github.com/xushiwei/go@v0.0.0-20130601165731-2b9d83f45bc9/src/pkg/encoding/gob/doc.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  /*
     6  Package gob manages streams of gobs - binary values exchanged between an
     7  Encoder (transmitter) and a Decoder (receiver).  A typical use is transporting
     8  arguments and results of remote procedure calls (RPCs) such as those provided by
     9  package "rpc".
    10  
    11  A stream of gobs is self-describing.  Each data item in the stream is preceded by
    12  a specification of its type, expressed in terms of a small set of predefined
    13  types.  Pointers are not transmitted, but the things they point to are
    14  transmitted; that is, the values are flattened.  Recursive types work fine, but
    15  recursive values (data with cycles) are problematic.  This may change.
    16  
    17  To use gobs, create an Encoder and present it with a series of data items as
    18  values or addresses that can be dereferenced to values.  The Encoder makes sure
    19  all type information is sent before it is needed.  At the receive side, a
    20  Decoder retrieves values from the encoded stream and unpacks them into local
    21  variables.
    22  
    23  The source and destination values/types need not correspond exactly.  For structs,
    24  fields (identified by name) that are in the source but absent from the receiving
    25  variable will be ignored.  Fields that are in the receiving variable but missing
    26  from the transmitted type or value will be ignored in the destination.  If a field
    27  with the same name is present in both, their types must be compatible. Both the
    28  receiver and transmitter will do all necessary indirection and dereferencing to
    29  convert between gobs and actual Go values.  For instance, a gob type that is
    30  schematically,
    31  
    32  	struct { A, B int }
    33  
    34  can be sent from or received into any of these Go types:
    35  
    36  	struct { A, B int }	// the same
    37  	*struct { A, B int }	// extra indirection of the struct
    38  	struct { *A, **B int }	// extra indirection of the fields
    39  	struct { A, B int64 }	// different concrete value type; see below
    40  
    41  It may also be received into any of these:
    42  
    43  	struct { A, B int }	// the same
    44  	struct { B, A int }	// ordering doesn't matter; matching is by name
    45  	struct { A, B, C int }	// extra field (C) ignored
    46  	struct { B int }	// missing field (A) ignored; data will be dropped
    47  	struct { B, C int }	// missing field (A) ignored; extra field (C) ignored.
    48  
    49  Attempting to receive into these types will draw a decode error:
    50  
    51  	struct { A int; B uint }	// change of signedness for B
    52  	struct { A int; B float }	// change of type for B
    53  	struct { }			// no field names in common
    54  	struct { C, D int }		// no field names in common
    55  
    56  Integers are transmitted two ways: arbitrary precision signed integers or
    57  arbitrary precision unsigned integers.  There is no int8, int16 etc.
    58  discrimination in the gob format; there are only signed and unsigned integers.  As
    59  described below, the transmitter sends the value in a variable-length encoding;
    60  the receiver accepts the value and stores it in the destination variable.
    61  Floating-point numbers are always sent using IEEE-754 64-bit precision (see
    62  below).
    63  
    64  Signed integers may be received into any signed integer variable: int, int16, etc.;
    65  unsigned integers may be received into any unsigned integer variable; and floating
    66  point values may be received into any floating point variable.  However,
    67  the destination variable must be able to represent the value or the decode
    68  operation will fail.
    69  
    70  Structs, arrays and slices are also supported.  Structs encode and
    71  decode only exported fields. Strings and arrays of bytes are supported
    72  with a special, efficient representation (see below).  When a slice
    73  is decoded, if the existing slice has capacity the slice will be
    74  extended in place; if not, a new array is allocated.  Regardless,
    75  the length of the resulting slice reports the number of elements
    76  decoded.
    77  
    78  Functions and channels cannot be sent in a gob.  Attempting
    79  to encode a value that contains one will fail.
    80  
    81  The rest of this comment documents the encoding, details that are not important
    82  for most users.  Details are presented bottom-up.
