github.com/rohankumardubey/syslog-redirector-golang@v0.0.0-20140320174030-4859f03d829a/src/pkg/encoding/gob/encode.go (about) 1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package gob 6 7 import ( 8 "bytes" 9 "encoding" 10 "math" 11 "reflect" 12 "unsafe" 13 ) 14 15 const uint64Size = int(unsafe.Sizeof(uint64(0))) 16 17 // encoderState is the global execution state of an instance of the encoder. 18 // Field numbers are delta encoded and always increase. The field 19 // number is initialized to -1 so 0 comes out as delta(1). A delta of 20 // 0 terminates the structure. 21 type encoderState struct { 22 enc *Encoder 23 b *bytes.Buffer 24 sendZero bool // encoding an array element or map key/value pair; send zero values 25 fieldnum int // the last field number written. 26 buf [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation. 27 next *encoderState // for free list 28 } 29 30 func (enc *Encoder) newEncoderState(b *bytes.Buffer) *encoderState { 31 e := enc.freeList 32 if e == nil { 33 e = new(encoderState) 34 e.enc = enc 35 } else { 36 enc.freeList = e.next 37 } 38 e.sendZero = false 39 e.fieldnum = 0 40 e.b = b 41 return e 42 } 43 44 func (enc *Encoder) freeEncoderState(e *encoderState) { 45 e.next = enc.freeList 46 enc.freeList = e 47 } 48 49 // Unsigned integers have a two-state encoding. If the number is less 50 // than 128 (0 through 0x7F), its value is written directly. 51 // Otherwise the value is written in big-endian byte order preceded 52 // by the byte length, negated. 53 54 // encodeUint writes an encoded unsigned integer to state.b. 55 func (state *encoderState) encodeUint(x uint64) { 56 if x <= 0x7F { 57 err := state.b.WriteByte(uint8(x)) 58 if err != nil { 59 error_(err) 60 } 61 return 62 } 63 i := uint64Size 64 for x > 0 { 65 state.buf[i] = uint8(x) 66 x >>= 8 67 i-- 68 } 69 state.buf[i] = uint8(i - uint64Size) // = loop count, negated 70 _, err := state.b.Write(state.buf[i : uint64Size+1]) 71 if err != nil { 72 error_(err) 73 } 74 } 75 76 // encodeInt writes an encoded signed integer to state.w. 77 // The low bit of the encoding says whether to bit complement the (other bits of the) 78 // uint to recover the int. 79 func (state *encoderState) encodeInt(i int64) { 80 var x uint64 81 if i < 0 { 82 x = uint64(^i<<1) | 1 83 } else { 84 x = uint64(i << 1) 85 } 86 state.encodeUint(uint64(x)) 87 } 88 89 // encOp is the signature of an encoding operator for a given type. 90 type encOp func(i *encInstr, state *encoderState, p unsafe.Pointer) 91 92 // The 'instructions' of the encoding machine 93 type encInstr struct { 94 op encOp 95 field int // field number 96 indir int // how many pointer indirections to reach the value in the struct 97 offset uintptr // offset in the structure of the field to encode 98 } 99 100 // update emits a field number and updates the state to record its value for delta encoding. 101 // If the instruction pointer is nil, it does nothing 102 func (state *encoderState) update(instr *encInstr) { 103 if instr != nil { 104 state.encodeUint(uint64(instr.field - state.fieldnum)) 105 state.fieldnum = instr.field 106 } 107 } 108 109 // Each encoder for a composite is responsible for handling any 110 // indirections associated with the elements of the data structure. 111 // If any pointer so reached is nil, no bytes are written. If the 112 // data item is zero, no bytes are written. Single values - ints, 113 // strings etc. - are indirected before calling their encoders. 114 // Otherwise, the output (for a scalar) is the field number, as an 115 // encoded integer, followed by the field data in its appropriate 116 // format. 117 118 // encIndirect dereferences p indir times and returns the result. 119 func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer { 120 for ; indir > 0; indir-- { 121 p = *(*unsafe.Pointer)(p) 122 if p == nil { 123 return unsafe.Pointer(nil) 124 } 125 } 126 return p 127 } 128 129 // encBool encodes the bool with address p as an unsigned 0 or 1. 