github.com/razvanm/vanadium-go-1.3@v0.0.0-20160721203343-4a65068e5915/test/bench/shootout/chameneosredux.go (about) 1 /* 2 Redistribution and use in source and binary forms, with or without 3 modification, are permitted provided that the following conditions are met: 4 5 * Redistributions of source code must retain the above copyright 6 notice, this list of conditions and the following disclaimer. 7 8 * Redistributions in binary form must reproduce the above copyright 9 notice, this list of conditions and the following disclaimer in the 10 documentation and/or other materials provided with the distribution. 11 12 * Neither the name of "The Computer Language Benchmarks Game" nor the 13 name of "The Computer Language Shootout Benchmarks" nor the names of 14 its contributors may be used to endorse or promote products derived 15 from this software without specific prior written permission. 16 17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 21 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30 /* The Computer Language Benchmarks Game 31 * http://shootout.alioth.debian.org/ 32 * 33 * contributed by The Go Authors. 34 */ 35 36 package main 37 38 import ( 39 "flag" 40 "fmt" 41 "strconv" 42 ) 43 44 const ( 45 blue = iota 46 red 47 yellow 48 ncol 49 ) 50 51 var complement = [...]int{ 52 red | red<<2: red, 53 red | yellow<<2: blue, 54 red | blue<<2: yellow, 55 yellow | red<<2: blue, 56 yellow | yellow<<2: yellow, 57 yellow | blue<<2: red, 58 blue | red<<2: yellow, 59 blue | yellow<<2: red, 60 blue | blue<<2: blue, 61 } 62 63 var colname = [...]string{ 64 blue: "blue", 65 red: "red", 66 yellow: "yellow", 67 } 68 69 // information about the current state of a creature. 70 type info struct { 71 colour int // creature's current colour. 72 name int // creature's name. 73 } 74 75 // exclusive access data-structure kept inside meetingplace. 76 // if mate is nil, it indicates there's no creature currently waiting; 77 // otherwise the creature's info is stored in info, and 78 // it is waiting to receive its mate's information on the mate channel. 79 type rendez struct { 80 n int // current number of encounters. 81 mate chan<- info // creature waiting when non-nil. 82 info info // info about creature waiting. 83 } 84 85 // result sent by each creature at the end of processing. 86 type result struct { 87 met int 88 same int 89 } 90 91 var n = 600 92 93 func main() { 94 flag.Parse() 95 if flag.NArg() > 0 { 96 n, _ = strconv.Atoi(flag.Arg(0)) 97 } 98 99 for c0 := 0; c0 < ncol; c0++ { 100 for c1 := 0; c1 < ncol; c1++ { 101 fmt.Printf("%s + %s -> %s\n", colname[c0], colname[c1], colname[complement[c0|c1<<2]]) 102 } 103 } 104 fmt.Print("\n") 105 106 pallmall([]int{blue, red, yellow}) 107 pallmall([]int{blue, red, yellow, red, yellow, blue, red, yellow, red, blue}) 108 } 109 110 func pallmall(cols []int) { 111 112 // invariant: meetingplace always contains a value unless a creature 113 // is currently dealing with it (whereupon it must put it back). 114 meetingplace := make(chan rendez, 1) 115 meetingplace <- rendez{n: 0} 116 117 ended := make(chan result) 118 msg := "" 119 for i, col := range cols { 120 go creature(info{col, i}, meetingplace, ended) 121 msg += " " + colname[col] 122 } 123 fmt.Println(msg) 124 tot := 0 125 // wait for all results 126 for range cols { 127 result := <-ended 128 tot += result.met 129 fmt.Printf("%v%v\n", result.met, spell(result.same, true)) 130 } 131 fmt.Printf("%v\n\n", spell(tot, true)) 132 } 133 134 // in this function, variables ending in 0 refer to the local creature, 135 // variables ending in 1 to the creature we've met. 136 func creature(info0 info, meetingplace chan rendez, ended chan result) { 137 c0 := make(chan info) 138 met := 0 139 same := 0 140 for { 141 var othername int 142 // get access to rendez data and decide what to do. 143 switch r := <-meetingplace; { 144 case r.n >= n: 145 // if no more meetings left, then send our result data and exit. 146 meetingplace <- rendez{n: r.n} 147 ended <- result{met, same} 148 return 149 case r.mate == nil: 150 // no creature waiting; wait for someone to meet us, 151 // get their info and send our info in reply. 152 meetingplace <- rendez{n: r.n, info: info0, mate: c0} 153 info1 := <-c0 154 othername = info1.name 155 info0.colour = complement[info0.colour|info1.colour<<2] 156 default: 157 // another creature is waiting for us with its info; 158 // increment meeting count, 159 // send them our info in reply. 160 r.n++ 161 meetingplace <- rendez{n: r.n, mate: nil} 162 r.mate <- info0 163 othername = r.info.name 164 info0.colour = complement[info0.colour|r.info.colour<<2] 165 } 166 if othername == info0.name { 167 same++ 168 } 169 met++ 170 } 171 } 172 173 var digits = [...]string{"zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"} 174 175 func spell(n int, required bool) string { 176 if n == 0 && !required { 177 return "" 178 } 179 return spell(n/10, false) + " " + digits[n%10] 180 }