github.com/tidwall/go@v0.0.0-20170415222209-6694a6888b7d/src/math/rand/rand.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Package rand implements pseudo-random number generators.
     6  //
     7  // Random numbers are generated by a Source. Top-level functions, such as
     8  // Float64 and Int, use a default shared Source that produces a deterministic
     9  // sequence of values each time a program is run. Use the Seed function to
    10  // initialize the default Source if different behavior is required for each run.
    11  // The default Source is safe for concurrent use by multiple goroutines.
    12  //
    13  // For random numbers suitable for security-sensitive work, see the crypto/rand
    14  // package.
    15  package rand
    16  
    17  import "sync"
    18  
    19  // A Source represents a source of uniformly-distributed
    20  // pseudo-random int64 values in the range [0, 1<<63).
    21  type Source interface {
    22  	Int63() int64
    23  	Seed(seed int64)
    24  }
    25  
    26  // A Source64 is a Source that can also generate
    27  // uniformly-distributed pseudo-random uint64 values in
    28  // the range [0, 1<<64) directly.
    29  // If a Rand r's underlying Source s implements Source64,
    30  // then r.Uint64 returns the result of one call to s.Uint64
    31  // instead of making two calls to s.Int63.
    32  type Source64 interface {
    33  	Source
    34  	Uint64() uint64
    35  }
    36  
    37  // NewSource returns a new pseudo-random Source seeded with the given value.
    38  // Unlike the default Source used by top-level functions, this source is not
    39  // safe for concurrent use by multiple goroutines.
    40  func NewSource(seed int64) Source {
    41  	var rng rngSource
    42  	rng.Seed(seed)
    43  	return &rng
    44  }
    45  
    46  // A Rand is a source of random numbers.
    47  type Rand struct {
    48  	src Source
    49  	s64 Source64 // non-nil if src is source64
    50  
    51  	// readVal contains remainder of 63-bit integer used for bytes
    52  	// generation during most recent Read call.
    53  	// It is saved so next Read call can start where the previous
    54  	// one finished.
    55  	readVal int64
    56  	// readPos indicates the number of low-order bytes of readVal
    57  	// that are still valid.
    58  	readPos int8
    59  }
    60  
    61  // New returns a new Rand that uses random values from src
    62  // to generate other random values.
    63  func New(src Source) *Rand {
    64  	s64, _ := src.(Source64)
    65  	return &Rand{src: src, s64: s64}
    66  }
    67  
    68  // Seed uses the provided seed value to initialize the generator to a deterministic state.
    69  // Seed should not be called concurrently with any other Rand method.
    70  func (r *Rand) Seed(seed int64) {
    71  	if lk, ok := r.src.(*lockedSource); ok {
    72  		lk.seedPos(seed, &r.readPos)
    73  		return
    74  	}
    75  
    76  	r.src.Seed(seed)
    77  	r.readPos = 0
    78  }
    79  
    80  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
    81  func (r *Rand) Int63() int64 { return r.src.Int63() }
    82  
    83  // Uint32 returns a pseudo-random 32-bit value as a uint32.
    84  func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) }
    85  
    86  // Uint64 returns a pseudo-random 64-bit value as a uint64.
    87  func (r *Rand) Uint64() uint64 {
    88  	if r.s64 != nil {
    89  		return r.s64.Uint64()
    90  	}
    91  	return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
    92  }
    93  
    94  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
    95  func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) }
    96  
    97  // Int returns a non-negative pseudo-random int.
    98  func (r *Rand) Int() int {
    99  	u := uint(r.Int63())
   100  	return int(u << 1 >> 1) // clear sign bit if int == int32
   101  }
   102  
   103  // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
   104  // It panics if n <= 0.
   105  func (r *Rand) Int63n(n int64) int64 {
   106  	if n <= 0 {
   107  		panic("invalid argument to Int63n")
   108  	}
   109  	if n&(n-1) == 0 { // n is power of two, can mask
   110  		return r.Int63() & (n - 1)
   111  	}
   112  	max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
   113  	v := r.Int63()
   114  	for v > max {
   115  		v = r.Int63()
   116  	}
   117  	return v % n
   118  }
   119  
   120  // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
   121  // It panics if n <= 0.
