github.com/slayercat/go@v0.0.0-20170428012452-c51559813f61/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "Frequently Asked Questions (FAQ)",
     3  	"Path": "/doc/faq"
     4  }-->
     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <p>
    59  A much more expansive answer to this question is available in the article,
    60  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    61  Language Design in the Service of Software Engineering</a>.
    62  
    63  <h3 id="What_is_the_status_of_the_project">
    64  What is the status of the project?</h3>
    65  
    66  <p>
    67  Go became a public open source project on November 10, 2009.
    68  After a couple of years of very active design and development, stability was called for and
    69  Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    70  on March 28, 2012.
    71  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    72  <a href="/pkg/">standard libraries</a>,
    73  and <a href="/cmd/go/">custom tools</a>,
    74  provides a stable foundation for creating reliable products, projects, and publications.
    75  </p>
    76  
    77  <p>
    78  With that stability established, we are using Go to develop programs, products, and tools rather than
    79  actively changing the language and libraries.
    80  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    81  Backwards-incompatible changes will not be made to any Go 1 point release.
    82  We want to use what we have to learn how a future version of Go might look, rather than to play with
    83  the language underfoot.
    84  </p>
    85  
    86  <p>
    87  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    88  portability and the addition of new functionality such as improved support for internationalization.
    89  </p>
    90  
    91  <p>
    92  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    93  </p>
    94  
    95  <h3 id="Whats_the_origin_of_the_mascot">
    96  What's the origin of the mascot?</h3>
    97  
    98  <p>
    99  The mascot and logo were designed by
   100  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   101  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
   102  the Plan 9 bunny.
   103  The <a href="https://blog.golang.org/gopher">gopher</a>
   104  is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   105  T-shirt design some years ago.
   106  The logo and mascot are covered by the
   107  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   108  license.
   109  </p>
   110  
   111  <h3 id="history">
   112  What is the history of the project?</h3>
   113  <p>
   114  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   115  goals for a new language on the white board on September 21, 2007.
   116  Within a few days the goals had settled into a plan to do something
   117  and a fair idea of what it would be.  Design continued part-time in
   118  parallel with unrelated work.  By January 2008, Ken had started work
   119  on a compiler with which to explore ideas; it generated C code as its
   120  output.  By mid-year the language had become a full-time project and
   121  had settled enough to attempt a production compiler.  In May 2008,
   122  Ian Taylor independently started on a GCC front end for Go using the
   123  draft specification.  Russ Cox joined in late 2008 and helped move the language
   124  and libraries from prototype to reality.
   125  </p>
   126  
   127  <p>
   128  Go became a public open source project on November 10, 2009.
   129  Many people from the community have contributed ideas, discussions, and code.
   130  </p>
   131  
   132  <h3 id="creating_a_new_language">
   133  Why are you creating a new language?</h3>
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for systems programming.  Programming had become too
   137  difficult and the choice of languages was partly to blame.  One had to
   138  choose either efficient compilation, efficient execution, or ease of
   139  programming; all three were not available in the same mainstream
   140  language.  Programmers who could were choosing ease over
   141  safety and efficiency by moving to dynamically typed languages such as
   142  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   143  </p>
   144  
   145  <p>
   146  Go is an attempt to combine the ease of programming of an interpreted,
   147  dynamically typed
   148  language with the efficiency and safety of a statically typed, compiled language.
   149  It also aims to be modern, with support for networked and multicore
   150  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   151  at most a few seconds to build a large executable on a single computer.
   152  To meet these goals required addressing a number of
   153  linguistic issues: an expressive but lightweight type system;
   154  concurrency and garbage collection; rigid dependency specification;
   155  and so on.  These cannot be addressed well by libraries or tools; a new
   156  language was called for.
   157  </p>
   158  
   159  <p>
   160  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   161  discusses the background and motivation behind the design of the Go language,
   162  as well as providing more detail about many of the answers presented in this FAQ.
   163  </p>
   164  
   165  <h3 id="ancestors">
   166  What are Go's ancestors?</h3>
   167  <p>
   168  Go is mostly in the C family (basic syntax),
   169  with significant input from the Pascal/Modula/Oberon
   170  family (declarations, packages),
   171  plus some ideas from languages
   172  inspired by Tony Hoare's CSP,
   173  such as Newsqueak and Limbo (concurrency).
   174  However, it is a new language across the board.
   175  In every respect the language was designed by thinking
   176  about what programmers do and how to make programming, at least the
   177  kind of programming we do, more effective, which means more fun.
   178  </p>
   179  
   180  <h3 id="principles">
   181  What are the guiding principles in the design?</h3>
   182  <p>
   183  Programming today involves too much bookkeeping, repetition, and
   184  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   185  like quiet conversations between a well-spoken research worker and a
   186  well-studied mechanical colleague, not as a debate with a compiler.
   187  Who'd have guessed sophistication bought such noise?&rdquo;
   188  The sophistication is worthwhile&mdash;no one wants to go back to
   189  the old languages&mdash;but can it be more quietly achieved?
   190  </p>
   191  <p>
   192  Go attempts to reduce the amount of typing in both senses of the word.
   193  Throughout its design, we have tried to reduce clutter and
   194  complexity.  There are no forward declarations and no header files;
   195  everything is declared exactly once.  Initialization is expressive,
   196  automatic, and easy to use.  Syntax is clean and light on keywords.
   197  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   198  simple type derivation using the <code>:=</code>
   199  declare-and-initialize construct.  And perhaps most radically, there
   200  is no type hierarchy: types just <i>are</i>, they don't have to
   201  announce their relationships.  These simplifications allow Go to be
   202  expressive yet comprehensible without sacrificing, well, sophistication.
   203  </p>
   204  <p>
   205  Another important principle is to keep the concepts orthogonal.
   206  Methods can be implemented for any type; structures represent data while
   207  interfaces represent abstraction; and so on.  Orthogonality makes it
   208  easier to understand what happens when things combine.
   209  </p>
   210  
   211  <h2 id="Usage">Usage</h2>
   212  
   213  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   214  
   215  <p>
   216  Yes. There are now several Go programs deployed in
   217  production inside Google.  A public example is the server behind
   218  <a href="//golang.org">golang.org</a>.
   219  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   220  document server running in a production configuration on
   221  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   222  </p>
   223  
   224  <p>
   225  Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a>
   226  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   227  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   228  packages.
   229  </p>
   230  
   231  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   232  Do Go programs link with C/C++ programs?</h3>
   233  
   234  <p>
   235  There are two Go compiler implementations, <code>gc</code>
   236  and <code>gccgo</code>.
   237  <code>Gc</code> uses a different calling convention and linker and can
   238  therefore only be linked with C programs using the same convention.
   239  There is such a C compiler but no C++ compiler.
   240  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   241  GCC-compiled C or C++ programs.
   242  </p>
   243  
   244  <p>
   245  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   246  &ldquo;foreign function interface&rdquo; to allow safe calling of
   247  C libraries from Go code. SWIG extends this capability to C++ libraries.
   248  </p>
   249  
   250  
   251  <h3 id="Does_Go_support_Google_protocol_buffers">
   252  Does Go support Google's protocol buffers?</h3>
   253  
   254  <p>
   255  A separate open source project provides the necessary compiler plugin and library.
   256  It is available at
   257  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>
   258  </p>
   259  
   260  
   261  <h3 id="Can_I_translate_the_Go_home_page">
   262  Can I translate the Go home page into another language?</h3>
   263  
   264  <p>
   265  Absolutely. We encourage developers to make Go Language sites in their own languages.
   266  However, if you choose to add the Google logo or branding to your site
   267  (it does not appear on <a href="//golang.org/">golang.org</a>),
   268  you will need to abide by the guidelines at
   269  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   270  </p>
   271  
   272  <h2 id="Design">Design</h2>
   273  
   274  <h3 id="runtime">
   275  Does Go have a runtime?</h3>
   276  
   277  <p>
   278  Go does have an extensive library, called the <em>runtime</em>,
   279  that is part of every Go program.
   280  The runtime library implements garbage collection, concurrency,
   281  stack management, and other critical features of the Go language.
   282  Although it is more central to the language, Go's runtime is analogous
   283  to <code>libc</code>, the C library.
   284  </p>
   285  
   286  <p>
   287  It is important to understand, however, that Go's runtime does not
   288  include a virtual machine, such as is provided by the Java runtime.
   289  Go programs are compiled ahead of time to native machine code.
   290  Thus, although the term is often used to describe the virtual
   291  environment in which a program runs, in Go the word &ldquo;runtime&rdquo;
   292  is just the name given to the library providing critical language services.
   293  </p>
   294  
   295  <h3 id="unicode_identifiers">
   296  What's up with Unicode identifiers?</h3>
   297  
   298  <p>
   299  It was important to us to extend the space of identifiers from the
   300  confines of ASCII.  Go's rule&mdash;identifier characters must be
   301  letters or digits as defined by Unicode&mdash;is simple to understand
   302  and to implement but has restrictions.  Combining characters are
   303  excluded by design, for instance.
