github.com/segmentio/parquet-go@v0.0.0-20230712180008-5d42db8f0d47/internal/bitpack/masks_int32_amd64.s (about) 1 //go:build !purego 2 3 #include "textflag.h" 4 5 // ----------------------------------------------------------------------------- 6 // Shuffle masks used to broadcast bytes of bit-packed valued into vector 7 // registers at positions where they can then be shifted into the right 8 // locations. 9 // ----------------------------------------------------------------------------- 10 11 // Shuffle masks for unpacking values from bit widths 1 to 16. 12 // 13 // The masks are grouped in 32 bytes chunks containing 2 masks of 16 bytes, with 14 // the following layout: 15 // 16 // - The first mask is used to shuffle values from the 16 bytes of input into 17 // the lower 16 bytes of output. These values are then shifted RIGHT to be 18 // aligned on the begining of each 32 bit word. 19 // 20 // - The second mask selects values from the 16 bytes of input into the upper 21 // 16 bytes of output. These values are then shifted RIGHT to be aligned on 22 // the beginning of each 32 bit word. 23 // 24 // The bit width is intended to be used as an index into this array, using this 25 // formula to convert from the index to a byte offset: 26 // 27 // offset = 32 * (bitWidth - 1) 28 // 29 GLOBL ·shuffleInt32x1to16bits(SB), RODATA|NOPTR, $512 30 31 // 1 bit => 32 bits 32 // ----------------- 33 // 0: [a,b,c,d,e,f,g,h] 34 // ... 35 DATA ·shuffleInt32x1to16bits+0+0(SB)/4, $0x80808000 36 DATA ·shuffleInt32x1to16bits+0+4(SB)/4, $0x80808000 37 DATA ·shuffleInt32x1to16bits+0+8(SB)/4, $0x80808000 38 DATA ·shuffleInt32x1to16bits+0+12(SB)/4, $0x80808000 39 40 DATA ·shuffleInt32x1to16bits+0+16(SB)/4, $0x80808000 41 DATA ·shuffleInt32x1to16bits+0+20(SB)/4, $0x80808000 42 DATA ·shuffleInt32x1to16bits+0+24(SB)/4, $0x80808000 43 DATA ·shuffleInt32x1to16bits+0+28(SB)/4, $0x80808000 44 45 // 2 bits => 32 bits 46 // ----------------- 47 // 0: [a,a,b,b,c,c,d,d] 48 // 1: [e,e,f,f,g,g,h,h] 49 // ... 50 DATA ·shuffleInt32x1to16bits+32+0(SB)/4, $0x80808000 51 DATA ·shuffleInt32x1to16bits+32+4(SB)/4, $0x80808000 52 DATA ·shuffleInt32x1to16bits+32+8(SB)/4, $0x80808000 53 DATA ·shuffleInt32x1to16bits+32+12(SB)/4, $0x80808000 54 55 DATA ·shuffleInt32x1to16bits+32+16(SB)/4, $0x80808001 56 DATA ·shuffleInt32x1to16bits+32+20(SB)/4, $0x80808001 57 DATA ·shuffleInt32x1to16bits+32+24(SB)/4, $0x80808001 58 DATA ·shuffleInt32x1to16bits+32+28(SB)/4, $0x80808001 59 60 // 3 bits => 32 bits 61 // ----------------- 62 // 0: [a,a,a,b,b,b,c,c] 63 // 1: [c,d,d,d,e,e,e,f] 64 // 2: [f,f,g,g,g,h,h,h] 65 // ... 66 DATA ·shuffleInt32x1to16bits+64+0(SB)/4, $0x80808000 67 DATA ·shuffleInt32x1to16bits+64+4(SB)/4, $0x80808000 68 DATA ·shuffleInt32x1to16bits+64+8(SB)/4, $0x80800100 69 DATA ·shuffleInt32x1to16bits+64+12(SB)/4, $0x80808001 70 71 DATA ·shuffleInt32x1to16bits+64+16(SB)/4, $0x80808001 72 DATA ·shuffleInt32x1to16bits+64+20(SB)/4, $0x80800201 73 DATA ·shuffleInt32x1to16bits+64+24(SB)/4, $0x80808002 74 DATA ·shuffleInt32x1to16bits+64+28(SB)/4, $0x80808002 75 76 // 4 bits => 32 bits 77 // ----------------- 78 // 0: [a,a,a,a,b,b,b,b] 79 // 1: [c,c,c,c,d,d,d,d] 80 // 2: [e,e,e,e,f,f,f,f] 81 // 3: [g,g,g,g,h,h,h,h] 82 // ... 83 DATA ·shuffleInt32x1to16bits+96+0(SB)/4, $0x80808000 84 DATA ·shuffleInt32x1to16bits+96+4(SB)/4, $0x80808000 85 DATA ·shuffleInt32x1to16bits+96+8(SB)/4, $0x80808001 86 DATA ·shuffleInt32x1to16bits+96+12(SB)/4, $0x80808001 87 88 DATA ·shuffleInt32x1to16bits+96+16(SB)/4, $0x80808002 89 DATA ·shuffleInt32x1to16bits+96+20(SB)/4, $0x80808002 90 DATA ·shuffleInt32x1to16bits+96+24(SB)/4, $0x80808003 91 DATA ·shuffleInt32x1to16bits+96+28(SB)/4, $0x80808003 92 93 // 5 bits => 32 bits 94 // ----------------- 95 // 0: [a,a,a,a,a,b,b,b] 96 // 1: [b,b,c,c,c,c,c,d] 97 // 2: [d,d,d,d,e,e,e,e] 98 // 3: [e,f,f,f,f,f,g,g] 99 // 4: [g,g,g,h,h,h,h,h] 100 // ... 101 DATA ·shuffleInt32x1to16bits+128+0(SB)/4, $0x80808000 102 DATA ·shuffleInt32x1to16bits+128+4(SB)/4, $0x80800100 103 DATA ·shuffleInt32x1to16bits+128+8(SB)/4, $0x80808001 104 DATA ·shuffleInt32x1to16bits+128+12(SB)/4, $0x80800201 105 106 DATA ·shuffleInt32x1to16bits+128+16(SB)/4, $0x80800302 107 DATA ·shuffleInt32x1to16bits+128+20(SB)/4, $0x80808003 108 DATA ·shuffleInt32x1to16bits+128+24(SB)/4, $0x80800403 109 DATA ·shuffleInt32x1to16bits+128+28(SB)/4, $0x80808004 110 111 // 6 bits => 32 bits 112 // ----------------- 113 // 0: [a,a,a,a,a,a,b,b] 114 // 1: [b,b,b,b,c,c,c,c] 115 // 2: [c,c,d,d,d,d,d,d] 116 // 3: [e,e,e,e,e,e,f,f] 117 // 4: [f,f,f,f,g,g,g,g] 118 // 5: [g,g,h,h,h,h,h,h] 119 // ... 120 DATA ·shuffleInt32x1to16bits+160+0(SB)/4, $0x80808000 121 DATA ·shuffleInt32x1to16bits+160+4(SB)/4, $0x80800100 122 DATA ·shuffleInt32x1to16bits+160+8(SB)/4, $0x80800201 123 DATA ·shuffleInt32x1to16bits+160+12(SB)/4, $0x80808002 124 125 DATA ·shuffleInt32x1to16bits+160+16(SB)/4, $0x80808003 126 DATA ·shuffleInt32x1to16bits+160+20(SB)/4, $0x80800403 127 DATA ·shuffleInt32x1to16bits+160+24(SB)/4, $0x80800504 128 DATA ·shuffleInt32x1to16bits+160+28(SB)/4, $0x80808005 129 130 // 7 bits => 32 bits 131 // ----------------- 132 // 0: [a,a,a,a,a,a,a,b] 133 // 1: [b,b,b,b,b,b,c,c] 134 // 2: [c,c,c,c,c,d,d,d] 135 // 3: [d,d,d,d,e,e,e,e] 136 // 4: [e,e,e,f,f,f,f,f] 137 // 5: [f,f,g,g,g,g,g,g] 138 // 6: [g,h,h,h,h,h,h,h] 139 // ... 140 DATA ·shuffleInt32x1to16bits+192+0(SB)/4, $0x80808000 141 DATA ·shuffleInt32x1to16bits+192+4(SB)/4, $0x80800100 142 DATA ·shuffleInt32x1to16bits+192+8(SB)/4, $0x80800201 143 DATA ·shuffleInt32x1to16bits+192+12(SB)/4, $0x80800302 144 145 DATA ·shuffleInt32x1to16bits+192+16(SB)/4, $0x80800403 146 DATA ·shuffleInt32x1to16bits+192+20(SB)/4, $0x80800504 147 DATA ·shuffleInt32x1to16bits+192+24(SB)/4, $0x80800605 148 DATA ·shuffleInt32x1to16bits+192+28(SB)/4, $0x80808006 149 150 // 8 bits => 32 bits 151 // ----------------- 152 // 0: [a,a,a,a,a,a,a,a] 153 // 1: [b,b,b,b,b,b,b,b] 154 // 2: [c,c,c,c,c,c,c,c] 155 // 3: [d,d,d,d,d,d,d,d] 156 // 4: [e,e,e,e,e,e,e,e] 157 // 5: [f,f,f,f,f,f,f,f] 158 // 6: [g,g,g,g,g,g,g,g] 159 // 7: [h,h,h,h,h,h,h,h] 160 // ... 