github.com/westcoastroms/westcoastroms-build@v0.0.0-20190928114312-2350e5a73030/build/make/core/build-system.html (about)

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    71  
    72  <h1><a name="My_Project_" />Android Build System</h1>
    73  
    74  <!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
    75  <p style="text-align:center">
    76    <strong>Status:</strong> <em>Draft </em> &nbsp;
    77    <small>(as of May 18, 2006)</small>
    78  </p>
    79  
    80  <p><b>Contents</b></p>
    81  <!-- this div expands out to a list of contents based on the H2 and H3 headings.
    82  Believe it! -->
    83   <div id="nav"  class="nav-2-levels"></div>
    84  
    85  <h2>Objective</h2>
    86  <p>The primary goals of reworking the build system are (1) to make dependencies
    87  work more reliably, so that when files need to rebuilt, they are, and (2) to
    88  improve performance of the build system so that unnecessary modules are not
    89  rebuilt, and so doing a top-level build when little or nothing needs to be done
    90  for a build takes as little time as possible.</p>
    91  
    92  <h2>Principles and Use Cases and Policy</h2>
    93  <p>Given the above objective, these are the overall principles and use cases
    94  that we will support.  This is not an exhaustive list.</p>
    95  <h3>Multiple Targets</h3>
    96  <p>It needs to be possible to build the Android platform for multiple targets.
    97  This means:</p>
    98  <ul>
    99      <li>The build system will support building tools for the host platform,
   100      both ones that are used in the build process itself, and developer tools
   101      like the simulator.</li>
   102      <li>The build system will need to be able to build tools on Linux
   103      (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
   104      Windows.</li>
   105      <li>The build system will need to be able to build the OS on Linux, and in
   106      the short-term, MacOS.  Note that this is a conscious decision to stop
   107      building the OS on Windows.  We are going to rely on the emulator there
   108      and not attempt to use the simulator.  This is a requirement change now
   109      that the emulator story is looking brighter.</li>
   110  </ul>
   111  <h3>Non-Recursive Make</h3>
   112  <p>To achieve the objectives, the build system will be rewritten to use make
   113  non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
   114  want PDF, here is the
   115  <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
   116  <h3>Rapid Compile-Test Cycles</h3>
   117  <p>When developing a component, for example a C++ shared library, it must be
   118  possible to easily rebuild just that component, and not have to wait more than a
   119  couple seconds for dependency checks, and not have to wait for unneeded
   120  components to be built.</p>
   121  <h3>Both Environment and Config File Based Settings</h3>
   122  <p>To set the target, and other options, some people on the team like to have a
   123  configuration file in a directory so they do not have an environment setup
   124  script to run, and others want an environment setup script to run so they can
   125  run builds in different terminals on the same tree, or switch back and forth
   126  in one terminal.  We will support both.</p>
   127  <h3>Object File Directory / make clean</h3>
   128  <p>Object files and other intermediate files will be generated into a directory
   129  that is separate from the source tree.  The goal is to have make clean be
   130  "rm -rf <obj>" in the tree root directory.  The primary goals of
   131  this are to simplify searching the source tree, and to make "make clean" more
   132  reliable.</p>
   133  
   134  <h3>SDK</h3>
   135  <p>The SDK will be a tarball that will allow non-OS-developers to write apps.
   136  The apps will actually be built by first building the SDK, and then building
   137  the apps against that SDK.  This will hopefully (1) make writing apps easier
   138  for us, because we won't have to rebuild the OS as much, and we can use the
   139  standard java-app development tools, and (2) allow us to dog-food the SDK, to
   140  help ensure its quality.  Cedric has suggested (and I agree) that apps built
   141  from the SDK should be built with ant.  Stay tuned for more details as we
   142  figure out exactly how this will work.</p>
   143  
   144  <h3>Dependecies</h3>
   145  <p>Dependencies should all be automatic.  Unless there is a custom tool involved
   146  (e.g. the webkit has several), the dependencies for shared and static libraries,
   147  .c, .cpp, .h, .java, java libraries, etc., should all work without intervention
   148  in the Android.mk file.</p>
   149  
   150  <h3>Hiding command lines</h3>
   151  <p>The default of the build system will be to hide the command lines being
   152  executed for make steps.  It will be possible to override this by specifying
   153  the showcommands pseudo-target, and possibly by setting an environment
   154  variable.</p>
   155  
   156  <h3>Wildcard source files</h3>
   157  <p>Wildcarding source file will be discouraged.  It may be useful in some
   158  scenarios.  The default <code>$(wildcard *)</code> will not work due to the
   159  current directory being set to the root of the build tree.<p>
   160  
   161  <h3>Multiple targets in one directory</h3>
   162  <p>It will be possible to generate more than one target from a given
   163  subdirectory.  For example, libutils generates a shared library for the target
   164  and a static library for the host.</p>
   165  
   166  <h3>Makefile fragments for modules</h3>
   167  <p><b>Android.mk</b> is the standard name for the makefile fragments that
   168  control the building of a given module.  Only the top directory should
   169  have a file named "Makefile".</p>
   170  
   171  <h3>Use shared libraries</h3>
   172  <p>Currently, the simulator is not built to use shared libraries.  This should
   173  be fixed, and now is a good time to do it.  This implies getting shared
   174  libraries to work on Mac OS.</p>
   175  
   176  
   177  <h2>Nice to Have</h2>
   178  
   179  <p>These things would be nice to have, and this is a good place to record them,
   180  however these are not promises.</p>
   181  
   182  <h3>Simultaneous Builds</h3>
   183  <p>The hope is to be able to do two builds for different combos in the same
   184  tree at the same time, but this is a stretch goal, not a requirement.
