github.com/v2fly/tools@v0.100.0/godoc/README.md (about) 1 # godoc 2 3 This directory contains most of the code for running a godoc server. The 4 executable lives at golang.org/x/tools/cmd/godoc. 5 6 ## Development mode 7 8 In production, CSS/JS/template assets need to be compiled into the godoc 9 binary. It can be tedious to recompile assets every time, but you can pass a 10 flag to load CSS/JS/templates from disk every time a page loads: 11 12 ``` 13 godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060 14 ``` 15 16 ## Recompiling static assets 17 18 The files that live at `static/style.css`, `static/jquery.js` and so on are not 19 present in the final binary. They are placed into `static/static.go` by running 20 `go generate`. So to compile a change and test it in your browser: 21 22 1) Make changes to e.g. `static/style.css`. 23 24 2) Run `go generate golang.org/x/tools/godoc/static` so `static/static.go` picks 25 up the change. 26 27 3) Run `go install golang.org/x/tools/cmd/godoc` so the compiled `godoc` binary 28 picks up the change. 29 30 4) Run `godoc -http=:6060` and view your changes in the browser. You may need 31 to disable your browser's cache to avoid reloading a stale file.