github.com/twelsh-aw/go/src@v0.0.0-20230516233729-a56fe86a7c81/runtime/mgcpacer.go (about)

     1  // Copyright 2021 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package runtime
     6  
     7  import (
     8  	"internal/cpu"
     9  	"internal/goexperiment"
    10  	"runtime/internal/atomic"
    11  	_ "unsafe" // for go:linkname
    12  )
    13  
    14  const (
    15  	// gcGoalUtilization is the goal CPU utilization for
    16  	// marking as a fraction of GOMAXPROCS.
    17  	//
    18  	// Increasing the goal utilization will shorten GC cycles as the GC
    19  	// has more resources behind it, lessening costs from the write barrier,
    20  	// but comes at the cost of increasing mutator latency.
    21  	gcGoalUtilization = gcBackgroundUtilization
    22  
    23  	// gcBackgroundUtilization is the fixed CPU utilization for background
    24  	// marking. It must be <= gcGoalUtilization. The difference between
    25  	// gcGoalUtilization and gcBackgroundUtilization will be made up by
    26  	// mark assists. The scheduler will aim to use within 50% of this
    27  	// goal.
    28  	//
    29  	// As a general rule, there's little reason to set gcBackgroundUtilization
    30  	// < gcGoalUtilization. One reason might be in mostly idle applications,
    31  	// where goroutines are unlikely to assist at all, so the actual
    32  	// utilization will be lower than the goal. But this is moot point
    33  	// because the idle mark workers already soak up idle CPU resources.
    34  	// These two values are still kept separate however because they are
    35  	// distinct conceptually, and in previous iterations of the pacer the
    36  	// distinction was more important.
    37  	gcBackgroundUtilization = 0.25
    38  
    39  	// gcCreditSlack is the amount of scan work credit that can
    40  	// accumulate locally before updating gcController.heapScanWork and,
    41  	// optionally, gcController.bgScanCredit. Lower values give a more
    42  	// accurate assist ratio and make it more likely that assists will
    43  	// successfully steal background credit. Higher values reduce memory
    44  	// contention.
    45  	gcCreditSlack = 2000
    46  
    47  	// gcAssistTimeSlack is the nanoseconds of mutator assist time that
    48  	// can accumulate on a P before updating gcController.assistTime.
    49  	gcAssistTimeSlack = 5000
    50  
    51  	// gcOverAssistWork determines how many extra units of scan work a GC
    52  	// assist does when an assist happens. This amortizes the cost of an
    53  	// assist by pre-paying for this many bytes of future allocations.
    54  	gcOverAssistWork = 64 << 10
    55  
    56  	// defaultHeapMinimum is the value of heapMinimum for GOGC==100.
    57  	defaultHeapMinimum = (goexperiment.HeapMinimum512KiBInt)*(512<<10) +
    58  		(1-goexperiment.HeapMinimum512KiBInt)*(4<<20)
    59  
    60  	// maxStackScanSlack is the bytes of stack space allocated or freed
    61  	// that can accumulate on a P before updating gcController.stackSize.
    62  	maxStackScanSlack = 8 << 10
    63  
    64  	// memoryLimitHeapGoalHeadroom is the amount of headroom the pacer gives to
    65  	// the heap goal when operating in the memory-limited regime. That is,
    66  	// it'll reduce the heap goal by this many extra bytes off of the base
    67  	// calculation.
    68  	memoryLimitHeapGoalHeadroom = 1 << 20
    69  )
    70  
    71  // gcController implements the GC pacing controller that determines
    72  // when to trigger concurrent garbage collection and how much marking
    73  // work to do in mutator assists and background marking.
    74  //
    75  // It calculates the ratio between the allocation rate (in terms of CPU
    76  // time) and the GC scan throughput to determine the heap size at which to
    77  // trigger a GC cycle such that no GC assists are required to finish on time.
    78  // This algorithm thus optimizes GC CPU utilization to the dedicated background
    79  // mark utilization of 25% of GOMAXPROCS by minimizing GC assists.
    80  // GOMAXPROCS. The high-level design of this algorithm is documented
    81  // at https://github.com/golang/proposal/blob/master/design/44167-gc-pacer-redesign.md.
    82  // See https://golang.org/s/go15gcpacing for additional historical context.
    83  var gcController gcControllerState
    84  
    85  type gcControllerState struct {
    86  	// Initialized from GOGC. GOGC=off means no GC.
    87  	gcPercent atomic.Int32
    88  
    89  	// memoryLimit is the soft memory limit in bytes.
    90  	//
    91  	// Initialized from GOMEMLIMIT. GOMEMLIMIT=off is equivalent to MaxInt64
    92  	// which means no soft memory limit in practice.
    93  	//
    94  	// This is an int64 instead of a uint64 to more easily maintain parity with
    95  	// the SetMemoryLimit API, which sets a maximum at MaxInt64. This value
    96  	// should never be negative.
    97  	memoryLimit atomic.Int64
    98  
    99  	// heapMinimum is the minimum heap size at which to trigger GC.
   100  	// For small heaps, this overrides the usual GOGC*live set rule.
   101  	//
   102  	// When there is a very small live set but a lot of allocation, simply
   103  	// collecting when the heap reaches GOGC*live results in many GC
   104  	// cycles and high total per-GC overhead. This minimum amortizes this
   105  	// per-GC overhead while keeping the heap reasonably small.
   106  	//
   107  	// During initialization this is set to 4MB*GOGC/100. In the case of
   108  	// GOGC==0, this will set heapMinimum to 0, resulting in constant
   109  	// collection even when the heap size is small, which is useful for
   110  	// debugging.
   111  	heapMinimum uint64
   112  
   113  	// runway is the amount of runway in heap bytes allocated by the
   114  	// application that we want to give the GC once it starts.
   115  	//
   116  	// This is computed from consMark during mark termination.
   117  	runway atomic.Uint64
   118  
   119  	// consMark is the estimated per-CPU consMark ratio for the application.
   120  	//
   121  	// It represents the ratio between the application's allocation
   122  	// rate, as bytes allocated per CPU-time, and the GC's scan rate,
   123  	// as bytes scanned per CPU-time.
   124  	// The units of this ratio are (B / cpu-ns) / (B / cpu-ns).
   125  	//
   126  	// At a high level, this value is computed as the bytes of memory
   127  	// allocated (cons) per unit of scan work completed (mark) in a GC
   128  	// cycle, divided by the CPU time spent on each activity.
   129  	//
   130  	// Updated at the end of each GC cycle, in endCycle.
   131  	consMark float64
   132  
   133  	// lastConsMark is the computed cons/mark value for the previous 4 GC
   134  	// cycles. Note that this is *not* the last value of consMark, but the
   135  	// measured cons/mark value in endCycle.
   136  	lastConsMark [4]float64
   137  
   138  	// gcPercentHeapGoal is the goal heapLive for when next GC ends derived
   139  	// from gcPercent.
   140  	//
   141  	// Set to ^uint64(0) if gcPercent is disabled.
   142  	gcPercentHeapGoal atomic.Uint64
   143  
   144  	// sweepDistMinTrigger is the minimum trigger to ensure a minimum
   145  	// sweep distance.
   146  	//
   147  	// This bound is also special because it applies to both the trigger
   148  	// *and* the goal (all other trigger bounds must be based *on* the goal).
   149  	//
   150  	// It is computed ahead of time, at commit time. The theory is that,
   151  	// absent a sudden change to a parameter like gcPercent, the trigger
   152  	// will be chosen to always give the sweeper enough headroom. However,
   153  	// such a change might dramatically and suddenly move up the trigger,
   154  	// in which case we need to ensure the sweeper still has enough headroom.
   155  	sweepDistMinTrigger atomic.Uint64
   156  
   157  	// triggered is the point at which the current GC cycle actually triggered.
   158  	// Only valid during the mark phase of a GC cycle, otherwise set to ^uint64(0).
   159  	//
   160  	// Updated while the world is stopped.
   161  	triggered uint64
   162  
   163  	// lastHeapGoal is the value of heapGoal at the moment the last GC
   164  	// ended. Note that this is distinct from the last value heapGoal had,
   165  	// because it could change if e.g. gcPercent changes.
   166  	//
   167  	// Read and written with the world stopped or with mheap_.lock held.
   168  	lastHeapGoal uint64
   169  
   170  	// heapLive is the number of bytes considered live by the GC.
