github.com/utopiagio/gio@v0.0.8/app/gl_js.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package app 4 5 import ( 6 "errors" 7 "syscall/js" 8 9 "github.com/utopiagio/gio/gpu" 10 "github.com/utopiagio/gio/internal/gl" 11 ) 12 13 type glContext struct { 14 ctx js.Value 15 cnv js.Value 16 w *window 17 } 18 19 func newContext(w *window) (*glContext, error) { 20 args := map[string]interface{}{ 21 // Enable low latency rendering. 22 // See https://developers.google.com/web/updates/2019/05/desynchronized. 23 "desynchronized": true, 24 "preserveDrawingBuffer": true, 25 } 26 ctx := w.cnv.Call("getContext", "webgl2", args) 27 if ctx.IsNull() { 28 ctx = w.cnv.Call("getContext", "webgl", args) 29 } 30 if ctx.IsNull() { 31 return nil, errors.New("app: webgl is not supported") 32 } 33 c := &glContext{ 34 ctx: ctx, 35 cnv: w.cnv, 36 w: w, 37 } 38 return c, nil 39 } 40 41 func (c *glContext) RenderTarget() (gpu.RenderTarget, error) { 42 if c.w.contextStatus != contextStatusOkay { 43 return nil, gpu.ErrDeviceLost 44 } 45 return gpu.OpenGLRenderTarget{}, nil 46 } 47 48 func (c *glContext) API() gpu.API { 49 return gpu.OpenGL{Context: gl.Context(c.ctx)} 50 } 51 52 func (c *glContext) Release() { 53 } 54 55 func (c *glContext) Present() error { 56 return nil 57 } 58 59 func (c *glContext) Lock() error { 60 return nil 61 } 62 63 func (c *glContext) Unlock() {} 64 65 func (c *glContext) Refresh() error { 66 switch c.w.contextStatus { 67 case contextStatusLost: 68 return errOutOfDate 69 case contextStatusRestored: 70 c.w.contextStatus = contextStatusOkay 71 return gpu.ErrDeviceLost 72 default: 73 return nil 74 } 75 } 76 77 func (w *window) NewContext() (context, error) { 78 return newContext(w) 79 }