github.com/sean-/go@v0.0.0-20151219100004-97f854cd7bb6/src/encoding/gob/doc.go (about) 1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 /* 6 Package gob manages streams of gobs - binary values exchanged between an 7 Encoder (transmitter) and a Decoder (receiver). A typical use is transporting 8 arguments and results of remote procedure calls (RPCs) such as those provided by 9 package "net/rpc". 10 11 The implementation compiles a custom codec for each data type in the stream and 12 is most efficient when a single Encoder is used to transmit a stream of values, 13 amortizing the cost of compilation. 14 15 Basics 16 17 A stream of gobs is self-describing. Each data item in the stream is preceded by 18 a specification of its type, expressed in terms of a small set of predefined 19 types. Pointers are not transmitted, but the things they point to are 20 transmitted; that is, the values are flattened. Recursive types work fine, but 21 recursive values (data with cycles) are problematic. This may change. 22 23 To use gobs, create an Encoder and present it with a series of data items as 24 values or addresses that can be dereferenced to values. The Encoder makes sure 25 all type information is sent before it is needed. At the receive side, a 26 Decoder retrieves values from the encoded stream and unpacks them into local 27 variables. 28 29 Types and Values 30 31 The source and destination values/types need not correspond exactly. For structs, 32 fields (identified by name) that are in the source but absent from the receiving 33 variable will be ignored. Fields that are in the receiving variable but missing 34 from the transmitted type or value will be ignored in the destination. If a field 35 with the same name is present in both, their types must be compatible. Both the 36 receiver and transmitter will do all necessary indirection and dereferencing to 37 convert between gobs and actual Go values. For instance, a gob type that is 38 schematically, 39 40 struct { A, B int } 41 42 can be sent from or received into any of these Go types: 43 44 struct { A, B int } // the same 45 *struct { A, B int } // extra indirection of the struct 46 struct { *A, **B int } // extra indirection of the fields 47 struct { A, B int64 } // different concrete value type; see below 48 49 It may also be received into any of these: 50 51 struct { A, B int } // the same 52 struct { B, A int } // ordering doesn't matter; matching is by name 53 struct { A, B, C int } // extra field (C) ignored 54 struct { B int } // missing field (A) ignored; data will be dropped 55 struct { B, C int } // missing field (A) ignored; extra field (C) ignored. 56 57 Attempting to receive into these types will draw a decode error: 58 59 struct { A int; B uint } // change of signedness for B 60 struct { A int; B float } // change of type for B 61 struct { } // no field names in common 62 struct { C, D int } // no field names in common 63 64 Integers are transmitted two ways: arbitrary precision signed integers or 65 arbitrary precision unsigned integers. There is no int8, int16 etc. 66 discrimination in the gob format; there are only signed and unsigned integers. As 67 described below, the transmitter sends the value in a variable-length encoding; 68 the receiver accepts the value and stores it in the destination variable. 69 Floating-point numbers are always sent using IEEE-754 64-bit precision (see 70 below). 71 72 Signed integers may be received into any signed integer variable: int, int16, etc.; 73 unsigned integers may be received into any unsigned integer variable; and floating 74 point values may be received into any floating point variable. However, 75 the destination variable must be able to represent the value or the decode 76 operation will fail. 77 78 Structs, arrays and slices are also supported. Structs encode and decode only 79 exported fields. Strings and arrays of bytes are supported with a special, 80 efficient representation (see below). When a slice is decoded, if the existing 81 slice has capacity the slice will be extended in place; if not, a new array is 82 allocated. Regardless, the length of the resulting slice reports the number of 83 elements decoded. 