github.com/rsc/go@v0.0.0-20150416155037-e040fd465409/src/encoding/gob/doc.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  /*
     6  Package gob manages streams of gobs - binary values exchanged between an
     7  Encoder (transmitter) and a Decoder (receiver).  A typical use is transporting
     8  arguments and results of remote procedure calls (RPCs) such as those provided by
     9  package "rpc".
    10  
    11  The implementation compiles a custom codec for each data type in the stream and
    12  is most efficient when a single Encoder is used to transmit a stream of values,
    13  amortizing the cost of compilation.
    14  
    15  Basics
    16  
    17  A stream of gobs is self-describing.  Each data item in the stream is preceded by
    18  a specification of its type, expressed in terms of a small set of predefined
    19  types.  Pointers are not transmitted, but the things they point to are
    20  transmitted; that is, the values are flattened.  Recursive types work fine, but
    21  recursive values (data with cycles) are problematic.  This may change.
    22  
    23  To use gobs, create an Encoder and present it with a series of data items as
    24  values or addresses that can be dereferenced to values.  The Encoder makes sure
    25  all type information is sent before it is needed.  At the receive side, a
    26  Decoder retrieves values from the encoded stream and unpacks them into local
    27  variables.
    28  
    29  Types and Values
    30  
    31  The source and destination values/types need not correspond exactly.  For structs,
    32  fields (identified by name) that are in the source but absent from the receiving
    33  variable will be ignored.  Fields that are in the receiving variable but missing
    34  from the transmitted type or value will be ignored in the destination.  If a field
    35  with the same name is present in both, their types must be compatible. Both the
    36  receiver and transmitter will do all necessary indirection and dereferencing to
    37  convert between gobs and actual Go values.  For instance, a gob type that is
    38  schematically,
    39  
    40  	struct { A, B int }
    41  
    42  can be sent from or received into any of these Go types:
    43  
    44  	struct { A, B int }	// the same
    45  	*struct { A, B int }	// extra indirection of the struct
    46  	struct { *A, **B int }	// extra indirection of the fields
    47  	struct { A, B int64 }	// different concrete value type; see below
    48  
    49  It may also be received into any of these:
    50  
    51  	struct { A, B int }	// the same
    52  	struct { B, A int }	// ordering doesn't matter; matching is by name
    53  	struct { A, B, C int }	// extra field (C) ignored
    54  	struct { B int }	// missing field (A) ignored; data will be dropped
    55  	struct { B, C int }	// missing field (A) ignored; extra field (C) ignored.
    56  
    57  Attempting to receive into these types will draw a decode error:
    58  
    59  	struct { A int; B uint }	// change of signedness for B
    60  	struct { A int; B float }	// change of type for B
    61  	struct { }			// no field names in common
    62  	struct { C, D int }		// no field names in common
    63  
    64  Integers are transmitted two ways: arbitrary precision signed integers or
    65  arbitrary precision unsigned integers.  There is no int8, int16 etc.
    66  discrimination in the gob format; there are only signed and unsigned integers.  As
    67  described below, the transmitter sends the value in a variable-length encoding;
    68  the receiver accepts the value and stores it in the destination variable.
    69  Floating-point numbers are always sent using IEEE-754 64-bit precision (see
    70  below).
    71  
    72  Signed integers may be received into any signed integer variable: int, int16, etc.;
    73  unsigned integers may be received into any unsigned integer variable; and floating
    74  point values may be received into any floating point variable.  However,
    75  the destination variable must be able to represent the value or the decode
    76  operation will fail.
    77  
    78  Structs, arrays and slices are also supported. Structs encode and decode only
    79  exported fields. Strings and arrays of bytes are supported with a special,
    80  efficient representation (see below). When a slice is decoded, if the existing
    81  slice has capacity the slice will be extended in place; if not, a new array is
    82  allocated. Regardless, the length of the resulting slice reports the number of
    83  elements decoded.
    84  
    85  Functions and channels will not be sent in a gob. Attempting to encode such a value
    86  at top the level will fail. A struct field of chan or func type is treated exactly
    87  like an unexported field and is ignored.
    88  
    89  Gob can encode a value of any type implementing the GobEncoder or
    90  encoding.BinaryMarshaler interfaces by calling the corresponding method,
    91  in that order of preference.