    83  
    84  An unsigned integer is sent one of two ways.  If it is less than 128, it is sent
    85  as a byte with that value.  Otherwise it is sent as a minimal-length big-endian
    86  (high byte first) byte stream holding the value, preceded by one byte holding the
    87  byte count, negated.  Thus 0 is transmitted as (00), 7 is transmitted as (07) and
    88  256 is transmitted as (FE 01 00).
    89  
    90  A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
    91  
    92  A signed integer, i, is encoded within an unsigned integer, u.  Within u, bits 1
    93  upward contain the value; bit 0 says whether they should be complemented upon
    94  receipt.  The encode algorithm looks like this:
    95  
    96  	uint u;
    97  	if i < 0 {
    98  		u = (^i << 1) | 1	// complement i, bit 0 is 1
    99  	} else {
   100  		u = (i << 1)	// do not complement i, bit 0 is 0
   101  	}
   102  	encodeUnsigned(u)
   103  
   104  The low bit is therefore analogous to a sign bit, but making it the complement bit
   105  instead guarantees that the largest negative integer is not a special case.  For
   106  example, -129=^128=(^256>>1) encodes as (FE 01 01).
   107  
   108  Floating-point numbers are always sent as a representation of a float64 value.
   109  That value is converted to a uint64 using math.Float64bits.  The uint64 is then
   110  byte-reversed and sent as a regular unsigned integer.  The byte-reversal means the
   111  exponent and high-precision part of the mantissa go first.  Since the low bits are
   112  often zero, this can save encoding bytes.  For instance, 17.0 is encoded in only
   113  three bytes (FE 31 40).
   114  
   115  Strings and slices of bytes are sent as an unsigned count followed by that many
   116  uninterpreted bytes of the value.
   117  
   118  All other slices and arrays are sent as an unsigned count followed by that many
   119  elements using the standard gob encoding for their type, recursively.
   120  
   121  Maps are sent as an unsigned count followed by that many key, element
   122  pairs. Empty but non-nil maps are sent, so if the sender has allocated
   123  a map, the receiver will allocate a map even if no elements are
   124  transmitted.
   125  
   126  Structs are sent as a sequence of (field number, field value) pairs.  The field
   127  value is sent using the standard gob encoding for its type, recursively.  If a
   128  field has the zero value for its type, it is omitted from the transmission.  The
   129  field number is defined by the type of the encoded struct: the first field of the
   130  encoded type is field 0, the second is field 1, etc.  When encoding a value, the
   131  field numbers are delta encoded for efficiency and the fields are always sent in
   132  order of increasing field number; the deltas are therefore unsigned.  The
   133  initialization for the delta encoding sets the field number to -1, so an unsigned
   134  integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
   135  = 7 or (01 07).  Finally, after all the fields have been sent a terminating mark
   136  denotes the end of the struct.  That mark is a delta=0 value, which has
   137  representation (00).
   138  
   139  Interface types are not checked for compatibility; all interface types are
   140  treated, for transmission, as members of a single "interface" type, analogous to
   141  int or []byte - in effect they're all treated as interface{}.  Interface values
   142  are transmitted as a string identifying the concrete type being sent (a name
   143  that must be pre-defined by calling Register), followed by a byte count of the
   144  length of the following data (so the value can be skipped if it cannot be
   145  stored), followed by the usual encoding of concrete (dynamic) value stored in
   146  the interface value.  (A nil interface value is identified by the empty string
   147  and transmits no value.) Upon receipt, the decoder verifies that the unpacked
   148  concrete item satisfies the interface of the receiving variable.
   149  
   150  The representation of types is described below.  When a type is defined on a given
   151  connection between an Encoder and Decoder, it is assigned a signed integer type
   152  id.  When Encoder.Encode(v) is called, it makes sure there is an id assigned for
   153  the type of v and all its elements and then it sends the pair (typeid, encoded-v)
   154  where typeid is the type id of the encoded type of v and encoded-v is the gob
   155  encoding of the value v.
