github.com/tooploox/oya@v0.0.21-0.20230524103240-1cda1861aad6/pkg/mvs/internal/work.go (about) 1 // Copyright 2018 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Package internal implements parallel execution helpers. 6 7 package internal 8 9 import ( 10 "math/rand" 11 "sync" 12 "sync/atomic" 13 ) 14 15 type Job interface { 16 ID() interface{} 17 Payload() interface{} 18 } 19 20 // Work manages a set of work items to be executed in parallel, at most once each. 21 // The items in the set must all be valid map keys. 22 type Work struct { 23 f func(Job) // function to run for each item 24 running int // total number of runners 25 26 mu sync.Mutex 27 added map[interface{}]bool // items added to set 28 todo []Job // items yet to be run 29 wait sync.Cond // wait when todo is empty 30 waiting int // number of runners waiting for todo 31 } 32 33 func (w *Work) init() { 34 if w.added == nil { 35 w.added = make(map[interface{}]bool) 36 } 37 } 38 39 // Add adds item to the work set, if it hasn't already been added. 40 func (w *Work) Add(item Job) { 41 w.mu.Lock() 42 w.init() 43 if !w.added[item.ID()] { 44 w.added[item.ID()] = true 45 w.todo = append(w.todo, item) 46 if w.waiting > 0 { 47 w.wait.Signal() 48 } 49 } 50 w.mu.Unlock() 51 } 52 53 // Do runs f in parallel on items from the work set, 54 // with at most n invocations of f running at a time. 55 // It returns when everything added to the work set has been processed. 56 // At least one item should have been added to the work set 57 // before calling Do (or else Do returns immediately), 58 // but it is allowed for f(item) to add new items to the set. 59 // Do should only be used once on a given Work. 60 func (w *Work) Do(n int, f func(item Job)) { 61 if n < 1 { 62 panic("par.Work.Do: n < 1") 63 } 64 if w.running >= 1 { 65 panic("par.Work.Do: already called Do") 66 } 67 68 w.running = n 69 w.f = f 70 w.wait.L = &w.mu 71 72 for i := 0; i < n-1; i++ { 73 go w.runner() 74 } 75 w.runner() 76 } 77 78 // runner executes work in w until both nothing is left to do 79 // and all the runners are waiting for work. 80 // (Then all the runners return.) 81 func (w *Work) runner() { 82 for { 83 // Wait for something to do. 84 w.mu.Lock() 85 for len(w.todo) == 0 { 86 w.waiting++ 87 if w.waiting == w.running { 88 // All done. 89 w.wait.Broadcast() 90 w.mu.Unlock() 91 return 92 } 93 w.wait.Wait() 94 w.waiting-- 95 } 96 97 // Pick something to do at random, 98 // to eliminate pathological contention 99 // in case items added at about the same time 100 // are most likely to contend. 101 i := rand.Intn(len(w.todo)) 102 item := w.todo[i] 103 w.todo[i] = w.todo[len(w.todo)-1] 104 w.todo = w.todo[:len(w.todo)-1] 105 w.mu.Unlock() 106 107 w.f(item) 108 } 109 } 110 111 // Cache runs an action once per key and caches the result. 112 type Cache struct { 113 m sync.Map 114 } 115 116 type cacheEntry struct { 117 done uint32 118 mu sync.Mutex 119 result interface{} 120 } 121 122 // Do calls the function f if and only if Do is being called for the first time with this key. 123 // No call to Do with a given key returns until the one call to f returns. 124 // Do returns the value returned by the one call to f. 125 func (c *Cache) Do(key interface{}, f func() interface{}) interface{} { 126 entryIface, ok := c.m.Load(key) 127 if !ok { 128 entryIface, _ = c.m.LoadOrStore(key, new(cacheEntry)) 129 } 130 e := entryIface.(*cacheEntry) 131 if atomic.LoadUint32(&e.done) == 0 { 132 e.mu.Lock() 133 if atomic.LoadUint32(&e.done) == 0 { 134 e.result = f() 135 atomic.StoreUint32(&e.done, 1) 136 } 137 e.mu.Unlock() 138 } 139 return e.result 140 } 141 142 // Get returns the cached result associated with key. 143 // It returns nil if there is no such result. 144 // If the result for key is being computed, Get does not wait for the computation to finish. 145 func (c *Cache) Get(key interface{}) interface{} { 146 entryIface, ok := c.m.Load(key) 147 if !ok { 148 return nil 149 } 150 e := entryIface.(*cacheEntry) 151 if atomic.LoadUint32(&e.done) == 0 { 152 return nil 153 } 154 return e.result 155 }