github.com/utopiagio/gio@v0.0.8/io/pointer/doc.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 /* 4 Package pointer implements pointer events and operations. 5 A pointer is either a mouse controlled cursor or a touch 6 object such as a finger. 7 8 The [event.Op] operation is used to declare a handler ready for pointer 9 events. 10 11 # Hit areas 12 13 Clip operations from package [op/clip] are used for specifying 14 hit areas where handlers may receive events. 15 16 For example, to set up a handler with a rectangular hit area: 17 18 r := image.Rectangle{...} 19 area := clip.Rect(r).Push(ops) 20 event.Op{Tag: h}.Add(ops) 21 area.Pop() 22 23 Note that hit areas behave similar to painting: the effective area of a stack 24 of multiple area operations is the intersection of the areas. 25 26 BUG: Clip operations other than clip.Rect and clip.Ellipse are approximated 27 with their bounding boxes. 28 29 # Matching events 30 31 Areas form an implicit tree, with input handlers as leaves. The children of 32 an area is every area and handler added between its Push and corresponding Pop. 33 34 For example: 35 36 ops := new(op.Ops) 37 var h1, h2 *Handler 38 39 area := clip.Rect(...).Push(ops) 40 event.Op{Tag: h1}.Add(Ops) 41 area.Pop() 42 43 area := clip.Rect(...).Push(ops) 44 event.Op{Tag: h2}.Add(ops) 45 area.Pop() 46 47 implies a tree of two inner nodes, each with one pointer handler attached. 48 49 The matching proceeds as follows. 50 51 First, the foremost area that contains the event is found. Only areas whose 52 parent areas all contain the event is considered. 53 54 Then, every handler attached to the area is matched with the event. 55 56 If all attached handlers are marked pass-through or if no handlers are 57 attached, the matching repeats with the next foremost (sibling) area. Otherwise 58 the matching repeats with the parent area. 59 60 In the example above, all events will go to h2 because it and h1 are siblings 61 and none are pass-through. 62 63 # Pass-through 64 65 The PassOp operations controls the pass-through setting. All handlers added 66 inside one or more PassOp scopes are marked pass-through. 67 68 Pass-through is useful for overlay widgets. Consider a hidden side drawer: when 69 the user touches the side, both the (transparent) drawer handle and the 70 interface below should receive pointer events. This effect is achieved by 71 marking the drawer handle pass-through. 72 73 # Disambiguation 74 75 When more than one handler matches a pointer event, the event queue 76 follows a set of rules for distributing the event. 77 78 As long as the pointer has not received a Press event, all 79 matching handlers receive all events. 80 81 When a pointer is pressed, the set of matching handlers is 82 recorded. The set is not updated according to the pointer position 83 and hit areas. Rather, handlers stay in the matching set until they 84 no longer appear in a InputOp or when another handler in the set 85 grabs the pointer. 86 87 A handler can exclude all other handler from its matching sets 88 by setting the Grab flag in its InputOp. The Grab flag is sticky 89 and stays in effect until the handler no longer appears in any 90 matching sets. 91 92 The losing handlers are notified by a Cancel event. 93 94 For multiple grabbing handlers, the foremost handler wins. 95 96 # Priorities 97 98 Handlers know their position in a matching set of a pointer through 99 event priorities. The Shared priority is for matching sets with 100 multiple handlers; the Grabbed priority indicate exclusive access. 101 102 Priorities are useful for deferred gesture matching. 103 104 Consider a scrollable list of clickable elements. When the user touches an 105 element, it is unknown whether the gesture is a click on the element 106 or a drag (scroll) of the list. While the click handler might light up 107 the element in anticipation of a click, the scrolling handler does not 108 scroll on finger movements with lower than Grabbed priority. 109 110 Should the user release the finger, the click handler registers a click. 111 112 However, if the finger moves beyond a threshold, the scrolling handler 113 determines that the gesture is a drag and sets its Grab flag. The 114 click handler receives a Cancel (removing the highlight) and further 115 movements for the scroll handler has priority Grabbed, scrolling the 116 list. 117 */ 118 package pointer