161 DATA ·shuffleInt32x1to16bits+224+0(SB)/4, $0x80808000 162 DATA ·shuffleInt32x1to16bits+224+4(SB)/4, $0x80808001 163 DATA ·shuffleInt32x1to16bits+224+8(SB)/4, $0x80808002 164 DATA ·shuffleInt32x1to16bits+224+12(SB)/4, $0x80808003 165 166 DATA ·shuffleInt32x1to16bits+224+16(SB)/4, $0x80808004 167 DATA ·shuffleInt32x1to16bits+224+20(SB)/4, $0x80808005 168 DATA ·shuffleInt32x1to16bits+224+24(SB)/4, $0x80808006 169 DATA ·shuffleInt32x1to16bits+224+28(SB)/4, $0x80808007 170 171 // 9 bits => 32 bits 172 // ----------------- 173 // 0: [a,a,a,a,a,a,a,a] 174 // 1: [a,b,b,b,b,b,b,b] 175 // 2: [b,b,c,c,c,c,c,c] 176 // 3: [c,c,c,d,d,d,d,d] 177 // 4: [d,d,d,d,e,e,e,e] 178 // 5: [e,e,e,e,e,f,f,f] 179 // 6: [f,f,f,f,f,f,g,g] 180 // 7: [g,g,g,g,g,g,g,h] 181 // 8: [h,h,h,h,h,h,h,h] 182 // ... 183 DATA ·shuffleInt32x1to16bits+256+0(SB)/4, $0x80800100 184 DATA ·shuffleInt32x1to16bits+256+4(SB)/4, $0x80800201 185 DATA ·shuffleInt32x1to16bits+256+8(SB)/4, $0x80800302 186 DATA ·shuffleInt32x1to16bits+256+12(SB)/4, $0x80800403 187 188 DATA ·shuffleInt32x1to16bits+256+16(SB)/4, $0x80800504 189 DATA ·shuffleInt32x1to16bits+256+20(SB)/4, $0x80800605 190 DATA ·shuffleInt32x1to16bits+256+24(SB)/4, $0x80800706 191 DATA ·shuffleInt32x1to16bits+256+28(SB)/4, $0x80800807 192 193 // 10 bits => 32 bits 194 // ------------------ 195 // 0: [a,a,a,a,a,a,a,a] 196 // 1: [a,a,b,b,b,b,b,b] 197 // 2: [b,b,b,b,c,c,c,c] 198 // 3: [c,c,c,c,c,c,d,d] 199 // 4: [d,d,d,d,d,d,d,d] 200 // 5: [e,e,e,e,e,e,e,e] 201 // 6: [e,e,f,f,f,f,f,f] 202 // 7: [f,f,f,f,g,g,g,g] 203 // 8: [g,g,g,g,g,g,h,h] 204 // 9: [h,h,h,h,h,h,h,h] 205 // ... 206 DATA ·shuffleInt32x1to16bits+288+0(SB)/4, $0x80800100 207 DATA ·shuffleInt32x1to16bits+288+4(SB)/4, $0x80800201 208 DATA ·shuffleInt32x1to16bits+288+8(SB)/4, $0x80800302 209 DATA ·shuffleInt32x1to16bits+288+12(SB)/4, $0x80800403 210 211 DATA ·shuffleInt32x1to16bits+288+16(SB)/4, $0x80800605 212 DATA ·shuffleInt32x1to16bits+288+20(SB)/4, $0x80800706 213 DATA ·shuffleInt32x1to16bits+288+24(SB)/4, $0x80800807 214 DATA ·shuffleInt32x1to16bits+288+28(SB)/4, $0x80800908 215 216 // 11 bits => 32 bits 217 // ------------------ 218 // 0: [a,a,a,a,a,a,a,a] 219 // 1: [a,a,a,b,b,b,b,b] 220 // 2: [b,b,b,b,b,b,c,c] 221 // 3: [c,c,c,c,c,c,c,c] 222 // 4: [c,d,d,d,d,d,d,d] 223 // 5: [d,d,d,d,e,e,e,e] 224 // 6: [e,e,e,e,e,e,e,f] 225 // 7: [f,f,f,f,f,f,f,f] 226 // 8: [f,f,g,g,g,g,g,g] 227 // 9: [g,g,g,g,g,h,h,h] 228 // A: [h,h,h,h,h,h,h,h] 229 // ... 230 DATA ·shuffleInt32x1to16bits+320+0(SB)/4, $0x80800100 231 DATA ·shuffleInt32x1to16bits+320+4(SB)/4, $0x80800201 232 DATA ·shuffleInt32x1to16bits+320+8(SB)/4, $0x80040302 233 DATA ·shuffleInt32x1to16bits+320+12(SB)/4, $0x80800504 234 235 DATA ·shuffleInt32x1to16bits+320+16(SB)/4, $0x80800605 236 DATA ·shuffleInt32x1to16bits+320+20(SB)/4, $0x80080706 237 DATA ·shuffleInt32x1to16bits+320+24(SB)/4, $0x80800908 238 DATA ·shuffleInt32x1to16bits+320+28(SB)/4, $0x80800A09 239 240 // 12 bits => 32 bits 241 // ------------------ 242 // 0: [a,a,a,a,a,a,a,a] 243 // 1: [a,a,a,a,b,b,b,b] 244 // 2: [b,b,b,b,b,b,b,b] 245 // 3: [c,c,c,c,c,c,c,c] 246 // 4: [c,c,c,c,d,d,d,d] 247 // 5: [d,d,d,d,d,d,d,d] 248 // 6: [e,e,e,e,e,e,e,e] 249 // 7: [e,e,e,e,f,f,f,f] 250 // 8: [f,f,f,f,f,f,f,f] 251 // 9: [g,g,g,g,g,g,g,g] 252 // A: [g,g,g,g,h,h,h,h] 253 // B: [h,h,h,h,h,h,h,h] 254 // ... 255 DATA ·shuffleInt32x1to16bits+352+0(SB)/4, $0x80800100 256 DATA ·shuffleInt32x1to16bits+352+4(SB)/4, $0x80800201 257 DATA ·shuffleInt32x1to16bits+352+8(SB)/4, $0x80080403 258 DATA ·shuffleInt32x1to16bits+352+12(SB)/4, $0x80800504 259 260 DATA ·shuffleInt32x1to16bits+352+16(SB)/4, $0x80800706 261 DATA ·shuffleInt32x1to16bits+352+20(SB)/4, $0x80800807 262 DATA ·shuffleInt32x1to16bits+352+24(SB)/4, $0x80800A09 263 DATA ·shuffleInt32x1to16bits+352+28(SB)/4, $0x80800B0A 264 265 // 13 bits => 32 bits 266 // ------------------ 267 // 0: [a,a,a,a,a,a,a,a] 268 // 1: [a,a,a,a,a,b,b,b] 269 // 2: [b,b,b,b,b,b,b,b] 270 // 3: [b,b,c,c,c,c,c,c] 271 // 4: [c,c,c,c,c,c,c,d] 272 // 5: [d,d,d,d,d,d,d,d] 273 // 6: [d,d,d,d,e,e,e,e] 274 // 7: [e,e,e,e,e,e,e,e] 275 // 8: [e,f,f,f,f,f,f,f] 276 // 9: [f,f,f,f,f,f,g,g] 277 // A: [g,g,g,g,g,g,g,g] 278 // B: [g,g,g,h,h,h,h,h] 279 // C: [h,h,h,h,h,h,h,h] 280 // ... 281 DATA ·shuffleInt32x1to16bits+384+0(SB)/4, $0x80800100 282 DATA ·shuffleInt32x1to16bits+384+4(SB)/4, $0x80030201 283 DATA ·shuffleInt32x1to16bits+384+8(SB)/4, $0x80800403 284 DATA ·shuffleInt32x1to16bits+384+12(SB)/4, $0x80060504 285 286 DATA ·shuffleInt32x1to16bits+384+16(SB)/4, $0x80080706 287 DATA ·shuffleInt32x1to16bits+384+20(SB)/4, $0x80800908 288 DATA ·shuffleInt32x1to16bits+384+24(SB)/4, $0x800B0A09 289 DATA ·shuffleInt32x1to16bits+384+28(SB)/4, $0x80800C0B 290 291 // 14 bits => 32 bits 292 // ------------------ 293 // 0: [a,a,a,a,a,a,a,a] 294 // 1: [a,a,a,a,a,a,b,b] 295 // 2: [b,b,b,b,b,b,b,b] 296 // 3: [b,b,b,b,c,c,c,c] 297 // 4: [c,c,c,c,c,c,c,c] 298 // 5: [c,c,d,d,d,d,d,d] 299 // 6: [d,d,d,d,d,d,d,d] 300 // 7: [e,e,e,e,e,e,e,e] 301 // 8: [e,e,e,e,e,e,f,f] 302 // 9: [f,f,f,f,f,f,f,f] 303 // A: [f,f,f,f,g,g,g,g] 304 // B: [g,g,g,g,g,g,g,g] 305 // C: [g,g,h,h,h,h,h,h] 306 // D: [h,h,h,h,h,h,h,h] 307 // ... 308 DATA ·shuffleInt32x1to16bits+416+0(SB)/4, $0x80800100 309 DATA ·shuffleInt32x1to16bits+416+4(SB)/4, $0x80030201 310 DATA ·shuffleInt32x1to16bits+416+8(SB)/4, $0x80050403 311 DATA ·shuffleInt32x1to16bits+416+12(SB)/4, $0x80800605 312 313 DATA ·shuffleInt32x1to16bits+416+16(SB)/4, $0x80080807 314 DATA ·shuffleInt32x1to16bits+416+20(SB)/4, $0x800A0908 315 DATA ·shuffleInt32x1to16bits+416+24(SB)/4, $0x800C0B0A 316 DATA ·shuffleInt32x1to16bits+416+28(SB)/4, $0x80800D0C 317 318 // 15 bits => 32 bits 319 // ------------------ 320 // 0: [a,a,a,a,a,a,a,a] 321 // 1: [a,a,a,a,a,a,a,b] 322 // 2: [b,b,b,b,b,b,b,b] 323 // 3: [b,b,b,b,b,b,c,c] 324 // 4: [c,c,c,c,c,c,c,c] 325 // 5: [c,c,c,c,c,d,d,d] 326 // 6: [d,d,d,d,d,d,d,d] 327 // 7: [d,d,d,d,e,e,e,e] 328 // 8: [e,e,e,e,e,e,e,e] 329 // 9: [e,e,e,f,f,f,f,f] 330 // A: [f,f,f,f,f,f,f,f] 331 // B: [f,f,g,g,g,g,g,g] 332 // C: [g,g,g,g,g,g,g,g] 333 // D: [g,h,h,h,h,h,h,h] 334 // E: [h,h,h,h,h,h,h,h] 335 // ... 