github.com/pulumi/pulumi-aws/sdk/v6@v6.32.0/go/aws/gamelift/build.go (about)

     1  // Code generated by the Pulumi Terraform Bridge (tfgen) Tool DO NOT EDIT.
     2  // *** WARNING: Do not edit by hand unless you're certain you know what you are doing! ***
     3  
     4  package gamelift
     5  
     6  import (
     7  	"context"
     8  	"reflect"
     9  
    10  	"errors"
    11  	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/internal"
    12  	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    13  )
    14  
    15  // Provides an GameLift Build resource.
    16  //
    17  // ## Example Usage
    18  //
    19  // <!--Start PulumiCodeChooser -->
    20  // ```go
    21  // package main
    22  //
    23  // import (
    24  //
    25  //	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
    26  //	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    27  //
    28  // )
    29  //
    30  //	func main() {
    31  //		pulumi.Run(func(ctx *pulumi.Context) error {
    32  //			_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
    33  //				Name:            pulumi.String("example-build"),
    34  //				OperatingSystem: pulumi.String("WINDOWS_2012"),
    35  //				StorageLocation: &gamelift.BuildStorageLocationArgs{
    36  //					Bucket:  pulumi.Any(testAwsS3Bucket.Id),
    37  //					Key:     pulumi.Any(testAwsS3Object.Key),
    38  //					RoleArn: pulumi.Any(testAwsIamRole.Arn),
    39  //				},
    40  //			})
    41  //			if err != nil {
    42  //				return err
    43  //			}
    44  //			return nil
    45  //		})
    46  //	}
    47  //
    48  // ```
    49  // <!--End PulumiCodeChooser -->
    50  //
    51  // ## Import
    52  //
    53  // Using `pulumi import`, import GameLift Builds using the ID. For example:
    54  //
    55  // ```sh
    56  // $ pulumi import aws:gamelift/build:Build example <build-id>
    57  // ```
    58  type Build struct {
    59  	pulumi.CustomResourceState
    60  
    61  	// GameLift Build ARN.
    62  	Arn pulumi.StringOutput `pulumi:"arn"`
    63  	// Name of the build
    64  	Name pulumi.StringOutput `pulumi:"name"`
    65  	// Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
    66  	OperatingSystem pulumi.StringOutput `pulumi:"operatingSystem"`
    67  	// Information indicating where your game build files are stored. See below.
    68  	StorageLocation BuildStorageLocationOutput `pulumi:"storageLocation"`
    69  	// Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
    70  	Tags pulumi.StringMapOutput `pulumi:"tags"`
    71  	// A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block.
    72  	//
    73  	// Deprecated: Please use `tags` instead.
    74  	TagsAll pulumi.StringMapOutput `pulumi:"tagsAll"`
    75  	// Version that is associated with this build.
    76  	Version pulumi.StringPtrOutput `pulumi:"version"`
    77  }
    78  
    79  // NewBuild registers a new resource with the given unique name, arguments, and options.
    80  func NewBuild(ctx *pulumi.Context,
    81  	name string, args *BuildArgs, opts ...pulumi.ResourceOption) (*Build, error) {
    82  	if args == nil {
    83  		return nil, errors.New("missing one or more required arguments")
    84  	}
    85  
    86  	if args.OperatingSystem == nil {
    87  		return nil, errors.New("invalid value for required argument 'OperatingSystem'")
    88  	}
    89  	if args.StorageLocation == nil {
    90  		return nil, errors.New("invalid value for required argument 'StorageLocation'")
    91  	}
    92  	opts = internal.PkgResourceDefaultOpts(opts)
    93  	var resource Build
    94  	err := ctx.RegisterResource("aws:gamelift/build:Build", name, args, &resource, opts...)
    95  	if err != nil {
    96  		return nil, err
    97  	}
    98  	return &resource, nil
    99  }
   100  
   101  // GetBuild gets an existing Build resource's state with the given name, ID, and optional
   102  // state properties that are used to uniquely qualify the lookup (nil if not required).
   103  func GetBuild(ctx *pulumi.Context,
   104  	name string, id pulumi.IDInput, state *BuildState, opts ...pulumi.ResourceOption) (*Build, error) {
   105  	var resource Build
   106  	err := ctx.ReadResource("aws:gamelift/build:Build", name, id, state, &resource, opts...)
   107  	if err != nil {
   108  		return nil, err
   109  	}
   110  	return &resource, nil
   111  }
   112  
   113  // Input properties used for looking up and filtering Build resources.
   114  type buildState struct {
   115  	// GameLift Build ARN.
   116  	Arn *string `pulumi:"arn"`
   117  	// Name of the build
   118  	Name *string `pulumi:"name"`
   119  	// Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
   120  	OperatingSystem *string `pulumi:"operatingSystem"`
   121  	// Information indicating where your game build files are stored. See below.
   122  	StorageLocation *BuildStorageLocation `pulumi:"storageLocation"`
   123  	// Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
   124  	Tags map[string]string `pulumi:"tags"`
   125  	// A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block.
   126  	//
   127  	// Deprecated: Please use `tags` instead.
