github.com/tinygo-org/tinygo@v0.31.3-0.20240404173401-90b0bf646c27/targets/gameboy-advance.s (about) 1 .section .init 2 .global _start 3 .align 4 .arm 5 6 _start: 7 b start_vector 8 9 // ROM header 10 .byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21,0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad 11 .byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21,0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20 12 .byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec,0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf 13 .byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1,0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc 14 .byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61,0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76 15 .byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56,0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd 16 .byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1,0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25 17 .byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2,0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44 18 .byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94,0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf 19 .byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72,0x21,0xd4,0xf8,0x07 20 21 // Game title 22 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 23 24 // Game code 25 .byte 0x00,0x00,0x00,0x00 26 27 // Maker code 28 .byte 0x00,0x00 29 30 // Fixed value 31 .byte 0x96 32 33 // Main unit code 34 .byte 0x00 35 36 // Device type (0x00 retail, 0x80 debug) 37 .byte 0x00 38 39 // Reserved 40 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00 41 42 // Software version 43 .byte 0x00 44 45 // Complement check 46 .byte 0x51 47 48 // Reserved area 49 .space 98 50 51 start_vector: 52 // Configure stacks 53 mov r0, #0x12 // Switch to IRQ Mode 54 msr cpsr, r0 55 ldr sp, =_stack_top_irq // Set IRQ stack 56 mov r0, #0x1f // Switch to System Mode 57 msr cpsr, r0 58 ldr sp, =_stack_top // Set user stack 59 60 // Configure interrupt handler 61 mov r0, #0x4000000 // REG_BASE 62 ldr r1, =handleInterruptARM 63 str r1, [r0, #-4] // actually storing to 0x03007FFC due to mirroring 64 65 // Enable interrupts 66 mov r1, #1 67 str r1, [r0, #0x208] // 0x04000208 Interrupt Master Enable 68 69 // Jump to user code (switching to Thumb mode) 70 ldr r3, =main 71 bx r3 72 73 // Small interrupt handler that immediately jumps to a function defined in the 74 // program (in Thumb) for further processing. 75 handleInterruptARM: 76 ldr r0, =handleInterrupt 77 bx r0