github.com/sagernet/quic-go@v0.43.1-beta.1/ech/conn_id_manager.go (about) 1 package quic 2 3 import ( 4 "fmt" 5 6 "github.com/sagernet/quic-go/internal/protocol" 7 "github.com/sagernet/quic-go/internal/qerr" 8 "github.com/sagernet/quic-go/internal/utils" 9 list "github.com/sagernet/quic-go/internal/utils/linkedlist" 10 "github.com/sagernet/quic-go/internal/wire" 11 ) 12 13 type newConnID struct { 14 SequenceNumber uint64 15 ConnectionID protocol.ConnectionID 16 StatelessResetToken protocol.StatelessResetToken 17 } 18 19 type connIDManager struct { 20 queue list.List[newConnID] 21 22 handshakeComplete bool 23 activeSequenceNumber uint64 24 highestRetired uint64 25 activeConnectionID protocol.ConnectionID 26 activeStatelessResetToken *protocol.StatelessResetToken 27 28 // We change the connection ID after sending on average 29 // protocol.PacketsPerConnectionID packets. The actual value is randomized 30 // hide the packet loss rate from on-path observers. 31 rand utils.Rand 32 packetsSinceLastChange uint32 33 packetsPerConnectionID uint32 34 35 addStatelessResetToken func(protocol.StatelessResetToken) 36 removeStatelessResetToken func(protocol.StatelessResetToken) 37 queueControlFrame func(wire.Frame) 38 } 39 40 func newConnIDManager( 41 initialDestConnID protocol.ConnectionID, 42 addStatelessResetToken func(protocol.StatelessResetToken), 43 removeStatelessResetToken func(protocol.StatelessResetToken), 44 queueControlFrame func(wire.Frame), 45 ) *connIDManager { 46 return &connIDManager{ 47 activeConnectionID: initialDestConnID, 48 addStatelessResetToken: addStatelessResetToken, 49 removeStatelessResetToken: removeStatelessResetToken, 50 queueControlFrame: queueControlFrame, 51 } 52 } 53 54 func (h *connIDManager) AddFromPreferredAddress(connID protocol.ConnectionID, resetToken protocol.StatelessResetToken) error { 55 return h.addConnectionID(1, connID, resetToken) 56 } 57 58 func (h *connIDManager) Add(f *wire.NewConnectionIDFrame) error { 59 if err := h.add(f); err != nil { 60 return err 61 } 62 if h.queue.Len() >= protocol.MaxActiveConnectionIDs { 63 return &qerr.TransportError{ErrorCode: qerr.ConnectionIDLimitError} 64 } 65 return nil 66 } 67 68 func (h *connIDManager) add(f *wire.NewConnectionIDFrame) error { 69 // If the NEW_CONNECTION_ID frame is reordered, such that its sequence number is smaller than the currently active 70 // connection ID or if it was already retired, send the RETIRE_CONNECTION_ID frame immediately. 71 if f.SequenceNumber < h.activeSequenceNumber || f.SequenceNumber < h.highestRetired { 72 h.queueControlFrame(&wire.RetireConnectionIDFrame{ 73 SequenceNumber: f.SequenceNumber, 74 }) 75 return nil 76 } 77 78 // Retire elements in the queue. 79 // Doesn't retire the active connection ID. 80 if f.RetirePriorTo > h.highestRetired { 81 var next *list.Element[newConnID] 82 for el := h.queue.Front(); el != nil; el = next { 83 if el.Value.SequenceNumber >= f.RetirePriorTo { 84 break 85 } 86 next = el.Next() 87 h.queueControlFrame(&wire.RetireConnectionIDFrame{ 88 SequenceNumber: el.Value.SequenceNumber, 89 }) 90 h.queue.Remove(el) 91 } 92 h.highestRetired = f.RetirePriorTo 93 } 94 95 if f.SequenceNumber == h.activeSequenceNumber { 96 return nil 97 } 98 99 if err := h.addConnectionID(f.SequenceNumber, f.ConnectionID, f.StatelessResetToken); err != nil { 100 return err 101 } 102 103 // Retire the active connection ID, if necessary. 104 if h.activeSequenceNumber < f.RetirePriorTo { 105 // The queue is guaranteed to have at least one element at this point. 