPUComputePassEncoderDispatchWorkgroups1( 1916 this.ref, js.Pointer(&fn), 1917 ) 1918 return 1919 } 1920 1921 // DispatchWorkgroups1 calls the method "GPUComputePassEncoder.dispatchWorkgroups". 1922 func (this GPUComputePassEncoder) DispatchWorkgroups1(workgroupCountX GPUSize32, workgroupCountY GPUSize32) (ret js.Void) { 1923 bindings.CallGPUComputePassEncoderDispatchWorkgroups1( 1924 this.ref, js.Pointer(&ret), 1925 uint32(workgroupCountX), 1926 uint32(workgroupCountY), 1927 ) 1928 1929 return 1930 } 1931 1932 // TryDispatchWorkgroups1 calls the method "GPUComputePassEncoder.dispatchWorkgroups" 1933 // in a try/catch block and returns (_, err, ok = false) when it went through 1934 // the catch clause. 1935 func (this GPUComputePassEncoder) TryDispatchWorkgroups1(workgroupCountX GPUSize32, workgroupCountY GPUSize32) (ret js.Void, exception js.Any, ok bool) { 1936 ok = js.True == bindings.TryGPUComputePassEncoderDispatchWorkgroups1( 1937 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1938 uint32(workgroupCountX), 1939 uint32(workgroupCountY), 1940 ) 1941 1942 return 1943 } 1944 1945 // HasFuncDispatchWorkgroups2 returns true if the method "GPUComputePassEncoder.dispatchWorkgroups" exists. 1946 func (this GPUComputePassEncoder) HasFuncDispatchWorkgroups2() bool { 1947 return js.True == bindings.HasFuncGPUComputePassEncoderDispatchWorkgroups2( 1948 this.ref, 1949 ) 1950 } 1951 1952 // FuncDispatchWorkgroups2 returns the method "GPUComputePassEncoder.dispatchWorkgroups". 1953 func (this GPUComputePassEncoder) FuncDispatchWorkgroups2() (fn js.Func[func(workgroupCountX GPUSize32)]) { 1954 bindings.FuncGPUComputePassEncoderDispatchWorkgroups2( 1955 this.ref, js.Pointer(&fn), 1956 ) 1957 return 1958 } 1959 1960 // DispatchWorkgroups2 calls the method "GPUComputePassEncoder.dispatchWorkgroups". 1961 func (this GPUComputePassEncoder) DispatchWorkgroups2(workgroupCountX GPUSize32) (ret js.Void) { 1962 bindings.CallGPUComputePassEncoderDispatchWorkgroups2( 1963 this.ref, js.Pointer(&ret), 1964 uint32(workgroupCountX), 1965 ) 1966 1967 return 1968 } 1969 1970 // TryDispatchWorkgroups2 calls the method "GPUComputePassEncoder.dispatchWorkgroups" 1971 // in a try/catch block and returns (_, err, ok = false) when it went through 1972 // the catch clause. 1973 func (this GPUComputePassEncoder) TryDispatchWorkgroups2(workgroupCountX GPUSize32) (ret js.Void, exception js.Any, ok bool) { 1974 ok = js.True == bindings.TryGPUComputePassEncoderDispatchWorkgroups2( 1975 this.ref, js.Pointer(&ret), js.Pointer(&exception), 1976 uint32(workgroupCountX), 1977 ) 1978 1979 return 1980 } 1981 1982 // HasFuncDispatchWorkgroupsIndirect returns true if the method "GPUComputePassEncoder.dispatchWorkgroupsIndirect" exists. 1983 func (this GPUComputePassEncoder) HasFuncDispatchWorkgroupsIndirect() bool { 1984 return js.True == bindings.HasFuncGPUComputePassEncoderDispatchWorkgroupsIndirect( 1985 this.ref, 1986 ) 1987 } 1988 1989 // FuncDispatchWorkgroupsIndirect returns the method "GPUComputePassEncoder.dispatchWorkgroupsIndirect". 1990 func (this GPUComputePassEncoder) FuncDispatchWorkgroupsIndirect() (fn js.Func[func(indirectBuffer GPUBuffer, indirectOffset GPUSize64)]) { 1991 bindings.FuncGPUComputePassEncoderDispatchWorkgroupsIndirect( 1992 this.ref, js.Pointer(&fn), 1993 ) 1994 return 1995 } 1996 1997 // DispatchWorkgroupsIndirect calls the method "GPUComputePassEncoder.dispatchWorkgroupsIndirect". 1998 func (this GPUComputePassEncoder) DispatchWorkgroupsIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void) { 1999 bindings.CallGPUComputePassEncoderDispatchWorkgroupsIndirect( 2000 this.ref, js.Pointer(&ret), 2001 indirectBuffer.Ref(), 2002 float64(indirectOffset), 2003 ) 2004 2005 return 2006 } 2007 2008 // TryDispatchWorkgroupsIndirect calls the method "GPUComputePassEncoder.dispatchWorkgroupsIndirect" 2009 // in a try/catch block and returns (_, err, ok = false) when it went through 2010 // the catch clause. 2011 func (this GPUComputePassEncoder) TryDispatchWorkgroupsIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 2012 ok = js.True == bindings.TryGPUComputePassEncoderDispatchWorkgroupsIndirect( 2013 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2014 indirectBuffer.Ref(), 2015 float64(indirectOffset), 2016 ) 2017 2018 return 2019 } 2020 2021 // HasFuncEnd returns true if the method "GPUComputePassEncoder.end" exists. 2022 func (this GPUComputePassEncoder) HasFuncEnd() bool { 2023 return js.True == bindings.HasFuncGPUComputePassEncoderEnd( 2024 this.ref, 2025 ) 2026 } 2027 2028 // FuncEnd returns the method "GPUComputePassEncoder.end". 2029 func (this GPUComputePassEncoder) FuncEnd() (fn js.Func[func()]) { 2030 bindings.FuncGPUComputePassEncoderEnd( 2031 this.ref, js.Pointer(&fn), 2032 ) 2033 return 2034 } 2035 2036 // End calls the method "GPUComputePassEncoder.end". 2037 func (this GPUComputePassEncoder) End() (ret js.Void) { 2038 bindings.CallGPUComputePassEncoderEnd( 2039 this.ref, js.Pointer(&ret), 2040 ) 2041 2042 return 2043 } 2044 2045 // TryEnd calls the method "GPUComputePassEncoder.end" 2046 // in a try/catch block and returns (_, err, ok = false) when it went through 2047 // the catch clause. 2048 func (this GPUComputePassEncoder) TryEnd() (ret js.Void, exception js.Any, ok bool) { 2049 ok = js.True == bindings.TryGPUComputePassEncoderEnd( 2050 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2051 ) 2052 2053 return 2054 } 2055 2056 // HasFuncPushDebugGroup returns true if the method "GPUComputePassEncoder.pushDebugGroup" exists. 2057 func (this GPUComputePassEncoder) HasFuncPushDebugGroup() bool { 2058 return js.True == bindings.HasFuncGPUComputePassEncoderPushDebugGroup( 2059 this.ref, 2060 ) 2061 } 2062 2063 // FuncPushDebugGroup returns the method "GPUComputePassEncoder.pushDebugGroup". 2064 func (this GPUComputePassEncoder) FuncPushDebugGroup() (fn js.Func[func(groupLabel js.String)]) { 2065 bindings.FuncGPUComputePassEncoderPushDebugGroup( 2066 this.ref, js.Pointer(&fn), 2067 ) 2068 return 2069 } 2070 2071 // PushDebugGroup calls the method "GPUComputePassEncoder.pushDebugGroup". 2072 func (this GPUComputePassEncoder) PushDebugGroup(groupLabel js.String) (ret js.Void) { 2073 bindings.CallGPUComputePassEncoderPushDebugGroup( 2074 this.ref, js.Pointer(&ret), 2075 groupLabel.Ref(), 2076 ) 2077 2078 return 2079 } 2080 2081 // TryPushDebugGroup calls the method "GPUComputePassEncoder.pushDebugGroup" 2082 // in a try/catch block and returns (_, err, ok = false) when it went through 2083 // the catch clause. 2084 func (this GPUComputePassEncoder) TryPushDebugGroup(groupLabel js.String) (ret js.Void, exception js.Any, ok bool) { 2085 ok = js.True == bindings.TryGPUComputePassEncoderPushDebugGroup( 2086 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2087 groupLabel.Ref(), 2088 ) 2089 2090 return 2091 } 2092 2093 // HasFuncPopDebugGroup returns true if the method "GPUComputePassEncoder.popDebugGroup" exists. 2094 func (this GPUComputePassEncoder) HasFuncPopDebugGroup() bool { 2095 return js.True == bindings.HasFuncGPUComputePassEncoderPopDebugGroup( 2096 this.ref, 2097 ) 2098 } 2099 2100 // FuncPopDebugGroup returns the method "GPUComputePassEncoder.popDebugGroup". 2101 func (this GPUComputePassEncoder) FuncPopDebugGroup() (fn js.Func[func()]) { 2102 bindings.FuncGPUComputePassEncoderPopDebugGroup( 2103 this.ref, js.Pointer(&fn), 2104 ) 2105 return 2106 } 2107 2108 // PopDebugGroup calls the method "GPUComputePassEncoder.popDebugGroup". 2109 func (this GPUComputePassEncoder) PopDebugGroup() (ret js.Void) { 2110 bindings.CallGPUComputePassEncoderPopDebugGroup( 2111 this.ref, js.Pointer(&ret), 2112 ) 2113 2114 return 2115 } 2116 2117 // TryPopDebugGroup calls the method "GPUComputePassEncoder.popDebugGroup" 2118 // in a try/catch block and returns (_, err, ok = false) when it went through 2119 // the catch clause. 2120 func (this GPUComputePassEncoder) TryPopDebugGroup() (ret js.Void, exception js.Any, ok bool) { 2121 ok = js.True == bindings.TryGPUComputePassEncoderPopDebugGroup( 2122 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2123 ) 2124 2125 return 2126 } 2127 2128 // HasFuncInsertDebugMarker returns true if the method "GPUComputePassEncoder.insertDebugMarker" exists. 2129 func (this GPUComputePassEncoder) HasFuncInsertDebugMarker() bool { 2130 return js.True == bindings.HasFuncGPUComputePassEncoderInsertDebugMarker( 2131 this.ref, 2132 ) 2133 } 2134 2135 // FuncInsertDebugMarker returns the method "GPUComputePassEncoder.insertDebugMarker". 2136 func (this GPUComputePassEncoder) FuncInsertDebugMarker() (fn js.Func[func(markerLabel js.String)]) { 2137 bindings.FuncGPUComputePassEncoderInsertDebugMarker( 2138 this.ref, js.Pointer(&fn), 2139 ) 2140 return 2141 } 2142 2143 // InsertDebugMarker calls the method "GPUComputePassEncoder.insertDebugMarker". 2144 func (this GPUComputePassEncoder) InsertDebugMarker(markerLabel js.String) (ret js.Void) { 2145 bindings.CallGPUComputePassEncoderInsertDebugMarker( 2146 this.ref, js.Pointer(&ret), 2147 markerLabel.Ref(), 2148 ) 2149 2150 return 2151 } 2152 2153 // TryInsertDebugMarker calls the method "GPUComputePassEncoder.insertDebugMarker" 2154 // in a try/catch block and returns (_, err, ok = false) when it went through 2155 // the catch clause. 2156 func (this GPUComputePassEncoder) TryInsertDebugMarker(markerLabel js.String) (ret js.Void, exception js.Any, ok bool) { 2157 ok = js.True == bindings.TryGPUComputePassEncoderInsertDebugMarker( 2158 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2159 markerLabel.Ref(), 2160 ) 2161 2162 return 2163 } 2164 2165 // HasFuncSetBindGroup returns true if the method "GPUComputePassEncoder.setBindGroup" exists. 2166 func (this GPUComputePassEncoder) HasFuncSetBindGroup() bool { 2167 return js.True == bindings.HasFuncGPUComputePassEncoderSetBindGroup( 2168 this.ref, 2169 ) 2170 } 2171 2172 // FuncSetBindGroup returns the method "GPUComputePassEncoder.setBindGroup". 2173 func (this GPUComputePassEncoder) FuncSetBindGroup() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset])]) { 2174 bindings.FuncGPUComputePassEncoderSetBindGroup( 2175 this.ref, js.Pointer(&fn), 2176 ) 2177 return 2178 } 2179 2180 // SetBindGroup calls the method "GPUComputePassEncoder.setBindGroup". 2181 func (this GPUComputePassEncoder) SetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void) { 2182 bindings.CallGPUComputePassEncoderSetBindGroup( 2183 this.ref, js.Pointer(&ret), 2184 uint32(index), 2185 bindGroup.Ref(), 2186 dynamicOffsets.Ref(), 2187 ) 2188 2189 return 2190 } 2191 2192 // TrySetBindGroup calls the method "GPUComputePassEncoder.setBindGroup" 2193 // in a try/catch block and returns (_, err, ok = false) when it went through 2194 // the catch clause. 2195 func (this GPUComputePassEncoder) TrySetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void, exception js.Any, ok bool) { 2196 ok = js.True == bindings.TryGPUComputePassEncoderSetBindGroup( 2197 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2198 uint32(index), 2199 bindGroup.Ref(), 2200 dynamicOffsets.Ref(), 2201 ) 2202 2203 return 2204 } 2205 2206 // HasFuncSetBindGroup1 returns true if the method "GPUComputePassEncoder.setBindGroup" exists. 2207 func (this GPUComputePassEncoder) HasFuncSetBindGroup1() bool { 2208 return js.True == bindings.HasFuncGPUComputePassEncoderSetBindGroup1( 2209 this.ref, 2210 ) 2211 } 2212 2213 // FuncSetBindGroup1 returns the method "GPUComputePassEncoder.setBindGroup". 2214 func (this GPUComputePassEncoder) FuncSetBindGroup1() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup)]) { 2215 bindings.FuncGPUComputePassEncoderSetBindGroup1( 2216 this.ref, js.Pointer(&fn), 2217 ) 2218 return 2219 } 2220 2221 // SetBindGroup1 calls the method "GPUComputePassEncoder.setBindGroup". 2222 func (this GPUComputePassEncoder) SetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void) { 2223 bindings.CallGPUComputePassEncoderSetBindGroup1( 2224 this.ref, js.Pointer(&ret), 2225 uint32(index), 2226 bindGroup.Ref(), 2227 ) 2228 2229 return 2230 } 2231 2232 // TrySetBindGroup1 calls the method "GPUComputePassEncoder.setBindGroup" 2233 // in a try/catch block and returns (_, err, ok = false) when it went through 2234 // the catch clause. 2235 func (this GPUComputePassEncoder) TrySetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void, exception js.Any, ok bool) { 2236 ok = js.True == bindings.TryGPUComputePassEncoderSetBindGroup1( 2237 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2238 uint32(index), 2239 bindGroup.Ref(), 2240 ) 2241 2242 return 2243 } 2244 2245 // HasFuncSetBindGroup2 returns true if the method "GPUComputePassEncoder.setBindGroup" exists. 2246 func (this GPUComputePassEncoder) HasFuncSetBindGroup2() bool { 2247 return js.True == bindings.HasFuncGPUComputePassEncoderSetBindGroup2( 2248 this.ref, 2249 ) 2250 } 2251 2252 // FuncSetBindGroup2 returns the method "GPUComputePassEncoder.setBindGroup". 2253 func (this GPUComputePassEncoder) FuncSetBindGroup2() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32)]) { 2254 bindings.FuncGPUComputePassEncoderSetBindGroup2( 2255 this.ref, js.Pointer(&fn), 2256 ) 2257 return 2258 } 2259 2260 // SetBindGroup2 calls the method "GPUComputePassEncoder.setBindGroup". 2261 func (this GPUComputePassEncoder) SetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void) { 2262 bindings.CallGPUComputePassEncoderSetBindGroup2( 2263 this.ref, js.Pointer(&ret), 2264 uint32(index), 2265 bindGroup.Ref(), 2266 dynamicOffsetsData.Ref(), 2267 float64(dynamicOffsetsDataStart), 2268 uint32(dynamicOffsetsDataLength), 2269 ) 2270 2271 return 2272 } 2273 2274 // TrySetBindGroup2 calls the method "GPUComputePassEncoder.setBindGroup" 2275 // in a try/catch block and returns (_, err, ok = false) when it went through 2276 // the catch clause. 2277 func (this GPUComputePassEncoder) TrySetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void, exception js.Any, ok bool) { 2278 ok = js.True == bindings.TryGPUComputePassEncoderSetBindGroup2( 2279 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2280 uint32(index), 2281 bindGroup.Ref(), 2282 dynamicOffsetsData.Ref(), 2283 float64(dynamicOffsetsDataStart), 2284 uint32(dynamicOffsetsDataLength), 2285 ) 2286 2287 return 2288 } 2289 2290 type GPUComputePassTimestampWrites struct { 2291 // QuerySet is "GPUComputePassTimestampWrites.querySet" 2292 // 2293 // Required 2294 QuerySet GPUQuerySet 2295 // BeginningOfPassWriteIndex is "GPUComputePassTimestampWrites.beginningOfPassWriteIndex" 2296 // 2297 // Optional 2298 // 2299 // NOTE: FFI_USE_BeginningOfPassWriteIndex MUST be set to true to make this field effective. 2300 BeginningOfPassWriteIndex GPUSize32 2301 // EndOfPassWriteIndex is "GPUComputePassTimestampWrites.endOfPassWriteIndex" 2302 // 2303 // Optional 2304 // 2305 // NOTE: FFI_USE_EndOfPassWriteIndex MUST be set to true to make this field effective. 2306 EndOfPassWriteIndex GPUSize32 2307 2308 FFI_USE_BeginningOfPassWriteIndex bool // for BeginningOfPassWriteIndex. 2309 FFI_USE_EndOfPassWriteIndex bool // for EndOfPassWriteIndex. 2310 2311 FFI_USE bool 2312 } 2313 2314 // FromRef calls UpdateFrom and returns a GPUComputePassTimestampWrites with all fields set. 2315 func (p GPUComputePassTimestampWrites) FromRef(ref js.Ref) GPUComputePassTimestampWrites { 2316 p.UpdateFrom(ref) 2317 return p 2318 } 2319 2320 // New creates a new GPUComputePassTimestampWrites in the application heap. 2321 func (p GPUComputePassTimestampWrites) New() js.Ref { 2322 return bindings.GPUComputePassTimestampWritesJSLoad( 2323 js.Pointer(&p), js.True, 0, 2324 ) 2325 } 2326 2327 // UpdateFrom copies value of all fields of the heap object to p. 2328 func (p *GPUComputePassTimestampWrites) UpdateFrom(ref js.Ref) { 2329 bindings.GPUComputePassTimestampWritesJSStore( 2330 js.Pointer(p), ref, 2331 ) 2332 } 2333 2334 // Update writes all fields of the p to the heap object referenced by ref. 2335 func (p *GPUComputePassTimestampWrites) Update(ref js.Ref) { 2336 bindings.GPUComputePassTimestampWritesJSLoad( 2337 js.Pointer(p), js.False, ref, 2338 ) 2339 } 2340 2341 // FreeMembers frees fields with heap reference, if recursive is true 2342 // free all heap references reachable from p. 2343 func (p *GPUComputePassTimestampWrites) FreeMembers(recursive bool) { 2344 js.Free( 2345 p.QuerySet.Ref(), 2346 ) 2347 p.QuerySet = p.QuerySet.FromRef(js.Undefined) 2348 } 2349 2350 type GPUComputePassDescriptor struct { 2351 // TimestampWrites is "GPUComputePassDescriptor.timestampWrites" 2352 // 2353 // Optional 2354 // 2355 // NOTE: TimestampWrites.FFI_USE MUST be set to true to get TimestampWrites used. 2356 TimestampWrites GPUComputePassTimestampWrites 2357 // Label is "GPUComputePassDescriptor.label" 2358 // 2359 // Optional, defaults to "". 2360 Label js.String 2361 2362 FFI_USE bool 2363 } 2364 2365 // FromRef calls UpdateFrom and returns a GPUComputePassDescriptor with all fields set. 2366 func (p GPUComputePassDescriptor) FromRef(ref js.Ref) GPUComputePassDescriptor { 2367 p.UpdateFrom(ref) 2368 return p 2369 } 2370 2371 // New creates a new GPUComputePassDescriptor in the application heap. 2372 func (p GPUComputePassDescriptor) New() js.Ref { 2373 return bindings.GPUComputePassDescriptorJSLoad( 2374 js.Pointer(&p), js.True, 0, 2375 ) 2376 } 2377 2378 // UpdateFrom copies value of all fields of the heap object to p. 2379 func (p *GPUComputePassDescriptor) UpdateFrom(ref js.Ref) { 2380 bindings.GPUComputePassDescriptorJSStore( 2381 js.Pointer(p), ref, 2382 ) 2383 } 2384 2385 // Update writes all fields of the p to the heap object referenced by ref. 2386 func (p *GPUComputePassDescriptor) Update(ref js.Ref) { 2387 bindings.GPUComputePassDescriptorJSLoad( 2388 js.Pointer(p), js.False, ref, 2389 ) 2390 } 2391 2392 // FreeMembers frees fields with heap reference, if recursive is true 2393 // free all heap references reachable from p. 2394 func (p *GPUComputePassDescriptor) FreeMembers(recursive bool) { 2395 js.Free( 2396 p.Label.Ref(), 2397 ) 2398 p.Label = p.Label.FromRef(js.Undefined) 2399 if recursive { 2400 p.TimestampWrites.FreeMembers(true) 2401 } 2402 } 2403 2404 type GPUImageCopyBuffer struct { 2405 // Buffer is "GPUImageCopyBuffer.buffer" 2406 // 2407 // Required 2408 Buffer GPUBuffer 2409 // Offset is "GPUImageCopyBuffer.offset" 2410 // 2411 // Optional, defaults to 0. 2412 // 2413 // NOTE: FFI_USE_Offset MUST be set to true to make this field effective. 2414 Offset GPUSize64 2415 // BytesPerRow is "GPUImageCopyBuffer.bytesPerRow" 2416 // 2417 // Optional 2418 // 2419 // NOTE: FFI_USE_BytesPerRow MUST be set to true to make this field effective. 2420 BytesPerRow GPUSize32 2421 // RowsPerImage is "GPUImageCopyBuffer.rowsPerImage" 2422 // 2423 // Optional 2424 // 2425 // NOTE: FFI_USE_RowsPerImage MUST be set to true to make this field effective. 2426 RowsPerImage GPUSize32 2427 2428 FFI_USE_Offset bool // for Offset. 2429 FFI_USE_BytesPerRow bool // for BytesPerRow. 2430 FFI_USE_RowsPerImage bool // for RowsPerImage. 2431 2432 FFI_USE bool 2433 } 2434 2435 // FromRef calls UpdateFrom and returns a GPUImageCopyBuffer with all fields set. 2436 func (p GPUImageCopyBuffer) FromRef(ref js.Ref) GPUImageCopyBuffer { 2437 p.UpdateFrom(ref) 2438 return p 2439 } 2440 2441 // New creates a new GPUImageCopyBuffer in the application heap. 2442 func (p GPUImageCopyBuffer) New() js.Ref { 2443 return bindings.GPUImageCopyBufferJSLoad( 2444 js.Pointer(&p), js.True, 0, 2445 ) 2446 } 2447 2448 // UpdateFrom copies value of all fields of the heap object to p. 2449 func (p *GPUImageCopyBuffer) UpdateFrom(ref js.Ref) { 2450 bindings.GPUImageCopyBufferJSStore( 2451 js.Pointer(p), ref, 2452 ) 2453 } 2454 2455 // Update writes all fields of the p to the heap object referenced by ref. 2456 func (p *GPUImageCopyBuffer) Update(ref js.Ref) { 2457 bindings.GPUImageCopyBufferJSLoad( 2458 js.Pointer(p), js.False, ref, 2459 ) 2460 } 2461 2462 // FreeMembers frees fields with heap reference, if recursive is true 2463 // free all heap references reachable from p. 2464 func (p *GPUImageCopyBuffer) FreeMembers(recursive bool) { 2465 js.Free( 2466 p.Buffer.Ref(), 2467 ) 2468 p.Buffer = p.Buffer.FromRef(js.Undefined) 2469 } 2470 2471 type GPUOrigin3DDict struct { 2472 // X is "GPUOrigin3DDict.x" 2473 // 2474 // Optional, defaults to 0. 2475 // 2476 // NOTE: FFI_USE_X MUST be set to true to make this field effective. 2477 X GPUIntegerCoordinate 2478 // Y is "GPUOrigin3DDict.y" 2479 // 2480 // Optional, defaults to 0. 2481 // 2482 // NOTE: FFI_USE_Y MUST be set to true to make this field effective. 2483 Y GPUIntegerCoordinate 2484 // Z is "GPUOrigin3DDict.z" 2485 // 2486 // Optional, defaults to 0. 2487 // 2488 // NOTE: FFI_USE_Z MUST be set to true to make this field effective. 2489 Z GPUIntegerCoordinate 2490 2491 FFI_USE_X bool // for X. 2492 FFI_USE_Y bool // for Y. 2493 FFI_USE_Z bool // for Z. 2494 2495 FFI_USE bool 2496 } 2497 2498 // FromRef calls UpdateFrom and returns a GPUOrigin3DDict with all fields set. 2499 func (p GPUOrigin3DDict) FromRef(ref js.Ref) GPUOrigin3DDict { 2500 p.UpdateFrom(ref) 2501 return p 2502 } 2503 2504 // New creates a new GPUOrigin3DDict in the application heap. 2505 func (p GPUOrigin3DDict) New() js.Ref { 2506 return bindings.GPUOrigin3DDictJSLoad( 2507 js.Pointer(&p), js.True, 0, 2508 ) 2509 } 2510 2511 // UpdateFrom copies value of all fields of the heap object to p. 2512 func (p *GPUOrigin3DDict) UpdateFrom(ref js.Ref) { 2513 bindings.GPUOrigin3DDictJSStore( 2514 js.Pointer(p), ref, 2515 ) 2516 } 2517 2518 // Update writes all fields of the p to the heap object referenced by ref. 2519 func (p *GPUOrigin3DDict) Update(ref js.Ref) { 2520 bindings.GPUOrigin3DDictJSLoad( 2521 js.Pointer(p), js.False, ref, 2522 ) 2523 } 2524 2525 // FreeMembers frees fields with heap reference, if recursive is true 2526 // free all heap references reachable from p. 2527 func (p *GPUOrigin3DDict) FreeMembers(recursive bool) { 2528 } 2529 2530 type OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict struct { 2531 ref js.Ref 2532 } 2533 2534 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict) Ref() js.Ref { 2535 return x.ref 2536 } 2537 2538 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict) Free() { 2539 x.ref.Free() 2540 } 2541 2542 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict) FromRef(ref js.Ref) OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict { 2543 return OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict{ 2544 ref: ref, 2545 } 2546 } 2547 2548 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict) ArrayGPUIntegerCoordinate() js.Array[GPUIntegerCoordinate] { 2549 return js.Array[GPUIntegerCoordinate]{}.FromRef(x.ref) 2550 } 2551 2552 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict) GPUOrigin3DDict() GPUOrigin3DDict { 2553 var ret GPUOrigin3DDict 2554 ret.UpdateFrom(x.ref) 2555 return ret 2556 } 2557 2558 type GPUOrigin3D = OneOf_ArrayGPUIntegerCoordinate_GPUOrigin3DDict 2559 2560 type GPUImageCopyTexture struct { 2561 // Texture is "GPUImageCopyTexture.texture" 2562 // 2563 // Required 2564 Texture GPUTexture 2565 // MipLevel is "GPUImageCopyTexture.mipLevel" 2566 // 2567 // Optional, defaults to 0. 