github.com/spotify/syslog-redirector-golang@v0.0.0-20140320174030-4859f03d829a/doc/effective_go.html (about)

     1  <!--{
     2  	"Title": "Effective Go",
     3  	"Template": true
     4  }-->
     5  
     6  <h2 id="introduction">Introduction</h2>
     7  
     8  <p>
     9  Go is a new language.  Although it borrows ideas from
    10  existing languages,
    11  it has unusual properties that make effective Go programs
    12  different in character from programs written in its relatives.
    13  A straightforward translation of a C++ or Java program into Go
    14  is unlikely to produce a satisfactory result&mdash;Java programs
    15  are written in Java, not Go.
    16  On the other hand, thinking about the problem from a Go
    17  perspective could produce a successful but quite different
    18  program.
    19  In other words,
    20  to write Go well, it's important to understand its properties
    21  and idioms.
    22  It's also important to know the established conventions for
    23  programming in Go, such as naming, formatting, program
    24  construction, and so on, so that programs you write
    25  will be easy for other Go programmers to understand.
    26  </p>
    27  
    28  <p>
    29  This document gives tips for writing clear, idiomatic Go code.
    30  It augments the <a href="/ref/spec">language specification</a>,
    31  the <a href="http://tour.golang.org/">Tour of Go</a>,
    32  and <a href="/doc/code.html">How to Write Go Code</a>,
    33  all of which you
    34  should read first.
    35  </p>
    36  
    37  <h3 id="examples">Examples</h3>
    38  
    39  <p>
    40  The <a href="/src/pkg/">Go package sources</a>
    41  are intended to serve not
    42  only as the core library but also as examples of how to
    43  use the language.
    44  Moreover, many of the packages contain working, self-contained
    45  executable examples you can run directly from the
    46  <a href="http://golang.org">golang.org</a> web site, such as
    47  <a href="http://golang.org/pkg/strings/#example_Map">this one</a> (if
    48  necessary, click on the word "Example" to open it up).
    49  If you have a question about how to approach a problem or how something
    50  might be implemented, the documentation, code and examples in the
    51  library can provide answers, ideas and
    52  background.
    53  </p>
    54  
    55  
    56  <h2 id="formatting">Formatting</h2>
    57  
    58  <p>
    59  Formatting issues are the most contentious
    60  but the least consequential.
    61  People can adapt to different formatting styles
    62  but it's better if they don't have to, and
    63  less time is devoted to the topic
    64  if everyone adheres to the same style.
    65  The problem is how to approach this Utopia without a long
    66  prescriptive style guide.
    67  </p>
    68  
    69  <p>
    70  With Go we take an unusual
    71  approach and let the machine
    72  take care of most formatting issues.
    73  The <code>gofmt</code> program
    74  (also available as <code>go fmt</code>, which
    75  operates at the package level rather than source file level)
    76  reads a Go program
    77  and emits the source in a standard style of indentation
    78  and vertical alignment, retaining and if necessary
    79  reformatting comments.
    80  If you want to know how to handle some new layout
    81  situation, run <code>gofmt</code>; if the answer doesn't
    82  seem right, rearrange your program (or file a bug about <code>gofmt</code>),
    83  don't work around it.
    84  </p>
    85  
    86  <p>
    87  As an example, there's no need to spend time lining up
    88  the comments on the fields of a structure.
    89  <code>Gofmt</code> will do that for you.  Given the
    90  declaration
    91  </p>
    92  
    93  <pre>
    94  type T struct {
    95      name string // name of the object
    96      value int // its value
    97  }
    98  </pre>
    99  
   100  <p>
   101  <code>gofmt</code> will line up the columns:
   102  </p>
   103  
   104  <pre>
   105  type T struct {
   106      name    string // name of the object
   107      value   int    // its value
   108  }
   109  </pre>
   110  
   111  <p>
   112  All Go code in the standard packages has been formatted with <code>gofmt</code>.
   113  </p>
   114  
   115  
   116  <p>
   117  Some formatting details remain.  Very briefly:
   118  </p>
   119  
   120  <dl>
   121      <dt>Indentation</dt>
   122      <dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
   123      Use spaces only if you must.
   124      </dd>
   125      <dt>Line length</dt>
   126      <dd>
   127      Go has no line length limit.  Don't worry about overflowing a punched card.
   128      If a line feels too long, wrap it and indent with an extra tab.
   129      </dd>
   130      <dt>Parentheses</dt>
   131      <dd>
   132      Go needs fewer parentheses than C and Java: control structures (<code>if</code>,
   133      <code>for</code>, <code>switch</code>) do not have parentheses in
   134      their syntax.
   135      Also, the operator precedence hierarchy is shorter and clearer, so
   136  <pre>
   137  x&lt;&lt;8 + y&lt;&lt;16
   138  </pre>
   139      means what the spacing implies, unlike in the other languages.
   140      </dd>
   141  </dl>
   142  
   143  <h2 id="commentary">Commentary</h2>
   144  
   145  <p>
   146  Go provides C-style <code>/* */</code> block comments
   147  and C++-style <code>//</code> line comments.
   148  Line comments are the norm;
   149  block comments appear mostly as package comments, but
   150  are useful within an expression or to disable large swaths of code.
   151  </p>
   152  
   153  <p>
   154  The program—and web server—<code>godoc</code> processes
   155  Go source files to extract documentation about the contents of the
   156  package.
   157  Comments that appear before top-level declarations, with no intervening newlines,
   158  are extracted along with the declaration to serve as explanatory text for the item.
   159  The nature and style of these comments determines the
   160  quality of the documentation <code>godoc</code> produces.
   161  </p>
   162  
   163  <p>
   164  Every package should have a <i>package comment</i>, a block
   165  comment preceding the package clause.
   166  For multi-file packages, the package comment only needs to be
   167  present in one file, and any one will do.
   168  The package comment should introduce the package and
   169  provide information relevant to the package as a whole.
   170  It will appear first on the <code>godoc</code> page and
   171  should set up the detailed documentation that follows.
   172  </p>
   173  
   174  <pre>
   175  /*
   176  Package regexp implements a simple library for regular expressions.
   177  
   178  The syntax of the regular expressions accepted is:
   179  
   180      regexp:
   181          concatenation { '|' concatenation }
   182      concatenation:
   183          { closure }
   184      closure:
   185          term [ '*' | '+' | '?' ]
   186      term:
   187          '^'
   188          '$'
   189          '.'
   190          character
   191          '[' [ '^' ] character-ranges ']'
   192          '(' regexp ')'
   193  */
   194  package regexp
   195  </pre>
   196  
   197  <p>
   198  If the package is simple, the package comment can be brief.
   199  </p>
   200  
   201  <pre>
   202  // Package path implements utility routines for
   203  // manipulating slash-separated filename paths.
   204  </pre>
   205  
   206  <p>
   207  Comments do not need extra formatting such as banners of stars.
   208  The generated output may not even be presented in a fixed-width font, so don't depend
   209  on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>,
   210  takes care of that.
   211  The comments are uninterpreted plain text, so HTML and other
   212  annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
   213  not be used.
   214  One adjustment <code>godoc</code> does do is to display indented
   215  text in a fixed-width font, suitable for program snippets.
   216  The package comment for the
   217  <a href="http://golang.org/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect.
   218  </p>
   219  
   220  <p>
   221  Depending on the context, <code>godoc</code> might not even
   222  reformat comments, so make sure they look good straight up:
   223  use correct spelling, punctuation, and sentence structure,
   224  fold long lines, and so on.
   225  </p>
   226  
   227  <p>
   228  Inside a package, any comment immediately preceding a top-level declaration
   229  serves as a <i>doc comment</i> for that declaration.
   230  Every exported (capitalized) name in a program should
   231  have a doc comment.
   232  </p>
   233  
   234  <p>
   235  Doc comments work best as complete sentences, which allow
   236  a wide variety of automated presentations.
   237  The first sentence should be a one-sentence summary that
   238  starts with the name being declared.
   239  </p>
   240  
   241  <pre>
   242  // Compile parses a regular expression and returns, if successful, a Regexp
   243  // object that can be used to match against text.
   244  func Compile(str string) (regexp *Regexp, err error) {
   245  </pre>
   246  
   247  <p>
   248  If the name always begins the comment, the output of <code>godoc</code>
   249  can usefully be run through <code>grep</code>.
   250  Imagine you couldn't remember the name "Compile" but were looking for
   251  the parsing function for regular expressions, so you ran
   252  the command,
   253  </p>
   254  
   255  <pre>
   256  $ godoc regexp | grep parse
   257  </pre>
   258  
   259  <p>
   260  If all the doc comments in the package began, "This function...", <code>grep</code>
   261  wouldn't help you remember the name. But because the package starts each
   262  doc comment with the name, you'd see something like this,
   263  which recalls the word you're looking for.
   264  </p>
   265  
   266  <pre>
   267  $ godoc regexp | grep parse
   268      Compile parses a regular expression and returns, if successful, a Regexp
   269      parsed. It simplifies safe initialization of global variables holding
   270      cannot be parsed. It simplifies safe initialization of global variables
   271  $
   272  </pre>
   273  
   274  <p>
   275  Go's declaration syntax allows grouping of declarations.
   276  A single doc comment can introduce a group of related constants or variables.
   277  Since the whole declaration is presented, such a comment can often be perfunctory.
   278  </p>
   279  
   280  <pre>
   281  // Error codes returned by failures to parse an expression.
   282  var (
   283      ErrInternal      = errors.New("regexp: internal error")
   284      ErrUnmatchedLpar = errors.New("regexp: unmatched '('")
   285      ErrUnmatchedRpar = errors.New("regexp: unmatched ')'")
   286      ...
   287  )
   288  </pre>
   289  
   290  <p>
   291  Even for private names, grouping can also indicate relationships between items,
   292  such as the fact that a set of variables is protected by a mutex.
   293  </p>
   294  
   295  <pre>
   296  var (
   297      countLock   sync.Mutex
   298      inputCount  uint32
   299      outputCount uint32
   300      errorCount  uint32
   301  )
   302  </pre>
   303  
   304  <h2 id="names">Names</h2>
   305  
   306  <p>
   307  Names are as important in Go as in any other language.
   308  They even have semantic effect:
   309  the visibility of a name outside a package is determined by whether its
   310  first character is upper case.
   311  It's therefore worth spending a little time talking about naming conventions
   312  in Go programs.
   313  </p>
   314  
   315  
   316  <h3 id="package-names">Package names</h3>
   317  
   318  <p>
   319  When a package is imported, the package name becomes an accessor for the
   320  contents.  After
   321  </p>
   322  
   323  <pre>
   324  import "bytes"
   325  </pre>
   326  
   327  <p>
   328  the importing package can talk about <code>bytes.Buffer</code>.  It's
   329  helpful if everyone using the package can use the same name to refer to
   330  its contents, which implies that the package name should be good:
   331  short, concise, evocative.  By convention, packages are given
   332  lower case, single-word names; there should be no need for underscores
   333  or mixedCaps.
   334  Err on the side of brevity, since everyone using your
   335  package will be typing that name.
   336  And don't worry about collisions <i>a priori</i>.
   337  The package name is only the default name for imports; it need not be unique
   338  across all source code, and in the rare case of a collision the
   339  importing package can choose a different name to use locally.
   340  In any case, confusion is rare because the file name in the import
   341  determines just which package is being used.
   342  </p>
   343  
   344  <p>
   345  Another convention is that the package name is the base name of
   346  its source directory;
   347  the package in <code>src/pkg/encoding/base64</code>
   348  is imported as <code>"encoding/base64"</code> but has name <code>base64</code>,
   349  not <code>encoding_base64</code> and not <code>encodingBase64</code>.
   350  </p>
   351  
   352  <p>
   353  The importer of a package will use the name to refer to its contents.
   354  so exported names in the package can use that fact
   355  to avoid stutter.
   356  (Don't use the <code>import .</code> notation, which can simplify
   357  tests that must run outside the package they are testing, but should otherwise be avoided.)
   358  For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
   359  not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
   360  which is a clear, concise name.
   361  Moreover,
   362  because imported entities are always addressed with their package name, <code>bufio.Reader</code>
   363  does not conflict with <code>io.Reader</code>.
   364  Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which
   365  is the definition of a <em>constructor</em> in Go&mdash;would
   366  normally be called <code>NewRing</code>, but since
   367  <code>Ring</code> is the only type exported by the package, and since the
   368  package is called <code>ring</code>, it's called just <code>New</code>,
   369  which clients of the package see as <code>ring.New</code>.
   370  Use the package structure to help you choose good names.
   371  </p>
   372  
   373  <p>
   374  Another short example is <code>once.Do</code>;
   375  <code>once.Do(setup)</code> reads well and would not be improved by
   376  writing <code>once.DoOrWaitUntilDone(setup)</code>.
   377  Long names don't automatically make things more readable.
   378  A helpful doc comment can often be more valuable than an extra long name.
   379  </p>
   380  
   381  <h3 id="Getters">Getters</h3>
   382  
   383  <p>
   384  Go doesn't provide automatic support for getters and setters.
   385  There's nothing wrong with providing getters and setters yourself,
   386  and it's often appropriate to do so, but it's neither idiomatic nor necessary
   387  to put <code>Get</code> into the getter's name.  If you have a field called
   388  <code>owner</code> (lower case, unexported), the getter method should be
   389  called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>.
   390  The use of upper-case names for export provides the hook to discriminate
   391  the field from the method.
   392  A setter function, if needed, will likely be called <code>SetOwner</code>.
   393  Both names read well in practice:
   394  </p>
   395  <pre>
   396  owner := obj.Owner()
   397  if owner != user {
   398      obj.SetOwner(user)
   399  }
   400  </pre>
   401  
   402  <h3 id="interface-names">Interface names</h3>
   403  
   404  <p>
   405  By convention, one-method interfaces are named by
   406  the method name plus an -er suffix or similar modification
   407  to construct an agent noun: <code>Reader</code>,
   408  <code>Writer</code>, <code>Formatter</code>,
   409  <code>CloseNotifier</code> etc.
   410  </p>
   411  
   412  <p>
   413  There are a number of such names and it's productive to honor them and the function
   414  names they capture.
   415  <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
   416  <code>String</code> and so on have
   417  canonical signatures and meanings.  To avoid confusion,
   418  don't give your method one of those names unless it
   419  has the same signature and meaning.
   420  Conversely, if your type implements a method with the
   421  same meaning as a method on a well-known type,
   422  give it the same name and signature;
   423  call your string-converter method <code>String</code> not <code>ToString</code>.
   424  </p>
   425  
   426  <h3 id="mixed-caps">MixedCaps</h3>
   427  
   428  <p>
   429  Finally, the convention in Go is to use <code>MixedCaps</code>
   430  or <code>mixedCaps</code> rather than underscores to write
   431  multiword names.
   432  </p>
   433  
   434  <h2 id="semicolons">Semicolons</h2>
   435  
   436  <p>
   437  Like C, Go's formal grammar uses semicolons to terminate statements,
   438  but unlike in C, those semicolons do not appear in the source.
   439  Instead the lexer uses a simple rule to insert semicolons automatically
   440  as it scans, so the input text is mostly free of them.
   441  </p>
   442  
   443  <p>
   444  The rule is this. If the last token before a newline is an identifier
   445  (which includes words like <code>int</code> and <code>float64</code>),
   446  a basic literal such as a number or string constant, or one of the
   447  tokens
   448  </p>
   449  <pre>
   450  break continue fallthrough return ++ -- ) }
   451  </pre>
   452  <p>
   453  the lexer always inserts a semicolon after the token.
   454  This could be summarized as, &ldquo;if the newline comes
   455  after a token that could end a statement, insert a semicolon&rdquo;.
   456  </p>
   457  
   458  <p>
   459  A semicolon can also be omitted immediately before a closing brace,
   460  so a statement such as
   461  </p>
   462  <pre>
   463      go func() { for { dst &lt;- &lt;-src } }()
   464  </pre>
   465  <p>
   466  needs no semicolons.
   467  Idiomatic Go programs have semicolons only in places such as
   468  <code>for</code> loop clauses, to separate the initializer, condition, and
   469  continuation elements.  They are also necessary to separate multiple
   470  statements on a line, should you write code that way.
   471  </p>
   472  
   473  <p>
   474  One consequence of the semicolon insertion rules
   475  is that you cannot put the opening brace of a
   476  control structure (<code>if</code>, <code>for</code>, <code>switch</code>,
   477  or <code>select</code>) on the next line.  If you do, a semicolon
   478  will be inserted before the brace, which could cause unwanted
   479  effects.  Write them like this
   480  </p>
   481  
   482  <pre>
   483  if i &lt; f() {
   484      g()
   485  }
   486  </pre>
   487  <p>
   488  not like this
   489  </p>
   490  <pre>
   491  if i &lt; f()  // wrong!