   185  Doing two builds in the same tree, not at the same time must work.  (update:
   186  it's looking like we'll get the two builds at the same time working)</p>
   187  
   188  <h3>Deleting headers (or other dependecies)</h3>
   189  <p>Problems can arise if you delete a header file that is referenced in
   190  ".d" files.  The easy way to deal with this is "make clean".  There
   191  should be a better way to handle it. (from fadden)</p>
   192  <p>One way of solving this is introducing a dependency on the directory.  The
   193  problem is that this can create extra dependecies and slow down the build.
   194  It's a tradeoff.</p>
   195  
   196  <h3>Multiple builds</h3>
   197  <p>General way to perform builds across the set of known platforms.  This
   198  would make it easy to perform multiple platform builds when testing a
   199  change, and allow a wide-scale "make clean".  Right now the buildspec.mk
   200  or environment variables need to be updated before each build. (from fadden)</p>
   201  
   202  <h3>Aftermarket Locales and Carrier</h3>
   203  <p>We will eventually need to add support for creating locales and carrier
   204  customizations to the SDK, but that will not be addressed right now.</p>
   205  
   206  
   207  <h2><a id="usage"/>Usage</h2>
   208  <p>You've read (or scrolled past) all of the motivations for this build system,
   209  and you want to know how to use it.  This is the place.</p>
   210  
   211  <h3>Your first build</h3>
   212  <p>The <a href="../building.html">Building</a> document describes how do do
   213  builds.</p>
   214  
   215  <h3>build/envsetup.sh functions</h3>
   216  If you source the file build/envsetup.sh into your bash environment,
   217  <code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
   218  
   219  <ul>
   220  <li><b>printconfig</b> - Prints the current configuration as set by the
   221  lunch and choosecombo commands.</li>
   222  <li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
   223  useful because you can run make from within subdirectories.  If you have the
   224  <code>TOP</code> environment variable set, it uses that.  If you don't, it looks
   225  up the tree from the current directory, trying to find the top of the tree.</li>
   226  <li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
   227  <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
   228  and .xml files below the current directory.</li>
   229  </ul>
   230  
   231  <h3>Build flavors/types</h3>
   232  <p>
   233  When building for a particular product, it's often useful to have minor
   234  variations on what is ultimately the final release build.  These are the
   235  currently-defined "flavors" or "types" (we need to settle on a real name
   236  for these).
   237  </p>
   238  
   239  <table border=1>
   240  <tr>
   241      <td>
   242          <code>eng<code>
   243      </td>
   244      <td>
   245          This is the default flavor. A plain "<code>make</code>" is the
   246          same as "<code>make eng</code>".  <code>droid</code> is an alias
   247          for <code>eng</code>.
   248          <ul>
   249          <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
   250              <code>user</code>, and/or <code>development</code>.
   251          <li>Installs non-APK modules that have no tags specified.
   252          <li>Installs APKs according to the product definition files, in
   253              addition to tagged APKs.
   254          <li><code>ro.secure=0</code>
   255          <li><code>ro.debuggable=1</code>
   256          <li><code>ro.kernel.android.checkjni=1</code>
   257          <li><code>adb</code> is enabled by default.
   258      </td>
   259  </tr>
   260  <tr>
   261      <td>
   262          <code>user<code>
   263      </td>
   264      <td>
   265          "<code>make user</code>"
   266          <p>
   267          This is the flavor intended to be the final release bits.
   268          <ul>
   269          <li>Installs modules tagged with <code>user</code>.
   270          <li>Installs non-APK modules that have no tags specified.
   271          <li>Installs APKs according to the product definition files; tags
   272              are ignored for APK modules.
   273          <li><code>ro.adb.secure=1</code>
   274          <li><code>ro.secure=1</code>
   275          <li><code>ro.debuggable=0</code>
   276          <li><code>adb</code> is disabled by default.
   277      </td>
   278  </tr>
   279  <tr>
   280      <td>
   281          <code>userdebug<code>
   282      </td>
   283      <td>
   284          "<code>make userdebug</code>"
   285          <p>
   286          The same as <code>user</code>, except:
   287          <ul>
   288          <li>Also installs modules tagged with <code>debug</code>.
   289          <li><code>ro.debuggable=1</code>
   290          <li><code>adb</code> is enabled by default.