    92  
    93  Gob can decode a value of any type implementing the GobDecoder or
    94  encoding.BinaryUnmarshaler interfaces by calling the corresponding method,
    95  again in that order of preference.
    96  
    97  Encoding Details
    98  
    99  This section documents the encoding, details that are not important for most
   100  users. Details are presented bottom-up.
   101  
   102  An unsigned integer is sent one of two ways.  If it is less than 128, it is sent
   103  as a byte with that value.  Otherwise it is sent as a minimal-length big-endian
   104  (high byte first) byte stream holding the value, preceded by one byte holding the
   105  byte count, negated.  Thus 0 is transmitted as (00), 7 is transmitted as (07) and
   106  256 is transmitted as (FE 01 00).
   107  
   108  A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
   109  
   110  A signed integer, i, is encoded within an unsigned integer, u.  Within u, bits 1
   111  upward contain the value; bit 0 says whether they should be complemented upon
   112  receipt.  The encode algorithm looks like this:
   113  
   114  	uint u;
   115  	if i < 0 {
   116  		u = (^i << 1) | 1	// complement i, bit 0 is 1
   117  	} else {
   118  		u = (i << 1)	// do not complement i, bit 0 is 0
   119  	}
   120  	encodeUnsigned(u)
   121  
   122  The low bit is therefore analogous to a sign bit, but making it the complement bit
   123  instead guarantees that the largest negative integer is not a special case.  For
   124  example, -129=^128=(^256>>1) encodes as (FE 01 01).
   125  
   126  Floating-point numbers are always sent as a representation of a float64 value.
   127  That value is converted to a uint64 using math.Float64bits.  The uint64 is then
   128  byte-reversed and sent as a regular unsigned integer.  The byte-reversal means the
   129  exponent and high-precision part of the mantissa go first.  Since the low bits are
   130  often zero, this can save encoding bytes.  For instance, 17.0 is encoded in only
   131  three bytes (FE 31 40).
   132  
   133  Strings and slices of bytes are sent as an unsigned count followed by that many
   134  uninterpreted bytes of the value.
   135  
   136  All other slices and arrays are sent as an unsigned count followed by that many
   137  elements using the standard gob encoding for their type, recursively.
   138  
   139  Maps are sent as an unsigned count followed by that many key, element
   140  pairs. Empty but non-nil maps are sent, so if the sender has allocated
   141  a map, the receiver will allocate a map even if no elements are
   142  transmitted.
   143  
   144  Structs are sent as a sequence of (field number, field value) pairs.  The field
   145  value is sent using the standard gob encoding for its type, recursively.  If a
   146  field has the zero value for its type, it is omitted from the transmission.  The
   147  field number is defined by the type of the encoded struct: the first field of the
   148  encoded type is field 0, the second is field 1, etc.  When encoding a value, the
   149  field numbers are delta encoded for efficiency and the fields are always sent in
   150  order of increasing field number; the deltas are therefore unsigned.  The
   151  initialization for the delta encoding sets the field number to -1, so an unsigned
   152  integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
   153  = 7 or (01 07).  Finally, after all the fields have been sent a terminating mark
   154  denotes the end of the struct.  That mark is a delta=0 value, which has
   155  representation (00).
   156  
   157  Interface types are not checked for compatibility; all interface types are
   158  treated, for transmission, as members of a single "interface" type, analogous to
   159  int or []byte - in effect they're all treated as interface{}.  Interface values
   160  are transmitted as a string identifying the concrete type being sent (a name
   161  that must be pre-defined by calling Register), followed by a byte count of the
   162  length of the following data (so the value can be skipped if it cannot be
   163  stored), followed by the usual encoding of concrete (dynamic) value stored in
   164  the interface value.  (A nil interface value is identified by the empty string
   165  and transmits no value.) Upon receipt, the decoder verifies that the unpacked
   166  concrete item satisfies the interface of the receiving variable.
   167  
   168  The representation of types is described below.  When a type is defined on a given
   169  connection between an Encoder and Decoder, it is assigned a signed integer type
   170  id.  When Encoder.Encode(v) is called, it makes sure there is an id assigned for
   171  the type of v and all its elements and then it sends the pair (typeid, encoded-v)
   172  where typeid is the type id of the encoded type of v and encoded-v is the gob
   173  encoding of the value v.