336 DATA ·shuffleInt32x1to16bits+448+0(SB)/4, $0x80800100 337 DATA ·shuffleInt32x1to16bits+448+4(SB)/4, $0x80030201 338 DATA ·shuffleInt32x1to16bits+448+8(SB)/4, $0x80050403 339 DATA ·shuffleInt32x1to16bits+448+12(SB)/4, $0x80070605 340 341 DATA ·shuffleInt32x1to16bits+448+16(SB)/4, $0x80090807 342 DATA ·shuffleInt32x1to16bits+448+20(SB)/4, $0x800B0A09 343 DATA ·shuffleInt32x1to16bits+448+24(SB)/4, $0x800D0C0B 344 DATA ·shuffleInt32x1to16bits+448+28(SB)/4, $0x80800E0D 345 346 // 16 bits => 32 bits 347 // ------------------ 348 // 0: [a,a,a,a,a,a,a,a] 349 // 1: [a,a,a,a,a,a,a,a] 350 // 2: [b,b,b,b,b,b,b,b] 351 // 3: [b,b,b,b,b,b,c,b] 352 // 4: [c,c,c,c,c,c,c,c] 353 // 5: [c,c,c,c,c,c,c,c] 354 // 6: [d,d,d,d,d,d,d,d] 355 // 7: [d,d,d,d,d,d,d,d] 356 // 8: [e,e,e,e,e,e,e,e] 357 // 9: [e,e,e,e,e,e,e,e] 358 // A: [f,f,f,f,f,f,f,f] 359 // B: [f,f,f,f,f,f,f,f] 360 // C: [g,g,g,g,g,g,g,g] 361 // D: [g,g,g,g,g,g,g,g] 362 // E: [h,h,h,h,h,h,h,h] 363 // F: [h,h,h,h,h,h,h,h] 364 // ... 365 DATA ·shuffleInt32x1to16bits+480+0(SB)/4, $0x80800100 366 DATA ·shuffleInt32x1to16bits+480+4(SB)/4, $0x80800302 367 DATA ·shuffleInt32x1to16bits+480+8(SB)/4, $0x80800504 368 DATA ·shuffleInt32x1to16bits+480+12(SB)/4, $0x80800706 369 370 DATA ·shuffleInt32x1to16bits+480+16(SB)/4, $0x80800908 371 DATA ·shuffleInt32x1to16bits+480+20(SB)/4, $0x80800B0A 372 DATA ·shuffleInt32x1to16bits+480+24(SB)/4, $0x80800D0C 373 DATA ·shuffleInt32x1to16bits+480+28(SB)/4, $0x80800F0E 374 375 // Shuffle masks for unpacking values from bit widths 17 to 26. 376 // 377 // The masks are grouped in 48 bytes chunks containing 3 masks of 16 bytes, with 378 // the following layout: 379 // 380 // - The first mask is used to shuffle values from the first 16 bytes of input 381 // into the lower 16 bytes of output. These values are then shifted RIGHT to 382 // be aligned on the begining of each 32 bit word. 383 // 384 // - The second mask selects values from the first 16 bytes of input into the 385 // upper 16 bytes of output. These values are then shifted RIGHT to be aligned 386 // on the beginning of each 32 bit word. 387 // 388 // - The third mask selects values from the second 16 bytes of input into the 389 // upper 16 bytes of output. These values are then shifted RIGHT to be aligned 390 // on the beginning of each 32 bit word. 391 // 392 // The bit width is intended to be used as an index into this array, using this 393 // formula to convert from the index to a byte offset: 394 // 395 // offset = 48 * (bitWidth - 17) 396 // 397 GLOBL ·shuffleInt32x17to26bits(SB), RODATA|NOPTR, $480 398 399 // 17 bits => 32 bits 400 // ------------------ 401 // 0: [a,a,a,a,a,a,a,a] 402 // 1: [a,a,a,a,a,a,a,a] 403 // 2: [a,b,b,b,b,b,b,b] 404 // 3: [b,b,b,b,b,b,b,b] 405 // 4: [b,b,c,c,c,c,c,c] 406 // 5: [c,c,c,c,c,c,c,c] 407 // 6: [c,c,c,d,d,d,d,d] 408 // 7: [d,d,d,d,d,d,d,d] 409 // 8: [d,d,d,d,e,e,e,e] 410 // 9: [e,e,e,e,e,e,e,e] 411 // A: [e,e,e,e,e,f,f,f] 412 // B: [f,f,f,f,f,f,f,f] 413 // C: [f,f,f,f,f,f,g,g] 414 // D: [g,g,g,g,g,g,g,g] 415 // E: [g,g,g,g,g,g,g,h] 416 // F: [h,h,h,h,h,h,h,h] 417 // --- 418 // 0: [h,h,h,h,h,h,h,h] 419 // ... 420 DATA ·shuffleInt32x17to26bits+0+0(SB)/4, $0x80020100 421 DATA ·shuffleInt32x17to26bits+0+4(SB)/4, $0x80040302 422 DATA ·shuffleInt32x17to26bits+0+8(SB)/4, $0x80060504 423 DATA ·shuffleInt32x17to26bits+0+12(SB)/4, $0x80080706 424 425 DATA ·shuffleInt32x17to26bits+0+16(SB)/4, $0x800A0908 426 DATA ·shuffleInt32x17to26bits+0+20(SB)/4, $0x800C0B0A 427 DATA ·shuffleInt32x17to26bits+0+24(SB)/4, $0x800E0D0C 428 DATA ·shuffleInt32x17to26bits+0+28(SB)/4, $0x80800F0E 429 430 DATA ·shuffleInt32x17to26bits+0+32(SB)/4, $0x80808080 431 DATA ·shuffleInt32x17to26bits+0+36(SB)/4, $0x80808080 432 DATA ·shuffleInt32x17to26bits+0+40(SB)/4, $0x80808080 433 DATA ·shuffleInt32x17to26bits+0+44(SB)/4, $0x80008080 434 435 // 18 bits => 32 bits 436 // ------------------ 437 // 0: [a,a,a,a,a,a,a,a] 438 // 1: [a,a,a,a,a,a,a,a] 439 // 2: [a,a,b,b,b,b,b,b] 440 // 3: [b,b,b,b,b,b,b,b] 441 // 4: [b,b,b,b,c,c,c,c] 442 // 5: [c,c,c,c,c,c,c,c] 443 // 6: [c,c,c,c,c,c,d,d] 444 // 7: [d,d,d,d,d,d,d,d] 445 // 8: [d,d,d,d,d,d,d,d] 446 // 9: [e,e,e,e,e,e,e,e] 447 // A: [e,e,e,e,e,e,e,e] 448 // B: [e,e,f,f,f,f,f,f] 449 // C: [f,f,f,f,f,f,f,f] 450 // D: [f,f,f,f,g,g,g,g] 451 // E: [g,g,g,g,g,g,g,g] 452 // F: [g,g,g,g,g,g,h,h] 453 // --- 454 // 0: [h,h,h,h,h,h,h,h] 455 // 1: [h,h,h,h,h,h,h,h] 456 // ... 457 DATA ·shuffleInt32x17to26bits+48+0(SB)/4, $0x80020100 458 DATA ·shuffleInt32x17to26bits+48+4(SB)/4, $0x80040302 459 DATA ·shuffleInt32x17to26bits+48+8(SB)/4, $0x80060504 460 DATA ·shuffleInt32x17to26bits+48+12(SB)/4, $0x80080706 461 462 DATA ·shuffleInt32x17to26bits+48+16(SB)/4, $0x800B0A09 463 DATA ·shuffleInt32x17to26bits+48+20(SB)/4, $0x800D0C0B 464 DATA ·shuffleInt32x17to26bits+48+24(SB)/4, $0x800F0E0D 465 DATA ·shuffleInt32x17to26bits+48+28(SB)/4, $0x8080800F 466 467 DATA ·shuffleInt32x17to26bits+48+32(SB)/4, $0x80808080 468 DATA ·shuffleInt32x17to26bits+48+36(SB)/4, $0x80808080 469 DATA ·shuffleInt32x17to26bits+48+40(SB)/4, $0x80808080 470 DATA ·shuffleInt32x17to26bits+48+44(SB)/4, $0x80010080 471 472 // 19 bits => 32 bits 473 // ------------------ 474 // 0: [a,a,a,a,a,a,a,a] 475 // 1: [a,a,a,a,a,a,a,a] 476 // 2: [a,a,a,b,b,b,b,b] 477 // 3: [b,b,b,b,b,b,b,b] 478 // 4: [b,b,b,b,b,b,c,c] 479 // 5: [c,c,c,c,c,c,c,c] 480 // 6: [c,c,c,c,c,c,c,c] 481 // 7: [c,d,d,d,d,d,d,d] 482 // 8: [d,d,d,d,d,d,d,d] 483 // 9: [d,d,d,d,e,e,e,e] 484 // A: [e,e,e,e,e,e,e,e] 485 // B: [e,e,e,e,e,e,e,f] 486 // C: [f,f,f,f,f,f,f,f] 487 // D: [f,f,f,f,f,f,f,f] 488 // E: [f,f,g,g,g,g,g,g] 489 // F: [g,g,g,g,g,g,g,g] 490 // --- 491 // 0: [g,g,g,g,g,h,h,h] 492 // 1: [h,h,h,h,h,h,h,h] 493 // 2: [h,h,h,h,h,h,h,h] 494 // ... 