github.com/utopiagio/gio@v0.0.8/internal/gl/gl_js.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package gl 4 5 import ( 6 "errors" 7 "strings" 8 "syscall/js" 9 ) 10 11 type Functions struct { 12 Ctx js.Value 13 EXT_disjoint_timer_query js.Value 14 EXT_disjoint_timer_query_webgl2 js.Value 15 16 // Cached reference to the Uint8Array JS type. 17 uint8Array js.Value 18 19 // Cached JS arrays. 20 arrayBuf js.Value 21 int32Buf js.Value 22 23 isWebGL2 bool 24 25 _getExtension js.Value 26 _activeTexture js.Value 27 _attachShader js.Value 28 _beginQuery js.Value 29 _beginQueryEXT js.Value 30 _bindAttribLocation js.Value 31 _bindBuffer js.Value 32 _bindBufferBase js.Value 33 _bindFramebuffer js.Value 34 _bindRenderbuffer js.Value 35 _bindTexture js.Value 36 _blendEquation js.Value 37 _blendFunc js.Value 38 _bufferData js.Value 39 _bufferSubData js.Value 40 _checkFramebufferStatus js.Value 41 _clear js.Value 42 _clearColor js.Value 43 _clearDepth js.Value 44 _compileShader js.Value 45 _copyTexSubImage2D js.Value 46 _createBuffer js.Value 47 _createFramebuffer js.Value 48 _createProgram js.Value 49 _createQuery js.Value 50 _createRenderbuffer js.Value 51 _createShader js.Value 52 _createTexture js.Value 53 _deleteBuffer js.Value 54 _deleteFramebuffer js.Value 55 _deleteProgram js.Value 56 _deleteQuery js.Value 57 _deleteQueryEXT js.Value 58 _deleteShader js.Value 59 _deleteRenderbuffer js.Value 60 _deleteTexture js.Value 61 _depthFunc js.Value 62 _depthMask js.Value 63 _disableVertexAttribArray js.Value 64 _disable js.Value 65 _drawArrays js.Value 66 _drawElements js.Value 67 _enable js.Value 68 _enableVertexAttribArray js.Value 69 _endQuery js.Value 70 _endQueryEXT js.Value 71 _finish js.Value 72 _flush js.Value 73 _framebufferRenderbuffer js.Value 74 _framebufferTexture2D js.Value 75 _generateMipmap js.Value 76 _getRenderbufferParameteri js.Value 77 _getFramebufferAttachmentParameter js.Value 78 _getParameter js.Value 79 _getIndexedParameter js.Value 80 _getProgramParameter js.Value 81 _getProgramInfoLog js.Value 82 _getQueryParameter js.Value 83 _getQueryObjectEXT js.Value 84 _getShaderParameter js.Value 85 _getShaderInfoLog js.Value 86 _getSupportedExtensions js.Value 87 _getUniformBlockIndex js.Value 88 _getUniformLocation js.Value 89 _getVertexAttrib js.Value 90 _getVertexAttribOffset js.Value 91 _invalidateFramebuffer js.Value 92 _isEnabled js.Value 93 _linkProgram js.Value 94 _pixelStorei js.Value 95 _renderbufferStorage js.Value 96 _readPixels js.Value 97 _scissor js.Value 98 _shaderSource js.Value 99 _texImage2D js.Value 100 _texStorage2D js.Value 101 _texSubImage2D js.Value 102 _texParameteri js.Value 103 _uniformBlockBinding js.Value 104 _uniform1f js.Value 105 _uniform1i js.Value 106 _uniform2f js.Value 107 _uniform3f js.Value 108 _uniform4f js.Value 109 _useProgram js.Value 110 _vertexAttribPointer js.Value 111 _viewport js.Value 112 } 113 114 type Context js.Value 115 116 func NewFunctions(ctx Context, forceES bool) (*Functions, error) { 117 webgl := js.Value(ctx) 118 f := &Functions{ 119 Ctx: webgl, 120 uint8Array: js.Global().Get("Uint8Array"), 121 _getExtension: _bind(webgl, `getExtension`), 122 _activeTexture: _bind(webgl, `activeTexture`), 123 _attachShader: _bind(webgl, `attachShader`), 124 _beginQuery: _bind(webgl, `beginQuery`), 125 _beginQueryEXT: _bind(webgl, `beginQueryEXT`), 126 _bindAttribLocation: _bind(webgl, `bindAttribLocation`), 127 _bindBuffer: _bind(webgl, `bindBuffer`), 128 _bindBufferBase: _bind(webgl, `bindBufferBase`), 129 _bindFramebuffer: _bind(webgl, `bindFramebuffer`), 130 _bindRenderbuffer: _bind(webgl, `bindRenderbuffer`), 131 _bindTexture: _bind(webgl, `bindTexture`), 132 _blendEquation: _bind(webgl, `blendEquation`), 133 _blendFunc: _bind(webgl, `blendFunc`), 134 _bufferData: _bind(webgl, `bufferData`), 