   122  func (r *Rand) Int31n(n int32) int32 {
   123  	if n <= 0 {
   124  		panic("invalid argument to Int31n")
   125  	}
   126  	if n&(n-1) == 0 { // n is power of two, can mask
   127  		return r.Int31() & (n - 1)
   128  	}
   129  	max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
   130  	v := r.Int31()
   131  	for v > max {
   132  		v = r.Int31()
   133  	}
   134  	return v % n
   135  }
   136  
   137  // Intn returns, as an int, a non-negative pseudo-random number in [0,n).
   138  // It panics if n <= 0.
   139  func (r *Rand) Intn(n int) int {
   140  	if n <= 0 {
   141  		panic("invalid argument to Intn")
   142  	}
   143  	if n <= 1<<31-1 {
   144  		return int(r.Int31n(int32(n)))
   145  	}
   146  	return int(r.Int63n(int64(n)))
   147  }
   148  
   149  // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
   150  func (r *Rand) Float64() float64 {
   151  	// A clearer, simpler implementation would be:
   152  	//	return float64(r.Int63n(1<<53)) / (1<<53)
   153  	// However, Go 1 shipped with
   154  	//	return float64(r.Int63()) / (1 << 63)
   155  	// and we want to preserve that value stream.
   156  	//
   157  	// There is one bug in the value stream: r.Int63() may be so close
   158  	// to 1<<63 that the division rounds up to 1.0, and we've guaranteed
   159  	// that the result is always less than 1.0.
   160  	//
   161  	// We tried to fix this by mapping 1.0 back to 0.0, but since float64
   162  	// values near 0 are much denser than near 1, mapping 1 to 0 caused
   163  	// a theoretically significant overshoot in the probability of returning 0.
   164  	// Instead of that, if we round up to 1, just try again.
   165  	// Getting 1 only happens 1/2⁵³ of the time, so most clients
   166  	// will not observe it anyway.
   167  again:
   168  	f := float64(r.Int63()) / (1 << 63)
   169  	if f == 1 {
   170  		goto again // resample; this branch is taken O(never)
   171  	}
   172  	return f
   173  }
   174  
   175  // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
   176  func (r *Rand) Float32() float32 {
   177  	// Same rationale as in Float64: we want to preserve the Go 1 value
   178  	// stream except we want to fix it not to return 1.0
   179  	// This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
   180  again:
   181  	f := float32(r.Float64())
   182  	if f == 1 {
   183  		goto again // resample; this branch is taken O(very rarely)
   184  	}
   185  	return f
   186  }
   187  
   188  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
   189  func (r *Rand) Perm(n int) []int {
   190  	m := make([]int, n)
   191  	// In the following loop, the iteration when i=0 always swaps m[0] with m[0].
   192  	// A change to remove this useless iteration is to assign 1 to i in the init
   193  	// statement. But Perm also effects r. Making this change will affect
   194  	// the final state of r. So this change can't be made for compatibility
   195  	// reasons for Go 1.
   196  	for i := 0; i < n; i++ {
   197  		j := r.Intn(i + 1)
   198  		m[i] = m[j]
   199  		m[j] = i
   200  	}
   201  	return m
   202  }
   203  
   204  // Read generates len(p) random bytes and writes them into p. It
   205  // always returns len(p) and a nil error.
   206  // Read should not be called concurrently with any other Rand method.
   207  func (r *Rand) Read(p []byte) (n int, err error) {
   208  	if lk, ok := r.src.(*lockedSource); ok {
   209  		return lk.read(p, &r.readVal, &r.readPos)
   210  	}
   211  	return read(p, r.Int63, &r.readVal, &r.readPos)
   212  }
   213  
   214  func read(p []byte, int63 func() int64, readVal *int64, readPos *int8) (n int, err error) {
   215  	pos := *readPos
   216  	val := *readVal
   217  	for n = 0; n < len(p); n++ {
   218  		if pos == 0 {
   219  			val = int63()
   220  			pos = 7
   221  		}
   222  		p[n] = byte(val)
   223  		val >>= 8
   224  		pos--
   225  	}
   226  	*readPos = pos
   227  	*readVal = val
   228  	return
   229  }
   230  
   231  /*
   232   * Top-level convenience functions
   233   */
   234  
   235  var globalRand = New(&lockedSource{src: NewSource(1).(Source64)})
   236  
   237  // Seed uses the provided seed value to initialize the default Source to a
   238  // deterministic state. If Seed is not called, the generator behaves as
   239  // if seeded by Seed(1). Seed values that have the same remainder when
   240  // divided by 2^31-1 generate the same pseudo-random sequence.