84 85 In general, if allocation is required, the decoder will allocate memory. If not, 86 it will update the destination variables with values read from the stream. It does 87 not initialize them first, so if the destination is a compound value such as a 88 map, struct, or slice, the decoded values will be merged elementwise into the 89 existing variables. 90 91 Functions and channels will not be sent in a gob. Attempting to encode such a value 92 at the top level will fail. A struct field of chan or func type is treated exactly 93 like an unexported field and is ignored. 94 95 Gob can encode a value of any type implementing the GobEncoder or 96 encoding.BinaryMarshaler interfaces by calling the corresponding method, 97 in that order of preference. 98 99 Gob can decode a value of any type implementing the GobDecoder or 100 encoding.BinaryUnmarshaler interfaces by calling the corresponding method, 101 again in that order of preference. 102 103 Encoding Details 104 105 This section documents the encoding, details that are not important for most 106 users. Details are presented bottom-up. 107 108 An unsigned integer is sent one of two ways. If it is less than 128, it is sent 109 as a byte with that value. Otherwise it is sent as a minimal-length big-endian 110 (high byte first) byte stream holding the value, preceded by one byte holding the 111 byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and 112 256 is transmitted as (FE 01 00). 113 114 A boolean is encoded within an unsigned integer: 0 for false, 1 for true. 115 116 A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 117 upward contain the value; bit 0 says whether they should be complemented upon 118 receipt. The encode algorithm looks like this: 119 120 var u uint 121 if i < 0 { 122 u = (^uint(i) << 1) | 1 // complement i, bit 0 is 1 123 } else { 124 u = (uint(i) << 1) // do not complement i, bit 0 is 0 125 } 126 encodeUnsigned(u) 127 128 The low bit is therefore analogous to a sign bit, but making it the complement bit 129 instead guarantees that the largest negative integer is not a special case. For 130 example, -129=^128=(^256>>1) encodes as (FE 01 01). 131 132 Floating-point numbers are always sent as a representation of a float64 value. 133 That value is converted to a uint64 using math.Float64bits. The uint64 is then 134 byte-reversed and sent as a regular unsigned integer. The byte-reversal means the 135 exponent and high-precision part of the mantissa go first. Since the low bits are 136 often zero, this can save encoding bytes. For instance, 17.0 is encoded in only 137 three bytes (FE 31 40). 138 139 Strings and slices of bytes are sent as an unsigned count followed by that many 140 uninterpreted bytes of the value. 141 142 All other slices and arrays are sent as an unsigned count followed by that many 143 elements using the standard gob encoding for their type, recursively. 144 145 Maps are sent as an unsigned count followed by that many key, element 146 pairs. Empty but non-nil maps are sent, so if the receiver has not allocated 147 one already, one will always be allocated on receipt unless the transmitted map 148 is nil and not at the top level. 149 150 In slices and arrays, as well as maps, all elements, even zero-valued elements, 151 are transmitted, even if all the elements are zero. 152 153 Structs are sent as a sequence of (field number, field value) pairs. The field 154 value is sent using the standard gob encoding for its type, recursively. If a 155 field has the zero value for its type (except for arrays; see above), it is omitted 156 from the transmission. The field number is defined by the type of the encoded 157 struct: the first field of the encoded type is field 0, the second is field 1, 158 etc. When encoding a value, the field numbers are delta encoded for efficiency 159 and the fields are always sent in order of increasing field number; the deltas are 160 therefore unsigned. The initialization for the delta encoding sets the field 161 number to -1, so an unsigned integer field 0 with value 7 is transmitted as unsigned 162 delta = 1, unsigned value = 7 or (01 07). Finally, after all the fields have been 163 sent a terminating mark denotes the end of the struct. That mark is a delta=0 164 value, which has representation (00). 