github.com/tinygo-org/tinygo@v0.31.3-0.20240404173401-90b0bf646c27/src/runtime/interrupt/interrupt_none.go (about) 1 //go:build !baremetal 2 3 package interrupt 4 5 // State represents the previous global interrupt state. 6 type State uintptr 7 8 // Disable disables all interrupts and returns the previous interrupt state. It 9 // can be used in a critical section like this: 10 // 11 // state := interrupt.Disable() 12 // // critical section 13 // interrupt.Restore(state) 14 // 15 // Critical sections can be nested. Make sure to call Restore in the same order 16 // as you called Disable (this happens naturally with the pattern above). 17 func Disable() (state State) { 18 return 0 19 } 20 21 // Restore restores interrupts to what they were before. Give the previous state 22 // returned by Disable as a parameter. If interrupts were disabled before 23 // calling Disable, this will not re-enable interrupts, allowing for nested 24 // cricital sections. 25 func Restore(state State) {} 26 27 // In returns whether the system is currently in an interrupt. 28 func In() bool { 29 // There are no interrupts, so it can't be in one. 30 return false 31 }