github.com/xushiwei/go@v0.0.0-20130601165731-2b9d83f45bc9/doc/go_faq.html (about)

     1  <!--{
     2  	"Title": "FAQ",
     3  	"Path": "/doc/faq"
     4  }-->
     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  No major systems language has emerged in over a decade, but over that time
    13  the computing landscape has changed tremendously. There are several trends:
    14  </p>
    15  
    16  <ul>
    17  <li>
    18  Computers are enormously quicker but software development is not faster.
    19  <li>
    20  Dependency management is a big part of software development today but the
    21  &ldquo;header files&rdquo; of languages in the C tradition are antithetical to clean
    22  dependency analysis&mdash;and fast compilation.
    23  <li>
    24  There is a growing rebellion against cumbersome type systems like those of
    25  Java and C++, pushing people towards dynamically typed languages such as
    26  Python and JavaScript.
    27  <li>
    28  Some fundamental concepts such as garbage collection and parallel computation
    29  are not well supported by popular systems languages.
    30  <li>
    31  The emergence of multicore computers has generated worry and confusion.
    32  </ul>
    33  
    34  <p>
    35  We believe it's worth trying again with a new language, a concurrent,
    36  garbage-collected language with fast compilation. Regarding the points above:
    37  </p>
    38  
    39  <ul>
    40  <li>
    41  It is possible to compile a large Go program in a few seconds on a single computer.
    42  <li>
    43  Go provides a model for software construction that makes dependency
    44  analysis easy and avoids much of the overhead of C-style include files and
    45  libraries.
    46  <li>
    47  Go's type system has no hierarchy, so no time is spent defining the
    48  relationships between types. Also, although Go has static types the language
    49  attempts to make types feel lighter weight than in typical OO languages.
    50  <li>
    51  Go is fully garbage-collected and provides fundamental support for
    52  concurrent execution and communication.
    53  <li>
    54  By its design, Go proposes an approach for the construction of system
    55  software on multicore machines.
    56  </ul>
    57  
    58  <h3 id="What_is_the_status_of_the_project">
    59  What is the status of the project?</h3>
    60  
    61  <p>
    62  Go became a public open source project on November 10, 2009.
    63  After a couple of years of very active design and development, stability was called for and
    64  Go 1 was <a href="http://blog.golang.org/2012/03/go-version-1-is-released.html">released</a>
    65  on March 28, 2012.
    66  Go 1, which includes a <a href="/ref/spec">language specification</a>,
    67  <a href="/pkg/">standard libraries</a>,
    68  and <a href="/cmd/go/">custom tools</a>,
    69  provides a stable foundation for creating reliable products, projects, and publications.
    70  </p>
    71  
    72  <p>
    73  With that stability established, we are using Go to develop programs, products, and tools rather than
    74  actively changing the language and libraries.
    75  In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>.
    76  Backwards-incompatible changes will not be made to any Go 1 point release.
    77  We want to use what we have to learn how a future version of Go might look, rather than to play with
    78  the language underfoot.
    79  </p>
    80  
    81  <p>
    82  Of course, development will continue on Go itself, but the focus will be on performance, reliability,
    83  portability and the addition of new functionality such as improved support for internationalization.
    84  </p>
    85  
    86  <p>
    87  There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today.
    88  </p>
    89  
    90  <h3 id="What_is_the_origin_of_the_name">
    91  What is the origin of the name?</h3>
    92  
    93  <p>
    94  &ldquo;Ogle&rdquo; would be a good name for a Go debugger.
    95  </p>
    96  
    97  <h3 id="Whats_the_origin_of_the_mascot">
    98  What's the origin of the mascot?</h3>
    99  
   100  <p>
   101  The mascot and logo were designed by
   102  <a href="http://reneefrench.blogspot.com">Renée French</a>, who also designed
   103  <a href="http://plan9.bell-labs.com/plan9/glenda.html">Glenda</a>,
   104  the Plan 9 bunny.
   105  The gopher is derived from one she used for an <a href="http://wfmu.org/">WFMU</a>
   106  T-shirt design some years ago.
   107  The logo and mascot are covered by the
   108  <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
   109  license.
   110  </p>
   111  
   112  <h3 id="history">
   113  What is the history of the project?</h3>
   114  <p>
   115  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
   116  goals for a new language on the white board on September 21, 2007.
   117  Within a few days the goals had settled into a plan to do something
   118  and a fair idea of what it would be.  Design continued part-time in
   119  parallel with unrelated work.  By January 2008, Ken had started work
   120  on a compiler with which to explore ideas; it generated C code as its
   121  output.  By mid-year the language had become a full-time project and
   122  had settled enough to attempt a production compiler.  In May 2008,
   123  Ian Taylor independently started on a GCC front end for Go using the
   124  draft specification.  Russ Cox joined in late 2008 and helped move the language
   125  and libraries from prototype to reality.
   126  </p>
   127  
   128  <p>
   129  Go became a public open source project on November 10, 2009.
   130  Many people from the community have contributed ideas, discussions, and code.
   131  </p>
   132  
   133  <h3 id="creating_a_new_language">
   134  Why are you creating a new language?</h3>
   135  <p>
   136  Go was born out of frustration with existing languages and
   137  environments for systems programming.  Programming had become too
   138  difficult and the choice of languages was partly to blame.  One had to
   139  choose either efficient compilation, efficient execution, or ease of
   140  programming; all three were not available in the same mainstream
   141  language.  Programmers who could were choosing ease over
   142  safety and efficiency by moving to dynamically typed languages such as
   143  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   144  </p>
   145  
   146  <p>
   147  Go is an attempt to combine the ease of programming of an interpreted,
   148  dynamically typed
   149  language with the efficiency and safety of a statically typed, compiled language.
   150  It also aims to be modern, with support for networked and multicore
   151  computing.  Finally, it is intended to be <i>fast</i>: it should take
   152  at most a few seconds to build a large executable on a single computer.
   153  To meet these goals required addressing a number of
   154  linguistic issues: an expressive but lightweight type system;
   155  concurrency and garbage collection; rigid dependency specification;
   156  and so on.  These cannot be addressed well by libraries or tools; a new
   157  language was called for.
   158  </p>
   159  
   160  <p>
   161  The article <a href="http://talks.golang.org/2012/splash.article">Go at Google</a>
   162  discusses the background and motivation behind the design of the Go language,
   163  as well as providing more detail about many of the answers presented in this FAQ.
   164  </p>
   165  
   166  <h3 id="ancestors">
   167  What are Go's ancestors?</h3>
   168  <p>
   169  Go is mostly in the C family (basic syntax),
   170  with significant input from the Pascal/Modula/Oberon
   171  family (declarations, packages),
   172  plus some ideas from languages
   173  inspired by Tony Hoare's CSP,
   174  such as Newsqueak and Limbo (concurrency).
   175  However, it is a new language across the board.
   176  In every respect the language was designed by thinking
   177  about what programmers do and how to make programming, at least the
   178  kind of programming we do, more effective, which means more fun.
   179  </p>
   180  
   181  <h3 id="principles">
   182  What are the guiding principles in the design?</h3>
   183  <p>
   184  Programming today involves too much bookkeeping, repetition, and
   185  clerical work.  As Dick Gabriel says, &ldquo;Old programs read
   186  like quiet conversations between a well-spoken research worker and a
   187  well-studied mechanical colleague, not as a debate with a compiler.
   188  Who'd have guessed sophistication bought such noise?&rdquo;
   189  The sophistication is worthwhile&mdash;no one wants to go back to
   190  the old languages&mdash;but can it be more quietly achieved?
   191  </p>
   192  <p>
   193  Go attempts to reduce the amount of typing in both senses of the word.
   194  Throughout its design, we have tried to reduce clutter and
   195  complexity.  There are no forward declarations and no header files;
   196  everything is declared exactly once.  Initialization is expressive,
   197  automatic, and easy to use.  Syntax is clean and light on keywords.
   198  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   199  simple type derivation using the <code>:=</code>
   200  declare-and-initialize construct.  And perhaps most radically, there
   201  is no type hierarchy: types just <i>are</i>, they don't have to
   202  announce their relationships.  These simplifications allow Go to be
   203  expressive yet comprehensible without sacrificing, well, sophistication.
   204  </p>
   205  <p>
   206  Another important principle is to keep the concepts orthogonal.
   207  Methods can be implemented for any type; structures represent data while
   208  interfaces represent abstraction; and so on.  Orthogonality makes it
   209  easier to understand what happens when things combine.
   210  </p>
   211  
   212  <h2 id="Usage">Usage</h2>
   213  
   214  <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3>
   215  
   216  <p>
   217  Yes. There are now several Go programs deployed in
   218  production inside Google.  A public example is the server behind
   219  <a href="http://golang.org">http://golang.org</a>.