   492  {           // wrong!
   493      g()
   494  }
   495  </pre>
   496  
   497  
   498  <h2 id="control-structures">Control structures</h2>
   499  
   500  <p>
   501  The control structures of Go are related to those of C but differ
   502  in important ways.
   503  There is no <code>do</code> or <code>while</code> loop, only a
   504  slightly generalized
   505  <code>for</code>;
   506  <code>switch</code> is more flexible;
   507  <code>if</code> and <code>switch</code> accept an optional
   508  initialization statement like that of <code>for</code>;
   509  <code>break</code> and <code>continue</code> statements
   510  take an optional label to identify what to break or continue;
   511  and there are new control structures including a type switch and a
   512  multiway communications multiplexer, <code>select</code>.
   513  The syntax is also slightly different:
   514  there are no parentheses
   515  and the bodies must always be brace-delimited.
   516  </p>
   517  
   518  <h3 id="if">If</h3>
   519  
   520  <p>
   521  In Go a simple <code>if</code> looks like this:
   522  </p>
   523  <pre>
   524  if x &gt; 0 {
   525      return y
   526  }
   527  </pre>
   528  
   529  <p>
   530  Mandatory braces encourage writing simple <code>if</code> statements
   531  on multiple lines.  It's good style to do so anyway,
   532  especially when the body contains a control statement such as a
   533  <code>return</code> or <code>break</code>.
   534  </p>
   535  
   536  <p>
   537  Since <code>if</code> and <code>switch</code> accept an initialization
   538  statement, it's common to see one used to set up a local variable.
   539  </p>
   540  
   541  <pre>
   542  if err := file.Chmod(0664); err != nil {
   543      log.Print(err)
   544      return err
   545  }
   546  </pre>
   547  
   548  <p id="else">
   549  In the Go libraries, you'll find that
   550  when an <code>if</code> statement doesn't flow into the next statement—that is,
   551  the body ends in <code>break</code>, <code>continue</code>,
   552  <code>goto</code>, or <code>return</code>—the unnecessary
   553  <code>else</code> is omitted.
   554  </p>
   555  
   556  <pre>
   557  f, err := os.Open(name)
   558  if err != nil {
   559      return err
   560  }
   561  codeUsing(f)
   562  </pre>
   563  
   564  <p>
   565  This is an example of a common situation where code must guard against a
   566  sequence of error conditions.  The code reads well if the
   567  successful flow of control runs down the page, eliminating error cases
   568  as they arise.  Since error cases tend to end in <code>return</code>
   569  statements, the resulting code needs no <code>else</code> statements.
   570  </p>
   571  
   572  <pre>
   573  f, err := os.Open(name)
   574  if err != nil {
   575      return err
   576  }
   577  d, err := f.Stat()
   578  if err != nil {
   579      f.Close()
   580      return err
   581  }
   582  codeUsing(f, d)
   583  </pre>
   584  
   585  
   586  <h3 id="redeclaration">Redeclaration and reassignment</h3>
   587  
   588  <p>
   589  An aside: The last example in the previous section demonstrates a detail of how the
   590  <code>:=</code> short declaration form works.
   591  The declaration that calls <code>os.Open</code> reads,
   592  </p>
   593  
   594  <pre>
   595  f, err := os.Open(name)
   596  </pre>
   597  
   598  <p>
   599  This statement declares two variables, <code>f</code> and <code>err</code>.
   600  A few lines later, the call to <code>f.Stat</code> reads,
   601  </p>
   602  
   603  <pre>
   604  d, err := f.Stat()
   605  </pre>
   606  
   607  <p>
   608  which looks as if it declares <code>d</code> and <code>err</code>.
   609  Notice, though, that <code>err</code> appears in both statements.
   610  This duplication is legal: <code>err</code> is declared by the first statement,
   611  but only <em>re-assigned</em> in the second.
   612  This means that the call to <code>f.Stat</code> uses the existing
   613  <code>err</code> variable declared above, and just gives it a new value.
   614  </p>
   615  
   616  <p>
   617  In a <code>:=</code> declaration a variable <code>v</code> may appear even
   618  if it has already been declared, provided:
   619  </p>
   620  
   621  <ul>
   622  <li>this declaration is in the same scope as the existing declaration of <code>v</code>
   623  (if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li>
   624  <li>the corresponding value in the initialization is assignable to <code>v</code>, and</li>
   625  <li>there is at least one other variable in the declaration that is being declared anew.</li>
   626  </ul>
   627  
   628  <p>
   629  This unusual property is pure pragmatism,
   630  making it easy to use a single <code>err</code> value, for example,
   631  in a long <code>if-else</code> chain.
   632  You'll see it used often.
   633  </p>
   634  
   635  <p>
   636  § It's worth noting here that in Go the scope of function parameters and return values
   637  is the same as the function body, even though they appear lexically outside the braces
   638  that enclose the body.
   639  </p>
   640  
   641  <h3 id="for">For</h3>
   642  
   643  <p>
   644  The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's.
   645  It unifies <code>for</code>
   646  and <code>while</code> and there is no <code>do-while</code>.
   647  There are three forms, only one of which has semicolons.
   648  </p>
   649  <pre>
   650  // Like a C for
   651  for init; condition; post { }
   652  
   653  // Like a C while
   654  for condition { }
   655  
   656  // Like a C for(;;)
   657  for { }
   658  </pre>
   659  
   660  <p>
   661  Short declarations make it easy to declare the index variable right in the loop.
   662  </p>
   663  <pre>
   664  sum := 0
   665  for i := 0; i &lt; 10; i++ {
   666      sum += i
   667  }
   668  </pre>
   669  
   670  <p>
   671  If you're looping over an array, slice, string, or map,
   672  or reading from a channel, a <code>range</code> clause can
   673  manage the loop.
   674  </p>
   675  <pre>
   676  for key, value := range oldMap {
   677      newMap[key] = value
   678  }
   679  </pre>
   680  
   681  <p>
   682  If you only need the first item in the range (the key or index), drop the second:
   683  </p>
   684  <pre>
   685  for key := range m {
   686      if key.expired() {
   687          delete(m, key)
   688      }
   689  }
   690  </pre>
   691  
   692  <p>
   693  If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first:
   694  </p>
   695  <pre>
   696  sum := 0
   697  for _, value := range array {
   698      sum += value
   699  }
   700  </pre>
   701  
   702  <p>
   703  The blank identifier has many uses, as described in <a href="#blank">a later section</a>.
   704  
   705  <p>
   706  For strings, the <code>range</code> does more work for you, breaking out individual
   707  Unicode code points by parsing the UTF-8.
   708  Erroneous encodings consume one byte and produce the
   709  replacement rune U+FFFD.
   710  (The name (with associated builtin type) <code>rune</code> is Go terminology for a
   711  single Unicode code point.
   712  See <a href="http://golang.org/ref/spec#Rune_literals">the language specification</a>
   713  for details.)
   714  The loop
   715  </p>
   716  <pre>
   717  for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding
   718      fmt.Printf("character %#U starts at byte position %d\n", char, pos)
   719  }
   720  </pre>
   721  <p>
   722  prints
   723  </p>
   724  <pre>
   725  character U+65E5 '日' starts at byte position 0
   726  character U+672C '本' starts at byte position 3
   727  character U+FFFD '�' starts at byte position 6
   728  character U+8A9E '語' starts at byte position 7
   729  </pre>
   730  
   731  <p>
   732  Finally, Go has no comma operator and <code>++</code> and <code>--</code>
   733  are statements not expressions.
   734  Thus if you want to run multiple variables in a <code>for</code>
   735  you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>).
   736  </p>
   737  <pre>
   738  // Reverse a
   739  for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 {
   740      a[i], a[j] = a[j], a[i]
   741  }
   742  </pre>
   743  
   744  <h3 id="switch">Switch</h3>
   745  
   746  <p>
   747  Go's <code>switch</code> is more general than C's.
   748  The expressions need not be constants or even integers,
   749  the cases are evaluated top to bottom until a match is found,
   750  and if the <code>switch</code> has no expression it switches on
   751  <code>true</code>.
   752  It's therefore possible&mdash;and idiomatic&mdash;to write an
   753  <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
   754  chain as a <code>switch</code>.
   755  </p>
   756  
   757  <pre>
   758  func unhex(c byte) byte {
   759      switch {
   760      case '0' &lt;= c &amp;&amp; c &lt;= '9':
   761          return c - '0'
   762      case 'a' &lt;= c &amp;&amp; c &lt;= 'f':
   763          return c - 'a' + 10
   764      case 'A' &lt;= c &amp;&amp; c &lt;= 'F':
   765          return c - 'A' + 10
   766      }
   767      return 0
   768  }
   769  </pre>
   770  
   771  <p>
   772  There is no automatic fall through, but cases can be presented
   773  in comma-separated lists.
   774  </p>
   775  <pre>
   776  func shouldEscape(c byte) bool {
   777      switch c {
   778      case ' ', '?', '&amp;', '=', '#', '+', '%':
   779          return true
   780      }
   781      return false
   782  }
   783  </pre>
   784  
   785  <p>
   786  Although they are not nearly as common in Go as some other C-like
   787  languages, <code>break</code> statements can be used to terminate
   788  a <code>switch</code> early.
   789  Sometimes, though, it's necessary to break out of a surrounding loop,
   790  not the switch, and in Go that can be accomplished by putting a label
   791  on the loop and "breaking" to that label.
   792  This example shows both uses.
   793  </p>
   794  
   795  <pre>
   796  Loop:
   797  	for n := 0; n &lt; len(src); n += size {
   798  		switch {
   799  		case src[n] &lt; sizeOne:
   800  			if validateOnly {
   801  				break
   802  			}
   803  			size = 1
   804  			update(src[n])
   805  
   806  		case src[n] &lt; sizeTwo:
   807  			if n+1 &gt;= len(src) {
   808  				err = errShortInput
   809  				break Loop
   810  			}
   811  			if validateOnly {
   812  				break
   813  			}
   814  			size = 2
   815  			update(src[n] + src[n+1]&lt;&lt;shift)
   816  		}
   817  	}
   818  </pre>
   819  
   820  <p>
   821  Of course, the <code>continue</code> statement also accepts an optional label
   822  but it applies only to loops.
   823  </p>
   824  
   825  <p>
   826  To close this section, here's a comparison routine for byte slices that uses two
   827  <code>switch</code> statements:
   828  </p>
   829  <pre>
   830  // Compare returns an integer comparing the two byte slices,
   831  // lexicographically.
   832  // The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b
   833  func Compare(a, b []byte) int {
   834      for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ {
   835          switch {
   836          case a[i] &gt; b[i]:
   837              return 1
   838          case a[i] &lt; b[i]:
   839              return -1
   840          }
   841      }
   842      switch {
   843      case len(a) &gt; len(b):
   844          return 1
   845      case len(a) &lt; len(b):
   846          return -1
   847      }
   848      return 0
   849  }
   850  </pre>
   851  
   852  <h2 id="type_switch">Type switch</h2>
   853  
   854  <p>
   855  A switch can also be used to discover the dynamic type of an interface
   856  variable.  Such a <em>type switch</em> uses the syntax of a type
   857  assertion with the keyword <code>type</code> inside the parentheses.
   858  If the switch declares a variable in the expression, the variable will
   859  have the corresponding type in each clause.
   860  It's also idiomatic to reuse the name in such cases, in effect declaring
   861  a new variable with the same name but a different type in each case.
   862  </p>
   863  <pre>
   864  var t interface{}
   865  t = functionOfSomeType()
   866  switch t := t.(type) {
   867  default:
   868      fmt.Printf("unexpected type %T", t)       // %T prints whatever type t has
   869  case bool:
   870      fmt.Printf("boolean %t\n", t)             // t has type bool
   871  case int:
   872      fmt.Printf("integer %d\n", t)             // t has type int
   873  case *bool:
   874      fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool
   875  case *int:
   876      fmt.Printf("pointer to integer %d\n", *t) // t has type *int
   877  }
   878  </pre>
   879  
   880  <h2 id="functions">Functions</h2>
   881  
   882  <h3 id="multiple-returns">Multiple return values</h3>
   883  
   884  <p>
   885  One of Go's unusual features is that functions and methods
   886  can return multiple values.  This form can be used to
   887  improve on a couple of clumsy idioms in C programs: in-band
   888  error returns such as <code>-1</code> for <code>EOF</code>
   889  and modifying an argument passed by address.
   890  </p>
   891  
   892  <p>
   893  In C, a write error is signaled by a negative count with the
   894  error code secreted away in a volatile location.
   895  In Go, <code>Write</code>
   896  can return a count <i>and</i> an error: &ldquo;Yes, you wrote some
   897  bytes but not all of them because you filled the device&rdquo;.
   898  The signature of the <code>Write</code> method on files from
   899  package <code>os</code> is:
   900  </p>
   901  
   902  <pre>
   903  func (file *File) Write(b []byte) (n int, err error)
   904  </pre>
   905  
   906  <p>
   907  and as the documentation says, it returns the number of bytes
   908  written and a non-nil <code>error</code> when <code>n</code>
   909  <code>!=</code> <code>len(b)</code>.
   910  This is a common style; see the section on error handling for more examples.
   911  </p>
   912  
   913  <p>
   914  A similar approach obviates the need to pass a pointer to a return
   915  value to simulate a reference parameter.
   916  Here's a simple-minded function to
   917  grab a number from a position in a byte slice, returning the number
   918  and the next position.
   919  </p>
   920  
   921  <pre>
   922  func nextInt(b []byte, i int) (int, int) {
   923      for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ {
   924      }
   925      x := 0
   926      for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ {
   927          x = x*10 + int(b[i]) - '0'
   928      }
   929      return x, i
   930  }
   931  </pre>
   932  
   933  <p>
   934  You could use it to scan the numbers in an input slice <code>b</code> like this:
   935  </p>
   936  
   937  <pre>
   938      for i := 0; i &lt; len(b); {
   939          x, i = nextInt(b, i)
   940          fmt.Println(x)
   941      }
   942  </pre>
   943  
   944  <h3 id="named-results">Named result parameters</h3>
   945  
   946  <p>
   947  The return or result "parameters" of a Go function can be given names and
   948  used as regular variables, just like the incoming parameters.
   949  When named, they are initialized to the zero values for their types when
   950  the function begins; if the function executes a <code>return</code> statement
   951  with no arguments, the current values of the result parameters are
   952  used as the returned values.
   953  </p>
   954  
   955  <p>
   956  The names are not mandatory but they can make code shorter and clearer:
   957  they're documentation.
   958  If we name the results of <code>nextInt</code> it becomes
   959  obvious which returned <code>int</code>
   960  is which.
   961  </p>
   962  
   963  <pre>
   964  func nextInt(b []byte, pos int) (value, nextPos int) {
   965  </pre>
   966  
   967  <p>
   968  Because named results are initialized and tied to an unadorned return, they can simplify
   969  as well as clarify.  Here's a version
   970  of <code>io.ReadFull</code> that uses them well:
   971  </p>
   972  
   973  <pre>
   974  func ReadFull(r Reader, buf []byte) (n int, err error) {
   975      for len(buf) &gt; 0 &amp;&amp; err == nil {
   976          var nr int
   977          nr, err = r.Read(buf)
   978          n += nr
   979          buf = buf[nr:]
   980      }
   981      return
   982  }
   983  </pre>
   984  
   985  <h3 id="defer">Defer</h3>
   986  
   987  <p>
   988  Go's <code>defer</code> statement schedules a function call (the
   989  <i>deferred</i> function) to be run immediately before the function
   990  executing the <code>defer</code> returns.  It's an unusual but
   991  effective way to deal with situations such as resources that must be
   992  released regardless of which path a function takes to return.  The
   993  canonical examples are unlocking a mutex or closing a file.
   994  </p>
   995  
   996  <pre>
   997  // Contents returns the file's contents as a string.
   998  func Contents(filename string) (string, error) {
   999      f, err := os.Open(filename)
  1000      if err != nil {
  1001          return "", err
  1002      }
  1003      defer f.Close()  // f.Close will run when we're finished.
  1004  
  1005      var result []byte
  1006      buf := make([]byte, 100)
  1007      for {
  1008          n, err := f.Read(buf[0:])
  1009          result = append(result, buf[0:n]...) // append is discussed later.
  1010          if err != nil {
  1011              if err == io.EOF {
  1012                  break
  1013              }
  1014              return "", err  // f will be closed if we return here.
