github.com/rstandt/terraform@v0.12.32-0.20230710220336-b1063613405c/state/remote/state.go (about)

     1  package remote
     2  
     3  import (
     4  	"bytes"
     5  	"fmt"
     6  	"sync"
     7  
     8  	uuid "github.com/hashicorp/go-uuid"
     9  	"github.com/hashicorp/terraform/state"
    10  	"github.com/hashicorp/terraform/states"
    11  	"github.com/hashicorp/terraform/states/statefile"
    12  	"github.com/hashicorp/terraform/states/statemgr"
    13  )
    14  
    15  // State implements the State interfaces in the state package to handle
    16  // reading and writing the remote state. This State on its own does no
    17  // local caching so every persist will go to the remote storage and local
    18  // writes will go to memory.
    19  type State struct {
    20  	mu sync.Mutex
    21  
    22  	Client Client
    23  
    24  	// We track two pieces of meta data in addition to the state itself:
    25  	//
    26  	// lineage - the state's unique ID
    27  	// serial  - the monotonic counter of "versions" of the state
    28  	//
    29  	// Both of these (along with state) have a sister field
    30  	// that represents the values read in from an existing source.
    31  	// All three of these values are used to determine if the new
    32  	// state has changed from an existing state we read in.
    33  	lineage, readLineage string
    34  	serial, readSerial   uint64
    35  	state, readState     *states.State
    36  	disableLocks         bool
    37  }
    38  
    39  var _ statemgr.Full = (*State)(nil)
    40  var _ statemgr.Migrator = (*State)(nil)
    41  
    42  // statemgr.Reader impl.
    43  func (s *State) State() *states.State {
    44  	s.mu.Lock()
    45  	defer s.mu.Unlock()
    46  
    47  	return s.state.DeepCopy()
    48  }
    49  
    50  // StateForMigration is part of our implementation of statemgr.Migrator.
    51  func (s *State) StateForMigration() *statefile.File {
    52  	s.mu.Lock()
    53  	defer s.mu.Unlock()
    54  
    55  	return statefile.New(s.state.DeepCopy(), s.lineage, s.serial)
    56  }
    57  
    58  // statemgr.Writer impl.
    59  func (s *State) WriteState(state *states.State) error {
    60  	s.mu.Lock()
    61  	defer s.mu.Unlock()
    62  
    63  	// We create a deep copy of the state here, because the caller also has
    64  	// a reference to the given object and can potentially go on to mutate
    65  	// it after we return, but we want the snapshot at this point in time.
    66  	s.state = state.DeepCopy()
    67  
    68  	return nil
    69  }
    70  
    71  // WriteStateForMigration is part of our implementation of statemgr.Migrator.
    72  func (s *State) WriteStateForMigration(f *statefile.File, force bool) error {
    73  	s.mu.Lock()
    74  	defer s.mu.Unlock()
    75  
    76  	// `force` is passed down from the CLI flag and terminates here. Actual
    77  	// force pushing with the remote backend happens when Put()'ing the contents
    78  	// in the backend. If force is specified we skip verifications and hand the
    79  	// context off to the client to use when persitence operations actually take place.
    80  	c, isForcePusher := s.Client.(ClientForcePusher)
    81  	if force && isForcePusher {
    82  		c.EnableForcePush()
    83  	} else {
    84  		checkFile := statefile.New(s.state, s.lineage, s.serial)
    85  		if err := statemgr.CheckValidImport(f, checkFile); err != nil {
    86  			return err
    87  		}
    88  	}
    89  
    90  	// We create a deep copy of the state here, because the caller also has
    91  	// a reference to the given object and can potentially go on to mutate
    92  	// it after we return, but we want the snapshot at this point in time.
    93  	s.state = f.State.DeepCopy()
    94  	s.lineage = f.Lineage
    95  	s.serial = f.Serial
    96  
    97  	return nil
    98  }
    99  
   100  // statemgr.Refresher impl.
   101  func (s *State) RefreshState() error {
   102  	s.mu.Lock()
   103  	defer s.mu.Unlock()
   104  	return s.refreshState(true)
   105  }
   106  
   107  func (s *State) RefreshStateWithoutCheckVersion() error {
   108  	s.mu.Lock()
   109  	defer s.mu.Unlock()
   110  	return s.refreshState(false)
   111  }
   112  
   113  // refreshState is the main implementation of RefreshState, but split out so
   114  // that we can make internal calls to it from methods that are already holding
   115  // the s.mu lock.