   171  	// That is: retained by the most recent GC plus allocated
   172  	// since then. heapLive ≤ memstats.totalAlloc-memstats.totalFree, since
   173  	// heapAlloc includes unmarked objects that have not yet been swept (and
   174  	// hence goes up as we allocate and down as we sweep) while heapLive
   175  	// excludes these objects (and hence only goes up between GCs).
   176  	//
   177  	// To reduce contention, this is updated only when obtaining a span
   178  	// from an mcentral and at this point it counts all of the unallocated
   179  	// slots in that span (which will be allocated before that mcache
   180  	// obtains another span from that mcentral). Hence, it slightly
   181  	// overestimates the "true" live heap size. It's better to overestimate
   182  	// than to underestimate because 1) this triggers the GC earlier than
   183  	// necessary rather than potentially too late and 2) this leads to a
   184  	// conservative GC rate rather than a GC rate that is potentially too
   185  	// low.
   186  	//
   187  	// Whenever this is updated, call traceHeapAlloc() and
   188  	// this gcControllerState's revise() method.
   189  	heapLive atomic.Uint64
   190  
   191  	// heapScan is the number of bytes of "scannable" heap. This is the
   192  	// live heap (as counted by heapLive), but omitting no-scan objects and
   193  	// no-scan tails of objects.
   194  	//
   195  	// This value is fixed at the start of a GC cycle. It represents the
   196  	// maximum scannable heap.
   197  	heapScan atomic.Uint64
   198  
   199  	// lastHeapScan is the number of bytes of heap that were scanned
   200  	// last GC cycle. It is the same as heapMarked, but only
   201  	// includes the "scannable" parts of objects.
   202  	//
   203  	// Updated when the world is stopped.
   204  	lastHeapScan uint64
   205  
   206  	// lastStackScan is the number of bytes of stack that were scanned
   207  	// last GC cycle.
   208  	lastStackScan atomic.Uint64
   209  
   210  	// maxStackScan is the amount of allocated goroutine stack space in
   211  	// use by goroutines.
   212  	//
   213  	// This number tracks allocated goroutine stack space rather than used
   214  	// goroutine stack space (i.e. what is actually scanned) because used
   215  	// goroutine stack space is much harder to measure cheaply. By using
   216  	// allocated space, we make an overestimate; this is OK, it's better
   217  	// to conservatively overcount than undercount.
   218  	maxStackScan atomic.Uint64
   219  
   220  	// globalsScan is the total amount of global variable space
   221  	// that is scannable.
   222  	globalsScan atomic.Uint64
   223  
   224  	// heapMarked is the number of bytes marked by the previous
   225  	// GC. After mark termination, heapLive == heapMarked, but
   226  	// unlike heapLive, heapMarked does not change until the
   227  	// next mark termination.
   228  	heapMarked uint64
   229  
   230  	// heapScanWork is the total heap scan work performed this cycle.
   231  	// stackScanWork is the total stack scan work performed this cycle.
   232  	// globalsScanWork is the total globals scan work performed this cycle.
   233  	//
   234  	// These are updated atomically during the cycle. Updates occur in
   235  	// bounded batches, since they are both written and read
   236  	// throughout the cycle. At the end of the cycle, heapScanWork is how
   237  	// much of the retained heap is scannable.
   238  	//
   239  	// Currently these are measured in bytes. For most uses, this is an
   240  	// opaque unit of work, but for estimation the definition is important.
   241  	//
   242  	// Note that stackScanWork includes only stack space scanned, not all
   243  	// of the allocated stack.
   244  	heapScanWork    atomic.Int64
   245  	stackScanWork   atomic.Int64
   246  	globalsScanWork atomic.Int64
   247  
   248  	// bgScanCredit is the scan work credit accumulated by the concurrent
   249  	// background scan. This credit is accumulated by the background scan
   250  	// and stolen by mutator assists.  Updates occur in bounded batches,
   251  	// since it is both written and read throughout the cycle.
   252  	bgScanCredit atomic.Int64
   253  
   254  	// assistTime is the nanoseconds spent in mutator assists
   255  	// during this cycle. This is updated atomically, and must also
   256  	// be updated atomically even during a STW, because it is read
   257  	// by sysmon. Updates occur in bounded batches, since it is both
   258  	// written and read throughout the cycle.
   259  	assistTime atomic.Int64
   260  
   261  	// dedicatedMarkTime is the nanoseconds spent in dedicated mark workers
   262  	// during this cycle. This is updated at the end of the concurrent mark
   263  	// phase.
   264  	dedicatedMarkTime atomic.Int64
   265  
   266  	// fractionalMarkTime is the nanoseconds spent in the fractional mark
   267  	// worker during this cycle. This is updated throughout the cycle and
   268  	// will be up-to-date if the fractional mark worker is not currently
   269  	// running.
   270  	fractionalMarkTime atomic.Int64
   271  
   272  	// idleMarkTime is the nanoseconds spent in idle marking during this
   273  	// cycle. This is updated throughout the cycle.
   274  	idleMarkTime atomic.Int64
   275  
   276  	// markStartTime is the absolute start time in nanoseconds
   277  	// that assists and background mark workers started.
   278  	markStartTime int64
   279  
   280  	// dedicatedMarkWorkersNeeded is the number of dedicated mark workers
   281  	// that need to be started. This is computed at the beginning of each
   282  	// cycle and decremented as dedicated mark workers get started.
   283  	dedicatedMarkWorkersNeeded atomic.Int64
   284  
   285  	// idleMarkWorkers is two packed int32 values in a single uint64.
   286  	// These two values are always updated simultaneously.
   287  	//
   288  	// The bottom int32 is the current number of idle mark workers executing.
   289  	//
   290  	// The top int32 is the maximum number of idle mark workers allowed to
   291  	// execute concurrently. Normally, this number is just gomaxprocs. However,
   292  	// during periodic GC cycles it is set to 0 because the system is idle
   293  	// anyway; there's no need to go full blast on all of GOMAXPROCS.
   294  	//
   295  	// The maximum number of idle mark workers is used to prevent new workers
   296  	// from starting, but it is not a hard maximum. It is possible (but
   297  	// exceedingly rare) for the current number of idle mark workers to
   298  	// transiently exceed the maximum. This could happen if the maximum changes
   299  	// just after a GC ends, and an M with no P.
   300  	//
   301  	// Note that if we have no dedicated mark workers, we set this value to
   302  	// 1 in this case we only have fractional GC workers which aren't scheduled
   303  	// strictly enough to ensure GC progress. As a result, idle-priority mark
   304  	// workers are vital to GC progress in these situations.
   305  	//
   306  	// For example, consider a situation in which goroutines block on the GC
   307  	// (such as via runtime.GOMAXPROCS) and only fractional mark workers are
   308  	// scheduled (e.g. GOMAXPROCS=1). Without idle-priority mark workers, the
   309  	// last running M might skip scheduling a fractional mark worker if its
   310  	// utilization goal is met, such that once it goes to sleep (because there's
   311  	// nothing to do), there will be nothing else to spin up a new M for the
   312  	// fractional worker in the future, stalling GC progress and causing a
   313  	// deadlock. However, idle-priority workers will *always* run when there is
   314  	// nothing left to do, ensuring the GC makes progress.
   315  	//
   316  	// See github.com/golang/go/issues/44163 for more details.
   317  	idleMarkWorkers atomic.Uint64
   318  
   319  	// assistWorkPerByte is the ratio of scan work to allocated
   320  	// bytes that should be performed by mutator assists. This is
   321  	// computed at the beginning of each cycle and updated every
   322  	// time heapScan is updated.
   323  	assistWorkPerByte atomic.Float64
   324  
   325  	// assistBytesPerWork is 1/assistWorkPerByte.
   326  	//
   327  	// Note that because this is read and written independently
   328  	// from assistWorkPerByte users may notice a skew between
   329  	// the two values, and such a state should be safe.
   330  	assistBytesPerWork atomic.Float64
   331  
   332  	// fractionalUtilizationGoal is the fraction of wall clock
   333  	// time that should be spent in the fractional mark worker on
   334  	// each P that isn't running a dedicated worker.
   335  	//
   336  	// For example, if the utilization goal is 25% and there are
   337  	// no dedicated workers, this will be 0.25. If the goal is
   338  	// 25%, there is one dedicated worker, and GOMAXPROCS is 5,
   339  	// this will be 0.05 to make up the missing 5%.
   340  	//
   341  	// If this is zero, no fractional workers are needed.
