github.com/pulumi/pulumi-aws/sdk/v6@v6.32.0/go/aws/gamelift/fleet.go (about) 1 // Code generated by the Pulumi Terraform Bridge (tfgen) Tool DO NOT EDIT. 2 // *** WARNING: Do not edit by hand unless you're certain you know what you are doing! *** 3 4 package gamelift 5 6 import ( 7 "context" 8 "reflect" 9 10 "errors" 11 "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/internal" 12 "github.com/pulumi/pulumi/sdk/v3/go/pulumi" 13 ) 14 15 // Provides a GameLift Fleet resource. 16 // 17 // ## Example Usage 18 // 19 // <!--Start PulumiCodeChooser --> 20 // ```go 21 // package main 22 // 23 // import ( 24 // 25 // "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift" 26 // "github.com/pulumi/pulumi/sdk/v3/go/pulumi" 27 // 28 // ) 29 // 30 // func main() { 31 // pulumi.Run(func(ctx *pulumi.Context) error { 32 // _, err := gamelift.NewFleet(ctx, "example", &gamelift.FleetArgs{ 33 // BuildId: pulumi.Any(exampleAwsGameliftBuild.Id), 34 // Ec2InstanceType: pulumi.String("t2.micro"), 35 // FleetType: pulumi.String("ON_DEMAND"), 36 // Name: pulumi.String("example-fleet-name"), 37 // RuntimeConfiguration: &gamelift.FleetRuntimeConfigurationArgs{ 38 // ServerProcesses: gamelift.FleetRuntimeConfigurationServerProcessArray{ 39 // &gamelift.FleetRuntimeConfigurationServerProcessArgs{ 40 // ConcurrentExecutions: pulumi.Int(1), 41 // LaunchPath: pulumi.String("C:\\game\\GomokuServer.exe"), 42 // }, 43 // }, 44 // }, 45 // }) 46 // if err != nil { 47 // return err 48 // } 49 // return nil 50 // }) 51 // } 52 // 53 // ``` 54 // <!--End PulumiCodeChooser --> 55 // 56 // ## Import 57 // 58 // Using `pulumi import`, import GameLift Fleets using the ID. For example: 59 // 60 // ```sh 61 // $ pulumi import aws:gamelift/fleet:Fleet example <fleet-id> 62 // ``` 63 type Fleet struct { 64 pulumi.CustomResourceState 65 66 // Fleet ARN. 67 Arn pulumi.StringOutput `pulumi:"arn"` 68 // Build ARN. 69 BuildArn pulumi.StringOutput `pulumi:"buildArn"` 70 // ID of the GameLift Build to be deployed on the fleet. 71 BuildId pulumi.StringPtrOutput `pulumi:"buildId"` 72 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 73 CertificateConfiguration FleetCertificateConfigurationOutput `pulumi:"certificateConfiguration"` 74 // Human-readable description of the fleet. 75 Description pulumi.StringPtrOutput `pulumi:"description"` 76 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 77 Ec2InboundPermissions FleetEc2InboundPermissionArrayOutput `pulumi:"ec2InboundPermissions"` 78 // Name of an EC2 instance typeE.g., `t2.micro` 79 Ec2InstanceType pulumi.StringOutput `pulumi:"ec2InstanceType"` 80 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 81 FleetType pulumi.StringPtrOutput `pulumi:"fleetType"` 82 // ARN of an IAM role that instances in the fleet can assume. 83 InstanceRoleArn pulumi.StringPtrOutput `pulumi:"instanceRoleArn"` 84 LogPaths pulumi.StringArrayOutput `pulumi:"logPaths"` 85 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 86 MetricGroups pulumi.StringArrayOutput `pulumi:"metricGroups"` 87 // The name of the fleet. 88 Name pulumi.StringOutput `pulumi:"name"` 89 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 90 NewGameSessionProtectionPolicy pulumi.StringPtrOutput `pulumi:"newGameSessionProtectionPolicy"` 91 // Operating system of the fleet's computing resources. 92 OperatingSystem pulumi.StringOutput `pulumi:"operatingSystem"` 93 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 94 ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyPtrOutput `pulumi:"resourceCreationLimitPolicy"` 95 // Instructions for launching server processes on each instance in the fleet. See below. 