2568 // 2569 // NOTE: FFI_USE_MipLevel MUST be set to true to make this field effective. 2570 MipLevel GPUIntegerCoordinate 2571 // Origin is "GPUImageCopyTexture.origin" 2572 // 2573 // Optional, defaults to {}. 2574 Origin GPUOrigin3D 2575 // Aspect is "GPUImageCopyTexture.aspect" 2576 // 2577 // Optional, defaults to "all". 2578 Aspect GPUTextureAspect 2579 2580 FFI_USE_MipLevel bool // for MipLevel. 2581 2582 FFI_USE bool 2583 } 2584 2585 // FromRef calls UpdateFrom and returns a GPUImageCopyTexture with all fields set. 2586 func (p GPUImageCopyTexture) FromRef(ref js.Ref) GPUImageCopyTexture { 2587 p.UpdateFrom(ref) 2588 return p 2589 } 2590 2591 // New creates a new GPUImageCopyTexture in the application heap. 2592 func (p GPUImageCopyTexture) New() js.Ref { 2593 return bindings.GPUImageCopyTextureJSLoad( 2594 js.Pointer(&p), js.True, 0, 2595 ) 2596 } 2597 2598 // UpdateFrom copies value of all fields of the heap object to p. 2599 func (p *GPUImageCopyTexture) UpdateFrom(ref js.Ref) { 2600 bindings.GPUImageCopyTextureJSStore( 2601 js.Pointer(p), ref, 2602 ) 2603 } 2604 2605 // Update writes all fields of the p to the heap object referenced by ref. 2606 func (p *GPUImageCopyTexture) Update(ref js.Ref) { 2607 bindings.GPUImageCopyTextureJSLoad( 2608 js.Pointer(p), js.False, ref, 2609 ) 2610 } 2611 2612 // FreeMembers frees fields with heap reference, if recursive is true 2613 // free all heap references reachable from p. 2614 func (p *GPUImageCopyTexture) FreeMembers(recursive bool) { 2615 js.Free( 2616 p.Texture.Ref(), 2617 p.Origin.Ref(), 2618 ) 2619 p.Texture = p.Texture.FromRef(js.Undefined) 2620 p.Origin = p.Origin.FromRef(js.Undefined) 2621 } 2622 2623 type GPUCommandBuffer struct { 2624 ref js.Ref 2625 } 2626 2627 func (this GPUCommandBuffer) Once() GPUCommandBuffer { 2628 this.ref.Once() 2629 return this 2630 } 2631 2632 func (this GPUCommandBuffer) Ref() js.Ref { 2633 return this.ref 2634 } 2635 2636 func (this GPUCommandBuffer) FromRef(ref js.Ref) GPUCommandBuffer { 2637 this.ref = ref 2638 return this 2639 } 2640 2641 func (this GPUCommandBuffer) Free() { 2642 this.ref.Free() 2643 } 2644 2645 // Label returns the value of property "GPUCommandBuffer.label". 2646 // 2647 // It returns ok=false if there is no such property. 2648 func (this GPUCommandBuffer) Label() (ret js.String, ok bool) { 2649 ok = js.True == bindings.GetGPUCommandBufferLabel( 2650 this.ref, js.Pointer(&ret), 2651 ) 2652 return 2653 } 2654 2655 // SetLabel sets the value of property "GPUCommandBuffer.label" to val. 2656 // 2657 // It returns false if the property cannot be set. 2658 func (this GPUCommandBuffer) SetLabel(val js.String) bool { 2659 return js.True == bindings.SetGPUCommandBufferLabel( 2660 this.ref, 2661 val.Ref(), 2662 ) 2663 } 2664 2665 type GPUCommandBufferDescriptor struct { 2666 // Label is "GPUCommandBufferDescriptor.label" 2667 // 2668 // Optional, defaults to "". 2669 Label js.String 2670 2671 FFI_USE bool 2672 } 2673 2674 // FromRef calls UpdateFrom and returns a GPUCommandBufferDescriptor with all fields set. 2675 func (p GPUCommandBufferDescriptor) FromRef(ref js.Ref) GPUCommandBufferDescriptor { 2676 p.UpdateFrom(ref) 2677 return p 2678 } 2679 2680 // New creates a new GPUCommandBufferDescriptor in the application heap. 2681 func (p GPUCommandBufferDescriptor) New() js.Ref { 2682 return bindings.GPUCommandBufferDescriptorJSLoad( 2683 js.Pointer(&p), js.True, 0, 2684 ) 2685 } 2686 2687 // UpdateFrom copies value of all fields of the heap object to p. 2688 func (p *GPUCommandBufferDescriptor) UpdateFrom(ref js.Ref) { 2689 bindings.GPUCommandBufferDescriptorJSStore( 2690 js.Pointer(p), ref, 2691 ) 2692 } 2693 2694 // Update writes all fields of the p to the heap object referenced by ref. 2695 func (p *GPUCommandBufferDescriptor) Update(ref js.Ref) { 2696 bindings.GPUCommandBufferDescriptorJSLoad( 2697 js.Pointer(p), js.False, ref, 2698 ) 2699 } 2700 2701 // FreeMembers frees fields with heap reference, if recursive is true 2702 // free all heap references reachable from p. 2703 func (p *GPUCommandBufferDescriptor) FreeMembers(recursive bool) { 2704 js.Free( 2705 p.Label.Ref(), 2706 ) 2707 p.Label = p.Label.FromRef(js.Undefined) 2708 } 2709 2710 type GPUCommandEncoder struct { 2711 ref js.Ref 2712 } 2713 2714 func (this GPUCommandEncoder) Once() GPUCommandEncoder { 2715 this.ref.Once() 2716 return this 2717 } 2718 2719 func (this GPUCommandEncoder) Ref() js.Ref { 2720 return this.ref 2721 } 2722 2723 func (this GPUCommandEncoder) FromRef(ref js.Ref) GPUCommandEncoder { 2724 this.ref = ref 2725 return this 2726 } 2727 2728 func (this GPUCommandEncoder) Free() { 2729 this.ref.Free() 2730 } 2731 2732 // Label returns the value of property "GPUCommandEncoder.label". 2733 // 2734 // It returns ok=false if there is no such property. 2735 func (this GPUCommandEncoder) Label() (ret js.String, ok bool) { 2736 ok = js.True == bindings.GetGPUCommandEncoderLabel( 2737 this.ref, js.Pointer(&ret), 2738 ) 2739 return 2740 } 2741 2742 // SetLabel sets the value of property "GPUCommandEncoder.label" to val. 2743 // 2744 // It returns false if the property cannot be set. 2745 func (this GPUCommandEncoder) SetLabel(val js.String) bool { 2746 return js.True == bindings.SetGPUCommandEncoderLabel( 2747 this.ref, 2748 val.Ref(), 2749 ) 2750 } 2751 2752 // HasFuncBeginRenderPass returns true if the method "GPUCommandEncoder.beginRenderPass" exists. 2753 func (this GPUCommandEncoder) HasFuncBeginRenderPass() bool { 2754 return js.True == bindings.HasFuncGPUCommandEncoderBeginRenderPass( 2755 this.ref, 2756 ) 2757 } 2758 2759 // FuncBeginRenderPass returns the method "GPUCommandEncoder.beginRenderPass". 2760 func (this GPUCommandEncoder) FuncBeginRenderPass() (fn js.Func[func(descriptor GPURenderPassDescriptor) GPURenderPassEncoder]) { 2761 bindings.FuncGPUCommandEncoderBeginRenderPass( 2762 this.ref, js.Pointer(&fn), 2763 ) 2764 return 2765 } 2766 2767 // BeginRenderPass calls the method "GPUCommandEncoder.beginRenderPass". 2768 func (this GPUCommandEncoder) BeginRenderPass(descriptor GPURenderPassDescriptor) (ret GPURenderPassEncoder) { 2769 bindings.CallGPUCommandEncoderBeginRenderPass( 2770 this.ref, js.Pointer(&ret), 2771 js.Pointer(&descriptor), 2772 ) 2773 2774 return 2775 } 2776 2777 // TryBeginRenderPass calls the method "GPUCommandEncoder.beginRenderPass" 2778 // in a try/catch block and returns (_, err, ok = false) when it went through 2779 // the catch clause. 2780 func (this GPUCommandEncoder) TryBeginRenderPass(descriptor GPURenderPassDescriptor) (ret GPURenderPassEncoder, exception js.Any, ok bool) { 2781 ok = js.True == bindings.TryGPUCommandEncoderBeginRenderPass( 2782 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2783 js.Pointer(&descriptor), 2784 ) 2785 2786 return 2787 } 2788 2789 // HasFuncBeginComputePass returns true if the method "GPUCommandEncoder.beginComputePass" exists. 2790 func (this GPUCommandEncoder) HasFuncBeginComputePass() bool { 2791 return js.True == bindings.HasFuncGPUCommandEncoderBeginComputePass( 2792 this.ref, 2793 ) 2794 } 2795 2796 // FuncBeginComputePass returns the method "GPUCommandEncoder.beginComputePass". 2797 func (this GPUCommandEncoder) FuncBeginComputePass() (fn js.Func[func(descriptor GPUComputePassDescriptor) GPUComputePassEncoder]) { 2798 bindings.FuncGPUCommandEncoderBeginComputePass( 2799 this.ref, js.Pointer(&fn), 2800 ) 2801 return 2802 } 2803 2804 // BeginComputePass calls the method "GPUCommandEncoder.beginComputePass". 2805 func (this GPUCommandEncoder) BeginComputePass(descriptor GPUComputePassDescriptor) (ret GPUComputePassEncoder) { 2806 bindings.CallGPUCommandEncoderBeginComputePass( 2807 this.ref, js.Pointer(&ret), 2808 js.Pointer(&descriptor), 2809 ) 2810 2811 return 2812 } 2813 2814 // TryBeginComputePass calls the method "GPUCommandEncoder.beginComputePass" 2815 // in a try/catch block and returns (_, err, ok = false) when it went through 2816 // the catch clause. 2817 func (this GPUCommandEncoder) TryBeginComputePass(descriptor GPUComputePassDescriptor) (ret GPUComputePassEncoder, exception js.Any, ok bool) { 2818 ok = js.True == bindings.TryGPUCommandEncoderBeginComputePass( 2819 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2820 js.Pointer(&descriptor), 2821 ) 2822 2823 return 2824 } 2825 2826 // HasFuncBeginComputePass1 returns true if the method "GPUCommandEncoder.beginComputePass" exists. 2827 func (this GPUCommandEncoder) HasFuncBeginComputePass1() bool { 2828 return js.True == bindings.HasFuncGPUCommandEncoderBeginComputePass1( 2829 this.ref, 2830 ) 2831 } 2832 2833 // FuncBeginComputePass1 returns the method "GPUCommandEncoder.beginComputePass". 2834 func (this GPUCommandEncoder) FuncBeginComputePass1() (fn js.Func[func() GPUComputePassEncoder]) { 2835 bindings.FuncGPUCommandEncoderBeginComputePass1( 2836 this.ref, js.Pointer(&fn), 2837 ) 2838 return 2839 } 2840 2841 // BeginComputePass1 calls the method "GPUCommandEncoder.beginComputePass". 2842 func (this GPUCommandEncoder) BeginComputePass1() (ret GPUComputePassEncoder) { 2843 bindings.CallGPUCommandEncoderBeginComputePass1( 2844 this.ref, js.Pointer(&ret), 2845 ) 2846 2847 return 2848 } 2849 2850 // TryBeginComputePass1 calls the method "GPUCommandEncoder.beginComputePass" 2851 // in a try/catch block and returns (_, err, ok = false) when it went through 2852 // the catch clause. 2853 func (this GPUCommandEncoder) TryBeginComputePass1() (ret GPUComputePassEncoder, exception js.Any, ok bool) { 2854 ok = js.True == bindings.TryGPUCommandEncoderBeginComputePass1( 2855 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2856 ) 2857 2858 return 2859 } 2860 2861 // HasFuncCopyBufferToBuffer returns true if the method "GPUCommandEncoder.copyBufferToBuffer" exists. 2862 func (this GPUCommandEncoder) HasFuncCopyBufferToBuffer() bool { 2863 return js.True == bindings.HasFuncGPUCommandEncoderCopyBufferToBuffer( 2864 this.ref, 2865 ) 2866 } 2867 2868 // FuncCopyBufferToBuffer returns the method "GPUCommandEncoder.copyBufferToBuffer". 2869 func (this GPUCommandEncoder) FuncCopyBufferToBuffer() (fn js.Func[func(source GPUBuffer, sourceOffset GPUSize64, destination GPUBuffer, destinationOffset GPUSize64, size GPUSize64)]) { 2870 bindings.FuncGPUCommandEncoderCopyBufferToBuffer( 2871 this.ref, js.Pointer(&fn), 2872 ) 2873 return 2874 } 2875 2876 // CopyBufferToBuffer calls the method "GPUCommandEncoder.copyBufferToBuffer". 2877 func (this GPUCommandEncoder) CopyBufferToBuffer(source GPUBuffer, sourceOffset GPUSize64, destination GPUBuffer, destinationOffset GPUSize64, size GPUSize64) (ret js.Void) { 2878 bindings.CallGPUCommandEncoderCopyBufferToBuffer( 2879 this.ref, js.Pointer(&ret), 2880 source.Ref(), 2881 float64(sourceOffset), 2882 destination.Ref(), 2883 float64(destinationOffset), 2884 float64(size), 2885 ) 2886 2887 return 2888 } 2889 2890 // TryCopyBufferToBuffer calls the method "GPUCommandEncoder.copyBufferToBuffer" 2891 // in a try/catch block and returns (_, err, ok = false) when it went through 2892 // the catch clause. 2893 func (this GPUCommandEncoder) TryCopyBufferToBuffer(source GPUBuffer, sourceOffset GPUSize64, destination GPUBuffer, destinationOffset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 2894 ok = js.True == bindings.TryGPUCommandEncoderCopyBufferToBuffer( 2895 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2896 source.Ref(), 2897 float64(sourceOffset), 2898 destination.Ref(), 2899 float64(destinationOffset), 2900 float64(size), 2901 ) 2902 2903 return 2904 } 2905 2906 // HasFuncCopyBufferToTexture returns true if the method "GPUCommandEncoder.copyBufferToTexture" exists. 2907 func (this GPUCommandEncoder) HasFuncCopyBufferToTexture() bool { 2908 return js.True == bindings.HasFuncGPUCommandEncoderCopyBufferToTexture( 2909 this.ref, 2910 ) 2911 } 2912 2913 // FuncCopyBufferToTexture returns the method "GPUCommandEncoder.copyBufferToTexture". 2914 func (this GPUCommandEncoder) FuncCopyBufferToTexture() (fn js.Func[func(source GPUImageCopyBuffer, destination GPUImageCopyTexture, copySize GPUExtent3D)]) { 2915 bindings.FuncGPUCommandEncoderCopyBufferToTexture( 2916 this.ref, js.Pointer(&fn), 2917 ) 2918 return 2919 } 2920 2921 // CopyBufferToTexture calls the method "GPUCommandEncoder.copyBufferToTexture". 2922 func (this GPUCommandEncoder) CopyBufferToTexture(source GPUImageCopyBuffer, destination GPUImageCopyTexture, copySize GPUExtent3D) (ret js.Void) { 2923 bindings.CallGPUCommandEncoderCopyBufferToTexture( 2924 this.ref, js.Pointer(&ret), 2925 js.Pointer(&source), 2926 js.Pointer(&destination), 2927 copySize.Ref(), 2928 ) 2929 2930 return 2931 } 2932 2933 // TryCopyBufferToTexture calls the method "GPUCommandEncoder.copyBufferToTexture" 2934 // in a try/catch block and returns (_, err, ok = false) when it went through 2935 // the catch clause. 2936 func (this GPUCommandEncoder) TryCopyBufferToTexture(source GPUImageCopyBuffer, destination GPUImageCopyTexture, copySize GPUExtent3D) (ret js.Void, exception js.Any, ok bool) { 2937 ok = js.True == bindings.TryGPUCommandEncoderCopyBufferToTexture( 2938 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2939 js.Pointer(&source), 2940 js.Pointer(&destination), 2941 copySize.Ref(), 2942 ) 2943 2944 return 2945 } 2946 2947 // HasFuncCopyTextureToBuffer returns true if the method "GPUCommandEncoder.copyTextureToBuffer" exists. 2948 func (this GPUCommandEncoder) HasFuncCopyTextureToBuffer() bool { 2949 return js.True == bindings.HasFuncGPUCommandEncoderCopyTextureToBuffer( 2950 this.ref, 2951 ) 2952 } 2953 2954 // FuncCopyTextureToBuffer returns the method "GPUCommandEncoder.copyTextureToBuffer". 2955 func (this GPUCommandEncoder) FuncCopyTextureToBuffer() (fn js.Func[func(source GPUImageCopyTexture, destination GPUImageCopyBuffer, copySize GPUExtent3D)]) { 2956 bindings.FuncGPUCommandEncoderCopyTextureToBuffer( 2957 this.ref, js.Pointer(&fn), 2958 ) 2959 return 2960 } 2961 2962 // CopyTextureToBuffer calls the method "GPUCommandEncoder.copyTextureToBuffer". 2963 func (this GPUCommandEncoder) CopyTextureToBuffer(source GPUImageCopyTexture, destination GPUImageCopyBuffer, copySize GPUExtent3D) (ret js.Void) { 2964 bindings.CallGPUCommandEncoderCopyTextureToBuffer( 2965 this.ref, js.Pointer(&ret), 2966 js.Pointer(&source), 2967 js.Pointer(&destination), 2968 copySize.Ref(), 2969 ) 2970 2971 return 2972 } 2973 2974 // TryCopyTextureToBuffer calls the method "GPUCommandEncoder.copyTextureToBuffer" 2975 // in a try/catch block and returns (_, err, ok = false) when it went through 2976 // the catch clause. 2977 func (this GPUCommandEncoder) TryCopyTextureToBuffer(source GPUImageCopyTexture, destination GPUImageCopyBuffer, copySize GPUExtent3D) (ret js.Void, exception js.Any, ok bool) { 2978 ok = js.True == bindings.TryGPUCommandEncoderCopyTextureToBuffer( 2979 this.ref, js.Pointer(&ret), js.Pointer(&exception), 2980 js.Pointer(&source), 2981 js.Pointer(&destination), 2982 copySize.Ref(), 2983 ) 2984 2985 return 2986 } 2987 2988 // HasFuncCopyTextureToTexture returns true if the method "GPUCommandEncoder.copyTextureToTexture" exists. 2989 func (this GPUCommandEncoder) HasFuncCopyTextureToTexture() bool { 2990 return js.True == bindings.HasFuncGPUCommandEncoderCopyTextureToTexture( 2991 this.ref, 2992 ) 2993 } 2994 2995 // FuncCopyTextureToTexture returns the method "GPUCommandEncoder.copyTextureToTexture". 2996 func (this GPUCommandEncoder) FuncCopyTextureToTexture() (fn js.Func[func(source GPUImageCopyTexture, destination GPUImageCopyTexture, copySize GPUExtent3D)]) { 2997 bindings.FuncGPUCommandEncoderCopyTextureToTexture( 2998 this.ref, js.Pointer(&fn), 2999 ) 3000 return 3001 } 3002 3003 // CopyTextureToTexture calls the method "GPUCommandEncoder.copyTextureToTexture". 3004 func (this GPUCommandEncoder) CopyTextureToTexture(source GPUImageCopyTexture, destination GPUImageCopyTexture, copySize GPUExtent3D) (ret js.Void) { 3005 bindings.CallGPUCommandEncoderCopyTextureToTexture( 3006 this.ref, js.Pointer(&ret), 3007 js.Pointer(&source), 3008 js.Pointer(&destination), 3009 copySize.Ref(), 3010 ) 3011 3012 return 3013 } 3014 3015 // TryCopyTextureToTexture calls the method "GPUCommandEncoder.copyTextureToTexture" 3016 // in a try/catch block and returns (_, err, ok = false) when it went through 3017 // the catch clause. 3018 func (this GPUCommandEncoder) TryCopyTextureToTexture(source GPUImageCopyTexture, destination GPUImageCopyTexture, copySize GPUExtent3D) (ret js.Void, exception js.Any, ok bool) { 3019 ok = js.True == bindings.TryGPUCommandEncoderCopyTextureToTexture( 3020 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3021 js.Pointer(&source), 3022 js.Pointer(&destination), 3023 copySize.Ref(), 3024 ) 3025 3026 return 3027 } 3028 3029 // HasFuncClearBuffer returns true if the method "GPUCommandEncoder.clearBuffer" exists. 3030 func (this GPUCommandEncoder) HasFuncClearBuffer() bool { 3031 return js.True == bindings.HasFuncGPUCommandEncoderClearBuffer( 3032 this.ref, 3033 ) 3034 } 3035 3036 // FuncClearBuffer returns the method "GPUCommandEncoder.clearBuffer". 3037 func (this GPUCommandEncoder) FuncClearBuffer() (fn js.Func[func(buffer GPUBuffer, offset GPUSize64, size GPUSize64)]) { 3038 bindings.FuncGPUCommandEncoderClearBuffer( 3039 this.ref, js.Pointer(&fn), 3040 ) 3041 return 3042 } 3043 3044 // ClearBuffer calls the method "GPUCommandEncoder.clearBuffer". 3045 func (this GPUCommandEncoder) ClearBuffer(buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void) { 3046 bindings.CallGPUCommandEncoderClearBuffer( 3047 this.ref, js.Pointer(&ret), 3048 buffer.Ref(), 3049 float64(offset), 3050 float64(size), 3051 ) 3052 3053 return 3054 } 3055 3056 // TryClearBuffer calls the method "GPUCommandEncoder.clearBuffer" 3057 // in a try/catch block and returns (_, err, ok = false) when it went through 3058 // the catch clause. 3059 func (this GPUCommandEncoder) TryClearBuffer(buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3060 ok = js.True == bindings.TryGPUCommandEncoderClearBuffer( 3061 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3062 buffer.Ref(), 3063 float64(offset), 3064 float64(size), 3065 ) 3066 3067 return 3068 } 3069 3070 // HasFuncClearBuffer1 returns true if the method "GPUCommandEncoder.clearBuffer" exists. 3071 func (this GPUCommandEncoder) HasFuncClearBuffer1() bool { 3072 return js.True == bindings.HasFuncGPUCommandEncoderClearBuffer1( 3073 this.ref, 3074 ) 3075 } 3076 3077 // FuncClearBuffer1 returns the method "GPUCommandEncoder.clearBuffer". 3078 func (this GPUCommandEncoder) FuncClearBuffer1() (fn js.Func[func(buffer GPUBuffer, offset GPUSize64)]) { 3079 bindings.FuncGPUCommandEncoderClearBuffer1( 3080 this.ref, js.Pointer(&fn), 3081 ) 3082 return 3083 } 3084 3085 // ClearBuffer1 calls the method "GPUCommandEncoder.clearBuffer". 3086 func (this GPUCommandEncoder) ClearBuffer1(buffer GPUBuffer, offset GPUSize64) (ret js.Void) { 3087 bindings.CallGPUCommandEncoderClearBuffer1( 3088 this.ref, js.Pointer(&ret), 3089 buffer.Ref(), 3090 float64(offset), 3091 ) 3092 3093 return 3094 } 3095 3096 // TryClearBuffer1 calls the method "GPUCommandEncoder.clearBuffer" 3097 // in a try/catch block and returns (_, err, ok = false) when it went through 3098 // the catch clause. 3099 func (this GPUCommandEncoder) TryClearBuffer1(buffer GPUBuffer, offset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3100 ok = js.True == bindings.TryGPUCommandEncoderClearBuffer1( 3101 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3102 buffer.Ref(), 3103 float64(offset), 3104 ) 3105 3106 return 3107 } 3108 3109 // HasFuncClearBuffer2 returns true if the method "GPUCommandEncoder.clearBuffer" exists. 3110 func (this GPUCommandEncoder) HasFuncClearBuffer2() bool { 3111 return js.True == bindings.HasFuncGPUCommandEncoderClearBuffer2( 3112 this.ref, 3113 ) 3114 } 3115 3116 // FuncClearBuffer2 returns the method "GPUCommandEncoder.clearBuffer". 3117 func (this GPUCommandEncoder) FuncClearBuffer2() (fn js.Func[func(buffer GPUBuffer)]) { 3118 bindings.FuncGPUCommandEncoderClearBuffer2( 3119 this.ref, js.Pointer(&fn), 3120 ) 3121 return 3122 } 3123 3124 // ClearBuffer2 calls the method "GPUCommandEncoder.clearBuffer". 3125 func (this GPUCommandEncoder) ClearBuffer2(buffer GPUBuffer) (ret js.Void) { 3126 bindings.CallGPUCommandEncoderClearBuffer2( 3127 this.ref, js.Pointer(&ret), 3128 buffer.Ref(), 3129 ) 3130 3131 return 3132 } 3133 3134 // TryClearBuffer2 calls the method "GPUCommandEncoder.clearBuffer" 3135 // in a try/catch block and returns (_, err, ok = false) when it went through 3136 // the catch clause. 3137 func (this GPUCommandEncoder) TryClearBuffer2(buffer GPUBuffer) (ret js.Void, exception js.Any, ok bool) { 3138 ok = js.True == bindings.TryGPUCommandEncoderClearBuffer2( 3139 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3140 buffer.Ref(), 3141 ) 3142 3143 return 3144 } 3145 3146 // HasFuncWriteTimestamp returns true if the method "GPUCommandEncoder.writeTimestamp" exists. 3147 func (this GPUCommandEncoder) HasFuncWriteTimestamp() bool { 3148 return js.True == bindings.HasFuncGPUCommandEncoderWriteTimestamp( 3149 this.ref, 3150 ) 3151 } 3152 3153 // FuncWriteTimestamp returns the method "GPUCommandEncoder.writeTimestamp". 