135 _bufferSubData: _bind(webgl, `bufferSubData`), 136 _checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`), 137 _clear: _bind(webgl, `clear`), 138 _clearColor: _bind(webgl, `clearColor`), 139 _clearDepth: _bind(webgl, `clearDepth`), 140 _compileShader: _bind(webgl, `compileShader`), 141 _copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`), 142 _createBuffer: _bind(webgl, `createBuffer`), 143 _createFramebuffer: _bind(webgl, `createFramebuffer`), 144 _createProgram: _bind(webgl, `createProgram`), 145 _createQuery: _bind(webgl, `createQuery`), 146 _createRenderbuffer: _bind(webgl, `createRenderbuffer`), 147 _createShader: _bind(webgl, `createShader`), 148 _createTexture: _bind(webgl, `createTexture`), 149 _deleteBuffer: _bind(webgl, `deleteBuffer`), 150 _deleteFramebuffer: _bind(webgl, `deleteFramebuffer`), 151 _deleteProgram: _bind(webgl, `deleteProgram`), 152 _deleteQuery: _bind(webgl, `deleteQuery`), 153 _deleteQueryEXT: _bind(webgl, `deleteQueryEXT`), 154 _deleteShader: _bind(webgl, `deleteShader`), 155 _deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`), 156 _deleteTexture: _bind(webgl, `deleteTexture`), 157 _depthFunc: _bind(webgl, `depthFunc`), 158 _depthMask: _bind(webgl, `depthMask`), 159 _disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`), 160 _disable: _bind(webgl, `disable`), 161 _drawArrays: _bind(webgl, `drawArrays`), 162 _drawElements: _bind(webgl, `drawElements`), 163 _enable: _bind(webgl, `enable`), 164 _enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`), 165 _endQuery: _bind(webgl, `endQuery`), 166 _endQueryEXT: _bind(webgl, `endQueryEXT`), 167 _finish: _bind(webgl, `finish`), 168 _flush: _bind(webgl, `flush`), 169 _framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`), 170 _framebufferTexture2D: _bind(webgl, `framebufferTexture2D`), 171 _generateMipmap: _bind(webgl, `generateMipmap`), 172 _getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`), 173 _getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`), 174 _getParameter: _bind(webgl, `getParameter`), 175 _getIndexedParameter: _bind(webgl, `getIndexedParameter`), 176 _getProgramParameter: _bind(webgl, `getProgramParameter`), 177 _getProgramInfoLog: _bind(webgl, `getProgramInfoLog`), 178 _getQueryParameter: _bind(webgl, `getQueryParameter`), 179 _getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`), 180 _getShaderParameter: _bind(webgl, `getShaderParameter`), 181 _getShaderInfoLog: _bind(webgl, `getShaderInfoLog`), 182 _getSupportedExtensions: _bind(webgl, `getSupportedExtensions`), 183 _getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`), 184 _getUniformLocation: _bind(webgl, `getUniformLocation`), 185 _getVertexAttrib: _bind(webgl, `getVertexAttrib`), 186 _getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`), 187 _invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`), 188 _isEnabled: _bind(webgl, `isEnabled`), 189 _linkProgram: _bind(webgl, `linkProgram`), 190 _pixelStorei: _bind(webgl, `pixelStorei`), 191 _renderbufferStorage: _bind(webgl, `renderbufferStorage`), 192 _readPixels: _bind(webgl, `readPixels`), 193 _scissor: _bind(webgl, `scissor`), 194 _shaderSource: _bind(webgl, `shaderSource`), 195 _texImage2D: _bind(webgl, `texImage2D`), 196 _texStorage2D: _bind(webgl, `texStorage2D`), 197 _texSubImage2D: _bind(webgl, `texSubImage2D`), 198 _texParameteri: _bind(webgl, `texParameteri`), 199 _uniformBlockBinding: _bind(webgl, `uniformBlockBinding`), 200 _uniform1f: _bind(webgl, `uniform1f`), 201 _uniform1i: _bind(webgl, `uniform1i`), 202 _uniform2f: _bind(webgl, `uniform2f`), 203 _uniform3f: _bind(webgl, `uniform3f`), 204 _uniform4f: _bind(webgl, `uniform4f`), 205 _useProgram: _bind(webgl, `useProgram`), 206 _vertexAttribPointer: _bind(webgl, `vertexAttribPointer`), 207 _viewport: _bind(webgl, `viewport`), 208 } 209 if err := f.Init(); err != nil { 210 return nil, err 211 } 212 return f, nil 213 } 214 215 func _bind(ctx js.Value, p string) js.Value { 216 if o := ctx.Get(p); o.Truthy() { 217 return o.Call("bind", ctx) 218 } 219 return js.Undefined() 220 } 221 222 func (f *Functions) Init() error { 223 webgl2Class := js.Global().Get("WebGL2RenderingContext") 224 f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class) 225 if !f.isWebGL2 { 226 f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query") 227 if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() { 228 return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float") 229 } 230 if f.getExtension("EXT_sRGB").IsNull() { 231 return errors.New("gl: EXT_sRGB not supported") 232 } 233 } else { 234 // WebGL2 extensions. 235 f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2") 236 if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() { 237 return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float") 238 } 239 } 240 return nil 241 } 242 243 func (f *Functions) getExtension(name string) js.Value { 244 return f._getExtension.Invoke(name) 245 } 246 247 func (f *Functions) ActiveTexture(t Enum) { 248 f._activeTexture.Invoke(int(t)) 249 } 250 func (f *Functions) AttachShader(p Program, s Shader) { 251 f._attachShader.Invoke(js.Value(p), js.Value(s)) 252 } 253 func (f *Functions) BeginQuery(target Enum, query Query) { 254 if !f.EXT_disjoint_timer_query_webgl2.IsNull() { 255 f._beginQuery.Invoke(int(target), js.Value(query)) 256 } else { 257 f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query)) 258 } 259 } 260 func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) { 261 f._bindAttribLocation.Invoke(js.Value(p), int(a), name) 262 } 263 func (f *Functions) BindBuffer(target Enum, b Buffer) { 264 f._bindBuffer.Invoke(int(target), js.Value(b)) 265 } 266 func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) { 267 f._bindBufferBase.Invoke(int(target), index, js.Value(b)) 268 } 269 func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) { 270 f._bindFramebuffer.Invoke(int(target), js.Value(fb)) 271 } 272 func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) { 273 f._bindRenderbuffer.Invoke(int(target), js.Value(rb)) 274 } 275 func (f *Functions) BindTexture(target Enum, t Texture) { 276 f._bindTexture.Invoke(int(target), js.Value(t)) 277 } 278 func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) { 279 panic("not implemented") 280 } 281 func (f *Functions) BindVertexArray(a VertexArray) { 282 panic("not supported") 283 } 284 func (f *Functions) BlendEquation(mode Enum) { 285 f._blendEquation.Invoke(int(mode)) 286 } 287 func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) { 288 f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA)) 289 } 290 func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) { 291 if data == nil { 292 f._bufferData.Invoke(int(target), size, int(usage)) 293 } else { 294 if len(data) != size { 295 panic("size mismatch") 296 } 297 f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage)) 298 } 299 } 300 func (f *Functions) BufferSubData(target Enum, offset int, src []byte) { 301 f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src)) 302 } 303 func (f *Functions) CheckFramebufferStatus(target Enum) Enum { 304 status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int()) 305 if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() { 306 // If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic. 307 return FRAMEBUFFER_COMPLETE 308 } 309 return status 310 } 311 func (f *Functions) Clear(mask Enum) { 312 f._clear.Invoke(int(mask)) 313 } 314 func (f *Functions) ClearColor(red, green, blue, alpha float32) { 315 f._clearColor.Invoke(red, green, blue, alpha) 316 } 317 func (f *Functions) ClearDepthf(d float32) { 318 f._clearDepth.Invoke(d) 319 } 320 func (f *Functions) CompileShader(s Shader) { 321 f._compileShader.Invoke(js.Value(s)) 322 } 323 func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { 324 f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height) 325 } 326 func (f *Functions) CreateBuffer() Buffer { 327 return Buffer(f._createBuffer.Invoke()) 328 } 329 func (f *Functions) CreateFramebuffer() Framebuffer { 330 return Framebuffer(f._createFramebuffer.Invoke()) 331 } 332 func (f *Functions) CreateProgram() Program { 333 return Program(f._createProgram.Invoke()) 334 } 335 func (f *Functions) CreateQuery() Query { 336 return Query(f._createQuery.Invoke()) 337 } 338 func (f *Functions) CreateRenderbuffer() Renderbuffer { 339 return Renderbuffer(f._createRenderbuffer.Invoke()) 340 } 341 func (f *Functions) CreateShader(ty Enum) Shader { 342 return Shader(f._createShader.Invoke(int(ty))) 343 } 344 func (f *Functions) CreateTexture() Texture { 345 return Texture(f._createTexture.Invoke()) 346 } 347 func (f *Functions) CreateVertexArray() VertexArray { 348 panic("not supported") 349 } 350 func (f *Functions) DeleteBuffer(v Buffer) { 351 f._deleteBuffer.Invoke(js.Value(v)) 352 } 353 func (f *Functions) DeleteFramebuffer(v Framebuffer) { 354 f._deleteFramebuffer.Invoke(js.Value(v)) 355 } 356 func (f *Functions) DeleteProgram(p Program) { 357 f._deleteProgram.Invoke(js.Value(p)) 358 } 359 func (f *Functions) DeleteQuery(query Query) { 360 if !f.EXT_disjoint_timer_query_webgl2.IsNull() { 361 f._deleteQuery.Invoke(js.Value(query)) 362 } else { 363 f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query)) 364 } 365 } 366 func (f *Functions) DeleteShader(s Shader) { 367 f._deleteShader.Invoke(js.Value(s)) 368 } 369 func (f *Functions) DeleteRenderbuffer(v Renderbuffer) { 370 f._deleteRenderbuffer.Invoke(js.Value(v)) 371 } 372 func (f *Functions) DeleteTexture(v Texture) { 373 f._deleteTexture.Invoke(js.Value(v)) 374 } 375 func (f *Functions) DeleteVertexArray(a VertexArray) { 376 panic("not implemented") 377 } 378 func (f *Functions) DepthFunc(fn Enum) { 379 f._depthFunc.Invoke(int(fn)) 380 } 381 func (f *Functions) DepthMask(mask bool) { 382 f._depthMask.Invoke(mask) 383 } 384 func (f *Functions) DisableVertexAttribArray(a Attrib) { 385 f._disableVertexAttribArray.Invoke(int(a)) 386 } 387 func (f *Functions) Disable(cap Enum) { 388 f._disable.Invoke(int(cap)) 389 } 390 func (f *Functions) DrawArrays(mode Enum, first, count int) { 391 f._drawArrays.Invoke(int(mode), first, count) 392 } 393 func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) { 394 f._drawElements.Invoke(int(mode), count, int(ty), offset) 395 } 396 func (f *Functions) DispatchCompute(x, y, z int) { 397 panic("not implemented") 398 } 399 func (f *Functions) Enable(cap Enum) { 400 f._enable.Invoke(int(cap)) 401 } 402 func (f *Functions) EnableVertexAttribArray(a Attrib) { 403 f._enableVertexAttribArray.Invoke(int(a)) 404 } 405 func (f *Functions) EndQuery(target Enum) { 406 if !f.EXT_disjoint_timer_query_webgl2.IsNull() { 407 f._endQuery.Invoke(int(target)) 408 } else { 409 f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target)) 410 } 411 } 412 func (f *Functions) Finish() { 413 f._finish.Invoke() 414 } 415 func (f *Functions) Flush() { 416 f._flush.Invoke() 417 } 418 func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) { 419 f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer)) 420 } 421 func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { 422 f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level) 423 } 424 func (f *Functions) GenerateMipmap(target Enum) { 425 f._generateMipmap.Invoke(int(target)) 426 } 427 func (f *Functions) GetError() Enum { 428 // Avoid slow getError calls. See gio#179. 