   220  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   221  document server running in a production configuration on
   222  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   223  </p>
   224  
   225  <p>
   226  Other examples include the <a href="https://code.google.com/p/vitess/">Vitess</a>
   227  system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>,
   228  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   229  packages.
   230  </p>
   231  
   232  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   233  Do Go programs link with C/C++ programs?</h3>
   234  
   235  <p>
   236  There are two Go compiler implementations, <code>gc</code>
   237  (the <code>6g</code> program and friends) and <code>gccgo</code>.
   238  <code>Gc</code> uses a different calling convention and linker and can
   239  therefore only be linked with C programs using the same convention.
   240  There is such a C compiler but no C++ compiler.
   241  <code>Gccgo</code> is a GCC front-end that can, with care, be linked with
   242  GCC-compiled C or C++ programs.
   243  </p>
   244  
   245  <p>
   246  The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a
   247  &ldquo;foreign function interface&rdquo; to allow safe calling of
   248  C libraries from Go code. SWIG extends this capability to C++ libraries.
   249  </p>
   250  
   251  
   252  <h3 id="Does_Go_support_Google_protocol_buffers">
   253  Does Go support Google's protocol buffers?</h3>
   254  
   255  <p>
   256  A separate open source project provides the necessary compiler plugin and library.
   257  It is available at
   258  <a href="http://code.google.com/p/goprotobuf/">http://code.google.com/p/goprotobuf/</a>
   259  </p>
   260  
   261  
   262  <h3 id="Can_I_translate_the_Go_home_page">
   263  Can I translate the Go home page into another language?</h3>
   264  
   265  <p>
   266  Absolutely. We encourage developers to make Go Language sites in their own languages.
   267  However, if you choose to add the Google logo or branding to your site
   268  (it does not appear on <a href="http://golang.org/">golang.org</a>),
   269  you will need to abide by the guidelines at
   270  <a href="http://www.google.com/permissions/guidelines.html">http://www.google.com/permissions/guidelines.html</a>
   271  </p>
   272  
   273  <h2 id="Design">Design</h2>
   274  
   275  <h3 id="unicode_identifiers">
   276  What's up with Unicode identifiers?</h3>
   277  
   278  <p>
   279  It was important to us to extend the space of identifiers from the
   280  confines of ASCII.  Go's rule&mdash;identifier characters must be
   281  letters or digits as defined by Unicode&mdash;is simple to understand
   282  and to implement but has restrictions.  Combining characters are
   283  excluded by design, for instance.
   284  Until there
   285  is an agreed external definition of what an identifier might be,
   286  plus a definition of canonicalization of identifiers that guarantees
   287  no ambiguity, it seemed better to keep combining characters out of
   288  the mix.  Thus we have a simple rule that can be expanded later
   289  without breaking programs, one that avoids bugs that would surely arise
   290  from a rule that admits ambiguous identifiers.
   291  </p>
   292  
   293  <p>
   294  On a related note, since an exported identifier must begin with an
   295  upper-case letter, identifiers created from &ldquo;letters&rdquo;
   296  in some languages can, by definition, not be exported.  For now the
   297  only solution is to use something like <code>X日本語</code>, which
   298  is clearly unsatisfactory; we are considering other options.  The
   299  case-for-visibility rule is unlikely to change however; it's one
   300  of our favorite features of Go.
   301  </p>
   302  
   303  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   304  
   305  <p>
   306  Every language contains novel features and omits someone's favorite
   307  feature. Go was designed with an eye on felicity of programming, speed of
   308  compilation, orthogonality of concepts, and the need to support features
   309  such as concurrency and garbage collection. Your favorite feature may be
   310  missing because it doesn't fit, because it affects compilation speed or
   311  clarity of design, or because it would make the fundamental system model
   312  too difficult.
   313  </p>
   314  
   315  <p>
   316  If it bothers you that Go is missing feature <var>X</var>,
   317  please forgive us and investigate the features that Go does have. You might find that
   318  they compensate in interesting ways for the lack of <var>X</var>.
   319  </p>
   320  
   321  <h3 id="generics">
   322  Why does Go not have generic types?</h3>
   323  <p>
   324  Generics may well be added at some point.  We don't feel an urgency for
   325  them, although we understand some programmers do.
   326  </p>
   327  
   328  <p>
   329  Generics are convenient but they come at a cost in
   330  complexity in the type system and run-time.  We haven't yet found a
   331  design that gives value proportionate to the complexity, although we
   332  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   333  plus the ability to use the empty interface to construct containers
   334  (with explicit unboxing) mean in many cases it is possible to write
   335  code that does what generics would enable, if less smoothly.
   336  </p>
   337  
   338  <p>
   339  This remains an open issue.
   340  </p>
   341  
   342  <h3 id="exceptions">
   343  Why does Go not have exceptions?</h3>
   344  <p>
   345  We believe that coupling exceptions to a control
   346  structure, as in the <code>try-catch-finally</code> idiom, results in
   347  convoluted code.  It also tends to encourage programmers to label
   348  too many ordinary errors, such as failing to open a file, as
   349  exceptional.
   350  </p>
   351  
   352  <p>
   353  Go takes a different approach.  For plain error handling, Go's multi-value
   354  returns make it easy to report an error without overloading the return value.
   355  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   356  with Go's other features</a>, makes error handling pleasant but quite different
   357  from that in other languages.
   358  </p>
   359  
   360  <p>
   361  Go also has a couple
   362  of built-in functions to signal and recover from truly exceptional
   363  conditions.  The recovery mechanism is executed only as part of a
   364  function's state being torn down after an error, which is sufficient
   365  to handle catastrophe but requires no extra control structures and,
   366  when used well, can result in clean error-handling code.
   367  </p>
   368  
   369  <p>
   370  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   371  </p>
   372  
   373  <h3 id="assertions">
   374  Why does Go not have assertions?</h3>
   375  
   376  <p>
   377  Go doesn't provide assertions. They are undeniably convenient, but our
   378  experience has been that programmers use them as a crutch to avoid thinking
   379  about proper error handling and reporting. Proper error handling means that
   380  servers continue operation after non-fatal errors instead of crashing.
   381  Proper error reporting means that errors are direct and to the point,
   382  saving the programmer from interpreting a large crash trace. Precise
   383  errors are particularly important when the programmer seeing the errors is
   384  not familiar with the code.
   385  </p>
   386  
   387  <p>
   388  We understand that this is a point of contention. There are many things in
   389  the Go language and libraries that differ from modern practices, simply
   390  because we feel it's sometimes worth trying a different approach.
   391  </p>
   392  
   393  <h3 id="csp">
   394  Why build concurrency on the ideas of CSP?</h3>
   395  <p>
   396  Concurrency and multi-threaded programming have a reputation
   397  for difficulty.  We believe this is due partly to complex
   398  designs such as pthreads and partly to overemphasis on low-level details
   399  such as mutexes, condition variables, and memory barriers.
   400  Higher-level interfaces enable much simpler code, even if there are still
   401  mutexes and such under the covers.
   402  </p>
   403  
   404  <p>
   405  One of the most successful models for providing high-level linguistic support
   406  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   407  Occam and Erlang are two well known languages that stem from CSP.
   408  Go's concurrency primitives derive from a different part of the family tree
   409  whose main contribution is the powerful notion of channels as first class objects.
   410  Experience with several earlier languages has shown that the CSP model
   411  fits well into a procedural language framework.
   412  </p>
   413  
   414  <h3 id="goroutines">
   415  Why goroutines instead of threads?</h3>
   416  <p>
   417  Goroutines are part of making concurrency easy to use.  The idea, which has
   418  been around for a while, is to multiplex independently executing
   419  functions&mdash;coroutines&mdash;onto a set of threads.
   420  When a coroutine blocks, such as by calling a blocking system call,
   421  the run-time automatically moves other coroutines on the same operating
   422  system thread to a different, runnable thread so they won't be blocked.
   423  The programmer sees none of this, which is the point.
   424  The result, which we call goroutines, can be very cheap: unless they spend a lot of time
   425  in long-running system calls, they cost little more than the memory
   426  for the stack, which is just a few kilobytes.
   427  </p>
   428  
   429  <p>
   430  To make the stacks small, Go's run-time uses segmented stacks.  A newly
   431  minted goroutine is given a few kilobytes, which is almost always enough.
   432  When it isn't, the run-time allocates (and frees) extension segments automatically.
   433  The overhead averages about three cheap instructions per function call.
   434  It is practical to create hundreds of thousands of goroutines in the same
   435  address space.  If goroutines were just threads, system resources would
   436  run out at a much smaller number.