   241  // Seed, unlike the Rand.Seed method, is safe for concurrent use.
   242  func Seed(seed int64) { globalRand.Seed(seed) }
   243  
   244  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64
   245  // from the default Source.
   246  func Int63() int64 { return globalRand.Int63() }
   247  
   248  // Uint32 returns a pseudo-random 32-bit value as a uint32
   249  // from the default Source.
   250  func Uint32() uint32 { return globalRand.Uint32() }
   251  
   252  // Uint64 returns a pseudo-random 64-bit value as a uint64
   253  // from the default Source.
   254  func Uint64() uint64 { return globalRand.Uint64() }
   255  
   256  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32
   257  // from the default Source.
   258  func Int31() int32 { return globalRand.Int31() }
   259  
   260  // Int returns a non-negative pseudo-random int from the default Source.
   261  func Int() int { return globalRand.Int() }
   262  
   263  // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
   264  // from the default Source.
   265  // It panics if n <= 0.
   266  func Int63n(n int64) int64 { return globalRand.Int63n(n) }
   267  
   268  // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
   269  // from the default Source.
   270  // It panics if n <= 0.
   271  func Int31n(n int32) int32 { return globalRand.Int31n(n) }
   272  
   273  // Intn returns, as an int, a non-negative pseudo-random number in [0,n)
   274  // from the default Source.
   275  // It panics if n <= 0.
   276  func Intn(n int) int { return globalRand.Intn(n) }
   277  
   278  // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
   279  // from the default Source.
   280  func Float64() float64 { return globalRand.Float64() }
   281  
   282  // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
   283  // from the default Source.
   284  func Float32() float32 { return globalRand.Float32() }
   285  
   286  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
   287  // from the default Source.
   288  func Perm(n int) []int { return globalRand.Perm(n) }
   289  
   290  // Read generates len(p) random bytes from the default Source and
   291  // writes them into p. It always returns len(p) and a nil error.
   292  // Read, unlike the Rand.Read method, is safe for concurrent use.
   293  func Read(p []byte) (n int, err error) { return globalRand.Read(p) }
   294  
   295  // NormFloat64 returns a normally distributed float64 in the range
   296  // [-math.MaxFloat64, +math.MaxFloat64] with
   297  // standard normal distribution (mean = 0, stddev = 1)
   298  // from the default Source.
   299  // To produce a different normal distribution, callers can
   300  // adjust the output using:
   301  //
   302  //  sample = NormFloat64() * desiredStdDev + desiredMean
   303  //
   304  func NormFloat64() float64 { return globalRand.NormFloat64() }
   305  
   306  // ExpFloat64 returns an exponentially distributed float64 in the range
   307  // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
   308  // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
   309  // To produce a distribution with a different rate parameter,
   310  // callers can adjust the output using:
   311  //
   312  //  sample = ExpFloat64() / desiredRateParameter
   313  //
   314  func ExpFloat64() float64 { return globalRand.ExpFloat64() }
   315  
   316  type lockedSource struct {
   317  	lk  sync.Mutex
   318  	src Source64
   319  }
   320  
   321  func (r *lockedSource) Int63() (n int64) {
   322  	r.lk.Lock()
   323  	n = r.src.Int63()
   324  	r.lk.Unlock()
   325  	return
   326  }
   327  
   328  func (r *lockedSource) Uint64() (n uint64) {
   329  	r.lk.Lock()
   330  	n = r.src.Uint64()
   331  	r.lk.Unlock()
   332  	return
   333  }
   334  
   335  func (r *lockedSource) Seed(seed int64) {
   336  	r.lk.Lock()
   337  	r.src.Seed(seed)
   338  	r.lk.Unlock()
   339  }
   340  
   341  // seedPos implements Seed for a lockedSource without a race condiiton.
   342  func (r *lockedSource) seedPos(seed int64, readPos *int8) {
   343  	r.lk.Lock()
   344  	r.src.Seed(seed)
   345  	*readPos = 0
   346  	r.lk.Unlock()
   347  }
   348  
   349  // read implements Read for a lockedSource without a race condition.
   350  func (r *lockedSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) {
   351  	r.lk.Lock()
   352  	n, err = read(p, r.src.Int63, readVal, readPos)
   353  	r.lk.Unlock()
   354  	return
   355  }