github.com/utopiagio/gio@v0.0.8/gpu/headless/headless_js.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package headless 4 5 import ( 6 "errors" 7 "syscall/js" 8 9 "github.com/utopiagio/gio/gpu" 10 "github.com/utopiagio/gio/internal/gl" 11 ) 12 13 type jsContext struct { 14 ctx js.Value 15 } 16 17 func init() { 18 newContextPrimary = func() (context, error) { 19 doc := js.Global().Get("document") 20 cnv := doc.Call("createElement", "canvas") 21 ctx := cnv.Call("getContext", "webgl2") 22 if ctx.IsNull() { 23 ctx = cnv.Call("getContext", "webgl") 24 } 25 if ctx.IsNull() { 26 return nil, errors.New("headless: webgl is not supported") 27 } 28 c := &jsContext{ 29 ctx: ctx, 30 } 31 return c, nil 32 } 33 } 34 35 func (c *jsContext) API() gpu.API { 36 return gpu.OpenGL{Context: gl.Context(c.ctx)} 37 } 38 39 func (c *jsContext) Release() { 40 } 41 42 func (c *jsContext) ReleaseCurrent() { 43 } 44 45 func (c *jsContext) MakeCurrent() error { 46 return nil 47 }