   437  </p>
   438  
   439  <h3 id="atomic_maps">
   440  Why are map operations not defined to be atomic?</h3>
   441  
   442  <p>
   443  After long discussion it was decided that the typical use of maps did not require
   444  safe access from multiple threads, and in those cases where it did, the map was
   445  probably part of some larger data structure or computation that was already
   446  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   447  down most programs and add safety to few.  This was not an easy decision,
   448  however, since it means uncontrolled map access can crash the program.
   449  </p>
   450  
   451  <p>
   452  The language does not preclude atomic map updates.  When required, such
   453  as when hosting an untrusted program, the implementation could interlock
   454  map access.
   455  </p>
   456  
   457  <h3 id="language_changes">
   458  Will you accept my language change?</h3>
   459  
   460  <p>
   461  People often suggest improvements to the language—the
   462  <a href="http://groups.google.com/group/golang-nuts">mailing list</a>
   463  contains a rich history of such discussions—but very few of these changes have
   464  been accepted.
   465  </p>
   466  
   467  <p>
   468  Although Go is an open source project, the language and libraries are protected
   469  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   470  changes that break existing programs.
   471  If your proposal violates the Go 1 specification we cannot even entertain the
   472  idea, regardless of its merit.
   473  A future major release of Go may be incompatible with Go 1, but we're not ready
   474  to start talking about what that might be.
   475  </p>
   476  
   477  <p>
   478  Even if your proposal is compatible with the Go 1 spec, it may be
   479  not be in the spirit of Go's design goals.
   480  The article <i><a href="http://talks.golang.org/2012/splash.article">Go
   481  at Google: Language Design in the Service of Software Engineering</a></i>
   482  explains Go's origins and the motivation behind its design.
   483  </p>
   484  
   485  <h2 id="types">Types</h2>
   486  
   487  <h3 id="Is_Go_an_object-oriented_language">
   488  Is Go an object-oriented language?</h3>
   489  
   490  <p>
   491  Yes and no. Although Go has types and methods and allows an
   492  object-oriented style of programming, there is no type hierarchy.
   493  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   494  we believe is easy to use and in some ways more general. There are
   495  also ways to embed types in other types to provide something
   496  analogous&mdash;but not identical&mdash;to subclassing.
   497  Moreover, methods in Go are more general than in C++ or Java:
   498  they can be defined for any sort of data, even built-in types such
   499  as plain, &ldquo;unboxed&rdquo; integers.
   500  They are not restricted to structs (classes).
   501  </p>
   502  
   503  <p>
   504  Also, the lack of type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   505  lightweight than in languages such as C++ or Java.
   506  </p>
   507  
   508  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   509  How do I get dynamic dispatch of methods?</h3>
   510  
   511  <p>
   512  The only way to have dynamically dispatched methods is through an
   513  interface. Methods on a struct or any other concrete type are always resolved statically.
   514  </p>
   515  
   516  <h3 id="inheritance">
   517  Why is there no type inheritance?</h3>
   518  <p>
   519  Object-oriented programming, at least in the best-known languages,
   520  involves too much discussion of the relationships between types,
   521  relationships that often could be derived automatically.  Go takes a
   522  different approach.
   523  </p>
   524  
   525  <p>
   526  Rather than requiring the programmer to declare ahead of time that two
   527  types are related, in Go a type automatically satisfies any interface
   528  that specifies a subset of its methods.  Besides reducing the
   529  bookkeeping, this approach has real advantages.  Types can satisfy
   530  many interfaces at once, without the complexities of traditional
   531  multiple inheritance.
   532  Interfaces can be very lightweight&mdash;an interface with
   533  one or even zero methods can express a useful concept.
   534  Interfaces can be added after the fact if a new idea comes along
   535  or for testing&mdash;without annotating the original types.
   536  Because there are no explicit relationships between types
   537  and interfaces, there is no type hierarchy to manage or discuss.
   538  </p>
   539  
   540  <p>
   541  It's possible to use these ideas to construct something analogous to
   542  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   543  enables formatted printing to any output, not just a file, or how the
   544  <code>bufio</code> package can be completely separate from file I/O,
   545  or how the <code>image</code> packages generate compressed
   546  image files.  All these ideas stem from a single interface
   547  (<code>io.Writer</code>) representing a single method
   548  (<code>Write</code>).  And that's only scratching the surface.
   549  Go's interfaces have a profound influence on how programs are structured.
   550  </p>
   551  
   552  <p>
   553  It takes some getting used to but this implicit style of type
   554  dependency is one of the most productive things about Go.
   555  </p>
   556  
   557  <h3 id="methods_on_basics">
   558  Why is <code>len</code> a function and not a method?</h3>
   559  <p>
   560  We debated this issue but decided
   561  implementing <code>len</code> and friends as functions was fine in practice and
   562  didn't complicate questions about the interface (in the Go type sense)
   563  of basic types.
   564  </p>
   565  
   566  <h3 id="overloading">
   567  Why does Go not support overloading of methods and operators?</h3>
   568  <p>
   569  Method dispatch is simplified if it doesn't need to do type matching as well.
   570  Experience with other languages told us that having a variety of
   571  methods with the same name but different signatures was occasionally useful
   572  but that it could also be confusing and fragile in practice.  Matching only by name
   573  and requiring consistency in the types was a major simplifying decision
   574  in Go's type system.
   575  </p>
   576  
   577  <p>
   578  Regarding operator overloading, it seems more a convenience than an absolute
   579  requirement.  Again, things are simpler without it.
   580  </p>
   581  
   582  <h3 id="implements_interface">
   583  Why doesn't Go have "implements" declarations?</h3>
   584  
   585  <p>
   586  A Go type satisfies an interface by implementing the methods of that interface,
   587  nothing more.  This property allows interfaces to be defined and used without
   588  having to modify existing code.  It enables a kind of structural typing that
   589  promotes separation of concerns and improves code re-use, and makes it easier
   590  to build on patterns that emerge as the code develops.
   591  The semantics of interfaces is one of the main reasons for Go's nimble,
   592  lightweight feel.
   593  </p>
   594  
   595  <p>
   596  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   597  </p>
   598  
   599  <h3 id="guarantee_satisfies_interface">
   600  How can I guarantee my type satisfies an interface?</h3>
   601  
   602  <p>
   603  You can ask the compiler to check that the type <code>T</code> implements the
   604  interface <code>I</code> by attempting an assignment:
   605  </p>
   606  
   607  <pre>
   608  type T struct{}
   609  var _ I = T{}   // Verify that T implements I.
   610  </pre>
   611  
   612  <p>
   613  If <code>T</code> doesn't implement <code>I</code>, the mistake will be caught
   614  at compile time.
   615  </p>
   616  
   617  <p>
   618  If you wish the users of an interface to explicitly declare that they implement
   619  it, you can add a method with a descriptive name to the interface's method set.
   620  For example:
   621  </p>
   622  
   623  <pre>
   624  type Fooer interface {
   625      Foo()
   626      ImplementsFooer()
   627  }
   628  </pre>
   629  
   630  <p>
   631  A type must then implement the <code>ImplementsFooer</code> method to be a
   632  <code>Fooer</code>, clearly documenting the fact and announcing it in
   633  <a href="/cmd/godoc/">godoc</a>'s output.
   634  </p>
   635  
   636  <pre>
   637  type Bar struct{}
   638  func (b Bar) ImplementsFooer() {}
   639  func (b Bar) Foo() {}
   640  </pre>
   641  
   642  <p>
   643  Most code doesn't make use of such constraints, since they limit the utility of
   644  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   645  among similar interfaces.
   646  </p>
   647  
   648  <h3 id="t_and_equal_interface">
   649  Why doesn't type T satisfy the Equal interface?</h3>
   650  
   651  <p>
   652  Consider this simple interface to represent an object that can compare
   653  itself with another value:
   654  </p>
   655  
   656  <pre>
   657  type Equaler interface {
   658      Equal(Equaler) bool
   659  }
   660  </pre>
   661  
   662  <p>
   663  and this type, <code>T</code>:
   664  </p>
   665  
   666  <pre>
   667  type T int
   668  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   669  </pre>
   670  
   671  <p>
   672  Unlike the analogous situation in some polymorphic type systems,
   673  <code>T</code> does not implement <code>Equaler</code>.
   674  The argument type of <code>T.Equal</code> is <code>T</code>,
   675  not literally the required type <code>Equaler</code>.
   676  </p>
   677  
   678  <p>
   679  In Go, the type system does not promote the argument of
   680  <code>Equal</code>; that is the programmer's responsibility, as
   681  illustrated by the type <code>T2</code>, which does implement
   682  <code>Equaler</code>:
   683  </p>
   684  
   685  <pre>
   686  type T2 int
   687  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   688  </pre>
   689  
   690  <p>
   691  Even this isn't like other type systems, though, because in Go <em>any</em>
   692  type that satisfies <code>Equaler</code> could be passed as the
   693  argument to <code>T2.Equal</code>, and at run time we must
   694  check that the argument is of type <code>T2</code>.
