github.com/s1s1ty/go@v0.0.0-20180207192209-104445e3140f/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "Frequently Asked Questions (FAQ)",
     3  	"Path": "/doc/faq"
     4  }-->
     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <p>
    59  A much more expansive answer to this question is available in the article,
    60  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    61  Language Design in the Service of Software Engineering</a>.
    62  
    63  <h3 id="What_is_the_status_of_the_project">
    64  What is the status of the project?</h3>
    65  
    66  <p>
    67  Go became a public open source project on November 10, 2009.
    68  After a couple of years of very active design and development, stability was called for and
    69  Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    70  on March 28, 2012.
    71  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    72  <a href="/pkg/">standard libraries</a>,
    73  and <a href="/cmd/go/">custom tools</a>,
    74  provides a stable foundation for creating reliable products, projects, and publications.
    75  </p>
    76  
    77  <p>
    78  With that stability established, we are using Go to develop programs, products, and tools rather than
    79  actively changing the language and libraries.
    80  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    81  Backwards-incompatible changes will not be made to any Go 1 point release.
    82  We want to use what we have to learn how a future version of Go might look, rather than to play with
    83  the language underfoot.
    84  </p>
    85  
    86  <p>
    87  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    88  portability and the addition of new functionality such as improved support for internationalization.
    89  </p>
    90  
    91  <p>
    92  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    93  </p>
    94  
    95  <h3 id="Whats_the_origin_of_the_mascot">
    96  What's the origin of the mascot?</h3>
    97  
    98  <p>
    99  The mascot and logo were designed by
   100  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   101  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
   102  the Plan 9 bunny.
   103  The <a href="https://blog.golang.org/gopher">gopher</a>
   104  is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   105  T-shirt design some years ago.
   106  The logo and mascot are covered by the
   107  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   108  license.
   109  </p>
   110  
   111  <h3 id="history">
   112  What is the history of the project?</h3>
   113  <p>
   114  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   115  goals for a new language on the white board on September 21, 2007.
   116  Within a few days the goals had settled into a plan to do something
   117  and a fair idea of what it would be.  Design continued part-time in
   118  parallel with unrelated work.  By January 2008, Ken had started work
   119  on a compiler with which to explore ideas; it generated C code as its
   120  output.  By mid-year the language had become a full-time project and
   121  had settled enough to attempt a production compiler.  In May 2008,
   122  Ian Taylor independently started on a GCC front end for Go using the
   123  draft specification.  Russ Cox joined in late 2008 and helped move the language
   124  and libraries from prototype to reality.
   125  </p>
   126  
   127  <p>
   128  Go became a public open source project on November 10, 2009.
   129  Many people from the community have contributed ideas, discussions, and code.
   130  </p>
   131  
   132  <h3 id="creating_a_new_language">
   133  Why are you creating a new language?</h3>
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for systems programming.  Programming had become too
   137  difficult and the choice of languages was partly to blame.  One had to
   138  choose either efficient compilation, efficient execution, or ease of
   139  programming; all three were not available in the same mainstream
   140  language.  Programmers who could were choosing ease over
   141  safety and efficiency by moving to dynamically typed languages such as
   142  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   143  </p>
   144  
   145  <p>
   146  Go is an attempt to combine the ease of programming of an interpreted,
   147  dynamically typed
   148  language with the efficiency and safety of a statically typed, compiled language.
   149  It also aims to be modern, with support for networked and multicore
   150  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   151  at most a few seconds to build a large executable on a single computer.
   152  To meet these goals required addressing a number of
   153  linguistic issues: an expressive but lightweight type system;
   154  concurrency and garbage collection; rigid dependency specification;
   155  and so on.  These cannot be addressed well by libraries or tools; a new
   156  language was called for.
   157  </p>
   158  
   159  <p>
   160  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   161  discusses the background and motivation behind the design of the Go language,
   162  as well as providing more detail about many of the answers presented in this FAQ.
   163  </p>
   164  
   165  <h3 id="ancestors">
   166  What are Go's ancestors?</h3>
   167  <p>
   168  Go is mostly in the C family (basic syntax),
   169  with significant input from the Pascal/Modula/Oberon
   170  family (declarations, packages),
   171  plus some ideas from languages
   172  inspired by Tony Hoare's CSP,
   173  such as Newsqueak and Limbo (concurrency).
   174  However, it is a new language across the board.
   175  In every respect the language was designed by thinking
   176  about what programmers do and how to make programming, at least the
   177  kind of programming we do, more effective, which means more fun.
   178  </p>
   179  
   180  <h3 id="principles">
   181  What are the guiding principles in the design?</h3>
   182  <p>
   183  Programming today involves too much bookkeeping, repetition, and
   184  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   185  like quiet conversations between a well-spoken research worker and a
   186  well-studied mechanical colleague, not as a debate with a compiler.
   187  Who'd have guessed sophistication bought such noise?&rdquo;
   188  The sophistication is worthwhile&mdash;no one wants to go back to
   189  the old languages&mdash;but can it be more quietly achieved?
   190  </p>
   191  <p>
   192  Go attempts to reduce the amount of typing in both senses of the word.
   193  Throughout its design, we have tried to reduce clutter and
   194  complexity.  There are no forward declarations and no header files;
   195  everything is declared exactly once.  Initialization is expressive,
   196  automatic, and easy to use.  Syntax is clean and light on keywords.
   197  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   198  simple type derivation using the <code>:=</code>
   199  declare-and-initialize construct.  And perhaps most radically, there
   200  is no type hierarchy: types just <i>are</i>, they don't have to
   201  announce their relationships.  These simplifications allow Go to be
   202  expressive yet comprehensible without sacrificing, well, sophistication.
   203  </p>
   204  <p>
   205  Another important principle is to keep the concepts orthogonal.
   206  Methods can be implemented for any type; structures represent data while
   207  interfaces represent abstraction; and so on.  Orthogonality makes it
   208  easier to understand what happens when things combine.
   209  </p>
   210  
   211  <h2 id="Usage">Usage</h2>
   212  
   213  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   214  
   215  <p>
   216  Yes. There are now several Go programs deployed in
   217  production inside Google.  A public example is the server behind
   218  <a href="//golang.org">golang.org</a>.
   219  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   220  document server running in a production configuration on
   221  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   222  </p>
   223  
   224  <p>
   225  Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a>
   226  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   227  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   228  packages.
   229  </p>
   230  
   231  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   232  Do Go programs link with C/C++ programs?</h3>
   233  
   234  <p>
   235  There are two Go compiler implementations, <code>gc</code>
   236  and <code>gccgo</code>.
   237  <code>Gc</code> uses a different calling convention and linker and can
   238  therefore only be linked with C programs using the same convention.
   239  There is such a C compiler but no C++ compiler.
   240  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   241  GCC-compiled C or C++ programs.
   242  </p>
   243  
   244  <p>
   245  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   246  &ldquo;foreign function interface&rdquo; to allow safe calling of
   247  C libraries from Go code. SWIG extends this capability to C++ libraries.
   248  </p>
   249  
   250  
   251  <h3 id="Does_Go_support_Google_protocol_buffers">
   252  Does Go support Google's protocol buffers?</h3>
   253  
   254  <p>
   255  A separate open source project provides the necessary compiler plugin and library.
   256  It is available at
   257  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>
   258  </p>
   259  
   260  
   261  <h3 id="Can_I_translate_the_Go_home_page">
   262  Can I translate the Go home page into another language?</h3>
   263  
   264  <p>
   265  Absolutely. We encourage developers to make Go Language sites in their own languages.
   266  However, if you choose to add the Google logo or branding to your site
   267  (it does not appear on <a href="//golang.org/">golang.org</a>),
   268  you will need to abide by the guidelines at
   269  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   270  </p>
   271  
   272  <h2 id="Design">Design</h2>
   273  
   274  <h3 id="runtime">
   275  Does Go have a runtime?</h3>
   276  
   277  <p>
   278  Go does have an extensive library, called the <em>runtime</em>,
   279  that is part of every Go program.
   280  The runtime library implements garbage collection, concurrency,
   281  stack management, and other critical features of the Go language.
   282  Although it is more central to the language, Go's runtime is analogous
   283  to <code>libc</code>, the C library.
   284  </p>
   285  
   286  <p>
   287  It is important to understand, however, that Go's runtime does not
   288  include a virtual machine, such as is provided by the Java runtime.
   289  Go programs are compiled ahead of time to native machine code.
   290  Thus, although the term is often used to describe the virtual
   291  environment in which a program runs, in Go the word &ldquo;runtime&rdquo;
   292  is just the name given to the library providing critical language services.
   293  </p>
   294  
   295  <h3 id="unicode_identifiers">
   296  What's up with Unicode identifiers?</h3>
   297  
   298  <p>
   299  It was important to us to extend the space of identifiers from the
   300  confines of ASCII.  Go's rule&mdash;identifier characters must be
   301  letters or digits as defined by Unicode&mdash;is simple to understand
   302  and to implement but has restrictions.  Combining characters are
   303  excluded by design, for instance.
   304  Until there
   305  is an agreed external definition of what an identifier might be,
   306  plus a definition of canonicalization of identifiers that guarantees
   307  no ambiguity, it seemed better to keep combining characters out of
   308  the mix.  Thus we have a simple rule that can be expanded later
   309  without breaking programs, one that avoids bugs that would surely arise
   310  from a rule that admits ambiguous identifiers.