3154 func (this GPUCommandEncoder) FuncWriteTimestamp() (fn js.Func[func(querySet GPUQuerySet, queryIndex GPUSize32)]) { 3155 bindings.FuncGPUCommandEncoderWriteTimestamp( 3156 this.ref, js.Pointer(&fn), 3157 ) 3158 return 3159 } 3160 3161 // WriteTimestamp calls the method "GPUCommandEncoder.writeTimestamp". 3162 func (this GPUCommandEncoder) WriteTimestamp(querySet GPUQuerySet, queryIndex GPUSize32) (ret js.Void) { 3163 bindings.CallGPUCommandEncoderWriteTimestamp( 3164 this.ref, js.Pointer(&ret), 3165 querySet.Ref(), 3166 uint32(queryIndex), 3167 ) 3168 3169 return 3170 } 3171 3172 // TryWriteTimestamp calls the method "GPUCommandEncoder.writeTimestamp" 3173 // in a try/catch block and returns (_, err, ok = false) when it went through 3174 // the catch clause. 3175 func (this GPUCommandEncoder) TryWriteTimestamp(querySet GPUQuerySet, queryIndex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 3176 ok = js.True == bindings.TryGPUCommandEncoderWriteTimestamp( 3177 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3178 querySet.Ref(), 3179 uint32(queryIndex), 3180 ) 3181 3182 return 3183 } 3184 3185 // HasFuncResolveQuerySet returns true if the method "GPUCommandEncoder.resolveQuerySet" exists. 3186 func (this GPUCommandEncoder) HasFuncResolveQuerySet() bool { 3187 return js.True == bindings.HasFuncGPUCommandEncoderResolveQuerySet( 3188 this.ref, 3189 ) 3190 } 3191 3192 // FuncResolveQuerySet returns the method "GPUCommandEncoder.resolveQuerySet". 3193 func (this GPUCommandEncoder) FuncResolveQuerySet() (fn js.Func[func(querySet GPUQuerySet, firstQuery GPUSize32, queryCount GPUSize32, destination GPUBuffer, destinationOffset GPUSize64)]) { 3194 bindings.FuncGPUCommandEncoderResolveQuerySet( 3195 this.ref, js.Pointer(&fn), 3196 ) 3197 return 3198 } 3199 3200 // ResolveQuerySet calls the method "GPUCommandEncoder.resolveQuerySet". 3201 func (this GPUCommandEncoder) ResolveQuerySet(querySet GPUQuerySet, firstQuery GPUSize32, queryCount GPUSize32, destination GPUBuffer, destinationOffset GPUSize64) (ret js.Void) { 3202 bindings.CallGPUCommandEncoderResolveQuerySet( 3203 this.ref, js.Pointer(&ret), 3204 querySet.Ref(), 3205 uint32(firstQuery), 3206 uint32(queryCount), 3207 destination.Ref(), 3208 float64(destinationOffset), 3209 ) 3210 3211 return 3212 } 3213 3214 // TryResolveQuerySet calls the method "GPUCommandEncoder.resolveQuerySet" 3215 // in a try/catch block and returns (_, err, ok = false) when it went through 3216 // the catch clause. 3217 func (this GPUCommandEncoder) TryResolveQuerySet(querySet GPUQuerySet, firstQuery GPUSize32, queryCount GPUSize32, destination GPUBuffer, destinationOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3218 ok = js.True == bindings.TryGPUCommandEncoderResolveQuerySet( 3219 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3220 querySet.Ref(), 3221 uint32(firstQuery), 3222 uint32(queryCount), 3223 destination.Ref(), 3224 float64(destinationOffset), 3225 ) 3226 3227 return 3228 } 3229 3230 // HasFuncFinish returns true if the method "GPUCommandEncoder.finish" exists. 3231 func (this GPUCommandEncoder) HasFuncFinish() bool { 3232 return js.True == bindings.HasFuncGPUCommandEncoderFinish( 3233 this.ref, 3234 ) 3235 } 3236 3237 // FuncFinish returns the method "GPUCommandEncoder.finish". 3238 func (this GPUCommandEncoder) FuncFinish() (fn js.Func[func(descriptor GPUCommandBufferDescriptor) GPUCommandBuffer]) { 3239 bindings.FuncGPUCommandEncoderFinish( 3240 this.ref, js.Pointer(&fn), 3241 ) 3242 return 3243 } 3244 3245 // Finish calls the method "GPUCommandEncoder.finish". 3246 func (this GPUCommandEncoder) Finish(descriptor GPUCommandBufferDescriptor) (ret GPUCommandBuffer) { 3247 bindings.CallGPUCommandEncoderFinish( 3248 this.ref, js.Pointer(&ret), 3249 js.Pointer(&descriptor), 3250 ) 3251 3252 return 3253 } 3254 3255 // TryFinish calls the method "GPUCommandEncoder.finish" 3256 // in a try/catch block and returns (_, err, ok = false) when it went through 3257 // the catch clause. 3258 func (this GPUCommandEncoder) TryFinish(descriptor GPUCommandBufferDescriptor) (ret GPUCommandBuffer, exception js.Any, ok bool) { 3259 ok = js.True == bindings.TryGPUCommandEncoderFinish( 3260 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3261 js.Pointer(&descriptor), 3262 ) 3263 3264 return 3265 } 3266 3267 // HasFuncFinish1 returns true if the method "GPUCommandEncoder.finish" exists. 3268 func (this GPUCommandEncoder) HasFuncFinish1() bool { 3269 return js.True == bindings.HasFuncGPUCommandEncoderFinish1( 3270 this.ref, 3271 ) 3272 } 3273 3274 // FuncFinish1 returns the method "GPUCommandEncoder.finish". 3275 func (this GPUCommandEncoder) FuncFinish1() (fn js.Func[func() GPUCommandBuffer]) { 3276 bindings.FuncGPUCommandEncoderFinish1( 3277 this.ref, js.Pointer(&fn), 3278 ) 3279 return 3280 } 3281 3282 // Finish1 calls the method "GPUCommandEncoder.finish". 3283 func (this GPUCommandEncoder) Finish1() (ret GPUCommandBuffer) { 3284 bindings.CallGPUCommandEncoderFinish1( 3285 this.ref, js.Pointer(&ret), 3286 ) 3287 3288 return 3289 } 3290 3291 // TryFinish1 calls the method "GPUCommandEncoder.finish" 3292 // in a try/catch block and returns (_, err, ok = false) when it went through 3293 // the catch clause. 3294 func (this GPUCommandEncoder) TryFinish1() (ret GPUCommandBuffer, exception js.Any, ok bool) { 3295 ok = js.True == bindings.TryGPUCommandEncoderFinish1( 3296 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3297 ) 3298 3299 return 3300 } 3301 3302 // HasFuncPushDebugGroup returns true if the method "GPUCommandEncoder.pushDebugGroup" exists. 3303 func (this GPUCommandEncoder) HasFuncPushDebugGroup() bool { 3304 return js.True == bindings.HasFuncGPUCommandEncoderPushDebugGroup( 3305 this.ref, 3306 ) 3307 } 3308 3309 // FuncPushDebugGroup returns the method "GPUCommandEncoder.pushDebugGroup". 3310 func (this GPUCommandEncoder) FuncPushDebugGroup() (fn js.Func[func(groupLabel js.String)]) { 3311 bindings.FuncGPUCommandEncoderPushDebugGroup( 3312 this.ref, js.Pointer(&fn), 3313 ) 3314 return 3315 } 3316 3317 // PushDebugGroup calls the method "GPUCommandEncoder.pushDebugGroup". 3318 func (this GPUCommandEncoder) PushDebugGroup(groupLabel js.String) (ret js.Void) { 3319 bindings.CallGPUCommandEncoderPushDebugGroup( 3320 this.ref, js.Pointer(&ret), 3321 groupLabel.Ref(), 3322 ) 3323 3324 return 3325 } 3326 3327 // TryPushDebugGroup calls the method "GPUCommandEncoder.pushDebugGroup" 3328 // in a try/catch block and returns (_, err, ok = false) when it went through 3329 // the catch clause. 3330 func (this GPUCommandEncoder) TryPushDebugGroup(groupLabel js.String) (ret js.Void, exception js.Any, ok bool) { 3331 ok = js.True == bindings.TryGPUCommandEncoderPushDebugGroup( 3332 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3333 groupLabel.Ref(), 3334 ) 3335 3336 return 3337 } 3338 3339 // HasFuncPopDebugGroup returns true if the method "GPUCommandEncoder.popDebugGroup" exists. 3340 func (this GPUCommandEncoder) HasFuncPopDebugGroup() bool { 3341 return js.True == bindings.HasFuncGPUCommandEncoderPopDebugGroup( 3342 this.ref, 3343 ) 3344 } 3345 3346 // FuncPopDebugGroup returns the method "GPUCommandEncoder.popDebugGroup". 3347 func (this GPUCommandEncoder) FuncPopDebugGroup() (fn js.Func[func()]) { 3348 bindings.FuncGPUCommandEncoderPopDebugGroup( 3349 this.ref, js.Pointer(&fn), 3350 ) 3351 return 3352 } 3353 3354 // PopDebugGroup calls the method "GPUCommandEncoder.popDebugGroup". 3355 func (this GPUCommandEncoder) PopDebugGroup() (ret js.Void) { 3356 bindings.CallGPUCommandEncoderPopDebugGroup( 3357 this.ref, js.Pointer(&ret), 3358 ) 3359 3360 return 3361 } 3362 3363 // TryPopDebugGroup calls the method "GPUCommandEncoder.popDebugGroup" 3364 // in a try/catch block and returns (_, err, ok = false) when it went through 3365 // the catch clause. 3366 func (this GPUCommandEncoder) TryPopDebugGroup() (ret js.Void, exception js.Any, ok bool) { 3367 ok = js.True == bindings.TryGPUCommandEncoderPopDebugGroup( 3368 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3369 ) 3370 3371 return 3372 } 3373 3374 // HasFuncInsertDebugMarker returns true if the method "GPUCommandEncoder.insertDebugMarker" exists. 3375 func (this GPUCommandEncoder) HasFuncInsertDebugMarker() bool { 3376 return js.True == bindings.HasFuncGPUCommandEncoderInsertDebugMarker( 3377 this.ref, 3378 ) 3379 } 3380 3381 // FuncInsertDebugMarker returns the method "GPUCommandEncoder.insertDebugMarker". 3382 func (this GPUCommandEncoder) FuncInsertDebugMarker() (fn js.Func[func(markerLabel js.String)]) { 3383 bindings.FuncGPUCommandEncoderInsertDebugMarker( 3384 this.ref, js.Pointer(&fn), 3385 ) 3386 return 3387 } 3388 3389 // InsertDebugMarker calls the method "GPUCommandEncoder.insertDebugMarker". 3390 func (this GPUCommandEncoder) InsertDebugMarker(markerLabel js.String) (ret js.Void) { 3391 bindings.CallGPUCommandEncoderInsertDebugMarker( 3392 this.ref, js.Pointer(&ret), 3393 markerLabel.Ref(), 3394 ) 3395 3396 return 3397 } 3398 3399 // TryInsertDebugMarker calls the method "GPUCommandEncoder.insertDebugMarker" 3400 // in a try/catch block and returns (_, err, ok = false) when it went through 3401 // the catch clause. 3402 func (this GPUCommandEncoder) TryInsertDebugMarker(markerLabel js.String) (ret js.Void, exception js.Any, ok bool) { 3403 ok = js.True == bindings.TryGPUCommandEncoderInsertDebugMarker( 3404 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3405 markerLabel.Ref(), 3406 ) 3407 3408 return 3409 } 3410 3411 type GPUCommandEncoderDescriptor struct { 3412 // Label is "GPUCommandEncoderDescriptor.label" 3413 // 3414 // Optional, defaults to "". 3415 Label js.String 3416 3417 FFI_USE bool 3418 } 3419 3420 // FromRef calls UpdateFrom and returns a GPUCommandEncoderDescriptor with all fields set. 3421 func (p GPUCommandEncoderDescriptor) FromRef(ref js.Ref) GPUCommandEncoderDescriptor { 3422 p.UpdateFrom(ref) 3423 return p 3424 } 3425 3426 // New creates a new GPUCommandEncoderDescriptor in the application heap. 3427 func (p GPUCommandEncoderDescriptor) New() js.Ref { 3428 return bindings.GPUCommandEncoderDescriptorJSLoad( 3429 js.Pointer(&p), js.True, 0, 3430 ) 3431 } 3432 3433 // UpdateFrom copies value of all fields of the heap object to p. 3434 func (p *GPUCommandEncoderDescriptor) UpdateFrom(ref js.Ref) { 3435 bindings.GPUCommandEncoderDescriptorJSStore( 3436 js.Pointer(p), ref, 3437 ) 3438 } 3439 3440 // Update writes all fields of the p to the heap object referenced by ref. 3441 func (p *GPUCommandEncoderDescriptor) Update(ref js.Ref) { 3442 bindings.GPUCommandEncoderDescriptorJSLoad( 3443 js.Pointer(p), js.False, ref, 3444 ) 3445 } 3446 3447 // FreeMembers frees fields with heap reference, if recursive is true 3448 // free all heap references reachable from p. 3449 func (p *GPUCommandEncoderDescriptor) FreeMembers(recursive bool) { 3450 js.Free( 3451 p.Label.Ref(), 3452 ) 3453 p.Label = p.Label.FromRef(js.Undefined) 3454 } 3455 3456 type GPURenderBundleDescriptor struct { 3457 // Label is "GPURenderBundleDescriptor.label" 3458 // 3459 // Optional, defaults to "". 3460 Label js.String 3461 3462 FFI_USE bool 3463 } 3464 3465 // FromRef calls UpdateFrom and returns a GPURenderBundleDescriptor with all fields set. 3466 func (p GPURenderBundleDescriptor) FromRef(ref js.Ref) GPURenderBundleDescriptor { 3467 p.UpdateFrom(ref) 3468 return p 3469 } 3470 3471 // New creates a new GPURenderBundleDescriptor in the application heap. 3472 func (p GPURenderBundleDescriptor) New() js.Ref { 3473 return bindings.GPURenderBundleDescriptorJSLoad( 3474 js.Pointer(&p), js.True, 0, 3475 ) 3476 } 3477 3478 // UpdateFrom copies value of all fields of the heap object to p. 3479 func (p *GPURenderBundleDescriptor) UpdateFrom(ref js.Ref) { 3480 bindings.GPURenderBundleDescriptorJSStore( 3481 js.Pointer(p), ref, 3482 ) 3483 } 3484 3485 // Update writes all fields of the p to the heap object referenced by ref. 3486 func (p *GPURenderBundleDescriptor) Update(ref js.Ref) { 3487 bindings.GPURenderBundleDescriptorJSLoad( 3488 js.Pointer(p), js.False, ref, 3489 ) 3490 } 3491 3492 // FreeMembers frees fields with heap reference, if recursive is true 3493 // free all heap references reachable from p. 3494 func (p *GPURenderBundleDescriptor) FreeMembers(recursive bool) { 3495 js.Free( 3496 p.Label.Ref(), 3497 ) 3498 p.Label = p.Label.FromRef(js.Undefined) 3499 } 3500 3501 type GPURenderBundleEncoder struct { 3502 ref js.Ref 3503 } 3504 3505 func (this GPURenderBundleEncoder) Once() GPURenderBundleEncoder { 3506 this.ref.Once() 3507 return this 3508 } 3509 3510 func (this GPURenderBundleEncoder) Ref() js.Ref { 3511 return this.ref 3512 } 3513 3514 func (this GPURenderBundleEncoder) FromRef(ref js.Ref) GPURenderBundleEncoder { 3515 this.ref = ref 3516 return this 3517 } 3518 3519 func (this GPURenderBundleEncoder) Free() { 3520 this.ref.Free() 3521 } 3522 3523 // Label returns the value of property "GPURenderBundleEncoder.label". 3524 // 3525 // It returns ok=false if there is no such property. 3526 func (this GPURenderBundleEncoder) Label() (ret js.String, ok bool) { 3527 ok = js.True == bindings.GetGPURenderBundleEncoderLabel( 3528 this.ref, js.Pointer(&ret), 3529 ) 3530 return 3531 } 3532 3533 // SetLabel sets the value of property "GPURenderBundleEncoder.label" to val. 3534 // 3535 // It returns false if the property cannot be set. 3536 func (this GPURenderBundleEncoder) SetLabel(val js.String) bool { 3537 return js.True == bindings.SetGPURenderBundleEncoderLabel( 3538 this.ref, 3539 val.Ref(), 3540 ) 3541 } 3542 3543 // HasFuncFinish returns true if the method "GPURenderBundleEncoder.finish" exists. 3544 func (this GPURenderBundleEncoder) HasFuncFinish() bool { 3545 return js.True == bindings.HasFuncGPURenderBundleEncoderFinish( 3546 this.ref, 3547 ) 3548 } 3549 3550 // FuncFinish returns the method "GPURenderBundleEncoder.finish". 3551 func (this GPURenderBundleEncoder) FuncFinish() (fn js.Func[func(descriptor GPURenderBundleDescriptor) GPURenderBundle]) { 3552 bindings.FuncGPURenderBundleEncoderFinish( 3553 this.ref, js.Pointer(&fn), 3554 ) 3555 return 3556 } 3557 3558 // Finish calls the method "GPURenderBundleEncoder.finish". 3559 func (this GPURenderBundleEncoder) Finish(descriptor GPURenderBundleDescriptor) (ret GPURenderBundle) { 3560 bindings.CallGPURenderBundleEncoderFinish( 3561 this.ref, js.Pointer(&ret), 3562 js.Pointer(&descriptor), 3563 ) 3564 3565 return 3566 } 3567 3568 // TryFinish calls the method "GPURenderBundleEncoder.finish" 3569 // in a try/catch block and returns (_, err, ok = false) when it went through 3570 // the catch clause. 3571 func (this GPURenderBundleEncoder) TryFinish(descriptor GPURenderBundleDescriptor) (ret GPURenderBundle, exception js.Any, ok bool) { 3572 ok = js.True == bindings.TryGPURenderBundleEncoderFinish( 3573 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3574 js.Pointer(&descriptor), 3575 ) 3576 3577 return 3578 } 3579 3580 // HasFuncFinish1 returns true if the method "GPURenderBundleEncoder.finish" exists. 3581 func (this GPURenderBundleEncoder) HasFuncFinish1() bool { 3582 return js.True == bindings.HasFuncGPURenderBundleEncoderFinish1( 3583 this.ref, 3584 ) 3585 } 3586 3587 // FuncFinish1 returns the method "GPURenderBundleEncoder.finish". 3588 func (this GPURenderBundleEncoder) FuncFinish1() (fn js.Func[func() GPURenderBundle]) { 3589 bindings.FuncGPURenderBundleEncoderFinish1( 3590 this.ref, js.Pointer(&fn), 3591 ) 3592 return 3593 } 3594 3595 // Finish1 calls the method "GPURenderBundleEncoder.finish". 3596 func (this GPURenderBundleEncoder) Finish1() (ret GPURenderBundle) { 3597 bindings.CallGPURenderBundleEncoderFinish1( 3598 this.ref, js.Pointer(&ret), 3599 ) 3600 3601 return 3602 } 3603 3604 // TryFinish1 calls the method "GPURenderBundleEncoder.finish" 3605 // in a try/catch block and returns (_, err, ok = false) when it went through 3606 // the catch clause. 3607 func (this GPURenderBundleEncoder) TryFinish1() (ret GPURenderBundle, exception js.Any, ok bool) { 3608 ok = js.True == bindings.TryGPURenderBundleEncoderFinish1( 3609 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3610 ) 3611 3612 return 3613 } 3614 3615 // HasFuncSetPipeline returns true if the method "GPURenderBundleEncoder.setPipeline" exists. 3616 func (this GPURenderBundleEncoder) HasFuncSetPipeline() bool { 3617 return js.True == bindings.HasFuncGPURenderBundleEncoderSetPipeline( 3618 this.ref, 3619 ) 3620 } 3621 3622 // FuncSetPipeline returns the method "GPURenderBundleEncoder.setPipeline". 3623 func (this GPURenderBundleEncoder) FuncSetPipeline() (fn js.Func[func(pipeline GPURenderPipeline)]) { 3624 bindings.FuncGPURenderBundleEncoderSetPipeline( 3625 this.ref, js.Pointer(&fn), 3626 ) 3627 return 3628 } 3629 3630 // SetPipeline calls the method "GPURenderBundleEncoder.setPipeline". 3631 func (this GPURenderBundleEncoder) SetPipeline(pipeline GPURenderPipeline) (ret js.Void) { 3632 bindings.CallGPURenderBundleEncoderSetPipeline( 3633 this.ref, js.Pointer(&ret), 3634 pipeline.Ref(), 3635 ) 3636 3637 return 3638 } 3639 3640 // TrySetPipeline calls the method "GPURenderBundleEncoder.setPipeline" 3641 // in a try/catch block and returns (_, err, ok = false) when it went through 3642 // the catch clause. 3643 func (this GPURenderBundleEncoder) TrySetPipeline(pipeline GPURenderPipeline) (ret js.Void, exception js.Any, ok bool) { 3644 ok = js.True == bindings.TryGPURenderBundleEncoderSetPipeline( 3645 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3646 pipeline.Ref(), 3647 ) 3648 3649 return 3650 } 3651 3652 // HasFuncSetIndexBuffer returns true if the method "GPURenderBundleEncoder.setIndexBuffer" exists. 3653 func (this GPURenderBundleEncoder) HasFuncSetIndexBuffer() bool { 3654 return js.True == bindings.HasFuncGPURenderBundleEncoderSetIndexBuffer( 3655 this.ref, 3656 ) 3657 } 3658 3659 // FuncSetIndexBuffer returns the method "GPURenderBundleEncoder.setIndexBuffer". 3660 func (this GPURenderBundleEncoder) FuncSetIndexBuffer() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64)]) { 3661 bindings.FuncGPURenderBundleEncoderSetIndexBuffer( 3662 this.ref, js.Pointer(&fn), 3663 ) 3664 return 3665 } 3666 3667 // SetIndexBuffer calls the method "GPURenderBundleEncoder.setIndexBuffer". 3668 func (this GPURenderBundleEncoder) SetIndexBuffer(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64) (ret js.Void) { 3669 bindings.CallGPURenderBundleEncoderSetIndexBuffer( 3670 this.ref, js.Pointer(&ret), 3671 buffer.Ref(), 3672 uint32(indexFormat), 3673 float64(offset), 3674 float64(size), 3675 ) 3676 3677 return 3678 } 3679 3680 // TrySetIndexBuffer calls the method "GPURenderBundleEncoder.setIndexBuffer" 3681 // in a try/catch block and returns (_, err, ok = false) when it went through 3682 // the catch clause. 3683 func (this GPURenderBundleEncoder) TrySetIndexBuffer(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3684 ok = js.True == bindings.TryGPURenderBundleEncoderSetIndexBuffer( 3685 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3686 buffer.Ref(), 3687 uint32(indexFormat), 3688 float64(offset), 3689 float64(size), 3690 ) 3691 3692 return 3693 } 3694 3695 // HasFuncSetIndexBuffer1 returns true if the method "GPURenderBundleEncoder.setIndexBuffer" exists. 3696 func (this GPURenderBundleEncoder) HasFuncSetIndexBuffer1() bool { 3697 return js.True == bindings.HasFuncGPURenderBundleEncoderSetIndexBuffer1( 3698 this.ref, 3699 ) 3700 } 3701 3702 // FuncSetIndexBuffer1 returns the method "GPURenderBundleEncoder.setIndexBuffer". 3703 func (this GPURenderBundleEncoder) FuncSetIndexBuffer1() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64)]) { 3704 bindings.FuncGPURenderBundleEncoderSetIndexBuffer1( 3705 this.ref, js.Pointer(&fn), 3706 ) 3707 return 3708 } 3709 3710 // SetIndexBuffer1 calls the method "GPURenderBundleEncoder.setIndexBuffer". 3711 func (this GPURenderBundleEncoder) SetIndexBuffer1(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64) (ret js.Void) { 3712 bindings.CallGPURenderBundleEncoderSetIndexBuffer1( 3713 this.ref, js.Pointer(&ret), 3714 buffer.Ref(), 3715 uint32(indexFormat), 3716 float64(offset), 3717 ) 3718 3719 return 3720 } 3721 3722 // TrySetIndexBuffer1 calls the method "GPURenderBundleEncoder.setIndexBuffer" 3723 // in a try/catch block and returns (_, err, ok = false) when it went through 3724 // the catch clause. 3725 func (this GPURenderBundleEncoder) TrySetIndexBuffer1(buffer GPUBuffer, indexFormat GPUIndexFormat, offset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3726 ok = js.True == bindings.TryGPURenderBundleEncoderSetIndexBuffer1( 3727 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3728 buffer.Ref(), 3729 uint32(indexFormat), 3730 float64(offset), 3731 ) 3732 3733 return 3734 } 3735 3736 // HasFuncSetIndexBuffer2 returns true if the method "GPURenderBundleEncoder.setIndexBuffer" exists. 3737 func (this GPURenderBundleEncoder) HasFuncSetIndexBuffer2() bool { 3738 return js.True == bindings.HasFuncGPURenderBundleEncoderSetIndexBuffer2( 3739 this.ref, 3740 ) 3741 } 3742 3743 // FuncSetIndexBuffer2 returns the method "GPURenderBundleEncoder.setIndexBuffer". 3744 func (this GPURenderBundleEncoder) FuncSetIndexBuffer2() (fn js.Func[func(buffer GPUBuffer, indexFormat GPUIndexFormat)]) { 3745 bindings.FuncGPURenderBundleEncoderSetIndexBuffer2( 3746 this.ref, js.Pointer(&fn), 3747 ) 3748 return 3749 } 3750 3751 // SetIndexBuffer2 calls the method "GPURenderBundleEncoder.setIndexBuffer". 3752 func (this GPURenderBundleEncoder) SetIndexBuffer2(buffer GPUBuffer, indexFormat GPUIndexFormat) (ret js.Void) { 3753 bindings.CallGPURenderBundleEncoderSetIndexBuffer2( 3754 this.ref, js.Pointer(&ret), 3755 buffer.Ref(), 3756 uint32(indexFormat), 3757 ) 3758 3759 return 3760 } 3761 3762 // TrySetIndexBuffer2 calls the method "GPURenderBundleEncoder.setIndexBuffer" 3763 // in a try/catch block and returns (_, err, ok = false) when it went through 3764 // the catch clause. 3765 func (this GPURenderBundleEncoder) TrySetIndexBuffer2(buffer GPUBuffer, indexFormat GPUIndexFormat) (ret js.Void, exception js.Any, ok bool) { 3766 ok = js.True == bindings.TryGPURenderBundleEncoderSetIndexBuffer2( 3767 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3768 buffer.Ref(), 3769 uint32(indexFormat), 3770 ) 3771 3772 return 3773 } 3774 3775 // HasFuncSetVertexBuffer returns true if the method "GPURenderBundleEncoder.setVertexBuffer" exists. 