   304  Until there
   305  is an agreed external definition of what an identifier might be,
   306  plus a definition of canonicalization of identifiers that guarantees
   307  no ambiguity, it seemed better to keep combining characters out of
   308  the mix.  Thus we have a simple rule that can be expanded later
   309  without breaking programs, one that avoids bugs that would surely arise
   310  from a rule that admits ambiguous identifiers.
   311  </p>
   312  
   313  <p>
   314  On a related note, since an exported identifier must begin with an
   315  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   316  in some languages can, by definition, not be exported.  For now the
   317  only solution is to use something like <code>X日本語</code>, which
   318  is clearly unsatisfactory; we are considering other options.  The
   319  case-for-visibility rule is unlikely to change however; it's one
   320  of our favorite features of Go.
   321  </p>
   322  
   323  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   324  
   325  <p>
   326  Every language contains novel features and omits someone's favorite
   327  feature. Go was designed with an eye on felicity of programming, speed of
   328  compilation, orthogonality of concepts, and the need to support features
   329  such as concurrency and garbage collection. Your favorite feature may be
   330  missing because it doesn't fit, because it affects compilation speed or
   331  clarity of design, or because it would make the fundamental system model
   332  too difficult.
   333  </p>
   334  
   335  <p>
   336  If it bothers you that Go is missing feature <var>X</var>,
   337  please forgive us and investigate the features that Go does have. You might find that
   338  they compensate in interesting ways for the lack of <var>X</var>.
   339  </p>
   340  
   341  <h3 id="generics">
   342  Why does Go not have generic types?</h3>
   343  <p>
   344  Generics may well be added at some point.  We don't feel an urgency for
   345  them, although we understand some programmers do.
   346  </p>
   347  
   348  <p>
   349  Generics are convenient but they come at a cost in
   350  complexity in the type system and run-time.  We haven't yet found a
   351  design that gives value proportionate to the complexity, although we
   352  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   353  plus the ability to use the empty interface to construct containers
   354  (with explicit unboxing) mean in many cases it is possible to write
   355  code that does what generics would enable, if less smoothly.
   356  </p>
   357  
   358  <p>
   359  The topic remains open.
   360  For a look at several previous unsuccessful attempts to
   361  design a good generics solution for Go, see
   362  <a href="https://golang.org/issue/15292">this proposal</a>.
   363  </p>
   364  
   365  <h3 id="exceptions">
   366  Why does Go not have exceptions?</h3>
   367  <p>
   368  We believe that coupling exceptions to a control
   369  structure, as in the <code>try-catch-finally</code> idiom, results in
   370  convoluted code.  It also tends to encourage programmers to label
   371  too many ordinary errors, such as failing to open a file, as
   372  exceptional.
   373  </p>
   374  
   375  <p>
   376  Go takes a different approach.  For plain error handling, Go's multi-value
   377  returns make it easy to report an error without overloading the return value.
   378  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   379  with Go's other features</a>, makes error handling pleasant but quite different
   380  from that in other languages.
   381  </p>
   382  
   383  <p>
   384  Go also has a couple
   385  of built-in functions to signal and recover from truly exceptional
   386  conditions.  The recovery mechanism is executed only as part of a
   387  function's state being torn down after an error, which is sufficient
   388  to handle catastrophe but requires no extra control structures and,
   389  when used well, can result in clean error-handling code.
   390  </p>
   391  
   392  <p>
   393  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   394  </p>
   395  
   396  <h3 id="assertions">
   397  Why does Go not have assertions?</h3>
   398  
   399  <p>
   400  Go doesn't provide assertions. They are undeniably convenient, but our
   401  experience has been that programmers use them as a crutch to avoid thinking
   402  about proper error handling and reporting. Proper error handling means that
   403  servers continue operation after non-fatal errors instead of crashing.
   404  Proper error reporting means that errors are direct and to the point,
   405  saving the programmer from interpreting a large crash trace. Precise
   406  errors are particularly important when the programmer seeing the errors is
   407  not familiar with the code.
   408  </p>
   409  
   410  <p>
   411  We understand that this is a point of contention. There are many things in
   412  the Go language and libraries that differ from modern practices, simply
   413  because we feel it's sometimes worth trying a different approach.
   414  </p>
   415  
   416  <h3 id="csp">
   417  Why build concurrency on the ideas of CSP?</h3>
   418  <p>
   419  Concurrency and multi-threaded programming have a reputation
   420  for difficulty.  We believe this is due partly to complex
   421  designs such as pthreads and partly to overemphasis on low-level details
   422  such as mutexes, condition variables, and memory barriers.
   423  Higher-level interfaces enable much simpler code, even if there are still
   424  mutexes and such under the covers.
   425  </p>
   426  
   427  <p>
   428  One of the most successful models for providing high-level linguistic support
   429  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   430  Occam and Erlang are two well known languages that stem from CSP.
   431  Go's concurrency primitives derive from a different part of the family tree
   432  whose main contribution is the powerful notion of channels as first class objects.
   433  Experience with several earlier languages has shown that the CSP model
   434  fits well into a procedural language framework.
   435  </p>
   436  
   437  <h3 id="goroutines">
   438  Why goroutines instead of threads?</h3>
   439  <p>
   440  Goroutines are part of making concurrency easy to use.  The idea, which has
   441  been around for a while, is to multiplex independently executing
   442  functions&mdash;coroutines&mdash;onto a set of threads.
   443  When a coroutine blocks, such as by calling a blocking system call,
   444  the run-time automatically moves other coroutines on the same operating
   445  system thread to a different, runnable thread so they won't be blocked.
   446  The programmer sees none of this, which is the point.
   447  The result, which we call goroutines, can be very cheap: they have little
   448  overhead beyond the memory for the stack, which is just a few kilobytes.
   449  </p>
   450  
   451  <p>
   452  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   453  minted goroutine is given a few kilobytes, which is almost always enough.
   454  When it isn't, the run-time grows (and shrinks) the memory for storing
   455  the stack automatically, allowing many goroutines to live in a modest
   456  amount of memory.
   457  The CPU overhead averages about three cheap instructions per function call.
   458  It is practical to create hundreds of thousands of goroutines in the same
   459  address space.
   460  If goroutines were just threads, system resources would
   461  run out at a much smaller number.
   462  </p>
   463  
   464  <h3 id="atomic_maps">
   465  Why are map operations not defined to be atomic?</h3>
   466  
   467  <p>
   468  After long discussion it was decided that the typical use of maps did not require
   469  safe access from multiple goroutines, and in those cases where it did, the map was
   470  probably part of some larger data structure or computation that was already
   471  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   472  down most programs and add safety to few.  This was not an easy decision,
   473  however, since it means uncontrolled map access can crash the program.
   474  </p>
   475  
   476  <p>
   477  The language does not preclude atomic map updates.  When required, such
   478  as when hosting an untrusted program, the implementation could interlock
   479  map access.
   480  </p>
   481  
   482  <h3 id="language_changes">
   483  Will you accept my language change?</h3>
   484  
   485  <p>
   486  People often suggest improvements to the language—the
   487  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   488  contains a rich history of such discussions—but very few of these changes have
   489  been accepted.
   490  </p>
   491  
   492  <p>
   493  Although Go is an open source project, the language and libraries are protected
   494  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   495  changes that break existing programs.
   496  If your proposal violates the Go 1 specification we cannot even entertain the
   497  idea, regardless of its merit.
   498  A future major release of Go may be incompatible with Go 1, but we're not ready
   499  to start talking about what that might be.
   500  </p>
   501  
   502  <p>
   503  Even if your proposal is compatible with the Go 1 spec, it might
   504  not be in the spirit of Go's design goals.
   505  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   506  at Google: Language Design in the Service of Software Engineering</a></i>
   507  explains Go's origins and the motivation behind its design.
   508  </p>
   509  
   510  <h2 id="types">Types</h2>
   511  
   512  <h3 id="Is_Go_an_object-oriented_language">
   513  Is Go an object-oriented language?</h3>
   514  
   515  <p>
   516  Yes and no. Although Go has types and methods and allows an
   517  object-oriented style of programming, there is no type hierarchy.
   518  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   519  we believe is easy to use and in some ways more general. There are
   520  also ways to embed types in other types to provide something
   521  analogous&mdash;but not identical&mdash;to subclassing.
   522  Moreover, methods in Go are more general than in C++ or Java:
   523  they can be defined for any sort of data, even built-in types such
   524  as plain, &ldquo;unboxed&rdquo; integers.
   525  They are not restricted to structs (classes).
   526  </p>
   527  
   528  <p>
   529  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   530  lightweight than in languages such as C++ or Java.
   531  </p>
   532  
   533  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   534  How do I get dynamic dispatch of methods?</h3>
   535  
   536  <p>
   537  The only way to have dynamically dispatched methods is through an
   538  interface. Methods on a struct or any other concrete type are always resolved statically.
   539  </p>
   540  
   541  <h3 id="inheritance">
   542  Why is there no type inheritance?</h3>
   543  <p>
   544  Object-oriented programming, at least in the best-known languages,
   545  involves too much discussion of the relationships between types,
   546  relationships that often could be derived automatically.  Go takes a
   547  different approach.
