github.com/rsc/go@v0.0.0-20150416155037-e040fd465409/src/encoding/gob/doc.go (about) 1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 /* 6 Package gob manages streams of gobs - binary values exchanged between an 7 Encoder (transmitter) and a Decoder (receiver). A typical use is transporting 8 arguments and results of remote procedure calls (RPCs) such as those provided by 9 package "rpc". 10 11 The implementation compiles a custom codec for each data type in the stream and 12 is most efficient when a single Encoder is used to transmit a stream of values, 13 amortizing the cost of compilation. 14 15 Basics 16 17 A stream of gobs is self-describing. Each data item in the stream is preceded by 18 a specification of its type, expressed in terms of a small set of predefined 19 types. Pointers are not transmitted, but the things they point to are 20 transmitted; that is, the values are flattened. Recursive types work fine, but 21 recursive values (data with cycles) are problematic. This may change. 22 23 To use gobs, create an Encoder and present it with a series of data items as 24 values or addresses that can be dereferenced to values. The Encoder makes sure 25 all type information is sent before it is needed. At the receive side, a 26 Decoder retrieves values from the encoded stream and unpacks them into local 27 variables. 28 29 Types and Values 30 31 The source and destination values/types need not correspond exactly. For structs, 32 fields (identified by name) that are in the source but absent from the receiving 33 variable will be ignored. Fields that are in the receiving variable but missing 34 from the transmitted type or value will be ignored in the destination. If a field 35 with the same name is present in both, their types must be compatible. Both the 36 receiver and transmitter will do all necessary indirection and dereferencing to 37 convert between gobs and actual Go values. For instance, a gob type that is 38 schematically, 39 40 struct { A, B int } 41 42 can be sent from or received into any of these Go types: 43 44 struct { A, B int } // the same 45 *struct { A, B int } // extra indirection of the struct 46 struct { *A, **B int } // extra indirection of the fields 47 struct { A, B int64 } // different concrete value type; see below 48 49 It may also be received into any of these: 50 51 struct { A, B int } // the same 52 struct { B, A int } // ordering doesn't matter; matching is by name 53 struct { A, B, C int } // extra field (C) ignored 54 struct { B int } // missing field (A) ignored; data will be dropped 55 struct { B, C int } // missing field (A) ignored; extra field (C) ignored. 56 57 Attempting to receive into these types will draw a decode error: 58 59 struct { A int; B uint } // change of signedness for B 60 struct { A int; B float } // change of type for B 61 struct { } // no field names in common 62 struct { C, D int } // no field names in common 63 64 Integers are transmitted two ways: arbitrary precision signed integers or 65 arbitrary precision unsigned integers. There is no int8, int16 etc. 66 discrimination in the gob format; there are only signed and unsigned integers. As 67 described below, the transmitter sends the value in a variable-length encoding; 68 the receiver accepts the value and stores it in the destination variable. 69 Floating-point numbers are always sent using IEEE-754 64-bit precision (see 70 below). 71 72 Signed integers may be received into any signed integer variable: int, int16, etc.; 73 unsigned integers may be received into any unsigned integer variable; and floating 74 point values may be received into any floating point variable. However, 75 the destination variable must be able to represent the value or the decode 76 operation will fail. 77 78 Structs, arrays and slices are also supported. Structs encode and decode only 79 exported fields. Strings and arrays of bytes are supported with a special, 80 efficient representation (see below). When a slice is decoded, if the existing 81 slice has capacity the slice will be extended in place; if not, a new array is 82 allocated. Regardless, the length of the resulting slice reports the number of 83 elements decoded. 84 85 Functions and channels will not be sent in a gob. Attempting to encode such a value 86 at top the level will fail. A struct field of chan or func type is treated exactly 87 like an unexported field and is ignored. 88 89 Gob can encode a value of any type implementing the GobEncoder or 90 encoding.BinaryMarshaler interfaces by calling the corresponding method, 91 in that order of preference. 92 93 Gob can decode a value of any type implementing the GobDecoder or 94 encoding.BinaryUnmarshaler interfaces by calling the corresponding method, 95 again in that order of preference. 96 97 Encoding Details 98 99 This section documents the encoding, details that are not important for most 100 users. Details are presented bottom-up. 101 102 An unsigned integer is sent one of two ways. If it is less than 128, it is sent 103 as a byte with that value. Otherwise it is sent as a minimal-length big-endian 104 (high byte first) byte stream holding the value, preceded by one byte holding the 105 byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and 106 256 is transmitted as (FE 01 00). 