github.com/roboticscm/goman@v0.0.0-20210203095141-87c07b4a0a55/src/math/rand/rand.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Package rand implements pseudo-random number generators.
     6  //
     7  // Random numbers are generated by a Source. Top-level functions, such as
     8  // Float64 and Int, use a default shared Source that produces a deterministic
     9  // sequence of values each time a program is run. Use the Seed function to
    10  // initialize the default Source if different behavior is required for each run.
    11  // The default Source is safe for concurrent use by multiple goroutines.
    12  package rand
    13  
    14  import "sync"
    15  
    16  // A Source represents a source of uniformly-distributed
    17  // pseudo-random int64 values in the range [0, 1<<63).
    18  type Source interface {
    19  	Int63() int64
    20  	Seed(seed int64)
    21  }
    22  
    23  // NewSource returns a new pseudo-random Source seeded with the given value.
    24  func NewSource(seed int64) Source {
    25  	var rng rngSource
    26  	rng.Seed(seed)
    27  	return &rng
    28  }
    29  
    30  // A Rand is a source of random numbers.
    31  type Rand struct {
    32  	src Source
    33  }
    34  
    35  // New returns a new Rand that uses random values from src
    36  // to generate other random values.
    37  func New(src Source) *Rand { return &Rand{src} }
    38  
    39  // Seed uses the provided seed value to initialize the generator to a deterministic state.
    40  func (r *Rand) Seed(seed int64) { r.src.Seed(seed) }
    41  
    42  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
    43  func (r *Rand) Int63() int64 { return r.src.Int63() }
    44  
    45  // Uint32 returns a pseudo-random 32-bit value as a uint32.
    46  func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) }
    47  
    48  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
    49  func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) }
    50  
    51  // Int returns a non-negative pseudo-random int.
    52  func (r *Rand) Int() int {
    53  	u := uint(r.Int63())
    54  	return int(u << 1 >> 1) // clear sign bit if int == int32
    55  }
    56  
    57  // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
    58  // It panics if n <= 0.
    59  func (r *Rand) Int63n(n int64) int64 {
    60  	if n <= 0 {
    61  		panic("invalid argument to Int63n")
    62  	}
    63  	if n&(n-1) == 0 { // n is power of two, can mask
    64  		return r.Int63() & (n - 1)
    65  	}
    66  	max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
    67  	v := r.Int63()
    68  	for v > max {
    69  		v = r.Int63()
    70  	}
    71  	return v % n
    72  }
    73  
    74  // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
    75  // It panics if n <= 0.
    76  func (r *Rand) Int31n(n int32) int32 {
    77  	if n <= 0 {
    78  		panic("invalid argument to Int31n")
    79  	}
    80  	if n&(n-1) == 0 { // n is power of two, can mask
    81  		return r.Int31() & (n - 1)
    82  	}
    83  	max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
    84  	v := r.Int31()
    85  	for v > max {
    86  		v = r.Int31()
    87  	}
    88  	return v % n
    89  }
    90  
    91  // Intn returns, as an int, a non-negative pseudo-random number in [0,n).
    92  // It panics if n <= 0.
    93  func (r *Rand) Intn(n int) int {
    94  	if n <= 0 {
    95  		panic("invalid argument to Intn")
    96  	}
    97  	if n <= 1<<31-1 {
    98  		return int(r.Int31n(int32(n)))
    99  	}
   100  	return int(r.Int63n(int64(n)))
   101  }
   102  
   103  // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
   104  func (r *Rand) Float64() float64 {
   105  	// A clearer, simpler implementation would be:
   106  	//	return float64(r.Int63n(1<<53)) / (1<<53)
   107  	// However, Go 1 shipped with
   108  	//	return float64(r.Int63()) / (1 << 63)
   109  	// and we want to preserve that value stream.
   110  	//
   111  	// There is one bug in the value stream: r.Int63() may be so close
   112  	// to 1<<63 that the division rounds up to 1.0, and we've guaranteed
   113  	// that the result is always less than 1.0. To fix that, we treat the
   114  	// range as cyclic and map 1 back to 0. This is justified by observing
   115  	// that while some of the values rounded down to 0, nothing was
   116  	// rounding up to 0, so 0 was underrepresented in the results.
   117  	// Mapping 1 back to zero restores some balance.
   118  	// (The balance is not perfect because the implementation
   119  	// returns denormalized numbers for very small r.Int63(),
   120  	// and those steal from what would normally be 0 results.)
