github.com/utopiagio/gio@v0.0.8/app/egl_wayland.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  //go:build ((linux && !android) || freebsd) && !nowayland && !noopengl
     4  // +build linux,!android freebsd
     5  // +build !nowayland
     6  // +build !noopengl
     7  
     8  package app
     9  
    10  import (
    11  	"errors"
    12  	"unsafe"
    13  
    14  	"github.com/utopiagio/gio/internal/egl"
    15  )
    16  
    17  /*
    18  #cgo linux pkg-config: egl wayland-egl
    19  #cgo freebsd openbsd LDFLAGS: -lwayland-egl
    20  #cgo CFLAGS: -DEGL_NO_X11
    21  
    22  #include <EGL/egl.h>
    23  #include <wayland-client.h>
    24  #include <wayland-egl.h>
    25  */
    26  import "C"
    27  
    28  type wlContext struct {
    29  	win *window
    30  	*egl.Context
    31  	eglWin *C.struct_wl_egl_window
    32  }
    33  
    34  func init() {
    35  	newWaylandEGLContext = func(w *window) (context, error) {
    36  		disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
    37  		ctx, err := egl.NewContext(disp)
    38  		if err != nil {
    39  			return nil, err
    40  		}
    41  		return &wlContext{Context: ctx, win: w}, nil
    42  	}
    43  }
    44  
    45  func (c *wlContext) Release() {
    46  	if c.Context != nil {
    47  		c.Context.Release()
    48  		c.Context = nil
    49  	}
    50  	if c.eglWin != nil {
    51  		C.wl_egl_window_destroy(c.eglWin)
    52  		c.eglWin = nil
    53  	}
    54  }
    55  
    56  func (c *wlContext) Refresh() error {
    57  	c.Context.ReleaseSurface()
    58  	if c.eglWin != nil {
    59  		C.wl_egl_window_destroy(c.eglWin)
    60  		c.eglWin = nil
    61  	}
    62  	surf, width, height := c.win.surface()
    63  	if surf == nil {
    64  		return errors.New("wayland: no surface")
    65  	}
    66  	eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
    67  	if eglWin == nil {
    68  		return errors.New("wayland: wl_egl_window_create failed")
    69  	}
    70  	c.eglWin = eglWin
    71  	eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
    72  	if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
    73  		return err
    74  	}
    75  	if err := c.Context.MakeCurrent(); err != nil {
    76  		return err
    77  	}
    78  	defer c.Context.ReleaseCurrent()
    79  	// We're in charge of the frame callbacks, don't let eglSwapBuffers
    80  	// wait for callbacks that may never arrive.
    81  	c.Context.EnableVSync(false)
    82  	return nil
    83  }
    84  
    85  func (c *wlContext) Lock() error {
    86  	return c.Context.MakeCurrent()
    87  }
    88  
    89  func (c *wlContext) Unlock() {
    90  	c.Context.ReleaseCurrent()
    91  }