130 func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) { 131 b := *(*bool)(p) 132 if b || state.sendZero { 133 state.update(i) 134 if b { 135 state.encodeUint(1) 136 } else { 137 state.encodeUint(0) 138 } 139 } 140 } 141 142 // encInt encodes the int with address p. 143 func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) { 144 v := int64(*(*int)(p)) 145 if v != 0 || state.sendZero { 146 state.update(i) 147 state.encodeInt(v) 148 } 149 } 150 151 // encUint encodes the uint with address p. 152 func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) { 153 v := uint64(*(*uint)(p)) 154 if v != 0 || state.sendZero { 155 state.update(i) 156 state.encodeUint(v) 157 } 158 } 159 160 // encInt8 encodes the int8 with address p. 161 func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) { 162 v := int64(*(*int8)(p)) 163 if v != 0 || state.sendZero { 164 state.update(i) 165 state.encodeInt(v) 166 } 167 } 168 169 // encUint8 encodes the uint8 with address p. 170 func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) { 171 v := uint64(*(*uint8)(p)) 172 if v != 0 || state.sendZero { 173 state.update(i) 174 state.encodeUint(v) 175 } 176 } 177 178 // encInt16 encodes the int16 with address p. 179 func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) { 180 v := int64(*(*int16)(p)) 181 if v != 0 || state.sendZero { 182 state.update(i) 183 state.encodeInt(v) 184 } 185 } 186 187 // encUint16 encodes the uint16 with address p. 188 func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) { 189 v := uint64(*(*uint16)(p)) 190 if v != 0 || state.sendZero { 191 state.update(i) 192 state.encodeUint(v) 193 } 194 } 195 196 // encInt32 encodes the int32 with address p. 197 func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) { 198 v := int64(*(*int32)(p)) 199 if v != 0 || state.sendZero { 200 state.update(i) 201 state.encodeInt(v) 202 } 203 } 204 205 // encUint encodes the uint32 with address p. 206 func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) { 207 v := uint64(*(*uint32)(p)) 208 if v != 0 || state.sendZero { 209 state.update(i) 210 state.encodeUint(v) 211 } 212 } 213 214 // encInt64 encodes the int64 with address p. 215 func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) { 216 v := *(*int64)(p) 217 if v != 0 || state.sendZero { 218 state.update(i) 219 state.encodeInt(v) 220 } 221 } 222 223 // encInt64 encodes the uint64 with address p. 224 func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) { 225 v := *(*uint64)(p) 226 if v != 0 || state.sendZero { 227 state.update(i) 228 state.encodeUint(v) 229 } 230 } 231 232 // encUintptr encodes the uintptr with address p. 233 func encUintptr(i *encInstr, state *encoderState, p unsafe.Pointer) { 234 v := uint64(*(*uintptr)(p)) 235 if v != 0 || state.sendZero { 236 state.update(i) 237 state.encodeUint(v) 238 } 239 } 240 241 // floatBits returns a uint64 holding the bits of a floating-point number. 242 // Floating-point numbers are transmitted as uint64s holding the bits 243 // of the underlying representation. They are sent byte-reversed, with 244 // the exponent end coming out first, so integer floating point numbers 245 // (for example) transmit more compactly. This routine does the 246 // swizzling. 247 func floatBits(f float64) uint64 { 248 u := math.Float64bits(f) 249 var v uint64 250 for i := 0; i < 8; i++ { 251 v <<= 8 252 v |= u & 0xFF 253 u >>= 8 254 } 255 return v 256 } 257 258 // encFloat32 encodes the float32 with address p. 259 func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) { 260 f := *(*float32)(p) 261 if f != 0 || state.sendZero { 262 v := floatBits(float64(f)) 263 state.update(i) 264 state.encodeUint(v) 265 } 266 } 267 268 // encFloat64 encodes the float64 with address p. 269 func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) { 270 f := *(*float64)(p) 271 if f != 0 || state.sendZero { 272 state.update(i) 273 v := floatBits(f) 274 state.encodeUint(v) 275 } 276 } 277 278 // encComplex64 encodes the complex64 with address p. 279 // Complex numbers are just a pair of floating-point numbers, real part first. 