   695  Some languages arrange to make that guarantee at compile time.
   696  </p>
   697  
   698  <p>
   699  A related example goes the other way:
   700  </p>
   701  
   702  <pre>
   703  type Opener interface {
   704     Open(name) Reader
   705  }
   706  
   707  func (t T3) Open() *os.File
   708  </pre>
   709  
   710  <p>
   711  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   712  although it might in another language.
   713  </p>
   714  
   715  <p>
   716  While it is true that Go's type system does less for the programmer
   717  in such cases, the lack of subtyping makes the rules about
   718  interface satisfaction very easy to state: are the function's names
   719  and signatures exactly those of the interface?
   720  Go's rule is also easy to implement efficiently.
   721  We feel these benefits offset the lack of
   722  automatic type promotion. Should Go one day adopt some form of generic
   723  typing, we expect there would be a way to express the idea of these
   724  examples and also have them be statically checked.
   725  </p>
   726  
   727  <h3 id="convert_slice_of_interface">
   728  Can I convert a []T to an []interface{}?</h3>
   729  
   730  <p>
   731  Not directly, because they do not have the same representation in memory.
   732  It is necessary to copy the elements individually to the destination
   733  slice. This example converts a slice of <code>int</code> to a slice of
   734  <code>interface{}</code>:
   735  </p>
   736  
   737  <pre>
   738  t := []int{1, 2, 3, 4}
   739  s := make([]interface{}, len(t))
   740  for i, v := range t {
   741      s[i] = v
   742  }
   743  </pre>
   744  
   745  <h3 id="nil_error">
   746  Why is my nil error value not equal to nil?
   747  </h3>
   748  
   749  <p>
   750  Under the covers, interfaces are implemented as two elements, a type and a value.
   751  The value, called the interface's dynamic value,
   752  is an arbitrary concrete value and the type is that of the value.
   753  For the <code>int</code> value 3, an interface value contains,
   754  schematically, (<code>int</code>, <code>3</code>).
   755  </p>
   756  
   757  <p>
   758  An interface value is <code>nil</code> only if the inner value and type are both unset,
   759  (<code>nil</code>, <code>nil</code>).
   760  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   761  If we store a pointer of type <code>*int</code> inside
   762  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   763  (<code>*int</code>, <code>nil</code>).
   764  Such an interface value will therefore be non-<code>nil</code>
   765  <em>even when the pointer inside is</em> <code>nil</code>.
   766  </p>
   767  
   768  <p>
   769  This situation can be confusing, and often arises when a <code>nil</code> value is
   770  stored inside an interface value such as an <code>error</code> return:
   771  </p>
   772  
   773  <pre>
   774  func returnsError() error {
   775  	var p *MyError = nil
   776  	if bad() {
   777  		p = ErrBad
   778  	}
   779  	return p // Will always return a non-nil error.
   780  }
   781  </pre>
   782  
   783  <p>
   784  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   785  so the return value is an <code>error</code> interface
   786  value holding (<code>*MyError</code>, <code>nil</code>).
   787  This means that if the caller compares the returned error to <code>nil</code>,
   788  it will always look as if there was an error even if nothing bad happened.
   789  To return a proper <code>nil</code> <code>error</code> to the caller,
   790  the function must return an explicit <code>nil</code>:
   791  </p>
   792  
   793  
   794  <pre>
   795  func returnsError() error {
   796  	if bad() {
   797  		return ErrBad
   798  	}
   799  	return nil
   800  }
   801  </pre>
   802  
   803  <p>
   804  It's a good idea for functions
   805  that return errors always to use the <code>error</code> type in
   806  their signature (as we did above) rather than a concrete type such
   807  as <code>*MyError</code>, to help guarantee the error is
   808  created correctly. As an example,
   809  <a href="/pkg/os/#Open"><code>os.Open</code></a>
   810  returns an <code>error</code> even though, if not <code>nil</code>,
   811  it's always of concrete type
   812  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
   813  </p>
   814  
   815  <p>
   816  Similar situations to those described here can arise whenever interfaces are used.
   817  Just keep in mind that if any concrete value
   818  has been stored in the interface, the interface will not be <code>nil</code>.
   819  For more information, see
   820  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
   821  </p>
   822  
   823  
   824  <h3 id="unions">
   825  Why are there no untagged unions, as in C?</h3>
   826  
   827  <p>
   828  Untagged unions would violate Go's memory safety
   829  guarantees.
   830  </p>
   831  
   832  <h3 id="variant_types">
   833  Why does Go not have variant types?</h3>
   834  
   835  <p>
   836  Variant types, also known as algebraic types, provide a way to specify
   837  that a value might take one of a set of other types, but only those
   838  types. A common example in systems programming would specify that an
   839  error is, say, a network error, a security error or an application
   840  error and allow the caller to discriminate the source of the problem
   841  by examining the type of the error. Another example is a syntax tree
   842  in which each node can be a different type: declaration, statement,
   843  assignment and so on.
   844  </p>
   845  
   846  <p>
   847  We considered adding variant types to Go, but after discussion
   848  decided to leave them out because they overlap in confusing ways
   849  with interfaces. What would happen if the elements of a variant type
   850  were themselves interfaces?
   851  </p>
   852  
   853  <p>
   854  Also, some of what variant types address is already covered by the
   855  language. The error example is easy to express using an interface
   856  value to hold the error and a type switch to discriminate cases.  The
   857  syntax tree example is also doable, although not as elegantly.
   858  </p>
   859  
   860  <h2 id="values">Values</h2>
   861  
   862  <h3 id="conversions">
   863  Why does Go not provide implicit numeric conversions?</h3>
   864  <p>
   865  The convenience of automatic conversion between numeric types in C is
   866  outweighed by the confusion it causes.  When is an expression unsigned?
   867  How big is the value?  Does it overflow?  Is the result portable, independent
   868  of the machine on which it executes?
   869  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
   870  are not easy to implement and inconsistent across architectures.
   871  For reasons of portability, we decided to make things clear and straightforward
   872  at the cost of some explicit conversions in the code.
   873  The definition of constants in Go&mdash;arbitrary precision values free
   874  of signedness and size annotations&mdash;ameliorates matters considerably,
   875  though.
   876  </p>
   877  
   878  <p>
   879  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
   880  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
   881  type is generic; if you care about how many bits an integer holds, Go
   882  encourages you to be explicit.
   883  </p>
   884  
   885  <h3 id="builtin_maps">
   886  Why are maps built in?</h3>
   887  <p>
   888  The same reason strings are: they are such a powerful and important data
   889  structure that providing one excellent implementation with syntactic support
   890  makes programming more pleasant.  We believe that Go's implementation of maps
   891  is strong enough that it will serve for the vast majority of uses.
   892  If a specific application can benefit from a custom implementation, it's possible
   893  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
   894  </p>
   895  
   896  <h3 id="map_keys">
   897  Why don't maps allow slices as keys?</h3>
   898  <p>
   899  Map lookup requires an equality operator, which slices do not implement.
   900  They don't implement equality because equality is not well defined on such types;
   901  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
   902  value comparison, how to deal with recursive types, and so on.
   903  We may revisit this issue&mdash;and implementing equality for slices
   904  will not invalidate any existing programs&mdash;but without a clear idea of what
   905  equality of slices should mean, it was simpler to leave it out for now.
   906  </p>
   907  
   908  <p>
   909  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
   910  types can be used as map keys. Slices still do not have a definition of equality, though.
   911  </p>
   912  
   913  <h3 id="references">
   914  Why are maps, slices, and channels references while arrays are values?</h3>
   915  <p>
   916  There's a lot of history on that topic.  Early on, maps and channels
   917  were syntactically pointers and it was impossible to declare or use a
   918  non-pointer instance.  Also, we struggled with how arrays should work.
   919  Eventually we decided that the strict separation of pointers and
   920  values made the language harder to use.  Changing these
   921  types to act as references to the associated, shared data structures resolved
   922  these issues. This change added some regrettable complexity to the
   923  language but had a large effect on usability: Go became a more
   924  productive, comfortable language when it was introduced.
   925  </p>
   926  
   927  <h2 id="Writing_Code">Writing Code</h2>
   928  
   929  <h3 id="How_are_libraries_documented">
   930  How are libraries documented?</h3>
   931  
   932  <p>
   933  There is a program, <code>godoc</code>, written in Go, that extracts
   934  package documentation from the source code. It can be used on the
   935  command line or on the web. An instance is running at
   936  <a href="http://golang.org/pkg/">http://golang.org/pkg/</a>.