96 RuntimeConfiguration FleetRuntimeConfigurationPtrOutput `pulumi:"runtimeConfiguration"` 97 // Script ARN. 98 ScriptArn pulumi.StringOutput `pulumi:"scriptArn"` 99 // ID of the GameLift Script to be deployed on the fleet. 100 ScriptId pulumi.StringPtrOutput `pulumi:"scriptId"` 101 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 102 Tags pulumi.StringMapOutput `pulumi:"tags"` 103 // A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. 104 // 105 // Deprecated: Please use `tags` instead. 106 TagsAll pulumi.StringMapOutput `pulumi:"tagsAll"` 107 } 108 109 // NewFleet registers a new resource with the given unique name, arguments, and options. 110 func NewFleet(ctx *pulumi.Context, 111 name string, args *FleetArgs, opts ...pulumi.ResourceOption) (*Fleet, error) { 112 if args == nil { 113 return nil, errors.New("missing one or more required arguments") 114 } 115 116 if args.Ec2InstanceType == nil { 117 return nil, errors.New("invalid value for required argument 'Ec2InstanceType'") 118 } 119 opts = internal.PkgResourceDefaultOpts(opts) 120 var resource Fleet 121 err := ctx.RegisterResource("aws:gamelift/fleet:Fleet", name, args, &resource, opts...) 122 if err != nil { 123 return nil, err 124 } 125 return &resource, nil 126 } 127 128 // GetFleet gets an existing Fleet resource's state with the given name, ID, and optional 129 // state properties that are used to uniquely qualify the lookup (nil if not required). 130 func GetFleet(ctx *pulumi.Context, 131 name string, id pulumi.IDInput, state *FleetState, opts ...pulumi.ResourceOption) (*Fleet, error) { 132 var resource Fleet 133 err := ctx.ReadResource("aws:gamelift/fleet:Fleet", name, id, state, &resource, opts...) 134 if err != nil { 135 return nil, err 136 } 137 return &resource, nil 138 } 139 140 // Input properties used for looking up and filtering Fleet resources. 141 type fleetState struct { 142 // Fleet ARN. 143 Arn *string `pulumi:"arn"` 144 // Build ARN. 145 BuildArn *string `pulumi:"buildArn"` 146 // ID of the GameLift Build to be deployed on the fleet. 147 BuildId *string `pulumi:"buildId"` 148 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 149 CertificateConfiguration *FleetCertificateConfiguration `pulumi:"certificateConfiguration"` 150 // Human-readable description of the fleet. 151 Description *string `pulumi:"description"` 152 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 153 Ec2InboundPermissions []FleetEc2InboundPermission `pulumi:"ec2InboundPermissions"` 154 // Name of an EC2 instance typeE.g., `t2.micro` 155 Ec2InstanceType *string `pulumi:"ec2InstanceType"` 156 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 157 FleetType *string `pulumi:"fleetType"` 158 // ARN of an IAM role that instances in the fleet can assume. 159 InstanceRoleArn *string `pulumi:"instanceRoleArn"` 160 LogPaths []string `pulumi:"logPaths"` 161 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 162 MetricGroups []string `pulumi:"metricGroups"` 163 // The name of the fleet. 164 Name *string `pulumi:"name"` 165 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 166 NewGameSessionProtectionPolicy *string `pulumi:"newGameSessionProtectionPolicy"` 167 // Operating system of the fleet's computing resources. 168 OperatingSystem *string `pulumi:"operatingSystem"` 169 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 170 ResourceCreationLimitPolicy *FleetResourceCreationLimitPolicy `pulumi:"resourceCreationLimitPolicy"` 171 // Instructions for launching server processes on each instance in the fleet. See below. 172 RuntimeConfiguration *FleetRuntimeConfiguration `pulumi:"runtimeConfiguration"` 173 // Script ARN. 174 ScriptArn *string `pulumi:"scriptArn"` 175 // ID of the GameLift Script to be deployed on the fleet. 