github.com/shogo82148/std@v1.22.1-0.20240327122250-4e474527810c/runtime/mgcstack.go (about)

     1  // Copyright 2018 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Garbage collector: stack objects and stack tracing
     6  // See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing
     7  // Also see issue 22350.
     8  
     9  // Stack tracing solves the problem of determining which parts of the
    10  // stack are live and should be scanned. It runs as part of scanning
    11  // a single goroutine stack.
    12  //
    13  // Normally determining which parts of the stack are live is easy to
    14  // do statically, as user code has explicit references (reads and
    15  // writes) to stack variables. The compiler can do a simple dataflow
    16  // analysis to determine liveness of stack variables at every point in
    17  // the code. See cmd/compile/internal/gc/plive.go for that analysis.
    18  //
    19  // However, when we take the address of a stack variable, determining
    20  // whether that variable is still live is less clear. We can still
    21  // look for static accesses, but accesses through a pointer to the
    22  // variable are difficult in general to track statically. That pointer
    23  // can be passed among functions on the stack, conditionally retained,
    24  // etc.
    25  //
    26  // Instead, we will track pointers to stack variables dynamically.
    27  // All pointers to stack-allocated variables will themselves be on the
    28  // stack somewhere (or in associated locations, like defer records), so
    29  // we can find them all efficiently.
    30  //
    31  // Stack tracing is organized as a mini garbage collection tracing
    32  // pass. The objects in this garbage collection are all the variables
    33  // on the stack whose address is taken, and which themselves contain a
    34  // pointer. We call these variables "stack objects".
    35  //
    36  // We begin by determining all the stack objects on the stack and all
    37  // the statically live pointers that may point into the stack. We then
    38  // process each pointer to see if it points to a stack object. If it
    39  // does, we scan that stack object. It may contain pointers into the
    40  // heap, in which case those pointers are passed to the main garbage
    41  // collection. It may also contain pointers into the stack, in which
    42  // case we add them to our set of stack pointers.
    43  //
    44  // Once we're done processing all the pointers (including the ones we
    45  // added during processing), we've found all the stack objects that
    46  // are live. Any dead stack objects are not scanned and their contents
    47  // will not keep heap objects live. Unlike the main garbage
    48  // collection, we can't sweep the dead stack objects; they live on in
    49  // a moribund state until the stack frame that contains them is
    50  // popped.
    51  //
    52  // A stack can look like this:
    53  //
    54  // +----------+
    55  // | foo()    |
    56  // | +------+ |
    57  // | |  A   | | <---\
    58  // | +------+ |     |
    59  // |          |     |
    60  // | +------+ |     |
    61  // | |  B   | |     |
    62  // | +------+ |     |
    63  // |          |     |
    64  // +----------+     |
    65  // | bar()    |     |
    66  // | +------+ |     |
    67  // | |  C   | | <-\ |
    68  // | +----|-+ |   | |
    69  // |      |   |   | |
    70  // | +----v-+ |   | |
    71  // | |  D  ---------/
    72  // | +------+ |   |
    73  // |          |   |
    74  // +----------+   |
    75  // | baz()    |   |
    76  // | +------+ |   |
    77  // | |  E  -------/
    78  // | +------+ |
    79  // |      ^   |
    80  // | F: --/   |
    81  // |          |
    82  // +----------+
    83  //
    84  // foo() calls bar() calls baz(). Each has a frame on the stack.
    85  // foo() has stack objects A and B.
    86  // bar() has stack objects C and D, with C pointing to D and D pointing to A.
    87  // baz() has a stack object E pointing to C, and a local variable F pointing to E.
    88  //
    89  // Starting from the pointer in local variable F, we will eventually
    90  // scan all of E, C, D, and A (in that order). B is never scanned
    91  // because there is no live pointer to it. If B is also statically
    92  // dead (meaning that foo() never accesses B again after it calls
    93  // bar()), then B's pointers into the heap are not considered live.
    94  
    95  package runtime