   937  In fact, <code>godoc</code> implements the full site at
   938  <a href="http://golang.org/">http://golang.org/</a>.
   939  </p>
   940  
   941  <h3 id="Is_there_a_Go_programming_style_guide">
   942  Is there a Go programming style guide?</h3>
   943  
   944  <p>
   945  Eventually, there may be a small number of rules to guide things
   946  like naming, layout, and file organization.
   947  The document <a href="effective_go.html">Effective Go</a>
   948  contains some style advice.
   949  More directly, the program <code>gofmt</code> is a pretty-printer
   950  whose purpose is to enforce layout rules; it replaces the usual
   951  compendium of do's and don'ts that allows interpretation.
   952  All the Go code in the repository has been run through <code>gofmt</code>.
   953  </p>
   954  
   955  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
   956  How do I submit patches to the Go libraries?</h3>
   957  
   958  <p>
   959  The library sources are in <code>go/src/pkg</code>.
   960  If you want to make a significant change, please discuss on the mailing list before embarking.
   961  </p>
   962  
   963  <p>
   964  See the document
   965  <a href="contribute.html">Contributing to the Go project</a>
   966  for more information about how to proceed.
   967  </p>
   968  
   969  <h3 id="Why_does_the_project_use_Mercurial_and_not_git">
   970  Why does the project use Mercurial and not git?</h3>
   971  
   972  <p>
   973  The Go project, hosted by Google Code at
   974  <a href="http://code.google.com/p/go">code.google.com/p/go</a>,
   975  uses Mercurial as its version control system.
   976  When the project launched,
   977  Google Code supported only Subversion and Mercurial.
   978  Mercurial was a better choice because of its plugin mechanism
   979  that allowed us to create the "codereview" plugin to connect
   980  the project to the excellent code review tools at
   981  <a href="http://codereview.appspot.com">codereview.appspot.com</a>.
   982  </p>
   983  
   984  <p>
   985  Programmers who work
   986  with the Go project's source rather than release downloads sometimes
   987  ask for the project to switch to git.
   988  That would be possible, but it would be a lot of work and
   989  would also require reimplementing the codereview plugin.
   990  Given that Mercurial works today, with code review support,
   991  combined with the Go project's mostly linear, non-branching use of
   992  version control, a switch to git doesn't seem worthwhile.
   993  </p>
   994  
   995  <h3 id="git_https">
   996  Why does "go get" use HTTPS when cloning a repository?</h3>
   997  
   998  <p>
   999  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1000  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1001  (git) and TCP port 22 (SSH).
  1002  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1003  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1004  The <code>go get</code> command therefore uses HTTPS for safety.
  1005  </p>
  1006  
  1007  <p>
  1008  If you use <code>git</code> and prefer to push changes through SSH using your existing key 
  1009  it's easy to work around this. For GitHub, try one of these solutions:
  1010  </p>
  1011  <ul>
  1012  <li>Manually clone the repository in the expected package directory:
  1013  <pre>
  1014  $ cd $GOPATH/src/github.com/username
  1015  $ git clone git@github.com:username/package.git
  1016  </pre>
  1017  </li>
  1018  <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending
  1019  these two lines to <code>~/.gitconfig</code>:
  1020  <pre>
  1021  [url "git@github.com:"]
  1022  	pushInsteadOf = https://github.com/
  1023  </pre>
  1024  </li>
  1025  </ul>
  1026  
  1027  <h2 id="Pointers">Pointers and Allocation</h2>
  1028  
  1029  <h3 id="pass_by_value">
  1030  When are function parameters passed by value?</h3>
  1031  
  1032  <p>
  1033  As in all languages in the C family, everything in Go is passed by value.
  1034  That is, a function always gets a copy of the
  1035  thing being passed, as if there were an assignment statement assigning the
  1036  value to the parameter.  For instance, passing an <code>int</code> value
  1037  to a function makes a copy of the <code>int</code>, and passing a pointer
  1038  value makes a copy of the pointer, but not the data it points to.
  1039  (See the next section for a discussion of how this affects method receivers.)
  1040  </p>
  1041  
  1042  <p>
  1043  Map and slice values behave like pointers: they are descriptors that
  1044  contain pointers to the underlying map or slice data.  Copying a map or
  1045  slice value doesn't copy the data it points to.  Copying an interface value
  1046  makes a copy of the thing stored in the interface value.  If the interface
  1047  value holds a struct, copying the interface value makes a copy of the
  1048  struct.  If the interface value holds a pointer, copying the interface value
  1049  makes a copy of the pointer, but again not the data it points to.
  1050  </p>
  1051  
  1052  <h3 id="pointer_to_interface">
  1053  When should I use a pointer to an interface?</h3>
  1054  
  1055  <p>
  1056  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1057  disguising an interface value's type for delayed evaluation.
  1058  </p>
  1059  
  1060  <p>
  1061  It is however a common mistake to pass a pointer to an interface value
  1062  to a function expecting an interface. The compiler will complain about this
  1063  error but the situation can still be confusing, because sometimes a
  1064  <a href="#different_method_sets">pointer
  1065  is necessary to satisfy an interface</a>.
  1066  The insight is that although a pointer to a concrete type can satisfy
  1067  an interface, with one exception <em>a pointer to an interface can never satisfy a interface</em>.
  1068  </p>
  1069  
  1070  <p>
  1071  Consider the variable declaration,
  1072  </p>
  1073  
  1074  <pre>
  1075  var w io.Writer
  1076  </pre>
  1077  
  1078  <p>
  1079  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1080  a value that satisfies <code>io.Writer</code>—something that implements
  1081  the canonical <code>Write</code> method. Thus we can write
  1082  </p>
  1083  
  1084  <pre>
  1085  fmt.Fprintf(w, "hello, world\n")
  1086  </pre>
  1087  
  1088  <p>
  1089  If however we pass the address of <code>w</code>, the program will not compile.
  1090  </p>
  1091  
  1092  <pre>
  1093  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1094  </pre>
  1095  
  1096  <p>
  1097  The one exception is that any value, even a pointer to an interface, can be assigned to
  1098  a variable of empty interface type (<code>interface{}</code>).
  1099  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1100  the result can be confusing.
  1101  </p>
  1102  
  1103  <h3 id="methods_on_values_or_pointers">
  1104  Should I define methods on values or pointers?</h3>
  1105  
  1106  <pre>
  1107  func (s *MyStruct) pointerMethod() { } // method on pointer
  1108  func (s MyStruct)  valueMethod()   { } // method on value
  1109  </pre>
  1110  
  1111  <p>
  1112  For programmers unaccustomed to pointers, the distinction between these
  1113  two examples can be confusing, but the situation is actually very simple.
  1114  When defining a method on a type, the receiver (<code>s</code> in the above
  1115  examples) behaves exactly as if it were an argument to the method.
  1116  Whether to define the receiver as a value or as a pointer is the same
  1117  question, then, as whether a function argument should be a value or
  1118  a pointer.
  1119  There are several considerations.
  1120  </p>
  1121  
  1122  <p>
  1123  First, and most important, does the method need to modify the
  1124  receiver?
  1125  If it does, the receiver <em>must</em> be a pointer.
  1126  (Slices and maps act as references, so their story is a little
  1127  more subtle, but for instance to change the length of a slice
  1128  in a method the receiver must still be a pointer.)
  1129  In the examples above, if <code>pointerMethod</code> modifies
  1130  the fields of <code>s</code>,
  1131  the caller will see those changes, but <code>valueMethod</code>
  1132  is called with a copy of the caller's argument (that's the definition
  1133  of passing a value), so changes it makes will be invisible to the caller.
  1134  </p>
  1135  
  1136  <p>
  1137  By the way, pointer receivers are identical to the situation in Java,
  1138  although in Java the pointers are hidden under the covers; it's Go's
  1139  value receivers that are unusual.
  1140  </p>
  1141  
  1142  <p>
  1143  Second is the consideration of efficiency. If the receiver is large,
  1144  a big <code>struct</code> for instance, it will be much cheaper to
  1145  use a pointer receiver.
  1146  </p>
  1147  
  1148  <p>
  1149  Next is consistency. If some of the methods of the type must have
  1150  pointer receivers, the rest should too, so the method set is
  1151  consistent regardless of how the type is used.
  1152  See the section on <a href="#different_method_sets">method sets</a>
  1153  for details.
  1154  </p>
  1155  
  1156  <p>
  1157  For types such as basic types, slices, and small <code>structs</code>,
  1158  a value receiver is very cheap so unless the semantics of the method
  1159  requires a pointer, a value receiver is efficient and clear.