176 ScriptId *string `pulumi:"scriptId"` 177 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 178 Tags map[string]string `pulumi:"tags"` 179 // A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. 180 // 181 // Deprecated: Please use `tags` instead. 182 TagsAll map[string]string `pulumi:"tagsAll"` 183 } 184 185 type FleetState struct { 186 // Fleet ARN. 187 Arn pulumi.StringPtrInput 188 // Build ARN. 189 BuildArn pulumi.StringPtrInput 190 // ID of the GameLift Build to be deployed on the fleet. 191 BuildId pulumi.StringPtrInput 192 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 193 CertificateConfiguration FleetCertificateConfigurationPtrInput 194 // Human-readable description of the fleet. 195 Description pulumi.StringPtrInput 196 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 197 Ec2InboundPermissions FleetEc2InboundPermissionArrayInput 198 // Name of an EC2 instance typeE.g., `t2.micro` 199 Ec2InstanceType pulumi.StringPtrInput 200 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 201 FleetType pulumi.StringPtrInput 202 // ARN of an IAM role that instances in the fleet can assume. 203 InstanceRoleArn pulumi.StringPtrInput 204 LogPaths pulumi.StringArrayInput 205 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 206 MetricGroups pulumi.StringArrayInput 207 // The name of the fleet. 208 Name pulumi.StringPtrInput 209 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 210 NewGameSessionProtectionPolicy pulumi.StringPtrInput 211 // Operating system of the fleet's computing resources. 212 OperatingSystem pulumi.StringPtrInput 213 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 214 ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyPtrInput 215 // Instructions for launching server processes on each instance in the fleet. See below. 216 RuntimeConfiguration FleetRuntimeConfigurationPtrInput 217 // Script ARN. 218 ScriptArn pulumi.StringPtrInput 219 // ID of the GameLift Script to be deployed on the fleet. 220 ScriptId pulumi.StringPtrInput 221 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 222 Tags pulumi.StringMapInput 223 // A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. 224 // 225 // Deprecated: Please use `tags` instead. 226 TagsAll pulumi.StringMapInput 227 } 228 229 func (FleetState) ElementType() reflect.Type { 230 return reflect.TypeOf((*fleetState)(nil)).Elem() 231 } 232 233 type fleetArgs struct { 234 // ID of the GameLift Build to be deployed on the fleet. 235 BuildId *string `pulumi:"buildId"` 236 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 237 CertificateConfiguration *FleetCertificateConfiguration `pulumi:"certificateConfiguration"` 238 // Human-readable description of the fleet. 239 Description *string `pulumi:"description"` 240 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 241 Ec2InboundPermissions []FleetEc2InboundPermission `pulumi:"ec2InboundPermissions"` 242 // Name of an EC2 instance typeE.g., `t2.micro` 243 Ec2InstanceType string `pulumi:"ec2InstanceType"` 244 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 245 FleetType *string `pulumi:"fleetType"` 246 // ARN of an IAM role that instances in the fleet can assume. 247 InstanceRoleArn *string `pulumi:"instanceRoleArn"` 248 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 249 MetricGroups []string `pulumi:"metricGroups"` 250 // The name of the fleet. 251 Name *string `pulumi:"name"` 252 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 253 NewGameSessionProtectionPolicy *string `pulumi:"newGameSessionProtectionPolicy"` 254 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 255 ResourceCreationLimitPolicy *FleetResourceCreationLimitPolicy `pulumi:"resourceCreationLimitPolicy"` 256 // Instructions for launching server processes on each instance in the fleet. See below. 