   342  	fractionalUtilizationGoal float64
   343  
   344  	// These memory stats are effectively duplicates of fields from
   345  	// memstats.heapStats but are updated atomically or with the world
   346  	// stopped and don't provide the same consistency guarantees.
   347  	//
   348  	// Because the runtime is responsible for managing a memory limit, it's
   349  	// useful to couple these stats more tightly to the gcController, which
   350  	// is intimately connected to how that memory limit is maintained.
   351  	heapInUse    sysMemStat    // bytes in mSpanInUse spans
   352  	heapReleased sysMemStat    // bytes released to the OS
   353  	heapFree     sysMemStat    // bytes not in any span, but not released to the OS
   354  	totalAlloc   atomic.Uint64 // total bytes allocated
   355  	totalFree    atomic.Uint64 // total bytes freed
   356  	mappedReady  atomic.Uint64 // total virtual memory in the Ready state (see mem.go).
   357  
   358  	// test indicates that this is a test-only copy of gcControllerState.
   359  	test bool
   360  
   361  	_ cpu.CacheLinePad
   362  }
   363  
   364  func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) {
   365  	c.heapMinimum = defaultHeapMinimum
   366  	c.triggered = ^uint64(0)
   367  	c.setGCPercent(gcPercent)
   368  	c.setMemoryLimit(memoryLimit)
   369  	c.commit(true) // No sweep phase in the first GC cycle.
   370  	// N.B. Don't bother calling traceHeapGoal. Tracing is never enabled at
   371  	// initialization time.
   372  	// N.B. No need to call revise; there's no GC enabled during
   373  	// initialization.
   374  }
   375  
   376  // startCycle resets the GC controller's state and computes estimates
   377  // for a new GC cycle. The caller must hold worldsema and the world
   378  // must be stopped.
   379  func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) {
   380  	c.heapScanWork.Store(0)
   381  	c.stackScanWork.Store(0)
   382  	c.globalsScanWork.Store(0)
   383  	c.bgScanCredit.Store(0)
   384  	c.assistTime.Store(0)
   385  	c.dedicatedMarkTime.Store(0)
   386  	c.fractionalMarkTime.Store(0)
   387  	c.idleMarkTime.Store(0)
   388  	c.markStartTime = markStartTime
   389  	c.triggered = c.heapLive.Load()
   390  
   391  	// Compute the background mark utilization goal. In general,
   392  	// this may not come out exactly. We round the number of
   393  	// dedicated workers so that the utilization is closest to
   394  	// 25%. For small GOMAXPROCS, this would introduce too much
   395  	// error, so we add fractional workers in that case.
   396  	totalUtilizationGoal := float64(procs) * gcBackgroundUtilization
   397  	dedicatedMarkWorkersNeeded := int64(totalUtilizationGoal + 0.5)
   398  	utilError := float64(dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1
   399  	const maxUtilError = 0.3
   400  	if utilError < -maxUtilError || utilError > maxUtilError {
   401  		// Rounding put us more than 30% off our goal. With
   402  		// gcBackgroundUtilization of 25%, this happens for
   403  		// GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional
   404  		// workers to compensate.
   405  		if float64(dedicatedMarkWorkersNeeded) > totalUtilizationGoal {
   406  			// Too many dedicated workers.
   407  			dedicatedMarkWorkersNeeded--
   408  		}
   409  		c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(dedicatedMarkWorkersNeeded)) / float64(procs)
   410  	} else {
   411  		c.fractionalUtilizationGoal = 0
   412  	}
   413  
   414  	// In STW mode, we just want dedicated workers.
   415  	if debug.gcstoptheworld > 0 {
   416  		dedicatedMarkWorkersNeeded = int64(procs)
   417  		c.fractionalUtilizationGoal = 0
   418  	}
   419  
   420  	// Clear per-P state
   421  	for _, p := range allp {
   422  		p.gcAssistTime = 0
   423  		p.gcFractionalMarkTime = 0
   424  	}
   425  
   426  	if trigger.kind == gcTriggerTime {
   427  		// During a periodic GC cycle, reduce the number of idle mark workers
   428  		// required. However, we need at least one dedicated mark worker or
   429  		// idle GC worker to ensure GC progress in some scenarios (see comment
   430  		// on maxIdleMarkWorkers).
   431  		if dedicatedMarkWorkersNeeded > 0 {
   432  			c.setMaxIdleMarkWorkers(0)
   433  		} else {
   434  			// TODO(mknyszek): The fundamental reason why we need this is because
   435  			// we can't count on the fractional mark worker to get scheduled.
   436  			// Fix that by ensuring it gets scheduled according to its quota even
   437  			// if the rest of the application is idle.
   438  			c.setMaxIdleMarkWorkers(1)
   439  		}
   440  	} else {
   441  		// N.B. gomaxprocs and dedicatedMarkWorkersNeeded are guaranteed not to
   442  		// change during a GC cycle.
   443  		c.setMaxIdleMarkWorkers(int32(procs) - int32(dedicatedMarkWorkersNeeded))
   444  	}
   445  
   446  	// Compute initial values for controls that are updated
   447  	// throughout the cycle.
   448  	c.dedicatedMarkWorkersNeeded.Store(dedicatedMarkWorkersNeeded)
   449  	c.revise()
   450  
   451  	if debug.gcpacertrace > 0 {
   452  		heapGoal := c.heapGoal()
   453  		assistRatio := c.assistWorkPerByte.Load()
   454  		print("pacer: assist ratio=", assistRatio,
   455  			" (scan ", gcController.heapScan.Load()>>20, " MB in ",
   456  			work.initialHeapLive>>20, "->",
   457  			heapGoal>>20, " MB)",
   458  			" workers=", dedicatedMarkWorkersNeeded,
   459  			"+", c.fractionalUtilizationGoal, "\n")
   460  	}
   461  }
   462  
   463  // revise updates the assist ratio during the GC cycle to account for
   464  // improved estimates. This should be called whenever gcController.heapScan,
   465  // gcController.heapLive, or if any inputs to gcController.heapGoal are
   466  // updated. It is safe to call concurrently, but it may race with other
   467  // calls to revise.
   468  //
   469  // The result of this race is that the two assist ratio values may not line
   470  // up or may be stale. In practice this is OK because the assist ratio
   471  // moves slowly throughout a GC cycle, and the assist ratio is a best-effort
   472  // heuristic anyway. Furthermore, no part of the heuristic depends on
   473  // the two assist ratio values being exact reciprocals of one another, since
   474  // the two values are used to convert values from different sources.
   475  //
   476  // The worst case result of this raciness is that we may miss a larger shift
   477  // in the ratio (say, if we decide to pace more aggressively against the
   478  // hard heap goal) but even this "hard goal" is best-effort (see #40460).
   479  // The dedicated GC should ensure we don't exceed the hard goal by too much
   480  // in the rare case we do exceed it.
   481  //
   482  // It should only be called when gcBlackenEnabled != 0 (because this
   483  // is when assists are enabled and the necessary statistics are
   484  // available).
   485  func (c *gcControllerState) revise() {
   486  	gcPercent := c.gcPercent.Load()
   487  	if gcPercent < 0 {
   488  		// If GC is disabled but we're running a forced GC,
   489  		// act like GOGC is huge for the below calculations.
   490  		gcPercent = 100000
   491  	}
   492  	live := c.heapLive.Load()
   493  	scan := c.heapScan.Load()
   494  	work := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load()
   495  
   496  	// Assume we're under the soft goal. Pace GC to complete at
   497  	// heapGoal assuming the heap is in steady-state.
   498  	heapGoal := int64(c.heapGoal())
   499  
   500  	// The expected scan work is computed as the amount of bytes scanned last
   501  	// GC cycle (both heap and stack), plus our estimate of globals work for this cycle.
   502  	scanWorkExpected := int64(c.lastHeapScan + c.lastStackScan.Load() + c.globalsScan.Load())
   503  
   504  	// maxScanWork is a worst-case estimate of the amount of scan work that
   505  	// needs to be performed in this GC cycle. Specifically, it represents
   506  	// the case where *all* scannable memory turns out to be live, and
   507  	// *all* allocated stack space is scannable.