  1160  </p>
  1161  
  1162  
  1163  <h3 id="new_and_make">
  1164  What's the difference between new and make?</h3>
  1165  
  1166  <p>
  1167  In short: <code>new</code> allocates memory, <code>make</code> initializes
  1168  the slice, map, and channel types.
  1169  </p>
  1170  
  1171  <p>
  1172  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1173  of Effective Go</a> for more details.
  1174  </p>
  1175  
  1176  <h3 id="q_int_sizes">
  1177  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1178  
  1179  <p>
  1180  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1181  but the same as each other on a given platform.
  1182  For portability, code that relies on a particular
  1183  size of value should use an explicitly sized type, like <code>int64</code>.
  1184  Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used
  1185  a 32-bit representation for <code>int</code>. As of Go 1.1 they use
  1186  a 64-bit representation.
  1187  On the other hand, floating-point scalars and complex
  1188  numbers are always sized: <code>float32</code>, <code>complex64</code>,
  1189  etc., because programmers should be aware of precision when using
  1190  floating-point numbers.
  1191  The default size of a floating-point constant is <code>float64</code>.
  1192  </p>
  1193  
  1194  <h3 id="stack_or_heap">
  1195  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1196  
  1197  <p>
  1198  From a correctness standpoint, you don't need to know.
  1199  Each variable in Go exists as long as there are references to it.
  1200  The storage location chosen by the implementation is irrelevant to the
  1201  semantics of the language.
  1202  </p>
  1203  
  1204  <p>
  1205  The storage location does have an effect on writing efficient programs.
  1206  When possible, the Go compilers will allocate variables that are
  1207  local to a function in that function's stack frame.  However, if the
  1208  compiler cannot prove that the variable is not referenced after the
  1209  function returns, then the compiler must allocate the variable on the
  1210  garbage-collected heap to avoid dangling pointer errors.
  1211  Also, if a local variable is very large, it might make more sense
  1212  to store it on the heap rather than the stack.
  1213  </p>
  1214  
  1215  <p>
  1216  In the current compilers, if a variable has its address taken, that variable
  1217  is a candidate for allocation on the heap. However, a basic <em>escape
  1218  analysis</em> recognizes some cases when such variables will not
  1219  live past the return from the function and can reside on the stack.
  1220  </p>
  1221  
  1222  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1223  Why does my Go process use so much virtual memory?</h3>
  1224  
  1225  <p>
  1226  The Go memory allocator reserves a large region of virtual memory as an arena
  1227  for allocations. This virtual memory is local to the specific Go process; the
  1228  reservation does not deprive other processes of memory.
  1229  </p>
  1230  
  1231  <p>
  1232  To find the amount of actual memory allocated to a Go process, use the Unix
  1233  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1234  <code>RSIZE</code> (Mac OS X) columns.
  1235  <!-- TODO(adg): find out how this works on Windows -->
  1236  </p>
  1237  
  1238  <h2 id="Concurrency">Concurrency</h2>
  1239  
  1240  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1241  What operations are atomic? What about mutexes?</h3>
  1242  
  1243  <p>
  1244  We haven't fully defined it all yet, but some details about atomicity are
  1245  available in the <a href="/ref/mem">Go Memory Model specification</a>.
  1246  </p>
  1247  
  1248  <p>
  1249  Regarding mutexes, the <a href="/pkg/sync">sync</a>
  1250  package implements them, but we hope Go programming style will
  1251  encourage people to try higher-level techniques. In particular, consider
  1252  structuring your program so that only one goroutine at a time is ever
  1253  responsible for a particular piece of data.
  1254  </p>
  1255  
  1256  <p>
  1257  Do not communicate by sharing memory. Instead, share memory by communicating.
  1258  </p>
  1259  
  1260  <p>
  1261  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="http://blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept.
  1262  </p>
  1263  
  1264  <h3 id="Why_no_multi_CPU">
  1265  Why doesn't my multi-goroutine program use multiple CPUs?</h3>
  1266  
  1267  <p>
  1268  You must set the <code>GOMAXPROCS</code> shell environment variable
  1269  or use the similarly-named <a href="/pkg/runtime/#GOMAXPROCS"><code>function</code></a>
  1270  of the runtime package to allow the
  1271  run-time support to utilize more than one OS thread.
  1272  </p>
  1273  
  1274  <p>
  1275  Programs that perform parallel computation should benefit from an increase in
  1276  <code>GOMAXPROCS</code>.
  1277  However, be aware that
  1278  <a href="http://blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency
  1279  is not parallelism</a>.
  1280  </p>
  1281  
  1282  <h3 id="Why_GOMAXPROCS">
  1283  Why does using <code>GOMAXPROCS</code> &gt; 1 sometimes make my program
  1284  slower?</h3>
  1285  
  1286  <p>
  1287  It depends on the nature of your program.
  1288  Problems that are intrinsically sequential cannot be sped up by adding
  1289  more goroutines.
  1290  Concurrency only becomes parallelism when the problem is
  1291  intrinsically parallel.
  1292  </p>
  1293  
  1294  <p>
  1295  In practical terms, programs that spend more time
  1296  communicating on channels than doing computation
  1297  will experience performance degradation when using
  1298  multiple OS threads.
  1299  This is because sending data between threads involves switching
  1300  contexts, which has significant cost.
  1301  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1302  from the Go specification has no significant parallelism although it launches many
  1303  goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than
  1304  to speed it up.
  1305  </p>
  1306  
  1307  <p>
  1308  Go's goroutine scheduler is not as good as it needs to be. In future, it
  1309  should recognize such cases and optimize its use of OS threads. For now,
  1310  <code>GOMAXPROCS</code> should be set on a per-application basis.
  1311  </p>
  1312  
  1313  <p>
  1314  For more detail on this topic see the talk entitled,
  1315  <a href="http://blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1316  is not Parallelism</a>.
  1317  
  1318  <h2 id="Functions_methods">Functions and Methods</h2>
  1319  
  1320  <h3 id="different_method_sets">
  1321  Why do T and *T have different method sets?</h3>
  1322  
  1323  <p>
  1324  From the <a href="/ref/spec#Types">Go Spec</a>:
  1325  </p>
  1326  
  1327  <blockquote>
  1328  The method set of any other named type <code>T</code> consists of all methods
  1329  with receiver type <code>T</code>. The method set of the corresponding pointer
  1330  type <code>*T</code> is the set of all methods with receiver <code>*T</code> or
  1331  <code>T</code> (that is, it also contains the method set of <code>T</code>).
  1332  </blockquote>
  1333  
  1334  <p>
  1335  If an interface value contains a pointer <code>*T</code>,
  1336  a method call can obtain a value by dereferencing the pointer,
  1337  but if an interface value contains a value <code>T</code>,
  1338  there is no useful way for a method call to obtain a pointer.
  1339  </p>
  1340  
  1341  <p>
  1342  Even in cases where the compiler could take the address of a value
  1343  to pass to the method, if the method modifies the value the changes
  1344  will be lost in the caller.
  1345  As a common example, this code:
  1346  </p>
  1347  
  1348  <pre>
  1349  var buf bytes.Buffer
  1350  io.Copy(buf, os.Stdin)
  1351  </pre>
  1352  
  1353  <p>
  1354  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1355  not into <code>buf</code> itself.
  1356  This is almost never the desired behavior.
  1357  </p>
  1358  
  1359  <h3 id="closures_and_goroutines">
  1360  What happens with closures running as goroutines?</h3>
  1361  
  1362  <p>
  1363  Some confusion may arise when using closures with concurrency.
  1364  Consider the following program:
  1365  </p>
  1366  
  1367  <pre>
  1368  func main() {
  1369      done := make(chan bool)
  1370  
  1371      values := []string{"a", "b", "c"}
  1372      for _, v := range values {
  1373          go func() {
  1374              fmt.Println(v)
  1375              done &lt;- true
  1376          }()
  1377      }
  1378  
  1379      // wait for all goroutines to complete before exiting
  1380      for _ = range values {
  1381          &lt;-done
  1382      }
  1383  }
  1384  </pre>
  1385  
  1386  <p>
  1387  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1388  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1389  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1390  each closure shares that single variable. When the closure runs, it prints the
  1391  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1392  but <code>v</code> may have been modified since the goroutine was launched.
  1393  To help detect this and other problems before they happen, run
  1394  <a href="http://golang.org/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1395  </p>
  1396  
  1397  <p>
  1398  To bind the current value of <code>v</code> to each closure as it is launched, one
  1399  must modify the inner loop to create a new variable each iteration.
  1400  One way is to pass the variable as an argument to the closure:
  1401  </p>
  1402  
  1403  <pre>
  1404      for _, v := range values {
  1405          go func(<b>u</b> string) {
  1406              fmt.Println(<b>u</b>)
  1407              done &lt;- true
  1408          }(<b>v</b>)
  1409      }
  1410  </pre>
  1411  
  1412  <p>
  1413  In this example, the value of <code>v</code> is passed as an argument to the
  1414  anonymous function. That value is then accessible inside the function as
  1415  the variable <code>u</code>.