257 RuntimeConfiguration *FleetRuntimeConfiguration `pulumi:"runtimeConfiguration"` 258 // ID of the GameLift Script to be deployed on the fleet. 259 ScriptId *string `pulumi:"scriptId"` 260 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 261 Tags map[string]string `pulumi:"tags"` 262 } 263 264 // The set of arguments for constructing a Fleet resource. 265 type FleetArgs struct { 266 // ID of the GameLift Build to be deployed on the fleet. 267 BuildId pulumi.StringPtrInput 268 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 269 CertificateConfiguration FleetCertificateConfigurationPtrInput 270 // Human-readable description of the fleet. 271 Description pulumi.StringPtrInput 272 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 273 Ec2InboundPermissions FleetEc2InboundPermissionArrayInput 274 // Name of an EC2 instance typeE.g., `t2.micro` 275 Ec2InstanceType pulumi.StringInput 276 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 277 FleetType pulumi.StringPtrInput 278 // ARN of an IAM role that instances in the fleet can assume. 279 InstanceRoleArn pulumi.StringPtrInput 280 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 281 MetricGroups pulumi.StringArrayInput 282 // The name of the fleet. 283 Name pulumi.StringPtrInput 284 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 285 NewGameSessionProtectionPolicy pulumi.StringPtrInput 286 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 287 ResourceCreationLimitPolicy FleetResourceCreationLimitPolicyPtrInput 288 // Instructions for launching server processes on each instance in the fleet. See below. 289 RuntimeConfiguration FleetRuntimeConfigurationPtrInput 290 // ID of the GameLift Script to be deployed on the fleet. 291 ScriptId pulumi.StringPtrInput 292 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 293 Tags pulumi.StringMapInput 294 } 295 296 func (FleetArgs) ElementType() reflect.Type { 297 return reflect.TypeOf((*fleetArgs)(nil)).Elem() 298 } 299 300 type FleetInput interface { 301 pulumi.Input 302 303 ToFleetOutput() FleetOutput 304 ToFleetOutputWithContext(ctx context.Context) FleetOutput 305 } 306 307 func (*Fleet) ElementType() reflect.Type { 308 return reflect.TypeOf((**Fleet)(nil)).Elem() 309 } 310 311 func (i *Fleet) ToFleetOutput() FleetOutput { 312 return i.ToFleetOutputWithContext(context.Background()) 313 } 314 315 func (i *Fleet) ToFleetOutputWithContext(ctx context.Context) FleetOutput { 316 return pulumi.ToOutputWithContext(ctx, i).(FleetOutput) 317 } 318 319 // FleetArrayInput is an input type that accepts FleetArray and FleetArrayOutput values. 320 // You can construct a concrete instance of `FleetArrayInput` via: 321 // 322 // FleetArray{ FleetArgs{...} } 323 type FleetArrayInput interface { 324 pulumi.Input 325 326 ToFleetArrayOutput() FleetArrayOutput 327 ToFleetArrayOutputWithContext(context.Context) FleetArrayOutput 328 } 329 330 type FleetArray []FleetInput 331 332 func (FleetArray) ElementType() reflect.Type { 333 return reflect.TypeOf((*[]*Fleet)(nil)).Elem() 334 } 335 336 func (i FleetArray) ToFleetArrayOutput() FleetArrayOutput { 337 return i.ToFleetArrayOutputWithContext(context.Background()) 338 } 339 340 func (i FleetArray) ToFleetArrayOutputWithContext(ctx context.Context) FleetArrayOutput { 341 return pulumi.ToOutputWithContext(ctx, i).(FleetArrayOutput) 342 } 343 344 // FleetMapInput is an input type that accepts FleetMap and FleetMapOutput values. 345 // You can construct a concrete instance of `FleetMapInput` via: 346 // 347 // FleetMap{ "key": FleetArgs{...