280 func encComplex64(i *encInstr, state *encoderState, p unsafe.Pointer) { 281 c := *(*complex64)(p) 282 if c != 0+0i || state.sendZero { 283 rpart := floatBits(float64(real(c))) 284 ipart := floatBits(float64(imag(c))) 285 state.update(i) 286 state.encodeUint(rpart) 287 state.encodeUint(ipart) 288 } 289 } 290 291 // encComplex128 encodes the complex128 with address p. 292 func encComplex128(i *encInstr, state *encoderState, p unsafe.Pointer) { 293 c := *(*complex128)(p) 294 if c != 0+0i || state.sendZero { 295 rpart := floatBits(real(c)) 296 ipart := floatBits(imag(c)) 297 state.update(i) 298 state.encodeUint(rpart) 299 state.encodeUint(ipart) 300 } 301 } 302 303 // encUint8Array encodes the byte slice whose header has address p. 304 // Byte arrays are encoded as an unsigned count followed by the raw bytes. 305 func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) { 306 b := *(*[]byte)(p) 307 if len(b) > 0 || state.sendZero { 308 state.update(i) 309 state.encodeUint(uint64(len(b))) 310 state.b.Write(b) 311 } 312 } 313 314 // encString encodes the string whose header has address p. 315 // Strings are encoded as an unsigned count followed by the raw bytes. 316 func encString(i *encInstr, state *encoderState, p unsafe.Pointer) { 317 s := *(*string)(p) 318 if len(s) > 0 || state.sendZero { 319 state.update(i) 320 state.encodeUint(uint64(len(s))) 321 state.b.WriteString(s) 322 } 323 } 324 325 // encStructTerminator encodes the end of an encoded struct 326 // as delta field number of 0. 327 func encStructTerminator(i *encInstr, state *encoderState, p unsafe.Pointer) { 328 state.encodeUint(0) 329 } 330 331 // Execution engine 332 333 // encEngine an array of instructions indexed by field number of the encoding 334 // data, typically a struct. It is executed top to bottom, walking the struct. 335 type encEngine struct { 336 instr []encInstr 337 } 338 339 const singletonField = 0 340 341 // encodeSingle encodes a single top-level non-struct value. 342 func (enc *Encoder) encodeSingle(b *bytes.Buffer, engine *encEngine, basep unsafe.Pointer) { 343 state := enc.newEncoderState(b) 344 state.fieldnum = singletonField 345 // There is no surrounding struct to frame the transmission, so we must 346 // generate data even if the item is zero. To do this, set sendZero. 347 state.sendZero = true 348 instr := &engine.instr[singletonField] 349 p := basep // offset will be zero 350 if instr.indir > 0 { 351 if p = encIndirect(p, instr.indir); p == nil { 352 return 353 } 354 } 355 instr.op(instr, state, p) 356 enc.freeEncoderState(state) 357 } 358 359 // encodeStruct encodes a single struct value. 360 func (enc *Encoder) encodeStruct(b *bytes.Buffer, engine *encEngine, basep unsafe.Pointer) { 361 state := enc.newEncoderState(b) 362 state.fieldnum = -1 363 for i := 0; i < len(engine.instr); i++ { 364 instr := &engine.instr[i] 365 p := unsafe.Pointer(uintptr(basep) + instr.offset) 366 if instr.indir > 0 { 367 if p = encIndirect(p, instr.indir); p == nil { 368 continue 369 } 370 } 371 instr.op(instr, state, p) 372 } 373 enc.freeEncoderState(state) 374 } 375 376 // encodeArray encodes the array whose 0th element is at p. 377 func (enc *Encoder) encodeArray(b *bytes.Buffer, p unsafe.Pointer, op encOp, elemWid uintptr, elemIndir int, length int) { 378 state := enc.newEncoderState(b) 379 state.fieldnum = -1 380 state.sendZero = true 381 state.encodeUint(uint64(length)) 382 for i := 0; i < length; i++ { 383 elemp := p 384 if elemIndir > 0 { 385 up := encIndirect(elemp, elemIndir) 386 if up == nil { 387 errorf("encodeArray: nil element") 388 } 389 elemp = up 390 } 391 op(nil, state, elemp) 392 p = unsafe.Pointer(uintptr(p) + elemWid) 393 } 394 enc.freeEncoderState(state) 395 } 396 397 // encodeReflectValue is a helper for maps. It encodes the value v. 398 func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir int) { 399 for i := 0; i < indir && v.IsValid(); i++ { 400 v = reflect.Indirect(v) 401 } 402 if !v.IsValid() { 403 errorf("encodeReflectValue: nil element") 404 } 405 op(nil, state, unsafeAddr(v)) 406 } 407 408 // encodeMap encodes a map as unsigned count followed by key:value pairs. 