  1015          }
  1016      }
  1017      return string(result), nil // f will be closed if we return here.
  1018  }
  1019  </pre>
  1020  
  1021  <p>
  1022  Deferring a call to a function such as <code>Close</code> has two advantages.  First, it
  1023  guarantees that you will never forget to close the file, a mistake
  1024  that's easy to make if you later edit the function to add a new return
  1025  path.  Second, it means that the close sits near the open,
  1026  which is much clearer than placing it at the end of the function.
  1027  </p>
  1028  
  1029  <p>
  1030  The arguments to the deferred function (which include the receiver if
  1031  the function is a method) are evaluated when the <i>defer</i>
  1032  executes, not when the <i>call</i> executes.  Besides avoiding worries
  1033  about variables changing values as the function executes, this means
  1034  that a single deferred call site can defer multiple function
  1035  executions.  Here's a silly example.
  1036  </p>
  1037  
  1038  <pre>
  1039  for i := 0; i &lt; 5; i++ {
  1040      defer fmt.Printf("%d ", i)
  1041  }
  1042  </pre>
  1043  
  1044  <p>
  1045  Deferred functions are executed in LIFO order, so this code will cause
  1046  <code>4 3 2 1 0</code> to be printed when the function returns.  A
  1047  more plausible example is a simple way to trace function execution
  1048  through the program.  We could write a couple of simple tracing
  1049  routines like this:
  1050  </p>
  1051  
  1052  <pre>
  1053  func trace(s string)   { fmt.Println("entering:", s) }
  1054  func untrace(s string) { fmt.Println("leaving:", s) }
  1055  
  1056  // Use them like this:
  1057  func a() {
  1058      trace("a")
  1059      defer untrace("a")
  1060      // do something....
  1061  }
  1062  </pre>
  1063  
  1064  <p>
  1065  We can do better by exploiting the fact that arguments to deferred
  1066  functions are evaluated when the <code>defer</code> executes.  The
  1067  tracing routine can set up the argument to the untracing routine.
  1068  This example:
  1069  </p>
  1070  
  1071  <pre>
  1072  func trace(s string) string {
  1073      fmt.Println("entering:", s)
  1074      return s
  1075  }
  1076  
  1077  func un(s string) {
  1078      fmt.Println("leaving:", s)
  1079  }
  1080  
  1081  func a() {
  1082      defer un(trace("a"))
  1083      fmt.Println("in a")
  1084  }
  1085  
  1086  func b() {
  1087      defer un(trace("b"))
  1088      fmt.Println("in b")
  1089      a()
  1090  }
  1091  
  1092  func main() {
  1093      b()
  1094  }
  1095  </pre>
  1096  
  1097  <p>
  1098  prints
  1099  </p>
  1100  
  1101  <pre>
  1102  entering: b
  1103  in b
  1104  entering: a
  1105  in a
  1106  leaving: a
  1107  leaving: b
  1108  </pre>
  1109  
  1110  <p>
  1111  For programmers accustomed to block-level resource management from
  1112  other languages, <code>defer</code> may seem peculiar, but its most
  1113  interesting and powerful applications come precisely from the fact
  1114  that it's not block-based but function-based.  In the section on
  1115  <code>panic</code> and <code>recover</code> we'll see another
  1116  example of its possibilities.
  1117  </p>
  1118  
  1119  <h2 id="data">Data</h2>
  1120  
  1121  <h3 id="allocation_new">Allocation with <code>new</code></h3>
  1122  
  1123  <p>
  1124  Go has two allocation primitives, the built-in functions
  1125  <code>new</code> and <code>make</code>.
  1126  They do different things and apply to different types, which can be confusing,
  1127  but the rules are simple.
  1128  Let's talk about <code>new</code> first.
  1129  It's a built-in function that allocates memory, but unlike its namesakes
  1130  in some other languages it does not <em>initialize</em> the memory,
  1131  it only <em>zeros</em> it.
  1132  That is,
  1133  <code>new(T)</code> allocates zeroed storage for a new item of type
  1134  <code>T</code> and returns its address, a value of type <code>*T</code>.
  1135  In Go terminology, it returns a pointer to a newly allocated zero value of type
  1136  <code>T</code>.
  1137  </p>
  1138  
  1139  <p>
  1140  Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange
  1141  when designing your data structures that the
  1142  zero value of each type can be used without further initialization.  This means a user of
  1143  the data structure can create one with <code>new</code> and get right to
  1144  work.
  1145  For example, the documentation for <code>bytes.Buffer</code> states that
  1146  "the zero value for <code>Buffer</code> is an empty buffer ready to use."
  1147  Similarly, <code>sync.Mutex</code> does not
  1148  have an explicit constructor or <code>Init</code> method.
  1149  Instead, the zero value for a <code>sync.Mutex</code>
  1150  is defined to be an unlocked mutex.
  1151  </p>
  1152  
  1153  <p>
  1154  The zero-value-is-useful property works transitively. Consider this type declaration.
  1155  </p>
  1156  
  1157  <pre>
  1158  type SyncedBuffer struct {
  1159      lock    sync.Mutex
  1160      buffer  bytes.Buffer
  1161  }
  1162  </pre>
  1163  
  1164  <p>
  1165  Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
  1166  or just declaration.  In the next snippet, both <code>p</code> and <code>v</code> will work
  1167  correctly without further arrangement.
  1168  </p>
  1169  
  1170  <pre>
  1171  p := new(SyncedBuffer)  // type *SyncedBuffer
  1172  var v SyncedBuffer      // type  SyncedBuffer
  1173  </pre>
  1174  
  1175  <h3 id="composite_literals">Constructors and composite literals</h3>
  1176  
  1177  <p>
  1178  Sometimes the zero value isn't good enough and an initializing
  1179  constructor is necessary, as in this example derived from
  1180  package <code>os</code>.
  1181  </p>
  1182  
  1183  <pre>
  1184  func NewFile(fd int, name string) *File {
  1185      if fd &lt; 0 {
  1186          return nil
  1187      }
  1188      f := new(File)
  1189      f.fd = fd
  1190      f.name = name
  1191      f.dirinfo = nil
  1192      f.nepipe = 0
  1193      return f
  1194  }
  1195  </pre>
  1196  
  1197  <p>
  1198  There's a lot of boiler plate in there.  We can simplify it
  1199  using a <i>composite literal</i>, which is
  1200  an expression that creates a
  1201  new instance each time it is evaluated.
  1202  </p>
  1203  
  1204  <pre>
  1205  func NewFile(fd int, name string) *File {
  1206      if fd &lt; 0 {
  1207          return nil
  1208      }
  1209      f := File{fd, name, nil, 0}
  1210      return &amp;f
  1211  }
  1212  </pre>
  1213  
  1214  <p>
  1215  Note that, unlike in C, it's perfectly OK to return the address of a local variable;
  1216  the storage associated with the variable survives after the function
  1217  returns.
  1218  In fact, taking the address of a composite literal
  1219  allocates a fresh instance each time it is evaluated,
  1220  so we can combine these last two lines.
  1221  </p>
  1222  
  1223  <pre>
  1224      return &amp;File{fd, name, nil, 0}
  1225  </pre>
  1226  
  1227  <p>
  1228  The fields of a composite literal are laid out in order and must all be present.
  1229  However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
  1230  pairs, the initializers can appear in any
  1231  order, with the missing ones left as their respective zero values.  Thus we could say
  1232  </p>
  1233  
  1234  <pre>
  1235      return &amp;File{fd: fd, name: name}
  1236  </pre>
  1237  
  1238  <p>
  1239  As a limiting case, if a composite literal contains no fields at all, it creates
  1240  a zero value for the type.  The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent.
  1241  </p>
  1242  
  1243  <p>
  1244  Composite literals can also be created for arrays, slices, and maps,
  1245  with the field labels being indices or map keys as appropriate.
  1246  In these examples, the initializations work regardless of the values of <code>Enone</code>,
  1247  <code>Eio</code>, and <code>Einval</code>, as long as they are distinct.
  1248  </p>
  1249  
  1250  <pre>
  1251  a := [...]string   {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1252  s := []string      {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1253  m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1254  </pre>
  1255  
  1256  <h3 id="allocation_make">Allocation with <code>make</code></h3>
  1257  
  1258  <p>
  1259  Back to allocation.
  1260  The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
  1261  a purpose different from <code>new(T)</code>.
  1262  It creates slices, maps, and channels only, and it returns an <em>initialized</em>
  1263  (not <em>zeroed</em>)
  1264  value of type <code>T</code> (not <code>*T</code>).
  1265  The reason for the distinction
  1266  is that these three types represent, under the covers, references to data structures that
  1267  must be initialized before use.
  1268  A slice, for example, is a three-item descriptor
  1269  containing a pointer to the data (inside an array), the length, and the
  1270  capacity, and until those items are initialized, the slice is <code>nil</code>.
  1271  For slices, maps, and channels,
  1272  <code>make</code> initializes the internal data structure and prepares
  1273  the value for use.
  1274  For instance,
  1275  </p>
  1276  
  1277  <pre>
  1278  make([]int, 10, 100)
  1279  </pre>
  1280  
  1281  <p>
  1282  allocates an array of 100 ints and then creates a slice
  1283  structure with length 10 and a capacity of 100 pointing at the first
  1284  10 elements of the array.
  1285  (When making a slice, the capacity can be omitted; see the section on slices
  1286  for more information.)
  1287  In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
  1288  structure, that is, a pointer to a <code>nil</code> slice value.
  1289  </p>
  1290  
  1291  <p>
  1292  These examples illustrate the difference between <code>new</code> and
  1293  <code>make</code>.
  1294  </p>
  1295  
  1296  <pre>
  1297  var p *[]int = new([]int)       // allocates slice structure; *p == nil; rarely useful
  1298  var v  []int = make([]int, 100) // the slice v now refers to a new array of 100 ints
  1299  
  1300  // Unnecessarily complex:
  1301  var p *[]int = new([]int)
  1302  *p = make([]int, 100, 100)
  1303  
  1304  // Idiomatic:
  1305  v := make([]int, 100)
  1306  </pre>
  1307  
  1308  <p>
  1309  Remember that <code>make</code> applies only to maps, slices and channels
  1310  and does not return a pointer.
  1311  To obtain an explicit pointer allocate with <code>new</code> or take the address
  1312  of a variable explicitly.
  1313  </p>
  1314  
  1315  <h3 id="arrays">Arrays</h3>
  1316  
  1317  <p>
  1318  Arrays are useful when planning the detailed layout of memory and sometimes
  1319  can help avoid allocation, but primarily
  1320  they are a building block for slices, the subject of the next section.
  1321  To lay the foundation for that topic, here are a few words about arrays.
  1322  </p>
  1323  
  1324  <p>
  1325  There are major differences between the ways arrays work in Go and C.
  1326  In Go,
  1327  </p>
  1328  <ul>
  1329  <li>
  1330  Arrays are values. Assigning one array to another copies all the elements.
  1331  </li>
  1332  <li>
  1333  In particular, if you pass an array to a function, it
  1334  will receive a <i>copy</i> of the array, not a pointer to it.
  1335  <li>
  1336  The size of an array is part of its type.  The types <code>[10]int</code>
  1337  and <code>[20]int</code> are distinct.
  1338  </li>
  1339  </ul>
  1340  
  1341  <p>
  1342  The value property can be useful but also expensive; if you want C-like behavior and efficiency,
  1343  you can pass a pointer to the array.
  1344  </p>
  1345  
  1346  <pre>
  1347  func Sum(a *[3]float64) (sum float64) {
  1348      for _, v := range *a {
  1349          sum += v
  1350      }
  1351      return
  1352  }
  1353  
  1354  array := [...]float64{7.0, 8.5, 9.1}
  1355  x := Sum(&amp;array)  // Note the explicit address-of operator
  1356  </pre>
  1357  
  1358  <p>
  1359  But even this style isn't idiomatic Go.
  1360  Use slices instead.
  1361  </p>
  1362  
  1363  <h3 id="slices">Slices</h3>
  1364  
  1365  <p>
  1366  Slices wrap arrays to give a more general, powerful, and convenient
  1367  interface to sequences of data.  Except for items with explicit
  1368  dimension such as transformation matrices, most array programming in
  1369  Go is done with slices rather than simple arrays.
  1370  </p>
  1371  <p>
  1372  Slices hold references to an underlying array, and if you assign one
  1373  slice to another, both refer to the same array.
  1374  If a function takes a slice argument, changes it makes to
  1375  the elements of the slice will be visible to the caller, analogous to
  1376  passing a pointer to the underlying array.  A <code>Read</code>
  1377  function can therefore accept a slice argument rather than a pointer
  1378  and a count; the length within the slice sets an upper
  1379  limit of how much data to read.  Here is the signature of the
  1380  <code>Read</code> method of the <code>File</code> type in package
  1381  <code>os</code>:
  1382  </p>
  1383  <pre>
  1384  func (file *File) Read(buf []byte) (n int, err error)
  1385  </pre>
  1386  <p>
  1387  The method returns the number of bytes read and an error value, if
  1388  any.  To read into the first 32 bytes of a larger buffer
  1389  <code>b</code>, <i>slice</i> (here used as a verb) the buffer.
  1390  </p>
  1391  <pre>
  1392      n, err := f.Read(buf[0:32])
  1393  </pre>
  1394  <p>
  1395  Such slicing is common and efficient.  In fact, leaving efficiency aside for
  1396  the moment, the following snippet would also read the first 32 bytes of the buffer.
  1397  </p>
  1398  <pre>
  1399      var n int
  1400      var err error
  1401      for i := 0; i &lt; 32; i++ {
  1402          nbytes, e := f.Read(buf[i:i+1])  // Read one byte.
  1403          if nbytes == 0 || e != nil {
  1404              err = e
  1405              break
  1406          }
  1407          n += nbytes
  1408      }
  1409  </pre>
  1410  <p>
  1411  The length of a slice may be changed as long as it still fits within
  1412  the limits of the underlying array; just assign it to a slice of
  1413  itself.  The <i>capacity</i> of a slice, accessible by the built-in
  1414  function <code>cap</code>, reports the maximum length the slice may
  1415  assume.  Here is a function to append data to a slice.  If the data
  1416  exceeds the capacity, the slice is reallocated.  The
  1417  resulting slice is returned.  The function uses the fact that
  1418  <code>len</code> and <code>cap</code> are legal when applied to the
  1419  <code>nil</code> slice, and return 0.
  1420  </p>
  1421  <pre>
  1422  func Append(slice, data[]byte) []byte {
  1423      l := len(slice)
  1424      if l + len(data) &gt; cap(slice) {  // reallocate
  1425          // Allocate double what's needed, for future growth.
  1426          newSlice := make([]byte, (l+len(data))*2)
  1427          // The copy function is predeclared and works for any slice type.
  1428          copy(newSlice, slice)
  1429          slice = newSlice
  1430      }
  1431      slice = slice[0:l+len(data)]
  1432      for i, c := range data {
  1433          slice[l+i] = c
  1434      }
  1435      return slice
  1436  }
  1437  </pre>
  1438  <p>
  1439  We must return the slice afterwards because, although <code>Append</code>
  1440  can modify the elements of <code>slice</code>, the slice itself (the run-time data
  1441  structure holding the pointer, length, and capacity) is passed by value.
  1442  </p>
  1443  
  1444  <p>
  1445  The idea of appending to a slice is so useful it's captured by the
  1446  <code>append</code> built-in function.  To understand that function's
  1447  design, though, we need a little more information, so we'll return
  1448  to it later.
  1449  </p>
  1450  
  1451  <h3 id="two_dimensional_slices">Two-dimensional slices</h3>
  1452  
  1453  <p>
  1454  Go's arrays and slices are one-dimensional.
  1455  To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays
  1456  or slice-of-slices, like this:
  1457  </p>
  1458  
  1459  <pre>
  1460  type Transform [3][3]float64  // A 3x3 array, really an array of arrays.
  1461  type LinesOfText [][]byte     // A slice of byte slices.
  1462  </pre>
  1463  
  1464  <p>
  1465  Because slices are variable-length, it is possible to have each inner
  1466  slice be a different length.
  1467  That can be a common situation, as in our <code>LinesOfText</code>
  1468  example: each line has an independent length.
  1469  </p>
  1470  
  1471  <pre>
  1472  text := LinesOfText{
  1473  	[]byte("Now is the time"),
  1474  	[]byte("for all good gophers"),
  1475  	[]byte("to bring some fun to the party."),
  1476  }
  1477  </pre>
  1478  
  1479  <p>
  1480  Sometimes it's necessary to allocate a 2D slice, a situation that can arise when
  1481  processing scan lines of pixels, for instance.
