github.com/v2fly/tools@v0.100.0/godoc/README.md (about)

     1  # godoc
     2  
     3  This directory contains most of the code for running a godoc server. The
     4  executable lives at golang.org/x/tools/cmd/godoc.
     5  
     6  ## Development mode
     7  
     8  In production, CSS/JS/template assets need to be compiled into the godoc
     9  binary. It can be tedious to recompile assets every time, but you can pass a
    10  flag to load CSS/JS/templates from disk every time a page loads:
    11  
    12  ```
    13  godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060
    14  ```
    15  
    16  ## Recompiling static assets
    17  
    18  The files that live at `static/style.css`, `static/jquery.js` and so on are not
    19  present in the final binary. They are placed into `static/static.go` by running
    20  `go generate`. So to compile a change and test it in your browser:
    21  
    22  1) Make changes to e.g. `static/style.css`.
    23  
    24  2) Run `go generate golang.org/x/tools/godoc/static` so `static/static.go` picks
    25  up the change.
    26  
    27  3) Run `go install golang.org/x/tools/cmd/godoc` so the compiled `godoc` binary
    28  picks up the change.
    29  
    30  4) Run `godoc -http=:6060` and view your changes in the browser. You may need
    31  to disable your browser's cache to avoid reloading a stale file.