   311  </p>
   312  
   313  <p>
   314  On a related note, since an exported identifier must begin with an
   315  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   316  in some languages can, by definition, not be exported.  For now the
   317  only solution is to use something like <code>X日本語</code>, which
   318  is clearly unsatisfactory; we are considering other options.  The
   319  case-for-visibility rule is unlikely to change however; it's one
   320  of our favorite features of Go.
   321  </p>
   322  
   323  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   324  
   325  <p>
   326  Every language contains novel features and omits someone's favorite
   327  feature. Go was designed with an eye on felicity of programming, speed of
   328  compilation, orthogonality of concepts, and the need to support features
   329  such as concurrency and garbage collection. Your favorite feature may be
   330  missing because it doesn't fit, because it affects compilation speed or
   331  clarity of design, or because it would make the fundamental system model
   332  too difficult.
   333  </p>
   334  
   335  <p>
   336  If it bothers you that Go is missing feature <var>X</var>,
   337  please forgive us and investigate the features that Go does have. You might find that
   338  they compensate in interesting ways for the lack of <var>X</var>.
   339  </p>
   340  
   341  <h3 id="generics">
   342  Why does Go not have generic types?</h3>
   343  <p>
   344  Generics may well be added at some point.  We don't feel an urgency for
   345  them, although we understand some programmers do.
   346  </p>
   347  
   348  <p>
   349  Generics are convenient but they come at a cost in
   350  complexity in the type system and run-time.  We haven't yet found a
   351  design that gives value proportionate to the complexity, although we
   352  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   353  plus the ability to use the empty interface to construct containers
   354  (with explicit unboxing) mean in many cases it is possible to write
   355  code that does what generics would enable, if less smoothly.
   356  </p>
   357  
   358  <p>
   359  The topic remains open.
   360  For a look at several previous unsuccessful attempts to
   361  design a good generics solution for Go, see
   362  <a href="https://golang.org/issue/15292">this proposal</a>.
   363  </p>
   364  
   365  <h3 id="exceptions">
   366  Why does Go not have exceptions?</h3>
   367  <p>
   368  We believe that coupling exceptions to a control
   369  structure, as in the <code>try-catch-finally</code> idiom, results in
   370  convoluted code.  It also tends to encourage programmers to label
   371  too many ordinary errors, such as failing to open a file, as
   372  exceptional.
   373  </p>
   374  
   375  <p>
   376  Go takes a different approach.  For plain error handling, Go's multi-value
   377  returns make it easy to report an error without overloading the return value.
   378  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   379  with Go's other features</a>, makes error handling pleasant but quite different
   380  from that in other languages.
   381  </p>
   382  
   383  <p>
   384  Go also has a couple
   385  of built-in functions to signal and recover from truly exceptional
   386  conditions.  The recovery mechanism is executed only as part of a
   387  function's state being torn down after an error, which is sufficient
   388  to handle catastrophe but requires no extra control structures and,
   389  when used well, can result in clean error-handling code.
   390  </p>
   391  
   392  <p>
   393  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   394  </p>
   395  
   396  <h3 id="assertions">
   397  Why does Go not have assertions?</h3>
   398  
   399  <p>
   400  Go doesn't provide assertions. They are undeniably convenient, but our
   401  experience has been that programmers use them as a crutch to avoid thinking
   402  about proper error handling and reporting. Proper error handling means that
   403  servers continue operation after non-fatal errors instead of crashing.
   404  Proper error reporting means that errors are direct and to the point,
   405  saving the programmer from interpreting a large crash trace. Precise
   406  errors are particularly important when the programmer seeing the errors is
   407  not familiar with the code.
   408  </p>
   409  
   410  <p>
   411  We understand that this is a point of contention. There are many things in
   412  the Go language and libraries that differ from modern practices, simply
   413  because we feel it's sometimes worth trying a different approach.
   414  </p>
   415  
   416  <h3 id="csp">
   417  Why build concurrency on the ideas of CSP?</h3>
   418  <p>
   419  Concurrency and multi-threaded programming have a reputation
   420  for difficulty.  We believe this is due partly to complex
   421  designs such as pthreads and partly to overemphasis on low-level details
   422  such as mutexes, condition variables, and memory barriers.
   423  Higher-level interfaces enable much simpler code, even if there are still
   424  mutexes and such under the covers.
   425  </p>
   426  
   427  <p>
   428  One of the most successful models for providing high-level linguistic support
   429  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   430  Occam and Erlang are two well known languages that stem from CSP.
   431  Go's concurrency primitives derive from a different part of the family tree
   432  whose main contribution is the powerful notion of channels as first class objects.
   433  Experience with several earlier languages has shown that the CSP model
   434  fits well into a procedural language framework.
   435  </p>
   436  
   437  <h3 id="goroutines">
   438  Why goroutines instead of threads?</h3>
   439  <p>
   440  Goroutines are part of making concurrency easy to use.  The idea, which has
   441  been around for a while, is to multiplex independently executing
   442  functions&mdash;coroutines&mdash;onto a set of threads.
   443  When a coroutine blocks, such as by calling a blocking system call,
   444  the run-time automatically moves other coroutines on the same operating
   445  system thread to a different, runnable thread so they won't be blocked.
   446  The programmer sees none of this, which is the point.
   447  The result, which we call goroutines, can be very cheap: they have little
   448  overhead beyond the memory for the stack, which is just a few kilobytes.
   449  </p>
   450  
   451  <p>
   452  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   453  minted goroutine is given a few kilobytes, which is almost always enough.
   454  When it isn't, the run-time grows (and shrinks) the memory for storing
   455  the stack automatically, allowing many goroutines to live in a modest
   456  amount of memory.
   457  The CPU overhead averages about three cheap instructions per function call.
   458  It is practical to create hundreds of thousands of goroutines in the same
   459  address space.
   460  If goroutines were just threads, system resources would
   461  run out at a much smaller number.
   462  </p>
   463  
   464  <h3 id="atomic_maps">
   465  Why are map operations not defined to be atomic?</h3>
   466  
   467  <p>
   468  After long discussion it was decided that the typical use of maps did not require
   469  safe access from multiple goroutines, and in those cases where it did, the map was
   470  probably part of some larger data structure or computation that was already
   471  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   472  down most programs and add safety to few.  This was not an easy decision,
   473  however, since it means uncontrolled map access can crash the program.
   474  </p>
   475  
   476  <p>
   477  The language does not preclude atomic map updates.  When required, such
   478  as when hosting an untrusted program, the implementation could interlock
   479  map access.
   480  </p>
   481  
   482  <p>
   483  Map access is unsafe only when updates are occurring.
   484  As long as all goroutines are only reading—looking up elements in the map,
   485  including iterating through it using a
   486  <code>for</code> <code>range</code> loop—and not changing the map
   487  by assigning to elements or doing deletions,
   488  it is safe for them to access the map concurrently without synchronization.
   489  </p>
   490  
   491  <h3 id="language_changes">
   492  Will you accept my language change?</h3>
   493  
   494  <p>
   495  People often suggest improvements to the language—the
   496  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   497  contains a rich history of such discussions—but very few of these changes have
   498  been accepted.
   499  </p>
   500  
   501  <p>
   502  Although Go is an open source project, the language and libraries are protected
   503  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   504  changes that break existing programs.
   505  If your proposal violates the Go 1 specification we cannot even entertain the
   506  idea, regardless of its merit.
   507  A future major release of Go may be incompatible with Go 1, but we're not ready
   508  to start talking about what that might be.
   509  </p>
   510  
   511  <p>
   512  Even if your proposal is compatible with the Go 1 spec, it might
   513  not be in the spirit of Go's design goals.
   514  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   515  at Google: Language Design in the Service of Software Engineering</a></i>
   516  explains Go's origins and the motivation behind its design.
   517  </p>
   518  
   519  <h2 id="types">Types</h2>
   520  
   521  <h3 id="Is_Go_an_object-oriented_language">
   522  Is Go an object-oriented language?</h3>
   523  
   524  <p>
   525  Yes and no. Although Go has types and methods and allows an
   526  object-oriented style of programming, there is no type hierarchy.
   527  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   528  we believe is easy to use and in some ways more general. There are
   529  also ways to embed types in other types to provide something
   530  analogous&mdash;but not identical&mdash;to subclassing.
   531  Moreover, methods in Go are more general than in C++ or Java:
   532  they can be defined for any sort of data, even built-in types such
   533  as plain, &ldquo;unboxed&rdquo; integers.
   534  They are not restricted to structs (classes).
   535  </p>
   536  
   537  <p>
   538  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   539  lightweight than in languages such as C++ or Java.
   540  </p>
   541  
   542  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   543  How do I get dynamic dispatch of methods?</h3>
   544  
   545  <p>
   546  The only way to have dynamically dispatched methods is through an
   547  interface. Methods on a struct or any other concrete type are always resolved statically.
   548  </p>
   549  
   550  <h3 id="inheritance">
   551  Why is there no type inheritance?</h3>
   552  <p>
   553  Object-oriented programming, at least in the best-known languages,
   554  involves too much discussion of the relationships between types,
   555  relationships that often could be derived automatically.  Go takes a
   556  different approach.
   557  </p>
   558  
   559  <p>
   560  Rather than requiring the programmer to declare ahead of time that two
   561  types are related, in Go a type automatically satisfies any interface
   562  that specifies a subset of its methods.  Besides reducing the
   563  bookkeeping, this approach has real advantages.  Types can satisfy
   564  many interfaces at once, without the complexities of traditional
   565  multiple inheritance.