   508  	maxStackScan := c.maxStackScan.Load()
   509  	maxScanWork := int64(scan + maxStackScan + c.globalsScan.Load())
   510  	if work > scanWorkExpected {
   511  		// We've already done more scan work than expected. Because our expectation
   512  		// is based on a steady-state scannable heap size, we assume this means our
   513  		// heap is growing. Compute a new heap goal that takes our existing runway
   514  		// computed for scanWorkExpected and extrapolates it to maxScanWork, the worst-case
   515  		// scan work. This keeps our assist ratio stable if the heap continues to grow.
   516  		//
   517  		// The effect of this mechanism is that assists stay flat in the face of heap
   518  		// growths. It's OK to use more memory this cycle to scan all the live heap,
   519  		// because the next GC cycle is inevitably going to use *at least* that much
   520  		// memory anyway.
   521  		extHeapGoal := int64(float64(heapGoal-int64(c.triggered))/float64(scanWorkExpected)*float64(maxScanWork)) + int64(c.triggered)
   522  		scanWorkExpected = maxScanWork
   523  
   524  		// hardGoal is a hard limit on the amount that we're willing to push back the
   525  		// heap goal, and that's twice the heap goal (i.e. if GOGC=100 and the heap and/or
   526  		// stacks and/or globals grow to twice their size, this limits the current GC cycle's
   527  		// growth to 4x the original live heap's size).
   528  		//
   529  		// This maintains the invariant that we use no more memory than the next GC cycle
   530  		// will anyway.
   531  		hardGoal := int64((1.0 + float64(gcPercent)/100.0) * float64(heapGoal))
   532  		if extHeapGoal > hardGoal {
   533  			extHeapGoal = hardGoal
   534  		}
   535  		heapGoal = extHeapGoal
   536  	}
   537  	if int64(live) > heapGoal {
   538  		// We're already past our heap goal, even the extrapolated one.
   539  		// Leave ourselves some extra runway, so in the worst case we
   540  		// finish by that point.
   541  		const maxOvershoot = 1.1
   542  		heapGoal = int64(float64(heapGoal) * maxOvershoot)
   543  
   544  		// Compute the upper bound on the scan work remaining.
   545  		scanWorkExpected = maxScanWork
   546  	}
   547  
   548  	// Compute the remaining scan work estimate.
   549  	//
   550  	// Note that we currently count allocations during GC as both
   551  	// scannable heap (heapScan) and scan work completed
   552  	// (scanWork), so allocation will change this difference
   553  	// slowly in the soft regime and not at all in the hard
   554  	// regime.
   555  	scanWorkRemaining := scanWorkExpected - work
   556  	if scanWorkRemaining < 1000 {
   557  		// We set a somewhat arbitrary lower bound on
   558  		// remaining scan work since if we aim a little high,
   559  		// we can miss by a little.
   560  		//
   561  		// We *do* need to enforce that this is at least 1,
   562  		// since marking is racy and double-scanning objects
   563  		// may legitimately make the remaining scan work
   564  		// negative, even in the hard goal regime.
   565  		scanWorkRemaining = 1000
   566  	}
   567  
   568  	// Compute the heap distance remaining.
   569  	heapRemaining := heapGoal - int64(live)
   570  	if heapRemaining <= 0 {
   571  		// This shouldn't happen, but if it does, avoid
   572  		// dividing by zero or setting the assist negative.
   573  		heapRemaining = 1
   574  	}
   575  
   576  	// Compute the mutator assist ratio so by the time the mutator
   577  	// allocates the remaining heap bytes up to heapGoal, it will
   578  	// have done (or stolen) the remaining amount of scan work.
   579  	// Note that the assist ratio values are updated atomically
   580  	// but not together. This means there may be some degree of
   581  	// skew between the two values. This is generally OK as the
   582  	// values shift relatively slowly over the course of a GC
   583  	// cycle.
   584  	assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining)
   585  	assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining)
   586  	c.assistWorkPerByte.Store(assistWorkPerByte)
   587  	c.assistBytesPerWork.Store(assistBytesPerWork)
   588  }
   589  
   590  // endCycle computes the consMark estimate for the next cycle.
   591  // userForced indicates whether the current GC cycle was forced
   592  // by the application.
   593  func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) {
   594  	// Record last heap goal for the scavenger.
   595  	// We'll be updating the heap goal soon.
   596  	gcController.lastHeapGoal = c.heapGoal()
   597  
   598  	// Compute the duration of time for which assists were turned on.
   599  	assistDuration := now - c.markStartTime
   600  
   601  	// Assume background mark hit its utilization goal.
   602  	utilization := gcBackgroundUtilization
   603  	// Add assist utilization; avoid divide by zero.
   604  	if assistDuration > 0 {
   605  		utilization += float64(c.assistTime.Load()) / float64(assistDuration*int64(procs))
   606  	}
   607  
   608  	if c.heapLive.Load() <= c.triggered {
   609  		// Shouldn't happen, but let's be very safe about this in case the
   610  		// GC is somehow extremely short.
   611  		//
   612  		// In this case though, the only reasonable value for c.heapLive-c.triggered
   613  		// would be 0, which isn't really all that useful, i.e. the GC was so short
   614  		// that it didn't matter.
   615  		//
   616  		// Ignore this case and don't update anything.
   617  		return
   618  	}
   619  	idleUtilization := 0.0
   620  	if assistDuration > 0 {
   621  		idleUtilization = float64(c.idleMarkTime.Load()) / float64(assistDuration*int64(procs))
   622  	}
   623  	// Determine the cons/mark ratio.
   624  	//
   625  	// The units we want for the numerator and denominator are both B / cpu-ns.
   626  	// We get this by taking the bytes allocated or scanned, and divide by the amount of
   627  	// CPU time it took for those operations. For allocations, that CPU time is
   628  	//
   629  	//    assistDuration * procs * (1 - utilization)
   630  	//
   631  	// Where utilization includes just background GC workers and assists. It does *not*
   632  	// include idle GC work time, because in theory the mutator is free to take that at
   633  	// any point.
   634  	//
   635  	// For scanning, that CPU time is
   636  	//
   637  	//    assistDuration * procs * (utilization + idleUtilization)
   638  	//
   639  	// In this case, we *include* idle utilization, because that is additional CPU time that
   640  	// the GC had available to it.
   641  	//
   642  	// In effect, idle GC time is sort of double-counted here, but it's very weird compared
   643  	// to other kinds of GC work, because of how fluid it is. Namely, because the mutator is
   644  	// *always* free to take it.
   645  	//
   646  	// So this calculation is really:
   647  	//     (heapLive-trigger) / (assistDuration * procs * (1-utilization)) /
   648  	//         (scanWork) / (assistDuration * procs * (utilization+idleUtilization))
   649  	//
   650  	// Note that because we only care about the ratio, assistDuration and procs cancel out.
   651  	scanWork := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load()
   652  	currentConsMark := (float64(c.heapLive.Load()-c.triggered) * (utilization + idleUtilization)) /
   653  		(float64(scanWork) * (1 - utilization))
   654  
   655  	// Update our cons/mark estimate. This is the maximum of the value we just computed and the last
   656  	// 4 cons/mark values we measured. The reason we take the maximum here is to bias a noisy
   657  	// cons/mark measurement toward fewer assists at the expense of additional GC cycles (starting
   658  	// earlier).
   659  	oldConsMark := c.consMark
   660  	c.consMark = currentConsMark
   661  	for i := range c.lastConsMark {
   662  		if c.lastConsMark[i] > c.consMark {
   663  			c.consMark = c.lastConsMark[i]
   664  		}
   665  	}
   666  	copy(c.lastConsMark[:], c.lastConsMark[1:])
   667  	c.lastConsMark[len(c.lastConsMark)-1] = currentConsMark
   668  
   669  	if debug.gcpacertrace > 0 {
   670  		printlock()
   671  		goal := gcGoalUtilization * 100
   672  		print("pacer: ", int(utilization*100), "% CPU (", int(goal), " exp.) for ")
   673  		print(c.heapScanWork.Load(), "+", c.stackScanWork.Load(), "+", c.globalsScanWork.Load(), " B work (", c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load(), " B exp.) ")
   674  		live := c.heapLive.Load()
   675  		print("in ", c.triggered, " B -> ", live, " B (∆goal ", int64(live)-int64(c.lastHeapGoal), ", cons/mark ", oldConsMark, ")")
   676  		println()
   677  		printunlock()
   678  	}
   679  }
   680  
   681  // enlistWorker encourages another dedicated mark worker to start on
   682  // another P if there are spare worker slots. It is used by putfull
   683  // when more work is made available.