495 DATA ·shuffleInt32x17to26bits+96+0(SB)/4, $0x80020100 496 DATA ·shuffleInt32x17to26bits+96+4(SB)/4, $0x80040302 497 DATA ·shuffleInt32x17to26bits+96+8(SB)/4, $0x07060504 498 DATA ·shuffleInt32x17to26bits+96+12(SB)/4, $0x80090807 499 500 DATA ·shuffleInt32x17to26bits+96+16(SB)/4, $0x800B0A09 501 DATA ·shuffleInt32x17to26bits+96+20(SB)/4, $0x0E0D0C0B 502 DATA ·shuffleInt32x17to26bits+96+24(SB)/4, $0x80800F0E 503 DATA ·shuffleInt32x17to26bits+96+28(SB)/4, $0x80808080 504 505 DATA ·shuffleInt32x17to26bits+96+32(SB)/4, $0x80808080 506 DATA ·shuffleInt32x17to26bits+96+36(SB)/4, $0x80808080 507 DATA ·shuffleInt32x17to26bits+96+40(SB)/4, $0x80008080 508 DATA ·shuffleInt32x17to26bits+96+44(SB)/4, $0x80020100 509 510 // 20 bits => 32 bits 511 // ------------------ 512 // 0: [a,a,a,a,a,a,a,a] 513 // 1: [a,a,a,a,a,a,a,a] 514 // 2: [a,a,a,a,b,b,b,b] 515 // 3: [b,b,b,b,b,b,b,b] 516 // 4: [b,b,b,b,b,b,b,b] 517 // 5: [c,c,c,c,c,c,c,c] 518 // 6: [c,c,c,c,c,c,c,c] 519 // 7: [c,c,c,c,d,d,d,d] 520 // 8: [d,d,d,d,d,d,d,d] 521 // 9: [d,d,d,d,d,d,d,d] 522 // A: [e,e,e,e,e,e,e,e] 523 // B: [e,e,e,e,e,e,e,e] 524 // C: [e,e,e,e,f,f,f,f] 525 // D: [f,f,f,f,f,f,f,f] 526 // E: [f,f,f,f,f,f,f,f] 527 // F: [g,g,g,g,g,g,g,g] 528 // --- 529 // 0: [g,g,g,g,g,g,g,g] 530 // 1: [g,g,g,g,h,h,h,h] 531 // 2: [h,h,h,h,h,h,h,h] 532 // 3: [h,h,h,h,h,h,h,h] 533 // ... 534 DATA ·shuffleInt32x17to26bits+144+0(SB)/4, $0x80020100 535 DATA ·shuffleInt32x17to26bits+144+4(SB)/4, $0x80040302 536 DATA ·shuffleInt32x17to26bits+144+8(SB)/4, $0x80070605 537 DATA ·shuffleInt32x17to26bits+144+12(SB)/4, $0x80090807 538 539 DATA ·shuffleInt32x17to26bits+144+16(SB)/4, $0x800C0B0A 540 DATA ·shuffleInt32x17to26bits+144+20(SB)/4, $0x800E0D0C 541 DATA ·shuffleInt32x17to26bits+144+24(SB)/4, $0x8080800F 542 DATA ·shuffleInt32x17to26bits+144+28(SB)/4, $0x80808080 543 544 DATA ·shuffleInt32x17to26bits+144+32(SB)/4, $0x80808080 545 DATA ·shuffleInt32x17to26bits+144+36(SB)/4, $0x80808080 546 DATA ·shuffleInt32x17to26bits+144+40(SB)/4, $0x80010080 547 DATA ·shuffleInt32x17to26bits+144+44(SB)/4, $0x80030201 548 549 // 21 bits => 32 bits 550 // ------------------ 551 // 0: [a,a,a,a,a,a,a,a] 552 // 1: [a,a,a,a,a,a,a,a] 553 // 2: [a,a,a,a,a,b,b,b] 554 // 3: [b,b,b,b,b,b,b,b] 555 // 4: [b,b,b,b,b,b,b,b] 556 // 5: [b,b,c,c,c,c,c,c] 557 // 6: [c,c,c,c,c,c,c,c] 558 // 7: [c,c,c,c,c,c,c,d] 559 // 8: [d,d,d,d,d,d,d,d] 560 // 9: [d,d,d,d,d,d,d,d] 561 // A: [d,d,d,d,e,e,e,e] 562 // B: [e,e,e,e,e,e,e,e] 563 // C: [e,e,e,e,e,e,e,e] 564 // D: [e,f,f,f,f,f,f,f] 565 // E: [f,f,f,f,f,f,f,f] 566 // F: [f,f,f,f,f,f,g,g] 567 // --- 568 // 0: [g,g,g,g,g,g,g,g] 569 // 1: [g,g,g,g,g,g,g,g] 570 // 2: [g,g,g,h,h,h,h,h] 571 // 3: [h,h,h,h,h,h,h,h] 572 // 4: [h,h,h,h,h,h,h,h] 573 // ... 574 DATA ·shuffleInt32x17to26bits+192+0(SB)/4, $0x80020100 575 DATA ·shuffleInt32x17to26bits+192+4(SB)/4, $0x05040302 576 DATA ·shuffleInt32x17to26bits+192+8(SB)/4, $0x80070605 577 DATA ·shuffleInt32x17to26bits+192+12(SB)/4, $0x0A090807 578 579 DATA ·shuffleInt32x17to26bits+192+16(SB)/4, $0x0D0C0B0A 580 DATA ·shuffleInt32x17to26bits+192+20(SB)/4, $0x800F0E0D 581 DATA ·shuffleInt32x17to26bits+192+24(SB)/4, $0x8080800F 582 DATA ·shuffleInt32x17to26bits+192+28(SB)/4, $0x80808080 583 584 DATA ·shuffleInt32x17to26bits+192+32(SB)/4, $0x80808080 585 DATA ·shuffleInt32x17to26bits+192+36(SB)/4, $0x80808080 586 DATA ·shuffleInt32x17to26bits+192+40(SB)/4, $0x02010080 587 DATA ·shuffleInt32x17to26bits+192+44(SB)/4, $0x80040302 588 589 // 22 bits => 32 bits 590 // ------------------ 591 // 0: [a,a,a,a,a,a,a,a] 592 // 1: [a,a,a,a,a,a,a,a] 593 // 2: [a,a,a,a,a,a,b,b] 594 // 3: [b,b,b,b,b,b,b,b] 595 // 4: [b,b,b,b,b,b,b,b] 596 // 5: [b,b,b,b,c,c,c,c] 597 // 6: [c,c,c,c,c,c,c,c] 598 // 7: [c,c,c,c,c,c,c,c] 599 // 8: [c,c,d,d,d,d,d,d] 600 // 9: [d,d,d,d,d,d,d,d] 601 // A: [d,d,d,d,d,d,d,d] 602 // B: [e,e,e,e,e,e,e,e] 603 // C: [e,e,e,e,e,e,e,e] 604 // D: [e,e,e,e,e,e,f,f] 605 // E: [f,f,f,f,f,f,f,f] 606 // F: [f,f,f,f,f,f,f,f] 607 // --- 608 // 0: [f,f,f,f,g,g,g,g] 609 // 1: [g,g,g,g,g,g,g,g] 610 // 2: [g,g,g,g,g,g,g,g] 611 // 3: [g,g,h,h,h,h,h,h] 612 // 4: [h,h,h,h,h,h,h,h] 613 // 5: [h,h,h,h,h,h,h,h] 614 // ... 615 DATA ·shuffleInt32x17to26bits+240+0(SB)/4, $0x80020100 616 DATA ·shuffleInt32x17to26bits+240+4(SB)/4, $0x05040302 617 DATA ·shuffleInt32x17to26bits+240+8(SB)/4, $0x08070605 618 DATA ·shuffleInt32x17to26bits+240+12(SB)/4, $0x800A0908 619 620 DATA ·shuffleInt32x17to26bits+240+16(SB)/4, $0x800D0C0B 621 DATA ·shuffleInt32x17to26bits+240+20(SB)/4, $0x800F0E0D 622 DATA ·shuffleInt32x17to26bits+240+24(SB)/4, $0x80808080 623 DATA ·shuffleInt32x17to26bits+240+28(SB)/4, $0x80808080 624 625 DATA ·shuffleInt32x17to26bits+240+32(SB)/4, $0x80808080 626 DATA ·shuffleInt32x17to26bits+240+36(SB)/4, $0x00808080 627 DATA ·shuffleInt32x17to26bits+240+40(SB)/4, $0x03020100 628 DATA ·shuffleInt32x17to26bits+240+44(SB)/4, $0x80050403 629 630 // 23 bits => 32 bits 631 // ------------------ 632 // 0: [a,a,a,a,a,a,a,a] 633 // 1: [a,a,a,a,a,a,a,a] 634 // 2: [a,a,a,a,a,a,a,b] 635 // 3: [b,b,b,b,b,b,b,b] 636 // 4: [b,b,b,b,b,b,b,b] 637 // 5: [b,b,b,b,b,b,c,c] 638 // 6: [c,c,c,c,c,c,c,c] 639 // 7: [c,c,c,c,c,c,c,c] 640 // 8: [c,c,c,c,c,d,d,d] 641 // 9: [d,d,d,d,d,d,d,d] 642 // A: [d,d,d,d,d,d,d,d] 643 // B: [d,d,d,d,e,e,e,e] 644 // C: [e,e,e,e,e,e,e,e] 645 // D: [e,e,e,e,e,e,e,e] 646 // E: [e,e,e,f,f,f,f,f] 647 // F: [f,f,f,f,f,f,f,f] 648 // --- 649 // 0: [f,f,f,f,f,f,f,f] 650 // 1: [f,f,g,g,g,g,g,g] 651 // 2: [g,g,g,g,g,g,g,g] 652 // 3: [g,g,g,g,g,g,g,g] 653 // 4: [g,h,h,h,h,h,h,h] 654 // 5: [h,h,h,h,h,h,h,h] 655 // 6: [h,h,h,h,h,h,h,h] 656 // ... 