   566  Interfaces can be very lightweight&mdash;an interface with
   567  one or even zero methods can express a useful concept.
   568  Interfaces can be added after the fact if a new idea comes along
   569  or for testing&mdash;without annotating the original types.
   570  Because there are no explicit relationships between types
   571  and interfaces, there is no type hierarchy to manage or discuss.
   572  </p>
   573  
   574  <p>
   575  It's possible to use these ideas to construct something analogous to
   576  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   577  enables formatted printing to any output, not just a file, or how the
   578  <code>bufio</code> package can be completely separate from file I/O,
   579  or how the <code>image</code> packages generate compressed
   580  image files.  All these ideas stem from a single interface
   581  (<code>io.Writer</code>) representing a single method
   582  (<code>Write</code>).  And that's only scratching the surface.
   583  Go's interfaces have a profound influence on how programs are structured.
   584  </p>
   585  
   586  <p>
   587  It takes some getting used to but this implicit style of type
   588  dependency is one of the most productive things about Go.
   589  </p>
   590  
   591  <h3 id="methods_on_basics">
   592  Why is <code>len</code> a function and not a method?</h3>
   593  <p>
   594  We debated this issue but decided
   595  implementing <code>len</code> and friends as functions was fine in practice and
   596  didn't complicate questions about the interface (in the Go type sense)
   597  of basic types.
   598  </p>
   599  
   600  <h3 id="overloading">
   601  Why does Go not support overloading of methods and operators?</h3>
   602  <p>
   603  Method dispatch is simplified if it doesn't need to do type matching as well.
   604  Experience with other languages told us that having a variety of
   605  methods with the same name but different signatures was occasionally useful
   606  but that it could also be confusing and fragile in practice.  Matching only by name
   607  and requiring consistency in the types was a major simplifying decision
   608  in Go's type system.
   609  </p>
   610  
   611  <p>
   612  Regarding operator overloading, it seems more a convenience than an absolute
   613  requirement.  Again, things are simpler without it.
   614  </p>
   615  
   616  <h3 id="implements_interface">
   617  Why doesn't Go have "implements" declarations?</h3>
   618  
   619  <p>
   620  A Go type satisfies an interface by implementing the methods of that interface,
   621  nothing more.  This property allows interfaces to be defined and used without
   622  having to modify existing code.  It enables a kind of structural typing that
   623  promotes separation of concerns and improves code re-use, and makes it easier
   624  to build on patterns that emerge as the code develops.
   625  The semantics of interfaces is one of the main reasons for Go's nimble,
   626  lightweight feel.
   627  </p>
   628  
   629  <p>
   630  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   631  </p>
   632  
   633  <h3 id="guarantee_satisfies_interface">
   634  How can I guarantee my type satisfies an interface?</h3>
   635  
   636  <p>
   637  You can ask the compiler to check that the type <code>T</code> implements the
   638  interface <code>I</code> by attempting an assignment using the zero value for
   639  <code>T</code> or pointer to <code>T</code>, as appropriate:
   640  </p>
   641  
   642  <pre>
   643  type T struct{}
   644  var _ I = T{}       // Verify that T implements I.
   645  var _ I = (*T)(nil) // Verify that *T implements I.
   646  </pre>
   647  
   648  <p>
   649  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   650  <code>I</code>, the mistake will be caught at compile time.
   651  </p>
   652  
   653  <p>
   654  If you wish the users of an interface to explicitly declare that they implement
   655  it, you can add a method with a descriptive name to the interface's method set.
   656  For example:
   657  </p>
   658  
   659  <pre>
   660  type Fooer interface {
   661      Foo()
   662      ImplementsFooer()
   663  }
   664  </pre>
   665  
   666  <p>
   667  A type must then implement the <code>ImplementsFooer</code> method to be a
   668  <code>Fooer</code>, clearly documenting the fact and announcing it in
   669  <a href="/cmd/godoc/">godoc</a>'s output.
   670  </p>
   671  
   672  <pre>
   673  type Bar struct{}
   674  func (b Bar) ImplementsFooer() {}
   675  func (b Bar) Foo() {}
   676  </pre>
   677  
   678  <p>
   679  Most code doesn't make use of such constraints, since they limit the utility of
   680  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   681  among similar interfaces.
   682  </p>
   683  
   684  <h3 id="t_and_equal_interface">
   685  Why doesn't type T satisfy the Equal interface?</h3>
   686  
   687  <p>
   688  Consider this simple interface to represent an object that can compare
   689  itself with another value:
   690  </p>
   691  
   692  <pre>
   693  type Equaler interface {
   694      Equal(Equaler) bool
   695  }
   696  </pre>
   697  
   698  <p>
   699  and this type, <code>T</code>:
   700  </p>
   701  
   702  <pre>
   703  type T int
   704  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   705  </pre>
   706  
   707  <p>
   708  Unlike the analogous situation in some polymorphic type systems,
   709  <code>T</code> does not implement <code>Equaler</code>.
   710  The argument type of <code>T.Equal</code> is <code>T</code>,
   711  not literally the required type <code>Equaler</code>.
   712  </p>
   713  
   714  <p>
   715  In Go, the type system does not promote the argument of
   716  <code>Equal</code>; that is the programmer's responsibility, as
   717  illustrated by the type <code>T2</code>, which does implement
   718  <code>Equaler</code>:
   719  </p>
   720  
   721  <pre>
   722  type T2 int
   723  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   724  </pre>
   725  
   726  <p>
   727  Even this isn't like other type systems, though, because in Go <em>any</em>
   728  type that satisfies <code>Equaler</code> could be passed as the
   729  argument to <code>T2.Equal</code>, and at run time we must
   730  check that the argument is of type <code>T2</code>.
   731  Some languages arrange to make that guarantee at compile time.
   732  </p>
   733  
   734  <p>
   735  A related example goes the other way:
   736  </p>
   737  
   738  <pre>
   739  type Opener interface {
   740     Open() Reader
   741  }
   742  
   743  func (t T3) Open() *os.File
   744  </pre>
   745  
   746  <p>
   747  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   748  although it might in another language.
   749  </p>
   750  
   751  <p>
   752  While it is true that Go's type system does less for the programmer
   753  in such cases, the lack of subtyping makes the rules about
   754  interface satisfaction very easy to state: are the function's names
   755  and signatures exactly those of the interface?
   756  Go's rule is also easy to implement efficiently.
   757  We feel these benefits offset the lack of
   758  automatic type promotion. Should Go one day adopt some form of polymorphic
   759  typing, we expect there would be a way to express the idea of these
   760  examples and also have them be statically checked.
   761  </p>
   762  
   763  <h3 id="convert_slice_of_interface">
   764  Can I convert a []T to an []interface{}?</h3>
   765  
   766  <p>
   767  Not directly, because they do not have the same representation in memory.
   768  It is necessary to copy the elements individually to the destination
   769  slice. This example converts a slice of <code>int</code> to a slice of
   770  <code>interface{}</code>:
   771  </p>
   772  
   773  <pre>
   774  t := []int{1, 2, 3, 4}
   775  s := make([]interface{}, len(t))
   776  for i, v := range t {
   777      s[i] = v
   778  }
   779  </pre>
   780  
   781  <h3 id="convert_slice_with_same_underlying_type">
   782  Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3>
   783  
   784  This last line of this code sample does not compile.
   785  
   786  <pre>
   787  type T1 int
   788  type T2 int
   789  var t1 T1
   790  var x = T2(t1) // OK
   791  var st1 []T1
   792  var sx = ([]T2)(st1) // NOT OK
   793  </pre>
   794  
   795  <p>
   796  In Go, types are closely tied to methods, in that every named type has
   797  a (possibly empty) method set.
   798  The general rule is that you can change the name of the type being
   799  converted (and thus possibly change its method set) but you can't
   800  change the name (and method set) of elements of a composite type.
   801  Go requires you to be explicit about type conversions.
   802  </p>
   803  
   804  <h3 id="nil_error">
   805  Why is my nil error value not equal to nil?
   806  </h3>
   807  
   808  <p>
   809  Under the covers, interfaces are implemented as two elements, a type and a value.
   810  The value, called the interface's dynamic value,
   811  is an arbitrary concrete value and the type is that of the value.
   812  For the <code>int</code> value 3, an interface value contains,
   813  schematically, (<code>int</code>, <code>3</code>).
   814  </p>
   815  
   816  <p>
   817  An interface value is <code>nil</code> only if the inner value and type are both unset,
   818  (<code>nil</code>, <code>nil</code>).
   819  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   820  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   821  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   822  (<code>*int</code>, <code>nil</code>).
   823  Such an interface value will therefore be non-<code>nil</code>
   824  <em>even when the pointer inside is</em> <code>nil</code>.
   825  </p>
   826  
   827  <p>
   828  This situation can be confusing, and arises when a <code>nil</code> value is
   829  stored inside an interface value such as an <code>error</code> return:
   830  </p>
   831  
   832  <pre>
   833  func returnsError() error {
   834  	var p *MyError = nil
   835  	if bad() {
   836  		p = ErrBad
   837  	}
   838  	return p // Will always return a non-nil error.
   839  }
   840  </pre>
   841  
   842  <p>
   843  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   844  so the return value is an <code>error</code> interface
   845  value holding (<code>*MyError</code>, <code>nil</code>).