   548  </p>
   549  
   550  <p>
   551  Rather than requiring the programmer to declare ahead of time that two
   552  types are related, in Go a type automatically satisfies any interface
   553  that specifies a subset of its methods.  Besides reducing the
   554  bookkeeping, this approach has real advantages.  Types can satisfy
   555  many interfaces at once, without the complexities of traditional
   556  multiple inheritance.
   557  Interfaces can be very lightweight&mdash;an interface with
   558  one or even zero methods can express a useful concept.
   559  Interfaces can be added after the fact if a new idea comes along
   560  or for testing&mdash;without annotating the original types.
   561  Because there are no explicit relationships between types
   562  and interfaces, there is no type hierarchy to manage or discuss.
   563  </p>
   564  
   565  <p>
   566  It's possible to use these ideas to construct something analogous to
   567  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   568  enables formatted printing to any output, not just a file, or how the
   569  <code>bufio</code> package can be completely separate from file I/O,
   570  or how the <code>image</code> packages generate compressed
   571  image files.  All these ideas stem from a single interface
   572  (<code>io.Writer</code>) representing a single method
   573  (<code>Write</code>).  And that's only scratching the surface.
   574  Go's interfaces have a profound influence on how programs are structured.
   575  </p>
   576  
   577  <p>
   578  It takes some getting used to but this implicit style of type
   579  dependency is one of the most productive things about Go.
   580  </p>
   581  
   582  <h3 id="methods_on_basics">
   583  Why is <code>len</code> a function and not a method?</h3>
   584  <p>
   585  We debated this issue but decided
   586  implementing <code>len</code> and friends as functions was fine in practice and
   587  didn't complicate questions about the interface (in the Go type sense)
   588  of basic types.
   589  </p>
   590  
   591  <h3 id="overloading">
   592  Why does Go not support overloading of methods and operators?</h3>
   593  <p>
   594  Method dispatch is simplified if it doesn't need to do type matching as well.
   595  Experience with other languages told us that having a variety of
   596  methods with the same name but different signatures was occasionally useful
   597  but that it could also be confusing and fragile in practice.  Matching only by name
   598  and requiring consistency in the types was a major simplifying decision
   599  in Go's type system.
   600  </p>
   601  
   602  <p>
   603  Regarding operator overloading, it seems more a convenience than an absolute
   604  requirement.  Again, things are simpler without it.
   605  </p>
   606  
   607  <h3 id="implements_interface">
   608  Why doesn't Go have "implements" declarations?</h3>
   609  
   610  <p>
   611  A Go type satisfies an interface by implementing the methods of that interface,
   612  nothing more.  This property allows interfaces to be defined and used without
   613  having to modify existing code.  It enables a kind of structural typing that
   614  promotes separation of concerns and improves code re-use, and makes it easier
   615  to build on patterns that emerge as the code develops.
   616  The semantics of interfaces is one of the main reasons for Go's nimble,
   617  lightweight feel.
   618  </p>
   619  
   620  <p>
   621  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   622  </p>
   623  
   624  <h3 id="guarantee_satisfies_interface">
   625  How can I guarantee my type satisfies an interface?</h3>
   626  
   627  <p>
   628  You can ask the compiler to check that the type <code>T</code> implements the
   629  interface <code>I</code> by attempting an assignment using the zero value for
   630  <code>T</code> or pointer to <code>T</code>, as appropriate:
   631  </p>
   632  
   633  <pre>
   634  type T struct{}
   635  var _ I = T{}       // Verify that T implements I.
   636  var _ I = (*T)(nil) // Verify that *T implements I.
   637  </pre>
   638  
   639  <p>
   640  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   641  <code>I</code>, the mistake will be caught at compile time.
   642  </p>
   643  
   644  <p>
   645  If you wish the users of an interface to explicitly declare that they implement
   646  it, you can add a method with a descriptive name to the interface's method set.
   647  For example:
   648  </p>
   649  
   650  <pre>
   651  type Fooer interface {
   652      Foo()
   653      ImplementsFooer()
   654  }
   655  </pre>
   656  
   657  <p>
   658  A type must then implement the <code>ImplementsFooer</code> method to be a
   659  <code>Fooer</code>, clearly documenting the fact and announcing it in
   660  <a href="/cmd/godoc/">godoc</a>'s output.
   661  </p>
   662  
   663  <pre>
   664  type Bar struct{}
   665  func (b Bar) ImplementsFooer() {}
   666  func (b Bar) Foo() {}
   667  </pre>
   668  
   669  <p>
   670  Most code doesn't make use of such constraints, since they limit the utility of
   671  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   672  among similar interfaces.
   673  </p>
   674  
   675  <h3 id="t_and_equal_interface">
   676  Why doesn't type T satisfy the Equal interface?</h3>
   677  
   678  <p>
   679  Consider this simple interface to represent an object that can compare
   680  itself with another value:
   681  </p>
   682  
   683  <pre>
   684  type Equaler interface {
   685      Equal(Equaler) bool
   686  }
   687  </pre>
   688  
   689  <p>
   690  and this type, <code>T</code>:
   691  </p>
   692  
   693  <pre>
   694  type T int
   695  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   696  </pre>
   697  
   698  <p>
   699  Unlike the analogous situation in some polymorphic type systems,
   700  <code>T</code> does not implement <code>Equaler</code>.
   701  The argument type of <code>T.Equal</code> is <code>T</code>,
   702  not literally the required type <code>Equaler</code>.
   703  </p>
   704  
   705  <p>
   706  In Go, the type system does not promote the argument of
   707  <code>Equal</code>; that is the programmer's responsibility, as
   708  illustrated by the type <code>T2</code>, which does implement
   709  <code>Equaler</code>:
   710  </p>
   711  
   712  <pre>
   713  type T2 int
   714  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   715  </pre>
   716  
   717  <p>
   718  Even this isn't like other type systems, though, because in Go <em>any</em>
   719  type that satisfies <code>Equaler</code> could be passed as the
   720  argument to <code>T2.Equal</code>, and at run time we must
   721  check that the argument is of type <code>T2</code>.
   722  Some languages arrange to make that guarantee at compile time.
   723  </p>
   724  
   725  <p>
   726  A related example goes the other way:
   727  </p>
   728  
   729  <pre>
   730  type Opener interface {
   731     Open() Reader
   732  }
   733  
   734  func (t T3) Open() *os.File
   735  </pre>
   736  
   737  <p>
   738  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   739  although it might in another language.
   740  </p>
   741  
   742  <p>
   743  While it is true that Go's type system does less for the programmer
   744  in such cases, the lack of subtyping makes the rules about
   745  interface satisfaction very easy to state: are the function's names
   746  and signatures exactly those of the interface?
   747  Go's rule is also easy to implement efficiently.
   748  We feel these benefits offset the lack of
   749  automatic type promotion. Should Go one day adopt some form of polymorphic
   750  typing, we expect there would be a way to express the idea of these
   751  examples and also have them be statically checked.
   752  </p>
   753  
   754  <h3 id="convert_slice_of_interface">
   755  Can I convert a []T to an []interface{}?</h3>
   756  
   757  <p>
   758  Not directly, because they do not have the same representation in memory.
   759  It is necessary to copy the elements individually to the destination
   760  slice. This example converts a slice of <code>int</code> to a slice of
   761  <code>interface{}</code>:
   762  </p>
   763  
   764  <pre>
   765  t := []int{1, 2, 3, 4}
   766  s := make([]interface{}, len(t))
   767  for i, v := range t {
   768      s[i] = v
   769  }
   770  </pre>
   771  
   772  <h3 id="convert_slice_with_same_underlying_type">
   773  Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3>
   774  
   775  This last line of this code sample does not compile.
   776  
   777  <pre>
   778  type T1 int
   779  type T2 int
   780  var t1 T1
   781  var x = T2(t1) // OK
   782  var st1 []T1
   783  var sx = ([]T2)(st1) // NOT OK
   784  </pre>
   785  
   786  <p>
   787  In Go, types are closely tied to methods, in that every named type has
   788  a (possibly empty) method set.
   789  The general rule is that you can change the name of the type being
   790  converted (and thus possibly change its method set) but you can't
   791  change the name (and method set) of elements of a composite type.
   792  Go requires you to be explicit about type conversions.
   793  </p>
   794  
   795  <h3 id="nil_error">
   796  Why is my nil error value not equal to nil?
   797  </h3>
   798  
   799  <p>
   800  Under the covers, interfaces are implemented as two elements, a type and a value.
   801  The value, called the interface's dynamic value,
   802  is an arbitrary concrete value and the type is that of the value.
   803  For the <code>int</code> value 3, an interface value contains,
   804  schematically, (<code>int</code>, <code>3</code>).
   805  </p>
   806  
   807  <p>
   808  An interface value is <code>nil</code> only if the inner value and type are both unset,
   809  (<code>nil</code>, <code>nil</code>).
   810  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   811  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   812  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   813  (<code>*int</code>, <code>nil</code>).