657 DATA ·shuffleInt32x17to26bits+288+0(SB)/4, $0x80020100 658 DATA ·shuffleInt32x17to26bits+288+4(SB)/4, $0x05040302 659 DATA ·shuffleInt32x17to26bits+288+8(SB)/4, $0x08070605 660 DATA ·shuffleInt32x17to26bits+288+12(SB)/4, $0x0B0A0908 661 662 DATA ·shuffleInt32x17to26bits+288+16(SB)/4, $0x0E0D0C0B 663 DATA ·shuffleInt32x17to26bits+288+20(SB)/4, $0x80800F0E 664 DATA ·shuffleInt32x17to26bits+288+24(SB)/4, $0x80808080 665 DATA ·shuffleInt32x17to26bits+288+28(SB)/4, $0x80808080 666 667 DATA ·shuffleInt32x17to26bits+288+32(SB)/4, $0x80808080 668 DATA ·shuffleInt32x17to26bits+288+36(SB)/4, $0x01008080 669 DATA ·shuffleInt32x17to26bits+288+40(SB)/4, $0x04030201 670 DATA ·shuffleInt32x17to26bits+288+44(SB)/4, $0x80060504 671 672 // 24 bits => 32 bits 673 // ------------------ 674 // 0: [a,a,a,a,a,a,a,a] 675 // 1: [a,a,a,a,a,a,a,a] 676 // 2: [a,a,a,a,a,a,a,a] 677 // 3: [b,b,b,b,b,b,b,b] 678 // 4: [b,b,b,b,b,b,b,b] 679 // 5: [b,b,b,b,b,b,b,b] 680 // 6: [c,c,c,c,c,c,c,c] 681 // 7: [c,c,c,c,c,c,c,c] 682 // 8: [c,c,c,c,c,c,c,c] 683 // 9: [d,d,d,d,d,d,d,d] 684 // A: [d,d,d,d,d,d,d,d] 685 // B: [d,d,d,d,d,d,d,d] 686 // C: [e,e,e,e,e,e,e,e] 687 // D: [e,e,e,e,e,e,e,e] 688 // E: [e,e,e,e,e,e,e,e] 689 // F: [f,f,f,f,f,f,f,f] 690 // --- 691 // 0: [f,f,f,f,f,f,f,f] 692 // 1: [f,f,f,f,f,f,f,f] 693 // 2: [g,g,g,g,g,g,g,g] 694 // 3: [g,g,g,g,g,g,g,g] 695 // 4: [g,g,g,g,g,g,g,g] 696 // 5: [h,h,h,h,h,h,h,h] 697 // 6: [h,h,h,h,h,h,h,h] 698 // 7: [h,h,h,h,h,h,h,h] 699 // ... 700 DATA ·shuffleInt32x17to26bits+336+0(SB)/4, $0x80020100 701 DATA ·shuffleInt32x17to26bits+336+4(SB)/4, $0x80050403 702 DATA ·shuffleInt32x17to26bits+336+8(SB)/4, $0x80080706 703 DATA ·shuffleInt32x17to26bits+336+12(SB)/4, $0x800B0A09 704 705 DATA ·shuffleInt32x17to26bits+336+16(SB)/4, $0x800E0D0C 706 DATA ·shuffleInt32x17to26bits+336+20(SB)/4, $0x8080800F 707 DATA ·shuffleInt32x17to26bits+336+24(SB)/4, $0x80808080 708 DATA ·shuffleInt32x17to26bits+336+28(SB)/4, $0x80808080 709 710 DATA ·shuffleInt32x17to26bits+336+32(SB)/4, $0x80808080 711 DATA ·shuffleInt32x17to26bits+336+36(SB)/4, $0x80010080 712 DATA ·shuffleInt32x17to26bits+336+40(SB)/4, $0x80040302 713 DATA ·shuffleInt32x17to26bits+336+44(SB)/4, $0x80070605 714 715 // 25 bits => 32 bits 716 // ------------------ 717 // 0: [a,a,a,a,a,a,a,a] 718 // 1: [a,a,a,a,a,a,a,a] 719 // 2: [a,a,a,a,a,a,a,a] 720 // 3: [a,b,b,b,b,b,b,b] 721 // 4: [b,b,b,b,b,b,b,b] 722 // 5: [b,b,b,b,b,b,b,b] 723 // 6: [b,b,c,c,c,c,c,c] 724 // 7: [c,c,c,c,c,c,c,c] 725 // 8: [c,c,c,c,c,c,c,c] 726 // 9: [c,c,c,d,d,d,d,d] 727 // A: [d,d,d,d,d,d,d,d] 728 // B: [d,d,d,d,d,d,d,d] 729 // C: [d,d,d,d,e,e,e,e] 730 // D: [e,e,e,e,e,e,e,e] 731 // E: [e,e,e,e,e,e,e,e] 732 // F: [e,e,e,e,e,f,f,f] 733 // --- 734 // 0: [f,f,f,f,f,f,f,f] 735 // 1: [f,f,f,f,f,f,f,f] 736 // 2: [f,f,f,f,f,f,g,g] 737 // 3: [g,g,g,g,g,g,g,g] 738 // 4: [g,g,g,g,g,g,g,g] 739 // 5: [g,g,g,g,g,g,g,h] 740 // 6: [h,h,h,h,h,h,h,h] 741 // 7: [h,h,h,h,h,h,h,h] 742 // 8: [h,h,h,h,h,h,h,h] 743 // ... 744 DATA ·shuffleInt32x17to26bits+384+0(SB)/4, $0x03020100 745 DATA ·shuffleInt32x17to26bits+384+4(SB)/4, $0x06050403 746 DATA ·shuffleInt32x17to26bits+384+8(SB)/4, $0x09080706 747 DATA ·shuffleInt32x17to26bits+384+12(SB)/4, $0x0C0B0A09 748 749 DATA ·shuffleInt32x17to26bits+384+16(SB)/4, $0x0F0E0D0C 750 DATA ·shuffleInt32x17to26bits+384+20(SB)/4, $0x8080800F 751 DATA ·shuffleInt32x17to26bits+384+24(SB)/4, $0x80808080 752 DATA ·shuffleInt32x17to26bits+384+28(SB)/4, $0x80808080 753 754 DATA ·shuffleInt32x17to26bits+384+32(SB)/4, $0x80808080 755 DATA ·shuffleInt32x17to26bits+384+36(SB)/4, $0x02010080 756 DATA ·shuffleInt32x17to26bits+384+40(SB)/4, $0x05040302 757 DATA ·shuffleInt32x17to26bits+384+44(SB)/4, $0x08070605 758 759 // 26 bits => 32 bits 760 // ------------------ 761 // 0: [a,a,a,a,a,a,a,a] 762 // 1: [a,a,a,a,a,a,a,a] 763 // 2: [a,a,a,a,a,a,a,a] 764 // 3: [a,a,b,b,b,b,b,b] 765 // 4: [b,b,b,b,b,b,b,b] 766 // 5: [b,b,b,b,b,b,b,b] 767 // 6: [b,b,b,b,c,c,c,c] 768 // 7: [c,c,c,c,c,c,c,c] 769 // 8: [c,c,c,c,c,c,c,c] 770 // 9: [c,c,c,c,c,c,d,d] 771 // A: [d,d,d,d,d,d,d,d] 772 // B: [d,d,d,d,d,d,d,d] 773 // C: [d,d,d,d,d,d,d,d] 774 // D: [e,e,e,e,e,e,e,e] 775 // E: [e,e,e,e,e,e,e,e] 776 // F: [e,e,e,e,e,e,e,e] 777 // --- 778 // 0: [e,e,f,f,f,f,f,f] 779 // 1: [f,f,f,f,f,f,f,f] 780 // 2: [f,f,f,f,f,f,f,f] 781 // 3: [f,f,f,f,g,g,g,g] 782 // 4: [g,g,g,g,g,g,g,g] 783 // 5: [g,g,g,g,g,g,g,g] 784 // 6: [g,g,g,g,g,g,h,h] 785 // 7: [h,h,h,h,h,h,h,h] 786 // 8: [h,h,h,h,h,h,h,h] 787 // 9: [h,h,h,h,h,h,h,h] 788 // ... 789 DATA ·shuffleInt32x17to26bits+432+0(SB)/4, $0x03020100 790 DATA ·shuffleInt32x17to26bits+432+4(SB)/4, $0x06050403 791 DATA ·shuffleInt32x17to26bits+432+8(SB)/4, $0x09080706 792 DATA ·shuffleInt32x17to26bits+432+12(SB)/4, $0x0C0B0A09 793 794 DATA ·shuffleInt32x17to26bits+432+16(SB)/4, $0x800F0E0D 795 DATA ·shuffleInt32x17to26bits+432+20(SB)/4, $0x80808080 796 DATA ·shuffleInt32x17to26bits+432+24(SB)/4, $0x80808080 797 DATA ·shuffleInt32x17to26bits+432+28(SB)/4, $0x80808080 798 799 DATA ·shuffleInt32x17to26bits+432+32(SB)/4, $0x00808080 800 DATA ·shuffleInt32x17to26bits+432+36(SB)/4, $0x03020100 801 DATA ·shuffleInt32x17to26bits+432+40(SB)/4, $0x06050403 802 DATA ·shuffleInt32x17to26bits+432+44(SB)/4, $0x09080706 803 804 // Shuffle masks for unpacking values from bit widths 27 to 31. 805 // 806 // The masks are grouped in 80 bytes chunks containing 5 masks of 16 bytes, with 807 // the following layout: 808 // 809 // - The first mask is used to shuffle values from the first 16 bytes of input 810 // into the lower 16 bytes of output. These values are then shifted RIGHT to 811 // be aligned on the begining of each 32 bit word. 812 // 813 // - The second mask is used to shuffle upper bits of bit-packed values of the 814 // first 16 bytes of input that spanned across 5 bytes. These extra bits cannot 815 // be selected by the first mask (which can select at most 4 bytes per word). 