409 // Because map internals are not exposed, we must use reflection rather than 410 // addresses. 411 func (enc *Encoder) encodeMap(b *bytes.Buffer, mv reflect.Value, keyOp, elemOp encOp, keyIndir, elemIndir int) { 412 state := enc.newEncoderState(b) 413 state.fieldnum = -1 414 state.sendZero = true 415 keys := mv.MapKeys() 416 state.encodeUint(uint64(len(keys))) 417 for _, key := range keys { 418 encodeReflectValue(state, key, keyOp, keyIndir) 419 encodeReflectValue(state, mv.MapIndex(key), elemOp, elemIndir) 420 } 421 enc.freeEncoderState(state) 422 } 423 424 // encodeInterface encodes the interface value iv. 425 // To send an interface, we send a string identifying the concrete type, followed 426 // by the type identifier (which might require defining that type right now), followed 427 // by the concrete value. A nil value gets sent as the empty string for the name, 428 // followed by no value. 429 func (enc *Encoder) encodeInterface(b *bytes.Buffer, iv reflect.Value) { 430 // Gobs can encode nil interface values but not typed interface 431 // values holding nil pointers, since nil pointers point to no value. 432 elem := iv.Elem() 433 if elem.Kind() == reflect.Ptr && elem.IsNil() { 434 errorf("gob: cannot encode nil pointer of type %s inside interface", iv.Elem().Type()) 435 } 436 state := enc.newEncoderState(b) 437 state.fieldnum = -1 438 state.sendZero = true 439 if iv.IsNil() { 440 state.encodeUint(0) 441 return 442 } 443 444 ut := userType(iv.Elem().Type()) 445 registerLock.RLock() 446 name, ok := concreteTypeToName[ut.base] 447 registerLock.RUnlock() 448 if !ok { 449 errorf("type not registered for interface: %s", ut.base) 450 } 451 // Send the name. 452 state.encodeUint(uint64(len(name))) 453 _, err := state.b.WriteString(name) 454 if err != nil { 455 error_(err) 456 } 457 // Define the type id if necessary. 458 enc.sendTypeDescriptor(enc.writer(), state, ut) 459 // Send the type id. 460 enc.sendTypeId(state, ut) 461 // Encode the value into a new buffer. Any nested type definitions 462 // should be written to b, before the encoded value. 463 enc.pushWriter(b) 464 data := new(bytes.Buffer) 465 data.Write(spaceForLength) 466 enc.encode(data, elem, ut) 467 if enc.err != nil { 468 error_(enc.err) 469 } 470 enc.popWriter() 471 enc.writeMessage(b, data) 472 if enc.err != nil { 473 error_(err) 474 } 475 enc.freeEncoderState(state) 476 } 477 478 // isZero reports whether the value is the zero of its type. 479 func isZero(val reflect.Value) bool { 480 switch val.Kind() { 481 case reflect.Array: 482 for i := 0; i < val.Len(); i++ { 483 if !isZero(val.Index(i)) { 484 return false 485 } 486 } 487 return true 488 case reflect.Map, reflect.Slice, reflect.String: 489 return val.Len() == 0 490 case reflect.Bool: 491 return !val.Bool() 492 case reflect.Complex64, reflect.Complex128: 493 return val.Complex() == 0 494 case reflect.Chan, reflect.Func, reflect.Ptr: 495 return val.IsNil() 496 case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: 497 return val.Int() == 0 498 case reflect.Float32, reflect.Float64: 499 return val.Float() == 0 500 case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: 501 return val.Uint() == 0 502 case reflect.Struct: 503 for i := 0; i < val.NumField(); i++ { 504 if !isZero(val.Field(i)) { 505 return false 506 } 507 } 508 return true 509 } 510 panic("unknown type in isZero " + val.Type().String()) 511 } 512 513 // encGobEncoder encodes a value that implements the GobEncoder interface. 514 // The data is sent as a byte array. 515 func (enc *Encoder) encodeGobEncoder(b *bytes.Buffer, ut *userTypeInfo, v reflect.Value) { 516 // TODO: should we catch panics from the called method? 517 518 var data []byte 519 var err error 520 // We know it's one of these. 521 switch ut.externalEnc { 522 case xGob: 523 data, err = v.Interface().