  1482  There are two ways to achieve this.
  1483  One is to allocate each slice independently; the other
  1484  is to allocate a single array and point the individual slices into it.
  1485  Which to use depends on your application.
  1486  If the slices might grow or shrink, they should be allocated independently
  1487  to avoid overwriting the next line; if not, it can be more efficient to construct
  1488  the object with a single allocation.
  1489  For reference, here are sketches of the two methods.
  1490  First, a line a time:
  1491  </p>
  1492  
  1493  <pre>
  1494  // Allocate the top-level slice.
  1495  picture := make([][]uint8, YSize) // One row per unit of y.
  1496  // Loop over the rows, allocating the slice for each row.
  1497  for i := range picture {
  1498  	picture[i] = make([]uint8, XSize)
  1499  }
  1500  </pre>
  1501  
  1502  <p>
  1503  And now as one allocation, sliced into lines:
  1504  </p>
  1505  
  1506  <pre>
  1507  // Allocate the top-level slice, the same as before.
  1508  picture := make([][]uint8, YSize) // One row per unit of y.
  1509  // Allocate one large slice to hold all the pixels.
  1510  pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8.
  1511  // Loop over the rows, slicing each row from the front of the remaining pixels slice.
  1512  for i := range picture {
  1513  	picture[i], pixels = pixels[:XSize], pixels[XSize:]
  1514  }
  1515  </pre>
  1516  
  1517  <h3 id="maps">Maps</h3>
  1518  
  1519  <p>
  1520  Maps are a convenient and powerful built-in data structure that associate
  1521  values of one type (the <em>key</em>) with values of another type
  1522  (the <em>element</em> or <em>value</em>)
  1523  The key can be of any type for which the equality operator is defined,
  1524  such as integers,
  1525  floating point and complex numbers,
  1526  strings, pointers, interfaces (as long as the dynamic type
  1527  supports equality), structs and arrays.
  1528  Slices cannot be used as map keys,
  1529  because equality is not defined on them.
  1530  Like slices, maps hold references to an underlying data structure.
  1531  If you pass a map to a function
  1532  that changes the contents of the map, the changes will be visible
  1533  in the caller.
  1534  </p>
  1535  <p>
  1536  Maps can be constructed using the usual composite literal syntax
  1537  with colon-separated key-value pairs,
  1538  so it's easy to build them during initialization.
  1539  </p>
  1540  <pre>
  1541  var timeZone = map[string]int{
  1542      "UTC":  0*60*60,
  1543      "EST": -5*60*60,
  1544      "CST": -6*60*60,
  1545      "MST": -7*60*60,
  1546      "PST": -8*60*60,
  1547  }
  1548  </pre>
  1549  <p>
  1550  Assigning and fetching map values looks syntactically just like
  1551  doing the same for arrays and slices except that the index doesn't
  1552  need to be an integer.
  1553  </p>
  1554  <pre>
  1555  offset := timeZone["EST"]
  1556  </pre>
  1557  <p>
  1558  An attempt to fetch a map value with a key that
  1559  is not present in the map will return the zero value for the type
  1560  of the entries
  1561  in the map.  For instance, if the map contains integers, looking
  1562  up a non-existent key will return <code>0</code>.
  1563  A set can be implemented as a map with value type <code>bool</code>.
  1564  Set the map entry to <code>true</code> to put the value in the set, and then
  1565  test it by simple indexing.
  1566  </p>
  1567  <pre>
  1568  attended := map[string]bool{
  1569      "Ann": true,
  1570      "Joe": true,
  1571      ...
  1572  }
  1573  
  1574  if attended[person] { // will be false if person is not in the map
  1575      fmt.Println(person, "was at the meeting")
  1576  }
  1577  </pre>
  1578  <p>
  1579  Sometimes you need to distinguish a missing entry from
  1580  a zero value.  Is there an entry for <code>"UTC"</code>
  1581  or is that the empty string because it's not in the map at all?
  1582  You can discriminate with a form of multiple assignment.
  1583  </p>
  1584  <pre>
  1585  var seconds int
  1586  var ok bool
  1587  seconds, ok = timeZone[tz]
  1588  </pre>
  1589  <p>
  1590  For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom.
  1591  In this example, if <code>tz</code> is present, <code>seconds</code>
  1592  will be set appropriately and <code>ok</code> will be true; if not,
  1593  <code>seconds</code> will be set to zero and <code>ok</code> will
  1594  be false.
  1595  Here's a function that puts it together with a nice error report:
  1596  </p>
  1597  <pre>
  1598  func offset(tz string) int {
  1599      if seconds, ok := timeZone[tz]; ok {
  1600          return seconds
  1601      }
  1602      log.Println("unknown time zone:", tz)
  1603      return 0
  1604  }
  1605  </pre>
  1606  <p>
  1607  To test for presence in the map without worrying about the actual value,
  1608  you can use the <a href="#blank">blank identifier</a> (<code>_</code>)
  1609  in place of the usual variable for the value.
  1610  </p>
  1611  <pre>
  1612  _, present := timeZone[tz]
  1613  </pre>
  1614  <p>
  1615  To delete a map entry, use the <code>delete</code>
  1616  built-in function, whose arguments are the map and the key to be deleted.
  1617  It's safe to do this even if the key is already absent
  1618  from the map.
  1619  </p>
  1620  <pre>
  1621  delete(timeZone, "PDT")  // Now on Standard Time
  1622  </pre>
  1623  
  1624  <h3 id="printing">Printing</h3>
  1625  
  1626  <p>
  1627  Formatted printing in Go uses a style similar to C's <code>printf</code>
  1628  family but is richer and more general. The functions live in the <code>fmt</code>
  1629  package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>,
  1630  <code>fmt.Sprintf</code> and so on.  The string functions (<code>Sprintf</code> etc.)
  1631  return a string rather than filling in a provided buffer.
  1632  </p>
  1633  <p>
  1634  You don't need to provide a format string.  For each of <code>Printf</code>,
  1635  <code>Fprintf</code> and <code>Sprintf</code> there is another pair
  1636  of functions, for instance <code>Print</code> and <code>Println</code>.
  1637  These functions do not take a format string but instead generate a default
  1638  format for each argument. The <code>Println</code> versions also insert a blank
  1639  between arguments and append a newline to the output while
  1640  the <code>Print</code> versions add blanks only if the operand on neither side is a string.
  1641  In this example each line produces the same output.
  1642  </p>
  1643  <pre>
  1644  fmt.Printf("Hello %d\n", 23)
  1645  fmt.Fprint(os.Stdout, "Hello ", 23, "\n")
  1646  fmt.Println("Hello", 23)
  1647  fmt.Println(fmt.Sprint("Hello ", 23))
  1648  </pre>
  1649  <p>
  1650  The formatted print functions <code>fmt.Fprint</code>
  1651  and friends take as a first argument any object
  1652  that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code>
  1653  and <code>os.Stderr</code> are familiar instances.
  1654  </p>
  1655  <p>
  1656  Here things start to diverge from C.  First, the numeric formats such as <code>%d</code>
  1657  do not take flags for signedness or size; instead, the printing routines use the
  1658  type of the argument to decide these properties.
  1659  </p>
  1660  <pre>
  1661  var x uint64 = 1&lt;&lt;64 - 1
  1662  fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x))
  1663  </pre>
  1664  <p>
  1665  prints
  1666  </p>
  1667  <pre>
  1668  18446744073709551615 ffffffffffffffff; -1 -1
  1669  </pre>
  1670  <p>
  1671  If you just want the default conversion, such as decimal for integers, you can use
  1672  the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly
  1673  what <code>Print</code> and <code>Println</code> would produce.
  1674  Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and
  1675  maps.  Here is a print statement for the time zone map defined in the previous section.
  1676  </p>
  1677  <pre>
  1678  fmt.Printf("%v\n", timeZone)  // or just fmt.Println(timeZone)
  1679  </pre>
  1680  <p>
  1681  which gives output
  1682  </p>
  1683  <pre>
  1684  map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200]
  1685  </pre>
  1686  <p>
  1687  For maps the keys may be output in any order, of course.
  1688  When printing a struct, the modified format <code>%+v</code> annotates the
  1689  fields of the structure with their names, and for any value the alternate
  1690  format <code>%#v</code> prints the value in full Go syntax.
  1691  </p>
  1692  <pre>
  1693  type T struct {
  1694      a int
  1695      b float64
  1696      c string
  1697  }
  1698  t := &amp;T{ 7, -2.35, "abc\tdef" }
  1699  fmt.Printf("%v\n", t)
  1700  fmt.Printf("%+v\n", t)
  1701  fmt.Printf("%#v\n", t)
  1702  fmt.Printf("%#v\n", timeZone)
  1703  </pre>
  1704  <p>
  1705  prints
  1706  </p>
  1707  <pre>
  1708  &amp;{7 -2.35 abc   def}
  1709  &amp;{a:7 b:-2.35 c:abc     def}
  1710  &amp;main.T{a:7, b:-2.35, c:"abc\tdef"}
  1711  map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200}
  1712  </pre>
  1713  <p>
  1714  (Note the ampersands.)
  1715  That quoted string format is also available through <code>%q</code> when
  1716  applied to a value of type <code>string</code> or <code>[]byte</code>.
  1717  The alternate format <code>%#q</code> will use backquotes instead if possible.
  1718  (The <code>%q</code> format also applies to integers and runes, producing a
  1719  single-quoted rune constant.)
  1720  Also, <code>%x</code> works on strings, byte arrays and byte slices as well as
  1721  on integers, generating a long hexadecimal string, and with
  1722  a space in the format (<code>%&nbsp;x</code>) it puts spaces between the bytes.
  1723  </p>
  1724  <p>
  1725  Another handy format is <code>%T</code>, which prints the <em>type</em> of a value.
  1726  </p>
  1727  <pre>
  1728  fmt.Printf(&quot;%T\n&quot;, timeZone)
  1729  </pre>
  1730  <p>
  1731  prints
  1732  </p>
  1733  <pre>
  1734  map[string] int
  1735  </pre>
  1736  <p>
  1737  If you want to control the default format for a custom type, all that's required is to define
  1738  a method with the signature <code>String() string</code> on the type.
  1739  For our simple type <code>T</code>, that might look like this.
  1740  </p>
  1741  <pre>
  1742  func (t *T) String() string {
  1743      return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
  1744  }
  1745  fmt.Printf("%v\n", t)
  1746  </pre>
  1747  <p>
  1748  to print in the format
  1749  </p>
  1750  <pre>
  1751  7/-2.35/"abc\tdef"
  1752  </pre>
  1753  <p>
  1754  (If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>,
  1755  the receiver for <code>String</code> must be of value type; this example used a pointer because
  1756  that's more efficient and idiomatic for struct types.
  1757  See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.)
  1758  </p>
  1759  
  1760  <p>
  1761  Our <code>String</code> method is able to call <code>Sprintf</code> because the
  1762  print routines are fully reentrant and can be wrapped this way.
  1763  There is one important detail to understand about this approach,
  1764  however: don't construct a <code>String</code> method by calling
  1765  <code>Sprintf</code> in a way that will recur into your <code>String</code>
  1766  method indefinitely.  This can happen if the <code>Sprintf</code>
  1767  call attempts to print the receiver directly as a string, which in
  1768  turn will invoke the method again.  It's a common and easy mistake
  1769  to make, as this example shows.
  1770  </p>
  1771  
  1772  <pre>
  1773  type MyString string
  1774  
  1775  func (m MyString) String() string {
  1776      return fmt.Sprintf("MyString=%s", m) // Error: will recur forever.
  1777  }
  1778  </pre>
  1779  
  1780  <p>
  1781  It's also easy to fix: convert the argument to the basic string type, which does not have the
  1782  method.
  1783  </p>
  1784  
  1785  <pre>
  1786  type MyString string
  1787  func (m MyString) String() string {
  1788      return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion.
  1789  }
  1790  </pre>
  1791  
  1792  <p>
  1793  In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion.
  1794  </p>
  1795  
  1796  <p>
  1797  Another printing technique is to pass a print routine's arguments directly to another such routine.
  1798  The signature of <code>Printf</code> uses the type <code>...interface{}</code>
  1799  for its final argument to specify that an arbitrary number of parameters (of arbitrary type)
  1800  can appear after the format.
  1801  </p>
  1802  <pre>
  1803  func Printf(format string, v ...interface{}) (n int, err error) {
  1804  </pre>
  1805  <p>
  1806  Within the function <code>Printf</code>, <code>v</code> acts like a variable of type
  1807  <code>[]interface{}</code> but if it is passed to another variadic function, it acts like
  1808  a regular list of arguments.
  1809  Here is the implementation of the
  1810  function <code>log.Println</code> we used above. It passes its arguments directly to
  1811  <code>fmt.Sprintln</code> for the actual formatting.
  1812  </p>
  1813  <pre>
  1814  // Println prints to the standard logger in the manner of fmt.Println.
  1815  func Println(v ...interface{}) {
  1816      std.Output(2, fmt.Sprintln(v...))  // Output takes parameters (int, string)
  1817  }
  1818  </pre>
  1819  <p>
  1820  We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the
  1821  compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
  1822  <code>v</code> as a single slice argument.
  1823  </p>
  1824  <p>
  1825  There's even more to printing than we've covered here.  See the <code>godoc</code> documentation
  1826  for package <code>fmt</code> for the details.
  1827  </p>
  1828  <p>
  1829  By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code>
  1830  for a min function that chooses the least of a list of integers:
  1831  </p>
  1832  <pre>
  1833  func Min(a ...int) int {
  1834      min := int(^uint(0) >> 1)  // largest int
  1835      for _, i := range a {
  1836          if i &lt; min {
  1837              min = i
  1838          }
  1839      }
  1840      return min
  1841  }
  1842  </pre>
  1843  
  1844  <h3 id="append">Append</h3>
  1845  <p>
  1846  Now we have the missing piece we needed to explain the design of
  1847  the <code>append</code> built-in function.  The signature of <code>append</code>
  1848  is different from our custom <code>Append</code> function above.
  1849  Schematically, it's like this:
  1850  </p>
  1851  <pre>
  1852  func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i>
  1853  </pre>
  1854  <p>
  1855  where <i>T</i> is a placeholder for any given type.  You can't
  1856  actually write a function in Go where the type <code>T</code>
  1857  is determined by the caller.
  1858  That's why <code>append</code> is built in: it needs support from the
  1859  compiler.
  1860  </p>
  1861  <p>
  1862  What <code>append</code> does is append the elements to the end of
  1863  the slice and return the result.  The result needs to be returned
  1864  because, as with our hand-written <code>Append</code>, the underlying
  1865  array may change.  This simple example
  1866  </p>
  1867  <pre>
  1868  x := []int{1,2,3}
  1869  x = append(x, 4, 5, 6)
  1870  fmt.Println(x)
  1871  </pre>
  1872  <p>
  1873  prints <code>[1 2 3 4 5 6]</code>.  So <code>append</code> works a
  1874  little like <code>Printf</code>, collecting an arbitrary number of
  1875  arguments.
  1876  </p>
  1877  <p>
  1878  But what if we wanted to do what our <code>Append</code> does and
  1879  append a slice to a slice?  Easy: use <code>...</code> at the call
  1880  site, just as we did in the call to <code>Output</code> above.  This
  1881  snippet produces identical output to the one above.
  1882  </p>
  1883  <pre>
  1884  x := []int{1,2,3}
  1885  y := []int{4,5,6}
  1886  x = append(x, y...)
  1887  fmt.Println(x)
  1888  </pre>
  1889  <p>
  1890  Without that <code>...</code>, it wouldn't compile because the types
  1891  would be wrong; <code>y</code> is not of type <code>int</code>.
  1892  </p>
  1893  
  1894  <h2 id="initialization">Initialization</h2>
  1895  
  1896  <p>
  1897  Although it doesn't look superficially very different from
  1898  initialization in C or C++, initialization in Go is more powerful.
  1899  Complex structures can be built during initialization and the ordering
  1900  issues among initialized objects, even among different packages, are handled
  1901  correctly.
  1902  </p>
  1903  
  1904  <h3 id="constants">Constants</h3>
  1905  
  1906  <p>
  1907  Constants in Go are just that&mdash;constant.
  1908  They are created at compile time, even when defined as
  1909  locals in functions,
  1910  and can only be numbers, characters (runes), strings or booleans.