   291      </td>
   292  </tr>
   293  </table>
   294  
   295  <p>
   296  If you build one flavor and then want to build another, you should run
   297  "<code>make installclean</code>" between the two makes to guarantee that
   298  you don't pick up files installed by the previous flavor.  "<code>make
   299  clean</code>" will also suffice, but it takes a lot longer.
   300  </p>
   301  
   302  
   303  <h3>More pseudotargets</h3>
   304  <p>Sometimes you want to just build one thing.  The following pseudotargets are
   305  there for your convenience:</p>
   306  
   307  <ul>
   308  <li><b>droid</b> - <code>make droid</code> is the normal build.  This target
   309  is here because the default target has to have a name.</li>
   310  <li><b>all</b> - <code>make all</code> builds everything <code>make
   311  droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
   312  include the "droid" tag.  The build server runs this to make sure
   313  that everything that is in the tree and has an Android.mk builds.</li>
   314  <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 
   315  Let you selectively clean one target.  For example, you can type
   316  <code>make clean-libutils</code> and it will delete libutils.so and all of the
   317  intermediate files, or you can type <code>make clean-Home</code> and it will
   318  clean just the Home app.</li>
   319  <li><b>clean</b> - <code>make clean</code> deletes all of the output and
   320  intermediate files for this configuration.  This is the same as <code>rm -rf
   321  out/&lt;configuration&gt;/</code></li>
   322  <li><b>clobber</b> - <code>make clobber</code> deletes all of the output
   323  and intermediate files for all configurations.  This is the same as
   324  <code>rm -rf out/</code>.</li>
   325  <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 
   326  directory inside the current combo directory.  This is especially useful on the
   327  simulator and emulator, where the persistent data remains present between 
   328  builds.</li>
   329  <li><b>showcommands</b> - <code>showcommands</code> is a modifier target
   330  which causes the build system to show the actual command lines for the build
   331  steps, instead of the brief descriptions.  Most people don't like seeing the
   332  actual commands, because they're quite long and hard to read, but if you need
   333  to for debugging purposes, you can add <code>showcommands</code> to the list
   334  of targets you build.  For example <code>make showcommands</code> will build
   335  the default android configuration, and <code>make runtime showcommands</code>
   336  will build just the runtime, and targets that it depends on, while displaying
   337  the full command lines.  Please note that there are a couple places where the
   338  commands aren't shown here.  These are considered bugs, and should be fixed,
   339  but they're often hard to track down.  Please let
   340  <a href="mailto:android-build-team">android-build-team</a> know if you find
   341  any.</li>
   342  <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
   343  in an Android.mk is made into a pseudotarget.  For example, <code>make
   344  runtime</code> might be shorthand for <code>make
   345  out/linux-x86-debug/system/bin/runtime</code> (which would work), and
   346  <code>make libkjs</code> might be shorthand for <code>make
   347  out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
   348  <li><b>targets</b> - <code>make targets</code> will print a list of all of
   349  the LOCAL_MODULE names you can make.</li>
   350  </ul>
   351  
   352  <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
   353  <p>You have a new library, a new app, or a new executable.  For each of the
   354  common types of modules, there is a corresponding file in the templates
   355  directory.  It will usually be enough to copy one of these, and fill in your
   356  own values.  Some of the more esoteric values are not included in the
   357  templates, but are instead just documented here, as is the documentation
   358  on using custom tools to generate files.</p>
   359  <p>Mostly, you can just look for the TODO comments in the templates and do
   360  what it says.  Please remember to delete the TODO comments when you're done
   361  to keep the files clean.  The templates have minimal documentation in them,
   362  because they're going to be copied, and when that gets stale, the copies just
   363  won't get updated.  So read on...</p>
   364  
   365  <h4>Apps</h4>
   366  <p>Use the <code>templates/apps</code> file.</p>
   367  <p>This template is pretty self-explanitory.  See the variables below for more
   368  details.</p>
   369  
   370  <h4>Java Libraries</h4>
   371  <p>Use the <code>templates/java_library</code> file.</p>
   372  <p>The interesting thing here is the value of LOCAL_MODULE, which becomes
   373  the name of the jar file.  (Actually right now, we're not making jar files yet,
   374  just directories of .class files,  but the directory is named according to
   375  what you put in LOCAL_MODULE).  This name will be what goes in the 
   376  LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
   377  
   378  <h4>C/C++ Executables</h4>
   379  <p>Use the <code>templates/executable</code> file, or the
   380  <code>templates/executable_host</code> file.</p>
   381  <p>This template has a couple extra options that you usually don't need.