107 108 A boolean is encoded within an unsigned integer: 0 for false, 1 for true. 109 110 A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 111 upward contain the value; bit 0 says whether they should be complemented upon 112 receipt. The encode algorithm looks like this: 113 114 uint u; 115 if i < 0 { 116 u = (^i << 1) | 1 // complement i, bit 0 is 1 117 } else { 118 u = (i << 1) // do not complement i, bit 0 is 0 119 } 120 encodeUnsigned(u) 121 122 The low bit is therefore analogous to a sign bit, but making it the complement bit 123 instead guarantees that the largest negative integer is not a special case. For 124 example, -129=^128=(^256>>1) encodes as (FE 01 01). 125 126 Floating-point numbers are always sent as a representation of a float64 value. 127 That value is converted to a uint64 using math.Float64bits. The uint64 is then 128 byte-reversed and sent as a regular unsigned integer. The byte-reversal means the 129 exponent and high-precision part of the mantissa go first. Since the low bits are 130 often zero, this can save encoding bytes. For instance, 17.0 is encoded in only 131 three bytes (FE 31 40). 132 133 Strings and slices of bytes are sent as an unsigned count followed by that many 134 uninterpreted bytes of the value. 135 136 All other slices and arrays are sent as an unsigned count followed by that many 137 elements using the standard gob encoding for their type, recursively. 138 139 Maps are sent as an unsigned count followed by that many key, element 140 pairs. Empty but non-nil maps are sent, so if the sender has allocated 141 a map, the receiver will allocate a map even if no elements are 142 transmitted. 143 144 Structs are sent as a sequence of (field number, field value) pairs. The field 145 value is sent using the standard gob encoding for its type, recursively. If a 146 field has the zero value for its type, it is omitted from the transmission. The 147 field number is defined by the type of the encoded struct: the first field of the 148 encoded type is field 0, the second is field 1, etc. When encoding a value, the 149 field numbers are delta encoded for efficiency and the fields are always sent in 150 order of increasing field number; the deltas are therefore unsigned. The 151 initialization for the delta encoding sets the field number to -1, so an unsigned 152 integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value 153 = 7 or (01 07). Finally, after all the fields have been sent a terminating mark 154 denotes the end of the struct. That mark is a delta=0 value, which has 155 representation (00). 156 157 Interface types are not checked for compatibility; all interface types are 158 treated, for transmission, as members of a single "interface" type, analogous to 159 int or []byte - in effect they're all treated as interface{}. Interface values 160 are transmitted as a string identifying the concrete type being sent (a name 161 that must be pre-defined by calling Register), followed by a byte count of the 162 length of the following data (so the value can be skipped if it cannot be 163 stored), followed by the usual encoding of concrete (dynamic) value stored in 164 the interface value. (A nil interface value is identified by the empty string 165 and transmits no value.) Upon receipt, the decoder verifies that the unpacked 166 concrete item satisfies the interface of the receiving variable. 167 168 The representation of types is described below. When a type is defined on a given 169 connection between an Encoder and Decoder, it is assigned a signed integer type 170 id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for 171 the type of v and all its elements and then it sends the pair (typeid, encoded-v) 172 where typeid is the type id of the encoded type of v and encoded-v is the gob 173 encoding of the value v. 174 175 To define a type, the encoder chooses an unused, positive type id and sends the 176 pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType 177 description, constructed from these types: 178 179 type wireType struct { 180 ArrayT *ArrayType 181 SliceT *SliceType 182 StructT *StructType 183 MapT *MapType 184 } 185 type arrayType struct { 186 CommonType 187 Elem typeId 188 Len int 189 } 190 type CommonType struct { 191 Name string // the name of the struct type 192 Id int // the id of the type, repeated so it's inside the type 193 } 194 type sliceType struct { 195 CommonType 196 Elem typeId 197 } 198 type structType struct { 199 CommonType 200 Field []*fieldType // the fields of the struct. 201 } 202 type fieldType struct { 203 Name string // the name of the field. 204 Id int // the type id of the field, which must be already defined 205 } 206 type mapType struct { 207 CommonType 208 Key typeId 209 Elem typeId 210 } 211 212 If there are nested type ids, the types for all inner type ids must be defined 213 before the top-level type id is used to describe an encoded-v. 214 215 For simplicity in setup, the connection is defined to understand these types a 216 priori, as well as the basic gob types int, uint, etc. Their ids are: 217 218 bool 1 219 int 2 220 uint 3 221 float 4 222 []byte 5 223 string 6 224 complex 7 225 interface 8 226 // gap for reserved ids. 227 WireType 16 228 ArrayType 17 229 CommonType 18 230 SliceType 19 231 StructType 20 232 FieldType 21 233 // 22 is slice of fieldType. 234 MapType 23 235 236 Finally, each message created by a call to Encode is preceded by an encoded 237 unsigned integer count of the number of bytes remaining in the message. After 238 the initial type name, interface values are wrapped the same way; in effect, the 239 interface value acts like a recursive invocation of Encode. 