} } 348 type FleetMapInput interface { 349 pulumi.Input 350 351 ToFleetMapOutput() FleetMapOutput 352 ToFleetMapOutputWithContext(context.Context) FleetMapOutput 353 } 354 355 type FleetMap map[string]FleetInput 356 357 func (FleetMap) ElementType() reflect.Type { 358 return reflect.TypeOf((*map[string]*Fleet)(nil)).Elem() 359 } 360 361 func (i FleetMap) ToFleetMapOutput() FleetMapOutput { 362 return i.ToFleetMapOutputWithContext(context.Background()) 363 } 364 365 func (i FleetMap) ToFleetMapOutputWithContext(ctx context.Context) FleetMapOutput { 366 return pulumi.ToOutputWithContext(ctx, i).(FleetMapOutput) 367 } 368 369 type FleetOutput struct{ *pulumi.OutputState } 370 371 func (FleetOutput) ElementType() reflect.Type { 372 return reflect.TypeOf((**Fleet)(nil)).Elem() 373 } 374 375 func (o FleetOutput) ToFleetOutput() FleetOutput { 376 return o 377 } 378 379 func (o FleetOutput) ToFleetOutputWithContext(ctx context.Context) FleetOutput { 380 return o 381 } 382 383 // Fleet ARN. 384 func (o FleetOutput) Arn() pulumi.StringOutput { 385 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.Arn }).(pulumi.StringOutput) 386 } 387 388 // Build ARN. 389 func (o FleetOutput) BuildArn() pulumi.StringOutput { 390 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.BuildArn }).(pulumi.StringOutput) 391 } 392 393 // ID of the GameLift Build to be deployed on the fleet. 394 func (o FleetOutput) BuildId() pulumi.StringPtrOutput { 395 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.BuildId }).(pulumi.StringPtrOutput) 396 } 397 398 // Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. 399 func (o FleetOutput) CertificateConfiguration() FleetCertificateConfigurationOutput { 400 return o.ApplyT(func(v *Fleet) FleetCertificateConfigurationOutput { return v.CertificateConfiguration }).(FleetCertificateConfigurationOutput) 401 } 402 403 // Human-readable description of the fleet. 404 func (o FleetOutput) Description() pulumi.StringPtrOutput { 405 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.Description }).(pulumi.StringPtrOutput) 406 } 407 408 // Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. 409 func (o FleetOutput) Ec2InboundPermissions() FleetEc2InboundPermissionArrayOutput { 410 return o.ApplyT(func(v *Fleet) FleetEc2InboundPermissionArrayOutput { return v.Ec2InboundPermissions }).(FleetEc2InboundPermissionArrayOutput) 411 } 412 413 // Name of an EC2 instance typeE.g., `t2.micro` 414 func (o FleetOutput) Ec2InstanceType() pulumi.StringOutput { 415 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.Ec2InstanceType }).(pulumi.StringOutput) 416 } 417 418 // Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. 419 func (o FleetOutput) FleetType() pulumi.StringPtrOutput { 420 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.FleetType }).(pulumi.StringPtrOutput) 421 } 422 423 // ARN of an IAM role that instances in the fleet can assume. 424 func (o FleetOutput) InstanceRoleArn() pulumi.StringPtrOutput { 425 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.InstanceRoleArn }).(pulumi.StringPtrOutput) 426 } 427 428 func (o FleetOutput) LogPaths() pulumi.StringArrayOutput { 429 return o.ApplyT(func(v *Fleet) pulumi.StringArrayOutput { return v.LogPaths }).(pulumi.StringArrayOutput) 430 } 431 432 // List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. 433 func (o FleetOutput) MetricGroups() pulumi.StringArrayOutput { 434 return o.ApplyT(func(v *Fleet) pulumi.StringArrayOutput { return v.MetricGroups }).(pulumi.StringArrayOutput) 435 } 436 437 // The name of the fleet. 438 func (o FleetOutput) Name() pulumi.StringOutput { 439 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.Name }).(pulumi.StringOutput) 440 } 441 442 // Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. 