   684  //
   685  //go:nowritebarrier
   686  func (c *gcControllerState) enlistWorker() {
   687  	// If there are idle Ps, wake one so it will run an idle worker.
   688  	// NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112.
   689  	//
   690  	//	if sched.npidle.Load() != 0 && sched.nmspinning.Load() == 0 {
   691  	//		wakep()
   692  	//		return
   693  	//	}
   694  
   695  	// There are no idle Ps. If we need more dedicated workers,
   696  	// try to preempt a running P so it will switch to a worker.
   697  	if c.dedicatedMarkWorkersNeeded.Load() <= 0 {
   698  		return
   699  	}
   700  	// Pick a random other P to preempt.
   701  	if gomaxprocs <= 1 {
   702  		return
   703  	}
   704  	gp := getg()
   705  	if gp == nil || gp.m == nil || gp.m.p == 0 {
   706  		return
   707  	}
   708  	myID := gp.m.p.ptr().id
   709  	for tries := 0; tries < 5; tries++ {
   710  		id := int32(fastrandn(uint32(gomaxprocs - 1)))
   711  		if id >= myID {
   712  			id++
   713  		}
   714  		p := allp[id]
   715  		if p.status != _Prunning {
   716  			continue
   717  		}
   718  		if preemptone(p) {
   719  			return
   720  		}
   721  	}
   722  }
   723  
   724  // findRunnableGCWorker returns a background mark worker for pp if it
   725  // should be run. This must only be called when gcBlackenEnabled != 0.
   726  func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) {
   727  	if gcBlackenEnabled == 0 {
   728  		throw("gcControllerState.findRunnable: blackening not enabled")
   729  	}
   730  
   731  	// Since we have the current time, check if the GC CPU limiter
   732  	// hasn't had an update in a while. This check is necessary in
   733  	// case the limiter is on but hasn't been checked in a while and
   734  	// so may have left sufficient headroom to turn off again.
   735  	if now == 0 {
   736  		now = nanotime()
   737  	}
   738  	if gcCPULimiter.needUpdate(now) {
   739  		gcCPULimiter.update(now)
   740  	}
   741  
   742  	if !gcMarkWorkAvailable(pp) {
   743  		// No work to be done right now. This can happen at
   744  		// the end of the mark phase when there are still
   745  		// assists tapering off. Don't bother running a worker
   746  		// now because it'll just return immediately.
   747  		return nil, now
   748  	}
   749  
   750  	// Grab a worker before we commit to running below.
   751  	node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop())
   752  	if node == nil {
   753  		// There is at least one worker per P, so normally there are
   754  		// enough workers to run on all Ps, if necessary. However, once
   755  		// a worker enters gcMarkDone it may park without rejoining the
   756  		// pool, thus freeing a P with no corresponding worker.
   757  		// gcMarkDone never depends on another worker doing work, so it
   758  		// is safe to simply do nothing here.
   759  		//
   760  		// If gcMarkDone bails out without completing the mark phase,
   761  		// it will always do so with queued global work. Thus, that P
   762  		// will be immediately eligible to re-run the worker G it was
   763  		// just using, ensuring work can complete.
   764  		return nil, now
   765  	}
   766  
   767  	decIfPositive := func(val *atomic.Int64) bool {
   768  		for {
   769  			v := val.Load()
   770  			if v <= 0 {
   771  				return false
   772  			}
   773  
   774  			if val.CompareAndSwap(v, v-1) {
   775  				return true
   776  			}
   777  		}
   778  	}
   779  
   780  	if decIfPositive(&c.dedicatedMarkWorkersNeeded) {
   781  		// This P is now dedicated to marking until the end of
   782  		// the concurrent mark phase.
   783  		pp.gcMarkWorkerMode = gcMarkWorkerDedicatedMode
   784  	} else if c.fractionalUtilizationGoal == 0 {
   785  		// No need for fractional workers.
   786  		gcBgMarkWorkerPool.push(&node.node)
   787  		return nil, now
   788  	} else {
   789  		// Is this P behind on the fractional utilization
   790  		// goal?
   791  		//
   792  		// This should be kept in sync with pollFractionalWorkerExit.
   793  		delta := now - c.markStartTime
   794  		if delta > 0 && float64(pp.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal {
   795  			// Nope. No need to run a fractional worker.
   796  			gcBgMarkWorkerPool.push(&node.node)
   797  			return nil, now
   798  		}
   799  		// Run a fractional worker.
   800  		pp.gcMarkWorkerMode = gcMarkWorkerFractionalMode
   801  	}
   802  
   803  	// Run the background mark worker.
   804  	gp := node.gp.ptr()
   805  	casgstatus(gp, _Gwaiting, _Grunnable)
   806  	if traceEnabled() {
   807  		traceGoUnpark(gp, 0)
   808  	}
   809  	return gp, now
   810  }
   811  
   812  // resetLive sets up the controller state for the next mark phase after the end
   813  // of the previous one. Must be called after endCycle and before commit, before
   814  // the world is started.
   815  //
   816  // The world must be stopped.
   817  func (c *gcControllerState) resetLive(bytesMarked uint64) {
   818  	c.heapMarked = bytesMarked
   819  	c.heapLive.Store(bytesMarked)
   820  	c.heapScan.Store(uint64(c.heapScanWork.Load()))
   821  	c.lastHeapScan = uint64(c.heapScanWork.Load())
   822  	c.lastStackScan.Store(uint64(c.stackScanWork.Load()))
   823  	c.triggered = ^uint64(0) // Reset triggered.
   824  
   825  	// heapLive was updated, so emit a trace event.
   826  	if traceEnabled() {
   827  		traceHeapAlloc(bytesMarked)
   828  	}
   829  }
   830  
   831  // markWorkerStop must be called whenever a mark worker stops executing.
   832  //
   833  // It updates mark work accounting in the controller by a duration of
   834  // work in nanoseconds and other bookkeeping.
   835  //
   836  // Safe to execute at any time.
   837  func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) {
   838  	switch mode {
   839  	case gcMarkWorkerDedicatedMode:
   840  		c.dedicatedMarkTime.Add(duration)
   841  		c.dedicatedMarkWorkersNeeded.Add(1)
   842  	case gcMarkWorkerFractionalMode:
   843  		c.fractionalMarkTime.Add(duration)
   844  	case gcMarkWorkerIdleMode:
   845  		c.idleMarkTime.Add(duration)
   846  		c.removeIdleMarkWorker()
   847  	default:
   848  		throw("markWorkerStop: unknown mark worker mode")
   849  	}
   850  }
   851  
   852  func (c *gcControllerState) update(dHeapLive, dHeapScan int64) {
   853  	if dHeapLive != 0 {
   854  		live := gcController.heapLive.Add(dHeapLive)
   855  		if traceEnabled() {
   856  			// gcController.heapLive changed.
   857  			traceHeapAlloc(live)
   858  		}
   859  	}
   860  	if gcBlackenEnabled == 0 {
   861  		// Update heapScan when we're not in a current GC. It is fixed
   862  		// at the beginning of a cycle.
   863  		if dHeapScan != 0 {
   864  			gcController.heapScan.Add(dHeapScan)
   865  		}
   866  	} else {
   867  		// gcController.heapLive changed.
   868  		c.revise()
   869  	}
   870  }
   871  
   872  func (c *gcControllerState) addScannableStack(pp *p, amount int64) {
   873  	if pp == nil {
   874  		c.maxStackScan.Add(amount)
   875  		return
   876  	}
   877  	pp.maxStackScanDelta += amount
   878  	if pp.maxStackScanDelta >= maxStackScanSlack || pp.maxStackScanDelta <= -maxStackScanSlack {
   879  		c.maxStackScan.Add(pp.maxStackScanDelta)
   880  		pp.maxStackScanDelta = 0
   881  	}
   882  }
   883  
   884  func (c *gcControllerState) addGlobals(amount int64) {
   885  	c.globalsScan.Add(amount)
   886  }
   887  
   888  // heapGoal returns the current heap goal.
   889  func (c *gcControllerState) heapGoal() uint64 {
   890  	goal, _ := c.heapGoalInternal()
   891  	return goal
   892  }
   893  
   894  // heapGoalInternal is the implementation of heapGoal which returns additional
   895  // information that is necessary for computing the trigger.
   896  //
   897  // The returned minTrigger is always <= goal.
   898  func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) {
   899  	// Start with the goal calculated for gcPercent.