816 // The extra bits are then shifted LEFT to be positioned at the end of the 817 // words, after the bits extracted by the first mask. 818 // 819 // - The third mask selects values from the first 16 bytes of input into the 820 // upper 16 bytes of output. These values are then shifted RIGHT to be aligned 821 // on the beginning of each 32 bit word. 822 // 823 // - The fourth mask selects values from the second 16 bytes of input into the 824 // upper 16 bytes of output. These values are then shifted RIGHT to be aligned 825 // on the beginning of each 32 bit word. 826 // 827 // - The fifth mask is used to shuffle upper bits of bit-packed values values of 828 // second 16 bytes of input that spanned across 5 bytes. These values are then 829 // shifted LEFT to be aligned on the beginning of each 32 bit word. 830 // 831 // The bit width is intended to be used as an index into this array, using this 832 // formula to convert from the index to a byte offset: 833 // 834 // offset = 80 * (bitWidth - 27) 835 // 836 GLOBL ·shuffleInt32x27to31bits(SB), RODATA|NOPTR, $400 837 838 // 27 bits => 32 bits 839 // ------------------ 840 // 0: [a,a,a,a,a,a,a,a] 841 // 1: [a,a,a,a,a,a,a,a] 842 // 2: [a,a,a,a,a,a,a,a] 843 // 3: [a,a,a,b,b,b,b,b] 844 // 4: [b,b,b,b,b,b,b,b] 845 // 5: [b,b,b,b,b,b,b,b] 846 // 6: [b,b,b,b,b,b,c,c] 847 // 7: [c,c,c,c,c,c,c,c] 848 // 8: [c,c,c,c,c,c,c,c] 849 // 9: [c,c,c,c,c,c,c,c] 850 // A: [c,d,d,d,d,d,d,d] 851 // B: [d,d,d,d,d,d,d,d] 852 // C: [d,d,d,d,d,d,d,d] 853 // D: [d,d,d,d,e,e,e,e] 854 // E: [e,e,e,e,e,e,e,e] 855 // F: [e,e,e,e,e,e,e,e] 856 // --- 857 // 0: [e,e,e,e,e,e,e,f] 858 // 1: [f,f,f,f,f,f,f,f] 859 // 2: [f,f,f,f,f,f,f,f] 860 // 3: [f,f,f,f,f,f,f,f] 861 // 4: [f,f,g,g,g,g,g,g] 862 // 5: [g,g,g,g,g,g,g,g] 863 // 6: [g,g,g,g,g,g,g,g] 864 // 7: [g,g,g,g,g,h,h,h] 865 // 8: [h,h,h,h,h,h,h,h] 866 // 9: [h,h,h,h,h,h,h,h] 867 // A: [h,h,h,h,h,h,h,h] 868 // ... 869 DATA ·shuffleInt32x27to31bits+0+0(SB)/4, $0x03020100 870 DATA ·shuffleInt32x27to31bits+0+4(SB)/4, $0x06050403 871 DATA ·shuffleInt32x27to31bits+0+8(SB)/4, $0x09080706 872 DATA ·shuffleInt32x27to31bits+0+12(SB)/4, $0x0D0C0B0A 873 874 DATA ·shuffleInt32x27to31bits+0+16(SB)/4, $0x80808080 875 DATA ·shuffleInt32x27to31bits+0+20(SB)/4, $0x80808080 876 DATA ·shuffleInt32x27to31bits+0+24(SB)/4, $0x0A808080 877 DATA ·shuffleInt32x27to31bits+0+28(SB)/4, $0x80808080 878 879 DATA ·shuffleInt32x27to31bits+0+32(SB)/4, $0x800F0E0D 880 DATA ·shuffleInt32x27to31bits+0+36(SB)/4, $0x80808080 881 DATA ·shuffleInt32x27to31bits+0+40(SB)/4, $0x80808080 882 DATA ·shuffleInt32x27to31bits+0+44(SB)/4, $0x80808080 883 884 DATA ·shuffleInt32x27to31bits+0+48(SB)/4, $0x00808080 885 DATA ·shuffleInt32x27to31bits+0+52(SB)/4, $0x03020100 886 DATA ·shuffleInt32x27to31bits+0+56(SB)/4, $0x07060504 887 DATA ·shuffleInt32x27to31bits+0+60(SB)/4, $0x0A090807 888 889 DATA ·shuffleInt32x27to31bits+0+64(SB)/4, $0x80808080 890 DATA ·shuffleInt32x27to31bits+0+68(SB)/4, $0x04808080 891 DATA ·shuffleInt32x27to31bits+0+72(SB)/4, $0x80808080 892 DATA ·shuffleInt32x27to31bits+0+76(SB)/4, $0x80808080 893 894 // 28 bits => 32 bits 895 // ------------------ 896 // 0: [a,a,a,a,a,a,a,a] 897 // 1: [a,a,a,a,a,a,a,a] 898 // 2: [a,a,a,a,a,a,a,a] 899 // 3: [a,a,a,a,b,b,b,b] 900 // 4: [b,b,b,b,b,b,b,b] 901 // 5: [b,b,b,b,b,b,b,b] 902 // 6: [b,b,b,b,b,b,b,b] 903 // 7: [c,c,c,c,c,c,c,c] 904 // 8: [c,c,c,c,c,c,c,c] 905 // 9: [c,c,c,c,c,c,c,c] 906 // A: [c,c,c,c,d,d,d,d] 907 // B: [d,d,d,d,d,d,d,d] 908 // C: [d,d,d,d,d,d,d,d] 909 // D: [d,d,d,d,d,d,d,d] 910 // E: [e,e,e,e,e,e,e,e] 911 // F: [e,e,e,e,e,e,e,e] 912 // --- 913 // 0: [e,e,e,e,e,e,e,e] 914 // 1: [e,e,e,e,f,f,f,f] 915 // 2: [f,f,f,f,f,f,f,f] 916 // 3: [f,f,f,f,f,f,f,f] 917 // 4: [f,f,f,f,f,f,f,f] 918 // 5: [g,g,g,g,g,g,g,g] 919 // 6: [g,g,g,g,g,g,g,g] 920 // 7: [g,g,g,g,g,g,g,g] 921 // 8: [g,g,g,g,h,h,h,h] 922 // 9: [h,h,h,h,h,h,h,h] 923 // A: [h,h,h,h,h,h,h,h] 924 // B: [h,h,h,h,h,h,h,h] 925 // ... 926 DATA ·shuffleInt32x27to31bits+80+0(SB)/4, $0x03020100 927 DATA ·shuffleInt32x27to31bits+80+4(SB)/4, $0x06050403 928 DATA ·shuffleInt32x27to31bits+80+8(SB)/4, $0x0A090807 929 DATA ·shuffleInt32x27to31bits+80+12(SB)/4, $0x0D0C0B0A 930 931 DATA ·shuffleInt32x27to31bits+80+16(SB)/4, $0x80808080 932 DATA ·shuffleInt32x27to31bits+80+20(SB)/4, $0x80808080 933 DATA ·shuffleInt32x27to31bits+80+24(SB)/4, $0x80808080 934 DATA ·shuffleInt32x27to31bits+80+28(SB)/4, $0x80808080 935 936 DATA ·shuffleInt32x27to31bits+80+32(SB)/4, $0x80800F0E 937 DATA ·shuffleInt32x27to31bits+80+36(SB)/4, $0x80808080 938 DATA ·shuffleInt32x27to31bits+80+40(SB)/4, $0x80808080 939 DATA ·shuffleInt32x27to31bits+80+44(SB)/4, $0x80808080 940 941 DATA ·shuffleInt32x27to31bits+80+48(SB)/4, $0x01008080 942 DATA ·shuffleInt32x27to31bits+80+52(SB)/4, $0x04030201 943 DATA ·shuffleInt32x27to31bits+80+56(SB)/4, $0x08070605 944 DATA ·shuffleInt32x27to31bits+80+60(SB)/4, $0x0B0A0908 945 946 DATA ·shuffleInt32x27to31bits+80+64(SB)/4, $0x80808080 947 DATA ·shuffleInt32x27to31bits+80+68(SB)/4, $0x80808080 948 DATA ·shuffleInt32x27to31bits+80+72(SB)/4, $0x80808080 949 DATA ·shuffleInt32x27to31bits+80+76(SB)/4, $0x80808080 950 951 // 29 bits => 32 bits 952 // ------------------ 953 // 0: [a,a,a,a,a,a,a,a] 954 // 1: [a,a,a,a,a,a,a,a] 955 // 2: [a,a,a,a,a,a,a,a] 956 // 3: [a,a,a,a,a,b,b,b] 957 // 4: [b,b,b,b,b,b,b,b] 958 // 5: [b,b,b,b,b,b,b,b] 959 // 6: [b,b,b,b,b,b,b,b] 960 // 7: [b,b,c,c,c,c,c,c] 961 // 8: [c,c,c,c,c,c,c,c] 962 // 9: [c,c,c,c,c,c,c,c] 963 // A: [c,c,c,c,c,c,c,d] 964 // B: [d,d,d,d,d,d,d,d] 965 // C: [d,d,d,d,d,d,d,d] 966 // D: [d,d,d,d,d,d,d,d] 967 // E: [d,d,d,d,e,e,e,e] 968 // F: [e,e,e,e,e,e,e,e] 969 // --- 970 // 0: [e,e,e,e,e,e,e,e] 971 // 1: [e,e,e,e,e,e,e,e] 972 // 2: [e,f,f,f,f,f,f,f] 973 // 3: [f,f,f,f,f,f,f,f] 974 // 4: [f,f,f,f,f,f,f,f] 975 // 5: [f,f,f,f,f,f,g,g] 976 // 6: [g,g,g,g,g,g,g,g] 977 // 7: [g,g,g,g,g,g,g,g] 978 // 8: [g,g,g,g,g,g,g,g] 979 // 9: [g,g,g,h,h,h,h,h] 980 // A: [h,h,h,h,h,h,h,h] 981 // B: [h,h,h,h,h,h,h,h] 982 // C: [h,h,h,h,h,h,h,h] 983 // ... 