   814  Such an interface value will therefore be non-<code>nil</code>
   815  <em>even when the pointer inside is</em> <code>nil</code>.
   816  </p>
   817  
   818  <p>
   819  This situation can be confusing, and arises when a <code>nil</code> value is
   820  stored inside an interface value such as an <code>error</code> return:
   821  </p>
   822  
   823  <pre>
   824  func returnsError() error {
   825  	var p *MyError = nil
   826  	if bad() {
   827  		p = ErrBad
   828  	}
   829  	return p // Will always return a non-nil error.
   830  }
   831  </pre>
   832  
   833  <p>
   834  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   835  so the return value is an <code>error</code> interface
   836  value holding (<code>*MyError</code>, <code>nil</code>).
   837  This means that if the caller compares the returned error to <code>nil</code>,
   838  it will always look as if there was an error even if nothing bad happened.
   839  To return a proper <code>nil</code> <code>error</code> to the caller,
   840  the function must return an explicit <code>nil</code>:
   841  </p>
   842  
   843  
   844  <pre>
   845  func returnsError() error {
   846  	if bad() {
   847  		return ErrBad
   848  	}
   849  	return nil
   850  }
   851  </pre>
   852  
   853  <p>
   854  It's a good idea for functions
   855  that return errors always to use the <code>error</code> type in
   856  their signature (as we did above) rather than a concrete type such
   857  as <code>*MyError</code>, to help guarantee the error is
   858  created correctly. As an example,
   859  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   860  returns an <code>error</code> even though, if not <code>nil</code>,
   861  it's always of concrete type
   862  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   863  </p>
   864  
   865  <p>
   866  Similar situations to those described here can arise whenever interfaces are used.
   867  Just keep in mind that if any concrete value
   868  has been stored in the interface, the interface will not be <code>nil</code>.
   869  For more information, see
   870  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   871  </p>
   872  
   873  
   874  <h3 id="unions">
   875  Why are there no untagged unions, as in C?</h3>
   876  
   877  <p>
   878  Untagged unions would violate Go's memory safety
   879  guarantees.
   880  </p>
   881  
   882  <h3 id="variant_types">
   883  Why does Go not have variant types?</h3>
   884  
   885  <p>
   886  Variant types, also known as algebraic types, provide a way to specify
   887  that a value might take one of a set of other types, but only those
   888  types. A common example in systems programming would specify that an
   889  error is, say, a network error, a security error or an application
   890  error and allow the caller to discriminate the source of the problem
   891  by examining the type of the error. Another example is a syntax tree
   892  in which each node can be a different type: declaration, statement,
   893  assignment and so on.
   894  </p>
   895  
   896  <p>
   897  We considered adding variant types to Go, but after discussion
   898  decided to leave them out because they overlap in confusing ways
   899  with interfaces. What would happen if the elements of a variant type
   900  were themselves interfaces?
   901  </p>
   902  
   903  <p>
   904  Also, some of what variant types address is already covered by the
   905  language. The error example is easy to express using an interface
   906  value to hold the error and a type switch to discriminate cases.  The
   907  syntax tree example is also doable, although not as elegantly.
   908  </p>
   909  
   910  <h3 id="covariant_types">
   911  Why does Go not have covariant result types?</h3>
   912  
   913  <p>
   914  Covariant result types would mean that an interface like
   915  </p>
   916  
   917  <pre>
   918  type Copyable interface {
   919  	Copy() interface{}
   920  }
   921  </pre>
   922  
   923  <p>
   924  would be satisfied by the method
   925  </p>
   926  
   927  <pre>
   928  func (v Value) Copy() Value
   929  </pre>
   930  
   931  <p>because <code>Value</code> implements the empty interface.
   932  In Go method types must match exactly, so <code>Value</code> does not
   933  implement <code>Copyable</code>.
   934  Go separates the notion of what a
   935  type does&mdash;its methods&mdash;from the type's implementation.
   936  If two methods return different types, they are not doing the same thing.
   937  Programmers who want covariant result types are often trying to
   938  express a type hierarchy through interfaces.
   939  In Go it's more natural to have a clean separation between interface
   940  and implementation.
   941  </p>
   942  
   943  <h2 id="values">Values</h2>
   944  
   945  <h3 id="conversions">
   946  Why does Go not provide implicit numeric conversions?</h3>
   947  <p>
   948  The convenience of automatic conversion between numeric types in C is
   949  outweighed by the confusion it causes.  When is an expression unsigned?
   950  How big is the value?  Does it overflow?  Is the result portable, independent
   951  of the machine on which it executes?
   952  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   953  are not easy to implement and inconsistent across architectures.
   954  For reasons of portability, we decided to make things clear and straightforward
   955  at the cost of some explicit conversions in the code.
   956  The definition of constants in Go&mdash;arbitrary precision values free
   957  of signedness and size annotations&mdash;ameliorates matters considerably,
   958  though.
   959  </p>
   960  
   961  <p>
   962  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   963  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   964  type is generic; if you care about how many bits an integer holds, Go
   965  encourages you to be explicit.
   966  </p>
   967  
   968  <p>
   969  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
   970  explores this topic in more detail.
   971  </p>
   972  
   973  <h3 id="builtin_maps">
   974  Why are maps built in?</h3>
   975  <p>
   976  The same reason strings are: they are such a powerful and important data
   977  structure that providing one excellent implementation with syntactic support
   978  makes programming more pleasant.  We believe that Go's implementation of maps
   979  is strong enough that it will serve for the vast majority of uses.
   980  If a specific application can benefit from a custom implementation, it's possible
   981  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   982  </p>
   983  
   984  <h3 id="map_keys">
   985  Why don't maps allow slices as keys?</h3>
   986  <p>
   987  Map lookup requires an equality operator, which slices do not implement.
   988  They don't implement equality because equality is not well defined on such types;
   989  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   990  value comparison, how to deal with recursive types, and so on.
   991  We may revisit this issue&mdash;and implementing equality for slices
   992  will not invalidate any existing programs&mdash;but without a clear idea of what
   993  equality of slices should mean, it was simpler to leave it out for now.
   994  </p>
   995  
   996  <p>
   997  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
   998  types can be used as map keys. Slices still do not have a definition of equality, though.
   999  </p>
  1000  
  1001  <h3 id="references">
  1002  Why are maps, slices, and channels references while arrays are values?</h3>
  1003  <p>
  1004  There's a lot of history on that topic.  Early on, maps and channels
  1005  were syntactically pointers and it was impossible to declare or use a
  1006  non-pointer instance.  Also, we struggled with how arrays should work.
  1007  Eventually we decided that the strict separation of pointers and
  1008  values made the language harder to use.  Changing these
  1009  types to act as references to the associated, shared data structures resolved
  1010  these issues. This change added some regrettable complexity to the
  1011  language but had a large effect on usability: Go became a more
  1012  productive, comfortable language when it was introduced.
  1013  </p>
  1014  
  1015  <h2 id="Writing_Code">Writing Code</h2>
  1016  
  1017  <h3 id="How_are_libraries_documented">
  1018  How are libraries documented?</h3>
  1019  
  1020  <p>
  1021  There is a program, <code>godoc</code>, written in Go, that extracts
  1022  package documentation from the source code. It can be used on the
  1023  command line or on the web. An instance is running at
  1024  <a href="/pkg/">golang.org/pkg/</a>.
  1025  In fact, <code>godoc</code> implements the full site at
  1026  <a href="/">golang.org/</a>.
  1027  </p>
  1028  
  1029  <p>
  1030  A <code>godoc</code> instance may be configured to provide rich,
  1031  interactive static analyses of symbols in the programs it displays; details are
  1032  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
  1033  </p>
  1034  
  1035  <p>
  1036  For access to documentation from the command line, the
  1037  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
  1038  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
  1039  subcommand that provides a textual interface to the same information.
  1040  </p>
  1041  
  1042  <h3 id="Is_there_a_Go_programming_style_guide">
  1043  Is there a Go programming style guide?</h3>
  1044  
  1045  <p>
  1046  Eventually, there may be a small number of rules to guide things
  1047  like naming, layout, and file organization.
  1048  The document <a href="effective_go.html">Effective Go</a>
  1049  contains some style advice.
  1050  More directly, the program <code>gofmt</code> is a pretty-printer
  1051  whose purpose is to enforce layout rules; it replaces the usual
  1052  compendium of do's and don'ts that allows interpretation.
  1053  All the Go code in the repository has been run through <code>gofmt</code>.
  1054  </p>
  1055  
  1056  <p>
  1057  The document titled
  1058  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1059  is a collection of very short essays about details of Go idiom that are often
  1060  missed by programmers.
  1061  It is a handy reference for people doing code reviews for Go projects.
  1062  </p>
  1063  
  1064  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1065  How do I submit patches to the Go libraries?</h3>
  1066  
  1067  <p>
  1068  The library sources are in the <code>src</code> directory of the repository.
  1069  If you want to make a significant change, please discuss on the mailing list before embarking.
  1070  </p>
  1071  
  1072  <p>
  1073  See the document
  1074  <a href="contribute.html">Contributing to the Go project</a>
  1075  for more information about how to proceed.