  1416  </p>
  1417  
  1418  <p>
  1419  Even easier is just to create a new variable, using a declaration style that may
  1420  seem odd but works fine in Go:
  1421  </p>
  1422  
  1423  <pre>
  1424      for _, v := range values {
  1425          <b>v := v</b> // create a new 'v'.
  1426          go func() {
  1427              fmt.Println(<b>v</b>)
  1428              done &lt;- true
  1429          }()
  1430      }
  1431  </pre>
  1432  
  1433  <h2 id="Control_flow">Control flow</h2>
  1434  
  1435  <h3 id="Does_Go_have_a_ternary_form">
  1436  Does Go have the <code>?:</code> operator?</h3>
  1437  
  1438  <p>
  1439  There is no ternary form in Go. You may use the following to achieve the same
  1440  result:
  1441  </p>
  1442  
  1443  <pre>
  1444  if expr {
  1445      n = trueVal
  1446  } else {
  1447      n = falseVal
  1448  }
  1449  </pre>
  1450  
  1451  <h2 id="Packages_Testing">Packages and Testing</h2>
  1452  
  1453  <h3 id="How_do_I_create_a_multifile_package">
  1454  How do I create a multifile package?</h3>
  1455  
  1456  <p>
  1457  Put all the source files for the package in a directory by themselves.
  1458  Source files can refer to items from different files at will; there is
  1459  no need for forward declarations or a header file.
  1460  </p>
  1461  
  1462  <p>
  1463  Other than being split into multiple files, the package will compile and test
  1464  just like a single-file package.
  1465  </p>
  1466  
  1467  <h3 id="How_do_I_write_a_unit_test">
  1468  How do I write a unit test?</h3>
  1469  
  1470  <p>
  1471  Create a new file ending in <code>_test.go</code> in the same directory
  1472  as your package sources. Inside that file, <code>import "testing"</code>
  1473  and write functions of the form
  1474  </p>
  1475  
  1476  <pre>
  1477  func TestFoo(t *testing.T) {
  1478      ...
  1479  }
  1480  </pre>
  1481  
  1482  <p>
  1483  Run <code>go test</code> in that directory.
  1484  That script finds the <code>Test</code> functions,
  1485  builds a test binary, and runs it.
  1486  </p>
  1487  
  1488  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1489  the <a href="/pkg/testing/"><code>testing</code></a> package
  1490  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1491  </p>
  1492  
  1493  <h3 id="testing_framework">
  1494  Where is my favorite helper function for testing?</h3>
  1495  
  1496  <p>
  1497  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1498  features provided in other language's testing frameworks such as assertion functions.
  1499  An <a href="#assertions">earlier section</a> of this document explained why Go
  1500  doesn't have assertions, and
  1501  the same arguments apply to the use of <code>assert</code> in tests.
  1502  Proper error handling means letting other tests run after one has failed, so
  1503  that the person debugging the failure gets a complete picture of what is
  1504  wrong. It is more useful for a test to report that
  1505  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1506  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1507  answer for 2 and therefore no more tests were run. The programmer who
  1508  triggers the test failure may not be familiar with the code that fails.
  1509  Time invested writing a good error message now pays off later when the
  1510  test breaks.
  1511  </p>
  1512  
  1513  <p>
  1514  A related point is that testing frameworks tend to develop into mini-languages
  1515  of their own, with conditionals and controls and printing mechanisms,
  1516  but Go already has all those capabilities; why recreate them?
  1517  We'd rather write tests in Go; it's one fewer language to learn and the
  1518  approach keeps the tests straightforward and easy to understand.
  1519  </p>
  1520  
  1521  <p>
  1522  If the amount of extra code required to write
  1523  good errors seems repetitive and overwhelming, the test might work better if
  1524  table-driven, iterating over a list of inputs and outputs defined
  1525  in a data structure (Go has excellent support for data structure literals).
  1526  The work to write a good test and good error messages will then be amortized over many
  1527  test cases. The standard Go library is full of illustrative examples, such as in
  1528  <a href="/src/pkg/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1529  </p>
  1530  
  1531  
  1532  <h2 id="Implementation">Implementation</h2>
  1533  
  1534  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  1535  What compiler technology is used to build the compilers?</h3>
  1536  
  1537  <p>
  1538  <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the
  1539  standard GCC back end. <code>Gc</code> is written in C using
  1540  <code>yacc</code>/<code>bison</code> for the parser.
  1541  Although it's a new program, it fits in the Plan 9 C compiler suite
  1542  (<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">http://plan9.bell-labs.com/sys/doc/compiler.html</a>)
  1543  and uses a variant of the Plan 9 loader to generate ELF/Mach-O/PE binaries.
  1544  </p>
  1545  
  1546  <p>
  1547  We considered writing <code>gc</code>, the original Go compiler, in Go itself but
  1548  elected not to do so because of the difficulties of bootstrapping and
  1549  especially of open source distribution&mdash;you'd need a Go compiler to
  1550  set up a Go environment. <code>Gccgo</code>, which came later, makes it possible to
  1551  consider writing a compiler in Go, which might well happen.
  1552  (Go would be a
  1553  fine language in which to implement a compiler; a native lexer and
  1554  parser are already available in the <a href="/pkg/go/"><code>go</code></a> package
  1555  and a type checker is in the works.)
  1556  </p>
  1557  
  1558  <p>
  1559  We also considered using LLVM for <code>gc</code> but we felt it was too large and
  1560  slow to meet our performance goals.
  1561  </p>
  1562  
  1563  <h3 id="How_is_the_run_time_support_implemented">
  1564  How is the run-time support implemented?</h3>
  1565  
  1566  <p>
  1567  Again due to bootstrapping issues, the run-time code is mostly in C (with a
  1568  tiny bit of assembler) although Go is capable of implementing most of
  1569  it now. <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  1570  <code>Gc</code> uses a custom library to keep the footprint under
  1571  control; it is
  1572  compiled with a version of the Plan 9 C compiler that supports
  1573  segmented stacks for goroutines.
  1574  The <code>gccgo</code> compiler implements segmented
  1575  stacks on Linux only, supported by recent modifications to the gold linker.
  1576  </p>
  1577  
  1578  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  1579  Why is my trivial program such a large binary?</h3>
  1580  
  1581  <p>
  1582  The linkers in the gc tool chain (<code>5l</code>, <code>6l</code>, and <code>8l</code>)
  1583  do static linking.  All Go binaries therefore include the Go
  1584  run-time, along with the run-time type information necessary to support dynamic
  1585  type checks, reflection, and even panic-time stack traces.
  1586  </p>
  1587  
  1588  <p>
  1589  A simple C "hello, world" program compiled and linked statically using gcc
  1590  on Linux is around 750 kB,
  1591  including an implementation of <code>printf</code>.
  1592  An equivalent Go program using <code>fmt.Printf</code>
  1593  is around 1.2 MB, but
  1594  that includes more powerful run-time support.
  1595  </p>
  1596  
  1597  <h3 id="unused_variables_and_imports">
  1598  Can I stop these complaints about my unused variable/import?</h3>
  1599  
  1600  <p>
  1601  The presence of an unused variable may indicate a bug, while
  1602  unused imports just slow down compilation.
  1603  Accumulate enough unused imports in your code tree and
  1604  things can get very slow.
  1605  For these reasons, Go allows neither.
  1606  </p>
  1607  
  1608  <p>
  1609  When developing code, it's common to create these situations
  1610  temporarily and it can be annoying to have to edit them out before the
  1611  program will compile.
  1612  </p>
  1613  
  1614  <p>
  1615  Some have asked for a compiler option to turn those checks off
  1616  or at least reduce them to warnings.
  1617  Such an option has not been added, though,
  1618  because compiler options should not affect the semantics of the
  1619  language and because the Go compiler does not report warnings, only
  1620  errors that prevent compilation.
  1621  </p>
  1622  
  1623  <p>
  1624  There are two reasons for having no warnings.  First, if it's worth
  1625  complaining about, it's worth fixing in the code.  (And if it's not
  1626  worth fixing, it's not worth mentioning.) Second, having the compiler
  1627  generate warnings encourages the implementation to warn about weak
  1628  cases that can make compilation noisy, masking real errors that
  1629  <em>should</em> be fixed.
  1630  </p>
  1631  
  1632  <p>
  1633  It's easy to address the situation, though.  Use the blank identifier
  1634  to let unused things persist while you're developing.