   382  Please delete the ones you don't need, and remove the TODO comments.  It makes
   383  the rest of them easier to read, and you can always refer back to the templates
   384  if you need them again later.</p>
   385  <p>By default, on the target these are built into /system/bin, and on the
   386  host, they're built into <combo>/host/bin.  These can be overridden by setting
   387  <code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>.  See
   388  <a href="#moving-targets">Putting targets elsewhere</a>
   389  for more.</p>
   390  
   391  <h4>Shared Libraries</h4>
   392  <p>Use the <code>templates/shared_library</code> file, or the
   393  <code>templates/shared_library_host</code> file.</p>
   394  <p>Remember that on the target, we use shared libraries, and on the host,
   395  we use static libraries, since executable size isn't as big an issue, and it
   396  simplifies distribution in the SDK.</p>
   397  
   398  <h4>Static Libraries</h4>
   399  <p>Use the <code>templates/static_library</code> file, or the
   400  <code>templates/static_library_host</code> file.</p>
   401  <p>Remember that on the target, we use shared libraries, and on the host,
   402  we use static libraries, since executable size isn't as big an issue, and it
   403  simplifies distribution in the SDK.</p>
   404  
   405  <h4><a name="custom-tools"/>Using Custom Tools</h4>
   406  <p>If you have a tool that generates source files for you, it's possible
   407  to have the build system get the dependencies correct for it.  Here are
   408  a couple of examples.  <code>$@</code> is the make built-in variable for
   409  "the current target." The <font color=red>red</font> parts are the parts you'll
   410  need to change.</p>
   411  
   412  <p>You need to put this after you have declared <code>LOCAL_PATH</code> and
   413  <code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code>
   414  and <code>$(local-host-generated-sources-dir)</code> macros use these variables
   415  to determine where to put the files.
   416  
   417  <h5>Example 1</h5>
   418  <p>Here, there is one generated file, called
   419  chartables.c, which doesn't depend on anything.  And is built by the tool
   420  built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
   421  that a dependency is created on the tool.</p>
   422  <pre>
   423  intermediates:= $(local-generated-sources-dir)
   424  GEN := $(intermediates)/<font color=red>chartables.c</font>
   425  $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
   426  $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
   427  	$(transform-generated-source)
   428  LOCAL_GENERATED_SOURCES += $(GEN)
   429  </pre>
   430  
   431  <h5>Example 2</h5>
   432  <p>Here as a hypothetical example, we use use cat as if it were to transform
   433  a file.  Pretend that it does something useful.  Note how we use a
   434  target-specific variable called PRIVATE_INPUT_FILE to store the name of the
   435  input file.</p>
   436  <pre>
   437  intermediates:= $(local-generated-sources-dir)
   438  GEN := $(intermediates)/<font color=red>file.c</font>
   439  $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
   440  $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
   441  $(GEN): <font color=red>$(LOCAL_PATH)/input.file</font>
   442  	$(transform-generated-source)
   443  LOCAL_GENERATED_SOURCES += $(GEN)
   444  </pre>
   445  
   446  <h5>Example 3</h5>
   447  <p>If you have several files that are all similar in
   448  name, and use the same tool, you can combine them.  (here the *.lut.h files are
   449  the generated ones, and the *.cpp files are the input files)</p>
   450  <pre>
   451  intermediates:= $(local-generated-sources-dir)
   452  GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
   453              array_object.lut.h \
   454              bool_object.lut.h \</font>
   455          )
   456  $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
   457  $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
   458  	$(transform-generated-source)
   459  LOCAL_GENERATED_SOURCES += $(GEN)
   460  </pre>
   461  
   462  <h3><a name="platform-specific"/>Platform specific conditionals</h3>
   463  <p>Sometimes you need to set flags specifically for different platforms.  Here
   464  is a list of which values the different build-system defined variables will be
   465  set to and some examples.</p>
   466  <table cellspacing=25>
   467  <tr>
   468      <td valign=top align=center>
   469          <b>HOST_OS</b><br/>
   470          linux<br/>
   471          darwin
   472      </td>
   473      <td valign=top align=center>
   474          <b>HOST_ARCH</b><br/>
   475          x86<br/>
   476          x86_64
   477      </td>
   478      <td valign=top align=center>
   479          <b>HOST_BUILD_TYPE</b><br/>
   480          release<br/>
   481          debug
   482      </td>
   483  </tr>
   484  <tr>
   485      <td valign=top align=center>
   486          <b>TARGET_ARCH</b><br/>
   487          arm<br/>
   488          arm64<br/>
   489          mips<br/>
   490          mips64<br/>
   491          x86<br/>
   492          x86_64
   493      </td>
   494      <td valign=top align=center>
   495          <b>TARGET_BUILD_TYPE</b><br/>
   496          release<br/>
   497          debug
   498      </td>
   499  </tr>
   500  </table>
   501  
   502  <p>There are also special variables to use instead of conditionals. Many of the
   503  normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added
   504  to with _{arch} _{32|64}, and for the host, _{os}.</p>
   505  
   506  <h4>Some Examples</h4>
   507  <pre>ifeq ($(TARGET_BUILD_TYPE),release)
   508  LOCAL_CFLAGS += -DNDEBUG=1
   509  endif
   510  
   511  LOCAL_CFLAGS_arm += -DTARGET_IS_ARM
   512  
   513  LOCAL_CFLAGS_64 += -DBIG_POINTER
   514  
   515  # from libutils
   516  # Use the futex based mutex and condition variable
   517  # implementation from android-arm because it's shared mem safe
   518  LOCAL_SRC_FILES_linux += futex_synchro.c
   519  LOCAL_LDLIBS_linux += -lrt -ldl
   520  
   521  </pre>
   522  
   523  
   524  <h3><a name="moving-modules"/>Putting modules elsewhere</h3>
   525  <p>If you have modules that normally go somewhere, and you need to have them
   526  build somewhere else, read this.</p>
   527  <p>If you have modules that need to go in a subdirectory of their normal
   528  location, for example HAL modules that need to go in /system/lib/hw or
   529  /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for
   530  example:</p>
   531  <pre>
   532  LOCAL_MODULE_RELATIVE_PATH := hw
   533  </pre>
   534  <p>If you have modules that need to go in an entirely different location, for
   535  example the root filesystem instead of in /system, add these lines to your
   536  Android.mk:</p>
   537  <pre>
   538  LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
   539  LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
   540  </pre>
   541  <p>For executables and libraries, you need to specify a
   542  <code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a
   543  <code>LOCAL_MODULE_PATH</code>, because on target builds, we keep
   544  the unstripped executables so GDB can find the symbols.