   128  	TagsAll map[string]string `pulumi:"tagsAll"`
   129  	// Version that is associated with this build.
   130  	Version *string `pulumi:"version"`
   131  }
   132  
   133  type BuildState struct {
   134  	// GameLift Build ARN.
   135  	Arn pulumi.StringPtrInput
   136  	// Name of the build
   137  	Name pulumi.StringPtrInput
   138  	// Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
   139  	OperatingSystem pulumi.StringPtrInput
   140  	// Information indicating where your game build files are stored. See below.
   141  	StorageLocation BuildStorageLocationPtrInput
   142  	// Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
   143  	Tags pulumi.StringMapInput
   144  	// A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block.
   145  	//
   146  	// Deprecated: Please use `tags` instead.
   147  	TagsAll pulumi.StringMapInput
   148  	// Version that is associated with this build.
   149  	Version pulumi.StringPtrInput
   150  }
   151  
   152  func (BuildState) ElementType() reflect.Type {
   153  	return reflect.TypeOf((*buildState)(nil)).Elem()
   154  }
   155  
   156  type buildArgs struct {
   157  	// Name of the build
   158  	Name *string `pulumi:"name"`
   159  	// Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
   160  	OperatingSystem string `pulumi:"operatingSystem"`
   161  	// Information indicating where your game build files are stored. See below.
   162  	StorageLocation BuildStorageLocation `pulumi:"storageLocation"`
   163  	// Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
   164  	Tags map[string]string `pulumi:"tags"`
   165  	// Version that is associated with this build.
   166  	Version *string `pulumi:"version"`
   167  }
   168  
   169  // The set of arguments for constructing a Build resource.
   170  type BuildArgs struct {
   171  	// Name of the build
   172  	Name pulumi.StringPtrInput
   173  	// Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
   174  	OperatingSystem pulumi.StringInput
   175  	// Information indicating where your game build files are stored. See below.
   176  	StorageLocation BuildStorageLocationInput
   177  	// Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
   178  	Tags pulumi.StringMapInput
   179  	// Version that is associated with this build.
   180  	Version pulumi.StringPtrInput
   181  }
   182  
   183  func (BuildArgs) ElementType() reflect.Type {
   184  	return reflect.TypeOf((*buildArgs)(nil)).Elem()
   185  }
   186  
   187  type BuildInput interface {
   188  	pulumi.Input
   189  
   190  	ToBuildOutput() BuildOutput
   191  	ToBuildOutputWithContext(ctx context.Context) BuildOutput
   192  }
   193  
   194  func (*Build) ElementType() reflect.Type {
   195  	return reflect.TypeOf((**Build)(nil)).Elem()
   196  }
   197  
   198  func (i *Build) ToBuildOutput() BuildOutput {
   199  	return i.ToBuildOutputWithContext(context.Background())
   200  }
   201  
   202  func (i *Build) ToBuildOutputWithContext(ctx context.Context) BuildOutput {
   203  	return pulumi.ToOutputWithContext(ctx, i).(BuildOutput)
   204  }
   205  
   206  // BuildArrayInput is an input type that accepts BuildArray and BuildArrayOutput values.
   207  // You can construct a concrete instance of `BuildArrayInput` via:
   208  //
   209  //	BuildArray{ BuildArgs{...} }
   210  type BuildArrayInput interface {
   211  	pulumi.Input
   212  
   213  	ToBuildArrayOutput() BuildArrayOutput
   214  	ToBuildArrayOutputWithContext(context.Context) BuildArrayOutput
   215  }
   216  
   217  type BuildArray []BuildInput
   218  
   219  func (BuildArray) ElementType() reflect.Type {
   220  	return reflect.TypeOf((*[]*Build)(nil)).Elem()
   221  }
   222  
   223  func (i BuildArray) ToBuildArrayOutput() BuildArrayOutput {
   224  	return i.ToBuildArrayOutputWithContext(context.Background())
   225  }
   226  
   227  func (i BuildArray) ToBuildArrayOutputWithContext(ctx context.Context) BuildArrayOutput {
   228  	return pulumi.ToOutputWithContext(ctx, i).(BuildArrayOutput)
   229  }
   230  
   231  // BuildMapInput is an input type that accepts BuildMap and BuildMapOutput values.
   232  // You can construct a concrete instance of `BuildMapInput` via:
   233  //
   234  //	BuildMap{ "key": BuildArgs{...} }
   235  type BuildMapInput interface {
   236  	pulumi.Input
   237  
   238  	ToBuildMapOutput() BuildMapOutput
   239  	ToBuildMapOutputWithContext(context.Context) BuildMapOutput
   240  }
   241  
   242  type BuildMap map[string]BuildInput
   243  
   244  func (BuildMap) ElementType() reflect.Type {
   245  	return reflect.TypeOf((*map[string]*Build)(nil)).Elem()
   246  }
   247  
   248  func (i BuildMap) ToBuildMapOutput() BuildMapOutput {
   249  	return i.ToBuildMapOutputWithContext(context.Background())
   250  }
   251  
   252  func (i BuildMap) ToBuildMapOutputWithContext(ctx context.Context) BuildMapOutput {
   253  	return pulumi.ToOutputWithContext(ctx, i).(BuildMapOutput)
   254  }
   255  
   256  type BuildOutput struct{ *pulumi.OutputState }
   257  
   258  func (BuildOutput) ElementType() reflect.Type {
   259  	return reflect.TypeOf((**Build)(nil)).Elem()
   260  }
   261  
   262  func (o BuildOutput) ToBuildOutput() BuildOutput {
   263  	return o
   264  }
   265  
   266  func (o BuildOutput) ToBuildOutputWithContext(ctx context.Context) BuildOutput {
   267  	return o
   268  }
   269  
   270  // GameLift Build ARN.