  1076  </p>
  1077  
  1078  <h3 id="git_https">
  1079  Why does "go get" use HTTPS when cloning a repository?</h3>
  1080  
  1081  <p>
  1082  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1083  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1084  (git) and TCP port 22 (SSH).
  1085  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1086  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1087  The <code>go get</code> command therefore uses HTTPS for safety.
  1088  </p>
  1089  
  1090  <p>
  1091  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1092  it's easy to work around this. For GitHub, try one of these solutions:
  1093  </p>
  1094  <ul>
  1095  <li>Manually clone the repository in the expected package directory:
  1096  <pre>
  1097  $ cd src/github.com/username
  1098  $ git clone git@github.com:username/package.git
  1099  </pre>
  1100  </li>
  1101  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1102  these two lines to <code>~/.gitconfig</code>:
  1103  <pre>
  1104  [url "git@github.com:"]
  1105  	pushInsteadOf = https://github.com/
  1106  </pre>
  1107  </li>
  1108  </ul>
  1109  
  1110  <h3 id="get_version">
  1111  How should I manage package versions using "go get"?</h3>
  1112  
  1113  <p>
  1114  "Go get" does not have any explicit concept of package versions.
  1115  Versioning is a source of significant complexity, especially in large code bases,
  1116  and we are unaware of any approach that works well at scale in a large enough
  1117  variety of situations to be appropriate to force on all Go users.
  1118  What "go get" and the larger Go toolchain do provide is isolation of
  1119  packages with different import paths.
  1120  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1121  coexist even though both are "package template".
  1122  This observation leads to some advice for package authors and package users.
  1123  </p>
  1124  
  1125  <p>
  1126  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1127  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1128  don't remove exported names, encourage tagged composite literals, and so on.
  1129  If different functionality is required, add a new name instead of changing an old one.
  1130  If a complete break is required, create a new package with a new import path.</p>
  1131  
  1132  <p>
  1133  If you're using an externally supplied package and worry that it might change in
  1134  unexpected ways, the simplest solution is to copy it to your local repository.
  1135  (This is the approach Google takes internally.)
  1136  Store the copy under a new import path that identifies it as a local copy.
  1137  For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg".
  1138  The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a>
  1139  program is one tool to help automate this process.
  1140  </p>
  1141  
  1142  <p>
  1143  The Go 1.5 release includes an experimental facility to the
  1144  <a href="https://golang.org/cmd/go">go</a> command
  1145  that makes it easier to manage external dependencies by "vendoring"
  1146  them into a special directory near the package that depends upon them.
  1147  See the <a href="https://golang.org/s/go15vendor">design
  1148  document</a> for details.
  1149  </p>
  1150  
  1151  <h2 id="Pointers">Pointers and Allocation</h2>
  1152  
  1153  <h3 id="pass_by_value">
  1154  When are function parameters passed by value?</h3>
  1155  
  1156  <p>
  1157  As in all languages in the C family, everything in Go is passed by value.
  1158  That is, a function always gets a copy of the
  1159  thing being passed, as if there were an assignment statement assigning the
  1160  value to the parameter.  For instance, passing an <code>int</code> value
  1161  to a function makes a copy of the <code>int</code>, and passing a pointer
  1162  value makes a copy of the pointer, but not the data it points to.
  1163  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1164  section</a> for a discussion of how this affects method receivers.)
  1165  </p>
  1166  
  1167  <p>
  1168  Map and slice values behave like pointers: they are descriptors that
  1169  contain pointers to the underlying map or slice data.  Copying a map or
  1170  slice value doesn't copy the data it points to.  Copying an interface value
  1171  makes a copy of the thing stored in the interface value.  If the interface
  1172  value holds a struct, copying the interface value makes a copy of the
  1173  struct.  If the interface value holds a pointer, copying the interface value
  1174  makes a copy of the pointer, but again not the data it points to.
  1175  </p>
  1176  
  1177  <p>
  1178  Note that this discussion is about the semantics of the operations.
  1179  Actual implementations may apply optimizations to avoid copying
  1180  as long as the optimizations do not change the semantics.
  1181  </p>
  1182  
  1183  <h3 id="pointer_to_interface">
  1184  When should I use a pointer to an interface?</h3>
  1185  
  1186  <p>
  1187  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1188  disguising an interface value's type for delayed evaluation.
  1189  </p>
  1190  
  1191  <p>
  1192  It is however a common mistake to pass a pointer to an interface value
  1193  to a function expecting an interface. The compiler will complain about this
  1194  error but the situation can still be confusing, because sometimes a
  1195  <a href="#different_method_sets">pointer
  1196  is necessary to satisfy an interface</a>.
  1197  The insight is that although a pointer to a concrete type can satisfy
  1198  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1199  </p>
  1200  
  1201  <p>
  1202  Consider the variable declaration,
  1203  </p>
  1204  
  1205  <pre>
  1206  var w io.Writer
  1207  </pre>
  1208  
  1209  <p>
  1210  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1211  a value that satisfies <code>io.Writer</code>—something that implements
  1212  the canonical <code>Write</code> method. Thus we can write
  1213  </p>
  1214  
  1215  <pre>
  1216  fmt.Fprintf(w, "hello, world\n")
  1217  </pre>
  1218  
  1219  <p>
  1220  If however we pass the address of <code>w</code>, the program will not compile.
  1221  </p>
  1222  
  1223  <pre>
  1224  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1225  </pre>
  1226  
  1227  <p>
  1228  The one exception is that any value, even a pointer to an interface, can be assigned to
  1229  a variable of empty interface type (<code>interface{}</code>).
  1230  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1231  the result can be confusing.
  1232  </p>
  1233  
  1234  <h3 id="methods_on_values_or_pointers">
  1235  Should I define methods on values or pointers?</h3>
  1236  
  1237  <pre>
  1238  func (s *MyStruct) pointerMethod() { } // method on pointer
  1239  func (s MyStruct)  valueMethod()   { } // method on value
  1240  </pre>
  1241  
  1242  <p>
  1243  For programmers unaccustomed to pointers, the distinction between these
  1244  two examples can be confusing, but the situation is actually very simple.
  1245  When defining a method on a type, the receiver (<code>s</code> in the above
  1246  examples) behaves exactly as if it were an argument to the method.
  1247  Whether to define the receiver as a value or as a pointer is the same
  1248  question, then, as whether a function argument should be a value or
  1249  a pointer.
  1250  There are several considerations.
  1251  </p>
  1252  
  1253  <p>
  1254  First, and most important, does the method need to modify the
  1255  receiver?
  1256  If it does, the receiver <em>must</em> be a pointer.
  1257  (Slices and maps act as references, so their story is a little
  1258  more subtle, but for instance to change the length of a slice
  1259  in a method the receiver must still be a pointer.)
  1260  In the examples above, if <code>pointerMethod</code> modifies
  1261  the fields of <code>s</code>,
  1262  the caller will see those changes, but <code>valueMethod</code>
  1263  is called with a copy of the caller's argument (that's the definition
  1264  of passing a value), so changes it makes will be invisible to the caller.
  1265  </p>
  1266  
  1267  <p>
  1268  By the way, pointer receivers are identical to the situation in Java,
  1269  although in Java the pointers are hidden under the covers; it's Go's
  1270  value receivers that are unusual.
  1271  </p>
  1272  
  1273  <p>
  1274  Second is the consideration of efficiency. If the receiver is large,
  1275  a big <code>struct</code> for instance, it will be much cheaper to
  1276  use a pointer receiver.
  1277  </p>
  1278  
  1279  <p>
  1280  Next is consistency. If some of the methods of the type must have
  1281  pointer receivers, the rest should too, so the method set is
  1282  consistent regardless of how the type is used.
  1283  See the section on <a href="#different_method_sets">method sets</a>
  1284  for details.
  1285  </p>
  1286  
  1287  <p>
  1288  For types such as basic types, slices, and small <code>structs</code>,
  1289  a value receiver is very cheap so unless the semantics of the method
  1290  requires a pointer, a value receiver is efficient and clear.
  1291  </p>
  1292  
  1293  
  1294  <h3 id="new_and_make">
  1295  What's the difference between new and make?</h3>
  1296  
  1297  <p>
  1298  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1299  the slice, map, and channel types.
  1300  </p>
  1301  
  1302  <p>
  1303  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1304  of Effective Go</a> for more details.
  1305  </p>
  1306  
  1307  <h3 id="q_int_sizes">
  1308  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1309  
  1310  <p>
  1311  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1312  but the same as each other on a given platform.
  1313  For portability, code that relies on a particular
  1314  size of value should use an explicitly sized type, like <code>int64</code>.
  1315  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1316  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1317  a 64-bit representation.
  1318  </p>
  1319  
  1320  <p>
  1321  On the other hand, floating-point scalars and complex
  1322  types are always sized (there are no <code>float</code> or <code>complex</code> basic types),
  1323  because programmers should be aware of precision when using floating-point numbers.
  1324  The default type used for an (untyped) floating-point constant is <code>float64</code>.
  1325  Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code>
  1326  of type <code>float64</code>.