106 h.updateConnectionID() 107 } 108 return nil 109 } 110 111 func (h *connIDManager) addConnectionID(seq uint64, connID protocol.ConnectionID, resetToken protocol.StatelessResetToken) error { 112 // insert a new element at the end 113 if h.queue.Len() == 0 || h.queue.Back().Value.SequenceNumber < seq { 114 h.queue.PushBack(newConnID{ 115 SequenceNumber: seq, 116 ConnectionID: connID, 117 StatelessResetToken: resetToken, 118 }) 119 return nil 120 } 121 // insert a new element somewhere in the middle 122 for el := h.queue.Front(); el != nil; el = el.Next() { 123 if el.Value.SequenceNumber == seq { 124 if el.Value.ConnectionID != connID { 125 return fmt.Errorf("received conflicting connection IDs for sequence number %d", seq) 126 } 127 if el.Value.StatelessResetToken != resetToken { 128 return fmt.Errorf("received conflicting stateless reset tokens for sequence number %d", seq) 129 } 130 break 131 } 132 if el.Value.SequenceNumber > seq { 133 h.queue.InsertBefore(newConnID{ 134 SequenceNumber: seq, 135 ConnectionID: connID, 136 StatelessResetToken: resetToken, 137 }, el) 138 break 139 } 140 } 141 return nil 142 } 143 144 func (h *connIDManager) updateConnectionID() { 145 h.queueControlFrame(&wire.RetireConnectionIDFrame{ 146 SequenceNumber: h.activeSequenceNumber, 147 }) 148 h.highestRetired = utils.Max(h.highestRetired, h.activeSequenceNumber) 149 if h.activeStatelessResetToken != nil { 150 h.removeStatelessResetToken(*h.activeStatelessResetToken) 151 } 152 153 front := h.queue.Remove(h.queue.Front()) 154 h.activeSequenceNumber = front.SequenceNumber 155 h.activeConnectionID = front.ConnectionID 156 h.activeStatelessResetToken = &front.StatelessResetToken 157 h.packetsSinceLastChange = 0 158 h.packetsPerConnectionID = protocol.PacketsPerConnectionID/2 + uint32(h.rand.Int31n(protocol.PacketsPerConnectionID)) 159 h.addStatelessResetToken(*h.activeStatelessResetToken) 160 } 161 162 func (h *connIDManager) Close() { 163 if h.activeStatelessResetToken != nil { 164 h.removeStatelessResetToken(*h.activeStatelessResetToken) 165 } 166 } 167 168 // is called when the server performs a Retry 169 // and when the server changes the connection ID in the first Initial sent 170 func (h *connIDManager) ChangeInitialConnID(newConnID protocol.ConnectionID) { 171 if h.activeSequenceNumber != 0 { 172 panic("expected first connection ID to have sequence number 0") 173 } 174 h.activeConnectionID = newConnID 175 } 176 177 // is called when the server provides a stateless reset token in the transport parameters 178 func (h *connIDManager) SetStatelessResetToken(token protocol.StatelessResetToken) { 179 if h.activeSequenceNumber != 0 { 180 panic("expected first connection ID to have sequence number 0") 181 } 182 h.activeStatelessResetToken = &token 183 h.addStatelessResetToken(token) 184 } 185 186 func (h *connIDManager) SentPacket() { 187 h.packetsSinceLastChange++ 188 } 189 190 func (h *connIDManager) shouldUpdateConnID() bool { 191 if !h.handshakeComplete { 192 return false 193 } 194 // initiate the first change as early as possible (after handshake completion) 195 if h.queue.Len() > 0 && h.activeSequenceNumber == 0 { 196 return true 197 } 198 // For later changes, only change if 199 // 1. The queue of connection IDs is filled more than 50%. 200 // 2. We sent at least PacketsPerConnectionID packets 201 return 2*h.queue.Len() >= protocol.MaxActiveConnectionIDs && 202 h.packetsSinceLastChange >= h.packetsPerConnectionID 203 } 204 205 func (h *connIDManager) Get() protocol.ConnectionID { 206 if h.shouldUpdateConnID() { 207 h.updateConnectionID() 208 } 209 return h.activeConnectionID 210 } 211 212 func (h *connIDManager) SetHandshakeComplete() { 213 h.handshakeComplete = true 214 }