   545  <code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified
   546  <code>LOCAL_MODULE_RELATIVE_PATH</code>.</p>
   547  <p>Look in <code>core/envsetup.mk</code> for all of the variables defining
   548  places to build things.</p>
   549  <p>FYI: If you're installing an executable to /sbin, you probably also want to
   550  set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
   551  will force the linker to only accept static libraries.</p>
   552  
   553  
   554  <h3>Android.mk variables</h3>
   555  <p>These are the variables that you'll commonly see in Android.mk files, listed
   556  alphabetically.</p>
   557  <p>But first, a note on variable naming:
   558  <ul>
   559      <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
   560      by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
   561      being empty after including that file.  Most of the variables you'll use
   562      in most modules are LOCAL_ variables.</li>
   563      <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
   564      means they're only usable within the commands for that module.  It also
   565      means that they're unlikely to change behind your back from modules that
   566      are included after yours.  This 
   567      <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
   568      describes more about target-specific variables.  Please note that there
   569      are a couple of these laying around the tree that aren't prefixed with
   570      PRIVATE_.  It is safe, and they will be fixed as they are discovered.
   571      Sorry for the confusion.</li>
   572      <li><b>INTERNAL_</b> - These variables are critical to functioning of
   573      the build system, so you shouldn't create variables named like this, and
   574      you probably shouldn't be messing with these variables in your makefiles.
   575      </li>
   576      <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
   577      and definitions that are specific to either the host or the target builds.
   578      Do not set variables that start with HOST_ or TARGET_ in your makefiles.
   579      </li>
   580      <li><b>HOST_CROSS_</b> - These contain the directories and definitions that
   581      are specific to cross-building host binaries. The common case is building
   582      windows host tools on linux. Do not set variables that start with
   583      HOST_CROSS_ in your makefiles.
   584      </li>
   585      <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
   586      well-defined template makefiles to include.  Some examples are CLEAR_VARS
   587      and BUILD_HOST_PACKAGE.</li>
   588      <li>Any other name is fair-game for you to use in your Android.mk.  However,
   589      remember that this is a non-recursive build system, so it is possible that
   590      your variable will be changed by another Android.mk included later, and be
   591      different when the commands for your rule / module are executed.</li>
   592  </ul>
   593  </p>
   594  
   595  <h4>LOCAL_ANNOTATION_PROCESSORS</h4>
   596  <p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code>
   597  to have their jars passed to javac with -processorpath for use as annotation
   598  processors.</p>
   599  
   600  <h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4>
   601  <p>Set this to a list of classes to be passed to javac as -processor arguments.
   602  This list is would be unnecessary, as javac will autodetect annotation processor
   603  classes, except that the Grok tool that is used on the Android source code
   604  does not autodetect them and requires listing them manually.</p>
   605  
   606  <h4>LOCAL_ASSET_FILES</h4>
   607  <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
   608  to the set of files you want built into your app.  Usually:</p>
   609  <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
   610  <p>This will probably change when we switch to ant for the apps' build
   611  system.</p>
   612  
   613  <h4>LOCAL_CC</h4>
   614  <p>If you want to use a different C compiler for this module, set LOCAL_CC
   615  to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
   616  compiler is used.</p>
   617  
   618  <h4>LOCAL_CXX</h4>
   619  <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
   620  to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
   621  compiler is used.</p>
   622  
   623  <h4>LOCAL_CFLAGS</h4>
   624  <p>If you have additional flags to pass into the C or C++ compiler, add
   625  them here.  For example:</p>
   626  <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
   627  
   628  <h4>LOCAL_CPPFLAGS</h4>
   629  <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
   630  them here.  For example:</p>
   631  <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
   632  <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
   633  on the compile line, so you can use it to override flags listed in
   634  <code>LOCAL_CFLAGS</code>.