240 241 In summary, a gob stream looks like 242 243 (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))* 244 245 where * signifies zero or more repetitions and the type id of a value must 246 be predefined or be defined before the value in the stream. 247 248 See "Gobs of data" for a design discussion of the gob wire format: 249 http://golang.org/doc/articles/gobs_of_data.html 250 */ 251 package gob 252 253 /* 254 Grammar: 255 256 Tokens starting with a lower case letter are terminals; int(n) 257 and uint(n) represent the signed/unsigned encodings of the value n. 258 259 GobStream: 260 DelimitedMessage* 261 DelimitedMessage: 262 uint(lengthOfMessage) Message 263 Message: 264 TypeSequence TypedValue 265 TypeSequence 266 (TypeDefinition DelimitedTypeDefinition*)? 267 DelimitedTypeDefinition: 268 uint(lengthOfTypeDefinition) TypeDefinition 269 TypedValue: 270 int(typeId) Value 271 TypeDefinition: 272 int(-typeId) encodingOfWireType 273 Value: 274 SingletonValue | StructValue 275 SingletonValue: 276 uint(0) FieldValue 277 FieldValue: 278 builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue 279 InterfaceValue: 280 NilInterfaceValue | NonNilInterfaceValue 281 NilInterfaceValue: 282 uint(0) 283 NonNilInterfaceValue: 284 ConcreteTypeName TypeSequence InterfaceContents 285 ConcreteTypeName: 286 uint(lengthOfName) [already read=n] name 287 InterfaceContents: 288 int(concreteTypeId) DelimitedValue 289 DelimitedValue: 290 uint(length) Value 291 ArrayValue: 292 uint(n) FieldValue*n [n elements] 293 MapValue: 294 uint(n) (FieldValue FieldValue)*n [n (key, value) pairs] 295 SliceValue: 296 uint(n) FieldValue*n [n elements] 297 StructValue: 298 (uint(fieldDelta) FieldValue)* 299 */ 300 301 /* 302 For implementers and the curious, here is an encoded example. Given 303 type Point struct {X, Y int} 304 and the value 305 p := Point{22, 33} 306 the bytes transmitted that encode p will be: 307 1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00 308 01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00 309 07 ff 82 01 2c 01 42 00 310 They are determined as follows. 311 312 Since this is the first transmission of type Point, the type descriptor 313 for Point itself must be sent before the value. This is the first type 314 we've sent on this Encoder, so it has type id 65 (0 through 64 are 315 reserved). 316 317 1f // This item (a type descriptor) is 31 bytes long. 318 ff 81 // The negative of the id for the type we're defining, -65. 319 // This is one byte (indicated by FF = -1) followed by 320 // ^-65<<1 | 1. The low 1 bit signals to complement the 321 // rest upon receipt. 322 323 // Now we send a type descriptor, which is itself a struct (wireType). 324 // The type of wireType itself is known (it's built in, as is the type of 325 // all its components), so we just need to send a *value* of type wireType 326 // that represents type "Point". 327 // Here starts the encoding of that value. 328 // Set the field number implicitly to -1; this is done at the beginning 329 // of every struct, including nested structs. 330 03 // Add 3 to field number; now 2 (wireType.structType; this is a struct). 331 // structType starts with an embedded CommonType, which appears 332 // as a regular structure here too. 333 01 // add 1 to field number (now 0); start of embedded CommonType. 334 01 // add 1 to field number (now 0, the name of the type) 335 05 // string is (unsigned) 5 bytes long 336 50 6f 69 6e 74 // wireType.structType.CommonType.name = "Point" 337 01 // add 1 to field number (now 1, the id of the type) 338 ff 82 // wireType.structType.CommonType._id = 65 339 00 // end of embedded wiretype.structType.CommonType struct 340 01 // add 1 to field number (now 1, the field array in wireType.structType) 341 02 // There are two fields in the type (len(structType.field)) 342 01 // Start of first field structure; add 1 to get field number 0: field[0].name 343 01 // 1 byte 344 58 // structType.field[0].name = "X" 345 01 // Add 1 to get field number 1: field[0].id 346 04 // structType.field[0].typeId is 2 (signed int). 347 00 // End of structType.field[0]; start structType.field[1]; set field number to -1. 348 01 // Add 1 to get field number 0: field[1].name 349 01 // 1 byte 350 59 // structType.field[1].name = "Y" 351 01 // Add 1 to get field number 1: field[1].id 352 04 // struct.Type.field[1].typeId is 2 (signed int). 353 00 // End of structType.field[1]; end of structType.field. 354 00 // end of wireType.structType structure 355 00 // end of wireType structure 356 357 Now we can send the Point value. Again the field number resets to -1: 358 359 07 // this value is 7 bytes long 360 ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1) 361 01 // add one to field number, yielding field 0 362 2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22 363 01 // add one to field number, yielding field 1 364 42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33 365 00 // end of structure 366 367 The type encoding is long and fairly intricate but we send it only once. 368 If p is transmitted a second time, the type is already known so the 369 output will be just: 370 371 07 ff 82 01 2c 01 42 00 372 373 A single non-struct value at top level is transmitted like a field with 374 delta tag 0. For instance, a signed integer with value 3 presented as 375 the argument to Encode will emit: 376 377 03 04 00 06 378 379 Which represents: 380 381 03 // this value is 3 bytes long 382 04 // the type number, 2, represents an integer 383 00 // tag delta 0 384 06 // value 3 385 386 */