  1911  Because of the compile-time restriction, the expressions
  1912  that define them must be constant expressions,
  1913  evaluatable by the compiler.  For instance,
  1914  <code>1&lt;&lt;3</code> is a constant expression, while
  1915  <code>math.Sin(math.Pi/4)</code> is not because
  1916  the function call to <code>math.Sin</code> needs
  1917  to happen at run time.
  1918  </p>
  1919  
  1920  <p>
  1921  In Go, enumerated constants are created using the <code>iota</code>
  1922  enumerator.  Since <code>iota</code> can be part of an expression and
  1923  expressions can be implicitly repeated, it is easy to build intricate
  1924  sets of values.
  1925  </p>
  1926  {{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}}
  1927  <p>
  1928  The ability to attach a method such as <code>String</code> to any
  1929  user-defined type makes it possible for arbitrary values to format themselves
  1930  automatically for printing.
  1931  Although you'll see it most often applied to structs, this technique is also useful for
  1932  scalar types such as floating-point types like <code>ByteSize</code>.
  1933  </p>
  1934  {{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}}
  1935  <p>
  1936  The expression <code>YB</code> prints as <code>1.00YB</code>,
  1937  while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>.
  1938  </p>
  1939  
  1940  <p>
  1941  The use here of <code>Sprintf</code>
  1942  to implement <code>ByteSize</code>'s <code>String</code> method is safe
  1943  (avoids recurring indefinitely) not because of a conversion but
  1944  because it calls <code>Sprintf</code> with <code>%f</code>,
  1945  which is not a string format: <code>Sprintf</code> will only call
  1946  the <code>String</code> method when it wants a string, and <code>%f</code>
  1947  wants a floating-point value.
  1948  </p>
  1949  
  1950  <h3 id="variables">Variables</h3>
  1951  
  1952  <p>
  1953  Variables can be initialized just like constants but the
  1954  initializer can be a general expression computed at run time.
  1955  </p>
  1956  <pre>
  1957  var (
  1958      home   = os.Getenv("HOME")
  1959      user   = os.Getenv("USER")
  1960      gopath = os.Getenv("GOPATH")
  1961  )
  1962  </pre>
  1963  
  1964  <h3 id="init">The init function</h3>
  1965  
  1966  <p>
  1967  Finally, each source file can define its own niladic <code>init</code> function to
  1968  set up whatever state is required.  (Actually each file can have multiple
  1969  <code>init</code> functions.)
  1970  And finally means finally: <code>init</code> is called after all the
  1971  variable declarations in the package have evaluated their initializers,
  1972  and those are evaluated only after all the imported packages have been
  1973  initialized.
  1974  </p>
  1975  <p>
  1976  Besides initializations that cannot be expressed as declarations,
  1977  a common use of <code>init</code> functions is to verify or repair
  1978  correctness of the program state before real execution begins.
  1979  </p>
  1980  
  1981  <pre>
  1982  func init() {
  1983      if user == "" {
  1984          log.Fatal("$USER not set")
  1985      }
  1986      if home == "" {
  1987          home = "/home/" + user
  1988      }
  1989      if gopath == "" {
  1990          gopath = home + "/go"
  1991      }
  1992      // gopath may be overridden by --gopath flag on command line.
  1993      flag.StringVar(&amp;gopath, "gopath", gopath, "override default GOPATH")
  1994  }
  1995  </pre>
  1996  
  1997  <h2 id="methods">Methods</h2>
  1998  
  1999  <h3 id="pointers_vs_values">Pointers vs. Values</h3>
  2000  <p>
  2001  As we saw with <code>ByteSize</code>,
  2002  methods can be defined for any named type (except a pointer or an interface);
  2003  the receiver does not have to be a struct.
  2004  </p>
  2005  <p>
  2006  In the discussion of slices above, we wrote an <code>Append</code>
  2007  function.  We can define it as a method on slices instead.  To do
  2008  this, we first declare a named type to which we can bind the method, and
  2009  then make the receiver for the method a value of that type.
  2010  </p>
  2011  <pre>
  2012  type ByteSlice []byte
  2013  
  2014  func (slice ByteSlice) Append(data []byte) []byte {
  2015      // Body exactly the same as above
  2016  }
  2017  </pre>
  2018  <p>
  2019  This still requires the method to return the updated slice.  We can
  2020  eliminate that clumsiness by redefining the method to take a
  2021  <i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the
  2022  method can overwrite the caller's slice.
  2023  </p>
  2024  <pre>
  2025  func (p *ByteSlice) Append(data []byte) {
  2026      slice := *p
  2027      // Body as above, without the return.
  2028      *p = slice
  2029  }
  2030  </pre>
  2031  <p>
  2032  In fact, we can do even better.  If we modify our function so it looks
  2033  like a standard <code>Write</code> method, like this,
  2034  </p>
  2035  <pre>
  2036  func (p *ByteSlice) Write(data []byte) (n int, err error) {
  2037      slice := *p
  2038      // Again as above.
  2039      *p = slice
  2040      return len(data), nil
  2041  }
  2042  </pre>
  2043  <p>
  2044  then the type <code>*ByteSlice</code> satisfies the standard interface
  2045  <code>io.Writer</code>, which is handy.  For instance, we can
  2046  print into one.
  2047  </p>
  2048  <pre>
  2049      var b ByteSlice
  2050      fmt.Fprintf(&amp;b, "This hour has %d days\n", 7)
  2051  </pre>
  2052  <p>
  2053  We pass the address of a <code>ByteSlice</code>
  2054  because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>.
  2055  The rule about pointers vs. values for receivers is that value methods
  2056  can be invoked on pointers and values, but pointer methods can only be
  2057  invoked on pointers.  This is because pointer methods can modify the
  2058  receiver; invoking them on a copy of the value would cause those
  2059  modifications to be discarded.
  2060  </p>
  2061  <p>
  2062  By the way, the idea of using <code>Write</code> on a slice of bytes
  2063  is central to the implementation of <code>bytes.Buffer</code>.
  2064  </p>
  2065  
  2066  <h2 id="interfaces_and_types">Interfaces and other types</h2>
  2067  
  2068  <h3 id="interfaces">Interfaces</h3>
  2069  <p>
  2070  Interfaces in Go provide a way to specify the behavior of an
  2071  object: if something can do <em>this</em>, then it can be used
  2072  <em>here</em>.  We've seen a couple of simple examples already;
  2073  custom printers can be implemented by a <code>String</code> method
  2074  while <code>Fprintf</code> can generate output to anything
  2075  with a <code>Write</code> method.
  2076  Interfaces with only one or two methods are common in Go code, and are
  2077  usually given a name derived from the method, such as <code>io.Writer</code>
  2078  for something that implements <code>Write</code>.
  2079  </p>
  2080  <p>
  2081  A type can implement multiple interfaces.
  2082  For instance, a collection can be sorted
  2083  by the routines in package <code>sort</code> if it implements
  2084  <code>sort.Interface</code>, which contains <code>Len()</code>,
  2085  <code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>,
  2086  and it could also have a custom formatter.
  2087  In this contrived example <code>Sequence</code> satisfies both.
  2088  </p>
  2089  {{code "/doc/progs/eff_sequence.go" `/^type/` "$"}}
  2090  
  2091  <h3 id="conversions">Conversions</h3>
  2092  
  2093  <p>
  2094  The <code>String</code> method of <code>Sequence</code> is recreating the
  2095  work that <code>Sprint</code> already does for slices.  We can share the
  2096  effort if we convert the <code>Sequence</code> to a plain
  2097  <code>[]int</code> before calling <code>Sprint</code>.
  2098  </p>
  2099  <pre>
  2100  func (s Sequence) String() string {
  2101      sort.Sort(s)
  2102      return fmt.Sprint([]int(s))
  2103  }
  2104  </pre>
  2105  <p>
  2106  This method is another example of the conversion technique for calling
  2107  <code>Sprintf</code> safely from a <code>String</code> method.
  2108  Because the two types (<code>Sequence</code> and <code>[]int</code>)
  2109  are the same if we ignore the type name, it's legal to convert between them.
  2110  The conversion doesn't create a new value, it just temporarily acts
  2111  as though the existing value has a new type.
  2112  (There are other legal conversions, such as from integer to floating point, that
  2113  do create a new value.)
  2114  </p>
  2115  <p>
  2116  It's an idiom in Go programs to convert the
  2117  type of an expression to access a different
  2118  set of methods. As an example, we could use the existing
  2119  type <code>sort.IntSlice</code> to reduce the entire example
  2120  to this:
  2121  </p>
  2122  <pre>
  2123  type Sequence []int
  2124  
  2125  // Method for printing - sorts the elements before printing
  2126  func (s Sequence) String() string {
  2127      sort.IntSlice(s).Sort()
  2128      return fmt.Sprint([]int(s))
  2129  }
  2130  </pre>
  2131  <p>
  2132  Now, instead of having <code>Sequence</code> implement multiple
  2133  interfaces (sorting and printing), we're using the ability of a data item to be
  2134  converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code>
  2135  and <code>[]int</code>), each of which does some part of the job.
  2136  That's more unusual in practice but can be effective.
  2137  </p>
  2138  
  2139  <h3 id="interface_conversions">Interface conversions and type assertions</h3>
  2140  
  2141  <p>
  2142  <a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for
  2143  each case in the switch, in a sense convert it to the type of that case.
  2144  Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into
  2145  a string using a type switch.
  2146  If it's already a string, we want the actual string value held by the interface, while if it has a
  2147  <code>String</code> method we want the result of calling the method.
  2148  </p>
  2149  
  2150  <pre>
  2151  type Stringer interface {
  2152      String() string
  2153  }
  2154  
  2155  var value interface{} // Value provided by caller.
  2156  switch str := value.(type) {
  2157  case string:
  2158      return str
  2159  case Stringer:
  2160      return str.String()
  2161  }
  2162  </pre>
  2163  
  2164  <p>
  2165  The first case finds a concrete value; the second converts the interface into another interface.
  2166  It's perfectly fine to mix types this way.
  2167  </p>
  2168  
  2169  <p>
  2170  What if there's only one type we care about? If we know the value holds a <code>string</code>
  2171  and we just want to extract it?
  2172  A one-case type switch would do, but so would a <em>type assertion</em>.
  2173  A type assertion takes an interface value and extracts from it a value of the specified explicit type.
  2174  The syntax borrows from the clause opening a type switch, but with an explicit
  2175  type rather than the <code>type</code> keyword:
  2176  
  2177  <pre>
  2178  value.(typeName)
  2179  </pre>
  2180  
  2181  <p>
  2182  and the result is a new value with the static type <code>typeName</code>.
  2183  That type must either be the concrete type held by the interface, or a second interface
  2184  type that the value can be converted to.
  2185  To extract the string we know is in the value, we could write:
  2186  </p>
  2187  
  2188  <pre>
  2189  str := value.(string)
  2190  </pre>
  2191  
  2192  <p>
  2193  But if it turns out that the value does not contain a string, the program will crash with a run-time error.
  2194  To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string:
  2195  </p>
  2196  
  2197  <pre>
  2198  str, ok := value.(string)
  2199  if ok {
  2200      fmt.Printf("string value is: %q\n", str)
  2201  } else {
  2202      fmt.Printf("value is not a string\n")
  2203  }
  2204  </pre>
  2205  
  2206  <p>
  2207  If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have
  2208  the zero value, an empty string.
  2209  </p>
  2210  
  2211  <p>
  2212  As an illustration of the capability, here's an <code>if</code>-<code>else</code>
  2213  statement that's equivalent to the type switch that opened this section.
  2214  </p>
  2215  
  2216  <pre>
  2217  if str, ok := value.(string); ok {
  2218      return str
  2219  } else if str, ok := value.(Stringer); ok {
  2220      return str.String()
  2221  }
  2222  </pre>
  2223  
  2224  <h3 id="generality">Generality</h3>
  2225  <p>
  2226  If a type exists only to implement an interface
  2227  and has no exported methods beyond that interface,
  2228  there is no need to export the type itself.
  2229  Exporting just the interface makes it clear that
  2230  it's the behavior that matters, not the implementation,
  2231  and that other implementations with different properties
  2232  can mirror the behavior of the original type.
  2233  It also avoids the need to repeat the documentation
  2234  on every instance of a common method.
  2235  </p>
  2236  <p>
  2237  In such cases, the constructor should return an interface value
  2238  rather than the implementing type.
  2239  As an example, in the hash libraries
  2240  both <code>crc32.NewIEEE</code> and <code>adler32.New</code>
  2241  return the interface type <code>hash.Hash32</code>.
  2242  Substituting the CRC-32 algorithm for Adler-32 in a Go program
  2243  requires only changing the constructor call;
  2244  the rest of the code is unaffected by the change of algorithm.
  2245  </p>
  2246  <p>
  2247  A similar approach allows the streaming cipher algorithms
  2248  in the various <code>crypto</code> packages to be
  2249  separated from the block ciphers they chain together.
  2250  The <code>Block</code> interface
  2251  in the <code>crypto/cipher</code> package specifies the
  2252  behavior of a block cipher, which provides encryption
  2253  of a single block of data.
  2254  Then, by analogy with the <code>bufio</code> package,
  2255  cipher packages that implement this interface
  2256  can be used to construct streaming ciphers, represented
  2257  by the <code>Stream</code> interface, without
  2258  knowing the details of the block encryption.
  2259  </p>
  2260  <p>
  2261  The  <code>crypto/cipher</code> interfaces look like this:
  2262  </p>
  2263  <pre>
  2264  type Block interface {
  2265      BlockSize() int
  2266      Encrypt(src, dst []byte)
  2267      Decrypt(src, dst []byte)
  2268  }
  2269  
  2270  type Stream interface {
  2271      XORKeyStream(dst, src []byte)
  2272  }
  2273  </pre>
  2274  
  2275  <p>
  2276  Here's the definition of the counter mode (CTR) stream,
  2277  which turns a block cipher into a streaming cipher; notice
  2278  that the block cipher's details are abstracted away:
  2279  </p>
  2280  
  2281  <pre>
  2282  // NewCTR returns a Stream that encrypts/decrypts using the given Block in
  2283  // counter mode. The length of iv must be the same as the Block's block size.
  2284  func NewCTR(block Block, iv []byte) Stream
  2285  </pre>
  2286  <p>
  2287  <code>NewCTR</code> applies not
  2288  just to one specific encryption algorithm and data source but to any
  2289  implementation of the <code>Block</code> interface and any
  2290  <code>Stream</code>.  Because they return
  2291  interface values, replacing CTR
  2292  encryption with other encryption modes is a localized change.  The constructor
  2293  calls must be edited, but because the surrounding code must treat the result only
  2294  as a <code>Stream</code>, it won't notice the difference.
  2295  </p>
  2296  
  2297  <h3 id="interface_methods">Interfaces and methods</h3>
  2298  <p>
  2299  Since almost anything can have methods attached, almost anything can
  2300  satisfy an interface.  One illustrative example is in the <code>http</code>
  2301  package, which defines the <code>Handler</code> interface.  Any object
  2302  that implements <code>Handler</code> can serve HTTP requests.
  2303  </p>
  2304  <pre>
  2305  type Handler interface {
  2306      ServeHTTP(ResponseWriter, *Request)
  2307  }
  2308  </pre>
  2309  <p>
  2310  <code>ResponseWriter</code> is itself an interface that provides access
  2311  to the methods needed to return the response to the client.
  2312  Those methods include the standard <code>Write</code> method, so an
  2313  <code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code>
  2314  can be used.
  2315  <code>Request</code> is a struct containing a parsed representation
  2316  of the request from the client.
  2317  </p>
  2318  <p>
  2319  For brevity, let's ignore POSTs and assume HTTP requests are always
  2320  GETs; that simplification does not affect the way the handlers are
  2321  set up.  Here's a trivial but complete implementation of a handler to
  2322  count the number of times the
  2323  page is visited.
  2324  </p>
  2325  <pre>
  2326  // Simple counter server.
  2327  type Counter struct {
  2328      n int
  2329  }
  2330  
  2331  func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2332      ctr.n++
  2333      fmt.Fprintf(w, "counter = %d\n", ctr.n)
  2334  }
  2335  </pre>
  2336  <p>
  2337  (Keeping with our theme, note how <code>Fprintf</code> can print to an
  2338  <code>http.ResponseWriter</code>.)
  2339  For reference, here's how to attach such a server to a node on the URL tree.
  2340  </p>
  2341  <pre>
  2342  import "net/http"
  2343  ...
  2344  ctr := new(Counter)
  2345  http.Handle("/counter", ctr)
  2346  </pre>
  2347  <p>
  2348  But why make <code>Counter</code> a struct?  An integer is all that's needed.
  2349  (The receiver needs to be a pointer so the increment is visible to the caller.)