   846  This means that if the caller compares the returned error to <code>nil</code>,
   847  it will always look as if there was an error even if nothing bad happened.
   848  To return a proper <code>nil</code> <code>error</code> to the caller,
   849  the function must return an explicit <code>nil</code>:
   850  </p>
   851  
   852  
   853  <pre>
   854  func returnsError() error {
   855  	if bad() {
   856  		return ErrBad
   857  	}
   858  	return nil
   859  }
   860  </pre>
   861  
   862  <p>
   863  It's a good idea for functions
   864  that return errors always to use the <code>error</code> type in
   865  their signature (as we did above) rather than a concrete type such
   866  as <code>*MyError</code>, to help guarantee the error is
   867  created correctly. As an example,
   868  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   869  returns an <code>error</code> even though, if not <code>nil</code>,
   870  it's always of concrete type
   871  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   872  </p>
   873  
   874  <p>
   875  Similar situations to those described here can arise whenever interfaces are used.
   876  Just keep in mind that if any concrete value
   877  has been stored in the interface, the interface will not be <code>nil</code>.
   878  For more information, see
   879  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   880  </p>
   881  
   882  
   883  <h3 id="unions">
   884  Why are there no untagged unions, as in C?</h3>
   885  
   886  <p>
   887  Untagged unions would violate Go's memory safety
   888  guarantees.
   889  </p>
   890  
   891  <h3 id="variant_types">
   892  Why does Go not have variant types?</h3>
   893  
   894  <p>
   895  Variant types, also known as algebraic types, provide a way to specify
   896  that a value might take one of a set of other types, but only those
   897  types. A common example in systems programming would specify that an
   898  error is, say, a network error, a security error or an application
   899  error and allow the caller to discriminate the source of the problem
   900  by examining the type of the error. Another example is a syntax tree
   901  in which each node can be a different type: declaration, statement,
   902  assignment and so on.
   903  </p>
   904  
   905  <p>
   906  We considered adding variant types to Go, but after discussion
   907  decided to leave them out because they overlap in confusing ways
   908  with interfaces. What would happen if the elements of a variant type
   909  were themselves interfaces?
   910  </p>
   911  
   912  <p>
   913  Also, some of what variant types address is already covered by the
   914  language. The error example is easy to express using an interface
   915  value to hold the error and a type switch to discriminate cases.  The
   916  syntax tree example is also doable, although not as elegantly.
   917  </p>
   918  
   919  <h3 id="covariant_types">
   920  Why does Go not have covariant result types?</h3>
   921  
   922  <p>
   923  Covariant result types would mean that an interface like
   924  </p>
   925  
   926  <pre>
   927  type Copyable interface {
   928  	Copy() interface{}
   929  }
   930  </pre>
   931  
   932  <p>
   933  would be satisfied by the method
   934  </p>
   935  
   936  <pre>
   937  func (v Value) Copy() Value
   938  </pre>
   939  
   940  <p>because <code>Value</code> implements the empty interface.
   941  In Go method types must match exactly, so <code>Value</code> does not
   942  implement <code>Copyable</code>.
   943  Go separates the notion of what a
   944  type does&mdash;its methods&mdash;from the type's implementation.
   945  If two methods return different types, they are not doing the same thing.
   946  Programmers who want covariant result types are often trying to
   947  express a type hierarchy through interfaces.
   948  In Go it's more natural to have a clean separation between interface
   949  and implementation.
   950  </p>
   951  
   952  <h2 id="values">Values</h2>
   953  
   954  <h3 id="conversions">
   955  Why does Go not provide implicit numeric conversions?</h3>
   956  <p>
   957  The convenience of automatic conversion between numeric types in C is
   958  outweighed by the confusion it causes.  When is an expression unsigned?
   959  How big is the value?  Does it overflow?  Is the result portable, independent
   960  of the machine on which it executes?
   961  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   962  are not easy to implement and inconsistent across architectures.
   963  For reasons of portability, we decided to make things clear and straightforward
   964  at the cost of some explicit conversions in the code.
   965  The definition of constants in Go&mdash;arbitrary precision values free
   966  of signedness and size annotations&mdash;ameliorates matters considerably,
   967  though.
   968  </p>
   969  
   970  <p>
   971  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   972  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   973  type is generic; if you care about how many bits an integer holds, Go
   974  encourages you to be explicit.
   975  </p>
   976  
   977  <p>
   978  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
   979  explores this topic in more detail.
   980  </p>
   981  
   982  <h3 id="builtin_maps">
   983  Why are maps built in?</h3>
   984  <p>
   985  The same reason strings are: they are such a powerful and important data
   986  structure that providing one excellent implementation with syntactic support
   987  makes programming more pleasant.  We believe that Go's implementation of maps
   988  is strong enough that it will serve for the vast majority of uses.
   989  If a specific application can benefit from a custom implementation, it's possible
   990  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   991  </p>
   992  
   993  <h3 id="map_keys">
   994  Why don't maps allow slices as keys?</h3>
   995  <p>
   996  Map lookup requires an equality operator, which slices do not implement.
   997  They don't implement equality because equality is not well defined on such types;
   998  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   999  value comparison, how to deal with recursive types, and so on.
  1000  We may revisit this issue&mdash;and implementing equality for slices
  1001  will not invalidate any existing programs&mdash;but without a clear idea of what
  1002  equality of slices should mean, it was simpler to leave it out for now.
  1003  </p>
  1004  
  1005  <p>
  1006  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
  1007  types can be used as map keys. Slices still do not have a definition of equality, though.
  1008  </p>
  1009  
  1010  <h3 id="references">
  1011  Why are maps, slices, and channels references while arrays are values?</h3>
  1012  <p>
  1013  There's a lot of history on that topic.  Early on, maps and channels
  1014  were syntactically pointers and it was impossible to declare or use a
  1015  non-pointer instance.  Also, we struggled with how arrays should work.
  1016  Eventually we decided that the strict separation of pointers and
  1017  values made the language harder to use.  Changing these
  1018  types to act as references to the associated, shared data structures resolved
  1019  these issues. This change added some regrettable complexity to the
  1020  language but had a large effect on usability: Go became a more
  1021  productive, comfortable language when it was introduced.
  1022  </p>
  1023  
  1024  <h2 id="Writing_Code">Writing Code</h2>
  1025  
  1026  <h3 id="How_are_libraries_documented">
  1027  How are libraries documented?</h3>
  1028  
  1029  <p>
  1030  There is a program, <code>godoc</code>, written in Go, that extracts
  1031  package documentation from the source code. It can be used on the
  1032  command line or on the web. An instance is running at
  1033  <a href="/pkg/">golang.org/pkg/</a>.
  1034  In fact, <code>godoc</code> implements the full site at
  1035  <a href="/">golang.org/</a>.
  1036  </p>
  1037  
  1038  <p>
  1039  A <code>godoc</code> instance may be configured to provide rich,
  1040  interactive static analyses of symbols in the programs it displays; details are
  1041  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
  1042  </p>
  1043  
  1044  <p>
  1045  For access to documentation from the command line, the
  1046  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
  1047  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
  1048  subcommand that provides a textual interface to the same information.
  1049  </p>
  1050  
  1051  <h3 id="Is_there_a_Go_programming_style_guide">
  1052  Is there a Go programming style guide?</h3>
  1053  
  1054  <p>
  1055  Eventually, there may be a small number of rules to guide things
  1056  like naming, layout, and file organization.
  1057  The document <a href="effective_go.html">Effective Go</a>
  1058  contains some style advice.
  1059  More directly, the program <code>gofmt</code> is a pretty-printer
  1060  whose purpose is to enforce layout rules; it replaces the usual
  1061  compendium of do's and don'ts that allows interpretation.
  1062  All the Go code in the repository has been run through <code>gofmt</code>.
  1063  </p>
  1064  
  1065  <p>
  1066  The document titled
  1067  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1068  is a collection of very short essays about details of Go idiom that are often
  1069  missed by programmers.
  1070  It is a handy reference for people doing code reviews for Go projects.
  1071  </p>
  1072  
  1073  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1074  How do I submit patches to the Go libraries?</h3>
  1075  
  1076  <p>
  1077  The library sources are in the <code>src</code> directory of the repository.
  1078  If you want to make a significant change, please discuss on the mailing list before embarking.
  1079  </p>
  1080  
  1081  <p>
  1082  See the document
  1083  <a href="contribute.html">Contributing to the Go project</a>
  1084  for more information about how to proceed.
  1085  </p>
  1086  
  1087  <h3 id="git_https">
  1088  Why does "go get" use HTTPS when cloning a repository?</h3>
  1089  
  1090  <p>
  1091  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1092  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1093  (git) and TCP port 22 (SSH).
  1094  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1095  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1096  The <code>go get</code> command therefore uses HTTPS for safety.
  1097  </p>
  1098  
  1099  <p>
  1100  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1101  it's easy to work around this. For GitHub, try one of these solutions:
  1102  </p>
  1103  <ul>
  1104  <li>Manually clone the repository in the expected package directory:
  1105  <pre>
  1106  $ cd src/github.com/username
  1107  $ git clone git@github.com:username/package.git
  1108  </pre>
  1109  </li>
  1110  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1111  these two lines to <code>~/.gitconfig</code>:
  1112  <pre>
  1113  [url "git@github.com:"]
  1114  	pushInsteadOf = https://github.com/
  1115  </pre>
  1116  </li>
  1117  </ul>
  1118  
  1119  <h3 id="get_version">
  1120  How should I manage package versions using "go get"?</h3>
  1121  
  1122  <p>
  1123  "Go get" does not have any explicit concept of package versions.