3776 func (this GPURenderBundleEncoder) HasFuncSetVertexBuffer() bool { 3777 return js.True == bindings.HasFuncGPURenderBundleEncoderSetVertexBuffer( 3778 this.ref, 3779 ) 3780 } 3781 3782 // FuncSetVertexBuffer returns the method "GPURenderBundleEncoder.setVertexBuffer". 3783 func (this GPURenderBundleEncoder) FuncSetVertexBuffer() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64)]) { 3784 bindings.FuncGPURenderBundleEncoderSetVertexBuffer( 3785 this.ref, js.Pointer(&fn), 3786 ) 3787 return 3788 } 3789 3790 // SetVertexBuffer calls the method "GPURenderBundleEncoder.setVertexBuffer". 3791 func (this GPURenderBundleEncoder) SetVertexBuffer(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void) { 3792 bindings.CallGPURenderBundleEncoderSetVertexBuffer( 3793 this.ref, js.Pointer(&ret), 3794 uint32(slot), 3795 buffer.Ref(), 3796 float64(offset), 3797 float64(size), 3798 ) 3799 3800 return 3801 } 3802 3803 // TrySetVertexBuffer calls the method "GPURenderBundleEncoder.setVertexBuffer" 3804 // in a try/catch block and returns (_, err, ok = false) when it went through 3805 // the catch clause. 3806 func (this GPURenderBundleEncoder) TrySetVertexBuffer(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3807 ok = js.True == bindings.TryGPURenderBundleEncoderSetVertexBuffer( 3808 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3809 uint32(slot), 3810 buffer.Ref(), 3811 float64(offset), 3812 float64(size), 3813 ) 3814 3815 return 3816 } 3817 3818 // HasFuncSetVertexBuffer1 returns true if the method "GPURenderBundleEncoder.setVertexBuffer" exists. 3819 func (this GPURenderBundleEncoder) HasFuncSetVertexBuffer1() bool { 3820 return js.True == bindings.HasFuncGPURenderBundleEncoderSetVertexBuffer1( 3821 this.ref, 3822 ) 3823 } 3824 3825 // FuncSetVertexBuffer1 returns the method "GPURenderBundleEncoder.setVertexBuffer". 3826 func (this GPURenderBundleEncoder) FuncSetVertexBuffer1() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64)]) { 3827 bindings.FuncGPURenderBundleEncoderSetVertexBuffer1( 3828 this.ref, js.Pointer(&fn), 3829 ) 3830 return 3831 } 3832 3833 // SetVertexBuffer1 calls the method "GPURenderBundleEncoder.setVertexBuffer". 3834 func (this GPURenderBundleEncoder) SetVertexBuffer1(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64) (ret js.Void) { 3835 bindings.CallGPURenderBundleEncoderSetVertexBuffer1( 3836 this.ref, js.Pointer(&ret), 3837 uint32(slot), 3838 buffer.Ref(), 3839 float64(offset), 3840 ) 3841 3842 return 3843 } 3844 3845 // TrySetVertexBuffer1 calls the method "GPURenderBundleEncoder.setVertexBuffer" 3846 // in a try/catch block and returns (_, err, ok = false) when it went through 3847 // the catch clause. 3848 func (this GPURenderBundleEncoder) TrySetVertexBuffer1(slot GPUIndex32, buffer GPUBuffer, offset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 3849 ok = js.True == bindings.TryGPURenderBundleEncoderSetVertexBuffer1( 3850 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3851 uint32(slot), 3852 buffer.Ref(), 3853 float64(offset), 3854 ) 3855 3856 return 3857 } 3858 3859 // HasFuncSetVertexBuffer2 returns true if the method "GPURenderBundleEncoder.setVertexBuffer" exists. 3860 func (this GPURenderBundleEncoder) HasFuncSetVertexBuffer2() bool { 3861 return js.True == bindings.HasFuncGPURenderBundleEncoderSetVertexBuffer2( 3862 this.ref, 3863 ) 3864 } 3865 3866 // FuncSetVertexBuffer2 returns the method "GPURenderBundleEncoder.setVertexBuffer". 3867 func (this GPURenderBundleEncoder) FuncSetVertexBuffer2() (fn js.Func[func(slot GPUIndex32, buffer GPUBuffer)]) { 3868 bindings.FuncGPURenderBundleEncoderSetVertexBuffer2( 3869 this.ref, js.Pointer(&fn), 3870 ) 3871 return 3872 } 3873 3874 // SetVertexBuffer2 calls the method "GPURenderBundleEncoder.setVertexBuffer". 3875 func (this GPURenderBundleEncoder) SetVertexBuffer2(slot GPUIndex32, buffer GPUBuffer) (ret js.Void) { 3876 bindings.CallGPURenderBundleEncoderSetVertexBuffer2( 3877 this.ref, js.Pointer(&ret), 3878 uint32(slot), 3879 buffer.Ref(), 3880 ) 3881 3882 return 3883 } 3884 3885 // TrySetVertexBuffer2 calls the method "GPURenderBundleEncoder.setVertexBuffer" 3886 // in a try/catch block and returns (_, err, ok = false) when it went through 3887 // the catch clause. 3888 func (this GPURenderBundleEncoder) TrySetVertexBuffer2(slot GPUIndex32, buffer GPUBuffer) (ret js.Void, exception js.Any, ok bool) { 3889 ok = js.True == bindings.TryGPURenderBundleEncoderSetVertexBuffer2( 3890 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3891 uint32(slot), 3892 buffer.Ref(), 3893 ) 3894 3895 return 3896 } 3897 3898 // HasFuncDraw returns true if the method "GPURenderBundleEncoder.draw" exists. 3899 func (this GPURenderBundleEncoder) HasFuncDraw() bool { 3900 return js.True == bindings.HasFuncGPURenderBundleEncoderDraw( 3901 this.ref, 3902 ) 3903 } 3904 3905 // FuncDraw returns the method "GPURenderBundleEncoder.draw". 3906 func (this GPURenderBundleEncoder) FuncDraw() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32)]) { 3907 bindings.FuncGPURenderBundleEncoderDraw( 3908 this.ref, js.Pointer(&fn), 3909 ) 3910 return 3911 } 3912 3913 // Draw calls the method "GPURenderBundleEncoder.draw". 3914 func (this GPURenderBundleEncoder) Draw(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32) (ret js.Void) { 3915 bindings.CallGPURenderBundleEncoderDraw( 3916 this.ref, js.Pointer(&ret), 3917 uint32(vertexCount), 3918 uint32(instanceCount), 3919 uint32(firstVertex), 3920 uint32(firstInstance), 3921 ) 3922 3923 return 3924 } 3925 3926 // TryDraw calls the method "GPURenderBundleEncoder.draw" 3927 // in a try/catch block and returns (_, err, ok = false) when it went through 3928 // the catch clause. 3929 func (this GPURenderBundleEncoder) TryDraw(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32, firstInstance GPUSize32) (ret js.Void, exception js.Any, ok bool) { 3930 ok = js.True == bindings.TryGPURenderBundleEncoderDraw( 3931 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3932 uint32(vertexCount), 3933 uint32(instanceCount), 3934 uint32(firstVertex), 3935 uint32(firstInstance), 3936 ) 3937 3938 return 3939 } 3940 3941 // HasFuncDraw1 returns true if the method "GPURenderBundleEncoder.draw" exists. 3942 func (this GPURenderBundleEncoder) HasFuncDraw1() bool { 3943 return js.True == bindings.HasFuncGPURenderBundleEncoderDraw1( 3944 this.ref, 3945 ) 3946 } 3947 3948 // FuncDraw1 returns the method "GPURenderBundleEncoder.draw". 3949 func (this GPURenderBundleEncoder) FuncDraw1() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32)]) { 3950 bindings.FuncGPURenderBundleEncoderDraw1( 3951 this.ref, js.Pointer(&fn), 3952 ) 3953 return 3954 } 3955 3956 // Draw1 calls the method "GPURenderBundleEncoder.draw". 3957 func (this GPURenderBundleEncoder) Draw1(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32) (ret js.Void) { 3958 bindings.CallGPURenderBundleEncoderDraw1( 3959 this.ref, js.Pointer(&ret), 3960 uint32(vertexCount), 3961 uint32(instanceCount), 3962 uint32(firstVertex), 3963 ) 3964 3965 return 3966 } 3967 3968 // TryDraw1 calls the method "GPURenderBundleEncoder.draw" 3969 // in a try/catch block and returns (_, err, ok = false) when it went through 3970 // the catch clause. 3971 func (this GPURenderBundleEncoder) TryDraw1(vertexCount GPUSize32, instanceCount GPUSize32, firstVertex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 3972 ok = js.True == bindings.TryGPURenderBundleEncoderDraw1( 3973 this.ref, js.Pointer(&ret), js.Pointer(&exception), 3974 uint32(vertexCount), 3975 uint32(instanceCount), 3976 uint32(firstVertex), 3977 ) 3978 3979 return 3980 } 3981 3982 // HasFuncDraw2 returns true if the method "GPURenderBundleEncoder.draw" exists. 3983 func (this GPURenderBundleEncoder) HasFuncDraw2() bool { 3984 return js.True == bindings.HasFuncGPURenderBundleEncoderDraw2( 3985 this.ref, 3986 ) 3987 } 3988 3989 // FuncDraw2 returns the method "GPURenderBundleEncoder.draw". 3990 func (this GPURenderBundleEncoder) FuncDraw2() (fn js.Func[func(vertexCount GPUSize32, instanceCount GPUSize32)]) { 3991 bindings.FuncGPURenderBundleEncoderDraw2( 3992 this.ref, js.Pointer(&fn), 3993 ) 3994 return 3995 } 3996 3997 // Draw2 calls the method "GPURenderBundleEncoder.draw". 3998 func (this GPURenderBundleEncoder) Draw2(vertexCount GPUSize32, instanceCount GPUSize32) (ret js.Void) { 3999 bindings.CallGPURenderBundleEncoderDraw2( 4000 this.ref, js.Pointer(&ret), 4001 uint32(vertexCount), 4002 uint32(instanceCount), 4003 ) 4004 4005 return 4006 } 4007 4008 // TryDraw2 calls the method "GPURenderBundleEncoder.draw" 4009 // in a try/catch block and returns (_, err, ok = false) when it went through 4010 // the catch clause. 4011 func (this GPURenderBundleEncoder) TryDraw2(vertexCount GPUSize32, instanceCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4012 ok = js.True == bindings.TryGPURenderBundleEncoderDraw2( 4013 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4014 uint32(vertexCount), 4015 uint32(instanceCount), 4016 ) 4017 4018 return 4019 } 4020 4021 // HasFuncDraw3 returns true if the method "GPURenderBundleEncoder.draw" exists. 4022 func (this GPURenderBundleEncoder) HasFuncDraw3() bool { 4023 return js.True == bindings.HasFuncGPURenderBundleEncoderDraw3( 4024 this.ref, 4025 ) 4026 } 4027 4028 // FuncDraw3 returns the method "GPURenderBundleEncoder.draw". 4029 func (this GPURenderBundleEncoder) FuncDraw3() (fn js.Func[func(vertexCount GPUSize32)]) { 4030 bindings.FuncGPURenderBundleEncoderDraw3( 4031 this.ref, js.Pointer(&fn), 4032 ) 4033 return 4034 } 4035 4036 // Draw3 calls the method "GPURenderBundleEncoder.draw". 4037 func (this GPURenderBundleEncoder) Draw3(vertexCount GPUSize32) (ret js.Void) { 4038 bindings.CallGPURenderBundleEncoderDraw3( 4039 this.ref, js.Pointer(&ret), 4040 uint32(vertexCount), 4041 ) 4042 4043 return 4044 } 4045 4046 // TryDraw3 calls the method "GPURenderBundleEncoder.draw" 4047 // in a try/catch block and returns (_, err, ok = false) when it went through 4048 // the catch clause. 4049 func (this GPURenderBundleEncoder) TryDraw3(vertexCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4050 ok = js.True == bindings.TryGPURenderBundleEncoderDraw3( 4051 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4052 uint32(vertexCount), 4053 ) 4054 4055 return 4056 } 4057 4058 // HasFuncDrawIndexed returns true if the method "GPURenderBundleEncoder.drawIndexed" exists. 4059 func (this GPURenderBundleEncoder) HasFuncDrawIndexed() bool { 4060 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexed( 4061 this.ref, 4062 ) 4063 } 4064 4065 // FuncDrawIndexed returns the method "GPURenderBundleEncoder.drawIndexed". 4066 func (this GPURenderBundleEncoder) FuncDrawIndexed() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32)]) { 4067 bindings.FuncGPURenderBundleEncoderDrawIndexed( 4068 this.ref, js.Pointer(&fn), 4069 ) 4070 return 4071 } 4072 4073 // DrawIndexed calls the method "GPURenderBundleEncoder.drawIndexed". 4074 func (this GPURenderBundleEncoder) DrawIndexed(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32) (ret js.Void) { 4075 bindings.CallGPURenderBundleEncoderDrawIndexed( 4076 this.ref, js.Pointer(&ret), 4077 uint32(indexCount), 4078 uint32(instanceCount), 4079 uint32(firstIndex), 4080 int32(baseVertex), 4081 uint32(firstInstance), 4082 ) 4083 4084 return 4085 } 4086 4087 // TryDrawIndexed calls the method "GPURenderBundleEncoder.drawIndexed" 4088 // in a try/catch block and returns (_, err, ok = false) when it went through 4089 // the catch clause. 4090 func (this GPURenderBundleEncoder) TryDrawIndexed(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32, firstInstance GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4091 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexed( 4092 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4093 uint32(indexCount), 4094 uint32(instanceCount), 4095 uint32(firstIndex), 4096 int32(baseVertex), 4097 uint32(firstInstance), 4098 ) 4099 4100 return 4101 } 4102 4103 // HasFuncDrawIndexed1 returns true if the method "GPURenderBundleEncoder.drawIndexed" exists. 4104 func (this GPURenderBundleEncoder) HasFuncDrawIndexed1() bool { 4105 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexed1( 4106 this.ref, 4107 ) 4108 } 4109 4110 // FuncDrawIndexed1 returns the method "GPURenderBundleEncoder.drawIndexed". 4111 func (this GPURenderBundleEncoder) FuncDrawIndexed1() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32)]) { 4112 bindings.FuncGPURenderBundleEncoderDrawIndexed1( 4113 this.ref, js.Pointer(&fn), 4114 ) 4115 return 4116 } 4117 4118 // DrawIndexed1 calls the method "GPURenderBundleEncoder.drawIndexed". 4119 func (this GPURenderBundleEncoder) DrawIndexed1(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32) (ret js.Void) { 4120 bindings.CallGPURenderBundleEncoderDrawIndexed1( 4121 this.ref, js.Pointer(&ret), 4122 uint32(indexCount), 4123 uint32(instanceCount), 4124 uint32(firstIndex), 4125 int32(baseVertex), 4126 ) 4127 4128 return 4129 } 4130 4131 // TryDrawIndexed1 calls the method "GPURenderBundleEncoder.drawIndexed" 4132 // in a try/catch block and returns (_, err, ok = false) when it went through 4133 // the catch clause. 4134 func (this GPURenderBundleEncoder) TryDrawIndexed1(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32, baseVertex GPUSignedOffset32) (ret js.Void, exception js.Any, ok bool) { 4135 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexed1( 4136 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4137 uint32(indexCount), 4138 uint32(instanceCount), 4139 uint32(firstIndex), 4140 int32(baseVertex), 4141 ) 4142 4143 return 4144 } 4145 4146 // HasFuncDrawIndexed2 returns true if the method "GPURenderBundleEncoder.drawIndexed" exists. 4147 func (this GPURenderBundleEncoder) HasFuncDrawIndexed2() bool { 4148 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexed2( 4149 this.ref, 4150 ) 4151 } 4152 4153 // FuncDrawIndexed2 returns the method "GPURenderBundleEncoder.drawIndexed". 4154 func (this GPURenderBundleEncoder) FuncDrawIndexed2() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32)]) { 4155 bindings.FuncGPURenderBundleEncoderDrawIndexed2( 4156 this.ref, js.Pointer(&fn), 4157 ) 4158 return 4159 } 4160 4161 // DrawIndexed2 calls the method "GPURenderBundleEncoder.drawIndexed". 4162 func (this GPURenderBundleEncoder) DrawIndexed2(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32) (ret js.Void) { 4163 bindings.CallGPURenderBundleEncoderDrawIndexed2( 4164 this.ref, js.Pointer(&ret), 4165 uint32(indexCount), 4166 uint32(instanceCount), 4167 uint32(firstIndex), 4168 ) 4169 4170 return 4171 } 4172 4173 // TryDrawIndexed2 calls the method "GPURenderBundleEncoder.drawIndexed" 4174 // in a try/catch block and returns (_, err, ok = false) when it went through 4175 // the catch clause. 4176 func (this GPURenderBundleEncoder) TryDrawIndexed2(indexCount GPUSize32, instanceCount GPUSize32, firstIndex GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4177 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexed2( 4178 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4179 uint32(indexCount), 4180 uint32(instanceCount), 4181 uint32(firstIndex), 4182 ) 4183 4184 return 4185 } 4186 4187 // HasFuncDrawIndexed3 returns true if the method "GPURenderBundleEncoder.drawIndexed" exists. 4188 func (this GPURenderBundleEncoder) HasFuncDrawIndexed3() bool { 4189 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexed3( 4190 this.ref, 4191 ) 4192 } 4193 4194 // FuncDrawIndexed3 returns the method "GPURenderBundleEncoder.drawIndexed". 4195 func (this GPURenderBundleEncoder) FuncDrawIndexed3() (fn js.Func[func(indexCount GPUSize32, instanceCount GPUSize32)]) { 4196 bindings.FuncGPURenderBundleEncoderDrawIndexed3( 4197 this.ref, js.Pointer(&fn), 4198 ) 4199 return 4200 } 4201 4202 // DrawIndexed3 calls the method "GPURenderBundleEncoder.drawIndexed". 4203 func (this GPURenderBundleEncoder) DrawIndexed3(indexCount GPUSize32, instanceCount GPUSize32) (ret js.Void) { 4204 bindings.CallGPURenderBundleEncoderDrawIndexed3( 4205 this.ref, js.Pointer(&ret), 4206 uint32(indexCount), 4207 uint32(instanceCount), 4208 ) 4209 4210 return 4211 } 4212 4213 // TryDrawIndexed3 calls the method "GPURenderBundleEncoder.drawIndexed" 4214 // in a try/catch block and returns (_, err, ok = false) when it went through 4215 // the catch clause. 4216 func (this GPURenderBundleEncoder) TryDrawIndexed3(indexCount GPUSize32, instanceCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4217 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexed3( 4218 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4219 uint32(indexCount), 4220 uint32(instanceCount), 4221 ) 4222 4223 return 4224 } 4225 4226 // HasFuncDrawIndexed4 returns true if the method "GPURenderBundleEncoder.drawIndexed" exists. 4227 func (this GPURenderBundleEncoder) HasFuncDrawIndexed4() bool { 4228 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexed4( 4229 this.ref, 4230 ) 4231 } 4232 4233 // FuncDrawIndexed4 returns the method "GPURenderBundleEncoder.drawIndexed". 4234 func (this GPURenderBundleEncoder) FuncDrawIndexed4() (fn js.Func[func(indexCount GPUSize32)]) { 4235 bindings.FuncGPURenderBundleEncoderDrawIndexed4( 4236 this.ref, js.Pointer(&fn), 4237 ) 4238 return 4239 } 4240 4241 // DrawIndexed4 calls the method "GPURenderBundleEncoder.drawIndexed". 4242 func (this GPURenderBundleEncoder) DrawIndexed4(indexCount GPUSize32) (ret js.Void) { 4243 bindings.CallGPURenderBundleEncoderDrawIndexed4( 4244 this.ref, js.Pointer(&ret), 4245 uint32(indexCount), 4246 ) 4247 4248 return 4249 } 4250 4251 // TryDrawIndexed4 calls the method "GPURenderBundleEncoder.drawIndexed" 4252 // in a try/catch block and returns (_, err, ok = false) when it went through 4253 // the catch clause. 4254 func (this GPURenderBundleEncoder) TryDrawIndexed4(indexCount GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4255 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexed4( 4256 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4257 uint32(indexCount), 4258 ) 4259 4260 return 4261 } 4262 4263 // HasFuncDrawIndirect returns true if the method "GPURenderBundleEncoder.drawIndirect" exists. 4264 func (this GPURenderBundleEncoder) HasFuncDrawIndirect() bool { 4265 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndirect( 4266 this.ref, 4267 ) 4268 } 4269 4270 // FuncDrawIndirect returns the method "GPURenderBundleEncoder.drawIndirect". 4271 func (this GPURenderBundleEncoder) FuncDrawIndirect() (fn js.Func[func(indirectBuffer GPUBuffer, indirectOffset GPUSize64)]) { 4272 bindings.FuncGPURenderBundleEncoderDrawIndirect( 4273 this.ref, js.Pointer(&fn), 4274 ) 4275 return 4276 } 4277 4278 // DrawIndirect calls the method "GPURenderBundleEncoder.drawIndirect". 4279 func (this GPURenderBundleEncoder) DrawIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void) { 4280 bindings.CallGPURenderBundleEncoderDrawIndirect( 4281 this.ref, js.Pointer(&ret), 4282 indirectBuffer.Ref(), 4283 float64(indirectOffset), 4284 ) 4285 4286 return 4287 } 4288 4289 // TryDrawIndirect calls the method "GPURenderBundleEncoder.drawIndirect" 4290 // in a try/catch block and returns (_, err, ok = false) when it went through 4291 // the catch clause. 4292 func (this GPURenderBundleEncoder) TryDrawIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 4293 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndirect( 4294 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4295 indirectBuffer.Ref(), 4296 float64(indirectOffset), 4297 ) 4298 4299 return 4300 } 4301 4302 // HasFuncDrawIndexedIndirect returns true if the method "GPURenderBundleEncoder.drawIndexedIndirect" exists. 4303 func (this GPURenderBundleEncoder) HasFuncDrawIndexedIndirect() bool { 4304 return js.True == bindings.HasFuncGPURenderBundleEncoderDrawIndexedIndirect( 4305 this.ref, 4306 ) 4307 } 4308 4309 // FuncDrawIndexedIndirect returns the method "GPURenderBundleEncoder.drawIndexedIndirect". 4310 func (this GPURenderBundleEncoder) FuncDrawIndexedIndirect() (fn js.Func[func(indirectBuffer GPUBuffer, indirectOffset GPUSize64)]) { 4311 bindings.FuncGPURenderBundleEncoderDrawIndexedIndirect( 4312 this.ref, js.Pointer(&fn), 4313 ) 4314 return 4315 } 4316 4317 // DrawIndexedIndirect calls the method "GPURenderBundleEncoder.drawIndexedIndirect". 4318 func (this GPURenderBundleEncoder) DrawIndexedIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void) { 4319 bindings.CallGPURenderBundleEncoderDrawIndexedIndirect( 4320 this.ref, js.Pointer(&ret), 4321 indirectBuffer.Ref(), 4322 float64(indirectOffset), 4323 ) 4324 4325 return 4326 } 4327 4328 // TryDrawIndexedIndirect calls the method "GPURenderBundleEncoder.drawIndexedIndirect" 4329 // in a try/catch block and returns (_, err, ok = false) when it went through 4330 // the catch clause. 4331 func (this GPURenderBundleEncoder) TryDrawIndexedIndirect(indirectBuffer GPUBuffer, indirectOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 4332 ok = js.True == bindings.TryGPURenderBundleEncoderDrawIndexedIndirect( 4333 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4334 indirectBuffer.Ref(), 4335 float64(indirectOffset), 4336 ) 4337 4338 return 4339 } 4340 4341 // HasFuncSetBindGroup returns true if the method "GPURenderBundleEncoder.setBindGroup" exists. 4342 func (this GPURenderBundleEncoder) HasFuncSetBindGroup() bool { 4343 return js.True == bindings.HasFuncGPURenderBundleEncoderSetBindGroup( 4344 this.ref, 4345 ) 4346 } 4347 4348 // FuncSetBindGroup returns the method "GPURenderBundleEncoder.setBindGroup". 4349 func (this GPURenderBundleEncoder) FuncSetBindGroup() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset])]) { 4350 bindings.FuncGPURenderBundleEncoderSetBindGroup( 4351 this.ref, js.Pointer(&fn), 4352 ) 4353 return 4354 } 4355 4356 // SetBindGroup calls the method "GPURenderBundleEncoder.setBindGroup". 4357 func (this GPURenderBundleEncoder) SetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void) { 4358 bindings.CallGPURenderBundleEncoderSetBindGroup( 4359 this.ref, js.Pointer(&ret), 4360 uint32(index), 4361 bindGroup.Ref(), 4362 dynamicOffsets.Ref(), 4363 ) 4364 4365 return 4366 } 4367 4368 // TrySetBindGroup calls the method "GPURenderBundleEncoder.setBindGroup" 4369 // in a try/catch block and returns (_, err, ok = false) when it went through 4370 // the catch clause. 