  2350  </p>
  2351  <pre>
  2352  // Simpler counter server.
  2353  type Counter int
  2354  
  2355  func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2356      *ctr++
  2357      fmt.Fprintf(w, "counter = %d\n", *ctr)
  2358  }
  2359  </pre>
  2360  <p>
  2361  What if your program has some internal state that needs to be notified that a page
  2362  has been visited?  Tie a channel to the web page.
  2363  </p>
  2364  <pre>
  2365  // A channel that sends a notification on each visit.
  2366  // (Probably want the channel to be buffered.)
  2367  type Chan chan *http.Request
  2368  
  2369  func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2370      ch &lt;- req
  2371      fmt.Fprint(w, "notification sent")
  2372  }
  2373  </pre>
  2374  <p>
  2375  Finally, let's say we wanted to present on <code>/args</code> the arguments
  2376  used when invoking the server binary.
  2377  It's easy to write a function to print the arguments.
  2378  </p>
  2379  <pre>
  2380  func ArgServer() {
  2381      fmt.Println(os.Args)
  2382  }
  2383  </pre>
  2384  <p>
  2385  How do we turn that into an HTTP server?  We could make <code>ArgServer</code>
  2386  a method of some type whose value we ignore, but there's a cleaner way.
  2387  Since we can define a method for any type except pointers and interfaces,
  2388  we can write a method for a function.
  2389  The <code>http</code> package contains this code:
  2390  </p>
  2391  <pre>
  2392  // The HandlerFunc type is an adapter to allow the use of
  2393  // ordinary functions as HTTP handlers.  If f is a function
  2394  // with the appropriate signature, HandlerFunc(f) is a
  2395  // Handler object that calls f.
  2396  type HandlerFunc func(ResponseWriter, *Request)
  2397  
  2398  // ServeHTTP calls f(c, req).
  2399  func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) {
  2400      f(w, req)
  2401  }
  2402  </pre>
  2403  <p>
  2404  <code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
  2405  so values of that type can serve HTTP requests.  Look at the implementation
  2406  of the method: the receiver is a function, <code>f</code>, and the method
  2407  calls <code>f</code>.  That may seem odd but it's not that different from, say,
  2408  the receiver being a channel and the method sending on the channel.
  2409  </p>
  2410  <p>
  2411  To make <code>ArgServer</code> into an HTTP server, we first modify it
  2412  to have the right signature.
  2413  </p>
  2414  <pre>
  2415  // Argument server.
  2416  func ArgServer(w http.ResponseWriter, req *http.Request) {
  2417      fmt.Fprintln(w, os.Args)
  2418  }
  2419  </pre>
  2420  <p>
  2421  <code>ArgServer</code> now has same signature as <code>HandlerFunc</code>,
  2422  so it can be converted to that type to access its methods,
  2423  just as we converted <code>Sequence</code> to <code>IntSlice</code>
  2424  to access <code>IntSlice.Sort</code>.
  2425  The code to set it up is concise:
  2426  </p>
  2427  <pre>
  2428  http.Handle("/args", http.HandlerFunc(ArgServer))
  2429  </pre>
  2430  <p>
  2431  When someone visits the page <code>/args</code>,
  2432  the handler installed at that page has value <code>ArgServer</code>
  2433  and type <code>HandlerFunc</code>.
  2434  The HTTP server will invoke the method <code>ServeHTTP</code>
  2435  of that type, with <code>ArgServer</code> as the receiver, which will in turn call
  2436  <code>ArgServer</code> (via the invocation <code>f(c, req)</code>
  2437  inside <code>HandlerFunc.ServeHTTP</code>).
  2438  The arguments will then be displayed.
  2439  </p>
  2440  <p>
  2441  In this section we have made an HTTP server from a struct, an integer,
  2442  a channel, and a function, all because interfaces are just sets of
  2443  methods, which can be defined for (almost) any type.
  2444  </p>
  2445  
  2446  <h2 id="blank">The blank identifier</h2>
  2447  
  2448  <p>
  2449  We've mentioned the blank identifier a couple of times now, in the context of
  2450  <a href="#for"><code>for</code> <code>range</code> loops</a>
  2451  and <a href="#maps">maps</a>.
  2452  The blank identifier can be assigned or declared with any value of any type, with the
  2453  value discarded harmlessly.
  2454  It's a bit like writing to the Unix <code>/dev/null</code> file:
  2455  it represents a write-only value
  2456  to be used as a place-holder
  2457  where a variable is needed but the actual value is irrelevant.
  2458  It has uses beyond those we've seen already.
  2459  </p>
  2460  
  2461  <h3 id="blank_assign">The blank identifier in multiple assignment</h3>
  2462  
  2463  <p>
  2464  The use of a blank identifier in a <code>for</code> <code>range</code> loop is a
  2465  special case of a general situation: multiple assignment.
  2466  <p>
  2467  If an assignment requires multiple values on the left side,
  2468  but one of the values will not be used by the program,
  2469  a blank identifier on the left-hand-side of
  2470  the assignment avoids the need
  2471  to create a dummy variable and makes it clear that the
  2472  value is to be discarded.
  2473  For instance, when calling a function that returns
  2474  a value and an error, but only the error is important,
  2475  use the blank identifier to discard the irrelevant value.
  2476  </p>
  2477  
  2478  <pre>
  2479  if _, err := os.Stat(path); os.IsNotExist(err) {
  2480  	fmt.Printf("%s does not exist\n", path)
  2481  }
  2482  </pre>
  2483  
  2484  <p>
  2485  Occasionally you'll see code that discards the error value in order
  2486  to ignore the error; this is terrible practice. Always check error returns;
  2487  they're provided for a reason.
  2488  </p>
  2489  
  2490  <pre>
  2491  // Bad! This code will crash if path does not exist.
  2492  fi, _ := os.Stat(path)
  2493  if fi.IsDir() {
  2494      fmt.Printf("%s is a directory\n", path)
  2495  }
  2496  </pre>
  2497  
  2498  <h3 id="blank_unused">Unused imports and variables</h3>
  2499  
  2500  <p>
  2501  It is an error to import a package or to declare a variable without using it.
  2502  Unused imports bloat the program and slow compilation,
  2503  while a variable that is initialized but not used is at least
  2504  a wasted computation and perhaps indicative of a
  2505  larger bug.
  2506  When a program is under active development, however,
  2507  unused imports and variables often arise and it can
  2508  be annoying to delete them just to have the compilation proceed,
  2509  only to have them be needed again later.
  2510  The blank identifier provides a workaround.
  2511  </p>
  2512  <p>
  2513  This half-written program has two unused imports
  2514  (<code>fmt</code> and <code>io</code>)
  2515  and an unused variable (<code>fd</code>),
  2516  so it will not compile, but it would be nice to see if the
  2517  code so far is correct.
  2518  </p>
  2519  {{code "/doc/progs/eff_unused1.go" `/package/` `$`}}
  2520  <p>
  2521  To silence complaints about the unused imports, use a
  2522  blank identifier to refer to a symbol from the imported package.
  2523  Similarly, assigning the unused variable <code>fd</code>
  2524  to the blank identifier will silence the unused variable error.
  2525  This version of the program does compile.
  2526  </p>
  2527  {{code "/doc/progs/eff_unused2.go" `/package/` `$`}}
  2528  
  2529  <p>
  2530  By convention, the global declarations to silence import errors
  2531  should come right after the imports and be commented,
  2532  both to make them easy to find and as a reminder to clean things up later.
  2533  </p>
  2534  
  2535  <h3 id="blank_import">Import for side effect</h3>
  2536  
  2537  <p>
  2538  An unused import like <code>fmt</code> or <code>io</code> in the
  2539  previous example should eventually be used or removed:
  2540  blank assignments identify code as a work in progress.
  2541  But sometimes it is useful to import a package only for its
  2542  side effects, without any explicit use.
  2543  For example, during its <code>init</code> function,
  2544  the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code>
  2545  package registers HTTP handlers that provide
  2546  debugging information. It has an exported API, but
  2547  most clients need only the handler registration and
  2548  access the data through a web page.
  2549  To import the package only for its side effects, rename the package
  2550  to the blank identifier:
  2551  </p>
  2552  <pre>
  2553  import _ "net/http/pprof"
  2554  </pre>
  2555  <p>
  2556  This form of import makes clear that the package is being
  2557  imported for its side effects, because there is no other possible
  2558  use of the package: in this file, it doesn't have a name.
  2559  (If it did, and we didn't use that name, the compiler would reject the program.)
  2560  </p>
  2561  
  2562  <h3 id="blank_implements">Interface checks</h3>
  2563  
  2564  <p>
  2565  As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above,
  2566  a type need not declare explicitly that it implements an interface.
  2567  Instead, a type implements the interface just by implementing the interface's methods.
  2568  In practice, most interface conversions are static and therefore checked at compile time.
  2569  For example, passing an <code>*os.File</code> to a function
  2570  expecting an <code>io.Reader</code> will not compile unless
  2571  <code>*os.File</code> implements the <code>io.Reader</code> interface.
  2572  </p>
  2573  
  2574  <p>
  2575  Some interface checks do happen at run-time, though.
  2576  One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code>
  2577  package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code>
  2578  interface. When the JSON encoder receives a value that implements that interface,
  2579  the encoder invokes the value's marshaling method to convert it to JSON
  2580  instead of doing the standard conversion.
  2581  The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like:
  2582  </p>
  2583  
  2584  <pre>
  2585  m, ok := val.(json.Marshaler)
  2586  </pre>
  2587  
  2588  <p>
  2589  If it's necessary only to ask whether a type implements an interface, without
  2590  actually using the interface itself, perhaps as part of an error check, use the blank
  2591  identifier to ignore the type-asserted value:
  2592  </p>
  2593  
  2594  <pre>
  2595  if _, ok := val.(json.Marshaler); ok {
  2596      fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val)
  2597  }
  2598  </pre>
  2599  
  2600  <p>
  2601  One place this situation arises is when it is necessary to guarantee within the package implementing the type that
  2602  it actually satisfies the interface.
  2603  If a type—for example,
  2604  <code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs
  2605  a custom JSON representation, it should implement
  2606  <code>json.Marshaler</code>, but there are no static conversions that would
  2607  cause the compiler to verify this automatically.
  2608  If the type inadvertently fails to satisfy the interface, the JSON encoder will still work,
  2609  but will not use the custom implementation.
  2610  To guarantee that the implementation is correct,
  2611  a global declaration using the blank identifier can be used in the package:
  2612  </p>
  2613  <pre>
  2614  var _ json.Marshaler = (*RawMessage)(nil)
  2615  </pre>
  2616  <p>
  2617  In this declaration, the assignment involving a conversion of a
  2618  <code>*RawMessage</code> to a <code>Marshaler</code>
  2619  requires that <code>*RawMessage</code> implements <code>Marshaler</code>,
  2620  and that property will be checked at compile time.
  2621  Should the <code>json.Marshaler</code> interface change, this package
  2622  will no longer compile and we will be on notice that it needs to be updated.
  2623  </p>
  2624  
  2625  <p>
  2626  The appearance of the blank identifier in this construct indicates that
  2627  the declaration exists only for the type checking,
  2628  not to create a variable.
  2629  Don't do this for every type that satisfies an interface, though.
  2630  By convention, such declarations are only used
  2631  when there are no static conversions already present in the code,
  2632  which is a rare event.
  2633  </p>
  2634  
  2635  
  2636  <h2 id="embedding">Embedding</h2>
  2637  
  2638  <p>
  2639  Go does not provide the typical, type-driven notion of subclassing,
  2640  but it does have the ability to &ldquo;borrow&rdquo; pieces of an
  2641  implementation by <em>embedding</em> types within a struct or
  2642  interface.
  2643  </p>
  2644  <p>
  2645  Interface embedding is very simple.
  2646  We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before;
  2647  here are their definitions.
  2648  </p>
  2649  <pre>
  2650  type Reader interface {
  2651      Read(p []byte) (n int, err error)
  2652  }
  2653  
  2654  type Writer interface {
  2655      Write(p []byte) (n int, err error)
  2656  }
  2657  </pre>
  2658  <p>
  2659  The <code>io</code> package also exports several other interfaces
  2660  that specify objects that can implement several such methods.
  2661  For instance, there is <code>io.ReadWriter</code>, an interface
  2662  containing both <code>Read</code> and <code>Write</code>.
  2663  We could specify <code>io.ReadWriter</code> by listing the
  2664  two methods explicitly, but it's easier and more evocative
  2665  to embed the two interfaces to form the new one, like this:
  2666  </p>
  2667  <pre>
  2668  // ReadWriter is the interface that combines the Reader and Writer interfaces.
  2669  type ReadWriter interface {
  2670      Reader
  2671      Writer
  2672  }
  2673  </pre>
  2674  <p>
  2675  This says just what it looks like: A <code>ReadWriter</code> can do
  2676  what a <code>Reader</code> does <em>and</em> what a <code>Writer</code>
  2677  does; it is a union of the embedded interfaces (which must be disjoint
  2678  sets of methods).
  2679  Only interfaces can be embedded within interfaces.
  2680  </p>
  2681  <p>
  2682  The same basic idea applies to structs, but with more far-reaching
  2683  implications.  The <code>bufio</code> package has two struct types,
  2684  <code>bufio.Reader</code> and <code>bufio.Writer</code>, each of
  2685  which of course implements the analogous interfaces from package
  2686  <code>io</code>.
  2687  And <code>bufio</code> also implements a buffered reader/writer,
  2688  which it does by combining a reader and a writer into one struct
  2689  using embedding: it lists the types within the struct
  2690  but does not give them field names.
  2691  </p>
  2692  <pre>
  2693  // ReadWriter stores pointers to a Reader and a Writer.
  2694  // It implements io.ReadWriter.
  2695  type ReadWriter struct {
  2696      *Reader  // *bufio.Reader
  2697      *Writer  // *bufio.Writer
  2698  }
  2699  </pre>
  2700  <p>
  2701  The embedded elements are pointers to structs and of course
  2702  must be initialized to point to valid structs before they
  2703  can be used.
  2704  The <code>ReadWriter</code> struct could be written as
  2705  </p>
  2706  <pre>
  2707  type ReadWriter struct {
  2708      reader *Reader
  2709      writer *Writer
  2710  }
  2711  </pre>
  2712  <p>
  2713  but then to promote the methods of the fields and to
  2714  satisfy the <code>io</code> interfaces, we would also need
  2715  to provide forwarding methods, like this:
  2716  </p>
  2717  <pre>
  2718  func (rw *ReadWriter) Read(p []byte) (n int, err error) {
  2719      return rw.reader.Read(p)
  2720  }
  2721  </pre>
  2722  <p>
  2723  By embedding the structs directly, we avoid this bookkeeping.
  2724  The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code>
  2725  not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>,
  2726  it also satisfies all three interfaces:
  2727  <code>io.Reader</code>,
  2728  <code>io.Writer</code>, and
  2729  <code>io.ReadWriter</code>.
  2730  </p>
  2731  <p>
  2732  There's an important way in which embedding differs from subclassing.  When we embed a type,
  2733  the methods of that type become methods of the outer type,
  2734  but when they are invoked the receiver of the method is the inner type, not the outer one.
  2735  In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is
  2736  invoked, it has exactly the same effect as the forwarding method written out above;
  2737  the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the
  2738  <code>ReadWriter</code> itself.
  2739  </p>
  2740  <p>
  2741  Embedding can also be a simple convenience.
  2742  This example shows an embedded field alongside a regular, named field.
  2743  </p>
  2744  <pre>
  2745  type Job struct {
  2746      Command string
  2747      *log.Logger
  2748  }
  2749  </pre>
  2750  <p>
  2751  The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code>
  2752  and other
  2753  methods of <code>*log.Logger</code>.  We could have given the <code>Logger</code>
  2754  a field name, of course, but it's not necessary to do so.  And now, once
  2755  initialized, we can
  2756  log to the <code>Job</code>:
  2757  </p>
  2758  <pre>
  2759  job.Log("starting now...")
  2760  </pre>
  2761  <p>
  2762  The <code>Logger</code> is a regular field of the <code>Job</code> struct,
  2763  so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this,
  2764  </p>
  2765  <pre>
  2766  func NewJob(command string, logger *log.Logger) *Job {
  2767      return &amp;Job{command, logger}
  2768  }
  2769  </pre>
  2770  <p>
  2771  or with a composite literal,
  2772  </p>
  2773  <pre>
  2774  job := &amp;Job{command, log.New(os.Stderr, "Job: ", log.Ldate)}
  2775  </pre>
  2776  <p>
  2777  If we need to refer to an embedded field directly, the type name of the field,
  2778  ignoring the package qualifier, serves as a field name, as it did
  2779  in the <code>Read</code> method of our <code>ReaderWriter</code> struct.