   116  func (s *State) refreshState(checkVersion bool) error {
   117  	payload, err := s.Client.Get()
   118  	if err != nil {
   119  		return err
   120  	}
   121  
   122  	// no remote state is OK
   123  	if payload == nil {
   124  		s.readState = nil
   125  		s.lineage = ""
   126  		s.serial = 0
   127  		return nil
   128  	}
   129  
   130  	stateFile, err := statefile.Read(bytes.NewReader(payload.Data))
   131  	if err != nil {
   132  		return err
   133  	}
   134  	if checkVersion {
   135  		if err := stateFile.CheckTerraformVersion(); err != nil {
   136  			return err
   137  		}
   138  	}
   139  
   140  	s.lineage = stateFile.Lineage
   141  	s.serial = stateFile.Serial
   142  	s.state = stateFile.State
   143  
   144  	// Properties from the remote must be separate so we can
   145  	// track changes as lineage, serial and/or state are mutated
   146  	s.readLineage = stateFile.Lineage
   147  	s.readSerial = stateFile.Serial
   148  	s.readState = s.state.DeepCopy()
   149  	return nil
   150  }
   151  
   152  // statemgr.Persister impl.
   153  func (s *State) PersistState() error {
   154  	s.mu.Lock()
   155  	defer s.mu.Unlock()
   156  
   157  	if s.readState != nil {
   158  		lineageUnchanged := s.readLineage != "" && s.lineage == s.readLineage
   159  		serialUnchanged := s.readSerial != 0 && s.serial == s.readSerial
   160  		stateUnchanged := statefile.StatesMarshalEqual(s.state, s.readState)
   161  		if stateUnchanged && lineageUnchanged && serialUnchanged {
   162  			// If the state, lineage or serial haven't changed at all then we have nothing to do.
   163  			return nil
   164  		}
   165  		s.serial++
   166  	} else {
   167  		// We might be writing a new state altogether, but before we do that
   168  		// we'll check to make sure there isn't already a snapshot present
   169  		// that we ought to be updating.
   170  		err := s.refreshState(true)
   171  		if err != nil {
   172  			return fmt.Errorf("failed checking for existing remote state: %s", err)
   173  		}
   174  		if s.lineage == "" { // indicates that no state snapshot is present yet
   175  			lineage, err := uuid.GenerateUUID()
   176  			if err != nil {
   177  				return fmt.Errorf("failed to generate initial lineage: %v", err)
   178  			}
   179  			s.lineage = lineage
   180  			s.serial = 0
   181  		}
   182  	}
   183  
   184  	f := statefile.New(s.state, s.lineage, s.serial)
   185  
   186  	var buf bytes.Buffer
   187  	err := statefile.Write(f, &buf)
   188  	if err != nil {
   189  		return err
   190  	}
   191  
   192  	err = s.Client.Put(buf.Bytes())
   193  	if err != nil {
   194  		return err
   195  	}
   196  
   197  	// After we've successfully persisted, what we just wrote is our new
   198  	// reference state until someone calls RefreshState again.
   199  	// We've potentially overwritten (via force) the state, lineage
   200  	// and / or serial (and serial was incremented) so we copy over all
   201  	// three fields so everything matches the new state and a subsequent
   202  	// operation would correctly detect no changes to the lineage, serial or state.
   203  	s.readState = s.state.DeepCopy()
   204  	s.readLineage = s.lineage
   205  	s.readSerial = s.serial
   206  	return nil
   207  }
   208  
   209  // Lock calls the Client's Lock method if it's implemented.
   210  func (s *State) Lock(info *state.LockInfo) (string, error) {
   211  	s.mu.Lock()
   212  	defer s.mu.Unlock()
   213  
   214  	if s.disableLocks {
   215  		return "", nil
   216  	}
   217  
   218  	if c, ok := s.Client.(ClientLocker); ok {
   219  		return c.Lock(info)
   220  	}
   221  	return "", nil
   222  }
   223  
   224  // Unlock calls the Client's Unlock method if it's implemented.
   225  func (s *State) Unlock(id string) error {
   226  	s.mu.Lock()
   227  	defer s.mu.Unlock()
   228  
   229  	if s.disableLocks {
   230  		return nil
   231  	}
   232  
   233  	if c, ok := s.Client.(ClientLocker); ok {
   234  		return c.Unlock(id)
   235  	}
   236  	return nil
   237  }
   238  
   239  // DisableLocks turns the Lock and Unlock methods into no-ops. This is intended
   240  // to be called during initialization of a state manager and should not be
   241  // called after any of the statemgr.Full interface methods have been called.
   242  func (s *State) DisableLocks() {
   243  	s.disableLocks = true
   244  }
   245  
   246  // StateSnapshotMeta returns the metadata from the most recently persisted
   247  // or refreshed persistent state snapshot.
   248  //
   249  // This is an implementation of statemgr.PersistentMeta.
   250  func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta {
   251  	return statemgr.SnapshotMeta{
   252  		Lineage: s.lineage,
   253  		Serial:  s.serial,
   254  	}
   255  }