   156  
   157  To define a type, the encoder chooses an unused, positive type id and sends the
   158  pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
   159  description, constructed from these types:
   160  
   161  	type wireType struct {
   162  		ArrayT  *ArrayType
   163  		SliceT  *SliceType
   164  		StructT *StructType
   165  		MapT    *MapType
   166  	}
   167  	type arrayType struct {
   168  		CommonType
   169  		Elem typeId
   170  		Len  int
   171  	}
   172  	type CommonType struct {
   173  		Name string // the name of the struct type
   174  		Id  int    // the id of the type, repeated so it's inside the type
   175  	}
   176  	type sliceType struct {
   177  		CommonType
   178  		Elem typeId
   179  	}
   180  	type structType struct {
   181  		CommonType
   182  		Field []*fieldType // the fields of the struct.
   183  	}
   184  	type fieldType struct {
   185  		Name string // the name of the field.
   186  		Id   int    // the type id of the field, which must be already defined
   187  	}
   188  	type mapType struct {
   189  		CommonType
   190  		Key  typeId
   191  		Elem typeId
   192  	}
   193  
   194  If there are nested type ids, the types for all inner type ids must be defined
   195  before the top-level type id is used to describe an encoded-v.
   196  
   197  For simplicity in setup, the connection is defined to understand these types a
   198  priori, as well as the basic gob types int, uint, etc.  Their ids are:
   199  
   200  	bool        1
   201  	int         2
   202  	uint        3
   203  	float       4
   204  	[]byte      5
   205  	string      6
   206  	complex     7
   207  	interface   8
   208  	// gap for reserved ids.
   209  	WireType    16
   210  	ArrayType   17
   211  	CommonType  18
   212  	SliceType   19
   213  	StructType  20
   214  	FieldType   21
   215  	// 22 is slice of fieldType.
   216  	MapType     23
   217  
   218  Finally, each message created by a call to Encode is preceded by an encoded
   219  unsigned integer count of the number of bytes remaining in the message.  After
   220  the initial type name, interface values are wrapped the same way; in effect, the
   221  interface value acts like a recursive invocation of Encode.
   222  
   223  In summary, a gob stream looks like
   224  
   225  	(byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
   226  
   227  where * signifies zero or more repetitions and the type id of a value must
   228  be predefined or be defined before the value in the stream.
   229  
   230  See "Gobs of data" for a design discussion of the gob wire format:
   231  http://golang.org/doc/articles/gobs_of_data.html
   232  */
   233  package gob
   234  
   235  /*
   236  Grammar:
   237  
   238  Tokens starting with a lower case letter are terminals; int(n)
   239  and uint(n) represent the signed/unsigned encodings of the value n.
   240  
   241  GobStream:
   242  	DelimitedMessage*
   243  DelimitedMessage:
   244  	uint(lengthOfMessage) Message
   245  Message:
   246  	TypeSequence TypedValue
   247  TypeSequence
   248  	(TypeDefinition DelimitedTypeDefinition*)?
   249  DelimitedTypeDefinition:
   250  	uint(lengthOfTypeDefinition) TypeDefinition
   251  TypedValue:
   252  	int(typeId) Value
   253  TypeDefinition:
   254  	int(-typeId) encodingOfWireType
   255  Value:
   256  	SingletonValue | StructValue
   257  SingletonValue:
   258  	uint(0) FieldValue
   259  FieldValue:
   260  	builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
   261  InterfaceValue:
   262  	NilInterfaceValue | NonNilInterfaceValue
   263  NilInterfaceValue:
   264  	uint(0)
   265  NonNilInterfaceValue:
   266  	ConcreteTypeName TypeSequence InterfaceContents
   267  ConcreteTypeName:
   268  	uint(lengthOfName) [already read=n] name
   269  InterfaceContents:
   270  	int(concreteTypeId) DelimitedValue
   271  DelimitedValue:
   272  	uint(length) Value
   273  ArrayValue:
   274  	uint(n) FieldValue*n [n elements]
   275  MapValue:
   276  	uint(n) (FieldValue FieldValue)*n  [n (key, value) pairs]
   277  SliceValue:
   278  	uint(n) FieldValue*n [n elements]
   279  StructValue:
   280  	(uint(fieldDelta) FieldValue)*
   281  */
   282  
   283  /*
   284  For implementers and the curious, here is an encoded example.  Given
   285  	type Point struct {X, Y int}
   286  and the value
   287  	p := Point{22, 33}
   288  the bytes transmitted that encode p will be:
   289  	1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
   290  	01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
   291  	07 ff 82 01 2c 01 42 00
   292  They are determined as follows.
   293  
   294  Since this is the first transmission of type Point, the type descriptor
   295  for Point itself must be sent before the value.  This is the first type
   296  we've sent on this Encoder, so it has type id 65 (0 through 64 are
   297  reserved).
   298  
   299  	1f	// This item (a type descriptor) is 31 bytes long.
   300  	ff 81	// The negative of the id for the type we're defining, -65.
   301  		// This is one byte (indicated by FF = -1) followed by
   302  		// ^-65<<1 | 1.  The low 1 bit signals to complement the
   303  		// rest upon receipt.
   304  
   305  	// Now we send a type descriptor, which is itself a struct (wireType).
   306  	// The type of wireType itself is known (it's built in, as is the type of
   307  	// all its components), so we just need to send a *value* of type wireType
   308  	// that represents type "Point".
   309  	// Here starts the encoding of that value.
   310  	// Set the field number implicitly to -1; this is done at the beginning
   311  	// of every struct, including nested structs.
   312  	03	// Add 3 to field number; now 2 (wireType.structType; this is a struct).
   313  		// structType starts with an embedded CommonType, which appears
   314  		// as a regular structure here too.
   315  	01	// add 1 to field number (now 0); start of embedded CommonType.
   316  	01	// add 1 to field number (now 0, the name of the type)
   317  	05	// string is (unsigned) 5 bytes long
   318  	50 6f 69 6e 74	// wireType.structType.CommonType.name = "Point"
   319  	01	// add 1 to field number (now 1, the id of the type)
   320  	ff 82	// wireType.structType.CommonType._id = 65
   321  	00	// end of embedded wiretype.structType.CommonType struct
   322  	01	// add 1 to field number (now 1, the field array in wireType.structType)
   323  	02	// There are two fields in the type (len(structType.field))
   324  	01	// Start of first field structure; add 1 to get field number 0: field[0].name
   325  	01	// 1 byte
   326  	58	// structType.field[0].name = "X"
   327  	01	// Add 1 to get field number 1: field[0].id
   328  	04	// structType.field[0].typeId is 2 (signed int).
   329  	00	// End of structType.field[0]; start structType.field[1]; set field number to -1.
   330  	01	// Add 1 to get field number 0: field[1].name
   331  	01	// 1 byte
   332  	59	// structType.field[1].name = "Y"
   333  	01	// Add 1 to get field number 1: field[1].id
   334  	04	// struct.Type.field[1].typeId is 2 (signed int).
   335  	00	// End of structType.field[1]; end of structType.field.
   336  	00	// end of wireType.structType structure
   337  	00	// end of wireType structure
   338  
   339  Now we can send the Point value.  Again the field number resets to -1:
   340  
   341  	07	// this value is 7 bytes long
   342  	ff 82	// the type number, 65 (1 byte (-FF) followed by 65<<1)
   343  	01	// add one to field number, yielding field 0
   344  	2c	// encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
   345  	01	// add one to field number, yielding field 1
   346  	42	// encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
   347  	00	// end of structure
   348  
   349  The type encoding is long and fairly intricate but we send it only once.
   350  If p is transmitted a second time, the type is already known so the
   351  output will be just:
   352  
   353  	07 ff 82 01 2c 01 42 00
   354  
   355  A single non-struct value at top level is transmitted like a field with
   356  delta tag 0.  For instance, a signed integer with value 3 presented as
   357  the argument to Encode will emit:
   358  
   359  	03 04 00 06
   360  
   361  Which represents:
   362  
   363  	03	// this value is 3 bytes long
   364  	04	// the type number, 2, represents an integer
   365  	00	// tag delta 0
   366  	06	// value 3
   367  
   368  */