  2780  Here, if we needed to access the
  2781  <code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>,
  2782  we would write <code>job.Logger</code>,
  2783  which would be useful if we wanted to refine the methods of <code>Logger</code>.
  2784  </p>
  2785  <pre>
  2786  func (job *Job) Logf(format string, args ...interface{}) {
  2787      job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args...))
  2788  }
  2789  </pre>
  2790  <p>
  2791  Embedding types introduces the problem of name conflicts but the rules to resolve
  2792  them are simple.
  2793  First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply
  2794  nested part of the type.
  2795  If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field
  2796  of <code>Job</code> would dominate it.
  2797  </p>
  2798  <p>
  2799  Second, if the same name appears at the same nesting level, it is usually an error;
  2800  it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct
  2801  contained another field or method called <code>Logger</code>.
  2802  However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
  2803  This qualification provides some protection against changes made to types embedded from outside; there
  2804  is no problem if a field is added that conflicts with another field in another subtype if neither field
  2805  is ever used.
  2806  </p>
  2807  
  2808  
  2809  <h2 id="concurrency">Concurrency</h2>
  2810  
  2811  <h3 id="sharing">Share by communicating</h3>
  2812  
  2813  <p>
  2814  Concurrent programming is a large topic and there is space only for some
  2815  Go-specific highlights here.
  2816  </p>
  2817  <p>
  2818  Concurrent programming in many environments is made difficult by the
  2819  subtleties required to implement correct access to shared variables.  Go encourages
  2820  a different approach in which shared values are passed around on channels
  2821  and, in fact, never actively shared by separate threads of execution.
  2822  Only one goroutine has access to the value at any given time.
  2823  Data races cannot occur, by design.
  2824  To encourage this way of thinking we have reduced it to a slogan:
  2825  </p>
  2826  <blockquote>
  2827  Do not communicate by sharing memory;
  2828  instead, share memory by communicating.
  2829  </blockquote>
  2830  <p>
  2831  This approach can be taken too far.  Reference counts may be best done
  2832  by putting a mutex around an integer variable, for instance.  But as a
  2833  high-level approach, using channels to control access makes it easier
  2834  to write clear, correct programs.
  2835  </p>
  2836  <p>
  2837  One way to think about this model is to consider a typical single-threaded
  2838  program running on one CPU. It has no need for synchronization primitives.
  2839  Now run another such instance; it too needs no synchronization.  Now let those
  2840  two communicate; if the communication is the synchronizer, there's still no need
  2841  for other synchronization.  Unix pipelines, for example, fit this model
  2842  perfectly.  Although Go's approach to concurrency originates in Hoare's
  2843  Communicating Sequential Processes (CSP),
  2844  it can also be seen as a type-safe generalization of Unix pipes.
  2845  </p>
  2846  
  2847  <h3 id="goroutines">Goroutines</h3>
  2848  
  2849  <p>
  2850  They're called <em>goroutines</em> because the existing
  2851  terms&mdash;threads, coroutines, processes, and so on&mdash;convey
  2852  inaccurate connotations.  A goroutine has a simple model: it is a
  2853  function executing concurrently with other goroutines in the same
  2854  address space.  It is lightweight, costing little more than the
  2855  allocation of stack space.
  2856  And the stacks start small, so they are cheap, and grow
  2857  by allocating (and freeing) heap storage as required.
  2858  </p>
  2859  <p>
  2860  Goroutines are multiplexed onto multiple OS threads so if one should
  2861  block, such as while waiting for I/O, others continue to run.  Their
  2862  design hides many of the complexities of thread creation and
  2863  management.
  2864  </p>
  2865  <p>
  2866  Prefix a function or method call with the <code>go</code>
  2867  keyword to run the call in a new goroutine.
  2868  When the call completes, the goroutine
  2869  exits, silently.  (The effect is similar to the Unix shell's
  2870  <code>&amp;</code> notation for running a command in the
  2871  background.)
  2872  </p>
  2873  <pre>
  2874  go list.Sort()  // run list.Sort concurrently; don't wait for it.
  2875  </pre>
  2876  <p>
  2877  A function literal can be handy in a goroutine invocation.
  2878  </p>
  2879  <pre>
  2880  func Announce(message string, delay time.Duration) {
  2881      go func() {
  2882          time.Sleep(delay)
  2883          fmt.Println(message)
  2884      }()  // Note the parentheses - must call the function.
  2885  }
  2886  </pre>
  2887  <p>
  2888  In Go, function literals are closures: the implementation makes
  2889  sure the variables referred to by the function survive as long as they are active.
  2890  </p>
  2891  <p>
  2892  These examples aren't too practical because the functions have no way of signaling
  2893  completion.  For that, we need channels.
  2894  </p>
  2895  
  2896  <h3 id="channels">Channels</h3>
  2897  
  2898  <p>
  2899  Like maps, channels are allocated with <code>make</code>, and
  2900  the resulting value acts as a reference to an underlying data structure.
  2901  If an optional integer parameter is provided, it sets the buffer size for the channel.
  2902  The default is zero, for an unbuffered or synchronous channel.
  2903  </p>
  2904  <pre>
  2905  ci := make(chan int)            // unbuffered channel of integers
  2906  cj := make(chan int, 0)         // unbuffered channel of integers
  2907  cs := make(chan *os.File, 100)  // buffered channel of pointers to Files
  2908  </pre>
  2909  <p>
  2910  Unbuffered channels combine communication&mdash;the exchange of a value&mdash;with
  2911  synchronization&mdash;guaranteeing that two calculations (goroutines) are in
  2912  a known state.
  2913  </p>
  2914  <p>
  2915  There are lots of nice idioms using channels.  Here's one to get us started.
  2916  In the previous section we launched a sort in the background. A channel
  2917  can allow the launching goroutine to wait for the sort to complete.
  2918  </p>
  2919  <pre>
  2920  c := make(chan int)  // Allocate a channel.
  2921  // Start the sort in a goroutine; when it completes, signal on the channel.
  2922  go func() {
  2923      list.Sort()
  2924      c &lt;- 1  // Send a signal; value does not matter.
  2925  }()
  2926  doSomethingForAWhile()
  2927  &lt;-c   // Wait for sort to finish; discard sent value.
  2928  </pre>
  2929  <p>
  2930  Receivers always block until there is data to receive.
  2931  If the channel is unbuffered, the sender blocks until the receiver has
  2932  received the value.
  2933  If the channel has a buffer, the sender blocks only until the
  2934  value has been copied to the buffer; if the buffer is full, this
  2935  means waiting until some receiver has retrieved a value.
  2936  </p>
  2937  <p>
  2938  A buffered channel can be used like a semaphore, for instance to
  2939  limit throughput.  In this example, incoming requests are passed
  2940  to <code>handle</code>, which receives a value from the channel, processes
  2941  the request, and then sends a value back to the channel
  2942  to ready the "semaphore" for the next consumer.
  2943  The capacity of the channel buffer limits the number of
  2944  simultaneous calls to <code>process</code>,
  2945  so during initialization we prime the channel by filling it to capacity.
  2946  </p>
  2947  <pre>
  2948  var sem = make(chan int, MaxOutstanding)
  2949  
  2950  func handle(r *Request) {
  2951      &lt;-sem          // Wait for active queue to drain.
  2952      process(r)     // May take a long time.
  2953      sem &lt;- 1       // Done; enable next request to run.
  2954  }
  2955  
  2956  func init() {
  2957      for i := 0; i &lt; MaxOutstanding; i++ {
  2958          sem &lt;- 1
  2959      }
  2960  }
  2961  
  2962  func Serve(queue chan *Request) {
  2963      for {
  2964          req := &lt;-queue
  2965          go handle(req)  // Don't wait for handle to finish.
  2966      }
  2967  }
  2968  </pre>
  2969  
  2970  <p>
  2971  Because data synchronization occurs on a receive from a channel
  2972  (that is, the send "happens before" the receive; see
  2973  <a href="/ref/mem">The Go Memory Model</a>),
  2974  acquisition of the semaphore must be on a channel receive, not a send.
  2975  </p>
  2976  
  2977  <p>
  2978  This design has a problem, though: <code>Serve</code>
  2979  creates a new goroutine for
  2980  every incoming request, even though only <code>MaxOutstanding</code>
  2981  of them can run at any moment.
  2982  As a result, the program can consume unlimited resources if the requests come in too fast.
  2983  We can address that deficiency by changing <code>Serve</code> to
  2984  gate the creation of the goroutines.
  2985  Here's an obvious solution, but beware it has a bug we'll fix subsequently:
  2986  </p>
  2987  
  2988  <pre>
  2989  func Serve(queue chan *Request) {
  2990      for req := range queue {
  2991          &lt;-sem
  2992          go func() {
  2993              process(req) // Buggy; see explanation below.
  2994              sem &lt;- 1
  2995          }()
  2996      }
  2997  }</pre>
  2998  
  2999  <p>
  3000  The bug is that in a Go <code>for</code> loop, the loop variable
  3001  is reused for each iteration, so the <code>req</code>
  3002  variable is shared across all goroutines.
  3003  That's not what we want.
  3004  We need to make sure that <code>req</code> is unique for each goroutine.
  3005  Here's one way to do that, passing the value of <code>req</code> as an argument
  3006  to the closure in the goroutine:
  3007  </p>
  3008  
  3009  <pre>
  3010  func Serve(queue chan *Request) {
  3011      for req := range queue {
  3012          &lt;-sem
  3013          go func(req *Request) {
  3014              process(req)
  3015              sem &lt;- 1
  3016          }(req)
  3017      }
  3018  }</pre>
  3019  
  3020  <p>
  3021  Compare this version with the previous to see the difference in how
  3022  the closure is declared and run.
  3023  Another solution is just to create a new variable with the same
  3024  name, as in this example:
  3025  </p>
  3026  
  3027  <pre>
  3028  func Serve(queue chan *Request) {
  3029      for req := range queue {
  3030          &lt;-sem
  3031          req := req // Create new instance of req for the goroutine.
  3032          go func() {
  3033              process(req)
  3034              sem &lt;- 1
  3035          }()
  3036      }
  3037  }</pre>
  3038  
  3039  <p>
  3040  It may seem odd to write
  3041  </p>
  3042  
  3043  <pre>
  3044  req := req
  3045  </pre>
  3046  
  3047  <p>
  3048  but it's a legal and idiomatic in Go to do this.
  3049  You get a fresh version of the variable with the same name, deliberately
  3050  shadowing the loop variable locally but unique to each goroutine.
  3051  </p>
  3052  
  3053  <p>
  3054  Going back to the general problem of writing the server,
  3055  another approach that manages resources well is to start a fixed
  3056  number of <code>handle</code> goroutines all reading from the request
  3057  channel.
  3058  The number of goroutines limits the number of simultaneous
  3059  calls to <code>process</code>.
  3060  This <code>Serve</code> function also accepts a channel on which
  3061  it will be told to exit; after launching the goroutines it blocks
  3062  receiving from that channel.
  3063  </p>
  3064  
  3065  <pre>
  3066  func handle(queue chan *Request) {
  3067      for r := range queue {
  3068          process(r)
  3069      }
  3070  }
  3071  
  3072  func Serve(clientRequests chan *Request, quit chan bool) {
  3073      // Start handlers
  3074      for i := 0; i &lt; MaxOutstanding; i++ {
  3075          go handle(clientRequests)
  3076      }
  3077      &lt;-quit  // Wait to be told to exit.
  3078  }
  3079  </pre>
  3080  
  3081  <h3 id="chan_of_chan">Channels of channels</h3>
  3082  <p>
  3083  One of the most important properties of Go is that
  3084  a channel is a first-class value that can be allocated and passed
  3085  around like any other.  A common use of this property is
  3086  to implement safe, parallel demultiplexing.
  3087  </p>
  3088  <p>
  3089  In the example in the previous section, <code>handle</code> was
  3090  an idealized handler for a request but we didn't define the
  3091  type it was handling.  If that type includes a channel on which
  3092  to reply, each client can provide its own path for the answer.
  3093  Here's a schematic definition of type <code>Request</code>.
  3094  </p>
  3095  <pre>
  3096  type Request struct {
  3097      args        []int
  3098      f           func([]int) int
  3099      resultChan  chan int
  3100  }
  3101  </pre>
  3102  <p>
  3103  The client provides a function and its arguments, as well as
  3104  a channel inside the request object on which to receive the answer.
  3105  </p>
  3106  <pre>
  3107  func sum(a []int) (s int) {
  3108      for _, v := range a {
  3109          s += v
  3110      }
  3111      return
  3112  }
  3113  
  3114  request := &amp;Request{[]int{3, 4, 5}, sum, make(chan int)}
  3115  // Send request
  3116  clientRequests &lt;- request
  3117  // Wait for response.
  3118  fmt.Printf("answer: %d\n", &lt;-request.resultChan)
  3119  </pre>
  3120  <p>
  3121  On the server side, the handler function is the only thing that changes.
  3122  </p>
  3123  <pre>
  3124  func handle(queue chan *Request) {
  3125      for req := range queue {
  3126          req.resultChan &lt;- req.f(req.args)
  3127      }
  3128  }
  3129  </pre>
  3130  <p>
  3131  There's clearly a lot more to do to make it realistic, but this
  3132  code is a framework for a rate-limited, parallel, non-blocking RPC
  3133  system, and there's not a mutex in sight.
  3134  </p>
  3135  
  3136  <h3 id="parallel">Parallelization</h3>
  3137  <p>
  3138  Another application of these ideas is to parallelize a calculation
  3139  across multiple CPU cores.  If the calculation can be broken into
  3140  separate pieces that can execute independently, it can be parallelized,
  3141  with a channel to signal when each piece completes.
  3142  </p>
  3143  <p>
  3144  Let's say we have an expensive operation to perform on a vector of items,
  3145  and that the value of the operation on each item is independent,
  3146  as in this idealized example.
  3147  </p>
  3148  <pre>
  3149  type Vector []float64
  3150  
  3151  // Apply the operation to v[i], v[i+1] ... up to v[n-1].
  3152  func (v Vector) DoSome(i, n int, u Vector, c chan int) {
  3153      for ; i &lt; n; i++ {
  3154          v[i] += u.Op(v[i])
  3155      }
  3156      c &lt;- 1    // signal that this piece is done
  3157  }
  3158  </pre>
  3159  <p>
  3160  We launch the pieces independently in a loop, one per CPU.
  3161  They can complete in any order but it doesn't matter; we just
  3162  count the completion signals by draining the channel after
  3163  launching all the goroutines.
  3164  </p>
  3165  <pre>
  3166  const NCPU = 4  // number of CPU cores
  3167  
  3168  func (v Vector) DoAll(u Vector) {
  3169      c := make(chan int, NCPU)  // Buffering optional but sensible.
  3170      for i := 0; i &lt; NCPU; i++ {
  3171          go v.DoSome(i*len(v)/NCPU, (i+1)*len(v)/NCPU, u, c)
  3172      }
  3173      // Drain the channel.
  3174      for i := 0; i &lt; NCPU; i++ {
  3175          &lt;-c    // wait for one task to complete
  3176      }
  3177      // All done.
  3178  }
  3179  
  3180  </pre>
  3181  
  3182  <p>
  3183  The current implementation of the Go runtime
  3184  will not parallelize this code by default.
  3185  It dedicates only a single core to user-level processing.  An
  3186  arbitrary number of goroutines can be blocked in system calls, but
  3187  by default only one can be executing user-level code at any time.
  3188  It should be smarter and one day it will be smarter, but until it
  3189  is if you want CPU parallelism you must tell the run-time
  3190  how many goroutines you want executing code simultaneously.  There
  3191  are two related ways to do this.  Either run your job with environment
  3192  variable <code>GOMAXPROCS</code> set to the number of cores to use
  3193  or import the <code>runtime</code> package and call
  3194  <code>runtime.GOMAXPROCS(NCPU)</code>.
  3195  A helpful value might be <code>runtime.NumCPU()</code>, which reports the number
  3196  of logical CPUs on the local machine.
  3197  Again, this requirement is expected to be retired as the scheduling and run-time improve.
  3198  </p>
  3199  
  3200  <p>
  3201  Be sure not to confuse the ideas of concurrency—structuring a program
  3202  as independently executing components—and parallelism—executing
  3203  calculations in parallel for efficiency on multiple CPUs.
  3204  Although the concurrency features of Go can make some problems easy
  3205  to structure as parallel computations, Go is a concurrent language,
  3206  not a parallel one, and not all parallelization problems fit Go's model.