   635  
   636  <h4>LOCAL_CPP_EXTENSION</h4>
   637  <p>If your C++ files end in something other than "<code>.cpp</code>",
   638  you can specify the custom extension here.  For example:</p>
   639  <p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
   640  Note that all C++ files for a given module must have the same
   641  extension; it is not currently possible to mix different extensions.
   642  
   643  <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
   644  <p>Normally, the compile line for C and C++ files includes global include
   645  paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
   646  is non-empty, none of the default includes or flags will be used when compiling
   647  C and C++ files in this module.
   648  <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
   649  <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
   650  any <code>DEBUG_CFLAGS</code> that are defined for the module.
   651  
   652  <h4>LOCAL_COPY_HEADERS</h4>
   653  <p class=warning>This will be going away.</p>
   654  <p>The set of files to copy to the install include tree.  You must also
   655  supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
   656  <p>This is going away because copying headers messes up the error messages, and
   657  may lead to people editing those headers instead of the correct ones.  It also
   658  makes it easier to do bad layering in the system, which we want to avoid.  We
   659  also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
   660  headers.</p>
   661  
   662  <h4>LOCAL_COPY_HEADERS_TO</h4>
   663  <p class=warning>This will be going away.</p>
   664  <p>The directory within "include" to copy the headers listed in
   665  <code>LOCAL_COPY_HEADERS</code> to.</p>
   666  <p>This is going away because copying headers messes up the error messages, and
   667  may lead to people editing those headers instead of the correct ones.  It also
   668  makes it easier to do bad layering in the system, which we want to avoid.  We
   669  also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
   670  headers.</p>
   671  
   672  <h4>LOCAL_C_INCLUDES</h4>
   673  <p>Additional directories to instruct the C/C++ compilers to look for header
   674  files in.  These paths are rooted at the top of the tree.  Use
   675  <code>LOCAL_PATH</code> if you have subdirectories of your own that you
   676  want in the include paths.  For example:</p>
   677  <p><code>
   678  LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
   679  LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
   680  </code></p>
   681  <p>You should not add subdirectories of include to
   682  <code>LOCAL_C_INCLUDES</code>, instead you should reference those files
   683  in the <code>#include</code> statement with their subdirectories.  For
   684  example:</p>
   685  <p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
   686  not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
   687  <p>There are some components that are doing this wrong, and should be cleaned
   688  up.</p>
   689  
   690  <h4>LOCAL_MODULE_TAGS</h4>
   691  <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
   692  tags.  If the tag list is empty or contains <code>droid</code>, the module
   693  will get installed as part of a <code>make droid</code>.  Otherwise, it will
   694  only get installed by running <code>make &lt;your-module&gt;</code>
   695  or with the <code>make all</code> pseudotarget.</p>
   696  
   697  <h4>LOCAL_REQUIRED_MODULES</h4>
   698  <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
   699  module names, like "libblah" or "Email".  If this module is installed, all
   700  of the modules that it requires will be installed as well.  This can be
   701  used to, e.g., ensure that necessary shared libraries or providers are
   702  installed when a given app is installed.
   703  
   704  <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
   705  <p>If your executable should be linked statically, set 
   706  <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
   707  list of libraries that we have in static form (currently only libc).  This is
   708  really only used for executables in /sbin on the root filesystem.</p>
   709  
   710  <h4>LOCAL_GENERATED_SOURCES</h4>
   711  <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
   712  automatically generated and then linked in when your module is built.
   713  See the <a href="#custom-tools">Custom Tools</a> template makefile for an
   714  example.</p>
   715  
   716  <h4>LOCAL_JAVACFLAGS</h4>
   717  <p>If you have additional flags to pass into the javac compiler, add
   718  them here.  For example:</p>
   719  <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
   720  
   721  <h4>LOCAL_ERROR_PRONE_FLAGS</h4>
   722  <p>If you have additional flags to pass into the error prone compiler, add
   723  them here.  For example:</p>
   724  <p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p>
   725  
   726  <h4>LOCAL_JAVA_LIBRARIES</h4>
   727  <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
   728  specifies which sets of java classes to include.  Currently there are
   729  two of these: <code>core</code> and <code>framework</code>.