984 DATA ·shuffleInt32x27to31bits+160+0(SB)/4, $0x03020100 985 DATA ·shuffleInt32x27to31bits+160+4(SB)/4, $0x06050403 986 DATA ·shuffleInt32x27to31bits+160+8(SB)/4, $0x0A090807 987 DATA ·shuffleInt32x27to31bits+160+12(SB)/4, $0x0D0C0B0A 988 989 DATA ·shuffleInt32x27to31bits+160+16(SB)/4, $0x80808080 990 DATA ·shuffleInt32x27to31bits+160+20(SB)/4, $0x07808080 991 DATA ·shuffleInt32x27to31bits+160+24(SB)/4, $0x80808080 992 DATA ·shuffleInt32x27to31bits+160+28(SB)/4, $0x0E808080 993 994 DATA ·shuffleInt32x27to31bits+160+32(SB)/4, $0x80800F0E 995 DATA ·shuffleInt32x27to31bits+160+36(SB)/4, $0x80808080 996 DATA ·shuffleInt32x27to31bits+160+40(SB)/4, $0x80808080 997 DATA ·shuffleInt32x27to31bits+160+44(SB)/4, $0x80808080 998 999 DATA ·shuffleInt32x27to31bits+160+48(SB)/4, $0x01008080 1000 DATA ·shuffleInt32x27to31bits+160+52(SB)/4, $0x05040302 1001 DATA ·shuffleInt32x27to31bits+160+56(SB)/4, $0x08070605 1002 DATA ·shuffleInt32x27to31bits+160+60(SB)/4, $0x0C0B0A09 1003 1004 DATA ·shuffleInt32x27to31bits+160+64(SB)/4, $0x02808080 1005 DATA ·shuffleInt32x27to31bits+160+68(SB)/4, $0x80808080 1006 DATA ·shuffleInt32x27to31bits+160+72(SB)/4, $0x09808080 1007 DATA ·shuffleInt32x27to31bits+160+76(SB)/4, $0x80808080 1008 1009 // 30 bits => 32 bits 1010 // ------------------ 1011 // 0: [a,a,a,a,a,a,a,a] 1012 // 1: [a,a,a,a,a,a,a,a] 1013 // 2: [a,a,a,a,a,a,a,a] 1014 // 3: [a,a,a,a,a,a,b,b] 1015 // 4: [b,b,b,b,b,b,b,b] 1016 // 5: [b,b,b,b,b,b,b,b] 1017 // 6: [b,b,b,b,b,b,b,b] 1018 // 7: [b,b,b,b,c,c,c,c] 1019 // 8: [c,c,c,c,c,c,c,c] 1020 // 9: [c,c,c,c,c,c,c,c] 1021 // A: [c,c,c,c,c,c,c,c] 1022 // B: [c,c,d,d,d,d,d,d] 1023 // C: [d,d,d,d,d,d,d,d] 1024 // D: [d,d,d,d,d,d,d,d] 1025 // E: [d,d,d,d,d,d,d,d] 1026 // F: [e,e,e,e,e,e,e,e] 1027 // --- 1028 // 0: [e,e,e,e,e,e,e,e] 1029 // 1: [e,e,e,e,e,e,e,e] 1030 // 2: [e,e,e,e,e,e,f,f] 1031 // 3: [f,f,f,f,f,f,f,f] 1032 // 4: [f,f,f,f,f,f,f,f] 1033 // 5: [f,f,f,f,f,f,f,f] 1034 // 6: [f,f,f,f,g,g,g,g] 1035 // 7: [g,g,g,g,g,g,g,g] 1036 // 8: [g,g,g,g,g,g,g,g] 1037 // 9: [g,g,g,g,g,g,g,g] 1038 // A: [g,g,h,h,h,h,h,h] 1039 // B: [h,h,h,h,h,h,h,h] 1040 // C: [h,h,h,h,h,h,h,h] 1041 // D: [h,h,h,h,h,h,h,h] 1042 // ... 1043 DATA ·shuffleInt32x27to31bits+240+0(SB)/4, $0x03020100 1044 DATA ·shuffleInt32x27to31bits+240+4(SB)/4, $0x06050403 1045 DATA ·shuffleInt32x27to31bits+240+8(SB)/4, $0x0A090807 1046 DATA ·shuffleInt32x27to31bits+240+12(SB)/4, $0x0E0D0C0B 1047 1048 DATA ·shuffleInt32x27to31bits+240+16(SB)/4, $0x80808080 1049 DATA ·shuffleInt32x27to31bits+240+20(SB)/4, $0x07808080 1050 DATA ·shuffleInt32x27to31bits+240+24(SB)/4, $0x0B808080 1051 DATA ·shuffleInt32x27to31bits+240+28(SB)/4, $0x80808080 1052 1053 DATA ·shuffleInt32x27to31bits+240+32(SB)/4, $0x8080800F 1054 DATA ·shuffleInt32x27to31bits+240+36(SB)/4, $0x80808080 1055 DATA ·shuffleInt32x27to31bits+240+40(SB)/4, $0x80808080 1056 DATA ·shuffleInt32x27to31bits+240+44(SB)/4, $0x80808080 1057 1058 DATA ·shuffleInt32x27to31bits+240+48(SB)/4, $0x02010080 1059 DATA ·shuffleInt32x27to31bits+240+52(SB)/4, $0x05040302 1060 DATA ·shuffleInt32x27to31bits+240+56(SB)/4, $0x09080706 1061 DATA ·shuffleInt32x27to31bits+240+60(SB)/4, $0x0D0C0B0A 1062 1063 DATA ·shuffleInt32x27to31bits+240+64(SB)/4, $0x80808080 1064 DATA ·shuffleInt32x27to31bits+240+68(SB)/4, $0x06808080 1065 DATA ·shuffleInt32x27to31bits+240+72(SB)/4, $0x0A808080 1066 DATA ·shuffleInt32x27to31bits+240+76(SB)/4, $0x80808080 1067 1068 // 31 bits => 32 bits 1069 // ------------------ 1070 // 0: [a,a,a,a,a,a,a,a] 1071 // 1: [a,a,a,a,a,a,a,a] 1072 // 2: [a,a,a,a,a,a,a,a] 1073 // 3: [a,a,a,a,a,a,a,b] 1074 // 4: [b,b,b,b,b,b,b,b] 1075 // 5: [b,b,b,b,b,b,b,b] 1076 // 6: [b,b,b,b,b,b,b,b] 1077 // 7: [b,b,b,b,b,b,c,c] 1078 // 8: [c,c,c,c,c,c,c,c] 1079 // 9: [c,c,c,c,c,c,c,c] 1080 // A: [c,c,c,c,c,c,c,c] 1081 // B: [c,c,c,c,c,d,d,d] 1082 // C: [d,d,d,d,d,d,d,d] 1083 // D: [d,d,d,d,d,d,d,d] 1084 // E: [d,d,d,d,d,d,d,d] 1085 // F: [d,d,d,d,e,e,e,e] 1086 // --- 1087 // 0: [e,e,e,e,e,e,e,e] 1088 // 1: [e,e,e,e,e,e,e,e] 1089 // 2: [e,e,e,e,e,e,e,e] 1090 // 3: [e,e,e,f,f,f,f,f] 1091 // 4: [f,f,f,f,f,f,f,f] 1092 // 5: [f,f,f,f,f,f,f,f] 1093 // 6: [f,f,f,f,f,f,f,f] 1094 // 7: [f,f,g,g,g,g,g,g] 1095 // 8: [g,g,g,g,g,g,g,g] 1096 // 9: [g,g,g,g,g,g,g,g] 1097 // A: [g,g,g,g,g,g,g,g] 1098 // B: [g,h,h,h,h,h,h,h] 1099 // C: [h,h,h,h,h,h,h,h] 1100 // D: [h,h,h,h,h,h,h,h] 1101 // E: [h,h,h,h,h,h,h,h] 1102 // ... 1103 DATA ·shuffleInt32x27to31bits+320+0(SB)/4, $0x03020100 1104 DATA ·shuffleInt32x27to31bits+320+4(SB)/4, $0x06050403 1105 DATA ·shuffleInt32x27to31bits+320+8(SB)/4, $0x0A090807 1106 DATA ·shuffleInt32x27to31bits+320+12(SB)/4, $0x0E0D0C0B 1107 1108 DATA ·shuffleInt32x27to31bits+320+16(SB)/4, $0x80808080 1109 DATA ·shuffleInt32x27to31bits+320+20(SB)/4, $0x07808080 1110 DATA ·shuffleInt32x27to31bits+320+24(SB)/4, $0x0B808080 1111 DATA ·shuffleInt32x27to31bits+320+28(SB)/4, $0x0F808080 1112 1113 DATA ·shuffleInt32x27to31bits+320+32(SB)/4, $0x8080800F 1114 DATA ·shuffleInt32x27to31bits+320+36(SB)/4, $0x80808080 1115 DATA ·shuffleInt32x27to31bits+320+40(SB)/4, $0x80808080 1116 DATA ·shuffleInt32x27to31bits+320+44(SB)/4, $0x80808080 1117 1118 DATA ·shuffleInt32x27to31bits+320+48(SB)/4, $0x02010080 1119 DATA ·shuffleInt32x27to31bits+320+52(SB)/4, $0x06050403 1120 DATA ·shuffleInt32x27to31bits+320+56(SB)/4, $0x0A090807 1121 DATA ·shuffleInt32x27to31bits+320+60(SB)/4, $0x0E0D0C0B 1122 1123 DATA ·shuffleInt32x27to31bits+320+64(SB)/4, $0x03808080 1124 DATA ·shuffleInt32x27to31bits+320+68(SB)/4, $0x07808080 1125 DATA ·shuffleInt32x27to31bits+320+72(SB)/4, $0x0B808080 1126 DATA ·shuffleInt32x27to31bits+320+76(SB)/4, $0x80808080 1127 1128 // The RIGHT shifts to unpack 32 bits integers. 