4371 func (this GPURenderBundleEncoder) TrySetBindGroup(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsets js.Array[GPUBufferDynamicOffset]) (ret js.Void, exception js.Any, ok bool) { 4372 ok = js.True == bindings.TryGPURenderBundleEncoderSetBindGroup( 4373 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4374 uint32(index), 4375 bindGroup.Ref(), 4376 dynamicOffsets.Ref(), 4377 ) 4378 4379 return 4380 } 4381 4382 // HasFuncSetBindGroup1 returns true if the method "GPURenderBundleEncoder.setBindGroup" exists. 4383 func (this GPURenderBundleEncoder) HasFuncSetBindGroup1() bool { 4384 return js.True == bindings.HasFuncGPURenderBundleEncoderSetBindGroup1( 4385 this.ref, 4386 ) 4387 } 4388 4389 // FuncSetBindGroup1 returns the method "GPURenderBundleEncoder.setBindGroup". 4390 func (this GPURenderBundleEncoder) FuncSetBindGroup1() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup)]) { 4391 bindings.FuncGPURenderBundleEncoderSetBindGroup1( 4392 this.ref, js.Pointer(&fn), 4393 ) 4394 return 4395 } 4396 4397 // SetBindGroup1 calls the method "GPURenderBundleEncoder.setBindGroup". 4398 func (this GPURenderBundleEncoder) SetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void) { 4399 bindings.CallGPURenderBundleEncoderSetBindGroup1( 4400 this.ref, js.Pointer(&ret), 4401 uint32(index), 4402 bindGroup.Ref(), 4403 ) 4404 4405 return 4406 } 4407 4408 // TrySetBindGroup1 calls the method "GPURenderBundleEncoder.setBindGroup" 4409 // in a try/catch block and returns (_, err, ok = false) when it went through 4410 // the catch clause. 4411 func (this GPURenderBundleEncoder) TrySetBindGroup1(index GPUIndex32, bindGroup GPUBindGroup) (ret js.Void, exception js.Any, ok bool) { 4412 ok = js.True == bindings.TryGPURenderBundleEncoderSetBindGroup1( 4413 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4414 uint32(index), 4415 bindGroup.Ref(), 4416 ) 4417 4418 return 4419 } 4420 4421 // HasFuncSetBindGroup2 returns true if the method "GPURenderBundleEncoder.setBindGroup" exists. 4422 func (this GPURenderBundleEncoder) HasFuncSetBindGroup2() bool { 4423 return js.True == bindings.HasFuncGPURenderBundleEncoderSetBindGroup2( 4424 this.ref, 4425 ) 4426 } 4427 4428 // FuncSetBindGroup2 returns the method "GPURenderBundleEncoder.setBindGroup". 4429 func (this GPURenderBundleEncoder) FuncSetBindGroup2() (fn js.Func[func(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32)]) { 4430 bindings.FuncGPURenderBundleEncoderSetBindGroup2( 4431 this.ref, js.Pointer(&fn), 4432 ) 4433 return 4434 } 4435 4436 // SetBindGroup2 calls the method "GPURenderBundleEncoder.setBindGroup". 4437 func (this GPURenderBundleEncoder) SetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void) { 4438 bindings.CallGPURenderBundleEncoderSetBindGroup2( 4439 this.ref, js.Pointer(&ret), 4440 uint32(index), 4441 bindGroup.Ref(), 4442 dynamicOffsetsData.Ref(), 4443 float64(dynamicOffsetsDataStart), 4444 uint32(dynamicOffsetsDataLength), 4445 ) 4446 4447 return 4448 } 4449 4450 // TrySetBindGroup2 calls the method "GPURenderBundleEncoder.setBindGroup" 4451 // in a try/catch block and returns (_, err, ok = false) when it went through 4452 // the catch clause. 4453 func (this GPURenderBundleEncoder) TrySetBindGroup2(index GPUIndex32, bindGroup GPUBindGroup, dynamicOffsetsData js.TypedArray[uint32], dynamicOffsetsDataStart GPUSize64, dynamicOffsetsDataLength GPUSize32) (ret js.Void, exception js.Any, ok bool) { 4454 ok = js.True == bindings.TryGPURenderBundleEncoderSetBindGroup2( 4455 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4456 uint32(index), 4457 bindGroup.Ref(), 4458 dynamicOffsetsData.Ref(), 4459 float64(dynamicOffsetsDataStart), 4460 uint32(dynamicOffsetsDataLength), 4461 ) 4462 4463 return 4464 } 4465 4466 // HasFuncPushDebugGroup returns true if the method "GPURenderBundleEncoder.pushDebugGroup" exists. 4467 func (this GPURenderBundleEncoder) HasFuncPushDebugGroup() bool { 4468 return js.True == bindings.HasFuncGPURenderBundleEncoderPushDebugGroup( 4469 this.ref, 4470 ) 4471 } 4472 4473 // FuncPushDebugGroup returns the method "GPURenderBundleEncoder.pushDebugGroup". 4474 func (this GPURenderBundleEncoder) FuncPushDebugGroup() (fn js.Func[func(groupLabel js.String)]) { 4475 bindings.FuncGPURenderBundleEncoderPushDebugGroup( 4476 this.ref, js.Pointer(&fn), 4477 ) 4478 return 4479 } 4480 4481 // PushDebugGroup calls the method "GPURenderBundleEncoder.pushDebugGroup". 4482 func (this GPURenderBundleEncoder) PushDebugGroup(groupLabel js.String) (ret js.Void) { 4483 bindings.CallGPURenderBundleEncoderPushDebugGroup( 4484 this.ref, js.Pointer(&ret), 4485 groupLabel.Ref(), 4486 ) 4487 4488 return 4489 } 4490 4491 // TryPushDebugGroup calls the method "GPURenderBundleEncoder.pushDebugGroup" 4492 // in a try/catch block and returns (_, err, ok = false) when it went through 4493 // the catch clause. 4494 func (this GPURenderBundleEncoder) TryPushDebugGroup(groupLabel js.String) (ret js.Void, exception js.Any, ok bool) { 4495 ok = js.True == bindings.TryGPURenderBundleEncoderPushDebugGroup( 4496 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4497 groupLabel.Ref(), 4498 ) 4499 4500 return 4501 } 4502 4503 // HasFuncPopDebugGroup returns true if the method "GPURenderBundleEncoder.popDebugGroup" exists. 4504 func (this GPURenderBundleEncoder) HasFuncPopDebugGroup() bool { 4505 return js.True == bindings.HasFuncGPURenderBundleEncoderPopDebugGroup( 4506 this.ref, 4507 ) 4508 } 4509 4510 // FuncPopDebugGroup returns the method "GPURenderBundleEncoder.popDebugGroup". 4511 func (this GPURenderBundleEncoder) FuncPopDebugGroup() (fn js.Func[func()]) { 4512 bindings.FuncGPURenderBundleEncoderPopDebugGroup( 4513 this.ref, js.Pointer(&fn), 4514 ) 4515 return 4516 } 4517 4518 // PopDebugGroup calls the method "GPURenderBundleEncoder.popDebugGroup". 4519 func (this GPURenderBundleEncoder) PopDebugGroup() (ret js.Void) { 4520 bindings.CallGPURenderBundleEncoderPopDebugGroup( 4521 this.ref, js.Pointer(&ret), 4522 ) 4523 4524 return 4525 } 4526 4527 // TryPopDebugGroup calls the method "GPURenderBundleEncoder.popDebugGroup" 4528 // in a try/catch block and returns (_, err, ok = false) when it went through 4529 // the catch clause. 4530 func (this GPURenderBundleEncoder) TryPopDebugGroup() (ret js.Void, exception js.Any, ok bool) { 4531 ok = js.True == bindings.TryGPURenderBundleEncoderPopDebugGroup( 4532 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4533 ) 4534 4535 return 4536 } 4537 4538 // HasFuncInsertDebugMarker returns true if the method "GPURenderBundleEncoder.insertDebugMarker" exists. 4539 func (this GPURenderBundleEncoder) HasFuncInsertDebugMarker() bool { 4540 return js.True == bindings.HasFuncGPURenderBundleEncoderInsertDebugMarker( 4541 this.ref, 4542 ) 4543 } 4544 4545 // FuncInsertDebugMarker returns the method "GPURenderBundleEncoder.insertDebugMarker". 4546 func (this GPURenderBundleEncoder) FuncInsertDebugMarker() (fn js.Func[func(markerLabel js.String)]) { 4547 bindings.FuncGPURenderBundleEncoderInsertDebugMarker( 4548 this.ref, js.Pointer(&fn), 4549 ) 4550 return 4551 } 4552 4553 // InsertDebugMarker calls the method "GPURenderBundleEncoder.insertDebugMarker". 4554 func (this GPURenderBundleEncoder) InsertDebugMarker(markerLabel js.String) (ret js.Void) { 4555 bindings.CallGPURenderBundleEncoderInsertDebugMarker( 4556 this.ref, js.Pointer(&ret), 4557 markerLabel.Ref(), 4558 ) 4559 4560 return 4561 } 4562 4563 // TryInsertDebugMarker calls the method "GPURenderBundleEncoder.insertDebugMarker" 4564 // in a try/catch block and returns (_, err, ok = false) when it went through 4565 // the catch clause. 4566 func (this GPURenderBundleEncoder) TryInsertDebugMarker(markerLabel js.String) (ret js.Void, exception js.Any, ok bool) { 4567 ok = js.True == bindings.TryGPURenderBundleEncoderInsertDebugMarker( 4568 this.ref, js.Pointer(&ret), js.Pointer(&exception), 4569 markerLabel.Ref(), 4570 ) 4571 4572 return 4573 } 4574 4575 type GPURenderBundleEncoderDescriptor struct { 4576 // DepthReadOnly is "GPURenderBundleEncoderDescriptor.depthReadOnly" 4577 // 4578 // Optional, defaults to false. 4579 // 4580 // NOTE: FFI_USE_DepthReadOnly MUST be set to true to make this field effective. 4581 DepthReadOnly bool 4582 // StencilReadOnly is "GPURenderBundleEncoderDescriptor.stencilReadOnly" 4583 // 4584 // Optional, defaults to false. 4585 // 4586 // NOTE: FFI_USE_StencilReadOnly MUST be set to true to make this field effective. 4587 StencilReadOnly bool 4588 // ColorFormats is "GPURenderBundleEncoderDescriptor.colorFormats" 4589 // 4590 // Required 4591 ColorFormats js.Array[GPUTextureFormat] 4592 // DepthStencilFormat is "GPURenderBundleEncoderDescriptor.depthStencilFormat" 4593 // 4594 // Optional 4595 DepthStencilFormat GPUTextureFormat 4596 // SampleCount is "GPURenderBundleEncoderDescriptor.sampleCount" 4597 // 4598 // Optional, defaults to 1. 4599 // 4600 // NOTE: FFI_USE_SampleCount MUST be set to true to make this field effective. 4601 SampleCount GPUSize32 4602 // Label is "GPURenderBundleEncoderDescriptor.label" 4603 // 4604 // Optional, defaults to "". 4605 Label js.String 4606 4607 FFI_USE_DepthReadOnly bool // for DepthReadOnly. 4608 FFI_USE_StencilReadOnly bool // for StencilReadOnly. 4609 FFI_USE_SampleCount bool // for SampleCount. 4610 4611 FFI_USE bool 4612 } 4613 4614 // FromRef calls UpdateFrom and returns a GPURenderBundleEncoderDescriptor with all fields set. 4615 func (p GPURenderBundleEncoderDescriptor) FromRef(ref js.Ref) GPURenderBundleEncoderDescriptor { 4616 p.UpdateFrom(ref) 4617 return p 4618 } 4619 4620 // New creates a new GPURenderBundleEncoderDescriptor in the application heap. 4621 func (p GPURenderBundleEncoderDescriptor) New() js.Ref { 4622 return bindings.GPURenderBundleEncoderDescriptorJSLoad( 4623 js.Pointer(&p), js.True, 0, 4624 ) 4625 } 4626 4627 // UpdateFrom copies value of all fields of the heap object to p. 4628 func (p *GPURenderBundleEncoderDescriptor) UpdateFrom(ref js.Ref) { 4629 bindings.GPURenderBundleEncoderDescriptorJSStore( 4630 js.Pointer(p), ref, 4631 ) 4632 } 4633 4634 // Update writes all fields of the p to the heap object referenced by ref. 4635 func (p *GPURenderBundleEncoderDescriptor) Update(ref js.Ref) { 4636 bindings.GPURenderBundleEncoderDescriptorJSLoad( 4637 js.Pointer(p), js.False, ref, 4638 ) 4639 } 4640 4641 // FreeMembers frees fields with heap reference, if recursive is true 4642 // free all heap references reachable from p. 4643 func (p *GPURenderBundleEncoderDescriptor) FreeMembers(recursive bool) { 4644 js.Free( 4645 p.ColorFormats.Ref(), 4646 p.Label.Ref(), 4647 ) 4648 p.ColorFormats = p.ColorFormats.FromRef(js.Undefined) 4649 p.Label = p.Label.FromRef(js.Undefined) 4650 } 4651 4652 type GPUQuerySetDescriptor struct { 4653 // Type is "GPUQuerySetDescriptor.type" 4654 // 4655 // Required 4656 Type GPUQueryType 4657 // Count is "GPUQuerySetDescriptor.count" 4658 // 4659 // Required 4660 Count GPUSize32 4661 // Label is "GPUQuerySetDescriptor.label" 4662 // 4663 // Optional, defaults to "". 4664 Label js.String 4665 4666 FFI_USE bool 4667 } 4668 4669 // FromRef calls UpdateFrom and returns a GPUQuerySetDescriptor with all fields set. 4670 func (p GPUQuerySetDescriptor) FromRef(ref js.Ref) GPUQuerySetDescriptor { 4671 p.UpdateFrom(ref) 4672 return p 4673 } 4674 4675 // New creates a new GPUQuerySetDescriptor in the application heap. 4676 func (p GPUQuerySetDescriptor) New() js.Ref { 4677 return bindings.GPUQuerySetDescriptorJSLoad( 4678 js.Pointer(&p), js.True, 0, 4679 ) 4680 } 4681 4682 // UpdateFrom copies value of all fields of the heap object to p. 4683 func (p *GPUQuerySetDescriptor) UpdateFrom(ref js.Ref) { 4684 bindings.GPUQuerySetDescriptorJSStore( 4685 js.Pointer(p), ref, 4686 ) 4687 } 4688 4689 // Update writes all fields of the p to the heap object referenced by ref. 4690 func (p *GPUQuerySetDescriptor) Update(ref js.Ref) { 4691 bindings.GPUQuerySetDescriptorJSLoad( 4692 js.Pointer(p), js.False, ref, 4693 ) 4694 } 4695 4696 // FreeMembers frees fields with heap reference, if recursive is true 4697 // free all heap references reachable from p. 4698 func (p *GPUQuerySetDescriptor) FreeMembers(recursive bool) { 4699 js.Free( 4700 p.Label.Ref(), 4701 ) 4702 p.Label = p.Label.FromRef(js.Undefined) 4703 } 4704 4705 type GPUErrorFilter uint32 4706 4707 const ( 4708 _ GPUErrorFilter = iota 4709 4710 GPUErrorFilter_VALIDATION 4711 GPUErrorFilter_OUT_OF_MEMORY 4712 GPUErrorFilter_INTERNAL 4713 ) 4714 4715 func (GPUErrorFilter) FromRef(str js.Ref) GPUErrorFilter { 4716 return GPUErrorFilter(bindings.ConstOfGPUErrorFilter(str)) 4717 } 4718 4719 func (x GPUErrorFilter) String() (string, bool) { 4720 switch x { 4721 case GPUErrorFilter_VALIDATION: 4722 return "validation", true 4723 case GPUErrorFilter_OUT_OF_MEMORY: 4724 return "out-of-memory", true 4725 case GPUErrorFilter_INTERNAL: 4726 return "internal", true 4727 default: 4728 return "", false 4729 } 4730 } 4731 4732 type GPUError struct { 4733 ref js.Ref 4734 } 4735 4736 func (this GPUError) Once() GPUError { 4737 this.ref.Once() 4738 return this 4739 } 4740 4741 func (this GPUError) Ref() js.Ref { 4742 return this.ref 4743 } 4744 4745 func (this GPUError) FromRef(ref js.Ref) GPUError { 4746 this.ref = ref 4747 return this 4748 } 4749 4750 func (this GPUError) Free() { 4751 this.ref.Free() 4752 } 4753 4754 // Message returns the value of property "GPUError.message". 4755 // 4756 // It returns ok=false if there is no such property. 4757 func (this GPUError) Message() (ret js.String, ok bool) { 4758 ok = js.True == bindings.GetGPUErrorMessage( 4759 this.ref, js.Pointer(&ret), 4760 ) 4761 return 4762 } 4763 4764 type GPUSupportedFeatures struct { 4765 ref js.Ref 4766 } 4767 4768 func (this GPUSupportedFeatures) Once() GPUSupportedFeatures { 4769 this.ref.Once() 4770 return this 4771 } 4772 4773 func (this GPUSupportedFeatures) Ref() js.Ref { 4774 return this.ref 4775 } 4776 4777 func (this GPUSupportedFeatures) FromRef(ref js.Ref) GPUSupportedFeatures { 4778 this.ref = ref 4779 return this 4780 } 4781 4782 func (this GPUSupportedFeatures) Free() { 4783 this.ref.Free() 4784 } 4785 4786 type GPUSupportedLimits struct { 4787 ref js.Ref 4788 } 4789 4790 func (this GPUSupportedLimits) Once() GPUSupportedLimits { 4791 this.ref.Once() 4792 return this 4793 } 4794 4795 func (this GPUSupportedLimits) Ref() js.Ref { 4796 return this.ref 4797 } 4798 4799 func (this GPUSupportedLimits) FromRef(ref js.Ref) GPUSupportedLimits { 4800 this.ref = ref 4801 return this 4802 } 4803 4804 func (this GPUSupportedLimits) Free() { 4805 this.ref.Free() 4806 } 4807 4808 // MaxTextureDimension1D returns the value of property "GPUSupportedLimits.maxTextureDimension1D". 4809 // 4810 // It returns ok=false if there is no such property. 4811 func (this GPUSupportedLimits) MaxTextureDimension1D() (ret uint32, ok bool) { 4812 ok = js.True == bindings.GetGPUSupportedLimitsMaxTextureDimension1D( 4813 this.ref, js.Pointer(&ret), 4814 ) 4815 return 4816 } 4817 4818 // MaxTextureDimension2D returns the value of property "GPUSupportedLimits.maxTextureDimension2D". 4819 // 4820 // It returns ok=false if there is no such property. 4821 func (this GPUSupportedLimits) MaxTextureDimension2D() (ret uint32, ok bool) { 4822 ok = js.True == bindings.GetGPUSupportedLimitsMaxTextureDimension2D( 4823 this.ref, js.Pointer(&ret), 4824 ) 4825 return 4826 } 4827 4828 // MaxTextureDimension3D returns the value of property "GPUSupportedLimits.maxTextureDimension3D". 4829 // 4830 // It returns ok=false if there is no such property. 4831 func (this GPUSupportedLimits) MaxTextureDimension3D() (ret uint32, ok bool) { 4832 ok = js.True == bindings.GetGPUSupportedLimitsMaxTextureDimension3D( 4833 this.ref, js.Pointer(&ret), 4834 ) 4835 return 4836 } 4837 4838 // MaxTextureArrayLayers returns the value of property "GPUSupportedLimits.maxTextureArrayLayers". 4839 // 4840 // It returns ok=false if there is no such property. 4841 func (this GPUSupportedLimits) MaxTextureArrayLayers() (ret uint32, ok bool) { 4842 ok = js.True == bindings.GetGPUSupportedLimitsMaxTextureArrayLayers( 4843 this.ref, js.Pointer(&ret), 4844 ) 4845 return 4846 } 4847 4848 // MaxBindGroups returns the value of property "GPUSupportedLimits.maxBindGroups". 4849 // 4850 // It returns ok=false if there is no such property. 4851 func (this GPUSupportedLimits) MaxBindGroups() (ret uint32, ok bool) { 4852 ok = js.True == bindings.GetGPUSupportedLimitsMaxBindGroups( 4853 this.ref, js.Pointer(&ret), 4854 ) 4855 return 4856 } 4857 4858 // MaxBindGroupsPlusVertexBuffers returns the value of property "GPUSupportedLimits.maxBindGroupsPlusVertexBuffers". 4859 // 4860 // It returns ok=false if there is no such property. 4861 func (this GPUSupportedLimits) MaxBindGroupsPlusVertexBuffers() (ret uint32, ok bool) { 4862 ok = js.True == bindings.GetGPUSupportedLimitsMaxBindGroupsPlusVertexBuffers( 4863 this.ref, js.Pointer(&ret), 4864 ) 4865 return 4866 } 4867 4868 // MaxBindingsPerBindGroup returns the value of property "GPUSupportedLimits.maxBindingsPerBindGroup". 4869 // 4870 // It returns ok=false if there is no such property. 4871 func (this GPUSupportedLimits) MaxBindingsPerBindGroup() (ret uint32, ok bool) { 4872 ok = js.True == bindings.GetGPUSupportedLimitsMaxBindingsPerBindGroup( 4873 this.ref, js.Pointer(&ret), 4874 ) 4875 return 4876 } 4877 4878 // MaxDynamicUniformBuffersPerPipelineLayout returns the value of property "GPUSupportedLimits.maxDynamicUniformBuffersPerPipelineLayout". 4879 // 4880 // It returns ok=false if there is no such property. 4881 func (this GPUSupportedLimits) MaxDynamicUniformBuffersPerPipelineLayout() (ret uint32, ok bool) { 4882 ok = js.True == bindings.GetGPUSupportedLimitsMaxDynamicUniformBuffersPerPipelineLayout( 4883 this.ref, js.Pointer(&ret), 4884 ) 4885 return 4886 } 4887 4888 // MaxDynamicStorageBuffersPerPipelineLayout returns the value of property "GPUSupportedLimits.maxDynamicStorageBuffersPerPipelineLayout". 4889 // 4890 // It returns ok=false if there is no such property. 4891 func (this GPUSupportedLimits) MaxDynamicStorageBuffersPerPipelineLayout() (ret uint32, ok bool) { 4892 ok = js.True == bindings.GetGPUSupportedLimitsMaxDynamicStorageBuffersPerPipelineLayout( 4893 this.ref, js.Pointer(&ret), 4894 ) 4895 return 4896 } 4897 4898 // MaxSampledTexturesPerShaderStage returns the value of property "GPUSupportedLimits.maxSampledTexturesPerShaderStage". 4899 // 4900 // It returns ok=false if there is no such property. 4901 func (this GPUSupportedLimits) MaxSampledTexturesPerShaderStage() (ret uint32, ok bool) { 4902 ok = js.True == bindings.GetGPUSupportedLimitsMaxSampledTexturesPerShaderStage( 4903 this.ref, js.Pointer(&ret), 4904 ) 4905 return 4906 } 4907 4908 // MaxSamplersPerShaderStage returns the value of property "GPUSupportedLimits.maxSamplersPerShaderStage". 4909 // 4910 // It returns ok=false if there is no such property. 4911 func (this GPUSupportedLimits) MaxSamplersPerShaderStage() (ret uint32, ok bool) { 4912 ok = js.True == bindings.GetGPUSupportedLimitsMaxSamplersPerShaderStage( 4913 this.ref, js.Pointer(&ret), 4914 ) 4915 return 4916 } 4917 4918 // MaxStorageBuffersPerShaderStage returns the value of property "GPUSupportedLimits.maxStorageBuffersPerShaderStage". 4919 // 4920 // It returns ok=false if there is no such property. 4921 func (this GPUSupportedLimits) MaxStorageBuffersPerShaderStage() (ret uint32, ok bool) { 4922 ok = js.True == bindings.GetGPUSupportedLimitsMaxStorageBuffersPerShaderStage( 4923 this.ref, js.Pointer(&ret), 4924 ) 4925 return 4926 } 4927 4928 // MaxStorageTexturesPerShaderStage returns the value of property "GPUSupportedLimits.maxStorageTexturesPerShaderStage". 4929 // 4930 // It returns ok=false if there is no such property. 4931 func (this GPUSupportedLimits) MaxStorageTexturesPerShaderStage() (ret uint32, ok bool) { 4932 ok = js.True == bindings.GetGPUSupportedLimitsMaxStorageTexturesPerShaderStage( 4933 this.ref, js.Pointer(&ret), 4934 ) 4935 return 4936 } 4937 4938 // MaxUniformBuffersPerShaderStage returns the value of property "GPUSupportedLimits.maxUniformBuffersPerShaderStage". 4939 // 4940 // It returns ok=false if there is no such property. 4941 func (this GPUSupportedLimits) MaxUniformBuffersPerShaderStage() (ret uint32, ok bool) { 4942 ok = js.True == bindings.GetGPUSupportedLimitsMaxUniformBuffersPerShaderStage( 4943 this.ref, js.Pointer(&ret), 4944 ) 4945 return 4946 } 4947 4948 // MaxUniformBufferBindingSize returns the value of property "GPUSupportedLimits.maxUniformBufferBindingSize". 4949 // 4950 // It returns ok=false if there is no such property. 4951 func (this GPUSupportedLimits) MaxUniformBufferBindingSize() (ret uint64, ok bool) { 4952 ok = js.True == bindings.GetGPUSupportedLimitsMaxUniformBufferBindingSize( 4953 this.ref, js.Pointer(&ret), 4954 ) 4955 return 4956 } 4957 4958 // MaxStorageBufferBindingSize returns the value of property "GPUSupportedLimits.maxStorageBufferBindingSize". 4959 // 4960 // It returns ok=false if there is no such property. 4961 func (this GPUSupportedLimits) MaxStorageBufferBindingSize() (ret uint64, ok bool) { 4962 ok = js.True == bindings.GetGPUSupportedLimitsMaxStorageBufferBindingSize( 4963 this.ref, js.Pointer(&ret), 4964 ) 4965 return 4966 } 4967 4968 // MinUniformBufferOffsetAlignment returns the value of property "GPUSupportedLimits.minUniformBufferOffsetAlignment". 4969 // 4970 // It returns ok=false if there is no such property. 4971 func (this GPUSupportedLimits) MinUniformBufferOffsetAlignment() (ret uint32, ok bool) { 4972 ok = js.True == bindings.GetGPUSupportedLimitsMinUniformBufferOffsetAlignment( 4973 this.ref, js.Pointer(&ret), 4974 ) 4975 return 4976 } 4977 4978 // MinStorageBufferOffsetAlignment returns the value of property "GPUSupportedLimits.minStorageBufferOffsetAlignment". 4979 // 4980 // It returns ok=false if there is no such property. 4981 func (this GPUSupportedLimits) MinStorageBufferOffsetAlignment() (ret uint32, ok bool) { 4982 ok = js.True == bindings.GetGPUSupportedLimitsMinStorageBufferOffsetAlignment( 4983 this.ref, js.Pointer(&ret), 4984 ) 4985 return 4986 } 4987 4988 // MaxVertexBuffers returns the value of property "GPUSupportedLimits.maxVertexBuffers". 