   730  In most cases, it will look like this:</p>
   731  <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
   732  <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
   733  (and is not allowed) when building an APK with
   734  "<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
   735  will be included automatically.</p>
   736  
   737  <h4>LOCAL_LDFLAGS</h4>
   738  <p>You can pass additional flags to the linker by setting
   739  <code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
   740  very important to ld, so test whatever you do on all platforms.</p>
   741  
   742  <h4>LOCAL_LDLIBS</h4>
   743  <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
   744  that are not part of the build for your executable or library.  Specify
   745  the libraries you want in -lxxx format; they're passed directly to the 
   746  link line.  However, keep in mind that there will be no dependency generated
   747  for these libraries.  It's most useful in simulator builds where you want
   748  to use a library preinstalled on the host.  The linker (ld) is a particularly
   749  fussy beast, so it's sometimes necessary to pass other flags here if you're
   750  doing something sneaky. Some examples:</p>
   751  <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
   752  LOCAL_LDLIBS += -Wl,-z,origin
   753  </code></p>
   754  
   755  <h4>LOCAL_NO_MANIFEST</h4>
   756  <p>If your package doesn't have a manifest (AndroidManifest.xml), then
   757  set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
   758  does this.</p>
   759  
   760  <h4>LOCAL_PACKAGE_NAME</h4>
   761  <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
   762  Dialer, Contacts, etc.  This will probably change or go away when we switch
   763  to an ant-based build system for the apps.</p>
   764  
   765  <h4>LOCAL_PATCH_MODULE (experimental option)</h4>
   766  <p>As of January 2018, you almost certainly don't need this option, so please
   767  ask and only use it if you understand what you're doing. This feature is
   768  experimental and may go away in future.</p>
   769  <p>
   770  When compiling language level 9+ .java code in packages that are part of a
   771  a system module, <code>LOCAL_PATCH_MODULE</code> names the module that your
   772  sources and dependencies should be patched into. The Android runtime currently
   773  (Jan 2018) doesn't implement the JEP 261 module system so this option is only
   774  supported at compile time. It should only be needed to compile tests in packages
   775  that exist in libcore and which are inconvenient to move elsewhere.
   776  </p>
   777  
   778  <h4>LOCAL_PATH</h4>
   779  <p>The directory your Android.mk file is in. You can set it by putting the
   780  following as the first line in your Android.mk:</p>
   781  <p><code>LOCAL_PATH := $(my-dir)</code></p>
   782  <p>The <code>my-dir</code> macro uses the 
   783  <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
   784  variable, so you must call it before you include any other makefiles.  Also,
   785  consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
   786  own stuff before you include them.  This also means that if you try to write
   787  several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
   788  it won't work, because those included makefiles might reset LOCAL_PATH.
   789  
   790  <h4>LOCAL_POST_PROCESS_COMMAND</h4>
   791  <p>For host executables, you can specify a command to run on the module
   792  after it's been linked.  You might have to go through some contortions
   793  to get variables right because of early or late variable evaluation:</p>
   794  <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
   795  LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
   796  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
   797  </code></p>
   798  
   799  <h4>LOCAL_PREBUILT_EXECUTABLES</h4>
   800  <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
   801  to executables that you want copied.  They're located automatically into the
   802  right bin directory.</p>
   803  
   804  <h4>LOCAL_PREBUILT_LIBS</h4>
   805  <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
   806  to libraries that you want copied.  They're located automatically into the
   807  right lib directory.</p>
   808  
   809  <h4>LOCAL_SHARED_LIBRARIES</h4>
   810  <p>These are the libraries you directly link against.  You don't need to
   811  pass transitively included libraries.  Specify the name without the suffix:</p>
   812  <p><code>LOCAL_SHARED_LIBRARIES := \<br/>
   813  	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
   814  	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
   815  	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
   816  	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
   817  	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
   818  </code></p>
   819  
   820  <h4>LOCAL_SRC_FILES</h4>
   821  <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
   822  files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
   823  how to correctly do the intermediate .h and .c/.cpp files automatically.  If
   824  the files are in a subdirectory of the one containing the Android.mk, prefix
   825  them with the directory name:</p>
   826  <p><code>LOCAL_SRC_FILES := \<br/>
   827  	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
   828  	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
   829  </code></p>
   830  
   831  <h4>LOCAL_STATIC_LIBRARIES</h4>
   832  <p>These are the static libraries that you want to include in your module.
   833  Mostly, we use shared libraries, but there are a couple of places, like
   834  executables in sbin and host executables where we use static libraries instead.
   835  <p><code>LOCAL_STATIC_LIBRARIES := \<br/>
   836  	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
   837  	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
   838  </code></p>
   839  
   840  <h4>LOCAL_MODULE</h4>
   841  <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
   842  from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
   843  is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
   844  For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
   845  <code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
   846  so this might become moot.</p>
   847  
   848  <h4>LOCAL_MODULE_PATH</h4>
   849  <p>Instructs the build system to put the module somewhere other than what's
   850  normal for its type.  If you override this, make sure you also set
   851  <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
   852  so the unstripped binary has somewhere to go.  An error will occur if you forget
   853  to.</p>
   854  <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
   855  
   856  <h4>LOCAL_MODULE_RELATIVE_PATH</h4>
   857  <p>Instructs the build system to put the module in a subdirectory under the
   858  directory that is normal for its type.  If you set this you do not need to
   859  set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use
   860  the relative path.</p>
   861  <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
   862  
   863  <h4>LOCAL_MODULE_HOST_OS</h4>
   864  <p>This specifies which OSes are supported by this host module. It is not used
   865  for target builds. The accepted values here are combinations of
   866  <code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default,
   867  linux and darwin(MacOS) are considered to be supported. If a module should
   868  build under windows, you must specify windows, and any others to be supported.
