github.com/razvanm/vanadium-go-1.3@v0.0.0-20160721203343-4a65068e5915/test/bench/shootout/binary-tree-freelist.go (about)

     1  /*
     2  Redistribution and use in source and binary forms, with or without
     3  modification, are permitted provided that the following conditions are met:
     4  
     5      * Redistributions of source code must retain the above copyright
     6      notice, this list of conditions and the following disclaimer.
     7  
     8      * Redistributions in binary form must reproduce the above copyright
     9      notice, this list of conditions and the following disclaimer in the
    10      documentation and/or other materials provided with the distribution.
    11  
    12      * Neither the name of "The Computer Language Benchmarks Game" nor the
    13      name of "The Computer Language Shootout Benchmarks" nor the names of
    14      its contributors may be used to endorse or promote products derived
    15      from this software without specific prior written permission.
    16  
    17  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    18  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    19  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    20  ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    21  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    22  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    23  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    24  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    25  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    26  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    27  POSSIBILITY OF SUCH DAMAGE.
    28  */
    29  
    30  /* The Computer Language Benchmarks Game
    31   * http://shootout.alioth.debian.org/
    32   *
    33   * contributed by The Go Authors.
    34   * based on C program by Kevin Carson
    35   */
    36  
    37  package main
    38  
    39  import (
    40  	"flag"
    41  	"fmt"
    42  )
    43  
    44  var n = flag.Int("n", 15, "depth")
    45  
    46  type Node struct {
    47  	item        int
    48  	left, right *Node
    49  }
    50  
    51  type Arena struct {
    52  	head *Node
    53  }
    54  
    55  var arena Arena
    56  
    57  func (n *Node) free() {
    58  	if n.left != nil {
    59  		n.left.free()
    60  	}
    61  	if n.right != nil {
    62  		n.right.free()
    63  	}
    64  	n.left = arena.head
    65  	arena.head = n
    66  }
    67  
    68  func (a *Arena) New(item int, left, right *Node) *Node {
    69  	if a.head == nil {
    70  		nodes := make([]Node, 3<<uint(*n))
    71  		for i := 0; i < len(nodes)-1; i++ {
    72  			nodes[i].left = &nodes[i+1]
    73  		}
    74  		a.head = &nodes[0]
    75  	}
    76  	n := a.head
    77  	a.head = a.head.left
    78  	n.item = item
    79  	n.left = left
    80  	n.right = right
    81  	return n
    82  }
    83  
    84  func bottomUpTree(item, depth int) *Node {
    85  	if depth <= 0 {
    86  		return arena.New(item, nil, nil)
    87  	}
    88  	return arena.New(item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1))
    89  }
    90  
    91  func (n *Node) itemCheck() int {
    92  	if n.left == nil {
    93  		return n.item
    94  	}
    95  	return n.item + n.left.itemCheck() - n.right.itemCheck()
    96  }
    97  
    98  const minDepth = 4
    99  
   100  func main() {
   101  	flag.Parse()
   102  
   103  	maxDepth := *n
   104  	if minDepth+2 > *n {
   105  		maxDepth = minDepth + 2
   106  	}
   107  	stretchDepth := maxDepth + 1
   108  
   109  	check := bottomUpTree(0, stretchDepth).itemCheck()
   110  	fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check)
   111  
   112  	longLivedTree := bottomUpTree(0, maxDepth)
   113  
   114  	for depth := minDepth; depth <= maxDepth; depth += 2 {
   115  		iterations := 1 << uint(maxDepth-depth+minDepth)
   116  		check = 0
   117  
   118  		for i := 1; i <= iterations; i++ {
   119  			t := bottomUpTree(i, depth)
   120  			check += t.itemCheck()
   121  			t.free()
   122  			t = bottomUpTree(-i, depth)
   123  			check += t.itemCheck()
   124  			t.free()
   125  		}
   126  		fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check)
   127  	}
   128  	fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck())
   129  }