429 return 0 430 } 431 func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int { 432 return paramVal(f._getRenderbufferParameteri.Invoke(int(pname))) 433 } 434 func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int { 435 if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING { 436 // FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2 437 return LINEAR 438 } 439 return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname))) 440 } 441 func (f *Functions) GetBinding(pname Enum) Object { 442 obj := f._getParameter.Invoke(int(pname)) 443 if !obj.Truthy() { 444 return Object{} 445 } 446 return Object(obj) 447 } 448 func (f *Functions) GetBindingi(pname Enum, idx int) Object { 449 obj := f._getIndexedParameter.Invoke(int(pname), idx) 450 if !obj.Truthy() { 451 return Object{} 452 } 453 return Object(obj) 454 } 455 func (f *Functions) GetInteger(pname Enum) int { 456 if !f.isWebGL2 { 457 switch pname { 458 case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH: 459 return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2 460 } 461 } 462 return paramVal(f._getParameter.Invoke(int(pname))) 463 } 464 func (f *Functions) GetFloat(pname Enum) float32 { 465 return float32(f._getParameter.Invoke(int(pname)).Float()) 466 } 467 func (f *Functions) GetInteger4(pname Enum) [4]int { 468 arr := f._getParameter.Invoke(int(pname)) 469 var res [4]int 470 for i := range res { 471 res[i] = arr.Index(i).Int() 472 } 473 return res 474 } 475 func (f *Functions) GetFloat4(pname Enum) [4]float32 { 476 arr := f._getParameter.Invoke(int(pname)) 477 var res [4]float32 478 for i := range res { 479 res[i] = float32(arr.Index(i).Float()) 480 } 481 return res 482 } 483 func (f *Functions) GetProgrami(p Program, pname Enum) int { 484 return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname))) 485 } 486 func (f *Functions) GetProgramInfoLog(p Program) string { 487 return f._getProgramInfoLog.Invoke(js.Value(p)).String() 488 } 489 func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint { 490 if !f.EXT_disjoint_timer_query_webgl2.IsNull() { 491 return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname)))) 492 } else { 493 return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname)))) 494 } 495 } 496 func (f *Functions) GetShaderi(s Shader, pname Enum) int { 497 return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname))) 498 } 499 func (f *Functions) GetShaderInfoLog(s Shader) string { 500 return f._getShaderInfoLog.Invoke(js.Value(s)).String() 501 } 502 func (f *Functions) GetString(pname Enum) string { 503 switch pname { 504 case EXTENSIONS: 505 extsjs := f._getSupportedExtensions.Invoke() 506 var exts []string 507 for i := 0; i < extsjs.Length(); i++ { 508 exts = append(exts, "GL_"+extsjs.Index(i).String()) 509 } 510 return strings.Join(exts, " ") 511 default: 512 return f._getParameter.Invoke(int(pname)).String() 513 } 514 } 515 func (f *Functions) GetUniformBlockIndex(p Program, name string) uint { 516 return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name))) 517 } 518 func (f *Functions) GetUniformLocation(p Program, name string) Uniform { 519 return Uniform(f._getUniformLocation.Invoke(js.Value(p), name)) 520 } 521 func (f *Functions) GetVertexAttrib(index int, pname Enum) int { 522 return paramVal(f._getVertexAttrib.Invoke(index, int(pname))) 523 } 524 func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object { 525 obj := f._getVertexAttrib.Invoke(index, int(pname)) 526 if !obj.Truthy() { 527 return Object{} 528 } 529 return Object(obj) 530 } 531 func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr { 532 return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int()) 533 } 534 func (f *Functions) InvalidateFramebuffer(target, attachment Enum) { 535 fn := f.Ctx.Get("invalidateFramebuffer") 536 if !fn.IsUndefined() { 537 if f.int32Buf.IsUndefined() { 538 f.int32Buf = js.Global().Get("Int32Array").New(1) 539 } 540 f.int32Buf.SetIndex(0, int32(attachment)) 541 f._invalidateFramebuffer.Invoke(int(target), f.int32Buf) 542 } 543 } 544 func (f *Functions) IsEnabled(cap Enum) bool { 545 return f._isEnabled.Invoke(int(cap)).Truthy() 546 } 547 func (f *Functions) LinkProgram(p Program) { 548 f._linkProgram.Invoke(js.Value(p)) 549 } 550 func (f *Functions) PixelStorei(pname Enum, param int) { 551 f._pixelStorei.Invoke(int(pname), param) 552 } 553 func (f *Functions) MemoryBarrier(barriers Enum) { 554 panic("not implemented") 555 } 556 func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte { 557 panic("not implemented") 558 } 559 func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) { 560 f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height) 561 } 562 func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) { 563 ba := f.byteArrayOf(data) 564 f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba) 565 js.CopyBytesToGo(data, ba) 566 } 567 func (f *Functions) Scissor(x, y, width, height int32) { 568 f._scissor.Invoke(x, y, width, height) 569 } 570 func (f *Functions) ShaderSource(s Shader, src string) { 571 f._shaderSource.Invoke(js.Value(s), src) 572 } 573 func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) { 574 f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil) 575 } 576 func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) { 577 f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height) 578 } 579 func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { 580 f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data)) 581 } 582 func (f *Functions) TexParameteri(target, pname Enum, param int) { 583 f._texParameteri.Invoke(int(target), int(pname), int(param)) 584 } 585 func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) { 586 f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding)) 587 } 588 func (f *Functions) Uniform1f(dst Uniform, v float32) { 589 f._uniform1f.Invoke(js.Value(dst), v) 590 } 591 func (f *Functions) Uniform1i(dst Uniform, v int) { 592 f._uniform1i.Invoke(js.Value(dst), v) 593 } 594 func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) { 595 f._uniform2f.Invoke(js.Value(dst), v0, v1) 596 } 597 func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) { 598 f._uniform3f.Invoke(js.Value(dst), v0, v1, v2) 599 } 600 func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { 601 f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3) 602 } 603 func (f *Functions) UseProgram(p Program) { 604 f._useProgram.Invoke(js.Value(p)) 605 } 606 func (f *Functions) UnmapBuffer(target Enum) bool { 607 panic("not implemented") 608 } 609 func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { 610 f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset) 611 } 612 func (f *Functions) Viewport(x, y, width, height int) { 613 f._viewport.Invoke(x, y, width, height) 614 } 615 616 func (f *Functions) byteArrayOf(data []byte) js.Value { 617 if len(data) == 0 { 618 return js.Null() 619 } 620 f.resizeByteBuffer(len(data)) 621 ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data))) 622 js.CopyBytesToJS(ba, data) 623 return ba 624 } 625 626 func (f *Functions) resizeByteBuffer(n int) { 627 if n == 0 { 628 return 629 } 630 if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n { 631 return 632 } 633 f.arrayBuf = js.Global().Get("ArrayBuffer").New(n) 634 } 635 636 func paramVal(v js.Value) int { 637 switch v.Type() { 638 case js.TypeBoolean: 639 if b := v.Bool(); b { 640 return 1 641 } else { 642 return 0 643 } 644 case js.TypeNumber: 645 return v.Int() 646 case js.TypeUndefined: 647 return 0 648 case js.TypeNull: 649 return 0 650 default: 651 panic("unknown parameter type") 652 } 653 }