   869  Some examples:</p>
   870  <p><code>LOCAL_MODULE_HOST_OS := linux<br/>
   871  LOCAL_MODULE_HOST_OS := darwin linux windows</code></p>
   872  
   873  <h4>LOCAL_UNSTRIPPED_PATH</h4>
   874  <p>Instructs the build system to put the unstripped version of the module
   875  somewhere other than what's normal for its type.  Usually, you override this
   876  because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
   877  shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
   878  <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
   879  <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
   880  
   881  <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
   882  <p>These are the static libraries that you want to include in your module without allowing
   883  the linker to remove dead code from them. This is mostly useful if you want to add a static library
   884  to a shared library and have the static library's content exposed from the shared library.
   885  <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
   886  	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
   887  </code></p>
   888  
   889  <h4>LOCAL_YACCFLAGS</h4>
   890  <p>Any flags to pass to invocations of yacc for your module.  A known limitation
   891  here is that the flags will be the same for all invocations of YACC for your
   892  module.  This can be fixed.  If you ever need it to be, just ask.</p>
   893  <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
   894  
   895  
   896  
   897  <h2>Implementation Details</h2>
   898  
   899  <p>You should never have to touch anything in the config directory unless
   900  you're adding a new platform, new tools, or adding new features to the
   901  build system.  In general, please consult with the build system owner(s)
   902  (<a href="mailto:android-build-team">android-build-team</a>) before you go
   903  mucking around in here.  That said, here are some notes on what's going on
   904  under the hood.</p>
   905  
   906  <h3>Environment Setup / buildspec.mk Versioning</h3>
   907  <p>In order to make easier for people when the build system changes, when
   908  it is necessary to make changes to buildspec.mk or to rerun the environment
   909  setup scripts, they contain a version number in the variable
   910  BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
   911  system expects, it fails printing an error message explaining what happened.
   912  If you make a change that requires an update, you need to update two places
   913  so this message will be printed.
   914  <ul>
   915      <li>In core/envsetup.mk, increment the
   916          CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
   917      <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
   918          definition to match the one in core/envsetup.mk</li>
   919  </ul>
   920  The scripts automatically get the value from the build system, so they will
   921  trigger the warning as well.
   922  </p>
   923  
   924  <h3>Additional makefile variables</h3>
   925  <p>You probably shouldn't use these variables.  Please consult
   926  <a href="mailto:android-build-team">android-build-team</a> before using them.
   927  These are mostly there for workarounds for other issues, or things that aren't
   928  completely done right.</p>
   929  
   930  <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
   931  <p>If your module needs to depend on anything else that
   932  isn't actually built in to it, you can add those make targets to 
   933  <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
   934  for some other dependency that isn't created automatically.</p>
   935  
   936  <h4>LOCAL_BUILT_MODULE</h4>
   937  <p class=warning>This should not be used, since multiple binaries are now
   938  created from a single module defintiion.</p>
   939  <p>When a module is built, the module is created in an intermediate
   940  directory then copied to its final location.  LOCAL_BUILT_MODULE is
   941  the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
   942  for the path to the final installed location of the module.</p>
   943  
   944  <h4>LOCAL_IS_HOST_MODULE</h4>
   945  <p>Set by the host_xxx.mk includes to tell base_rules.mk and the other
   946  includes that we're building for the host.</p>
   947  
   948  <h4>LOCAL_INSTALLED_MODULE</h4>
   949  <p class=warning>This should not be used, since multiple binaries are now
   950  created from a single module defintiion.</p>
   951  <p>The fully qualified path name of the final location of the module.
   952  See LOCAL_BUILT_MODULE for the location of the intermediate file that
   953  the make rules should actually be constructing.</p>
   954  
   955  <h4>LOCAL_MODULE_CLASS</h4>
   956  <p>Which kind of module this is.  This variable is used to construct other
   957  variable names used to locate the modules.  See base_rules.mk and
   958  envsetup.mk.</p>
   959  
   960  <h4>LOCAL_MODULE_SUFFIX</h4>
   961  <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
   962  <code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
   963  
   964  <h4>LOCAL_STRIP_MODULE</h4>
   965  <p>If set to true (the default), the binary will be stripped and a debug
   966  link will be set up so that GDB will still work. If set to no_debuglink,
   967  the binary will be stripped, but no debug link will be added. If set to
   968  keep_symbols, it will strip the debug information, but keep the symbol table.
   969  Any other value will prevent stripping.</p>
   970  
   971  <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
   972  <p>Used while building the base libraries: libc, libm, libdl.  Usually
   973  it should be set to "none," as it is in $(CLEAR_VARS).  When building
   974  these libraries, it's set to the ones they link against.  For example,
   975  libc, libstdc++ and libdl don't link against anything, and libm links against
   976  libc.  Normally, when the value is none, these libraries are automatically
   977  linked in to executables and libraries, so you don't need to specify them
   978  manually.</p>
   979  
   980  
   981  </body>
   982  </html>