github.com/utopiagio/gio@v0.0.8/widget/button.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  package widget
     4  
     5  import (
     6  	"image"
     7  	"time"
     8  
     9  	"github.com/utopiagio/gio/gesture"
    10  	"github.com/utopiagio/gio/io/event"
    11  	"github.com/utopiagio/gio/io/key"
    12  	"github.com/utopiagio/gio/io/pointer"
    13  	"github.com/utopiagio/gio/io/semantic"
    14  	"github.com/utopiagio/gio/layout"
    15  	"github.com/utopiagio/gio/op"
    16  	"github.com/utopiagio/gio/op/clip"
    17  )
    18  
    19  // Clickable represents a clickable area.
    20  type Clickable struct {
    21  	click   gesture.Click
    22  	history []Press
    23  
    24  	requestClicks int
    25  	pressedKey    key.Name
    26  }
    27  
    28  // Click represents a click.
    29  type Click struct {
    30  	Modifiers key.Modifiers
    31  	NumClicks int
    32  }
    33  
    34  // Press represents a past pointer press.
    35  type Press struct {
    36  	// Position of the press.
    37  	Position image.Point
    38  	// Start is when the press began.
    39  	Start time.Time
    40  	// End is when the press was ended by a release or cancel.
    41  	// A zero End means it hasn't ended yet.
    42  	End time.Time
    43  	// Cancelled is true for cancelled presses.
    44  	Cancelled bool
    45  }
    46  
    47  // Click executes a simple programmatic click.
    48  func (b *Clickable) Click() {
    49  	b.requestClicks++
    50  }
    51  
    52  // Clicked calls Update and reports whether a click was registered.
    53  func (b *Clickable) Clicked(gtx layout.Context) bool {
    54  	return b.clicked(b, gtx)
    55  }
    56  
    57  func (b *Clickable) clicked(t event.Tag, gtx layout.Context) bool {
    58  	_, clicked := b.update(t, gtx)
    59  	return clicked
    60  }
    61  
    62  // Hovered reports whether a pointer is over the element.
    63  func (b *Clickable) Hovered() bool {
    64  	return b.click.Hovered()
    65  }
    66  
    67  // Pressed reports whether a pointer is pressing the element.
    68  func (b *Clickable) Pressed() bool {
    69  	return b.click.Pressed()
    70  }
    71  
    72  // History is the past pointer presses useful for drawing markers.
    73  // History is retained for a short duration (about a second).
    74  func (b *Clickable) History() []Press {
    75  	return b.history
    76  }
    77  
    78  // Layout and update the button state.
    79  func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
    80  	return b.layout(b, gtx, w)
    81  }
    82  
    83  func (b *Clickable) layout(t event.Tag, gtx layout.Context, w layout.Widget) layout.Dimensions {
    84  	for {
    85  		_, ok := b.update(t, gtx)
    86  		if !ok {
    87  			break
    88  		}
    89  	}
    90  	m := op.Record(gtx.Ops)
    91  	dims := w(gtx)
    92  	c := m.Stop()
    93  	defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
    94  	semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
    95  	b.click.Add(gtx.Ops)
    96  	event.Op(gtx.Ops, t)
    97  	c.Add(gtx.Ops)
    98  	return dims
    99  }
   100  
   101  // Update the button state by processing events, and return the next
   102  // click, if any.
   103  func (b *Clickable) Update(gtx layout.Context) (Click, bool) {
   104  	return b.update(b, gtx)
   105  }
   106  
   107  func (b *Clickable) update(t event.Tag, gtx layout.Context) (Click, bool) {
   108  	for len(b.history) > 0 {
   109  		c := b.history[0]
   110  		if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
   111  			break
   112  		}
   113  		n := copy(b.history, b.history[1:])
   114  		b.history = b.history[:n]
   115  	}
   116  	if c := b.requestClicks; c > 0 {
   117  		b.requestClicks = 0
   118  		return Click{
   119  			NumClicks: c,
   120  		}, true
   121  	}
   122  	for {
   123  		e, ok := b.click.Update(gtx.Source)
   124  		if !ok {
   125  			break
   126  		}
   127  		switch e.Kind {
   128  		case gesture.KindClick:
   129  			if l := len(b.history); l > 0 {
   130  				b.history[l-1].End = gtx.Now
   131  			}
   132  			return Click{
   133  				Modifiers: e.Modifiers,
   134  				NumClicks: e.NumClicks,
   135  			}, true
   136  		case gesture.KindCancel:
   137  			for i := range b.history {
   138  				b.history[i].Cancelled = true
   139  				if b.history[i].End.IsZero() {
   140  					b.history[i].End = gtx.Now
   141  				}
   142  			}
   143  		case gesture.KindPress:
   144  			if e.Source == pointer.Mouse {
   145  				gtx.Execute(key.FocusCmd{Tag: t})
   146  			}
   147  			b.history = append(b.history, Press{
   148  				Position: e.Position,
   149  				Start:    gtx.Now,
   150  			})
   151  		}
   152  	}
   153  	for {
   154  		e, ok := gtx.Event(
   155  			key.FocusFilter{Target: t},
   156  			key.Filter{Focus: t, Name: key.NameReturn},
   157  			key.Filter{Focus: t, Name: key.NameSpace},
   158  		)
   159  		if !ok {
   160  			break
   161  		}
   162  		switch e := e.(type) {
   163  		case key.FocusEvent:
   164  			if e.Focus {
   165  				b.pressedKey = ""
   166  			}
   167  		case key.Event:
   168  			if !gtx.Focused(t) {
   169  				break
   170  			}
   171  			if e.Name != key.NameReturn && e.Name != key.NameSpace {
   172  				break
   173  			}
   174  			switch e.State {
   175  			case key.Press:
   176  				b.pressedKey = e.Name
   177  			case key.Release:
   178  				if b.pressedKey != e.Name {
   179  					break
   180  				}
   181  				// only register a key as a click if the key was pressed and released while this button was focused
   182  				b.pressedKey = ""
   183  				return Click{
   184  					Modifiers: e.Modifiers,
   185  					NumClicks: 1,
   186  				}, true
   187  			}
   188  		}
   189  	}
   190  	return Click{}, false
   191  }