4989 // 4990 // It returns ok=false if there is no such property. 4991 func (this GPUSupportedLimits) MaxVertexBuffers() (ret uint32, ok bool) { 4992 ok = js.True == bindings.GetGPUSupportedLimitsMaxVertexBuffers( 4993 this.ref, js.Pointer(&ret), 4994 ) 4995 return 4996 } 4997 4998 // MaxBufferSize returns the value of property "GPUSupportedLimits.maxBufferSize". 4999 // 5000 // It returns ok=false if there is no such property. 5001 func (this GPUSupportedLimits) MaxBufferSize() (ret uint64, ok bool) { 5002 ok = js.True == bindings.GetGPUSupportedLimitsMaxBufferSize( 5003 this.ref, js.Pointer(&ret), 5004 ) 5005 return 5006 } 5007 5008 // MaxVertexAttributes returns the value of property "GPUSupportedLimits.maxVertexAttributes". 5009 // 5010 // It returns ok=false if there is no such property. 5011 func (this GPUSupportedLimits) MaxVertexAttributes() (ret uint32, ok bool) { 5012 ok = js.True == bindings.GetGPUSupportedLimitsMaxVertexAttributes( 5013 this.ref, js.Pointer(&ret), 5014 ) 5015 return 5016 } 5017 5018 // MaxVertexBufferArrayStride returns the value of property "GPUSupportedLimits.maxVertexBufferArrayStride". 5019 // 5020 // It returns ok=false if there is no such property. 5021 func (this GPUSupportedLimits) MaxVertexBufferArrayStride() (ret uint32, ok bool) { 5022 ok = js.True == bindings.GetGPUSupportedLimitsMaxVertexBufferArrayStride( 5023 this.ref, js.Pointer(&ret), 5024 ) 5025 return 5026 } 5027 5028 // MaxInterStageShaderComponents returns the value of property "GPUSupportedLimits.maxInterStageShaderComponents". 5029 // 5030 // It returns ok=false if there is no such property. 5031 func (this GPUSupportedLimits) MaxInterStageShaderComponents() (ret uint32, ok bool) { 5032 ok = js.True == bindings.GetGPUSupportedLimitsMaxInterStageShaderComponents( 5033 this.ref, js.Pointer(&ret), 5034 ) 5035 return 5036 } 5037 5038 // MaxInterStageShaderVariables returns the value of property "GPUSupportedLimits.maxInterStageShaderVariables". 5039 // 5040 // It returns ok=false if there is no such property. 5041 func (this GPUSupportedLimits) MaxInterStageShaderVariables() (ret uint32, ok bool) { 5042 ok = js.True == bindings.GetGPUSupportedLimitsMaxInterStageShaderVariables( 5043 this.ref, js.Pointer(&ret), 5044 ) 5045 return 5046 } 5047 5048 // MaxColorAttachments returns the value of property "GPUSupportedLimits.maxColorAttachments". 5049 // 5050 // It returns ok=false if there is no such property. 5051 func (this GPUSupportedLimits) MaxColorAttachments() (ret uint32, ok bool) { 5052 ok = js.True == bindings.GetGPUSupportedLimitsMaxColorAttachments( 5053 this.ref, js.Pointer(&ret), 5054 ) 5055 return 5056 } 5057 5058 // MaxColorAttachmentBytesPerSample returns the value of property "GPUSupportedLimits.maxColorAttachmentBytesPerSample". 5059 // 5060 // It returns ok=false if there is no such property. 5061 func (this GPUSupportedLimits) MaxColorAttachmentBytesPerSample() (ret uint32, ok bool) { 5062 ok = js.True == bindings.GetGPUSupportedLimitsMaxColorAttachmentBytesPerSample( 5063 this.ref, js.Pointer(&ret), 5064 ) 5065 return 5066 } 5067 5068 // MaxComputeWorkgroupStorageSize returns the value of property "GPUSupportedLimits.maxComputeWorkgroupStorageSize". 5069 // 5070 // It returns ok=false if there is no such property. 5071 func (this GPUSupportedLimits) MaxComputeWorkgroupStorageSize() (ret uint32, ok bool) { 5072 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeWorkgroupStorageSize( 5073 this.ref, js.Pointer(&ret), 5074 ) 5075 return 5076 } 5077 5078 // MaxComputeInvocationsPerWorkgroup returns the value of property "GPUSupportedLimits.maxComputeInvocationsPerWorkgroup". 5079 // 5080 // It returns ok=false if there is no such property. 5081 func (this GPUSupportedLimits) MaxComputeInvocationsPerWorkgroup() (ret uint32, ok bool) { 5082 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeInvocationsPerWorkgroup( 5083 this.ref, js.Pointer(&ret), 5084 ) 5085 return 5086 } 5087 5088 // MaxComputeWorkgroupSizeX returns the value of property "GPUSupportedLimits.maxComputeWorkgroupSizeX". 5089 // 5090 // It returns ok=false if there is no such property. 5091 func (this GPUSupportedLimits) MaxComputeWorkgroupSizeX() (ret uint32, ok bool) { 5092 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeWorkgroupSizeX( 5093 this.ref, js.Pointer(&ret), 5094 ) 5095 return 5096 } 5097 5098 // MaxComputeWorkgroupSizeY returns the value of property "GPUSupportedLimits.maxComputeWorkgroupSizeY". 5099 // 5100 // It returns ok=false if there is no such property. 5101 func (this GPUSupportedLimits) MaxComputeWorkgroupSizeY() (ret uint32, ok bool) { 5102 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeWorkgroupSizeY( 5103 this.ref, js.Pointer(&ret), 5104 ) 5105 return 5106 } 5107 5108 // MaxComputeWorkgroupSizeZ returns the value of property "GPUSupportedLimits.maxComputeWorkgroupSizeZ". 5109 // 5110 // It returns ok=false if there is no such property. 5111 func (this GPUSupportedLimits) MaxComputeWorkgroupSizeZ() (ret uint32, ok bool) { 5112 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeWorkgroupSizeZ( 5113 this.ref, js.Pointer(&ret), 5114 ) 5115 return 5116 } 5117 5118 // MaxComputeWorkgroupsPerDimension returns the value of property "GPUSupportedLimits.maxComputeWorkgroupsPerDimension". 5119 // 5120 // It returns ok=false if there is no such property. 5121 func (this GPUSupportedLimits) MaxComputeWorkgroupsPerDimension() (ret uint32, ok bool) { 5122 ok = js.True == bindings.GetGPUSupportedLimitsMaxComputeWorkgroupsPerDimension( 5123 this.ref, js.Pointer(&ret), 5124 ) 5125 return 5126 } 5127 5128 type GPUImageDataLayout struct { 5129 // Offset is "GPUImageDataLayout.offset" 5130 // 5131 // Optional, defaults to 0. 5132 // 5133 // NOTE: FFI_USE_Offset MUST be set to true to make this field effective. 5134 Offset GPUSize64 5135 // BytesPerRow is "GPUImageDataLayout.bytesPerRow" 5136 // 5137 // Optional 5138 // 5139 // NOTE: FFI_USE_BytesPerRow MUST be set to true to make this field effective. 5140 BytesPerRow GPUSize32 5141 // RowsPerImage is "GPUImageDataLayout.rowsPerImage" 5142 // 5143 // Optional 5144 // 5145 // NOTE: FFI_USE_RowsPerImage MUST be set to true to make this field effective. 5146 RowsPerImage GPUSize32 5147 5148 FFI_USE_Offset bool // for Offset. 5149 FFI_USE_BytesPerRow bool // for BytesPerRow. 5150 FFI_USE_RowsPerImage bool // for RowsPerImage. 5151 5152 FFI_USE bool 5153 } 5154 5155 // FromRef calls UpdateFrom and returns a GPUImageDataLayout with all fields set. 5156 func (p GPUImageDataLayout) FromRef(ref js.Ref) GPUImageDataLayout { 5157 p.UpdateFrom(ref) 5158 return p 5159 } 5160 5161 // New creates a new GPUImageDataLayout in the application heap. 5162 func (p GPUImageDataLayout) New() js.Ref { 5163 return bindings.GPUImageDataLayoutJSLoad( 5164 js.Pointer(&p), js.True, 0, 5165 ) 5166 } 5167 5168 // UpdateFrom copies value of all fields of the heap object to p. 5169 func (p *GPUImageDataLayout) UpdateFrom(ref js.Ref) { 5170 bindings.GPUImageDataLayoutJSStore( 5171 js.Pointer(p), ref, 5172 ) 5173 } 5174 5175 // Update writes all fields of the p to the heap object referenced by ref. 5176 func (p *GPUImageDataLayout) Update(ref js.Ref) { 5177 bindings.GPUImageDataLayoutJSLoad( 5178 js.Pointer(p), js.False, ref, 5179 ) 5180 } 5181 5182 // FreeMembers frees fields with heap reference, if recursive is true 5183 // free all heap references reachable from p. 5184 func (p *GPUImageDataLayout) FreeMembers(recursive bool) { 5185 } 5186 5187 type OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas struct { 5188 ref js.Ref 5189 } 5190 5191 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) Ref() js.Ref { 5192 return x.ref 5193 } 5194 5195 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) Free() { 5196 x.ref.Free() 5197 } 5198 5199 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) FromRef(ref js.Ref) OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas { 5200 return OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas{ 5201 ref: ref, 5202 } 5203 } 5204 5205 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) ImageBitmap() ImageBitmap { 5206 return ImageBitmap{}.FromRef(x.ref) 5207 } 5208 5209 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) ImageData() ImageData { 5210 return ImageData{}.FromRef(x.ref) 5211 } 5212 5213 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) HTMLImageElement() HTMLImageElement { 5214 return HTMLImageElement{}.FromRef(x.ref) 5215 } 5216 5217 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) HTMLVideoElement() HTMLVideoElement { 5218 return HTMLVideoElement{}.FromRef(x.ref) 5219 } 5220 5221 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) VideoFrame() VideoFrame { 5222 return VideoFrame{}.FromRef(x.ref) 5223 } 5224 5225 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) HTMLCanvasElement() HTMLCanvasElement { 5226 return HTMLCanvasElement{}.FromRef(x.ref) 5227 } 5228 5229 func (x OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas) OffscreenCanvas() OffscreenCanvas { 5230 return OffscreenCanvas{}.FromRef(x.ref) 5231 } 5232 5233 type GPUImageCopyExternalImageSource = OneOf_ImageBitmap_ImageData_HTMLImageElement_HTMLVideoElement_VideoFrame_HTMLCanvasElement_OffscreenCanvas 5234 5235 type GPUOrigin2DDict struct { 5236 // X is "GPUOrigin2DDict.x" 5237 // 5238 // Optional, defaults to 0. 5239 // 5240 // NOTE: FFI_USE_X MUST be set to true to make this field effective. 5241 X GPUIntegerCoordinate 5242 // Y is "GPUOrigin2DDict.y" 5243 // 5244 // Optional, defaults to 0. 5245 // 5246 // NOTE: FFI_USE_Y MUST be set to true to make this field effective. 5247 Y GPUIntegerCoordinate 5248 5249 FFI_USE_X bool // for X. 5250 FFI_USE_Y bool // for Y. 5251 5252 FFI_USE bool 5253 } 5254 5255 // FromRef calls UpdateFrom and returns a GPUOrigin2DDict with all fields set. 5256 func (p GPUOrigin2DDict) FromRef(ref js.Ref) GPUOrigin2DDict { 5257 p.UpdateFrom(ref) 5258 return p 5259 } 5260 5261 // New creates a new GPUOrigin2DDict in the application heap. 5262 func (p GPUOrigin2DDict) New() js.Ref { 5263 return bindings.GPUOrigin2DDictJSLoad( 5264 js.Pointer(&p), js.True, 0, 5265 ) 5266 } 5267 5268 // UpdateFrom copies value of all fields of the heap object to p. 5269 func (p *GPUOrigin2DDict) UpdateFrom(ref js.Ref) { 5270 bindings.GPUOrigin2DDictJSStore( 5271 js.Pointer(p), ref, 5272 ) 5273 } 5274 5275 // Update writes all fields of the p to the heap object referenced by ref. 5276 func (p *GPUOrigin2DDict) Update(ref js.Ref) { 5277 bindings.GPUOrigin2DDictJSLoad( 5278 js.Pointer(p), js.False, ref, 5279 ) 5280 } 5281 5282 // FreeMembers frees fields with heap reference, if recursive is true 5283 // free all heap references reachable from p. 5284 func (p *GPUOrigin2DDict) FreeMembers(recursive bool) { 5285 } 5286 5287 type OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict struct { 5288 ref js.Ref 5289 } 5290 5291 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict) Ref() js.Ref { 5292 return x.ref 5293 } 5294 5295 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict) Free() { 5296 x.ref.Free() 5297 } 5298 5299 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict) FromRef(ref js.Ref) OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict { 5300 return OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict{ 5301 ref: ref, 5302 } 5303 } 5304 5305 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict) ArrayGPUIntegerCoordinate() js.Array[GPUIntegerCoordinate] { 5306 return js.Array[GPUIntegerCoordinate]{}.FromRef(x.ref) 5307 } 5308 5309 func (x OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict) GPUOrigin2DDict() GPUOrigin2DDict { 5310 var ret GPUOrigin2DDict 5311 ret.UpdateFrom(x.ref) 5312 return ret 5313 } 5314 5315 type GPUOrigin2D = OneOf_ArrayGPUIntegerCoordinate_GPUOrigin2DDict 5316 5317 type GPUImageCopyExternalImage struct { 5318 // Source is "GPUImageCopyExternalImage.source" 5319 // 5320 // Required 5321 Source GPUImageCopyExternalImageSource 5322 // Origin is "GPUImageCopyExternalImage.origin" 5323 // 5324 // Optional, defaults to {}. 5325 Origin GPUOrigin2D 5326 // FlipY is "GPUImageCopyExternalImage.flipY" 5327 // 5328 // Optional, defaults to false. 5329 // 5330 // NOTE: FFI_USE_FlipY MUST be set to true to make this field effective. 5331 FlipY bool 5332 5333 FFI_USE_FlipY bool // for FlipY. 5334 5335 FFI_USE bool 5336 } 5337 5338 // FromRef calls UpdateFrom and returns a GPUImageCopyExternalImage with all fields set. 5339 func (p GPUImageCopyExternalImage) FromRef(ref js.Ref) GPUImageCopyExternalImage { 5340 p.UpdateFrom(ref) 5341 return p 5342 } 5343 5344 // New creates a new GPUImageCopyExternalImage in the application heap. 5345 func (p GPUImageCopyExternalImage) New() js.Ref { 5346 return bindings.GPUImageCopyExternalImageJSLoad( 5347 js.Pointer(&p), js.True, 0, 5348 ) 5349 } 5350 5351 // UpdateFrom copies value of all fields of the heap object to p. 5352 func (p *GPUImageCopyExternalImage) UpdateFrom(ref js.Ref) { 5353 bindings.GPUImageCopyExternalImageJSStore( 5354 js.Pointer(p), ref, 5355 ) 5356 } 5357 5358 // Update writes all fields of the p to the heap object referenced by ref. 5359 func (p *GPUImageCopyExternalImage) Update(ref js.Ref) { 5360 bindings.GPUImageCopyExternalImageJSLoad( 5361 js.Pointer(p), js.False, ref, 5362 ) 5363 } 5364 5365 // FreeMembers frees fields with heap reference, if recursive is true 5366 // free all heap references reachable from p. 5367 func (p *GPUImageCopyExternalImage) FreeMembers(recursive bool) { 5368 js.Free( 5369 p.Source.Ref(), 5370 p.Origin.Ref(), 5371 ) 5372 p.Source = p.Source.FromRef(js.Undefined) 5373 p.Origin = p.Origin.FromRef(js.Undefined) 5374 } 5375 5376 type GPUImageCopyTextureTagged struct { 5377 // ColorSpace is "GPUImageCopyTextureTagged.colorSpace" 5378 // 5379 // Optional, defaults to "srgb". 5380 ColorSpace PredefinedColorSpace 5381 // PremultipliedAlpha is "GPUImageCopyTextureTagged.premultipliedAlpha" 5382 // 5383 // Optional, defaults to false. 5384 // 5385 // NOTE: FFI_USE_PremultipliedAlpha MUST be set to true to make this field effective. 5386 PremultipliedAlpha bool 5387 // Texture is "GPUImageCopyTextureTagged.texture" 5388 // 5389 // Required 5390 Texture GPUTexture 5391 // MipLevel is "GPUImageCopyTextureTagged.mipLevel" 5392 // 5393 // Optional, defaults to 0. 5394 // 5395 // NOTE: FFI_USE_MipLevel MUST be set to true to make this field effective. 5396 MipLevel GPUIntegerCoordinate 5397 // Origin is "GPUImageCopyTextureTagged.origin" 5398 // 5399 // Optional, defaults to {}. 5400 Origin GPUOrigin3D 5401 // Aspect is "GPUImageCopyTextureTagged.aspect" 5402 // 5403 // Optional, defaults to "all". 5404 Aspect GPUTextureAspect 5405 5406 FFI_USE_PremultipliedAlpha bool // for PremultipliedAlpha. 5407 FFI_USE_MipLevel bool // for MipLevel. 5408 5409 FFI_USE bool 5410 } 5411 5412 // FromRef calls UpdateFrom and returns a GPUImageCopyTextureTagged with all fields set. 5413 func (p GPUImageCopyTextureTagged) FromRef(ref js.Ref) GPUImageCopyTextureTagged { 5414 p.UpdateFrom(ref) 5415 return p 5416 } 5417 5418 // New creates a new GPUImageCopyTextureTagged in the application heap. 5419 func (p GPUImageCopyTextureTagged) New() js.Ref { 5420 return bindings.GPUImageCopyTextureTaggedJSLoad( 5421 js.Pointer(&p), js.True, 0, 5422 ) 5423 } 5424 5425 // UpdateFrom copies value of all fields of the heap object to p. 5426 func (p *GPUImageCopyTextureTagged) UpdateFrom(ref js.Ref) { 5427 bindings.GPUImageCopyTextureTaggedJSStore( 5428 js.Pointer(p), ref, 5429 ) 5430 } 5431 5432 // Update writes all fields of the p to the heap object referenced by ref. 5433 func (p *GPUImageCopyTextureTagged) Update(ref js.Ref) { 5434 bindings.GPUImageCopyTextureTaggedJSLoad( 5435 js.Pointer(p), js.False, ref, 5436 ) 5437 } 5438 5439 // FreeMembers frees fields with heap reference, if recursive is true 5440 // free all heap references reachable from p. 5441 func (p *GPUImageCopyTextureTagged) FreeMembers(recursive bool) { 5442 js.Free( 5443 p.Texture.Ref(), 5444 p.Origin.Ref(), 5445 ) 5446 p.Texture = p.Texture.FromRef(js.Undefined) 5447 p.Origin = p.Origin.FromRef(js.Undefined) 5448 } 5449 5450 type GPUQueue struct { 5451 ref js.Ref 5452 } 5453 5454 func (this GPUQueue) Once() GPUQueue { 5455 this.ref.Once() 5456 return this 5457 } 5458 5459 func (this GPUQueue) Ref() js.Ref { 5460 return this.ref 5461 } 5462 5463 func (this GPUQueue) FromRef(ref js.Ref) GPUQueue { 5464 this.ref = ref 5465 return this 5466 } 5467 5468 func (this GPUQueue) Free() { 5469 this.ref.Free() 5470 } 5471 5472 // Label returns the value of property "GPUQueue.label". 5473 // 5474 // It returns ok=false if there is no such property. 5475 func (this GPUQueue) Label() (ret js.String, ok bool) { 5476 ok = js.True == bindings.GetGPUQueueLabel( 5477 this.ref, js.Pointer(&ret), 5478 ) 5479 return 5480 } 5481 5482 // SetLabel sets the value of property "GPUQueue.label" to val. 5483 // 5484 // It returns false if the property cannot be set. 5485 func (this GPUQueue) SetLabel(val js.String) bool { 5486 return js.True == bindings.SetGPUQueueLabel( 5487 this.ref, 5488 val.Ref(), 5489 ) 5490 } 5491 5492 // HasFuncSubmit returns true if the method "GPUQueue.submit" exists. 5493 func (this GPUQueue) HasFuncSubmit() bool { 5494 return js.True == bindings.HasFuncGPUQueueSubmit( 5495 this.ref, 5496 ) 5497 } 5498 5499 // FuncSubmit returns the method "GPUQueue.submit". 5500 func (this GPUQueue) FuncSubmit() (fn js.Func[func(commandBuffers js.Array[GPUCommandBuffer])]) { 5501 bindings.FuncGPUQueueSubmit( 5502 this.ref, js.Pointer(&fn), 5503 ) 5504 return 5505 } 5506 5507 // Submit calls the method "GPUQueue.submit". 5508 func (this GPUQueue) Submit(commandBuffers js.Array[GPUCommandBuffer]) (ret js.Void) { 5509 bindings.CallGPUQueueSubmit( 5510 this.ref, js.Pointer(&ret), 5511 commandBuffers.Ref(), 5512 ) 5513 5514 return 5515 } 5516 5517 // TrySubmit calls the method "GPUQueue.submit" 5518 // in a try/catch block and returns (_, err, ok = false) when it went through 5519 // the catch clause. 5520 func (this GPUQueue) TrySubmit(commandBuffers js.Array[GPUCommandBuffer]) (ret js.Void, exception js.Any, ok bool) { 5521 ok = js.True == bindings.TryGPUQueueSubmit( 5522 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5523 commandBuffers.Ref(), 5524 ) 5525 5526 return 5527 } 5528 5529 // HasFuncOnSubmittedWorkDone returns true if the method "GPUQueue.onSubmittedWorkDone" exists. 5530 func (this GPUQueue) HasFuncOnSubmittedWorkDone() bool { 5531 return js.True == bindings.HasFuncGPUQueueOnSubmittedWorkDone( 5532 this.ref, 5533 ) 5534 } 5535 5536 // FuncOnSubmittedWorkDone returns the method "GPUQueue.onSubmittedWorkDone". 5537 func (this GPUQueue) FuncOnSubmittedWorkDone() (fn js.Func[func() js.Promise[js.Void]]) { 5538 bindings.FuncGPUQueueOnSubmittedWorkDone( 5539 this.ref, js.Pointer(&fn), 5540 ) 5541 return 5542 } 5543 5544 // OnSubmittedWorkDone calls the method "GPUQueue.onSubmittedWorkDone". 5545 func (this GPUQueue) OnSubmittedWorkDone() (ret js.Promise[js.Void]) { 5546 bindings.CallGPUQueueOnSubmittedWorkDone( 5547 this.ref, js.Pointer(&ret), 5548 ) 5549 5550 return 5551 } 5552 5553 // TryOnSubmittedWorkDone calls the method "GPUQueue.onSubmittedWorkDone" 5554 // in a try/catch block and returns (_, err, ok = false) when it went through 5555 // the catch clause. 5556 func (this GPUQueue) TryOnSubmittedWorkDone() (ret js.Promise[js.Void], exception js.Any, ok bool) { 5557 ok = js.True == bindings.TryGPUQueueOnSubmittedWorkDone( 5558 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5559 ) 5560 5561 return 5562 } 5563 5564 // HasFuncWriteBuffer returns true if the method "GPUQueue.writeBuffer" exists. 5565 func (this GPUQueue) HasFuncWriteBuffer() bool { 5566 return js.True == bindings.HasFuncGPUQueueWriteBuffer( 5567 this.ref, 5568 ) 5569 } 5570 5571 // FuncWriteBuffer returns the method "GPUQueue.writeBuffer". 5572 func (this GPUQueue) FuncWriteBuffer() (fn js.Func[func(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64, size GPUSize64)]) { 5573 bindings.FuncGPUQueueWriteBuffer( 5574 this.ref, js.Pointer(&fn), 5575 ) 5576 return 5577 } 5578 5579 // WriteBuffer calls the method "GPUQueue.writeBuffer". 5580 func (this GPUQueue) WriteBuffer(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64, size GPUSize64) (ret js.Void) { 5581 bindings.CallGPUQueueWriteBuffer( 5582 this.ref, js.Pointer(&ret), 5583 buffer.Ref(), 5584 float64(bufferOffset), 5585 data.Ref(), 5586 float64(dataOffset), 5587 float64(size), 5588 ) 5589 5590 return 5591 } 5592 5593 // TryWriteBuffer calls the method "GPUQueue.writeBuffer" 5594 // in a try/catch block and returns (_, err, ok = false) when it went through 5595 // the catch clause. 5596 func (this GPUQueue) TryWriteBuffer(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64, size GPUSize64) (ret js.Void, exception js.Any, ok bool) { 5597 ok = js.True == bindings.TryGPUQueueWriteBuffer( 5598 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5599 buffer.Ref(), 5600 float64(bufferOffset), 5601 data.Ref(), 5602 float64(dataOffset), 5603 float64(size), 5604 ) 5605 5606 return 5607 } 5608 5609 // HasFuncWriteBuffer1 returns true if the method "GPUQueue.writeBuffer" exists. 5610 func (this GPUQueue) HasFuncWriteBuffer1() bool { 5611 return js.True == bindings.HasFuncGPUQueueWriteBuffer1( 5612 this.ref, 5613 ) 5614 } 5615 5616 // FuncWriteBuffer1 returns the method "GPUQueue.writeBuffer". 5617 func (this GPUQueue) FuncWriteBuffer1() (fn js.Func[func(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64)]) { 5618 bindings.FuncGPUQueueWriteBuffer1( 5619 this.ref, js.Pointer(&fn), 5620 ) 5621 return 5622 } 5623 5624 // WriteBuffer1 calls the method "GPUQueue.writeBuffer". 5625 func (this GPUQueue) WriteBuffer1(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64) (ret js.Void) { 5626 bindings.CallGPUQueueWriteBuffer1( 5627 this.ref, js.Pointer(&ret), 5628 buffer.Ref(), 5629 float64(bufferOffset), 5630 data.Ref(), 5631 float64(dataOffset), 5632 ) 5633 5634 return 5635 } 5636 5637 // TryWriteBuffer1 calls the method "GPUQueue.writeBuffer" 5638 // in a try/catch block and returns (_, err, ok = false) when it went through 5639 // the catch clause. 