(GobEncoder).GobEncode() 524 case xBinary: 525 data, err = v.Interface().(encoding.BinaryMarshaler).MarshalBinary() 526 case xText: 527 data, err = v.Interface().(encoding.TextMarshaler).MarshalText() 528 } 529 if err != nil { 530 error_(err) 531 } 532 state := enc.newEncoderState(b) 533 state.fieldnum = -1 534 state.encodeUint(uint64(len(data))) 535 state.b.Write(data) 536 enc.freeEncoderState(state) 537 } 538 539 var encOpTable = [...]encOp{ 540 reflect.Bool: encBool, 541 reflect.Int: encInt, 542 reflect.Int8: encInt8, 543 reflect.Int16: encInt16, 544 reflect.Int32: encInt32, 545 reflect.Int64: encInt64, 546 reflect.Uint: encUint, 547 reflect.Uint8: encUint8, 548 reflect.Uint16: encUint16, 549 reflect.Uint32: encUint32, 550 reflect.Uint64: encUint64, 551 reflect.Uintptr: encUintptr, 552 reflect.Float32: encFloat32, 553 reflect.Float64: encFloat64, 554 reflect.Complex64: encComplex64, 555 reflect.Complex128: encComplex128, 556 reflect.String: encString, 557 } 558 559 // encOpFor returns (a pointer to) the encoding op for the base type under rt and 560 // the indirection count to reach it. 561 func (enc *Encoder) encOpFor(rt reflect.Type, inProgress map[reflect.Type]*encOp) (*encOp, int) { 562 ut := userType(rt) 563 // If the type implements GobEncoder, we handle it without further processing. 564 if ut.externalEnc != 0 { 565 return enc.gobEncodeOpFor(ut) 566 } 567 // If this type is already in progress, it's a recursive type (e.g. map[string]*T). 568 // Return the pointer to the op we're already building. 569 if opPtr := inProgress[rt]; opPtr != nil { 570 return opPtr, ut.indir 571 } 572 typ := ut.base 573 indir := ut.indir 574 k := typ.Kind() 575 var op encOp 576 if int(k) < len(encOpTable) { 577 op = encOpTable[k] 578 } 579 if op == nil { 580 inProgress[rt] = &op 581 // Special cases 582 switch t := typ; t.Kind() { 583 case reflect.Slice: 584 if t.Elem().Kind() == reflect.Uint8 { 585 op = encUint8Array 586 break 587 } 588 // Slices have a header; we decode it to find the underlying array. 589 elemOp, elemIndir := enc.encOpFor(t.Elem(), inProgress) 590 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 591 slice := (*reflect.SliceHeader)(p) 592 if !state.sendZero && slice.Len == 0 { 593 return 594 } 595 state.update(i) 596 state.enc.encodeArray(state.b, unsafe.Pointer(slice.Data), *elemOp, t.Elem().Size(), elemIndir, int(slice.Len)) 597 } 598 case reflect.Array: 599 // True arrays have size in the type. 600 elemOp, elemIndir := enc.encOpFor(t.Elem(), inProgress) 601 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 602 state.update(i) 603 state.enc.encodeArray(state.b, p, *elemOp, t.Elem().Size(), elemIndir, t.Len()) 604 } 605 case reflect.Map: 606 keyOp, keyIndir := enc.encOpFor(t.Key(), inProgress) 607 elemOp, elemIndir := enc.encOpFor(t.Elem(), inProgress) 608 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 609 // Maps cannot be accessed by moving addresses around the way 610 // that slices etc. can. We must recover a full reflection value for 611 // the iteration. 612 v := reflect.NewAt(t, unsafe.Pointer(p)).Elem() 613 mv := reflect.Indirect(v) 614 // We send zero-length (but non-nil) maps because the 615 // receiver might want to use the map. (Maps don't use append.) 616 if !state.sendZero && mv.IsNil() { 617 return 618 } 619 state.update(i) 620 state.enc.encodeMap(state.b, mv, *keyOp, *elemOp, keyIndir, elemIndir) 621 } 622 case reflect.Struct: 623 // Generate a closure that calls out to the engine for the nested type. 624 enc.getEncEngine(userType(typ)) 625 info := mustGetTypeInfo(typ) 626 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 627 state.update(i) 628 // indirect through info to delay evaluation for recursive structs 629 state.enc.encodeStruct(state.b, info.encoder, p) 630 } 631 case reflect.Interface: 632 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 633 // Interfaces transmit the name and contents of the concrete 634 // value they contain. 