   271  func (o BuildOutput) Arn() pulumi.StringOutput {
   272  	return o.ApplyT(func(v *Build) pulumi.StringOutput { return v.Arn }).(pulumi.StringOutput)
   273  }
   274  
   275  // Name of the build
   276  func (o BuildOutput) Name() pulumi.StringOutput {
   277  	return o.ApplyT(func(v *Build) pulumi.StringOutput { return v.Name }).(pulumi.StringOutput)
   278  }
   279  
   280  // Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
   281  func (o BuildOutput) OperatingSystem() pulumi.StringOutput {
   282  	return o.ApplyT(func(v *Build) pulumi.StringOutput { return v.OperatingSystem }).(pulumi.StringOutput)
   283  }
   284  
   285  // Information indicating where your game build files are stored. See below.
   286  func (o BuildOutput) StorageLocation() BuildStorageLocationOutput {
   287  	return o.ApplyT(func(v *Build) BuildStorageLocationOutput { return v.StorageLocation }).(BuildStorageLocationOutput)
   288  }
   289  
   290  // Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
   291  func (o BuildOutput) Tags() pulumi.StringMapOutput {
   292  	return o.ApplyT(func(v *Build) pulumi.StringMapOutput { return v.Tags }).(pulumi.StringMapOutput)
   293  }
   294  
   295  // A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block.
   296  //
   297  // Deprecated: Please use `tags` instead.
   298  func (o BuildOutput) TagsAll() pulumi.StringMapOutput {
   299  	return o.ApplyT(func(v *Build) pulumi.StringMapOutput { return v.TagsAll }).(pulumi.StringMapOutput)
   300  }
   301  
   302  // Version that is associated with this build.
   303  func (o BuildOutput) Version() pulumi.StringPtrOutput {
   304  	return o.ApplyT(func(v *Build) pulumi.StringPtrOutput { return v.Version }).(pulumi.StringPtrOutput)
   305  }
   306  
   307  type BuildArrayOutput struct{ *pulumi.OutputState }
   308  
   309  func (BuildArrayOutput) ElementType() reflect.Type {
   310  	return reflect.TypeOf((*[]*Build)(nil)).Elem()
   311  }
   312  
   313  func (o BuildArrayOutput) ToBuildArrayOutput() BuildArrayOutput {
   314  	return o
   315  }
   316  
   317  func (o BuildArrayOutput) ToBuildArrayOutputWithContext(ctx context.Context) BuildArrayOutput {
   318  	return o
   319  }
   320  
   321  func (o BuildArrayOutput) Index(i pulumi.IntInput) BuildOutput {
   322  	return pulumi.All(o, i).ApplyT(func(vs []interface{}) *Build {
   323  		return vs[0].([]*Build)[vs[1].(int)]
   324  	}).(BuildOutput)
   325  }
   326  
   327  type BuildMapOutput struct{ *pulumi.OutputState }
   328  
   329  func (BuildMapOutput) ElementType() reflect.Type {
   330  	return reflect.TypeOf((*map[string]*Build)(nil)).Elem()
   331  }
   332  
   333  func (o BuildMapOutput) ToBuildMapOutput() BuildMapOutput {
   334  	return o
   335  }
   336  
   337  func (o BuildMapOutput) ToBuildMapOutputWithContext(ctx context.Context) BuildMapOutput {
   338  	return o
   339  }
   340  
   341  func (o BuildMapOutput) MapIndex(k pulumi.StringInput) BuildOutput {
   342  	return pulumi.All(o, k).ApplyT(func(vs []interface{}) *Build {
   343  		return vs[0].(map[string]*Build)[vs[1].(string)]
   344  	}).(BuildOutput)
   345  }
   346  
   347  func init() {
   348  	pulumi.RegisterInputType(reflect.TypeOf((*BuildInput)(nil)).Elem(), &Build{})
   349  	pulumi.RegisterInputType(reflect.TypeOf((*BuildArrayInput)(nil)).Elem(), BuildArray{})
   350  	pulumi.RegisterInputType(reflect.TypeOf((*BuildMapInput)(nil)).Elem(), BuildMap{})
   351  	pulumi.RegisterOutputType(BuildOutput{})
   352  	pulumi.RegisterOutputType(BuildArrayOutput{})
   353  	pulumi.RegisterOutputType(BuildMapOutput{})
   354  }