  1327  For a <code>float32</code> variable initialized by an (untyped) constant, the variable type
  1328  must be specified explicitly in the variable declaration:
  1329  </p>
  1330  
  1331  <pre>
  1332  var foo float32 = 3.0
  1333  </pre>
  1334  
  1335  <p>
  1336  Alternatively, the constant must be given a type with a conversion as in
  1337  <code>foo := float32(3.0)</code>.
  1338  </p>
  1339  
  1340  <h3 id="stack_or_heap">
  1341  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1342  
  1343  <p>
  1344  From a correctness standpoint, you don't need to know.
  1345  Each variable in Go exists as long as there are references to it.
  1346  The storage location chosen by the implementation is irrelevant to the
  1347  semantics of the language.
  1348  </p>
  1349  
  1350  <p>
  1351  The storage location does have an effect on writing efficient programs.
  1352  When possible, the Go compilers will allocate variables that are
  1353  local to a function in that function's stack frame.  However, if the
  1354  compiler cannot prove that the variable is not referenced after the
  1355  function returns, then the compiler must allocate the variable on the
  1356  garbage-collected heap to avoid dangling pointer errors.
  1357  Also, if a local variable is very large, it might make more sense
  1358  to store it on the heap rather than the stack.
  1359  </p>
  1360  
  1361  <p>
  1362  In the current compilers, if a variable has its address taken, that variable
  1363  is a candidate for allocation on the heap. However, a basic <em>escape
  1364  analysis</em> recognizes some cases when such variables will not
  1365  live past the return from the function and can reside on the stack.
  1366  </p>
  1367  
  1368  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1369  Why does my Go process use so much virtual memory?</h3>
  1370  
  1371  <p>
  1372  The Go memory allocator reserves a large region of virtual memory as an arena
  1373  for allocations. This virtual memory is local to the specific Go process; the
  1374  reservation does not deprive other processes of memory.
  1375  </p>
  1376  
  1377  <p>
  1378  To find the amount of actual memory allocated to a Go process, use the Unix
  1379  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1380  <code>RSIZE</code> (Mac OS X) columns.
  1381  <!-- TODO(adg): find out how this works on Windows -->
  1382  </p>
  1383  
  1384  <h2 id="Concurrency">Concurrency</h2>
  1385  
  1386  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1387  What operations are atomic? What about mutexes?</h3>
  1388  
  1389  <p>
  1390  We haven't fully defined it all yet, but some details about atomicity are
  1391  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1392  </p>
  1393  
  1394  <p>
  1395  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1396  package implements them, but we hope Go programming style will
  1397  encourage people to try higher-level techniques. In particular, consider
  1398  structuring your program so that only one goroutine at a time is ever
  1399  responsible for a particular piece of data.
  1400  </p>
  1401  
  1402  <p>
  1403  Do not communicate by sharing memory. Instead, share memory by communicating.
  1404  </p>
  1405  
  1406  <p>
  1407  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1408  </p>
  1409  
  1410  <h3 id="Why_no_multi_CPU">
  1411  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1412  
  1413  <p>
  1414  The number of CPUs available simultaneously to executing goroutines is
  1415  controlled by the <code>GOMAXPROCS</code> shell environment variable.
  1416  In earlier releases of Go, the default value was 1, but as of Go 1.5 the default
  1417  value is the number of cores available.
  1418  Therefore programs compiled after 1.5 should demonstrate parallel execution
  1419  of multiple goroutines.
  1420  To change the behavior, set the environment variable or use the similarly-named
  1421  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1422  of the runtime package to configure the
  1423  run-time support to utilize a different number of threads.
  1424  </p>
  1425  
  1426  <p>
  1427  Programs that perform parallel computation might benefit from a further increase in
  1428  <code>GOMAXPROCS</code>.
  1429  However, be aware that
  1430  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1431  is not parallelism</a>.
  1432  </p>
  1433  
  1434  <h3 id="Why_GOMAXPROCS">
  1435  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1436  slower?</h3>
  1437  
  1438  <p>
  1439  It depends on the nature of your program.
  1440  Problems that are intrinsically sequential cannot be sped up by adding
  1441  more goroutines.
  1442  Concurrency only becomes parallelism when the problem is
  1443  intrinsically parallel.
  1444  </p>
  1445  
  1446  <p>
  1447  In practical terms, programs that spend more time
  1448  communicating on channels than doing computation
  1449  may experience performance degradation when using
  1450  multiple OS threads.
  1451  This is because sending data between threads involves switching
  1452  contexts, which has significant cost.
  1453  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1454  from the Go specification has no significant parallelism although it launches many
  1455  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1456  to speed it up.
  1457  </p>
  1458  
  1459  <p>
  1460  Go's goroutine scheduler is not as good as it needs to be, although it
  1461  has improved in recent releases.
  1462  In the future, it may better optimize its use of OS threads.
  1463  For now, if there are performance issues,
  1464  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1465  </p>
  1466  
  1467  <p>
  1468  For more detail on this topic see the talk entitled,
  1469  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1470  is not Parallelism</a>.
  1471  
  1472  <h2 id="Functions_methods">Functions and Methods</h2>
  1473  
  1474  <h3 id="different_method_sets">
  1475  Why do T and *T have different method sets?</h3>
  1476  
  1477  <p>
  1478  From the <a href="/ref/spec#Types">Go Spec</a>:
  1479  </p>
  1480  
  1481  <blockquote>
  1482  The method set of any other named type <code>T</code> consists of all methods
  1483  with receiver type <code>T</code>. The method set of the corresponding pointer
  1484  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1485  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1486  </blockquote>
  1487  
  1488  <p>
  1489  If an interface value contains a pointer <code>*T</code>,
  1490  a method call can obtain a value by dereferencing the pointer,
  1491  but if an interface value contains a value <code>T</code>,
  1492  there is no useful way for a method call to obtain a pointer.
  1493  </p>
  1494  
  1495  <p>
  1496  Even in cases where the compiler could take the address of a value
  1497  to pass to the method, if the method modifies the value the changes
  1498  will be lost in the caller.
  1499  As an example, if the <code>Write</code> method of
  1500  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1501  used a value receiver rather than a pointer,
  1502  this code:
  1503  </p>
  1504  
  1505  <pre>
  1506  var buf bytes.Buffer
  1507  io.Copy(buf, os.Stdin)
  1508  </pre>
  1509  
  1510  <p>
  1511  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1512  not into <code>buf</code> itself.
  1513  This is almost never the desired behavior.
  1514  </p>
  1515  
  1516  <h3 id="closures_and_goroutines">
  1517  What happens with closures running as goroutines?</h3>
  1518  
  1519  <p>
  1520  Some confusion may arise when using closures with concurrency.
  1521  Consider the following program:
  1522  </p>
  1523  
  1524  <pre>
  1525  func main() {
  1526      done := make(chan bool)
  1527  
  1528      values := []string{"a", "b", "c"}
  1529      for _, v := range values {
  1530          go func() {
  1531              fmt.Println(v)
  1532              done &lt;- true
  1533          }()
  1534      }
  1535  
  1536      // wait for all goroutines to complete before exiting
  1537      for _ = range values {
  1538          &lt;-done
  1539      }
  1540  }
  1541  </pre>
  1542  
  1543  <p>
  1544  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1545  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1546  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1547  each closure shares that single variable. When the closure runs, it prints the
  1548  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1549  but <code>v</code> may have been modified since the goroutine was launched.
  1550  To help detect this and other problems before they happen, run
  1551  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1552  </p>
  1553  
  1554  <p>
  1555  To bind the current value of <code>v</code> to each closure as it is launched, one
  1556  must modify the inner loop to create a new variable each iteration.
  1557  One way is to pass the variable as an argument to the closure:
  1558  </p>
  1559  
  1560  <pre>
  1561      for _, v := range values {
  1562          go func(<b>u</b> string) {
  1563              fmt.Println(<b>u</b>)
  1564              done &lt;- true
  1565          }(<b>v</b>)
  1566      }
  1567  </pre>
  1568  
  1569  <p>
  1570  In this example, the value of <code>v</code> is passed as an argument to the
  1571  anonymous function. That value is then accessible inside the function as
  1572  the variable <code>u</code>.
  1573  </p>
  1574  
  1575  <p>
  1576  Even easier is just to create a new variable, using a declaration style that may
  1577  seem odd but works fine in Go:
  1578  </p>
  1579  
  1580  <pre>
  1581      for _, v := range values {
  1582          <b>v := v</b> // create a new 'v'.
  1583          go func() {
  1584              fmt.Println(<b>v</b>)
  1585              done &lt;- true
  1586          }()
  1587      }
  1588  </pre>
  1589  
  1590  <h2 id="Control_flow">Control flow</h2>
  1591  
  1592  <h3 id="Does_Go_have_a_ternary_form">
  1593  Does Go have the <code>?:</code> operator?</h3>
  1594  
  1595  <p>
  1596  There is no ternary testing operation in Go. You may use the following to achieve the same
  1597  result:
  1598  </p>
  1599  
  1600  <pre>
  1601  if expr {
  1602      n = trueVal
  1603  } else {
  1604      n = falseVal
  1605  }
  1606  </pre>
  1607  
  1608  <h2 id="Packages_Testing">Packages and Testing</h2>
  1609  
  1610  <h3 id="How_do_I_create_a_multifile_package">
  1611  How do I create a multifile package?</h3>
  1612  
  1613  <p>
  1614  Put all the source files for the package in a directory by themselves.
  1615  Source files can refer to items from different files at will; there is
  1616  no need for forward declarations or a header file.