165 166 Interface types are not checked for compatibility; all interface types are 167 treated, for transmission, as members of a single "interface" type, analogous to 168 int or []byte - in effect they're all treated as interface{}. Interface values 169 are transmitted as a string identifying the concrete type being sent (a name 170 that must be pre-defined by calling Register), followed by a byte count of the 171 length of the following data (so the value can be skipped if it cannot be 172 stored), followed by the usual encoding of concrete (dynamic) value stored in 173 the interface value. (A nil interface value is identified by the empty string 174 and transmits no value.) Upon receipt, the decoder verifies that the unpacked 175 concrete item satisfies the interface of the receiving variable. 176 177 The representation of types is described below. When a type is defined on a given 178 connection between an Encoder and Decoder, it is assigned a signed integer type 179 id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for 180 the type of v and all its elements and then it sends the pair (typeid, encoded-v) 181 where typeid is the type id of the encoded type of v and encoded-v is the gob 182 encoding of the value v. 183 184 To define a type, the encoder chooses an unused, positive type id and sends the 185 pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType 186 description, constructed from these types: 187 188 type wireType struct { 189 ArrayT *ArrayType 190 SliceT *SliceType 191 StructT *StructType 192 MapT *MapType 193 } 194 type arrayType struct { 195 CommonType 196 Elem typeId 197 Len int 198 } 199 type CommonType struct { 200 Name string // the name of the struct type 201 Id int // the id of the type, repeated so it's inside the type 202 } 203 type sliceType struct { 204 CommonType 205 Elem typeId 206 } 207 type structType struct { 208 CommonType 209 Field []*fieldType // the fields of the struct. 210 } 211 type fieldType struct { 212 Name string // the name of the field. 213 Id int // the type id of the field, which must be already defined 214 } 215 type mapType struct { 216 CommonType 217 Key typeId 218 Elem typeId 219 } 220 221 If there are nested type ids, the types for all inner type ids must be defined 222 before the top-level type id is used to describe an encoded-v. 223 224 For simplicity in setup, the connection is defined to understand these types a 225 priori, as well as the basic gob types int, uint, etc. Their ids are: 226 227 bool 1 228 int 2 229 uint 3 230 float 4 231 []byte 5 232 string 6 233 complex 7 234 interface 8 235 // gap for reserved ids. 236 WireType 16 237 ArrayType 17 238 CommonType 18 239 SliceType 19 240 StructType 20 241 FieldType 21 242 // 22 is slice of fieldType. 243 MapType 23 244 245 Finally, each message created by a call to Encode is preceded by an encoded 246 unsigned integer count of the number of bytes remaining in the message. After 247 the initial type name, interface values are wrapped the same way; in effect, the 248 interface value acts like a recursive invocation of Encode. 249 250 In summary, a gob stream looks like 251 252 (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))* 253 254 where * signifies zero or more repetitions and the type id of a value must 255 be predefined or be defined before the value in the stream. 256 257 See "Gobs of data" for a design discussion of the gob wire format: 258 https://blog.golang.org/gobs-of-data 259 */ 260 package gob 261 262 /* 263 Grammar: 264 265 Tokens starting with a lower case letter are terminals; int(n) 266 and uint(n) represent the signed/unsigned encodings of the value n. 267 268 GobStream: 269 DelimitedMessage* 270 DelimitedMessage: 271 uint(lengthOfMessage) Message 272 Message: 273 TypeSequence TypedValue 274 TypeSequence 275 (TypeDefinition DelimitedTypeDefinition*)? 