   174  
   175  To define a type, the encoder chooses an unused, positive type id and sends the
   176  pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
   177  description, constructed from these types:
   178  
   179  	type wireType struct {
   180  		ArrayT  *ArrayType
   181  		SliceT  *SliceType
   182  		StructT *StructType
   183  		MapT    *MapType
   184  	}
   185  	type arrayType struct {
   186  		CommonType
   187  		Elem typeId
   188  		Len  int
   189  	}
   190  	type CommonType struct {
   191  		Name string // the name of the struct type
   192  		Id  int    // the id of the type, repeated so it's inside the type
   193  	}
   194  	type sliceType struct {
   195  		CommonType
   196  		Elem typeId
   197  	}
   198  	type structType struct {
   199  		CommonType
   200  		Field []*fieldType // the fields of the struct.
   201  	}
   202  	type fieldType struct {
   203  		Name string // the name of the field.
   204  		Id   int    // the type id of the field, which must be already defined
   205  	}
   206  	type mapType struct {
   207  		CommonType
   208  		Key  typeId
   209  		Elem typeId
   210  	}
   211  
   212  If there are nested type ids, the types for all inner type ids must be defined
   213  before the top-level type id is used to describe an encoded-v.
   214  
   215  For simplicity in setup, the connection is defined to understand these types a
   216  priori, as well as the basic gob types int, uint, etc.  Their ids are:
   217  
   218  	bool        1
   219  	int         2
   220  	uint        3
   221  	float       4
   222  	[]byte      5
   223  	string      6
   224  	complex     7
   225  	interface   8
   226  	// gap for reserved ids.
   227  	WireType    16
   228  	ArrayType   17
   229  	CommonType  18
   230  	SliceType   19
   231  	StructType  20
   232  	FieldType   21
   233  	// 22 is slice of fieldType.
   234  	MapType     23
   235  
   236  Finally, each message created by a call to Encode is preceded by an encoded
   237  unsigned integer count of the number of bytes remaining in the message.  After
   238  the initial type name, interface values are wrapped the same way; in effect, the
   239  interface value acts like a recursive invocation of Encode.
   240  
   241  In summary, a gob stream looks like
   242  
   243  	(byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
   244  
   245  where * signifies zero or more repetitions and the type id of a value must
   246  be predefined or be defined before the value in the stream.
   247  
   248  See "Gobs of data" for a design discussion of the gob wire format:
   249  http://golang.org/doc/articles/gobs_of_data.html
   250  */
   251  package gob
   252  
   253  /*
   254  Grammar:
   255  
   256  Tokens starting with a lower case letter are terminals; int(n)
   257  and uint(n) represent the signed/unsigned encodings of the value n.
   258  
   259  GobStream:
   260  	DelimitedMessage*
   261  DelimitedMessage:
   262  	uint(lengthOfMessage) Message
   263  Message:
   264  	TypeSequence TypedValue
   265  TypeSequence
   266  	(TypeDefinition DelimitedTypeDefinition*)?
   267  DelimitedTypeDefinition:
   268  	uint(lengthOfTypeDefinition) TypeDefinition
   269  TypedValue:
   270  	int(typeId) Value
   271  TypeDefinition:
   272  	int(-typeId) encodingOfWireType
   273  Value:
   274  	SingletonValue | StructValue
   275  SingletonValue:
   276  	uint(0) FieldValue
   277  FieldValue:
   278  	builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
   279  InterfaceValue:
   280  	NilInterfaceValue | NonNilInterfaceValue
   281  NilInterfaceValue:
   282  	uint(0)
   283  NonNilInterfaceValue:
   284  	ConcreteTypeName TypeSequence InterfaceContents
   285  ConcreteTypeName:
   286  	uint(lengthOfName) [already read=n] name
   287  InterfaceContents:
   288  	int(concreteTypeId) DelimitedValue
   289  DelimitedValue:
   290  	uint(length) Value
   291  ArrayValue:
   292  	uint(n) FieldValue*n [n elements]
   293  MapValue:
   294  	uint(n) (FieldValue FieldValue)*n  [n (key, value) pairs]
   295  SliceValue:
   296  	uint(n) FieldValue*n [n elements]
   297  StructValue:
   298  	(uint(fieldDelta) FieldValue)*
   299  */
   300  
   301  /*
   302  For implementers and the curious, here is an encoded example.  Given
   303  	type Point struct {X, Y int}
   304  and the value
   305  	p := Point{22, 33}
   306  the bytes transmitted that encode p will be:
   307  	1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
   308  	01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
   309  	07 ff 82 01 2c 01 42 00
   310  They are determined as follows.
   311  
   312  Since this is the first transmission of type Point, the type descriptor
   313  for Point itself must be sent before the value.  This is the first type
   314  we've sent on this Encoder, so it has type id 65 (0 through 64 are
   315  reserved).
   316  
   317  	1f	// This item (a type descriptor) is 31 bytes long.
   318  	ff 81	// The negative of the id for the type we're defining, -65.
   319  		// This is one byte (indicated by FF = -1) followed by
   320  		// ^-65<<1 | 1.  The low 1 bit signals to complement the
   321  		// rest upon receipt.
   322  
   323  	// Now we send a type descriptor, which is itself a struct (wireType).
   324  	// The type of wireType itself is known (it's built in, as is the type of
   325  	// all its components), so we just need to send a *value* of type wireType
   326  	// that represents type "Point".
   327  	// Here starts the encoding of that value.
   328  	// Set the field number implicitly to -1; this is done at the beginning
   329  	// of every struct, including nested structs.
   330  	03	// Add 3 to field number; now 2 (wireType.structType; this is a struct).
   331  		// structType starts with an embedded CommonType, which appears
   332  		// as a regular structure here too.
   333  	01	// add 1 to field number (now 0); start of embedded CommonType.
   334  	01	// add 1 to field number (now 0, the name of the type)
   335  	05	// string is (unsigned) 5 bytes long
   336  	50 6f 69 6e 74	// wireType.structType.CommonType.name = "Point"
   337  	01	// add 1 to field number (now 1, the id of the type)
   338  	ff 82	// wireType.structType.CommonType._id = 65
   339  	00	// end of embedded wiretype.structType.CommonType struct
   340  	01	// add 1 to field number (now 1, the field array in wireType.structType)
   341  	02	// There are two fields in the type (len(structType.field))
   342  	01	// Start of first field structure; add 1 to get field number 0: field[0].name
   343  	01	// 1 byte
   344  	58	// structType.field[0].name = "X"
   345  	01	// Add 1 to get field number 1: field[0].id
   346  	04	// structType.field[0].typeId is 2 (signed int).
   347  	00	// End of structType.field[0]; start structType.field[1]; set field number to -1.
   348  	01	// Add 1 to get field number 0: field[1].name
   349  	01	// 1 byte
   350  	59	// structType.field[1].name = "Y"
   351  	01	// Add 1 to get field number 1: field[1].id
   352  	04	// struct.Type.field[1].typeId is 2 (signed int).
   353  	00	// End of structType.field[1]; end of structType.field.
   354  	00	// end of wireType.structType structure
   355  	00	// end of wireType structure
   356  
   357  Now we can send the Point value.  Again the field number resets to -1:
   358  
   359  	07	// this value is 7 bytes long
   360  	ff 82	// the type number, 65 (1 byte (-FF) followed by 65<<1)
   361  	01	// add one to field number, yielding field 0
   362  	2c	// encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
   363  	01	// add one to field number, yielding field 1
   364  	42	// encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
   365  	00	// end of structure
   366  
   367  The type encoding is long and fairly intricate but we send it only once.
   368  If p is transmitted a second time, the type is already known so the
   369  output will be just:
   370  
   371  	07 ff 82 01 2c 01 42 00
   372  
   373  A single non-struct value at top level is transmitted like a field with
   374  delta tag 0.  For instance, a signed integer with value 3 presented as
   375  the argument to Encode will emit:
   376  
   377  	03 04 00 06
   378  
   379  Which represents:
   380  
   381  	03	// this value is 3 bytes long
   382  	04	// the type number, 2, represents an integer
   383  	00	// tag delta 0
   384  	06	// value 3
   385  
   386  */