   121  	// The remapping only happens 1/2⁵³ of the time, so most clients
   122  	// will not observe it anyway.
   123  	f := float64(r.Int63()) / (1 << 63)
   124  	if f == 1 {
   125  		f = 0
   126  	}
   127  	return f
   128  }
   129  
   130  // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
   131  func (r *Rand) Float32() float32 {
   132  	// Same rationale as in Float64: we want to preserve the Go 1 value
   133  	// stream except we want to fix it not to return 1.0
   134  	// There is a double rounding going on here, but the argument for
   135  	// mapping 1 to 0 still applies: 0 was underrepresented before,
   136  	// so mapping 1 to 0 doesn't cause too many 0s.
   137  	// This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
   138  	f := float32(r.Float64())
   139  	if f == 1 {
   140  		f = 0
   141  	}
   142  	return f
   143  }
   144  
   145  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
   146  func (r *Rand) Perm(n int) []int {
   147  	m := make([]int, n)
   148  	for i := 0; i < n; i++ {
   149  		j := r.Intn(i + 1)
   150  		m[i] = m[j]
   151  		m[j] = i
   152  	}
   153  	return m
   154  }
   155  
   156  /*
   157   * Top-level convenience functions
   158   */
   159  
   160  var globalRand = New(&lockedSource{src: NewSource(1)})
   161  
   162  // Seed uses the provided seed value to initialize the default Source to a
   163  // deterministic state. If Seed is not called, the generator behaves as
   164  // if seeded by Seed(1).
   165  func Seed(seed int64) { globalRand.Seed(seed) }
   166  
   167  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64
   168  // from the default Source.
   169  func Int63() int64 { return globalRand.Int63() }
   170  
   171  // Uint32 returns a pseudo-random 32-bit value as a uint32
   172  // from the default Source.
   173  func Uint32() uint32 { return globalRand.Uint32() }
   174  
   175  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32
   176  // from the default Source.
   177  func Int31() int32 { return globalRand.Int31() }
   178  
   179  // Int returns a non-negative pseudo-random int from the default Source.
   180  func Int() int { return globalRand.Int() }
   181  
   182  // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
   183  // from the default Source.
   184  // It panics if n <= 0.
   185  func Int63n(n int64) int64 { return globalRand.Int63n(n) }
   186  
   187  // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
   188  // from the default Source.
   189  // It panics if n <= 0.
   190  func Int31n(n int32) int32 { return globalRand.Int31n(n) }
   191  
   192  // Intn returns, as an int, a non-negative pseudo-random number in [0,n)
   193  // from the default Source.
   194  // It panics if n <= 0.
   195  func Intn(n int) int { return globalRand.Intn(n) }
   196  
   197  // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
   198  // from the default Source.
   199  func Float64() float64 { return globalRand.Float64() }
   200  
   201  // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
   202  // from the default Source.
   203  func Float32() float32 { return globalRand.Float32() }
   204  
   205  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
   206  // from the default Source.
   207  func Perm(n int) []int { return globalRand.Perm(n) }
   208  
   209  // NormFloat64 returns a normally distributed float64 in the range
   210  // [-math.MaxFloat64, +math.MaxFloat64] with
   211  // standard normal distribution (mean = 0, stddev = 1)
   212  // from the default Source.
   213  // To produce a different normal distribution, callers can
   214  // adjust the output using:
   215  //
   216  //  sample = NormFloat64() * desiredStdDev + desiredMean
   217  //
   218  func NormFloat64() float64 { return globalRand.NormFloat64() }
   219  
   220  // ExpFloat64 returns an exponentially distributed float64 in the range
   221  // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
   222  // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
   223  // To produce a distribution with a different rate parameter,
   224  // callers can adjust the output using:
   225  //
   226  //  sample = ExpFloat64() / desiredRateParameter
   227  //
   228  func ExpFloat64() float64 { return globalRand.ExpFloat64() }
   229  
   230  type lockedSource struct {
   231  	lk  sync.Mutex
   232  	src Source
   233  }
   234  
   235  func (r *lockedSource) Int63() (n int64) {
   236  	r.lk.Lock()
   237  	n = r.src.Int63()
   238  	r.lk.Unlock()
   239  	return
   240  }
   241  
   242  func (r *lockedSource) Seed(seed int64) {
   243  	r.lk.Lock()
   244  	r.src.Seed(seed)
   245  	r.lk.Unlock()
   246  }