276 DelimitedTypeDefinition: 277 uint(lengthOfTypeDefinition) TypeDefinition 278 TypedValue: 279 int(typeId) Value 280 TypeDefinition: 281 int(-typeId) encodingOfWireType 282 Value: 283 SingletonValue | StructValue 284 SingletonValue: 285 uint(0) FieldValue 286 FieldValue: 287 builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue 288 InterfaceValue: 289 NilInterfaceValue | NonNilInterfaceValue 290 NilInterfaceValue: 291 uint(0) 292 NonNilInterfaceValue: 293 ConcreteTypeName TypeSequence InterfaceContents 294 ConcreteTypeName: 295 uint(lengthOfName) [already read=n] name 296 InterfaceContents: 297 int(concreteTypeId) DelimitedValue 298 DelimitedValue: 299 uint(length) Value 300 ArrayValue: 301 uint(n) FieldValue*n [n elements] 302 MapValue: 303 uint(n) (FieldValue FieldValue)*n [n (key, value) pairs] 304 SliceValue: 305 uint(n) FieldValue*n [n elements] 306 StructValue: 307 (uint(fieldDelta) FieldValue)* 308 */ 309 310 /* 311 For implementers and the curious, here is an encoded example. Given 312 type Point struct {X, Y int} 313 and the value 314 p := Point{22, 33} 315 the bytes transmitted that encode p will be: 316 1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00 317 01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00 318 07 ff 82 01 2c 01 42 00 319 They are determined as follows. 320 321 Since this is the first transmission of type Point, the type descriptor 322 for Point itself must be sent before the value. This is the first type 323 we've sent on this Encoder, so it has type id 65 (0 through 64 are 324 reserved). 325 326 1f // This item (a type descriptor) is 31 bytes long. 327 ff 81 // The negative of the id for the type we're defining, -65. 328 // This is one byte (indicated by FF = -1) followed by 329 // ^-65<<1 | 1. The low 1 bit signals to complement the 330 // rest upon receipt. 331 332 // Now we send a type descriptor, which is itself a struct (wireType). 333 // The type of wireType itself is known (it's built in, as is the type of 334 // all its components), so we just need to send a *value* of type wireType 335 // that represents type "Point". 336 // Here starts the encoding of that value. 337 // Set the field number implicitly to -1; this is done at the beginning 338 // of every struct, including nested structs. 339 03 // Add 3 to field number; now 2 (wireType.structType; this is a struct). 340 // structType starts with an embedded CommonType, which appears 341 // as a regular structure here too. 342 01 // add 1 to field number (now 0); start of embedded CommonType. 343 01 // add 1 to field number (now 0, the name of the type) 344 05 // string is (unsigned) 5 bytes long 345 50 6f 69 6e 74 // wireType.structType.CommonType.name = "Point" 346 01 // add 1 to field number (now 1, the id of the type) 347 ff 82 // wireType.structType.CommonType._id = 65 348 00 // end of embedded wiretype.structType.CommonType struct 349 01 // add 1 to field number (now 1, the field array in wireType.structType) 350 02 // There are two fields in the type (len(structType.field)) 351 01 // Start of first field structure; add 1 to get field number 0: field[0].name 352 01 // 1 byte 353 58 // structType.field[0].name = "X" 354 01 // Add 1 to get field number 1: field[0].id 355 04 // structType.field[0].typeId is 2 (signed int). 356 00 // End of structType.field[0]; start structType.field[1]; set field number to -1. 357 01 // Add 1 to get field number 0: field[1].name 358 01 // 1 byte 359 59 // structType.field[1].name = "Y" 360 01 // Add 1 to get field number 1: field[1].id 361 04 // struct.Type.field[1].typeId is 2 (signed int). 362 00 // End of structType.field[1]; end of structType.field. 363 00 // end of wireType.structType structure 364 00 // end of wireType structure 365 366 Now we can send the Point value. Again the field number resets to -1: 367 368 07 // this value is 7 bytes long 369 ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1) 370 01 // add one to field number, yielding field 0 371 2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22 372 01 // add one to field number, yielding field 1 373 42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33 374 00 // end of structure 375 376 The type encoding is long and fairly intricate but we send it only once. 377 If p is transmitted a second time, the type is already known so the 378 output will be just: 379 380 07 ff 82 01 2c 01 42 00 381 382 A single non-struct value at top level is transmitted like a field with 383 delta tag 0. For instance, a signed integer with value 3 presented as 384 the argument to Encode will emit: 385 386 03 04 00 06 387 388 Which represents: 389 390 03 // this value is 3 bytes long 391 04 // the type number, 2, represents an integer 392 00 // tag delta 0 393 06 // value 3 394 395 */