  1617  </p>
  1618  
  1619  <p>
  1620  Other than being split into multiple files, the package will compile and test
  1621  just like a single-file package.
  1622  </p>
  1623  
  1624  <h3 id="How_do_I_write_a_unit_test">
  1625  How do I write a unit test?</h3>
  1626  
  1627  <p>
  1628  Create a new file ending in <code>_test.go</code> in the same directory
  1629  as your package sources. Inside that file, <code>import "testing"</code>
  1630  and write functions of the form
  1631  </p>
  1632  
  1633  <pre>
  1634  func TestFoo(t *testing.T) {
  1635      ...
  1636  }
  1637  </pre>
  1638  
  1639  <p>
  1640  Run <code>go test</code> in that directory.
  1641  That script finds the <code>Test</code> functions,
  1642  builds a test binary, and runs it.
  1643  </p>
  1644  
  1645  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1646  the <a href="/pkg/testing/"><code>testing</code></a> package
  1647  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1648  </p>
  1649  
  1650  <h3 id="testing_framework">
  1651  Where is my favorite helper function for testing?</h3>
  1652  
  1653  <p>
  1654  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1655  features provided in other language's testing frameworks such as assertion functions.
  1656  An <a href="#assertions">earlier section</a> of this document explained why Go
  1657  doesn't have assertions, and
  1658  the same arguments apply to the use of <code>assert</code> in tests.
  1659  Proper error handling means letting other tests run after one has failed, so
  1660  that the person debugging the failure gets a complete picture of what is
  1661  wrong. It is more useful for a test to report that
  1662  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1663  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1664  answer for 2 and therefore no more tests were run. The programmer who
  1665  triggers the test failure may not be familiar with the code that fails.
  1666  Time invested writing a good error message now pays off later when the
  1667  test breaks.
  1668  </p>
  1669  
  1670  <p>
  1671  A related point is that testing frameworks tend to develop into mini-languages
  1672  of their own, with conditionals and controls and printing mechanisms,
  1673  but Go already has all those capabilities; why recreate them?
  1674  We'd rather write tests in Go; it's one fewer language to learn and the
  1675  approach keeps the tests straightforward and easy to understand.
  1676  </p>
  1677  
  1678  <p>
  1679  If the amount of extra code required to write
  1680  good errors seems repetitive and overwhelming, the test might work better if
  1681  table-driven, iterating over a list of inputs and outputs defined
  1682  in a data structure (Go has excellent support for data structure literals).
  1683  The work to write a good test and good error messages will then be amortized over many
  1684  test cases. The standard Go library is full of illustrative examples, such as in
  1685  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1686  </p>
  1687  
  1688  <h3 id="x_in_std">
  1689  Why isn't <i>X</i> in the standard library?</h3>
  1690  
  1691  <p>
  1692  The standard library's purpose is to support the runtime, connect to
  1693  the operating system, and provide key functionality that many Go
  1694  programs require, such as formatted I/O and networking.
  1695  It also contains elements important for web programming, including
  1696  cryptography and support for standards like HTTP, JSON, and XML.
  1697  </p>
  1698  
  1699  <p>
  1700  There is no clear criterion that defines what is included because for
  1701  a long time, this was the <i>only</i> Go library.
  1702  There are criteria that define what gets added today, however.
  1703  </p>
  1704  
  1705  <p>
  1706  New additions to the standard library are rare and the bar for
  1707  inclusion is high.
  1708  Code included in the standard library bears a large ongoing maintenance cost
  1709  (often borne by those other than the original author),
  1710  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  1711  (blocking fixes to any flaws in the API),
  1712  and is subject to the Go
  1713  <a href="https://golang.org/s/releasesched">release schedule</a>,
  1714  preventing bug fixes from being available to users quickly.
  1715  </p>
  1716  
  1717  <p>
  1718  Most new code should live outside of the standard library and be accessible
  1719  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  1720  <code>go get</code> command.
  1721  Such code can have its own maintainers, release cycle,
  1722  and compatibility guarantees.
  1723  Users can find packages and read their documentation at
  1724  <a href="https://godoc.org/">godoc.org</a>.
  1725  </p>
  1726  
  1727  <p>
  1728  Although there are pieces in the standard library that don't really belong,
  1729  such as <code>log/syslog</code>, we continue to maintain everything in the
  1730  library because of the Go 1 compatibility promise.
  1731  But we encourage most new code to live elsewhere.
  1732  </p>
  1733  
  1734  <h2 id="Implementation">Implementation</h2>
  1735  
  1736  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1737  What compiler technology is used to build the compilers?</h3>
  1738  
  1739  <p>
  1740  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1741  standard GCC back end. <code>Gc</code> is written in Go with a recursive descent parser
  1742  and uses a custom loader, also written in Go but
  1743  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  1744  </p>
  1745  
  1746  <p>
  1747  We considered using LLVM for <code>gc</code> but we felt it was too large and
  1748  slow to meet our performance goals.
  1749  </p>
  1750  
  1751  <p>
  1752  The original <code>gc</code>, the Go compiler, was written in C
  1753  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  1754  set up a Go environment.
  1755  But things have advanced and as of Go 1.5 the compiler is written in Go.
  1756  It was converted from C to Go using automatic translation tools, as
  1757  described in <a href="/s/go13compiler">this design document</a>
  1758  and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>.
  1759  Thus the compiler is now "self-hosting", which means we must face
  1760  the bootstrapping problem.
  1761  The solution, naturally, is to have a working Go installation already,
  1762  just as one normally has a working C installation in place.
  1763  The story of how to bring up a new Go installation from source
  1764  is described <a href="/s/go15bootstrap">separately</a>.
  1765  </p>
  1766  
  1767  <p>
  1768  Go is a fine language in which to implement a Go compiler.
  1769  Although <code>gc</code> does not use them (yet?), a native lexer and
  1770  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  1771  and there is also a <a href="/pkg/go/types">type checker</a>.
  1772  </p>
  1773  
  1774  <h3 id="How_is_the_run_time_support_implemented">
  1775  How is the run-time support implemented?</h3>
  1776  
  1777  <p>
  1778  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  1779  tiny bit of assembler) but it has since been translated to Go
  1780  (except for some assembler bits).
  1781  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1782  The <code>gccgo</code> compiler implements goroutines using
  1783  a technique called segmented stacks,
  1784  supported by recent modifications to the gold linker.
  1785  </p>
  1786  
  1787  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1788  Why is my trivial program such a large binary?</h3>
  1789  
  1790  <p>
  1791  The linker in the <code>gc</code> tool chain
  1792  creates statically-linked binaries by default.  All Go binaries therefore include the Go
  1793  run-time, along with the run-time type information necessary to support dynamic
  1794  type checks, reflection, and even panic-time stack traces.
  1795  </p>
  1796  
  1797  <p>
  1798  A simple C "hello, world" program compiled and linked statically using gcc
  1799  on Linux is around 750 kB,
  1800  including an implementation of <code>printf</code>.
  1801  An equivalent Go program using <code>fmt.Printf</code>
  1802  is around 1.5 MB, but
  1803  that includes more powerful run-time support and type information.
  1804  </p>
  1805  
  1806  <h3 id="unused_variables_and_imports">
  1807  Can I stop these complaints about my unused variable/import?</h3>
  1808  
  1809  <p>
  1810  The presence of an unused variable may indicate a bug, while
  1811  unused imports just slow down compilation,
  1812  an effect that can become substantial as a program accumulates
  1813  code and programmers over time.
  1814  For these reasons, Go refuses to compile programs with unused
  1815  variables or imports,
  1816  trading short-term convenience for long-term build speed and
  1817  program clarity.
  1818  </p>
  1819  
  1820  <p>
  1821  Still, when developing code, it's common to create these situations
  1822  temporarily and it can be annoying to have to edit them out before the
  1823  program will compile.
  1824  </p>
  1825  
  1826  <p>
  1827  Some have asked for a compiler option to turn those checks off
  1828  or at least reduce them to warnings.
  1829  Such an option has not been added, though,
  1830  because compiler options should not affect the semantics of the
  1831  language and because the Go compiler does not report warnings, only
  1832  errors that prevent compilation.
  1833  </p>
  1834  
  1835  <p>
  1836  There are two reasons for having no warnings.  First, if it's worth
  1837  complaining about, it's worth fixing in the code.  (And if it's not
  1838  worth fixing, it's not worth mentioning.) Second, having the compiler
  1839  generate warnings encourages the implementation to warn about weak
  1840  cases that can make compilation noisy, masking real errors that
  1841  <em>should</em> be fixed.