  1635  </p>
  1636  
  1637  <pre>
  1638  import "unused"
  1639  
  1640  // This declaration marks the import as used by referencing an
  1641  // item from the package.
  1642  var _ = unused.Item  // TODO: Delete before committing!
  1643  
  1644  func main() {
  1645      debugData := debug.Profile()
  1646      _ = debugData // Used only during debugging.
  1647      ....
  1648  }
  1649  </pre>
  1650  
  1651  <h2 id="Performance">Performance</h2>
  1652  
  1653  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  1654  Why does Go perform badly on benchmark X?</h3>
  1655  
  1656  <p>
  1657  One of Go's design goals is to approach the performance of C for comparable
  1658  programs, yet on some benchmarks it does quite poorly, including several
  1659  in <a href="/test/bench/shootout/">test/bench/shootout</a>. The slowest depend on libraries
  1660  for which versions of comparable performance are not available in Go.
  1661  For instance, <a href="/test/bench/shootout/pidigits.go">pidigits.go</a>
  1662  depends on a multi-precision math package, and the C
  1663  versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
  1664  written in optimized assembler).
  1665  Benchmarks that depend on regular expressions
  1666  (<a href="/test/bench/shootout/regex-dna.go">regex-dna.go</a>, for instance) are
  1667  essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  1668  mature, highly optimized regular expression libraries like PCRE.
  1669  </p>
  1670  
  1671  <p>
  1672  Benchmark games are won by extensive tuning and the Go versions of most
  1673  of the benchmarks need attention.  If you measure comparable C
  1674  and Go programs
  1675  (<a href="/test/bench/shootout/reverse-complement.go">reverse-complement.go</a> is one example), you'll see the two
  1676  languages are much closer in raw performance than this suite would
  1677  indicate.
  1678  </p>
  1679  
  1680  <p>
  1681  Still, there is room for improvement. The compilers are good but could be
  1682  better, many libraries need major performance work, and the garbage collector
  1683  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  1684  garbage can have a huge effect.)
  1685  </p>
  1686  
  1687  <p>
  1688  In any case, Go can often be very competitive.
  1689  There has been significant improvement in the performance of many programs
  1690  as the language and tools have developed.
  1691  See the blog post about
  1692  <a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1693  Go programs</a> for an informative example.
  1694  
  1695  <h2 id="change_from_c">Changes from C</h2>
  1696  
  1697  <h3 id="different_syntax">
  1698  Why is the syntax so different from C?</h3>
  1699  <p>
  1700  Other than declaration syntax, the differences are not major and stem
  1701  from two desires.  First, the syntax should feel light, without too
  1702  many mandatory keywords, repetition, or arcana.  Second, the language
  1703  has been designed to be easy to analyze
  1704  and can be parsed without a symbol table.  This makes it much easier
  1705  to build tools such as debuggers, dependency analyzers, automated
  1706  documentation extractors, IDE plug-ins, and so on.  C and its
  1707  descendants are notoriously difficult in this regard.
  1708  </p>
  1709  
  1710  <h3 id="declarations_backwards">
  1711  Why are declarations backwards?</h3>
  1712  <p>
  1713  They're only backwards if you're used to C. In C, the notion is that a
  1714  variable is declared like an expression denoting its type, which is a
  1715  nice idea, but the type and expression grammars don't mix very well and
  1716  the results can be confusing; consider function pointers.  Go mostly
  1717  separates expression and type syntax and that simplifies things (using
  1718  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  1719  the declaration
  1720  </p>
  1721  <pre>
  1722      int* a, b;
  1723  </pre>
  1724  <p>
  1725  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  1726  </p>
  1727  <pre>
  1728      var a, b *int
  1729  </pre>
  1730  <p>
  1731  declares both to be pointers.  This is clearer and more regular.
  1732  Also, the <code>:=</code> short declaration form argues that a full variable
  1733  declaration should present the same order as <code>:=</code> so
  1734  </p>
  1735  <pre>
  1736      var a uint64 = 1
  1737  </pre>
  1738  <p>
  1739  has the same effect as
  1740  </p>
  1741  <pre>
  1742      a := uint64(1)
  1743  </pre>
  1744  <p>
  1745  Parsing is also simplified by having a distinct grammar for types that
  1746  is not just the expression grammar; keywords such as <code>func</code>
  1747  and <code>chan</code> keep things clear.
  1748  </p>
  1749  
  1750  <p>
  1751  See the article about
  1752  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  1753  for more details.
  1754  </p>
  1755  
  1756  <h3 id="no_pointer_arithmetic">
  1757  Why is there no pointer arithmetic?</h3>
  1758  <p>
  1759  Safety.  Without pointer arithmetic it's possible to create a
  1760  language that can never derive an illegal address that succeeds
  1761  incorrectly.  Compiler and hardware technology have advanced to the
  1762  point where a loop using array indices can be as efficient as a loop
  1763  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  1764  simplify the implementation of the garbage collector.
  1765  </p>
  1766  
  1767  <h3 id="inc_dec">
  1768  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  1769  <p>
  1770  Without pointer arithmetic, the convenience value of pre- and postfix
  1771  increment operators drops.  By removing them from the expression
  1772  hierarchy altogether, expression syntax is simplified and the messy
  1773  issues around order of evaluation of <code>++</code> and <code>--</code>
  1774  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  1775  are eliminated as well.  The simplification is
  1776  significant.  As for postfix vs. prefix, either would work fine but
  1777  the postfix version is more traditional; insistence on prefix arose
  1778  with the STL, a library for a language whose name contains, ironically, a
  1779  postfix increment.
  1780  </p>
  1781  
  1782  <h3 id="semicolons">
  1783  Why are there braces but no semicolons? And why can't I put the opening
  1784  brace on the next line?</h3>
  1785  <p>
  1786  Go uses brace brackets for statement grouping, a syntax familiar to
  1787  programmers who have worked with any language in the C family.
  1788  Semicolons, however, are for parsers, not for people, and we wanted to
  1789  eliminate them as much as possible.  To achieve this goal, Go borrows
  1790  a trick from BCPL: the semicolons that separate statements are in the
  1791  formal grammar but are injected automatically, without lookahead, by
  1792  the lexer at the end of any line that could be the end of a statement.
  1793  This works very well in practice but has the effect that it forces a
  1794  brace style.  For instance, the opening brace of a function cannot
  1795  appear on a line by itself.
  1796  </p>
  1797  
  1798  <p>
  1799  Some have argued that the lexer should do lookahead to permit the
  1800  brace to live on the next line.  We disagree.  Since Go code is meant
  1801  to be formatted automatically by
  1802  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  1803  <i>some</i> style must be chosen.  That style may differ from what
  1804  you've used in C or Java, but Go is a new language and
  1805  <code>gofmt</code>'s style is as good as any other.  More
  1806  important&mdash;much more important&mdash;the advantages of a single,
  1807  programmatically mandated format for all Go programs greatly outweigh
  1808  any perceived disadvantages of the particular style.
  1809  Note too that Go's style means that an interactive implementation of
  1810  Go can use the standard syntax one line at a time without special rules.
  1811  </p>
  1812  
  1813  <h3 id="garbage_collection">
  1814  Why do garbage collection?  Won't it be too expensive?</h3>
  1815  <p>
  1816  One of the biggest sources of bookkeeping in systems programs is
  1817  memory management.  We feel it's critical to eliminate that
  1818  programmer overhead, and advances in garbage collection
  1819  technology in the last few years give us confidence that we can
  1820  implement it with low enough overhead and no significant
  1821  latency.
  1822  </p>
  1823  
  1824  <p>
  1825  Another point is that a large part of the difficulty of concurrent
  1826  and multi-threaded programming is memory management;
  1827  as objects get passed among threads it becomes cumbersome
  1828  to guarantee they become freed safely.
  1829  Automatic garbage collection makes concurrent code far easier to write.
  1830  Of course, implementing garbage collection in a concurrent environment is
  1831  itself a challenge, but meeting it once rather than in every
  1832  program helps everyone.
  1833  </p>
  1834  
  1835  <p>
  1836  Finally, concurrency aside, garbage collection makes interfaces
  1837  simpler because they don't need to specify how memory is managed across them.
  1838  </p>
  1839  
  1840  <p>
  1841  The current implementation is a parallel mark-and-sweep
  1842  collector but a future version might take a different approach.
  1843  </p>
  1844  
  1845  <p>
  1846  On the topic of performance, keep in mind that Go gives the programmer
  1847  considerable control over memory layout and allocation, much more than
  1848  is typical in garbage-collected languages. A careful programmer can reduce
  1849  the garbage collection overhead dramatically by using the language well;
  1850  see the article about
  1851  <a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling
  1852  Go programs</a> for a worked example, including a demonstration of Go's
  1853  profiling tools.
  1854  </p>