1129 // 1130 // The following formula was determined empirically as the expression which 1131 // generates shift values: 1132 // 1133 // shift[i] = (i * bitWidth) % 8 1134 // 1135 GLOBL ·shiftRightInt32(SB), RODATA|NOPTR, $256 1136 1137 DATA ·shiftRightInt32+0+0(SB)/4, $0 1138 DATA ·shiftRightInt32+0+4(SB)/4, $1 1139 DATA ·shiftRightInt32+0+8(SB)/4, $2 1140 DATA ·shiftRightInt32+0+12(SB)/4, $3 1141 DATA ·shiftRightInt32+0+16(SB)/4, $4 1142 DATA ·shiftRightInt32+0+20(SB)/4, $5 1143 DATA ·shiftRightInt32+0+24(SB)/4, $6 1144 DATA ·shiftRightInt32+0+28(SB)/4, $7 1145 1146 DATA ·shiftRightInt32+32+0(SB)/4, $0 1147 DATA ·shiftRightInt32+32+4(SB)/4, $2 1148 DATA ·shiftRightInt32+32+8(SB)/4, $4 1149 DATA ·shiftRightInt32+32+12(SB)/4, $6 1150 DATA ·shiftRightInt32+32+16(SB)/4, $0 1151 DATA ·shiftRightInt32+32+20(SB)/4, $2 1152 DATA ·shiftRightInt32+32+24(SB)/4, $4 1153 DATA ·shiftRightInt32+32+28(SB)/4, $6 1154 1155 DATA ·shiftRightInt32+64+0(SB)/4, $0 1156 DATA ·shiftRightInt32+64+4(SB)/4, $3 1157 DATA ·shiftRightInt32+64+8(SB)/4, $6 1158 DATA ·shiftRightInt32+64+12(SB)/4, $1 1159 DATA ·shiftRightInt32+64+16(SB)/4, $4 1160 DATA ·shiftRightInt32+64+20(SB)/4, $7 1161 DATA ·shiftRightInt32+64+24(SB)/4, $2 1162 DATA ·shiftRightInt32+64+28(SB)/4, $5 1163 1164 DATA ·shiftRightInt32+96+0(SB)/4, $0 1165 DATA ·shiftRightInt32+96+4(SB)/4, $4 1166 DATA ·shiftRightInt32+96+8(SB)/4, $0 1167 DATA ·shiftRightInt32+96+12(SB)/4, $4 1168 DATA ·shiftRightInt32+96+16(SB)/4, $0 1169 DATA ·shiftRightInt32+96+20(SB)/4, $4 1170 DATA ·shiftRightInt32+96+24(SB)/4, $0 1171 DATA ·shiftRightInt32+96+28(SB)/4, $4 1172 1173 DATA ·shiftRightInt32+128+0(SB)/4, $0 1174 DATA ·shiftRightInt32+128+4(SB)/4, $5 1175 DATA ·shiftRightInt32+128+8(SB)/4, $2 1176 DATA ·shiftRightInt32+128+12(SB)/4, $7 1177 DATA ·shiftRightInt32+128+16(SB)/4, $4 1178 DATA ·shiftRightInt32+128+20(SB)/4, $1 1179 DATA ·shiftRightInt32+128+24(SB)/4, $6 1180 DATA ·shiftRightInt32+128+28(SB)/4, $3 1181 1182 DATA ·shiftRightInt32+160+0(SB)/4, $0 1183 DATA ·shiftRightInt32+160+4(SB)/4, $6 1184 DATA ·shiftRightInt32+160+8(SB)/4, $4 1185 DATA ·shiftRightInt32+160+12(SB)/4, $2 1186 DATA ·shiftRightInt32+160+16(SB)/4, $0 1187 DATA ·shiftRightInt32+160+20(SB)/4, $6 1188 DATA ·shiftRightInt32+160+24(SB)/4, $4 1189 DATA ·shiftRightInt32+160+28(SB)/4, $2 1190 1191 DATA ·shiftRightInt32+192+0(SB)/4, $0 1192 DATA ·shiftRightInt32+192+4(SB)/4, $7 1193 DATA ·shiftRightInt32+192+8(SB)/4, $6 1194 DATA ·shiftRightInt32+192+12(SB)/4, $5 1195 DATA ·shiftRightInt32+192+16(SB)/4, $4 1196 DATA ·shiftRightInt32+192+20(SB)/4, $3 1197 DATA ·shiftRightInt32+192+24(SB)/4, $2 1198 DATA ·shiftRightInt32+192+28(SB)/4, $1 1199 1200 DATA ·shiftRightInt32+224+0(SB)/4, $0 1201 DATA ·shiftRightInt32+224+4(SB)/4, $0 1202 DATA ·shiftRightInt32+224+8(SB)/4, $0 1203 DATA ·shiftRightInt32+224+12(SB)/4, $0 1204 DATA ·shiftRightInt32+224+16(SB)/4, $0 1205 DATA ·shiftRightInt32+224+20(SB)/4, $0 1206 DATA ·shiftRightInt32+224+24(SB)/4, $0 1207 DATA ·shiftRightInt32+224+28(SB)/4, $0 1208 1209 // The LEFT shifts to unpack 32 bits integers. 1210 // 1211 // The following formula was determined empirically as the expression which 1212 // generates shift values: 1213 // 1214 // shift[i] = (8 - (i * bitWidth)) % 8 1215 // 1216 GLOBL ·shiftLeftInt32(SB), RODATA|NOPTR, $256 1217 1218 DATA ·shiftLeftInt32+0+0(SB)/4, $0 1219 DATA ·shiftLeftInt32+0+4(SB)/4, $7 1220 DATA ·shiftLeftInt32+0+8(SB)/4, $6 1221 DATA ·shiftLeftInt32+0+12(SB)/4, $5 1222 DATA ·shiftLeftInt32+0+16(SB)/4, $4 1223 DATA ·shiftLeftInt32+0+20(SB)/4, $3 1224 DATA ·shiftLeftInt32+0+24(SB)/4, $2 1225 DATA ·shiftLeftInt32+0+28(SB)/4, $1 1226 1227 DATA ·shiftLeftInt32+32+0(SB)/4, $0 1228 DATA ·shiftLeftInt32+32+4(SB)/4, $6 1229 DATA ·shiftLeftInt32+32+8(SB)/4, $4 1230 DATA ·shiftLeftInt32+32+12(SB)/4, $2 1231 DATA ·shiftLeftInt32+32+16(SB)/4, $0 1232 DATA ·shiftLeftInt32+32+20(SB)/4, $6 1233 DATA ·shiftLeftInt32+32+24(SB)/4, $4 1234 DATA ·shiftLeftInt32+32+28(SB)/4, $2 1235 1236 DATA ·shiftLeftInt32+64+0(SB)/4, $0 1237 DATA ·shiftLeftInt32+64+4(SB)/4, $5 1238 DATA ·shiftLeftInt32+64+8(SB)/4, $2 1239 DATA ·shiftLeftInt32+64+12(SB)/4, $7 1240 DATA ·shiftLeftInt32+64+16(SB)/4, $4 1241 DATA ·shiftLeftInt32+64+20(SB)/4, $1 1242 DATA ·shiftLeftInt32+64+24(SB)/4, $6 1243 DATA ·shiftLeftInt32+64+28(SB)/4, $3 1244 1245 DATA ·shiftLeftInt32+96+0(SB)/4, $0 1246 DATA ·shiftLeftInt32+96+4(SB)/4, $4 1247 DATA ·shiftLeftInt32+96+8(SB)/4, $0 1248 DATA ·shiftLeftInt32+96+12(SB)/4, $4 1249 DATA ·shiftLeftInt32+96+16(SB)/4, $0 1250 DATA ·shiftLeftInt32+96+20(SB)/4, $4 1251 DATA ·shiftLeftInt32+96+24(SB)/4, $0 1252 DATA ·shiftLeftInt32+96+28(SB)/4, $4 1253 1254 DATA ·shiftLeftInt32+128+0(SB)/4, $0 1255 DATA ·shiftLeftInt32+128+4(SB)/4, $3 1256 DATA ·shiftLeftInt32+128+8(SB)/4, $6 1257 DATA ·shiftLeftInt32+128+12(SB)/4, $1 1258 DATA ·shiftLeftInt32+128+16(SB)/4, $4 1259 DATA ·shiftLeftInt32+128+20(SB)/4, $7 1260 DATA ·shiftLeftInt32+128+24(SB)/4, $2 1261 DATA ·shiftLeftInt32+128+28(SB)/4, $5 1262 1263 DATA ·shiftLeftInt32+160+0(SB)/4, $0 1264 DATA ·shiftLeftInt32+160+4(SB)/4, $2 1265 DATA ·shiftLeftInt32+160+8(SB)/4, $4 1266 DATA ·shiftLeftInt32+160+12(SB)/4, $6 1267 DATA ·shiftLeftInt32+160+16(SB)/4, $0 1268 DATA ·shiftLeftInt32+160+20(SB)/4, $2 1269 DATA ·shiftLeftInt32+160+24(SB)/4, $4 1270 DATA ·shiftLeftInt32+160+28(SB)/4, $6 1271 1272 DATA ·shiftLeftInt32+192+0(SB)/4, $0 1273 DATA ·shiftLeftInt32+192+4(SB)/4, $1 1274 DATA ·shiftLeftInt32+192+8(SB)/4, $2 1275 DATA ·shiftLeftInt32+192+12(SB)/4, $3 1276 DATA ·shiftLeftInt32+192+16(SB)/4, $4 1277 DATA ·shiftLeftInt32+192+20(SB)/4, $5 1278 DATA ·shiftLeftInt32+192+24(SB)/4, $6 1279 DATA ·shiftLeftInt32+192+28(SB)/4, $7 1280 1281 DATA ·shiftLeftInt32+224+0(SB)/4, $0 1282 DATA ·shiftLeftInt32+224+4(SB)/4, $0 1283 DATA ·shiftLeftInt32+224+8(SB)/4, $0 1284 DATA ·shiftLeftInt32+224+12(SB)/4, $0 1285 DATA ·shiftLeftInt32+224+16(SB)/4, $0 1286 DATA ·shiftLeftInt32+224+20(SB)/4, $0 1287 DATA ·shiftLeftInt32+224+24(SB)/4, $0 1288 DATA ·shiftLeftInt32+224+28(SB)/4, $0