  1124  Versioning is a source of significant complexity, especially in large code bases,
  1125  and we are unaware of any approach that works well at scale in a large enough
  1126  variety of situations to be appropriate to force on all Go users.
  1127  What "go get" and the larger Go toolchain do provide is isolation of
  1128  packages with different import paths.
  1129  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1130  coexist even though both are "package template".
  1131  This observation leads to some advice for package authors and package users.
  1132  </p>
  1133  
  1134  <p>
  1135  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1136  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1137  don't remove exported names, encourage tagged composite literals, and so on.
  1138  If different functionality is required, add a new name instead of changing an old one.
  1139  If a complete break is required, create a new package with a new import path.</p>
  1140  
  1141  <p>
  1142  If you're using an externally supplied package and worry that it might change in
  1143  unexpected ways, the simplest solution is to copy it to your local repository.
  1144  (This is the approach Google takes internally.)
  1145  Store the copy under a new import path that identifies it as a local copy.
  1146  For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg".
  1147  The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a>
  1148  program is one tool to help automate this process.
  1149  </p>
  1150  
  1151  <p>
  1152  The Go 1.5 release added a facility to the
  1153  <a href="https://golang.org/cmd/go">go</a> command
  1154  that makes it easier to manage external dependencies by "vendoring"
  1155  them into a special directory near the package that depends upon them.
  1156  See the <a href="https://golang.org/s/go15vendor">design
  1157  document</a> for details.
  1158  </p>
  1159  
  1160  <p>
  1161  Work is underway on an experimental package management tool,
  1162  <a href="https://github.com/golang/dep"><code>dep</code></a>, to learn
  1163  more about how tooling can help package management. More information can be found in
  1164  <a href="https://github.com/golang/dep/blob/master/docs/FAQ.md">the <code>dep</code> FAQ</a>.
  1165  </p>
  1166  
  1167  <h2 id="Pointers">Pointers and Allocation</h2>
  1168  
  1169  <h3 id="pass_by_value">
  1170  When are function parameters passed by value?</h3>
  1171  
  1172  <p>
  1173  As in all languages in the C family, everything in Go is passed by value.
  1174  That is, a function always gets a copy of the
  1175  thing being passed, as if there were an assignment statement assigning the
  1176  value to the parameter.  For instance, passing an <code>int</code> value
  1177  to a function makes a copy of the <code>int</code>, and passing a pointer
  1178  value makes a copy of the pointer, but not the data it points to.
  1179  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1180  section</a> for a discussion of how this affects method receivers.)
  1181  </p>
  1182  
  1183  <p>
  1184  Map and slice values behave like pointers: they are descriptors that
  1185  contain pointers to the underlying map or slice data.  Copying a map or
  1186  slice value doesn't copy the data it points to.  Copying an interface value
  1187  makes a copy of the thing stored in the interface value.  If the interface
  1188  value holds a struct, copying the interface value makes a copy of the
  1189  struct.  If the interface value holds a pointer, copying the interface value
  1190  makes a copy of the pointer, but again not the data it points to.
  1191  </p>
  1192  
  1193  <p>
  1194  Note that this discussion is about the semantics of the operations.
  1195  Actual implementations may apply optimizations to avoid copying
  1196  as long as the optimizations do not change the semantics.
  1197  </p>
  1198  
  1199  <h3 id="pointer_to_interface">
  1200  When should I use a pointer to an interface?</h3>
  1201  
  1202  <p>
  1203  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1204  disguising an interface value's type for delayed evaluation.
  1205  </p>
  1206  
  1207  <p>
  1208  It is however a common mistake to pass a pointer to an interface value
  1209  to a function expecting an interface. The compiler will complain about this
  1210  error but the situation can still be confusing, because sometimes a
  1211  <a href="#different_method_sets">pointer
  1212  is necessary to satisfy an interface</a>.
  1213  The insight is that although a pointer to a concrete type can satisfy
  1214  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1215  </p>
  1216  
  1217  <p>
  1218  Consider the variable declaration,
  1219  </p>
  1220  
  1221  <pre>
  1222  var w io.Writer
  1223  </pre>
  1224  
  1225  <p>
  1226  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1227  a value that satisfies <code>io.Writer</code>—something that implements
  1228  the canonical <code>Write</code> method. Thus we can write
  1229  </p>
  1230  
  1231  <pre>
  1232  fmt.Fprintf(w, "hello, world\n")
  1233  </pre>
  1234  
  1235  <p>
  1236  If however we pass the address of <code>w</code>, the program will not compile.
  1237  </p>
  1238  
  1239  <pre>
  1240  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1241  </pre>
  1242  
  1243  <p>
  1244  The one exception is that any value, even a pointer to an interface, can be assigned to
  1245  a variable of empty interface type (<code>interface{}</code>).
  1246  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1247  the result can be confusing.
  1248  </p>
  1249  
  1250  <h3 id="methods_on_values_or_pointers">
  1251  Should I define methods on values or pointers?</h3>
  1252  
  1253  <pre>
  1254  func (s *MyStruct) pointerMethod() { } // method on pointer
  1255  func (s MyStruct)  valueMethod()   { } // method on value
  1256  </pre>
  1257  
  1258  <p>
  1259  For programmers unaccustomed to pointers, the distinction between these
  1260  two examples can be confusing, but the situation is actually very simple.
  1261  When defining a method on a type, the receiver (<code>s</code> in the above
  1262  examples) behaves exactly as if it were an argument to the method.
  1263  Whether to define the receiver as a value or as a pointer is the same
  1264  question, then, as whether a function argument should be a value or
  1265  a pointer.
  1266  There are several considerations.
  1267  </p>
  1268  
  1269  <p>
  1270  First, and most important, does the method need to modify the
  1271  receiver?
  1272  If it does, the receiver <em>must</em> be a pointer.
  1273  (Slices and maps act as references, so their story is a little
  1274  more subtle, but for instance to change the length of a slice
  1275  in a method the receiver must still be a pointer.)
  1276  In the examples above, if <code>pointerMethod</code> modifies
  1277  the fields of <code>s</code>,
  1278  the caller will see those changes, but <code>valueMethod</code>
  1279  is called with a copy of the caller's argument (that's the definition
  1280  of passing a value), so changes it makes will be invisible to the caller.
  1281  </p>
  1282  
  1283  <p>
  1284  By the way, pointer receivers are identical to the situation in Java,
  1285  although in Java the pointers are hidden under the covers; it's Go's
  1286  value receivers that are unusual.
  1287  </p>
  1288  
  1289  <p>
  1290  Second is the consideration of efficiency. If the receiver is large,
  1291  a big <code>struct</code> for instance, it will be much cheaper to
  1292  use a pointer receiver.
  1293  </p>
  1294  
  1295  <p>
  1296  Next is consistency. If some of the methods of the type must have
  1297  pointer receivers, the rest should too, so the method set is
  1298  consistent regardless of how the type is used.
  1299  See the section on <a href="#different_method_sets">method sets</a>
  1300  for details.
  1301  </p>
  1302  
  1303  <p>
  1304  For types such as basic types, slices, and small <code>structs</code>,
  1305  a value receiver is very cheap so unless the semantics of the method
  1306  requires a pointer, a value receiver is efficient and clear.
  1307  </p>
  1308  
  1309  
  1310  <h3 id="new_and_make">
  1311  What's the difference between new and make?</h3>
  1312  
  1313  <p>
  1314  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1315  the slice, map, and channel types.
  1316  </p>
  1317  
  1318  <p>
  1319  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1320  of Effective Go</a> for more details.
  1321  </p>
  1322  
  1323  <h3 id="q_int_sizes">
  1324  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1325  
  1326  <p>
  1327  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1328  but the same as each other on a given platform.
  1329  For portability, code that relies on a particular
  1330  size of value should use an explicitly sized type, like <code>int64</code>.
  1331  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1332  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1333  a 64-bit representation.
  1334  </p>
  1335  
  1336  <p>
  1337  On the other hand, floating-point scalars and complex
  1338  types are always sized (there are no <code>float</code> or <code>complex</code> basic types),
  1339  because programmers should be aware of precision when using floating-point numbers.
  1340  The default type used for an (untyped) floating-point constant is <code>float64</code>.
  1341  Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code>
  1342  of type <code>float64</code>.
  1343  For a <code>float32</code> variable initialized by an (untyped) constant, the variable type
  1344  must be specified explicitly in the variable declaration:
  1345  </p>
  1346  
  1347  <pre>
  1348  var foo float32 = 3.0
  1349  </pre>
  1350  
  1351  <p>
  1352  Alternatively, the constant must be given a type with a conversion as in
  1353  <code>foo := float32(3.0)</code>.
  1354  </p>
  1355  
  1356  <h3 id="stack_or_heap">
  1357  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1358  
  1359  <p>
  1360  From a correctness standpoint, you don't need to know.
  1361  Each variable in Go exists as long as there are references to it.
  1362  The storage location chosen by the implementation is irrelevant to the
  1363  semantics of the language.