  1842  </p>
  1843  
  1844  <p>
  1845  It's easy to address the situation, though.  Use the blank identifier
  1846  to let unused things persist while you're developing.
  1847  </p>
  1848  
  1849  <pre>
  1850  import "unused"
  1851  
  1852  // This declaration marks the import as used by referencing an
  1853  // item from the package.
  1854  var _ = unused.Item  // TODO: Delete before committing!
  1855  
  1856  func main() {
  1857      debugData := debug.Profile()
  1858      _ = debugData // Used only during debugging.
  1859      ....
  1860  }
  1861  </pre>
  1862  
  1863  <p>
  1864  Nowadays, most Go programmers use a tool,
  1865  <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  1866  which automatically rewrites a Go source file to have the correct imports,
  1867  eliminating the unused imports issue in practice.
  1868  This program is easily connected to most editors to run automatically when a Go source file is written.
  1869  </p>
  1870  
  1871  <h2 id="Performance">Performance</h2>
  1872  
  1873  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1874  Why does Go perform badly on benchmark X?</h3>
  1875  
  1876  <p>
  1877  One of Go's design goals is to approach the performance of C for comparable
  1878  programs, yet on some benchmarks it does quite poorly, including several
  1879  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  1880  The slowest depend on libraries for which versions of comparable performance
  1881  are not available in Go.
  1882  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  1883  depends on a multi-precision math package, and the C
  1884  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1885  written in optimized assembler).
  1886  Benchmarks that depend on regular expressions
  1887  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  1888  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1889  mature, highly optimized regular expression libraries like PCRE.
  1890  </p>
  1891  
  1892  <p>
  1893  Benchmark games are won by extensive tuning and the Go versions of most
  1894  of the benchmarks need attention.  If you measure comparable C
  1895  and Go programs
  1896  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  1897  is one example), you'll see the two languages are much closer in raw performance
  1898  than this suite would indicate.
  1899  </p>
  1900  
  1901  <p>
  1902  Still, there is room for improvement. The compilers are good but could be
  1903  better, many libraries need major performance work, and the garbage collector
  1904  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1905  garbage can have a huge effect.)
  1906  </p>
  1907  
  1908  <p>
  1909  In any case, Go can often be very competitive.
  1910  There has been significant improvement in the performance of many programs
  1911  as the language and tools have developed.
  1912  See the blog post about
  1913  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1914  Go programs</a> for an informative example.
  1915  
  1916  <h2 id="change_from_c">Changes from C</h2>
  1917  
  1918  <h3 id="different_syntax">
  1919  Why is the syntax so different from C?</h3>
  1920  <p>
  1921  Other than declaration syntax, the differences are not major and stem
  1922  from two desires.  First, the syntax should feel light, without too
  1923  many mandatory keywords, repetition, or arcana.  Second, the language
  1924  has been designed to be easy to analyze
  1925  and can be parsed without a symbol table.  This makes it much easier
  1926  to build tools such as debuggers, dependency analyzers, automated
  1927  documentation extractors, IDE plug-ins, and so on.  C and its
  1928  descendants are notoriously difficult in this regard.
  1929  </p>
  1930  
  1931  <h3 id="declarations_backwards">
  1932  Why are declarations backwards?</h3>
  1933  <p>
  1934  They're only backwards if you're used to C. In C, the notion is that a
  1935  variable is declared like an expression denoting its type, which is a
  1936  nice idea, but the type and expression grammars don't mix very well and
  1937  the results can be confusing; consider function pointers.  Go mostly
  1938  separates expression and type syntax and that simplifies things (using
  1939  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  1940  the declaration
  1941  </p>
  1942  <pre>
  1943      int* a, b;
  1944  </pre>
  1945  <p>
  1946  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  1947  </p>
  1948  <pre>
  1949      var a, b *int
  1950  </pre>
  1951  <p>
  1952  declares both to be pointers.  This is clearer and more regular.
  1953  Also, the <code>:=</code> short declaration form argues that a full variable
  1954  declaration should present the same order as <code>:=</code> so
  1955  </p>
  1956  <pre>
  1957      var a uint64 = 1
  1958  </pre>
  1959  <p>
  1960  has the same effect as
  1961  </p>
  1962  <pre>
  1963      a := uint64(1)
  1964  </pre>
  1965  <p>
  1966  Parsing is also simplified by having a distinct grammar for types that
  1967  is not just the expression grammar; keywords such as <code>func</code>
  1968  and <code>chan</code> keep things clear.
  1969  </p>
  1970  
  1971  <p>
  1972  See the article about
  1973  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  1974  for more details.
  1975  </p>
  1976  
  1977  <h3 id="no_pointer_arithmetic">
  1978  Why is there no pointer arithmetic?</h3>
  1979  <p>
  1980  Safety.  Without pointer arithmetic it's possible to create a
  1981  language that can never derive an illegal address that succeeds
  1982  incorrectly.  Compiler and hardware technology have advanced to the
  1983  point where a loop using array indices can be as efficient as a loop
  1984  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  1985  simplify the implementation of the garbage collector.
  1986  </p>
  1987  
  1988  <h3 id="inc_dec">
  1989  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  1990  <p>
  1991  Without pointer arithmetic, the convenience value of pre- and postfix
  1992  increment operators drops.  By removing them from the expression
  1993  hierarchy altogether, expression syntax is simplified and the messy
  1994  issues around order of evaluation of <code>++</code> and <code>--</code>
  1995  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  1996  are eliminated as well.  The simplification is
  1997  significant.  As for postfix vs. prefix, either would work fine but
  1998  the postfix version is more traditional; insistence on prefix arose
  1999  with the STL, a library for a language whose name contains, ironically, a
  2000  postfix increment.
  2001  </p>
  2002  
  2003  <h3 id="semicolons">
  2004  Why are there braces but no semicolons? And why can't I put the opening
  2005  brace on the next line?</h3>
  2006  <p>
  2007  Go uses brace brackets for statement grouping, a syntax familiar to
  2008  programmers who have worked with any language in the C family.
  2009  Semicolons, however, are for parsers, not for people, and we wanted to
  2010  eliminate them as much as possible.  To achieve this goal, Go borrows
  2011  a trick from BCPL: the semicolons that separate statements are in the
  2012  formal grammar but are injected automatically, without lookahead, by
  2013  the lexer at the end of any line that could be the end of a statement.
  2014  This works very well in practice but has the effect that it forces a
  2015  brace style.  For instance, the opening brace of a function cannot
  2016  appear on a line by itself.
  2017  </p>
  2018  
  2019  <p>
  2020  Some have argued that the lexer should do lookahead to permit the
  2021  brace to live on the next line.  We disagree.  Since Go code is meant
  2022  to be formatted automatically by
  2023  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  2024  <i>some</i> style must be chosen.  That style may differ from what
  2025  you've used in C or Java, but Go is a new language and
  2026  <code>gofmt</code>'s style is as good as any other.  More
  2027  important&mdash;much more important&mdash;the advantages of a single,
  2028  programmatically mandated format for all Go programs greatly outweigh
  2029  any perceived disadvantages of the particular style.
  2030  Note too that Go's style means that an interactive implementation of
  2031  Go can use the standard syntax one line at a time without special rules.
  2032  </p>
  2033  
  2034  <h3 id="garbage_collection">
  2035  Why do garbage collection?  Won't it be too expensive?</h3>
  2036  <p>
  2037  One of the biggest sources of bookkeeping in systems programs is
  2038  memory management.  We feel it's critical to eliminate that
  2039  programmer overhead, and advances in garbage collection
  2040  technology in the last few years give us confidence that we can
  2041  implement it with low enough overhead and no significant
  2042  latency.
  2043  </p>
  2044  
  2045  <p>
  2046  Another point is that a large part of the difficulty of concurrent
  2047  and multi-threaded programming is memory management;
  2048  as objects get passed among threads it becomes cumbersome
  2049  to guarantee they become freed safely.
  2050  Automatic garbage collection makes concurrent code far easier to write.
  2051  Of course, implementing garbage collection in a concurrent environment is
  2052  itself a challenge, but meeting it once rather than in every
  2053  program helps everyone.
  2054  </p>
  2055  
  2056  <p>
  2057  Finally, concurrency aside, garbage collection makes interfaces
  2058  simpler because they don't need to specify how memory is managed across them.
  2059  </p>
  2060  
  2061  <p>
  2062  The current implementation is a parallel mark-and-sweep collector.
  2063  Recent improvements, documented in
  2064  <a href="/s/go14gc">this design document</a>,
  2065  have introduced bounded pause times and improved the
  2066  parallelism.
  2067  Future versions might attempt new approaches.
  2068  </p>
  2069  
  2070  <p>
  2071  On the topic of performance, keep in mind that Go gives the programmer
  2072  considerable control over memory layout and allocation, much more than
  2073  is typical in garbage-collected languages. A careful programmer can reduce
  2074  the garbage collection overhead dramatically by using the language well;
  2075  see the article about
  2076  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2077  Go programs</a> for a worked example, including a demonstration of Go's
  2078  profiling tools.
  2079  </p>