   900  	goal = c.gcPercentHeapGoal.Load()
   901  
   902  	// Check if the memory-limit-based goal is smaller, and if so, pick that.
   903  	if newGoal := c.memoryLimitHeapGoal(); newGoal < goal {
   904  		goal = newGoal
   905  	} else {
   906  		// We're not limited by the memory limit goal, so perform a series of
   907  		// adjustments that might move the goal forward in a variety of circumstances.
   908  
   909  		sweepDistTrigger := c.sweepDistMinTrigger.Load()
   910  		if sweepDistTrigger > goal {
   911  			// Set the goal to maintain a minimum sweep distance since
   912  			// the last call to commit. Note that we never want to do this
   913  			// if we're in the memory limit regime, because it could push
   914  			// the goal up.
   915  			goal = sweepDistTrigger
   916  		}
   917  		// Since we ignore the sweep distance trigger in the memory
   918  		// limit regime, we need to ensure we don't propagate it to
   919  		// the trigger, because it could cause a violation of the
   920  		// invariant that the trigger < goal.
   921  		minTrigger = sweepDistTrigger
   922  
   923  		// Ensure that the heap goal is at least a little larger than
   924  		// the point at which we triggered. This may not be the case if GC
   925  		// start is delayed or if the allocation that pushed gcController.heapLive
   926  		// over trigger is large or if the trigger is really close to
   927  		// GOGC. Assist is proportional to this distance, so enforce a
   928  		// minimum distance, even if it means going over the GOGC goal
   929  		// by a tiny bit.
   930  		//
   931  		// Ignore this if we're in the memory limit regime: we'd prefer to
   932  		// have the GC respond hard about how close we are to the goal than to
   933  		// push the goal back in such a manner that it could cause us to exceed
   934  		// the memory limit.
   935  		const minRunway = 64 << 10
   936  		if c.triggered != ^uint64(0) && goal < c.triggered+minRunway {
   937  			goal = c.triggered + minRunway
   938  		}
   939  	}
   940  	return
   941  }
   942  
   943  // memoryLimitHeapGoal returns a heap goal derived from memoryLimit.
   944  func (c *gcControllerState) memoryLimitHeapGoal() uint64 {
   945  	// Start by pulling out some values we'll need. Be careful about overflow.
   946  	var heapFree, heapAlloc, mappedReady uint64
   947  	for {
   948  		heapFree = c.heapFree.load()                         // Free and unscavenged memory.
   949  		heapAlloc = c.totalAlloc.Load() - c.totalFree.Load() // Heap object bytes in use.
   950  		mappedReady = c.mappedReady.Load()                   // Total unreleased mapped memory.
   951  		if heapFree+heapAlloc <= mappedReady {
   952  			break
   953  		}
   954  		// It is impossible for total unreleased mapped memory to exceed heap memory, but
   955  		// because these stats are updated independently, we may observe a partial update
   956  		// including only some values. Thus, we appear to break the invariant. However,
   957  		// this condition is necessarily transient, so just try again. In the case of a
   958  		// persistent accounting error, we'll deadlock here.
   959  	}
   960  
   961  	// Below we compute a goal from memoryLimit. There are a few things to be aware of.
   962  	// Firstly, the memoryLimit does not easily compare to the heap goal: the former
   963  	// is total mapped memory by the runtime that hasn't been released, while the latter is
   964  	// only heap object memory. Intuitively, the way we convert from one to the other is to
   965  	// subtract everything from memoryLimit that both contributes to the memory limit (so,
   966  	// ignore scavenged memory) and doesn't contain heap objects. This isn't quite what
   967  	// lines up with reality, but it's a good starting point.
   968  	//
   969  	// In practice this computation looks like the following:
   970  	//
   971  	//    memoryLimit - ((mappedReady - heapFree - heapAlloc) + max(mappedReady - memoryLimit, 0)) - memoryLimitHeapGoalHeadroom
   972  	//                    ^1                                    ^2                                   ^3
   973  	//
   974  	// Let's break this down.
   975  	//
   976  	// The first term (marker 1) is everything that contributes to the memory limit and isn't
   977  	// or couldn't become heap objects. It represents, broadly speaking, non-heap overheads.
   978  	// One oddity you may have noticed is that we also subtract out heapFree, i.e. unscavenged
   979  	// memory that may contain heap objects in the future.
   980  	//
   981  	// Let's take a step back. In an ideal world, this term would look something like just
   982  	// the heap goal. That is, we "reserve" enough space for the heap to grow to the heap
   983  	// goal, and subtract out everything else. This is of course impossible; the definition
   984  	// is circular! However, this impossible definition contains a key insight: the amount
   985  	// we're *going* to use matters just as much as whatever we're currently using.
   986  	//
   987  	// Consider if the heap shrinks to 1/10th its size, leaving behind lots of free and
   988  	// unscavenged memory. mappedReady - heapAlloc will be quite large, because of that free
   989  	// and unscavenged memory, pushing the goal down significantly.
   990  	//
   991  	// heapFree is also safe to exclude from the memory limit because in the steady-state, it's
   992  	// just a pool of memory for future heap allocations, and making new allocations from heapFree
   993  	// memory doesn't increase overall memory use. In transient states, the scavenger and the
   994  	// allocator actively manage the pool of heapFree memory to maintain the memory limit.
   995  	//
   996  	// The second term (marker 2) is the amount of memory we've exceeded the limit by, and is
   997  	// intended to help recover from such a situation. By pushing the heap goal down, we also
   998  	// push the trigger down, triggering and finishing a GC sooner in order to make room for
   999  	// other memory sources. Note that since we're effectively reducing the heap goal by X bytes,
  1000  	// we're actually giving more than X bytes of headroom back, because the heap goal is in
  1001  	// terms of heap objects, but it takes more than X bytes (e.g. due to fragmentation) to store
  1002  	// X bytes worth of objects.
  1003  	//
  1004  	// The third term (marker 3) subtracts an additional memoryLimitHeapGoalHeadroom bytes from the
  1005  	// heap goal. As the name implies, this is to provide additional headroom in the face of pacing
  1006  	// inaccuracies. This is a fixed number of bytes because these inaccuracies disproportionately
  1007  	// affect small heaps: as heaps get smaller, the pacer's inputs get fuzzier. Shorter GC cycles
  1008  	// and less GC work means noisy external factors like the OS scheduler have a greater impact.
  1009  
  1010  	memoryLimit := uint64(c.memoryLimit.Load())
  1011  
  1012  	// Compute term 1.
  1013  	nonHeapMemory := mappedReady - heapFree - heapAlloc
  1014  
  1015  	// Compute term 2.
  1016  	var overage uint64
  1017  	if mappedReady > memoryLimit {
  1018  		overage = mappedReady - memoryLimit
  1019  	}
  1020  
  1021  	if nonHeapMemory+overage >= memoryLimit {
  1022  		// We're at a point where non-heap memory exceeds the memory limit on its own.
  1023  		// There's honestly not much we can do here but just trigger GCs continuously
  1024  		// and let the CPU limiter reign that in. Something has to give at this point.
  1025  		// Set it to heapMarked, the lowest possible goal.
  1026  		return c.heapMarked
  1027  	}
  1028  
  1029  	// Compute the goal.
  1030  	goal := memoryLimit - (nonHeapMemory + overage)
  1031  
  1032  	// Apply some headroom to the goal to account for pacing inaccuracies.
  1033  	// Be careful about small limits.
  1034  	if goal < memoryLimitHeapGoalHeadroom || goal-memoryLimitHeapGoalHeadroom < memoryLimitHeapGoalHeadroom {
  1035  		goal = memoryLimitHeapGoalHeadroom
  1036  	} else {
  1037  		goal = goal - memoryLimitHeapGoalHeadroom
  1038  	}
  1039  	// Don't let us go below the live heap. A heap goal below the live heap doesn't make sense.
  1040  	if goal < c.heapMarked {
  1041  		goal = c.heapMarked
  1042  	}
  1043  	return goal
  1044  }
  1045  
  1046  const (
  1047  	// These constants determine the bounds on the GC trigger as a fraction
  1048  	// of heap bytes allocated between the start of a GC (heapLive == heapMarked)
  1049  	// and the end of a GC (heapLive == heapGoal).
  1050  	//
  1051  	// The constants are obscured in this way for efficiency. The denominator
  1052  	// of the fraction is always a power-of-two for a quick division, so that
  1053  	// the numerator is a single constant integer multiplication.