443 func (o FleetOutput) NewGameSessionProtectionPolicy() pulumi.StringPtrOutput { 444 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.NewGameSessionProtectionPolicy }).(pulumi.StringPtrOutput) 445 } 446 447 // Operating system of the fleet's computing resources. 448 func (o FleetOutput) OperatingSystem() pulumi.StringOutput { 449 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.OperatingSystem }).(pulumi.StringOutput) 450 } 451 452 // Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. 453 func (o FleetOutput) ResourceCreationLimitPolicy() FleetResourceCreationLimitPolicyPtrOutput { 454 return o.ApplyT(func(v *Fleet) FleetResourceCreationLimitPolicyPtrOutput { return v.ResourceCreationLimitPolicy }).(FleetResourceCreationLimitPolicyPtrOutput) 455 } 456 457 // Instructions for launching server processes on each instance in the fleet. See below. 458 func (o FleetOutput) RuntimeConfiguration() FleetRuntimeConfigurationPtrOutput { 459 return o.ApplyT(func(v *Fleet) FleetRuntimeConfigurationPtrOutput { return v.RuntimeConfiguration }).(FleetRuntimeConfigurationPtrOutput) 460 } 461 462 // Script ARN. 463 func (o FleetOutput) ScriptArn() pulumi.StringOutput { 464 return o.ApplyT(func(v *Fleet) pulumi.StringOutput { return v.ScriptArn }).(pulumi.StringOutput) 465 } 466 467 // ID of the GameLift Script to be deployed on the fleet. 468 func (o FleetOutput) ScriptId() pulumi.StringPtrOutput { 469 return o.ApplyT(func(v *Fleet) pulumi.StringPtrOutput { return v.ScriptId }).(pulumi.StringPtrOutput) 470 } 471 472 // Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. 473 func (o FleetOutput) Tags() pulumi.StringMapOutput { 474 return o.ApplyT(func(v *Fleet) pulumi.StringMapOutput { return v.Tags }).(pulumi.StringMapOutput) 475 } 476 477 // A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. 478 // 479 // Deprecated: Please use `tags` instead. 480 func (o FleetOutput) TagsAll() pulumi.StringMapOutput { 481 return o.ApplyT(func(v *Fleet) pulumi.StringMapOutput { return v.TagsAll }).(pulumi.StringMapOutput) 482 } 483 484 type FleetArrayOutput struct{ *pulumi.OutputState } 485 486 func (FleetArrayOutput) ElementType() reflect.Type { 487 return reflect.TypeOf((*[]*Fleet)(nil)).Elem() 488 } 489 490 func (o FleetArrayOutput) ToFleetArrayOutput() FleetArrayOutput { 491 return o 492 } 493 494 func (o FleetArrayOutput) ToFleetArrayOutputWithContext(ctx context.Context) FleetArrayOutput { 495 return o 496 } 497 498 func (o FleetArrayOutput) Index(i pulumi.IntInput) FleetOutput { 499 return pulumi.All(o, i).ApplyT(func(vs []interface{}) *Fleet { 500 return vs[0].([]*Fleet)[vs[1].(int)] 501 }).(FleetOutput) 502 } 503 504 type FleetMapOutput struct{ *pulumi.OutputState } 505 506 func (FleetMapOutput) ElementType() reflect.Type { 507 return reflect.TypeOf((*map[string]*Fleet)(nil)).Elem() 508 } 509 510 func (o FleetMapOutput) ToFleetMapOutput() FleetMapOutput { 511 return o 512 } 513 514 func (o FleetMapOutput) ToFleetMapOutputWithContext(ctx context.Context) FleetMapOutput { 515 return o 516 } 517 518 func (o FleetMapOutput) MapIndex(k pulumi.StringInput) FleetOutput { 519 return pulumi.All(o, k).ApplyT(func(vs []interface{}) *Fleet { 520 return vs[0].(map[string]*Fleet)[vs[1].(string)] 521 }).(FleetOutput) 522 } 523 524 func init() { 525 pulumi.RegisterInputType(reflect.TypeOf((*FleetInput)(nil)).Elem(), &Fleet{}) 526 pulumi.RegisterInputType(reflect.TypeOf((*FleetArrayInput)(nil)).Elem(), FleetArray{}) 527 pulumi.RegisterInputType(reflect.TypeOf((*FleetMapInput)(nil)).Elem(), FleetMap{}) 528 pulumi.RegisterOutputType(FleetOutput{}) 529 pulumi.RegisterOutputType(FleetArrayOutput{}) 530 pulumi.RegisterOutputType(FleetMapOutput{}) 531 }