635 v := reflect.NewAt(t, unsafe.Pointer(p)).Elem() 636 iv := reflect.Indirect(v) 637 if !state.sendZero && (!iv.IsValid() || iv.IsNil()) { 638 return 639 } 640 state.update(i) 641 state.enc.encodeInterface(state.b, iv) 642 } 643 } 644 } 645 if op == nil { 646 errorf("can't happen: encode type %s", rt) 647 } 648 return &op, indir 649 } 650 651 // gobEncodeOpFor returns the op for a type that is known to implement 652 // GobEncoder. 653 func (enc *Encoder) gobEncodeOpFor(ut *userTypeInfo) (*encOp, int) { 654 rt := ut.user 655 if ut.encIndir == -1 { 656 rt = reflect.PtrTo(rt) 657 } else if ut.encIndir > 0 { 658 for i := int8(0); i < ut.encIndir; i++ { 659 rt = rt.Elem() 660 } 661 } 662 var op encOp 663 op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { 664 var v reflect.Value 665 if ut.encIndir == -1 { 666 // Need to climb up one level to turn value into pointer. 667 v = reflect.NewAt(rt, unsafe.Pointer(&p)).Elem() 668 } else { 669 v = reflect.NewAt(rt, p).Elem() 670 } 671 if !state.sendZero && isZero(v) { 672 return 673 } 674 state.update(i) 675 state.enc.encodeGobEncoder(state.b, ut, v) 676 } 677 return &op, int(ut.encIndir) // encIndir: op will get called with p == address of receiver. 678 } 679 680 // compileEnc returns the engine to compile the type. 681 func (enc *Encoder) compileEnc(ut *userTypeInfo) *encEngine { 682 srt := ut.base 683 engine := new(encEngine) 684 seen := make(map[reflect.Type]*encOp) 685 rt := ut.base 686 if ut.externalEnc != 0 { 687 rt = ut.user 688 } 689 if ut.externalEnc == 0 && srt.Kind() == reflect.Struct { 690 for fieldNum, wireFieldNum := 0, 0; fieldNum < srt.NumField(); fieldNum++ { 691 f := srt.Field(fieldNum) 692 if !isSent(&f) { 693 continue 694 } 695 op, indir := enc.encOpFor(f.Type, seen) 696 engine.instr = append(engine.instr, encInstr{*op, wireFieldNum, indir, uintptr(f.Offset)}) 697 wireFieldNum++ 698 } 699 if srt.NumField() > 0 && len(engine.instr) == 0 { 700 errorf("type %s has no exported fields", rt) 701 } 702 engine.instr = append(engine.instr, encInstr{encStructTerminator, 0, 0, 0}) 703 } else { 704 engine.instr = make([]encInstr, 1) 705 op, indir := enc.encOpFor(rt, seen) 706 engine.instr[0] = encInstr{*op, singletonField, indir, 0} // offset is zero 707 } 708 return engine 709 } 710 711 // getEncEngine returns the engine to compile the type. 712 // typeLock must be held (or we're in initialization and guaranteed single-threaded). 713 func (enc *Encoder) getEncEngine(ut *userTypeInfo) *encEngine { 714 info, err1 := getTypeInfo(ut) 715 if err1 != nil { 716 error_(err1) 717 } 718 if info.encoder == nil { 719 // Assign the encEngine now, so recursive types work correctly. But... 720 info.encoder = new(encEngine) 721 // ... if we fail to complete building the engine, don't cache the half-built machine. 722 // Doing this here means we won't cache a type that is itself OK but 723 // that contains a nested type that won't compile. The result is consistent 724 // error behavior when Encode is called multiple times on the top-level type. 725 ok := false 726 defer func() { 727 if !ok { 728 info.encoder = nil 729 } 730 }() 731 info.encoder = enc.compileEnc(ut) 732 ok = true 733 } 734 return info.encoder 735 } 736 737 // lockAndGetEncEngine is a function that locks and compiles. 738 // This lets us hold the lock only while compiling, not when encoding. 739 func (enc *Encoder) lockAndGetEncEngine(ut *userTypeInfo) *encEngine { 740 typeLock.Lock() 741 defer typeLock.Unlock() 742 return enc.getEncEngine(ut) 743 } 744 745 func (enc *Encoder) encode(b *bytes.Buffer, value reflect.Value, ut *userTypeInfo) { 746 defer catchError(&enc.err) 747 engine := enc.lockAndGetEncEngine(ut) 748 indir := ut.indir 749 if ut.externalEnc != 0 { 750 indir = int(ut.encIndir) 751 } 752 for i := 0; i < indir; i++ { 753 value = reflect.Indirect(value) 754 } 755 if ut.externalEnc == 0 && value.Type().Kind() == reflect.Struct { 756 enc.encodeStruct(b, engine, unsafeAddr(value)) 757 } else { 758 enc.encodeSingle(b, engine, unsafeAddr(value)) 759 } 760 }