  1364  </p>
  1365  
  1366  <p>
  1367  The storage location does have an effect on writing efficient programs.
  1368  When possible, the Go compilers will allocate variables that are
  1369  local to a function in that function's stack frame.  However, if the
  1370  compiler cannot prove that the variable is not referenced after the
  1371  function returns, then the compiler must allocate the variable on the
  1372  garbage-collected heap to avoid dangling pointer errors.
  1373  Also, if a local variable is very large, it might make more sense
  1374  to store it on the heap rather than the stack.
  1375  </p>
  1376  
  1377  <p>
  1378  In the current compilers, if a variable has its address taken, that variable
  1379  is a candidate for allocation on the heap. However, a basic <em>escape
  1380  analysis</em> recognizes some cases when such variables will not
  1381  live past the return from the function and can reside on the stack.
  1382  </p>
  1383  
  1384  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1385  Why does my Go process use so much virtual memory?</h3>
  1386  
  1387  <p>
  1388  The Go memory allocator reserves a large region of virtual memory as an arena
  1389  for allocations. This virtual memory is local to the specific Go process; the
  1390  reservation does not deprive other processes of memory.
  1391  </p>
  1392  
  1393  <p>
  1394  To find the amount of actual memory allocated to a Go process, use the Unix
  1395  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1396  <code>RSIZE</code> (Mac OS X) columns.
  1397  <!-- TODO(adg): find out how this works on Windows -->
  1398  </p>
  1399  
  1400  <h2 id="Concurrency">Concurrency</h2>
  1401  
  1402  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1403  What operations are atomic? What about mutexes?</h3>
  1404  
  1405  <p>
  1406  We haven't fully defined it all yet, but some details about atomicity are
  1407  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1408  </p>
  1409  
  1410  <p>
  1411  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1412  package implements them, but we hope Go programming style will
  1413  encourage people to try higher-level techniques. In particular, consider
  1414  structuring your program so that only one goroutine at a time is ever
  1415  responsible for a particular piece of data.
  1416  </p>
  1417  
  1418  <p>
  1419  Do not communicate by sharing memory. Instead, share memory by communicating.
  1420  </p>
  1421  
  1422  <p>
  1423  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1424  </p>
  1425  
  1426  <h3 id="Why_no_multi_CPU">
  1427  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1428  
  1429  <p>
  1430  The number of CPUs available simultaneously to executing goroutines is
  1431  controlled by the <code>GOMAXPROCS</code> shell environment variable.
  1432  In earlier releases of Go, the default value was 1, but as of Go 1.5 the default
  1433  value is the number of cores available.
  1434  Therefore programs compiled after 1.5 should demonstrate parallel execution
  1435  of multiple goroutines.
  1436  To change the behavior, set the environment variable or use the similarly-named
  1437  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1438  of the runtime package to configure the
  1439  run-time support to utilize a different number of threads.
  1440  </p>
  1441  
  1442  <p>
  1443  Programs that perform parallel computation might benefit from a further increase in
  1444  <code>GOMAXPROCS</code>.
  1445  However, be aware that
  1446  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1447  is not parallelism</a>.
  1448  </p>
  1449  
  1450  <h3 id="Why_GOMAXPROCS">
  1451  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1452  slower?</h3>
  1453  
  1454  <p>
  1455  It depends on the nature of your program.
  1456  Problems that are intrinsically sequential cannot be sped up by adding
  1457  more goroutines.
  1458  Concurrency only becomes parallelism when the problem is
  1459  intrinsically parallel.
  1460  </p>
  1461  
  1462  <p>
  1463  In practical terms, programs that spend more time
  1464  communicating on channels than doing computation
  1465  may experience performance degradation when using
  1466  multiple OS threads.
  1467  This is because sending data between threads involves switching
  1468  contexts, which has significant cost.
  1469  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1470  from the Go specification has no significant parallelism although it launches many
  1471  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1472  to speed it up.
  1473  </p>
  1474  
  1475  <p>
  1476  Go's goroutine scheduler is not as good as it needs to be, although it
  1477  has improved in recent releases.
  1478  In the future, it may better optimize its use of OS threads.
  1479  For now, if there are performance issues,
  1480  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1481  </p>
  1482  
  1483  <p>
  1484  For more detail on this topic see the talk entitled,
  1485  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1486  is not Parallelism</a>.
  1487  
  1488  <h3 id="no_goroutine_id">
  1489  Why is there no goroutine ID?</h3>
  1490  
  1491  <p>
  1492  Goroutines do not have names; they are just anonymous workers.
  1493  They expose no unique identifier, name, or data structure to the programmer.
  1494  Some people are surprised by this, expecting the <code>go</code>
  1495  statement to return some item that can be used to access and control
  1496  the goroutine later.
  1497  </p>
  1498  
  1499  <p>
  1500  The fundamental reason goroutines are anonymous is so that
  1501  the full Go language is available when programming concurrent code.
  1502  By contrast, the usage patterns that develop when threads and goroutines are
  1503  named can restrict what a library using them can do.
  1504  </p>
  1505  
  1506  <p>
  1507  Here is an illustration of the difficulties.
  1508  Once one names a goroutine and constructs a model around
  1509  it, it becomes special, and one is tempted to associate all computation
  1510  with that goroutine, ignoring the possibility
  1511  of using multiple, possibly shared goroutines for the processing.
  1512  If the <code>net/http</code> package associated per-request
  1513  state with a goroutine,
  1514  clients would be unable to use more goroutines
  1515  when serving a request.
  1516  </p>
  1517  
  1518  <p>
  1519  Moreover, experience with libraries such as those for graphics systems
  1520  that require all processing to occur on the "main thread"
  1521  has shown how awkward and limiting the approach can be when
  1522  deployed in a concurrent language.
  1523  The very existence of a special thread or goroutine forces
  1524  the programmer to distort the program to avoid crashes
  1525  and other problems caused by inadvertently operating
  1526  on the wrong thread.
  1527  </p>
  1528  
  1529  <p>
  1530  For those cases where a particular goroutine is truly special,
  1531  the language provides features such as channels that can be
  1532  used in flexible ways to interact with it.
  1533  </p>
  1534  
  1535  <h2 id="Functions_methods">Functions and Methods</h2>
  1536  
  1537  <h3 id="different_method_sets">
  1538  Why do T and *T have different method sets?</h3>
  1539  
  1540  <p>
  1541  From the <a href="/ref/spec#Types">Go Spec</a>:
  1542  </p>
  1543  
  1544  <blockquote>
  1545  The method set of any other named type <code>T</code> consists of all methods
  1546  with receiver type <code>T</code>. The method set of the corresponding pointer
  1547  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1548  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1549  </blockquote>
  1550  
  1551  <p>
  1552  If an interface value contains a pointer <code>*T</code>,
  1553  a method call can obtain a value by dereferencing the pointer,
  1554  but if an interface value contains a value <code>T</code>,
  1555  there is no useful way for a method call to obtain a pointer.
  1556  </p>
  1557  
  1558  <p>
  1559  Even in cases where the compiler could take the address of a value
  1560  to pass to the method, if the method modifies the value the changes
  1561  will be lost in the caller.
  1562  As an example, if the <code>Write</code> method of
  1563  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1564  used a value receiver rather than a pointer,
  1565  this code:
  1566  </p>
  1567  
  1568  <pre>
  1569  var buf bytes.Buffer
  1570  io.Copy(buf, os.Stdin)
  1571  </pre>
  1572  
  1573  <p>
  1574  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1575  not into <code>buf</code> itself.
  1576  This is almost never the desired behavior.
  1577  </p>
  1578  
  1579  <h3 id="closures_and_goroutines">
  1580  What happens with closures running as goroutines?</h3>
  1581  
  1582  <p>
  1583  Some confusion may arise when using closures with concurrency.
  1584  Consider the following program:
  1585  </p>
  1586  
  1587  <pre>
  1588  func main() {
  1589      done := make(chan bool)
  1590  
  1591      values := []string{"a", "b", "c"}
  1592      for _, v := range values {
  1593          go func() {
  1594              fmt.Println(v)
  1595              done &lt;- true
  1596          }()
  1597      }
  1598  
  1599      // wait for all goroutines to complete before exiting
  1600      for _ = range values {
  1601          &lt;-done
  1602      }
  1603  }
  1604  </pre>
  1605  
  1606  <p>
  1607  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1608  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1609  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1610  each closure shares that single variable. When the closure runs, it prints the
  1611  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1612  but <code>v</code> may have been modified since the goroutine was launched.
  1613  To help detect this and other problems before they happen, run
  1614  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1615  </p>
  1616  
  1617  <p>
  1618  To bind the current value of <code>v</code> to each closure as it is launched, one
  1619  must modify the inner loop to create a new variable each iteration.
  1620  One way is to pass the variable as an argument to the closure:
  1621  </p>
  1622  
  1623  <pre>
  1624      for _, v := range values {
  1625          go func(<b>u</b> string) {
  1626              fmt.Println(<b>u</b>)
  1627              done &lt;- true
  1628          }(<b>v</b>)
  1629      }
  1630  </pre>
  1631  
  1632  <p>
  1633  In this example, the value of <code>v</code> is passed as an argument to the
  1634  anonymous function. That value is then accessible inside the function as
  1635  the variable <code>u</code>.
  1636  </p>
  1637  
  1638  <p>
  1639  Even easier is just to create a new variable, using a declaration style that may
  1640  seem odd but works fine in Go:
  1641  </p>
  1642  
  1643  <pre>
  1644      for _, v := range values {
  1645          <b>v := v</b> // create a new 'v'.