  1054  	triggerRatioDen = 64
  1055  
  1056  	// The minimum trigger constant was chosen empirically: given a sufficiently
  1057  	// fast/scalable allocator with 48 Ps that could drive the trigger ratio
  1058  	// to <0.05, this constant causes applications to retain the same peak
  1059  	// RSS compared to not having this allocator.
  1060  	minTriggerRatioNum = 45 // ~0.7
  1061  
  1062  	// The maximum trigger constant is chosen somewhat arbitrarily, but the
  1063  	// current constant has served us well over the years.
  1064  	maxTriggerRatioNum = 61 // ~0.95
  1065  )
  1066  
  1067  // trigger returns the current point at which a GC should trigger along with
  1068  // the heap goal.
  1069  //
  1070  // The returned value may be compared against heapLive to determine whether
  1071  // the GC should trigger. Thus, the GC trigger condition should be (but may
  1072  // not be, in the case of small movements for efficiency) checked whenever
  1073  // the heap goal may change.
  1074  func (c *gcControllerState) trigger() (uint64, uint64) {
  1075  	goal, minTrigger := c.heapGoalInternal()
  1076  
  1077  	// Invariant: the trigger must always be less than the heap goal.
  1078  	//
  1079  	// Note that the memory limit sets a hard maximum on our heap goal,
  1080  	// but the live heap may grow beyond it.
  1081  
  1082  	if c.heapMarked >= goal {
  1083  		// The goal should never be smaller than heapMarked, but let's be
  1084  		// defensive about it. The only reasonable trigger here is one that
  1085  		// causes a continuous GC cycle at heapMarked, but respect the goal
  1086  		// if it came out as smaller than that.
  1087  		return goal, goal
  1088  	}
  1089  
  1090  	// Below this point, c.heapMarked < goal.
  1091  
  1092  	// heapMarked is our absolute minimum, and it's possible the trigger
  1093  	// bound we get from heapGoalinternal is less than that.
  1094  	if minTrigger < c.heapMarked {
  1095  		minTrigger = c.heapMarked
  1096  	}
  1097  
  1098  	// If we let the trigger go too low, then if the application
  1099  	// is allocating very rapidly we might end up in a situation
  1100  	// where we're allocating black during a nearly always-on GC.
  1101  	// The result of this is a growing heap and ultimately an
  1102  	// increase in RSS. By capping us at a point >0, we're essentially
  1103  	// saying that we're OK using more CPU during the GC to prevent
  1104  	// this growth in RSS.
  1105  	triggerLowerBound := uint64(((goal-c.heapMarked)/triggerRatioDen)*minTriggerRatioNum) + c.heapMarked
  1106  	if minTrigger < triggerLowerBound {
  1107  		minTrigger = triggerLowerBound
  1108  	}
  1109  
  1110  	// For small heaps, set the max trigger point at maxTriggerRatio of the way
  1111  	// from the live heap to the heap goal. This ensures we always have *some*
  1112  	// headroom when the GC actually starts. For larger heaps, set the max trigger
  1113  	// point at the goal, minus the minimum heap size.
  1114  	//
  1115  	// This choice follows from the fact that the minimum heap size is chosen
  1116  	// to reflect the costs of a GC with no work to do. With a large heap but
  1117  	// very little scan work to perform, this gives us exactly as much runway
  1118  	// as we would need, in the worst case.
  1119  	maxTrigger := uint64(((goal-c.heapMarked)/triggerRatioDen)*maxTriggerRatioNum) + c.heapMarked
  1120  	if goal > defaultHeapMinimum && goal-defaultHeapMinimum > maxTrigger {
  1121  		maxTrigger = goal - defaultHeapMinimum
  1122  	}
  1123  	if maxTrigger < minTrigger {
  1124  		maxTrigger = minTrigger
  1125  	}
  1126  
  1127  	// Compute the trigger from our bounds and the runway stored by commit.
  1128  	var trigger uint64
  1129  	runway := c.runway.Load()
  1130  	if runway > goal {
  1131  		trigger = minTrigger
  1132  	} else {
  1133  		trigger = goal - runway
  1134  	}
  1135  	if trigger < minTrigger {
  1136  		trigger = minTrigger
  1137  	}
  1138  	if trigger > maxTrigger {
  1139  		trigger = maxTrigger
  1140  	}
  1141  	if trigger > goal {
  1142  		print("trigger=", trigger, " heapGoal=", goal, "\n")
  1143  		print("minTrigger=", minTrigger, " maxTrigger=", maxTrigger, "\n")
  1144  		throw("produced a trigger greater than the heap goal")
  1145  	}
  1146  	return trigger, goal
  1147  }
  1148  
  1149  // commit recomputes all pacing parameters needed to derive the
  1150  // trigger and the heap goal. Namely, the gcPercent-based heap goal,
  1151  // and the amount of runway we want to give the GC this cycle.
  1152  //
  1153  // This can be called any time. If GC is the in the middle of a
  1154  // concurrent phase, it will adjust the pacing of that phase.
  1155  //
  1156  // isSweepDone should be the result of calling isSweepDone(),
  1157  // unless we're testing or we know we're executing during a GC cycle.
  1158  //
  1159  // This depends on gcPercent, gcController.heapMarked, and
  1160  // gcController.heapLive. These must be up to date.
  1161  //
  1162  // Callers must call gcControllerState.revise after calling this
  1163  // function if the GC is enabled.
  1164  //
  1165  // mheap_.lock must be held or the world must be stopped.
  1166  func (c *gcControllerState) commit(isSweepDone bool) {
  1167  	if !c.test {
  1168  		assertWorldStoppedOrLockHeld(&mheap_.lock)
  1169  	}
  1170  
  1171  	if isSweepDone {
  1172  		// The sweep is done, so there aren't any restrictions on the trigger
  1173  		// we need to think about.
  1174  		c.sweepDistMinTrigger.Store(0)
  1175  	} else {
  1176  		// Concurrent sweep happens in the heap growth
  1177  		// from gcController.heapLive to trigger. Make sure we
  1178  		// give the sweeper some runway if it doesn't have enough.
  1179  		c.sweepDistMinTrigger.Store(c.heapLive.Load() + sweepMinHeapDistance)
  1180  	}
  1181  
  1182  	// Compute the next GC goal, which is when the allocated heap
  1183  	// has grown by GOGC/100 over where it started the last cycle,
  1184  	// plus additional runway for non-heap sources of GC work.
  1185  	gcPercentHeapGoal := ^uint64(0)
  1186  	if gcPercent := c.gcPercent.Load(); gcPercent >= 0 {
  1187  		gcPercentHeapGoal = c.heapMarked + (c.heapMarked+c.lastStackScan.Load()+c.globalsScan.Load())*uint64(gcPercent)/100
  1188  	}
  1189  	// Apply the minimum heap size here. It's defined in terms of gcPercent
  1190  	// and is only updated by functions that call commit.
  1191  	if gcPercentHeapGoal < c.heapMinimum {
  1192  		gcPercentHeapGoal = c.heapMinimum
  1193  	}
  1194  	c.gcPercentHeapGoal.Store(gcPercentHeapGoal)
  1195  
  1196  	// Compute the amount of runway we want the GC to have by using our
  1197  	// estimate of the cons/mark ratio.
  1198  	//
  1199  	// The idea is to take our expected scan work, and multiply it by
  1200  	// the cons/mark ratio to determine how long it'll take to complete
  1201  	// that scan work in terms of bytes allocated. This gives us our GC's
  1202  	// runway.
  1203  	//
  1204  	// However, the cons/mark ratio is a ratio of rates per CPU-second, but
  1205  	// here we care about the relative rates for some division of CPU
  1206  	// resources among the mutator and the GC.
  1207  	//
  1208  	// To summarize, we have B / cpu-ns, and we want B / ns. We get that
  1209  	// by multiplying by our desired division of CPU resources. We choose
  1210  	// to express CPU resources as GOMAPROCS*fraction. Note that because
  1211  	// we're working with a ratio here, we can omit the number of CPU cores,
  1212  	// because they'll appear in the numerator and denominator and cancel out.
  1213  	// As a result, this is basically just "weighing" the cons/mark ratio by
  1214  	// our desired division of resources.
  1215  	//
  1216  	// Furthermore, by setting the runway so that CPU resources are divided
  1217  	// this way, assuming that the cons/mark ratio is correct, we make that
  1218  	// division a reality.