5640 func (this GPUQueue) TryWriteBuffer1(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource, dataOffset GPUSize64) (ret js.Void, exception js.Any, ok bool) { 5641 ok = js.True == bindings.TryGPUQueueWriteBuffer1( 5642 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5643 buffer.Ref(), 5644 float64(bufferOffset), 5645 data.Ref(), 5646 float64(dataOffset), 5647 ) 5648 5649 return 5650 } 5651 5652 // HasFuncWriteBuffer2 returns true if the method "GPUQueue.writeBuffer" exists. 5653 func (this GPUQueue) HasFuncWriteBuffer2() bool { 5654 return js.True == bindings.HasFuncGPUQueueWriteBuffer2( 5655 this.ref, 5656 ) 5657 } 5658 5659 // FuncWriteBuffer2 returns the method "GPUQueue.writeBuffer". 5660 func (this GPUQueue) FuncWriteBuffer2() (fn js.Func[func(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource)]) { 5661 bindings.FuncGPUQueueWriteBuffer2( 5662 this.ref, js.Pointer(&fn), 5663 ) 5664 return 5665 } 5666 5667 // WriteBuffer2 calls the method "GPUQueue.writeBuffer". 5668 func (this GPUQueue) WriteBuffer2(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource) (ret js.Void) { 5669 bindings.CallGPUQueueWriteBuffer2( 5670 this.ref, js.Pointer(&ret), 5671 buffer.Ref(), 5672 float64(bufferOffset), 5673 data.Ref(), 5674 ) 5675 5676 return 5677 } 5678 5679 // TryWriteBuffer2 calls the method "GPUQueue.writeBuffer" 5680 // in a try/catch block and returns (_, err, ok = false) when it went through 5681 // the catch clause. 5682 func (this GPUQueue) TryWriteBuffer2(buffer GPUBuffer, bufferOffset GPUSize64, data AllowSharedBufferSource) (ret js.Void, exception js.Any, ok bool) { 5683 ok = js.True == bindings.TryGPUQueueWriteBuffer2( 5684 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5685 buffer.Ref(), 5686 float64(bufferOffset), 5687 data.Ref(), 5688 ) 5689 5690 return 5691 } 5692 5693 // HasFuncWriteTexture returns true if the method "GPUQueue.writeTexture" exists. 5694 func (this GPUQueue) HasFuncWriteTexture() bool { 5695 return js.True == bindings.HasFuncGPUQueueWriteTexture( 5696 this.ref, 5697 ) 5698 } 5699 5700 // FuncWriteTexture returns the method "GPUQueue.writeTexture". 5701 func (this GPUQueue) FuncWriteTexture() (fn js.Func[func(destination GPUImageCopyTexture, data AllowSharedBufferSource, dataLayout GPUImageDataLayout, size GPUExtent3D)]) { 5702 bindings.FuncGPUQueueWriteTexture( 5703 this.ref, js.Pointer(&fn), 5704 ) 5705 return 5706 } 5707 5708 // WriteTexture calls the method "GPUQueue.writeTexture". 5709 func (this GPUQueue) WriteTexture(destination GPUImageCopyTexture, data AllowSharedBufferSource, dataLayout GPUImageDataLayout, size GPUExtent3D) (ret js.Void) { 5710 bindings.CallGPUQueueWriteTexture( 5711 this.ref, js.Pointer(&ret), 5712 js.Pointer(&destination), 5713 data.Ref(), 5714 js.Pointer(&dataLayout), 5715 size.Ref(), 5716 ) 5717 5718 return 5719 } 5720 5721 // TryWriteTexture calls the method "GPUQueue.writeTexture" 5722 // in a try/catch block and returns (_, err, ok = false) when it went through 5723 // the catch clause. 5724 func (this GPUQueue) TryWriteTexture(destination GPUImageCopyTexture, data AllowSharedBufferSource, dataLayout GPUImageDataLayout, size GPUExtent3D) (ret js.Void, exception js.Any, ok bool) { 5725 ok = js.True == bindings.TryGPUQueueWriteTexture( 5726 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5727 js.Pointer(&destination), 5728 data.Ref(), 5729 js.Pointer(&dataLayout), 5730 size.Ref(), 5731 ) 5732 5733 return 5734 } 5735 5736 // HasFuncCopyExternalImageToTexture returns true if the method "GPUQueue.copyExternalImageToTexture" exists. 5737 func (this GPUQueue) HasFuncCopyExternalImageToTexture() bool { 5738 return js.True == bindings.HasFuncGPUQueueCopyExternalImageToTexture( 5739 this.ref, 5740 ) 5741 } 5742 5743 // FuncCopyExternalImageToTexture returns the method "GPUQueue.copyExternalImageToTexture". 5744 func (this GPUQueue) FuncCopyExternalImageToTexture() (fn js.Func[func(source GPUImageCopyExternalImage, destination GPUImageCopyTextureTagged, copySize GPUExtent3D)]) { 5745 bindings.FuncGPUQueueCopyExternalImageToTexture( 5746 this.ref, js.Pointer(&fn), 5747 ) 5748 return 5749 } 5750 5751 // CopyExternalImageToTexture calls the method "GPUQueue.copyExternalImageToTexture". 5752 func (this GPUQueue) CopyExternalImageToTexture(source GPUImageCopyExternalImage, destination GPUImageCopyTextureTagged, copySize GPUExtent3D) (ret js.Void) { 5753 bindings.CallGPUQueueCopyExternalImageToTexture( 5754 this.ref, js.Pointer(&ret), 5755 js.Pointer(&source), 5756 js.Pointer(&destination), 5757 copySize.Ref(), 5758 ) 5759 5760 return 5761 } 5762 5763 // TryCopyExternalImageToTexture calls the method "GPUQueue.copyExternalImageToTexture" 5764 // in a try/catch block and returns (_, err, ok = false) when it went through 5765 // the catch clause. 5766 func (this GPUQueue) TryCopyExternalImageToTexture(source GPUImageCopyExternalImage, destination GPUImageCopyTextureTagged, copySize GPUExtent3D) (ret js.Void, exception js.Any, ok bool) { 5767 ok = js.True == bindings.TryGPUQueueCopyExternalImageToTexture( 5768 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5769 js.Pointer(&source), 5770 js.Pointer(&destination), 5771 copySize.Ref(), 5772 ) 5773 5774 return 5775 } 5776 5777 type GPUDeviceLostReason uint32 5778 5779 const ( 5780 _ GPUDeviceLostReason = iota 5781 5782 GPUDeviceLostReason_UNKNOWN 5783 GPUDeviceLostReason_DESTROYED 5784 ) 5785 5786 func (GPUDeviceLostReason) FromRef(str js.Ref) GPUDeviceLostReason { 5787 return GPUDeviceLostReason(bindings.ConstOfGPUDeviceLostReason(str)) 5788 } 5789 5790 func (x GPUDeviceLostReason) String() (string, bool) { 5791 switch x { 5792 case GPUDeviceLostReason_UNKNOWN: 5793 return "unknown", true 5794 case GPUDeviceLostReason_DESTROYED: 5795 return "destroyed", true 5796 default: 5797 return "", false 5798 } 5799 } 5800 5801 type GPUDeviceLostInfo struct { 5802 ref js.Ref 5803 } 5804 5805 func (this GPUDeviceLostInfo) Once() GPUDeviceLostInfo { 5806 this.ref.Once() 5807 return this 5808 } 5809 5810 func (this GPUDeviceLostInfo) Ref() js.Ref { 5811 return this.ref 5812 } 5813 5814 func (this GPUDeviceLostInfo) FromRef(ref js.Ref) GPUDeviceLostInfo { 5815 this.ref = ref 5816 return this 5817 } 5818 5819 func (this GPUDeviceLostInfo) Free() { 5820 this.ref.Free() 5821 } 5822 5823 // Reason returns the value of property "GPUDeviceLostInfo.reason". 5824 // 5825 // It returns ok=false if there is no such property. 5826 func (this GPUDeviceLostInfo) Reason() (ret GPUDeviceLostReason, ok bool) { 5827 ok = js.True == bindings.GetGPUDeviceLostInfoReason( 5828 this.ref, js.Pointer(&ret), 5829 ) 5830 return 5831 } 5832 5833 // Message returns the value of property "GPUDeviceLostInfo.message". 5834 // 5835 // It returns ok=false if there is no such property. 5836 func (this GPUDeviceLostInfo) Message() (ret js.String, ok bool) { 5837 ok = js.True == bindings.GetGPUDeviceLostInfoMessage( 5838 this.ref, js.Pointer(&ret), 5839 ) 5840 return 5841 } 5842 5843 type GPUDevice struct { 5844 EventTarget 5845 } 5846 5847 func (this GPUDevice) Once() GPUDevice { 5848 this.ref.Once() 5849 return this 5850 } 5851 5852 func (this GPUDevice) Ref() js.Ref { 5853 return this.EventTarget.Ref() 5854 } 5855 5856 func (this GPUDevice) FromRef(ref js.Ref) GPUDevice { 5857 this.EventTarget = this.EventTarget.FromRef(ref) 5858 return this 5859 } 5860 5861 func (this GPUDevice) Free() { 5862 this.ref.Free() 5863 } 5864 5865 // Features returns the value of property "GPUDevice.features". 5866 // 5867 // It returns ok=false if there is no such property. 5868 func (this GPUDevice) Features() (ret GPUSupportedFeatures, ok bool) { 5869 ok = js.True == bindings.GetGPUDeviceFeatures( 5870 this.ref, js.Pointer(&ret), 5871 ) 5872 return 5873 } 5874 5875 // Limits returns the value of property "GPUDevice.limits". 5876 // 5877 // It returns ok=false if there is no such property. 5878 func (this GPUDevice) Limits() (ret GPUSupportedLimits, ok bool) { 5879 ok = js.True == bindings.GetGPUDeviceLimits( 5880 this.ref, js.Pointer(&ret), 5881 ) 5882 return 5883 } 5884 5885 // Queue returns the value of property "GPUDevice.queue". 5886 // 5887 // It returns ok=false if there is no such property. 5888 func (this GPUDevice) Queue() (ret GPUQueue, ok bool) { 5889 ok = js.True == bindings.GetGPUDeviceQueue( 5890 this.ref, js.Pointer(&ret), 5891 ) 5892 return 5893 } 5894 5895 // Lost returns the value of property "GPUDevice.lost". 5896 // 5897 // It returns ok=false if there is no such property. 5898 func (this GPUDevice) Lost() (ret js.Promise[GPUDeviceLostInfo], ok bool) { 5899 ok = js.True == bindings.GetGPUDeviceLost( 5900 this.ref, js.Pointer(&ret), 5901 ) 5902 return 5903 } 5904 5905 // Label returns the value of property "GPUDevice.label". 5906 // 5907 // It returns ok=false if there is no such property. 5908 func (this GPUDevice) Label() (ret js.String, ok bool) { 5909 ok = js.True == bindings.GetGPUDeviceLabel( 5910 this.ref, js.Pointer(&ret), 5911 ) 5912 return 5913 } 5914 5915 // SetLabel sets the value of property "GPUDevice.label" to val. 5916 // 5917 // It returns false if the property cannot be set. 5918 func (this GPUDevice) SetLabel(val js.String) bool { 5919 return js.True == bindings.SetGPUDeviceLabel( 5920 this.ref, 5921 val.Ref(), 5922 ) 5923 } 5924 5925 // HasFuncDestroy returns true if the method "GPUDevice.destroy" exists. 5926 func (this GPUDevice) HasFuncDestroy() bool { 5927 return js.True == bindings.HasFuncGPUDeviceDestroy( 5928 this.ref, 5929 ) 5930 } 5931 5932 // FuncDestroy returns the method "GPUDevice.destroy". 5933 func (this GPUDevice) FuncDestroy() (fn js.Func[func()]) { 5934 bindings.FuncGPUDeviceDestroy( 5935 this.ref, js.Pointer(&fn), 5936 ) 5937 return 5938 } 5939 5940 // Destroy calls the method "GPUDevice.destroy". 5941 func (this GPUDevice) Destroy() (ret js.Void) { 5942 bindings.CallGPUDeviceDestroy( 5943 this.ref, js.Pointer(&ret), 5944 ) 5945 5946 return 5947 } 5948 5949 // TryDestroy calls the method "GPUDevice.destroy" 5950 // in a try/catch block and returns (_, err, ok = false) when it went through 5951 // the catch clause. 5952 func (this GPUDevice) TryDestroy() (ret js.Void, exception js.Any, ok bool) { 5953 ok = js.True == bindings.TryGPUDeviceDestroy( 5954 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5955 ) 5956 5957 return 5958 } 5959 5960 // HasFuncCreateBuffer returns true if the method "GPUDevice.createBuffer" exists. 5961 func (this GPUDevice) HasFuncCreateBuffer() bool { 5962 return js.True == bindings.HasFuncGPUDeviceCreateBuffer( 5963 this.ref, 5964 ) 5965 } 5966 5967 // FuncCreateBuffer returns the method "GPUDevice.createBuffer". 5968 func (this GPUDevice) FuncCreateBuffer() (fn js.Func[func(descriptor GPUBufferDescriptor) GPUBuffer]) { 5969 bindings.FuncGPUDeviceCreateBuffer( 5970 this.ref, js.Pointer(&fn), 5971 ) 5972 return 5973 } 5974 5975 // CreateBuffer calls the method "GPUDevice.createBuffer". 5976 func (this GPUDevice) CreateBuffer(descriptor GPUBufferDescriptor) (ret GPUBuffer) { 5977 bindings.CallGPUDeviceCreateBuffer( 5978 this.ref, js.Pointer(&ret), 5979 js.Pointer(&descriptor), 5980 ) 5981 5982 return 5983 } 5984 5985 // TryCreateBuffer calls the method "GPUDevice.createBuffer" 5986 // in a try/catch block and returns (_, err, ok = false) when it went through 5987 // the catch clause. 5988 func (this GPUDevice) TryCreateBuffer(descriptor GPUBufferDescriptor) (ret GPUBuffer, exception js.Any, ok bool) { 5989 ok = js.True == bindings.TryGPUDeviceCreateBuffer( 5990 this.ref, js.Pointer(&ret), js.Pointer(&exception), 5991 js.Pointer(&descriptor), 5992 ) 5993 5994 return 5995 } 5996 5997 // HasFuncCreateTexture returns true if the method "GPUDevice.createTexture" exists. 5998 func (this GPUDevice) HasFuncCreateTexture() bool { 5999 return js.True == bindings.HasFuncGPUDeviceCreateTexture( 6000 this.ref, 6001 ) 6002 } 6003 6004 // FuncCreateTexture returns the method "GPUDevice.createTexture". 6005 func (this GPUDevice) FuncCreateTexture() (fn js.Func[func(descriptor GPUTextureDescriptor) GPUTexture]) { 6006 bindings.FuncGPUDeviceCreateTexture( 6007 this.ref, js.Pointer(&fn), 6008 ) 6009 return 6010 } 6011 6012 // CreateTexture calls the method "GPUDevice.createTexture". 6013 func (this GPUDevice) CreateTexture(descriptor GPUTextureDescriptor) (ret GPUTexture) { 6014 bindings.CallGPUDeviceCreateTexture( 6015 this.ref, js.Pointer(&ret), 6016 js.Pointer(&descriptor), 6017 ) 6018 6019 return 6020 } 6021 6022 // TryCreateTexture calls the method "GPUDevice.createTexture" 6023 // in a try/catch block and returns (_, err, ok = false) when it went through 6024 // the catch clause. 6025 func (this GPUDevice) TryCreateTexture(descriptor GPUTextureDescriptor) (ret GPUTexture, exception js.Any, ok bool) { 6026 ok = js.True == bindings.TryGPUDeviceCreateTexture( 6027 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6028 js.Pointer(&descriptor), 6029 ) 6030 6031 return 6032 } 6033 6034 // HasFuncCreateSampler returns true if the method "GPUDevice.createSampler" exists. 6035 func (this GPUDevice) HasFuncCreateSampler() bool { 6036 return js.True == bindings.HasFuncGPUDeviceCreateSampler( 6037 this.ref, 6038 ) 6039 } 6040 6041 // FuncCreateSampler returns the method "GPUDevice.createSampler". 6042 func (this GPUDevice) FuncCreateSampler() (fn js.Func[func(descriptor GPUSamplerDescriptor) GPUSampler]) { 6043 bindings.FuncGPUDeviceCreateSampler( 6044 this.ref, js.Pointer(&fn), 6045 ) 6046 return 6047 } 6048 6049 // CreateSampler calls the method "GPUDevice.createSampler". 6050 func (this GPUDevice) CreateSampler(descriptor GPUSamplerDescriptor) (ret GPUSampler) { 6051 bindings.CallGPUDeviceCreateSampler( 6052 this.ref, js.Pointer(&ret), 6053 js.Pointer(&descriptor), 6054 ) 6055 6056 return 6057 } 6058 6059 // TryCreateSampler calls the method "GPUDevice.createSampler" 6060 // in a try/catch block and returns (_, err, ok = false) when it went through 6061 // the catch clause. 6062 func (this GPUDevice) TryCreateSampler(descriptor GPUSamplerDescriptor) (ret GPUSampler, exception js.Any, ok bool) { 6063 ok = js.True == bindings.TryGPUDeviceCreateSampler( 6064 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6065 js.Pointer(&descriptor), 6066 ) 6067 6068 return 6069 } 6070 6071 // HasFuncCreateSampler1 returns true if the method "GPUDevice.createSampler" exists. 6072 func (this GPUDevice) HasFuncCreateSampler1() bool { 6073 return js.True == bindings.HasFuncGPUDeviceCreateSampler1( 6074 this.ref, 6075 ) 6076 } 6077 6078 // FuncCreateSampler1 returns the method "GPUDevice.createSampler". 6079 func (this GPUDevice) FuncCreateSampler1() (fn js.Func[func() GPUSampler]) { 6080 bindings.FuncGPUDeviceCreateSampler1( 6081 this.ref, js.Pointer(&fn), 6082 ) 6083 return 6084 } 6085 6086 // CreateSampler1 calls the method "GPUDevice.createSampler". 6087 func (this GPUDevice) CreateSampler1() (ret GPUSampler) { 6088 bindings.CallGPUDeviceCreateSampler1( 6089 this.ref, js.Pointer(&ret), 6090 ) 6091 6092 return 6093 } 6094 6095 // TryCreateSampler1 calls the method "GPUDevice.createSampler" 6096 // in a try/catch block and returns (_, err, ok = false) when it went through 6097 // the catch clause. 6098 func (this GPUDevice) TryCreateSampler1() (ret GPUSampler, exception js.Any, ok bool) { 6099 ok = js.True == bindings.TryGPUDeviceCreateSampler1( 6100 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6101 ) 6102 6103 return 6104 } 6105 6106 // HasFuncImportExternalTexture returns true if the method "GPUDevice.importExternalTexture" exists. 6107 func (this GPUDevice) HasFuncImportExternalTexture() bool { 6108 return js.True == bindings.HasFuncGPUDeviceImportExternalTexture( 6109 this.ref, 6110 ) 6111 } 6112 6113 // FuncImportExternalTexture returns the method "GPUDevice.importExternalTexture". 6114 func (this GPUDevice) FuncImportExternalTexture() (fn js.Func[func(descriptor GPUExternalTextureDescriptor) GPUExternalTexture]) { 6115 bindings.FuncGPUDeviceImportExternalTexture( 6116 this.ref, js.Pointer(&fn), 6117 ) 6118 return 6119 } 6120 6121 // ImportExternalTexture calls the method "GPUDevice.importExternalTexture". 6122 func (this GPUDevice) ImportExternalTexture(descriptor GPUExternalTextureDescriptor) (ret GPUExternalTexture) { 6123 bindings.CallGPUDeviceImportExternalTexture( 6124 this.ref, js.Pointer(&ret), 6125 js.Pointer(&descriptor), 6126 ) 6127 6128 return 6129 } 6130 6131 // TryImportExternalTexture calls the method "GPUDevice.importExternalTexture" 6132 // in a try/catch block and returns (_, err, ok = false) when it went through 6133 // the catch clause. 6134 func (this GPUDevice) TryImportExternalTexture(descriptor GPUExternalTextureDescriptor) (ret GPUExternalTexture, exception js.Any, ok bool) { 6135 ok = js.True == bindings.TryGPUDeviceImportExternalTexture( 6136 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6137 js.Pointer(&descriptor), 6138 ) 6139 6140 return 6141 } 6142 6143 // HasFuncCreateBindGroupLayout returns true if the method "GPUDevice.createBindGroupLayout" exists. 6144 func (this GPUDevice) HasFuncCreateBindGroupLayout() bool { 6145 return js.True == bindings.HasFuncGPUDeviceCreateBindGroupLayout( 6146 this.ref, 6147 ) 6148 } 6149 6150 // FuncCreateBindGroupLayout returns the method "GPUDevice.createBindGroupLayout". 6151 func (this GPUDevice) FuncCreateBindGroupLayout() (fn js.Func[func(descriptor GPUBindGroupLayoutDescriptor) GPUBindGroupLayout]) { 6152 bindings.FuncGPUDeviceCreateBindGroupLayout( 6153 this.ref, js.Pointer(&fn), 6154 ) 6155 return 6156 } 6157 6158 // CreateBindGroupLayout calls the method "GPUDevice.createBindGroupLayout". 6159 func (this GPUDevice) CreateBindGroupLayout(descriptor GPUBindGroupLayoutDescriptor) (ret GPUBindGroupLayout) { 6160 bindings.CallGPUDeviceCreateBindGroupLayout( 6161 this.ref, js.Pointer(&ret), 6162 js.Pointer(&descriptor), 6163 ) 6164 6165 return 6166 } 6167 6168 // TryCreateBindGroupLayout calls the method "GPUDevice.createBindGroupLayout" 6169 // in a try/catch block and returns (_, err, ok = false) when it went through 6170 // the catch clause. 6171 func (this GPUDevice) TryCreateBindGroupLayout(descriptor GPUBindGroupLayoutDescriptor) (ret GPUBindGroupLayout, exception js.Any, ok bool) { 6172 ok = js.True == bindings.TryGPUDeviceCreateBindGroupLayout( 6173 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6174 js.Pointer(&descriptor), 6175 ) 6176 6177 return 6178 } 6179 6180 // HasFuncCreatePipelineLayout returns true if the method "GPUDevice.createPipelineLayout" exists. 6181 func (this GPUDevice) HasFuncCreatePipelineLayout() bool { 6182 return js.True == bindings.HasFuncGPUDeviceCreatePipelineLayout( 6183 this.ref, 6184 ) 6185 } 6186 6187 // FuncCreatePipelineLayout returns the method "GPUDevice.createPipelineLayout". 6188 func (this GPUDevice) FuncCreatePipelineLayout() (fn js.Func[func(descriptor GPUPipelineLayoutDescriptor) GPUPipelineLayout]) { 6189 bindings.FuncGPUDeviceCreatePipelineLayout( 6190 this.ref, js.Pointer(&fn), 6191 ) 6192 return 6193 } 6194 6195 // CreatePipelineLayout calls the method "GPUDevice.createPipelineLayout". 6196 func (this GPUDevice) CreatePipelineLayout(descriptor GPUPipelineLayoutDescriptor) (ret GPUPipelineLayout) { 6197 bindings.CallGPUDeviceCreatePipelineLayout( 6198 this.ref, js.Pointer(&ret), 6199 js.Pointer(&descriptor), 6200 ) 6201 6202 return 6203 } 6204 6205 // TryCreatePipelineLayout calls the method "GPUDevice.createPipelineLayout" 6206 // in a try/catch block and returns (_, err, ok = false) when it went through 6207 // the catch clause. 6208 func (this GPUDevice) TryCreatePipelineLayout(descriptor GPUPipelineLayoutDescriptor) (ret GPUPipelineLayout, exception js.Any, ok bool) { 6209 ok = js.True == bindings.TryGPUDeviceCreatePipelineLayout( 6210 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6211 js.Pointer(&descriptor), 6212 ) 6213 6214 return 6215 } 6216 6217 // HasFuncCreateBindGroup returns true if the method "GPUDevice.createBindGroup" exists. 6218 func (this GPUDevice) HasFuncCreateBindGroup() bool { 6219 return js.True == bindings.HasFuncGPUDeviceCreateBindGroup( 6220 this.ref, 6221 ) 6222 } 6223 6224 // FuncCreateBindGroup returns the method "GPUDevice.createBindGroup". 6225 func (this GPUDevice) FuncCreateBindGroup() (fn js.Func[func(descriptor GPUBindGroupDescriptor) GPUBindGroup]) { 6226 bindings.FuncGPUDeviceCreateBindGroup( 6227 this.ref, js.Pointer(&fn), 6228 ) 6229 return 6230 } 6231 6232 // CreateBindGroup calls the method "GPUDevice.createBindGroup". 6233 func (this GPUDevice) CreateBindGroup(descriptor GPUBindGroupDescriptor) (ret GPUBindGroup) { 6234 bindings.CallGPUDeviceCreateBindGroup( 6235 this.ref, js.Pointer(&ret), 6236 js.Pointer(&descriptor), 6237 ) 6238 6239 return 6240 } 6241 6242 // TryCreateBindGroup calls the method "GPUDevice.createBindGroup" 6243 // in a try/catch block and returns (_, err, ok = false) when it went through 6244 // the catch clause. 6245 func (this GPUDevice) TryCreateBindGroup(descriptor GPUBindGroupDescriptor) (ret GPUBindGroup, exception js.Any, ok bool) { 6246 ok = js.True == bindings.TryGPUDeviceCreateBindGroup( 6247 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6248 js.Pointer(&descriptor), 6249 ) 6250 6251 return 6252 } 6253 6254 // HasFuncCreateShaderModule returns true if the method "GPUDevice.createShaderModule" exists. 6255 func (this GPUDevice) HasFuncCreateShaderModule() bool { 6256 return js.True == bindings.HasFuncGPUDeviceCreateShaderModule( 6257 this.ref, 6258 ) 6259 } 6260 6261 // FuncCreateShaderModule returns the method "GPUDevice.createShaderModule". 6262 func (this GPUDevice) FuncCreateShaderModule() (fn js.Func[func(descriptor GPUShaderModuleDescriptor) GPUShaderModule]) { 6263 bindings.FuncGPUDeviceCreateShaderModule( 6264 this.ref, js.Pointer(&fn), 6265 ) 6266 return 6267 } 6268 6269 // CreateShaderModule calls the method "GPUDevice.createShaderModule". 6270 func (this GPUDevice) CreateShaderModule(descriptor GPUShaderModuleDescriptor) (ret GPUShaderModule) { 6271 bindings.CallGPUDeviceCreateShaderModule( 6272 this.ref, js.Pointer(&ret), 6273 js.Pointer(&descriptor), 6274 ) 6275 6276 return 6277 } 6278 6279 // TryCreateShaderModule calls the method "GPUDevice.createShaderModule" 6280 // in a try/catch block and returns (_, err, ok = false) when it went through 6281 // the catch clause. 