  1646          go func() {
  1647              fmt.Println(<b>v</b>)
  1648              done &lt;- true
  1649          }()
  1650      }
  1651  </pre>
  1652  
  1653  <h2 id="Control_flow">Control flow</h2>
  1654  
  1655  <h3 id="Does_Go_have_a_ternary_form">
  1656  Does Go have the <code>?:</code> operator?</h3>
  1657  
  1658  <p>
  1659  There is no ternary testing operation in Go. You may use the following to achieve the same
  1660  result:
  1661  </p>
  1662  
  1663  <pre>
  1664  if expr {
  1665      n = trueVal
  1666  } else {
  1667      n = falseVal
  1668  }
  1669  </pre>
  1670  
  1671  <h2 id="Packages_Testing">Packages and Testing</h2>
  1672  
  1673  <h3 id="How_do_I_create_a_multifile_package">
  1674  How do I create a multifile package?</h3>
  1675  
  1676  <p>
  1677  Put all the source files for the package in a directory by themselves.
  1678  Source files can refer to items from different files at will; there is
  1679  no need for forward declarations or a header file.
  1680  </p>
  1681  
  1682  <p>
  1683  Other than being split into multiple files, the package will compile and test
  1684  just like a single-file package.
  1685  </p>
  1686  
  1687  <h3 id="How_do_I_write_a_unit_test">
  1688  How do I write a unit test?</h3>
  1689  
  1690  <p>
  1691  Create a new file ending in <code>_test.go</code> in the same directory
  1692  as your package sources. Inside that file, <code>import "testing"</code>
  1693  and write functions of the form
  1694  </p>
  1695  
  1696  <pre>
  1697  func TestFoo(t *testing.T) {
  1698      ...
  1699  }
  1700  </pre>
  1701  
  1702  <p>
  1703  Run <code>go test</code> in that directory.
  1704  That script finds the <code>Test</code> functions,
  1705  builds a test binary, and runs it.
  1706  </p>
  1707  
  1708  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1709  the <a href="/pkg/testing/"><code>testing</code></a> package
  1710  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1711  </p>
  1712  
  1713  <h3 id="testing_framework">
  1714  Where is my favorite helper function for testing?</h3>
  1715  
  1716  <p>
  1717  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1718  features provided in other language's testing frameworks such as assertion functions.
  1719  An <a href="#assertions">earlier section</a> of this document explained why Go
  1720  doesn't have assertions, and
  1721  the same arguments apply to the use of <code>assert</code> in tests.
  1722  Proper error handling means letting other tests run after one has failed, so
  1723  that the person debugging the failure gets a complete picture of what is
  1724  wrong. It is more useful for a test to report that
  1725  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1726  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1727  answer for 2 and therefore no more tests were run. The programmer who
  1728  triggers the test failure may not be familiar with the code that fails.
  1729  Time invested writing a good error message now pays off later when the
  1730  test breaks.
  1731  </p>
  1732  
  1733  <p>
  1734  A related point is that testing frameworks tend to develop into mini-languages
  1735  of their own, with conditionals and controls and printing mechanisms,
  1736  but Go already has all those capabilities; why recreate them?
  1737  We'd rather write tests in Go; it's one fewer language to learn and the
  1738  approach keeps the tests straightforward and easy to understand.
  1739  </p>
  1740  
  1741  <p>
  1742  If the amount of extra code required to write
  1743  good errors seems repetitive and overwhelming, the test might work better if
  1744  table-driven, iterating over a list of inputs and outputs defined
  1745  in a data structure (Go has excellent support for data structure literals).
  1746  The work to write a good test and good error messages will then be amortized over many
  1747  test cases. The standard Go library is full of illustrative examples, such as in
  1748  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1749  </p>
  1750  
  1751  <h3 id="x_in_std">
  1752  Why isn't <i>X</i> in the standard library?</h3>
  1753  
  1754  <p>
  1755  The standard library's purpose is to support the runtime, connect to
  1756  the operating system, and provide key functionality that many Go
  1757  programs require, such as formatted I/O and networking.
  1758  It also contains elements important for web programming, including
  1759  cryptography and support for standards like HTTP, JSON, and XML.
  1760  </p>
  1761  
  1762  <p>
  1763  There is no clear criterion that defines what is included because for
  1764  a long time, this was the <i>only</i> Go library.
  1765  There are criteria that define what gets added today, however.
  1766  </p>
  1767  
  1768  <p>
  1769  New additions to the standard library are rare and the bar for
  1770  inclusion is high.
  1771  Code included in the standard library bears a large ongoing maintenance cost
  1772  (often borne by those other than the original author),
  1773  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  1774  (blocking fixes to any flaws in the API),
  1775  and is subject to the Go
  1776  <a href="https://golang.org/s/releasesched">release schedule</a>,
  1777  preventing bug fixes from being available to users quickly.
  1778  </p>
  1779  
  1780  <p>
  1781  Most new code should live outside of the standard library and be accessible
  1782  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  1783  <code>go get</code> command.
  1784  Such code can have its own maintainers, release cycle,
  1785  and compatibility guarantees.
  1786  Users can find packages and read their documentation at
  1787  <a href="https://godoc.org/">godoc.org</a>.
  1788  </p>
  1789  
  1790  <p>
  1791  Although there are pieces in the standard library that don't really belong,
  1792  such as <code>log/syslog</code>, we continue to maintain everything in the
  1793  library because of the Go 1 compatibility promise.
  1794  But we encourage most new code to live elsewhere.
  1795  </p>
  1796  
  1797  <h2 id="Implementation">Implementation</h2>
  1798  
  1799  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1800  What compiler technology is used to build the compilers?</h3>
  1801  
  1802  <p>
  1803  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1804  standard GCC back end. <code>Gc</code> is written in Go with a recursive descent parser
  1805  and uses a custom loader, also written in Go but
  1806  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  1807  </p>
  1808  
  1809  <p>
  1810  We considered using LLVM for <code>gc</code> but we felt it was too large and
  1811  slow to meet our performance goals.
  1812  </p>
  1813  
  1814  <p>
  1815  The original <code>gc</code>, the Go compiler, was written in C
  1816  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  1817  set up a Go environment.
  1818  But things have advanced and as of Go 1.5 the compiler is written in Go.
  1819  It was converted from C to Go using automatic translation tools, as
  1820  described in <a href="/s/go13compiler">this design document</a>
  1821  and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>.
  1822  Thus the compiler is now "self-hosting", which means we must face
  1823  the bootstrapping problem.
  1824  The solution, naturally, is to have a working Go installation already,
  1825  just as one normally has a working C installation in place.
  1826  The story of how to bring up a new Go installation from source
  1827  is described <a href="/s/go15bootstrap">separately</a>.
  1828  </p>
  1829  
  1830  <p>
  1831  Go is a fine language in which to implement a Go compiler.
  1832  Although <code>gc</code> does not use them (yet?), a native lexer and
  1833  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  1834  and there is also a <a href="/pkg/go/types">type checker</a>.
  1835  </p>
  1836  
  1837  <h3 id="How_is_the_run_time_support_implemented">
  1838  How is the run-time support implemented?</h3>
  1839  
  1840  <p>
  1841  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  1842  tiny bit of assembler) but it has since been translated to Go
  1843  (except for some assembler bits).
  1844  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1845  The <code>gccgo</code> compiler implements goroutines using
  1846  a technique called segmented stacks,
  1847  supported by recent modifications to the gold linker.
  1848  </p>
  1849  
  1850  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1851  Why is my trivial program such a large binary?</h3>
  1852  
  1853  <p>
  1854  The linker in the <code>gc</code> toolchain
  1855  creates statically-linked binaries by default.  All Go binaries therefore include the Go
  1856  run-time, along with the run-time type information necessary to support dynamic
  1857  type checks, reflection, and even panic-time stack traces.
  1858  </p>
  1859  
  1860  <p>
  1861  A simple C "hello, world" program compiled and linked statically using gcc
  1862  on Linux is around 750 kB,
  1863  including an implementation of <code>printf</code>.
  1864  An equivalent Go program using <code>fmt.Printf</code>
  1865  is around 1.5 MB, but
  1866  that includes more powerful run-time support and type information.
  1867  </p>
  1868  
  1869  <h3 id="unused_variables_and_imports">
  1870  Can I stop these complaints about my unused variable/import?</h3>
  1871  
  1872  <p>
  1873  The presence of an unused variable may indicate a bug, while
  1874  unused imports just slow down compilation,
  1875  an effect that can become substantial as a program accumulates
  1876  code and programmers over time.
  1877  For these reasons, Go refuses to compile programs with unused
  1878  variables or imports,
  1879  trading short-term convenience for long-term build speed and
  1880  program clarity.
  1881  </p>
  1882  
  1883  <p>
  1884  Still, when developing code, it's common to create these situations
  1885  temporarily and it can be annoying to have to edit them out before the
  1886  program will compile.
  1887  </p>
  1888  
  1889  <p>
  1890  Some have asked for a compiler option to turn those checks off
  1891  or at least reduce them to warnings.
  1892  Such an option has not been added, though,
  1893  because compiler options should not affect the semantics of the
  1894  language and because the Go compiler does not report warnings, only
  1895  errors that prevent compilation.