  3207  For a discussion of the distinction, see the talk cited in
  3208  <a href="http://blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this
  3209  blog post</a>.
  3210  
  3211  <h3 id="leaky_buffer">A leaky buffer</h3>
  3212  
  3213  <p>
  3214  The tools of concurrent programming can even make non-concurrent
  3215  ideas easier to express.  Here's an example abstracted from an RPC
  3216  package.  The client goroutine loops receiving data from some source,
  3217  perhaps a network.  To avoid allocating and freeing buffers, it keeps
  3218  a free list, and uses a buffered channel to represent it.  If the
  3219  channel is empty, a new buffer gets allocated.
  3220  Once the message buffer is ready, it's sent to the server on
  3221  <code>serverChan</code>.
  3222  </p>
  3223  <pre>
  3224  var freeList = make(chan *Buffer, 100)
  3225  var serverChan = make(chan *Buffer)
  3226  
  3227  func client() {
  3228      for {
  3229          var b *Buffer
  3230          // Grab a buffer if available; allocate if not.
  3231          select {
  3232          case b = &lt;-freeList:
  3233              // Got one; nothing more to do.
  3234          default:
  3235              // None free, so allocate a new one.
  3236              b = new(Buffer)
  3237          }
  3238          load(b)              // Read next message from the net.
  3239          serverChan &lt;- b      // Send to server.
  3240      }
  3241  }
  3242  </pre>
  3243  <p>
  3244  The server loop receives each message from the client, processes it,
  3245  and returns the buffer to the free list.
  3246  </p>
  3247  <pre>
  3248  func server() {
  3249      for {
  3250          b := &lt;-serverChan    // Wait for work.
  3251          process(b)
  3252          // Reuse buffer if there's room.
  3253          select {
  3254          case freeList &lt;- b:
  3255              // Buffer on free list; nothing more to do.
  3256          default:
  3257              // Free list full, just carry on.
  3258          }
  3259      }
  3260  }
  3261  </pre>
  3262  <p>
  3263  The client attempts to retrieve a buffer from <code>freeList</code>;
  3264  if none is available, it allocates a fresh one.
  3265  The server's send to <code>freeList</code> puts <code>b</code> back
  3266  on the free list unless the list is full, in which case the
  3267  buffer is dropped on the floor to be reclaimed by
  3268  the garbage collector.
  3269  (The <code>default</code> clauses in the <code>select</code>
  3270  statements execute when no other case is ready,
  3271  meaning that the <code>selects</code> never block.)
  3272  This implementation builds a leaky bucket free list
  3273  in just a few lines, relying on the buffered channel and
  3274  the garbage collector for bookkeeping.
  3275  </p>
  3276  
  3277  <h2 id="errors">Errors</h2>
  3278  
  3279  <p>
  3280  Library routines must often return some sort of error indication to
  3281  the caller.  As mentioned earlier, Go's multivalue return makes it
  3282  easy to return a detailed error description alongside the normal
  3283  return value.  By convention, errors have type <code>error</code>,
  3284  a simple built-in interface.
  3285  </p>
  3286  <pre>
  3287  type error interface {
  3288      Error() string
  3289  }
  3290  </pre>
  3291  <p>
  3292  A library writer is free to implement this interface with a
  3293  richer model under the covers, making it possible not only
  3294  to see the error but also to provide some context.
  3295  For example, <code>os.Open</code> returns an <code>os.PathError</code>.
  3296  </p>
  3297  <pre>
  3298  // PathError records an error and the operation and
  3299  // file path that caused it.
  3300  type PathError struct {
  3301      Op string    // "open", "unlink", etc.
  3302      Path string  // The associated file.
  3303      Err error    // Returned by the system call.
  3304  }
  3305  
  3306  func (e *PathError) Error() string {
  3307      return e.Op + " " + e.Path + ": " + e.Err.Error()
  3308  }
  3309  </pre>
  3310  <p>
  3311  <code>PathError</code>'s <code>Error</code> generates
  3312  a string like this:
  3313  </p>
  3314  <pre>
  3315  open /etc/passwx: no such file or directory
  3316  </pre>
  3317  <p>
  3318  Such an error, which includes the problematic file name, the
  3319  operation, and the operating system error it triggered, is useful even
  3320  if printed far from the call that caused it;
  3321  it is much more informative than the plain
  3322  "no such file or directory".
  3323  </p>
  3324  
  3325  <p>
  3326  When feasible, error strings should identify their origin, such as by having
  3327  a prefix naming the operation or package that generated the error.  For example, in package
  3328  <code>image</code>, the string representation for a decoding error due to an
  3329  unknown format is "image: unknown format".
  3330  </p>
  3331  
  3332  <p>
  3333  Callers that care about the precise error details can
  3334  use a type switch or a type assertion to look for specific
  3335  errors and extract details.  For <code>PathErrors</code>
  3336  this might include examining the internal <code>Err</code>
  3337  field for recoverable failures.
  3338  </p>
  3339  
  3340  <pre>
  3341  for try := 0; try &lt; 2; try++ {
  3342      file, err = os.Create(filename)
  3343      if err == nil {
  3344          return
  3345      }
  3346      if e, ok := err.(*os.PathError); ok &amp;&amp; e.Err == syscall.ENOSPC {
  3347          deleteTempFiles()  // Recover some space.
  3348          continue
  3349      }
  3350      return
  3351  }
  3352  </pre>
  3353  
  3354  <p>
  3355  The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>.
  3356  If it fails, <code>ok</code> will be false, and <code>e</code>
  3357  will be <code>nil</code>.
  3358  If it succeeds,  <code>ok</code> will be true, which means the
  3359  error was of type <code>*os.PathError</code>, and then so is <code>e</code>,
  3360  which we can examine for more information about the error.
  3361  </p>
  3362  
  3363  <h3 id="panic">Panic</h3>
  3364  
  3365  <p>
  3366  The usual way to report an error to a caller is to return an
  3367  <code>error</code> as an extra return value.  The canonical
  3368  <code>Read</code> method is a well-known instance; it returns a byte
  3369  count and an <code>error</code>.  But what if the error is
  3370  unrecoverable?  Sometimes the program simply cannot continue.
  3371  </p>
  3372  
  3373  <p>
  3374  For this purpose, there is a built-in function <code>panic</code>
  3375  that in effect creates a run-time error that will stop the program
  3376  (but see the next section).  The function takes a single argument
  3377  of arbitrary type&mdash;often a string&mdash;to be printed as the
  3378  program dies.  It's also a way to indicate that something impossible has
  3379  happened, such as exiting an infinite loop.
  3380  </p>
  3381  
  3382  
  3383  <pre>
  3384  // A toy implementation of cube root using Newton's method.
  3385  func CubeRoot(x float64) float64 {
  3386      z := x/3   // Arbitrary initial value
  3387      for i := 0; i &lt; 1e6; i++ {
  3388          prevz := z
  3389          z -= (z*z*z-x) / (3*z*z)
  3390          if veryClose(z, prevz) {
  3391              return z
  3392          }
  3393      }
  3394      // A million iterations has not converged; something is wrong.
  3395      panic(fmt.Sprintf("CubeRoot(%g) did not converge", x))
  3396  }
  3397  </pre>
  3398  
  3399  <p>
  3400  This is only an example but real library functions should
  3401  avoid <code>panic</code>.  If the problem can be masked or worked
  3402  around, it's always better to let things continue to run rather
  3403  than taking down the whole program.  One possible counterexample
  3404  is during initialization: if the library truly cannot set itself up,
  3405  it might be reasonable to panic, so to speak.
  3406  </p>
  3407  
  3408  <pre>
  3409  var user = os.Getenv("USER")
  3410  
  3411  func init() {
  3412      if user == "" {
  3413          panic("no value for $USER")
  3414      }
  3415  }
  3416  </pre>
  3417  
  3418  <h3 id="recover">Recover</h3>
  3419  
  3420  <p>
  3421  When <code>panic</code> is called, including implicitly for run-time
  3422  errors such as indexing a slice out of bounds or failing a type
  3423  assertion, it immediately stops execution of the current function
  3424  and begins unwinding the stack of the goroutine, running any deferred
  3425  functions along the way.  If that unwinding reaches the top of the
  3426  goroutine's stack, the program dies.  However, it is possible to
  3427  use the built-in function <code>recover</code> to regain control
  3428  of the goroutine and resume normal execution.
  3429  </p>
  3430  
  3431  <p>
  3432  A call to <code>recover</code> stops the unwinding and returns the
  3433  argument passed to <code>panic</code>.  Because the only code that
  3434  runs while unwinding is inside deferred functions, <code>recover</code>
  3435  is only useful inside deferred functions.
  3436  </p>
  3437  
  3438  <p>
  3439  One application of <code>recover</code> is to shut down a failing goroutine
  3440  inside a server without killing the other executing goroutines.
  3441  </p>
  3442  
  3443  <pre>
  3444  func server(workChan &lt;-chan *Work) {
  3445      for work := range workChan {
  3446          go safelyDo(work)
  3447      }
  3448  }
  3449  
  3450  func safelyDo(work *Work) {
  3451      defer func() {
  3452          if err := recover(); err != nil {
  3453              log.Println("work failed:", err)
  3454          }
  3455      }()
  3456      do(work)
  3457  }
  3458  </pre>
  3459  
  3460  <p>
  3461  In this example, if <code>do(work)</code> panics, the result will be
  3462  logged and the goroutine will exit cleanly without disturbing the
  3463  others.  There's no need to do anything else in the deferred closure;
  3464  calling <code>recover</code> handles the condition completely.
  3465  </p>
  3466  
  3467  <p>
  3468  Because <code>recover</code> always returns <code>nil</code> unless called directly
  3469  from a deferred function, deferred code can call library routines that themselves
  3470  use <code>panic</code> and <code>recover</code> without failing.  As an example,
  3471  the deferred function in <code>safelyDo</code> might call a logging function before
  3472  calling <code>recover</code>, and that logging code would run unaffected
  3473  by the panicking state.
  3474  </p>
  3475  
  3476  <p>
  3477  With our recovery pattern in place, the <code>do</code>
  3478  function (and anything it calls) can get out of any bad situation
  3479  cleanly by calling <code>panic</code>.  We can use that idea to
  3480  simplify error handling in complex software.  Let's look at an
  3481  idealized version of a <code>regexp</code> package, which reports
  3482  parsing errors by calling <code>panic</code> with a local
  3483  error type.  Here's the definition of <code>Error</code>,
  3484  an <code>error</code> method, and the <code>Compile</code> function.
  3485  </p>
  3486  
  3487  <pre>
  3488  // Error is the type of a parse error; it satisfies the error interface.
  3489  type Error string
  3490  func (e Error) Error() string {
  3491      return string(e)
  3492  }
  3493  
  3494  // error is a method of *Regexp that reports parsing errors by
  3495  // panicking with an Error.
  3496  func (regexp *Regexp) error(err string) {
  3497      panic(Error(err))
  3498  }
  3499  
  3500  // Compile returns a parsed representation of the regular expression.
  3501  func Compile(str string) (regexp *Regexp, err error) {
  3502      regexp = new(Regexp)
  3503      // doParse will panic if there is a parse error.
  3504      defer func() {
  3505          if e := recover(); e != nil {
  3506              regexp = nil    // Clear return value.
  3507              err = e.(Error) // Will re-panic if not a parse error.
  3508          }
  3509      }()
  3510      return regexp.doParse(str), nil
  3511  }
  3512  </pre>
  3513  
  3514  <p>
  3515  If <code>doParse</code> panics, the recovery block will set the
  3516  return value to <code>nil</code>&mdash;deferred functions can modify
  3517  named return values.  It will then check, in the assignment
  3518  to <code>err</code>, that the problem was a parse error by asserting
  3519  that it has the local type <code>Error</code>.
  3520  If it does not, the type assertion will fail, causing a run-time error
  3521  that continues the stack unwinding as though nothing had interrupted
  3522  it.
  3523  This check means that if something unexpected happens, such
  3524  as an index out of bounds, the code will fail even though we
  3525  are using <code>panic</code> and <code>recover</code> to handle
  3526  parse errors.
  3527  </p>
  3528  
  3529  <p>
  3530  With error handling in place, the <code>error</code> method (because it's a
  3531  method bound to a type, it's fine, even natural, for it to have the same name
  3532  as the builtin <code>error</code> type)
  3533  makes it easy to report parse errors without worrying about unwinding
  3534  the parse stack by hand:
  3535  </p>
  3536  
  3537  <pre>
  3538  if pos == 0 {
  3539      re.error("'*' illegal at start of expression")
  3540  }
  3541  </pre>
  3542  
  3543  <p>
  3544  Useful though this pattern is, it should be used only within a package.
  3545  <code>Parse</code> turns its internal <code>panic</code> calls into
  3546  <code>error</code> values; it does not expose <code>panics</code>
  3547  to its client.  That is a good rule to follow.
  3548  </p>
  3549  
  3550  <p>
  3551  By the way, this re-panic idiom changes the panic value if an actual
  3552  error occurs.  However, both the original and new failures will be
  3553  presented in the crash report, so the root cause of the problem will
  3554  still be visible.  Thus this simple re-panic approach is usually
  3555  sufficient&mdash;it's a crash after all&mdash;but if you want to
  3556  display only the original value, you can write a little more code to
  3557  filter unexpected problems and re-panic with the original error.
  3558  That's left as an exercise for the reader.
  3559  </p>
  3560  
  3561  
  3562  <h2 id="web_server">A web server</h2>
  3563  
  3564  <p>
  3565  Let's finish with a complete Go program, a web server.
  3566  This one is actually a kind of web re-server.
  3567  Google provides a service at
  3568  <a href="http://chart.apis.google.com">http://chart.apis.google.com</a>
  3569  that does automatic formatting of data into charts and graphs.
  3570  It's hard to use interactively, though,
  3571  because you need to put the data into the URL as a query.
  3572  The program here provides a nicer interface to one form of data: given a short piece of text,
  3573  it calls on the chart server to produce a QR code, a matrix of boxes that encode the
  3574  text.
  3575  That image can be grabbed with your cell phone's camera and interpreted as,
  3576  for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
  3577  </p>
  3578  <p>
  3579  Here's the complete program.
  3580  An explanation follows.
  3581  </p>
  3582  {{code "/doc/progs/eff_qr.go" `/package/` `$`}}
  3583  <p>
  3584  The pieces up to <code>main</code> should be easy to follow.
  3585  The one flag sets a default HTTP port for our server.  The template
  3586  variable <code>templ</code> is where the fun happens. It builds an HTML template
  3587  that will be executed by the server to display the page; more about
  3588  that in a moment.
  3589  </p>
  3590  <p>
  3591  The <code>main</code> function parses the flags and, using the mechanism
  3592  we talked about above, binds the function <code>QR</code> to the root path
  3593  for the server.  Then <code>http.ListenAndServe</code> is called to start the
  3594  server; it blocks while the server runs.
  3595  </p>
  3596  <p>
  3597  <code>QR</code> just receives the request, which contains form data, and
  3598  executes the template on the data in the form value named <code>s</code>.
  3599  </p>
  3600  <p>
  3601  The template package <code>html/template</code> is powerful;
  3602  this program just touches on its capabilities.
  3603  In essence, it rewrites a piece of HTML text on the fly by substituting elements derived
  3604  from data items passed to <code>templ.Execute</code>, in this case the
  3605  form value.
  3606  Within the template text (<code>templateStr</code>),
  3607  double-brace-delimited pieces denote template actions.
  3608  The piece from <code>{{html "{{if .}}"}}</code>
  3609  to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot),
  3610  is non-empty.
  3611  That is, when the string is empty, this piece of the template is suppressed.
  3612  </p>
  3613  <p>
  3614  The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to
  3615  the template—the query string—on the web page.
  3616  The HTML template package automatically provides appropriate escaping so the
  3617  text is safe to display.
  3618  </p>
  3619  <p>
  3620  The rest of the template string is just the HTML to show when the page loads.
  3621  If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a>
  3622  for the template package for a more thorough discussion.
  3623  </p>
  3624  <p>
  3625  And there you have it: a useful web server in a few lines of code plus some
  3626  data-driven HTML text.
  3627  Go is powerful enough to make a lot happen in a few lines.
  3628  </p>
  3629  
  3630  <!--
  3631  TODO
  3632  <pre>
  3633  verifying implementation
  3634  type Color uint32
  3635  
  3636  // Check that Color implements image.Color and image.Image
  3637  var _ image.Color = Black
  3638  var _ image.Image = Black
  3639  </pre>
  3640  -->
  3641