6282 func (this GPUDevice) TryCreateShaderModule(descriptor GPUShaderModuleDescriptor) (ret GPUShaderModule, exception js.Any, ok bool) { 6283 ok = js.True == bindings.TryGPUDeviceCreateShaderModule( 6284 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6285 js.Pointer(&descriptor), 6286 ) 6287 6288 return 6289 } 6290 6291 // HasFuncCreateComputePipeline returns true if the method "GPUDevice.createComputePipeline" exists. 6292 func (this GPUDevice) HasFuncCreateComputePipeline() bool { 6293 return js.True == bindings.HasFuncGPUDeviceCreateComputePipeline( 6294 this.ref, 6295 ) 6296 } 6297 6298 // FuncCreateComputePipeline returns the method "GPUDevice.createComputePipeline". 6299 func (this GPUDevice) FuncCreateComputePipeline() (fn js.Func[func(descriptor GPUComputePipelineDescriptor) GPUComputePipeline]) { 6300 bindings.FuncGPUDeviceCreateComputePipeline( 6301 this.ref, js.Pointer(&fn), 6302 ) 6303 return 6304 } 6305 6306 // CreateComputePipeline calls the method "GPUDevice.createComputePipeline". 6307 func (this GPUDevice) CreateComputePipeline(descriptor GPUComputePipelineDescriptor) (ret GPUComputePipeline) { 6308 bindings.CallGPUDeviceCreateComputePipeline( 6309 this.ref, js.Pointer(&ret), 6310 js.Pointer(&descriptor), 6311 ) 6312 6313 return 6314 } 6315 6316 // TryCreateComputePipeline calls the method "GPUDevice.createComputePipeline" 6317 // in a try/catch block and returns (_, err, ok = false) when it went through 6318 // the catch clause. 6319 func (this GPUDevice) TryCreateComputePipeline(descriptor GPUComputePipelineDescriptor) (ret GPUComputePipeline, exception js.Any, ok bool) { 6320 ok = js.True == bindings.TryGPUDeviceCreateComputePipeline( 6321 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6322 js.Pointer(&descriptor), 6323 ) 6324 6325 return 6326 } 6327 6328 // HasFuncCreateRenderPipeline returns true if the method "GPUDevice.createRenderPipeline" exists. 6329 func (this GPUDevice) HasFuncCreateRenderPipeline() bool { 6330 return js.True == bindings.HasFuncGPUDeviceCreateRenderPipeline( 6331 this.ref, 6332 ) 6333 } 6334 6335 // FuncCreateRenderPipeline returns the method "GPUDevice.createRenderPipeline". 6336 func (this GPUDevice) FuncCreateRenderPipeline() (fn js.Func[func(descriptor GPURenderPipelineDescriptor) GPURenderPipeline]) { 6337 bindings.FuncGPUDeviceCreateRenderPipeline( 6338 this.ref, js.Pointer(&fn), 6339 ) 6340 return 6341 } 6342 6343 // CreateRenderPipeline calls the method "GPUDevice.createRenderPipeline". 6344 func (this GPUDevice) CreateRenderPipeline(descriptor GPURenderPipelineDescriptor) (ret GPURenderPipeline) { 6345 bindings.CallGPUDeviceCreateRenderPipeline( 6346 this.ref, js.Pointer(&ret), 6347 js.Pointer(&descriptor), 6348 ) 6349 6350 return 6351 } 6352 6353 // TryCreateRenderPipeline calls the method "GPUDevice.createRenderPipeline" 6354 // in a try/catch block and returns (_, err, ok = false) when it went through 6355 // the catch clause. 6356 func (this GPUDevice) TryCreateRenderPipeline(descriptor GPURenderPipelineDescriptor) (ret GPURenderPipeline, exception js.Any, ok bool) { 6357 ok = js.True == bindings.TryGPUDeviceCreateRenderPipeline( 6358 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6359 js.Pointer(&descriptor), 6360 ) 6361 6362 return 6363 } 6364 6365 // HasFuncCreateComputePipelineAsync returns true if the method "GPUDevice.createComputePipelineAsync" exists. 6366 func (this GPUDevice) HasFuncCreateComputePipelineAsync() bool { 6367 return js.True == bindings.HasFuncGPUDeviceCreateComputePipelineAsync( 6368 this.ref, 6369 ) 6370 } 6371 6372 // FuncCreateComputePipelineAsync returns the method "GPUDevice.createComputePipelineAsync". 6373 func (this GPUDevice) FuncCreateComputePipelineAsync() (fn js.Func[func(descriptor GPUComputePipelineDescriptor) js.Promise[GPUComputePipeline]]) { 6374 bindings.FuncGPUDeviceCreateComputePipelineAsync( 6375 this.ref, js.Pointer(&fn), 6376 ) 6377 return 6378 } 6379 6380 // CreateComputePipelineAsync calls the method "GPUDevice.createComputePipelineAsync". 6381 func (this GPUDevice) CreateComputePipelineAsync(descriptor GPUComputePipelineDescriptor) (ret js.Promise[GPUComputePipeline]) { 6382 bindings.CallGPUDeviceCreateComputePipelineAsync( 6383 this.ref, js.Pointer(&ret), 6384 js.Pointer(&descriptor), 6385 ) 6386 6387 return 6388 } 6389 6390 // TryCreateComputePipelineAsync calls the method "GPUDevice.createComputePipelineAsync" 6391 // in a try/catch block and returns (_, err, ok = false) when it went through 6392 // the catch clause. 6393 func (this GPUDevice) TryCreateComputePipelineAsync(descriptor GPUComputePipelineDescriptor) (ret js.Promise[GPUComputePipeline], exception js.Any, ok bool) { 6394 ok = js.True == bindings.TryGPUDeviceCreateComputePipelineAsync( 6395 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6396 js.Pointer(&descriptor), 6397 ) 6398 6399 return 6400 } 6401 6402 // HasFuncCreateRenderPipelineAsync returns true if the method "GPUDevice.createRenderPipelineAsync" exists. 6403 func (this GPUDevice) HasFuncCreateRenderPipelineAsync() bool { 6404 return js.True == bindings.HasFuncGPUDeviceCreateRenderPipelineAsync( 6405 this.ref, 6406 ) 6407 } 6408 6409 // FuncCreateRenderPipelineAsync returns the method "GPUDevice.createRenderPipelineAsync". 6410 func (this GPUDevice) FuncCreateRenderPipelineAsync() (fn js.Func[func(descriptor GPURenderPipelineDescriptor) js.Promise[GPURenderPipeline]]) { 6411 bindings.FuncGPUDeviceCreateRenderPipelineAsync( 6412 this.ref, js.Pointer(&fn), 6413 ) 6414 return 6415 } 6416 6417 // CreateRenderPipelineAsync calls the method "GPUDevice.createRenderPipelineAsync". 6418 func (this GPUDevice) CreateRenderPipelineAsync(descriptor GPURenderPipelineDescriptor) (ret js.Promise[GPURenderPipeline]) { 6419 bindings.CallGPUDeviceCreateRenderPipelineAsync( 6420 this.ref, js.Pointer(&ret), 6421 js.Pointer(&descriptor), 6422 ) 6423 6424 return 6425 } 6426 6427 // TryCreateRenderPipelineAsync calls the method "GPUDevice.createRenderPipelineAsync" 6428 // in a try/catch block and returns (_, err, ok = false) when it went through 6429 // the catch clause. 6430 func (this GPUDevice) TryCreateRenderPipelineAsync(descriptor GPURenderPipelineDescriptor) (ret js.Promise[GPURenderPipeline], exception js.Any, ok bool) { 6431 ok = js.True == bindings.TryGPUDeviceCreateRenderPipelineAsync( 6432 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6433 js.Pointer(&descriptor), 6434 ) 6435 6436 return 6437 } 6438 6439 // HasFuncCreateCommandEncoder returns true if the method "GPUDevice.createCommandEncoder" exists. 6440 func (this GPUDevice) HasFuncCreateCommandEncoder() bool { 6441 return js.True == bindings.HasFuncGPUDeviceCreateCommandEncoder( 6442 this.ref, 6443 ) 6444 } 6445 6446 // FuncCreateCommandEncoder returns the method "GPUDevice.createCommandEncoder". 6447 func (this GPUDevice) FuncCreateCommandEncoder() (fn js.Func[func(descriptor GPUCommandEncoderDescriptor) GPUCommandEncoder]) { 6448 bindings.FuncGPUDeviceCreateCommandEncoder( 6449 this.ref, js.Pointer(&fn), 6450 ) 6451 return 6452 } 6453 6454 // CreateCommandEncoder calls the method "GPUDevice.createCommandEncoder". 6455 func (this GPUDevice) CreateCommandEncoder(descriptor GPUCommandEncoderDescriptor) (ret GPUCommandEncoder) { 6456 bindings.CallGPUDeviceCreateCommandEncoder( 6457 this.ref, js.Pointer(&ret), 6458 js.Pointer(&descriptor), 6459 ) 6460 6461 return 6462 } 6463 6464 // TryCreateCommandEncoder calls the method "GPUDevice.createCommandEncoder" 6465 // in a try/catch block and returns (_, err, ok = false) when it went through 6466 // the catch clause. 6467 func (this GPUDevice) TryCreateCommandEncoder(descriptor GPUCommandEncoderDescriptor) (ret GPUCommandEncoder, exception js.Any, ok bool) { 6468 ok = js.True == bindings.TryGPUDeviceCreateCommandEncoder( 6469 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6470 js.Pointer(&descriptor), 6471 ) 6472 6473 return 6474 } 6475 6476 // HasFuncCreateCommandEncoder1 returns true if the method "GPUDevice.createCommandEncoder" exists. 6477 func (this GPUDevice) HasFuncCreateCommandEncoder1() bool { 6478 return js.True == bindings.HasFuncGPUDeviceCreateCommandEncoder1( 6479 this.ref, 6480 ) 6481 } 6482 6483 // FuncCreateCommandEncoder1 returns the method "GPUDevice.createCommandEncoder". 6484 func (this GPUDevice) FuncCreateCommandEncoder1() (fn js.Func[func() GPUCommandEncoder]) { 6485 bindings.FuncGPUDeviceCreateCommandEncoder1( 6486 this.ref, js.Pointer(&fn), 6487 ) 6488 return 6489 } 6490 6491 // CreateCommandEncoder1 calls the method "GPUDevice.createCommandEncoder". 6492 func (this GPUDevice) CreateCommandEncoder1() (ret GPUCommandEncoder) { 6493 bindings.CallGPUDeviceCreateCommandEncoder1( 6494 this.ref, js.Pointer(&ret), 6495 ) 6496 6497 return 6498 } 6499 6500 // TryCreateCommandEncoder1 calls the method "GPUDevice.createCommandEncoder" 6501 // in a try/catch block and returns (_, err, ok = false) when it went through 6502 // the catch clause. 6503 func (this GPUDevice) TryCreateCommandEncoder1() (ret GPUCommandEncoder, exception js.Any, ok bool) { 6504 ok = js.True == bindings.TryGPUDeviceCreateCommandEncoder1( 6505 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6506 ) 6507 6508 return 6509 } 6510 6511 // HasFuncCreateRenderBundleEncoder returns true if the method "GPUDevice.createRenderBundleEncoder" exists. 6512 func (this GPUDevice) HasFuncCreateRenderBundleEncoder() bool { 6513 return js.True == bindings.HasFuncGPUDeviceCreateRenderBundleEncoder( 6514 this.ref, 6515 ) 6516 } 6517 6518 // FuncCreateRenderBundleEncoder returns the method "GPUDevice.createRenderBundleEncoder". 6519 func (this GPUDevice) FuncCreateRenderBundleEncoder() (fn js.Func[func(descriptor GPURenderBundleEncoderDescriptor) GPURenderBundleEncoder]) { 6520 bindings.FuncGPUDeviceCreateRenderBundleEncoder( 6521 this.ref, js.Pointer(&fn), 6522 ) 6523 return 6524 } 6525 6526 // CreateRenderBundleEncoder calls the method "GPUDevice.createRenderBundleEncoder". 6527 func (this GPUDevice) CreateRenderBundleEncoder(descriptor GPURenderBundleEncoderDescriptor) (ret GPURenderBundleEncoder) { 6528 bindings.CallGPUDeviceCreateRenderBundleEncoder( 6529 this.ref, js.Pointer(&ret), 6530 js.Pointer(&descriptor), 6531 ) 6532 6533 return 6534 } 6535 6536 // TryCreateRenderBundleEncoder calls the method "GPUDevice.createRenderBundleEncoder" 6537 // in a try/catch block and returns (_, err, ok = false) when it went through 6538 // the catch clause. 6539 func (this GPUDevice) TryCreateRenderBundleEncoder(descriptor GPURenderBundleEncoderDescriptor) (ret GPURenderBundleEncoder, exception js.Any, ok bool) { 6540 ok = js.True == bindings.TryGPUDeviceCreateRenderBundleEncoder( 6541 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6542 js.Pointer(&descriptor), 6543 ) 6544 6545 return 6546 } 6547 6548 // HasFuncCreateQuerySet returns true if the method "GPUDevice.createQuerySet" exists. 6549 func (this GPUDevice) HasFuncCreateQuerySet() bool { 6550 return js.True == bindings.HasFuncGPUDeviceCreateQuerySet( 6551 this.ref, 6552 ) 6553 } 6554 6555 // FuncCreateQuerySet returns the method "GPUDevice.createQuerySet". 6556 func (this GPUDevice) FuncCreateQuerySet() (fn js.Func[func(descriptor GPUQuerySetDescriptor) GPUQuerySet]) { 6557 bindings.FuncGPUDeviceCreateQuerySet( 6558 this.ref, js.Pointer(&fn), 6559 ) 6560 return 6561 } 6562 6563 // CreateQuerySet calls the method "GPUDevice.createQuerySet". 6564 func (this GPUDevice) CreateQuerySet(descriptor GPUQuerySetDescriptor) (ret GPUQuerySet) { 6565 bindings.CallGPUDeviceCreateQuerySet( 6566 this.ref, js.Pointer(&ret), 6567 js.Pointer(&descriptor), 6568 ) 6569 6570 return 6571 } 6572 6573 // TryCreateQuerySet calls the method "GPUDevice.createQuerySet" 6574 // in a try/catch block and returns (_, err, ok = false) when it went through 6575 // the catch clause. 6576 func (this GPUDevice) TryCreateQuerySet(descriptor GPUQuerySetDescriptor) (ret GPUQuerySet, exception js.Any, ok bool) { 6577 ok = js.True == bindings.TryGPUDeviceCreateQuerySet( 6578 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6579 js.Pointer(&descriptor), 6580 ) 6581 6582 return 6583 } 6584 6585 // HasFuncPushErrorScope returns true if the method "GPUDevice.pushErrorScope" exists. 6586 func (this GPUDevice) HasFuncPushErrorScope() bool { 6587 return js.True == bindings.HasFuncGPUDevicePushErrorScope( 6588 this.ref, 6589 ) 6590 } 6591 6592 // FuncPushErrorScope returns the method "GPUDevice.pushErrorScope". 6593 func (this GPUDevice) FuncPushErrorScope() (fn js.Func[func(filter GPUErrorFilter)]) { 6594 bindings.FuncGPUDevicePushErrorScope( 6595 this.ref, js.Pointer(&fn), 6596 ) 6597 return 6598 } 6599 6600 // PushErrorScope calls the method "GPUDevice.pushErrorScope". 6601 func (this GPUDevice) PushErrorScope(filter GPUErrorFilter) (ret js.Void) { 6602 bindings.CallGPUDevicePushErrorScope( 6603 this.ref, js.Pointer(&ret), 6604 uint32(filter), 6605 ) 6606 6607 return 6608 } 6609 6610 // TryPushErrorScope calls the method "GPUDevice.pushErrorScope" 6611 // in a try/catch block and returns (_, err, ok = false) when it went through 6612 // the catch clause. 6613 func (this GPUDevice) TryPushErrorScope(filter GPUErrorFilter) (ret js.Void, exception js.Any, ok bool) { 6614 ok = js.True == bindings.TryGPUDevicePushErrorScope( 6615 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6616 uint32(filter), 6617 ) 6618 6619 return 6620 } 6621 6622 // HasFuncPopErrorScope returns true if the method "GPUDevice.popErrorScope" exists. 6623 func (this GPUDevice) HasFuncPopErrorScope() bool { 6624 return js.True == bindings.HasFuncGPUDevicePopErrorScope( 6625 this.ref, 6626 ) 6627 } 6628 6629 // FuncPopErrorScope returns the method "GPUDevice.popErrorScope". 6630 func (this GPUDevice) FuncPopErrorScope() (fn js.Func[func() js.Promise[GPUError]]) { 6631 bindings.FuncGPUDevicePopErrorScope( 6632 this.ref, js.Pointer(&fn), 6633 ) 6634 return 6635 } 6636 6637 // PopErrorScope calls the method "GPUDevice.popErrorScope". 6638 func (this GPUDevice) PopErrorScope() (ret js.Promise[GPUError]) { 6639 bindings.CallGPUDevicePopErrorScope( 6640 this.ref, js.Pointer(&ret), 6641 ) 6642 6643 return 6644 } 6645 6646 // TryPopErrorScope calls the method "GPUDevice.popErrorScope" 6647 // in a try/catch block and returns (_, err, ok = false) when it went through 6648 // the catch clause. 6649 func (this GPUDevice) TryPopErrorScope() (ret js.Promise[GPUError], exception js.Any, ok bool) { 6650 ok = js.True == bindings.TryGPUDevicePopErrorScope( 6651 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6652 ) 6653 6654 return 6655 } 6656 6657 type GPUCanvasAlphaMode uint32 6658 6659 const ( 6660 _ GPUCanvasAlphaMode = iota 6661 6662 GPUCanvasAlphaMode_OPAQUE 6663 GPUCanvasAlphaMode_PREMULTIPLIED 6664 ) 6665 6666 func (GPUCanvasAlphaMode) FromRef(str js.Ref) GPUCanvasAlphaMode { 6667 return GPUCanvasAlphaMode(bindings.ConstOfGPUCanvasAlphaMode(str)) 6668 } 6669 6670 func (x GPUCanvasAlphaMode) String() (string, bool) { 6671 switch x { 6672 case GPUCanvasAlphaMode_OPAQUE: 6673 return "opaque", true 6674 case GPUCanvasAlphaMode_PREMULTIPLIED: 6675 return "premultiplied", true 6676 default: 6677 return "", false 6678 } 6679 } 6680 6681 type GPUCanvasConfiguration struct { 6682 // Device is "GPUCanvasConfiguration.device" 6683 // 6684 // Required 6685 Device GPUDevice 6686 // Format is "GPUCanvasConfiguration.format" 6687 // 6688 // Required 6689 Format GPUTextureFormat 6690 // Usage is "GPUCanvasConfiguration.usage" 6691 // 6692 // Optional, defaults to 0x10. 6693 // 6694 // NOTE: FFI_USE_Usage MUST be set to true to make this field effective. 6695 Usage GPUTextureUsageFlags 6696 // ViewFormats is "GPUCanvasConfiguration.viewFormats" 6697 // 6698 // Optional, defaults to []. 6699 ViewFormats js.Array[GPUTextureFormat] 6700 // ColorSpace is "GPUCanvasConfiguration.colorSpace" 6701 // 6702 // Optional, defaults to "srgb". 6703 ColorSpace PredefinedColorSpace 6704 // AlphaMode is "GPUCanvasConfiguration.alphaMode" 6705 // 6706 // Optional, defaults to "opaque". 6707 AlphaMode GPUCanvasAlphaMode 6708 6709 FFI_USE_Usage bool // for Usage. 6710 6711 FFI_USE bool 6712 } 6713 6714 // FromRef calls UpdateFrom and returns a GPUCanvasConfiguration with all fields set. 6715 func (p GPUCanvasConfiguration) FromRef(ref js.Ref) GPUCanvasConfiguration { 6716 p.UpdateFrom(ref) 6717 return p 6718 } 6719 6720 // New creates a new GPUCanvasConfiguration in the application heap. 6721 func (p GPUCanvasConfiguration) New() js.Ref { 6722 return bindings.GPUCanvasConfigurationJSLoad( 6723 js.Pointer(&p), js.True, 0, 6724 ) 6725 } 6726 6727 // UpdateFrom copies value of all fields of the heap object to p. 6728 func (p *GPUCanvasConfiguration) UpdateFrom(ref js.Ref) { 6729 bindings.GPUCanvasConfigurationJSStore( 6730 js.Pointer(p), ref, 6731 ) 6732 } 6733 6734 // Update writes all fields of the p to the heap object referenced by ref. 6735 func (p *GPUCanvasConfiguration) Update(ref js.Ref) { 6736 bindings.GPUCanvasConfigurationJSLoad( 6737 js.Pointer(p), js.False, ref, 6738 ) 6739 } 6740 6741 // FreeMembers frees fields with heap reference, if recursive is true 6742 // free all heap references reachable from p. 6743 func (p *GPUCanvasConfiguration) FreeMembers(recursive bool) { 6744 js.Free( 6745 p.Device.Ref(), 6746 p.ViewFormats.Ref(), 6747 ) 6748 p.Device = p.Device.FromRef(js.Undefined) 6749 p.ViewFormats = p.ViewFormats.FromRef(js.Undefined) 6750 } 6751 6752 type GPUCanvasContext struct { 6753 ref js.Ref 6754 } 6755 6756 func (this GPUCanvasContext) Once() GPUCanvasContext { 6757 this.ref.Once() 6758 return this 6759 } 6760 6761 func (this GPUCanvasContext) Ref() js.Ref { 6762 return this.ref 6763 } 6764 6765 func (this GPUCanvasContext) FromRef(ref js.Ref) GPUCanvasContext { 6766 this.ref = ref 6767 return this 6768 } 6769 6770 func (this GPUCanvasContext) Free() { 6771 this.ref.Free() 6772 } 6773 6774 // Canvas returns the value of property "GPUCanvasContext.canvas". 6775 // 6776 // It returns ok=false if there is no such property. 6777 func (this GPUCanvasContext) Canvas() (ret OneOf_HTMLCanvasElement_OffscreenCanvas, ok bool) { 6778 ok = js.True == bindings.GetGPUCanvasContextCanvas( 6779 this.ref, js.Pointer(&ret), 6780 ) 6781 return 6782 } 6783 6784 // HasFuncConfigure returns true if the method "GPUCanvasContext.configure" exists. 6785 func (this GPUCanvasContext) HasFuncConfigure() bool { 6786 return js.True == bindings.HasFuncGPUCanvasContextConfigure( 6787 this.ref, 6788 ) 6789 } 6790 6791 // FuncConfigure returns the method "GPUCanvasContext.configure". 6792 func (this GPUCanvasContext) FuncConfigure() (fn js.Func[func(configuration GPUCanvasConfiguration)]) { 6793 bindings.FuncGPUCanvasContextConfigure( 6794 this.ref, js.Pointer(&fn), 6795 ) 6796 return 6797 } 6798 6799 // Configure calls the method "GPUCanvasContext.configure". 6800 func (this GPUCanvasContext) Configure(configuration GPUCanvasConfiguration) (ret js.Void) { 6801 bindings.CallGPUCanvasContextConfigure( 6802 this.ref, js.Pointer(&ret), 6803 js.Pointer(&configuration), 6804 ) 6805 6806 return 6807 } 6808 6809 // TryConfigure calls the method "GPUCanvasContext.configure" 6810 // in a try/catch block and returns (_, err, ok = false) when it went through 6811 // the catch clause. 6812 func (this GPUCanvasContext) TryConfigure(configuration GPUCanvasConfiguration) (ret js.Void, exception js.Any, ok bool) { 6813 ok = js.True == bindings.TryGPUCanvasContextConfigure( 6814 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6815 js.Pointer(&configuration), 6816 ) 6817 6818 return 6819 } 6820 6821 // HasFuncUnconfigure returns true if the method "GPUCanvasContext.unconfigure" exists. 6822 func (this GPUCanvasContext) HasFuncUnconfigure() bool { 6823 return js.True == bindings.HasFuncGPUCanvasContextUnconfigure( 6824 this.ref, 6825 ) 6826 } 6827 6828 // FuncUnconfigure returns the method "GPUCanvasContext.unconfigure". 6829 func (this GPUCanvasContext) FuncUnconfigure() (fn js.Func[func()]) { 6830 bindings.FuncGPUCanvasContextUnconfigure( 6831 this.ref, js.Pointer(&fn), 6832 ) 6833 return 6834 } 6835 6836 // Unconfigure calls the method "GPUCanvasContext.unconfigure". 6837 func (this GPUCanvasContext) Unconfigure() (ret js.Void) { 6838 bindings.CallGPUCanvasContextUnconfigure( 6839 this.ref, js.Pointer(&ret), 6840 ) 6841 6842 return 6843 } 6844 6845 // TryUnconfigure calls the method "GPUCanvasContext.unconfigure" 6846 // in a try/catch block and returns (_, err, ok = false) when it went through 6847 // the catch clause. 6848 func (this GPUCanvasContext) TryUnconfigure() (ret js.Void, exception js.Any, ok bool) { 6849 ok = js.True == bindings.TryGPUCanvasContextUnconfigure( 6850 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6851 ) 6852 6853 return 6854 } 6855 6856 // HasFuncGetCurrentTexture returns true if the method "GPUCanvasContext.getCurrentTexture" exists. 6857 func (this GPUCanvasContext) HasFuncGetCurrentTexture() bool { 6858 return js.True == bindings.HasFuncGPUCanvasContextGetCurrentTexture( 6859 this.ref, 6860 ) 6861 } 6862 6863 // FuncGetCurrentTexture returns the method "GPUCanvasContext.getCurrentTexture". 6864 func (this GPUCanvasContext) FuncGetCurrentTexture() (fn js.Func[func() GPUTexture]) { 6865 bindings.FuncGPUCanvasContextGetCurrentTexture( 6866 this.ref, js.Pointer(&fn), 6867 ) 6868 return 6869 } 6870 6871 // GetCurrentTexture calls the method "GPUCanvasContext.getCurrentTexture". 6872 func (this GPUCanvasContext) GetCurrentTexture() (ret GPUTexture) { 6873 bindings.CallGPUCanvasContextGetCurrentTexture( 6874 this.ref, js.Pointer(&ret), 6875 ) 6876 6877 return 6878 } 6879 6880 // TryGetCurrentTexture calls the method "GPUCanvasContext.getCurrentTexture" 6881 // in a try/catch block and returns (_, err, ok = false) when it went through 6882 // the catch clause. 6883 func (this GPUCanvasContext) TryGetCurrentTexture() (ret GPUTexture, exception js.Any, ok bool) { 6884 ok = js.True == bindings.TryGPUCanvasContextGetCurrentTexture( 6885 this.ref, js.Pointer(&ret), js.Pointer(&exception), 6886 ) 6887 6888 return 6889 }