  1896  </p>
  1897  
  1898  <p>
  1899  There are two reasons for having no warnings.  First, if it's worth
  1900  complaining about, it's worth fixing in the code.  (And if it's not
  1901  worth fixing, it's not worth mentioning.) Second, having the compiler
  1902  generate warnings encourages the implementation to warn about weak
  1903  cases that can make compilation noisy, masking real errors that
  1904  <em>should</em> be fixed.
  1905  </p>
  1906  
  1907  <p>
  1908  It's easy to address the situation, though.  Use the blank identifier
  1909  to let unused things persist while you're developing.
  1910  </p>
  1911  
  1912  <pre>
  1913  import "unused"
  1914  
  1915  // This declaration marks the import as used by referencing an
  1916  // item from the package.
  1917  var _ = unused.Item  // TODO: Delete before committing!
  1918  
  1919  func main() {
  1920      debugData := debug.Profile()
  1921      _ = debugData // Used only during debugging.
  1922      ....
  1923  }
  1924  </pre>
  1925  
  1926  <p>
  1927  Nowadays, most Go programmers use a tool,
  1928  <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  1929  which automatically rewrites a Go source file to have the correct imports,
  1930  eliminating the unused imports issue in practice.
  1931  This program is easily connected to most editors to run automatically when a Go source file is written.
  1932  </p>
  1933  
  1934  <h2 id="Performance">Performance</h2>
  1935  
  1936  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1937  Why does Go perform badly on benchmark X?</h3>
  1938  
  1939  <p>
  1940  One of Go's design goals is to approach the performance of C for comparable
  1941  programs, yet on some benchmarks it does quite poorly, including several
  1942  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  1943  The slowest depend on libraries for which versions of comparable performance
  1944  are not available in Go.
  1945  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  1946  depends on a multi-precision math package, and the C
  1947  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1948  written in optimized assembler).
  1949  Benchmarks that depend on regular expressions
  1950  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  1951  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1952  mature, highly optimized regular expression libraries like PCRE.
  1953  </p>
  1954  
  1955  <p>
  1956  Benchmark games are won by extensive tuning and the Go versions of most
  1957  of the benchmarks need attention.  If you measure comparable C
  1958  and Go programs
  1959  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  1960  is one example), you'll see the two languages are much closer in raw performance
  1961  than this suite would indicate.
  1962  </p>
  1963  
  1964  <p>
  1965  Still, there is room for improvement. The compilers are good but could be
  1966  better, many libraries need major performance work, and the garbage collector
  1967  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1968  garbage can have a huge effect.)
  1969  </p>
  1970  
  1971  <p>
  1972  In any case, Go can often be very competitive.
  1973  There has been significant improvement in the performance of many programs
  1974  as the language and tools have developed.
  1975  See the blog post about
  1976  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1977  Go programs</a> for an informative example.
  1978  
  1979  <h2 id="change_from_c">Changes from C</h2>
  1980  
  1981  <h3 id="different_syntax">
  1982  Why is the syntax so different from C?</h3>
  1983  <p>
  1984  Other than declaration syntax, the differences are not major and stem
  1985  from two desires.  First, the syntax should feel light, without too
  1986  many mandatory keywords, repetition, or arcana.  Second, the language
  1987  has been designed to be easy to analyze
  1988  and can be parsed without a symbol table.  This makes it much easier
  1989  to build tools such as debuggers, dependency analyzers, automated
  1990  documentation extractors, IDE plug-ins, and so on.  C and its
  1991  descendants are notoriously difficult in this regard.
  1992  </p>
  1993  
  1994  <h3 id="declarations_backwards">
  1995  Why are declarations backwards?</h3>
  1996  <p>
  1997  They're only backwards if you're used to C. In C, the notion is that a
  1998  variable is declared like an expression denoting its type, which is a
  1999  nice idea, but the type and expression grammars don't mix very well and
  2000  the results can be confusing; consider function pointers.  Go mostly
  2001  separates expression and type syntax and that simplifies things (using
  2002  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  2003  the declaration
  2004  </p>
  2005  <pre>
  2006      int* a, b;
  2007  </pre>
  2008  <p>
  2009  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  2010  </p>
  2011  <pre>
  2012      var a, b *int
  2013  </pre>
  2014  <p>
  2015  declares both to be pointers.  This is clearer and more regular.
  2016  Also, the <code>:=</code> short declaration form argues that a full variable
  2017  declaration should present the same order as <code>:=</code> so
  2018  </p>
  2019  <pre>
  2020      var a uint64 = 1
  2021  </pre>
  2022  <p>
  2023  has the same effect as
  2024  </p>
  2025  <pre>
  2026      a := uint64(1)
  2027  </pre>
  2028  <p>
  2029  Parsing is also simplified by having a distinct grammar for types that
  2030  is not just the expression grammar; keywords such as <code>func</code>
  2031  and <code>chan</code> keep things clear.
  2032  </p>
  2033  
  2034  <p>
  2035  See the article about
  2036  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  2037  for more details.
  2038  </p>
  2039  
  2040  <h3 id="no_pointer_arithmetic">
  2041  Why is there no pointer arithmetic?</h3>
  2042  <p>
  2043  Safety.  Without pointer arithmetic it's possible to create a
  2044  language that can never derive an illegal address that succeeds
  2045  incorrectly.  Compiler and hardware technology have advanced to the
  2046  point where a loop using array indices can be as efficient as a loop
  2047  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  2048  simplify the implementation of the garbage collector.
  2049  </p>
  2050  
  2051  <h3 id="inc_dec">
  2052  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  2053  <p>
  2054  Without pointer arithmetic, the convenience value of pre- and postfix
  2055  increment operators drops.  By removing them from the expression
  2056  hierarchy altogether, expression syntax is simplified and the messy
  2057  issues around order of evaluation of <code>++</code> and <code>--</code>
  2058  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  2059  are eliminated as well.  The simplification is
  2060  significant.  As for postfix vs. prefix, either would work fine but
  2061  the postfix version is more traditional; insistence on prefix arose
  2062  with the STL, a library for a language whose name contains, ironically, a
  2063  postfix increment.
  2064  </p>
  2065  
  2066  <h3 id="semicolons">
  2067  Why are there braces but no semicolons? And why can't I put the opening
  2068  brace on the next line?</h3>
  2069  <p>
  2070  Go uses brace brackets for statement grouping, a syntax familiar to
  2071  programmers who have worked with any language in the C family.
  2072  Semicolons, however, are for parsers, not for people, and we wanted to
  2073  eliminate them as much as possible.  To achieve this goal, Go borrows
  2074  a trick from BCPL: the semicolons that separate statements are in the
  2075  formal grammar but are injected automatically, without lookahead, by
  2076  the lexer at the end of any line that could be the end of a statement.
  2077  This works very well in practice but has the effect that it forces a
  2078  brace style.  For instance, the opening brace of a function cannot
  2079  appear on a line by itself.
  2080  </p>
  2081  
  2082  <p>
  2083  Some have argued that the lexer should do lookahead to permit the
  2084  brace to live on the next line.  We disagree.  Since Go code is meant
  2085  to be formatted automatically by
  2086  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  2087  <i>some</i> style must be chosen.  That style may differ from what
  2088  you've used in C or Java, but Go is a new language and
  2089  <code>gofmt</code>'s style is as good as any other.  More
  2090  important&mdash;much more important&mdash;the advantages of a single,
  2091  programmatically mandated format for all Go programs greatly outweigh
  2092  any perceived disadvantages of the particular style.
  2093  Note too that Go's style means that an interactive implementation of
  2094  Go can use the standard syntax one line at a time without special rules.
  2095  </p>
  2096  
  2097  <h3 id="garbage_collection">
  2098  Why do garbage collection?  Won't it be too expensive?</h3>
  2099  <p>
  2100  One of the biggest sources of bookkeeping in systems programs is
  2101  memory management.  We feel it's critical to eliminate that
  2102  programmer overhead, and advances in garbage collection
  2103  technology in the last few years give us confidence that we can
  2104  implement it with low enough overhead and no significant
  2105  latency.
  2106  </p>
  2107  
  2108  <p>
  2109  Another point is that a large part of the difficulty of concurrent
  2110  and multi-threaded programming is memory management;
  2111  as objects get passed among threads it becomes cumbersome
  2112  to guarantee they become freed safely.
  2113  Automatic garbage collection makes concurrent code far easier to write.
  2114  Of course, implementing garbage collection in a concurrent environment is
  2115  itself a challenge, but meeting it once rather than in every
  2116  program helps everyone.
  2117  </p>
  2118  
  2119  <p>
  2120  Finally, concurrency aside, garbage collection makes interfaces
  2121  simpler because they don't need to specify how memory is managed across them.
  2122  </p>
  2123  
  2124  <p>
  2125  The current implementation is a parallel mark-and-sweep collector.
  2126  Recent improvements, documented in
  2127  <a href="/s/go14gc">this design document</a>,
  2128  have introduced bounded pause times and improved the
  2129  parallelism.
  2130  Future versions might attempt new approaches.
  2131  </p>
  2132  
  2133  <p>
  2134  On the topic of performance, keep in mind that Go gives the programmer
  2135  considerable control over memory layout and allocation, much more than
  2136  is typical in garbage-collected languages. A careful programmer can reduce
  2137  the garbage collection overhead dramatically by using the language well;
  2138  see the article about
  2139  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2140  Go programs</a> for a worked example, including a demonstration of Go's
  2141  profiling tools.
  2142  </p>