  1219  	c.runway.Store(uint64((c.consMark * (1 - gcGoalUtilization) / (gcGoalUtilization)) * float64(c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load())))
  1220  }
  1221  
  1222  // setGCPercent updates gcPercent. commit must be called after.
  1223  // Returns the old value of gcPercent.
  1224  //
  1225  // The world must be stopped, or mheap_.lock must be held.
  1226  func (c *gcControllerState) setGCPercent(in int32) int32 {
  1227  	if !c.test {
  1228  		assertWorldStoppedOrLockHeld(&mheap_.lock)
  1229  	}
  1230  
  1231  	out := c.gcPercent.Load()
  1232  	if in < 0 {
  1233  		in = -1
  1234  	}
  1235  	c.heapMinimum = defaultHeapMinimum * uint64(in) / 100
  1236  	c.gcPercent.Store(in)
  1237  
  1238  	return out
  1239  }
  1240  
  1241  //go:linkname setGCPercent runtime/debug.setGCPercent
  1242  func setGCPercent(in int32) (out int32) {
  1243  	// Run on the system stack since we grab the heap lock.
  1244  	systemstack(func() {
  1245  		lock(&mheap_.lock)
  1246  		out = gcController.setGCPercent(in)
  1247  		gcControllerCommit()
  1248  		unlock(&mheap_.lock)
  1249  	})
  1250  
  1251  	// If we just disabled GC, wait for any concurrent GC mark to
  1252  	// finish so we always return with no GC running.
  1253  	if in < 0 {
  1254  		gcWaitOnMark(work.cycles.Load())
  1255  	}
  1256  
  1257  	return out
  1258  }
  1259  
  1260  func readGOGC() int32 {
  1261  	p := gogetenv("GOGC")
  1262  	if p == "off" {
  1263  		return -1
  1264  	}
  1265  	if n, ok := atoi32(p); ok {
  1266  		return n
  1267  	}
  1268  	return 100
  1269  }
  1270  
  1271  // setMemoryLimit updates memoryLimit. commit must be called after
  1272  // Returns the old value of memoryLimit.
  1273  //
  1274  // The world must be stopped, or mheap_.lock must be held.
  1275  func (c *gcControllerState) setMemoryLimit(in int64) int64 {
  1276  	if !c.test {
  1277  		assertWorldStoppedOrLockHeld(&mheap_.lock)
  1278  	}
  1279  
  1280  	out := c.memoryLimit.Load()
  1281  	if in >= 0 {
  1282  		c.memoryLimit.Store(in)
  1283  	}
  1284  
  1285  	return out
  1286  }
  1287  
  1288  //go:linkname setMemoryLimit runtime/debug.setMemoryLimit
  1289  func setMemoryLimit(in int64) (out int64) {
  1290  	// Run on the system stack since we grab the heap lock.
  1291  	systemstack(func() {
  1292  		lock(&mheap_.lock)
  1293  		out = gcController.setMemoryLimit(in)
  1294  		if in < 0 || out == in {
  1295  			// If we're just checking the value or not changing
  1296  			// it, there's no point in doing the rest.
  1297  			unlock(&mheap_.lock)
  1298  			return
  1299  		}
  1300  		gcControllerCommit()
  1301  		unlock(&mheap_.lock)
  1302  	})
  1303  	return out
  1304  }
  1305  
  1306  func readGOMEMLIMIT() int64 {
  1307  	p := gogetenv("GOMEMLIMIT")
  1308  	if p == "" || p == "off" {
  1309  		return maxInt64
  1310  	}
  1311  	n, ok := parseByteCount(p)
  1312  	if !ok {
  1313  		print("GOMEMLIMIT=", p, "\n")
  1314  		throw("malformed GOMEMLIMIT; see `go doc runtime/debug.SetMemoryLimit`")
  1315  	}
  1316  	return n
  1317  }
  1318  
  1319  // addIdleMarkWorker attempts to add a new idle mark worker.
  1320  //
  1321  // If this returns true, the caller must become an idle mark worker unless
  1322  // there's no background mark worker goroutines in the pool. This case is
  1323  // harmless because there are already background mark workers running.
  1324  // If this returns false, the caller must NOT become an idle mark worker.
  1325  //
  1326  // nosplit because it may be called without a P.
  1327  //
  1328  //go:nosplit
  1329  func (c *gcControllerState) addIdleMarkWorker() bool {
  1330  	for {
  1331  		old := c.idleMarkWorkers.Load()
  1332  		n, max := int32(old&uint64(^uint32(0))), int32(old>>32)
  1333  		if n >= max {
  1334  			// See the comment on idleMarkWorkers for why
  1335  			// n > max is tolerated.
  1336  			return false
  1337  		}
  1338  		if n < 0 {
  1339  			print("n=", n, " max=", max, "\n")
  1340  			throw("negative idle mark workers")
  1341  		}
  1342  		new := uint64(uint32(n+1)) | (uint64(max) << 32)
  1343  		if c.idleMarkWorkers.CompareAndSwap(old, new) {
  1344  			return true
  1345  		}
  1346  	}
  1347  }
  1348  
  1349  // needIdleMarkWorker is a hint as to whether another idle mark worker is needed.
  1350  //
  1351  // The caller must still call addIdleMarkWorker to become one. This is mainly
  1352  // useful for a quick check before an expensive operation.
  1353  //
  1354  // nosplit because it may be called without a P.
  1355  //
  1356  //go:nosplit
  1357  func (c *gcControllerState) needIdleMarkWorker() bool {
  1358  	p := c.idleMarkWorkers.Load()
  1359  	n, max := int32(p&uint64(^uint32(0))), int32(p>>32)
  1360  	return n < max
  1361  }
  1362  
  1363  // removeIdleMarkWorker must be called when an new idle mark worker stops executing.
  1364  func (c *gcControllerState) removeIdleMarkWorker() {
  1365  	for {
  1366  		old := c.idleMarkWorkers.Load()
  1367  		n, max := int32(old&uint64(^uint32(0))), int32(old>>32)
  1368  		if n-1 < 0 {
  1369  			print("n=", n, " max=", max, "\n")
  1370  			throw("negative idle mark workers")
  1371  		}
  1372  		new := uint64(uint32(n-1)) | (uint64(max) << 32)
  1373  		if c.idleMarkWorkers.CompareAndSwap(old, new) {
  1374  			return
  1375  		}
  1376  	}
  1377  }
  1378  
  1379  // setMaxIdleMarkWorkers sets the maximum number of idle mark workers allowed.
  1380  //
  1381  // This method is optimistic in that it does not wait for the number of
  1382  // idle mark workers to reduce to max before returning; it assumes the workers
  1383  // will deschedule themselves.
  1384  func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) {
  1385  	for {
  1386  		old := c.idleMarkWorkers.Load()
  1387  		n := int32(old & uint64(^uint32(0)))
  1388  		if n < 0 {
  1389  			print("n=", n, " max=", max, "\n")
  1390  			throw("negative idle mark workers")
  1391  		}
  1392  		new := uint64(uint32(n)) | (uint64(max) << 32)
  1393  		if c.idleMarkWorkers.CompareAndSwap(old, new) {
  1394  			return
  1395  		}
  1396  	}
  1397  }
  1398  
  1399  // gcControllerCommit is gcController.commit, but passes arguments from live
  1400  // (non-test) data. It also updates any consumers of the GC pacing, such as
  1401  // sweep pacing and the background scavenger.
  1402  //
  1403  // Calls gcController.commit.
  1404  //
  1405  // The heap lock must be held, so this must be executed on the system stack.
  1406  //
  1407  //go:systemstack
  1408  func gcControllerCommit() {
  1409  	assertWorldStoppedOrLockHeld(&mheap_.lock)
  1410  
  1411  	gcController.commit(isSweepDone())
  1412  
  1413  	// Update mark pacing.
  1414  	if gcphase != _GCoff {
  1415  		gcController.revise()
  1416  	}
  1417  
  1418  	// TODO(mknyszek): This isn't really accurate any longer because the heap
  1419  	// goal is computed dynamically. Still useful to snapshot, but not as useful.
  1420  	if traceEnabled() {
  1421  		traceHeapGoal()
  1422  	}
  1423  
  1424  	trigger, heapGoal := gcController.trigger()
  1425  	gcPaceSweeper(trigger)
  1426  	gcPaceScavenger(gcController.memoryLimit.Load(), heapGoal, gcController.lastHeapGoal)
  1427  }