github.com/utopiagio/gio@v0.0.8/internal/f32color/f32colorgen/main.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package main 4 5 import ( 6 "bytes" 7 "flag" 8 "fmt" 9 "go/format" 10 "math" 11 "os" 12 ) 13 14 func main() { 15 out := flag.String("out", "", "output file") 16 flag.Parse() 17 18 var b bytes.Buffer 19 printf := func(content string, args ...interface{}) { 20 fmt.Fprintf(&b, content, args...) 21 } 22 23 printf("// SPDX-License-Identifier: Unlicense OR MIT\n\n") 24 printf("// Code generated by f32colorgen. DO NOT EDIT.\n") 25 printf("\n") 26 printf("package f32color\n\n") 27 28 printf("// table corresponds to sRGBToLinear(float32(index)/0xff)\n") 29 printf("var srgb8ToLinear = [...]float32{") 30 for b := 0; b <= 0xFF; b++ { 31 if b%0x10 == 0 { 32 printf("\n\t") 33 } 34 v := sRGBToLinear(float32(b) / 0xff) 35 printf("%#v,", v) 36 } 37 printf("\n}\n") 38 39 data, err := format.Source(b.Bytes()) 40 if err != nil { 41 fmt.Fprint(os.Stderr, b.String()) 42 panic(err) 43 } 44 45 err = os.WriteFile(*out, data, 0755) 46 if err != nil { 47 panic(err) 48 } 49 } 50 51 // sRGBToLinear transforms color value from sRGB to linear. 52 func sRGBToLinear(c float32) float32 { 53 // Formula from EXT_sRGB. 54 if c <= 0.04045 { 55 return c / 12.92 56 } else { 57 return float32(math.Pow(float64((c+0.055)/1.055), 2.4)) 58 } 59 }